and
elements. It is important to note that the state\n * names/globs passed to ui-sref-active shadow the state provided by ui-sref.\n */\n\n/**\n * @ngdoc directive\n * @name ui.router.state.directive:ui-sref-active-eq\n *\n * @requires ui.router.state.$state\n * @requires ui.router.state.$stateParams\n * @requires $interpolate\n *\n * @restrict A\n *\n * @description\n * The same as {@link ui.router.state.directive:ui-sref-active ui-sref-active} but will only activate\n * when the exact target state used in the `ui-sref` is active; no child states.\n *\n */\n$StateRefActiveDirective.$inject = ['$state', '$stateParams', '$interpolate'];\nfunction $StateRefActiveDirective($state, $stateParams, $interpolate) {\n return {\n restrict: \"A\",\n controller: ['$scope', '$element', '$attrs', '$timeout', function ($scope, $element, $attrs, $timeout) {\n var states = [], activeClasses = {}, activeEqClass, uiSrefActive;\n\n // There probably isn't much point in $observing this\n // uiSrefActive and uiSrefActiveEq share the same directive object with some\n // slight difference in logic routing\n activeEqClass = $interpolate($attrs.uiSrefActiveEq || '', false)($scope);\n\n try {\n uiSrefActive = $scope.$eval($attrs.uiSrefActive);\n } catch (e) {\n // Do nothing. uiSrefActive is not a valid expression.\n // Fall back to using $interpolate below\n }\n uiSrefActive = uiSrefActive || $interpolate($attrs.uiSrefActive || '', false)($scope);\n if (isObject(uiSrefActive)) {\n forEach(uiSrefActive, function(stateOrName, activeClass) {\n if (isString(stateOrName)) {\n var ref = parseStateRef(stateOrName, $state.current.name);\n addState(ref.state, $scope.$eval(ref.paramExpr), activeClass);\n }\n });\n }\n\n // Allow uiSref to communicate with uiSrefActive[Equals]\n this.$$addStateInfo = function (newState, newParams) {\n // we already got an explicit state provided by ui-sref-active, so we\n // shadow the one that comes from ui-sref\n if (isObject(uiSrefActive) && states.length > 0) {\n return;\n }\n addState(newState, newParams, uiSrefActive);\n update();\n };\n\n $scope.$on('$stateChangeSuccess', update);\n\n function addState(stateName, stateParams, activeClass) {\n var state = $state.get(stateName, stateContext($element));\n var stateHash = createStateHash(stateName, stateParams);\n\n states.push({\n state: state || { name: stateName },\n params: stateParams,\n hash: stateHash\n });\n\n activeClasses[stateHash] = activeClass;\n }\n\n /**\n * @param {string} state\n * @param {Object|string} [params]\n * @return {string}\n */\n function createStateHash(state, params) {\n if (!isString(state)) {\n throw new Error('state should be a string');\n }\n if (isObject(params)) {\n return state + toJson(params);\n }\n params = $scope.$eval(params);\n if (isObject(params)) {\n return state + toJson(params);\n }\n return state;\n }\n\n // Update route state\n function update() {\n for (var i = 0; i < states.length; i++) {\n if (anyMatch(states[i].state, states[i].params)) {\n addClass($element, activeClasses[states[i].hash]);\n } else {\n removeClass($element, activeClasses[states[i].hash]);\n }\n\n if (exactMatch(states[i].state, states[i].params)) {\n addClass($element, activeEqClass);\n } else {\n removeClass($element, activeEqClass);\n }\n }\n }\n\n function addClass(el, className) { $timeout(function () { el.addClass(className); }); }\n function removeClass(el, className) { el.removeClass(className); }\n function anyMatch(state, params) { return $state.includes(state.name, params); }\n function exactMatch(state, params) { return $state.is(state.name, params); }\n\n update();\n }]\n };\n}\n\nangular.module('ui.router.state')\n .directive('uiSref', $StateRefDirective)\n .directive('uiSrefActive', $StateRefActiveDirective)\n .directive('uiSrefActiveEq', $StateRefActiveDirective)\n .directive('uiState', $StateRefDynamicDirective);\n\n/**\n * @ngdoc filter\n * @name ui.router.state.filter:isState\n *\n * @requires ui.router.state.$state\n *\n * @description\n * Translates to {@link ui.router.state.$state#methods_is $state.is(\"stateName\")}.\n */\n$IsStateFilter.$inject = ['$state'];\nfunction $IsStateFilter($state) {\n var isFilter = function (state, params) {\n return $state.is(state, params);\n };\n isFilter.$stateful = true;\n return isFilter;\n}\n\n/**\n * @ngdoc filter\n * @name ui.router.state.filter:includedByState\n *\n * @requires ui.router.state.$state\n *\n * @description\n * Translates to {@link ui.router.state.$state#methods_includes $state.includes('fullOrPartialStateName')}.\n */\n$IncludedByStateFilter.$inject = ['$state'];\nfunction $IncludedByStateFilter($state) {\n var includesFilter = function (state, params, options) {\n return $state.includes(state, params, options);\n };\n includesFilter.$stateful = true;\n return includesFilter;\n}\n\nangular.module('ui.router.state')\n .filter('isState', $IsStateFilter)\n .filter('includedByState', $IncludedByStateFilter);\n})(window, window.angular);\n/*\n * angular-ui-bootstrap\n * http://angular-ui.github.io/bootstrap/\n\n * Version: 1.1.2 - 2016-02-01\n * License: MIT\n */angular.module(\"ui.bootstrap\", [\"ui.bootstrap.tpls\", \"ui.bootstrap.collapse\",\"ui.bootstrap.accordion\",\"ui.bootstrap.alert\",\"ui.bootstrap.buttons\",\"ui.bootstrap.carousel\",\"ui.bootstrap.dateparser\",\"ui.bootstrap.isClass\",\"ui.bootstrap.position\",\"ui.bootstrap.datepicker\",\"ui.bootstrap.debounce\",\"ui.bootstrap.dropdown\",\"ui.bootstrap.stackedMap\",\"ui.bootstrap.modal\",\"ui.bootstrap.paging\",\"ui.bootstrap.pager\",\"ui.bootstrap.pagination\",\"ui.bootstrap.tooltip\",\"ui.bootstrap.popover\",\"ui.bootstrap.progressbar\",\"ui.bootstrap.rating\",\"ui.bootstrap.tabs\",\"ui.bootstrap.timepicker\",\"ui.bootstrap.typeahead\"]);\nangular.module(\"ui.bootstrap.tpls\", [\"uib/template/accordion/accordion-group.html\",\"uib/template/accordion/accordion.html\",\"uib/template/alert/alert.html\",\"uib/template/carousel/carousel.html\",\"uib/template/carousel/slide.html\",\"uib/template/datepicker/datepicker.html\",\"uib/template/datepicker/day.html\",\"uib/template/datepicker/month.html\",\"uib/template/datepicker/popup.html\",\"uib/template/datepicker/year.html\",\"uib/template/modal/backdrop.html\",\"uib/template/modal/window.html\",\"uib/template/pager/pager.html\",\"uib/template/pagination/pagination.html\",\"uib/template/tooltip/tooltip-html-popup.html\",\"uib/template/tooltip/tooltip-popup.html\",\"uib/template/tooltip/tooltip-template-popup.html\",\"uib/template/popover/popover-html.html\",\"uib/template/popover/popover-template.html\",\"uib/template/popover/popover.html\",\"uib/template/progressbar/bar.html\",\"uib/template/progressbar/progress.html\",\"uib/template/progressbar/progressbar.html\",\"uib/template/rating/rating.html\",\"uib/template/tabs/tab.html\",\"uib/template/tabs/tabset.html\",\"uib/template/timepicker/timepicker.html\",\"uib/template/typeahead/typeahead-match.html\",\"uib/template/typeahead/typeahead-popup.html\"]);\nangular.module('ui.bootstrap.collapse', [])\n\n .directive('uibCollapse', ['$animate', '$q', '$parse', '$injector', function($animate, $q, $parse, $injector) {\n var $animateCss = $injector.has('$animateCss') ? $injector.get('$animateCss') : null;\n return {\n link: function(scope, element, attrs) {\n var expandingExpr = $parse(attrs.expanding),\n expandedExpr = $parse(attrs.expanded),\n collapsingExpr = $parse(attrs.collapsing),\n collapsedExpr = $parse(attrs.collapsed);\n\n if (!scope.$eval(attrs.uibCollapse)) {\n element.addClass('in')\n .addClass('collapse')\n .attr('aria-expanded', true)\n .attr('aria-hidden', false)\n .css({height: 'auto'});\n }\n\n function expand() {\n if (element.hasClass('collapse') && element.hasClass('in')) {\n return;\n }\n\n $q.resolve(expandingExpr(scope))\n .then(function() {\n element.removeClass('collapse')\n .addClass('collapsing')\n .attr('aria-expanded', true)\n .attr('aria-hidden', false);\n\n if ($animateCss) {\n $animateCss(element, {\n addClass: 'in',\n easing: 'ease',\n to: { height: element[0].scrollHeight + 'px' }\n }).start()['finally'](expandDone);\n } else {\n $animate.addClass(element, 'in', {\n to: { height: element[0].scrollHeight + 'px' }\n }).then(expandDone);\n }\n });\n }\n\n function expandDone() {\n element.removeClass('collapsing')\n .addClass('collapse')\n .css({height: 'auto'});\n expandedExpr(scope);\n }\n\n function collapse() {\n if (!element.hasClass('collapse') && !element.hasClass('in')) {\n return collapseDone();\n }\n\n $q.resolve(collapsingExpr(scope))\n .then(function() {\n element\n // IMPORTANT: The height must be set before adding \"collapsing\" class.\n // Otherwise, the browser attempts to animate from height 0 (in\n // collapsing class) to the given height here.\n .css({height: element[0].scrollHeight + 'px'})\n // initially all panel collapse have the collapse class, this removal\n // prevents the animation from jumping to collapsed state\n .removeClass('collapse')\n .addClass('collapsing')\n .attr('aria-expanded', false)\n .attr('aria-hidden', true);\n\n if ($animateCss) {\n $animateCss(element, {\n removeClass: 'in',\n to: {height: '0'}\n }).start()['finally'](collapseDone);\n } else {\n $animate.removeClass(element, 'in', {\n to: {height: '0'}\n }).then(collapseDone);\n }\n });\n }\n\n function collapseDone() {\n element.css({height: '0'}); // Required so that collapse works when animation is disabled\n element.removeClass('collapsing')\n .addClass('collapse');\n collapsedExpr(scope);\n }\n\n scope.$watch(attrs.uibCollapse, function(shouldCollapse) {\n if (shouldCollapse) {\n collapse();\n } else {\n expand();\n }\n });\n }\n };\n }]);\n\nangular.module('ui.bootstrap.accordion', ['ui.bootstrap.collapse'])\n\n.constant('uibAccordionConfig', {\n closeOthers: true\n})\n\n.controller('UibAccordionController', ['$scope', '$attrs', 'uibAccordionConfig', function($scope, $attrs, accordionConfig) {\n // This array keeps track of the accordion groups\n this.groups = [];\n\n // Ensure that all the groups in this accordion are closed, unless close-others explicitly says not to\n this.closeOthers = function(openGroup) {\n var closeOthers = angular.isDefined($attrs.closeOthers) ?\n $scope.$eval($attrs.closeOthers) : accordionConfig.closeOthers;\n if (closeOthers) {\n angular.forEach(this.groups, function(group) {\n if (group !== openGroup) {\n group.isOpen = false;\n }\n });\n }\n };\n\n // This is called from the accordion-group directive to add itself to the accordion\n this.addGroup = function(groupScope) {\n var that = this;\n this.groups.push(groupScope);\n\n groupScope.$on('$destroy', function(event) {\n that.removeGroup(groupScope);\n });\n };\n\n // This is called from the accordion-group directive when to remove itself\n this.removeGroup = function(group) {\n var index = this.groups.indexOf(group);\n if (index !== -1) {\n this.groups.splice(index, 1);\n }\n };\n}])\n\n// The accordion directive simply sets up the directive controller\n// and adds an accordion CSS class to itself element.\n.directive('uibAccordion', function() {\n return {\n controller: 'UibAccordionController',\n controllerAs: 'accordion',\n transclude: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/accordion/accordion.html';\n }\n };\n})\n\n// The accordion-group directive indicates a block of html that will expand and collapse in an accordion\n.directive('uibAccordionGroup', function() {\n return {\n require: '^uibAccordion', // We need this directive to be inside an accordion\n transclude: true, // It transcludes the contents of the directive into the template\n replace: true, // The element containing the directive will be replaced with the template\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/accordion/accordion-group.html';\n },\n scope: {\n heading: '@', // Interpolate the heading attribute onto this scope\n isOpen: '=?',\n isDisabled: '=?'\n },\n controller: function() {\n this.setHeading = function(element) {\n this.heading = element;\n };\n },\n link: function(scope, element, attrs, accordionCtrl) {\n accordionCtrl.addGroup(scope);\n\n scope.openClass = attrs.openClass || 'panel-open';\n scope.panelClass = attrs.panelClass || 'panel-default';\n scope.$watch('isOpen', function(value) {\n element.toggleClass(scope.openClass, !!value);\n if (value) {\n accordionCtrl.closeOthers(scope);\n }\n });\n\n scope.toggleOpen = function($event) {\n if (!scope.isDisabled) {\n if (!$event || $event.which === 32) {\n scope.isOpen = !scope.isOpen;\n }\n }\n };\n\n var id = 'accordiongroup-' + scope.$id + '-' + Math.floor(Math.random() * 10000);\n scope.headingId = id + '-tab';\n scope.panelId = id + '-panel';\n }\n };\n})\n\n// Use accordion-heading below an accordion-group to provide a heading containing HTML\n.directive('uibAccordionHeading', function() {\n return {\n transclude: true, // Grab the contents to be used as the heading\n template: '', // In effect remove this element!\n replace: true,\n require: '^uibAccordionGroup',\n link: function(scope, element, attrs, accordionGroupCtrl, transclude) {\n // Pass the heading to the accordion-group controller\n // so that it can be transcluded into the right place in the template\n // [The second parameter to transclude causes the elements to be cloned so that they work in ng-repeat]\n accordionGroupCtrl.setHeading(transclude(scope, angular.noop));\n }\n };\n})\n\n// Use in the accordion-group template to indicate where you want the heading to be transcluded\n// You must provide the property on the accordion-group controller that will hold the transcluded element\n.directive('uibAccordionTransclude', function() {\n return {\n require: '^uibAccordionGroup',\n link: function(scope, element, attrs, controller) {\n scope.$watch(function() { return controller[attrs.uibAccordionTransclude]; }, function(heading) {\n if (heading) {\n element.find('span').html('');\n element.find('span').append(heading);\n }\n });\n }\n };\n});\n\nangular.module('ui.bootstrap.alert', [])\n\n.controller('UibAlertController', ['$scope', '$attrs', '$interpolate', '$timeout', function($scope, $attrs, $interpolate, $timeout) {\n $scope.closeable = !!$attrs.close;\n\n var dismissOnTimeout = angular.isDefined($attrs.dismissOnTimeout) ?\n $interpolate($attrs.dismissOnTimeout)($scope.$parent) : null;\n\n if (dismissOnTimeout) {\n $timeout(function() {\n $scope.close();\n }, parseInt(dismissOnTimeout, 10));\n }\n}])\n\n.directive('uibAlert', function() {\n return {\n controller: 'UibAlertController',\n controllerAs: 'alert',\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/alert/alert.html';\n },\n transclude: true,\n replace: true,\n scope: {\n type: '@',\n close: '&'\n }\n };\n});\n\nangular.module('ui.bootstrap.buttons', [])\n\n.constant('uibButtonConfig', {\n activeClass: 'active',\n toggleEvent: 'click'\n})\n\n.controller('UibButtonsController', ['uibButtonConfig', function(buttonConfig) {\n this.activeClass = buttonConfig.activeClass || 'active';\n this.toggleEvent = buttonConfig.toggleEvent || 'click';\n}])\n\n.directive('uibBtnRadio', ['$parse', function($parse) {\n return {\n require: ['uibBtnRadio', 'ngModel'],\n controller: 'UibButtonsController',\n controllerAs: 'buttons',\n link: function(scope, element, attrs, ctrls) {\n var buttonsCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n var uncheckableExpr = $parse(attrs.uibUncheckable);\n\n element.find('input').css({display: 'none'});\n\n //model -> UI\n ngModelCtrl.$render = function() {\n element.toggleClass(buttonsCtrl.activeClass, angular.equals(ngModelCtrl.$modelValue, scope.$eval(attrs.uibBtnRadio)));\n };\n\n //ui->model\n element.on(buttonsCtrl.toggleEvent, function() {\n if (attrs.disabled) {\n return;\n }\n\n var isActive = element.hasClass(buttonsCtrl.activeClass);\n\n if (!isActive || angular.isDefined(attrs.uncheckable)) {\n scope.$apply(function() {\n ngModelCtrl.$setViewValue(isActive ? null : scope.$eval(attrs.uibBtnRadio));\n ngModelCtrl.$render();\n });\n }\n });\n\n if (attrs.uibUncheckable) {\n scope.$watch(uncheckableExpr, function(uncheckable) {\n attrs.$set('uncheckable', uncheckable ? '' : null);\n });\n }\n }\n };\n}])\n\n.directive('uibBtnCheckbox', function() {\n return {\n require: ['uibBtnCheckbox', 'ngModel'],\n controller: 'UibButtonsController',\n controllerAs: 'button',\n link: function(scope, element, attrs, ctrls) {\n var buttonsCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n\n element.find('input').css({display: 'none'});\n\n function getTrueValue() {\n return getCheckboxValue(attrs.btnCheckboxTrue, true);\n }\n\n function getFalseValue() {\n return getCheckboxValue(attrs.btnCheckboxFalse, false);\n }\n\n function getCheckboxValue(attribute, defaultValue) {\n return angular.isDefined(attribute) ? scope.$eval(attribute) : defaultValue;\n }\n\n //model -> UI\n ngModelCtrl.$render = function() {\n element.toggleClass(buttonsCtrl.activeClass, angular.equals(ngModelCtrl.$modelValue, getTrueValue()));\n };\n\n //ui->model\n element.on(buttonsCtrl.toggleEvent, function() {\n if (attrs.disabled) {\n return;\n }\n\n scope.$apply(function() {\n ngModelCtrl.$setViewValue(element.hasClass(buttonsCtrl.activeClass) ? getFalseValue() : getTrueValue());\n ngModelCtrl.$render();\n });\n });\n }\n };\n});\n\nangular.module('ui.bootstrap.carousel', [])\n\n.controller('UibCarouselController', ['$scope', '$element', '$interval', '$timeout', '$animate', function($scope, $element, $interval, $timeout, $animate) {\n var self = this,\n slides = self.slides = $scope.slides = [],\n SLIDE_DIRECTION = 'uib-slideDirection',\n currentIndex = -1,\n currentInterval, isPlaying, bufferedTransitions = [];\n self.currentSlide = null;\n\n var destroyed = false;\n\n self.addSlide = function(slide, element) {\n slide.$element = element;\n slides.push(slide);\n //if this is the first slide or the slide is set to active, select it\n if (slides.length === 1 || slide.active) {\n if ($scope.$currentTransition) {\n $scope.$currentTransition = null;\n }\n\n self.select(slides[slides.length - 1]);\n if (slides.length === 1) {\n $scope.play();\n }\n } else {\n slide.active = false;\n }\n };\n\n self.getCurrentIndex = function() {\n if (self.currentSlide && angular.isDefined(self.currentSlide.index)) {\n return +self.currentSlide.index;\n }\n return currentIndex;\n };\n\n self.next = $scope.next = function() {\n var newIndex = (self.getCurrentIndex() + 1) % slides.length;\n\n if (newIndex === 0 && $scope.noWrap()) {\n $scope.pause();\n return;\n }\n\n return self.select(getSlideByIndex(newIndex), 'next');\n };\n\n self.prev = $scope.prev = function() {\n var newIndex = self.getCurrentIndex() - 1 < 0 ? slides.length - 1 : self.getCurrentIndex() - 1;\n\n if ($scope.noWrap() && newIndex === slides.length - 1) {\n $scope.pause();\n return;\n }\n\n return self.select(getSlideByIndex(newIndex), 'prev');\n };\n\n self.removeSlide = function(slide) {\n if (angular.isDefined(slide.index)) {\n slides.sort(function(a, b) {\n return +a.index > +b.index;\n });\n }\n\n var bufferedIndex = bufferedTransitions.indexOf(slide);\n if (bufferedIndex !== -1) {\n bufferedTransitions.splice(bufferedIndex, 1);\n }\n //get the index of the slide inside the carousel\n var index = slides.indexOf(slide);\n slides.splice(index, 1);\n $timeout(function() {\n if (slides.length > 0 && slide.active) {\n if (index >= slides.length) {\n self.select(slides[index - 1]);\n } else {\n self.select(slides[index]);\n }\n } else if (currentIndex > index) {\n currentIndex--;\n }\n });\n\n //clean the currentSlide when no more slide\n if (slides.length === 0) {\n self.currentSlide = null;\n clearBufferedTransitions();\n }\n };\n\n /* direction: \"prev\" or \"next\" */\n self.select = $scope.select = function(nextSlide, direction) {\n var nextIndex = $scope.indexOfSlide(nextSlide);\n //Decide direction if it's not given\n if (direction === undefined) {\n direction = nextIndex > self.getCurrentIndex() ? 'next' : 'prev';\n }\n //Prevent this user-triggered transition from occurring if there is already one in progress\n if (nextSlide && nextSlide !== self.currentSlide && !$scope.$currentTransition) {\n goNext(nextSlide, nextIndex, direction);\n } else if (nextSlide && nextSlide !== self.currentSlide && $scope.$currentTransition) {\n bufferedTransitions.push(nextSlide);\n nextSlide.active = false;\n }\n };\n\n /* Allow outside people to call indexOf on slides array */\n $scope.indexOfSlide = function(slide) {\n return angular.isDefined(slide.index) ? +slide.index : slides.indexOf(slide);\n };\n\n $scope.isActive = function(slide) {\n return self.currentSlide === slide;\n };\n\n $scope.pause = function() {\n if (!$scope.noPause) {\n isPlaying = false;\n resetTimer();\n }\n };\n\n $scope.play = function() {\n if (!isPlaying) {\n isPlaying = true;\n restartTimer();\n }\n };\n\n $scope.$on('$destroy', function() {\n destroyed = true;\n resetTimer();\n });\n\n $scope.$watch('noTransition', function(noTransition) {\n $animate.enabled($element, !noTransition);\n });\n\n $scope.$watch('interval', restartTimer);\n\n $scope.$watchCollection('slides', resetTransition);\n\n function clearBufferedTransitions() {\n while (bufferedTransitions.length) {\n bufferedTransitions.shift();\n }\n }\n\n function getSlideByIndex(index) {\n if (angular.isUndefined(slides[index].index)) {\n return slides[index];\n }\n for (var i = 0, l = slides.length; i < l; ++i) {\n if (slides[i].index === index) {\n return slides[i];\n }\n }\n }\n\n function goNext(slide, index, direction) {\n if (destroyed) { return; }\n\n angular.extend(slide, {direction: direction, active: true});\n angular.extend(self.currentSlide || {}, {direction: direction, active: false});\n if ($animate.enabled($element) && !$scope.$currentTransition &&\n slide.$element && self.slides.length > 1) {\n slide.$element.data(SLIDE_DIRECTION, slide.direction);\n if (self.currentSlide && self.currentSlide.$element) {\n self.currentSlide.$element.data(SLIDE_DIRECTION, slide.direction);\n }\n\n $scope.$currentTransition = true;\n $animate.on('addClass', slide.$element, function(element, phase) {\n if (phase === 'close') {\n $scope.$currentTransition = null;\n $animate.off('addClass', element);\n if (bufferedTransitions.length) {\n var nextSlide = bufferedTransitions.pop();\n var nextIndex = $scope.indexOfSlide(nextSlide);\n var nextDirection = nextIndex > self.getCurrentIndex() ? 'next' : 'prev';\n clearBufferedTransitions();\n\n goNext(nextSlide, nextIndex, nextDirection);\n }\n }\n });\n }\n\n self.currentSlide = slide;\n currentIndex = index;\n\n //every time you change slides, reset the timer\n restartTimer();\n }\n\n function resetTimer() {\n if (currentInterval) {\n $interval.cancel(currentInterval);\n currentInterval = null;\n }\n }\n\n function resetTransition(slides) {\n if (!slides.length) {\n $scope.$currentTransition = null;\n clearBufferedTransitions();\n }\n }\n\n function restartTimer() {\n resetTimer();\n var interval = +$scope.interval;\n if (!isNaN(interval) && interval > 0) {\n currentInterval = $interval(timerFn, interval);\n }\n }\n\n function timerFn() {\n var interval = +$scope.interval;\n if (isPlaying && !isNaN(interval) && interval > 0 && slides.length) {\n $scope.next();\n } else {\n $scope.pause();\n }\n }\n}])\n\n.directive('uibCarousel', function() {\n return {\n transclude: true,\n replace: true,\n controller: 'UibCarouselController',\n controllerAs: 'carousel',\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/carousel/carousel.html';\n },\n scope: {\n interval: '=',\n noTransition: '=',\n noPause: '=',\n noWrap: '&'\n }\n };\n})\n\n.directive('uibSlide', function() {\n return {\n require: '^uibCarousel',\n transclude: true,\n replace: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/carousel/slide.html';\n },\n scope: {\n active: '=?',\n actual: '=?',\n index: '=?'\n },\n link: function (scope, element, attrs, carouselCtrl) {\n carouselCtrl.addSlide(scope, element);\n //when the scope is destroyed then remove the slide from the current slides array\n scope.$on('$destroy', function() {\n carouselCtrl.removeSlide(scope);\n });\n\n scope.$watch('active', function(active) {\n if (active) {\n carouselCtrl.select(scope);\n }\n });\n }\n };\n})\n\n.animation('.item', ['$animateCss',\nfunction($animateCss) {\n var SLIDE_DIRECTION = 'uib-slideDirection';\n\n function removeClass(element, className, callback) {\n element.removeClass(className);\n if (callback) {\n callback();\n }\n }\n\n return {\n beforeAddClass: function(element, className, done) {\n if (className === 'active') {\n var stopped = false;\n var direction = element.data(SLIDE_DIRECTION);\n var directionClass = direction === 'next' ? 'left' : 'right';\n var removeClassFn = removeClass.bind(this, element,\n directionClass + ' ' + direction, done);\n element.addClass(direction);\n\n $animateCss(element, {addClass: directionClass})\n .start()\n .done(removeClassFn);\n\n return function() {\n stopped = true;\n };\n }\n done();\n },\n beforeRemoveClass: function (element, className, done) {\n if (className === 'active') {\n var stopped = false;\n var direction = element.data(SLIDE_DIRECTION);\n var directionClass = direction === 'next' ? 'left' : 'right';\n var removeClassFn = removeClass.bind(this, element, directionClass, done);\n\n $animateCss(element, {addClass: directionClass})\n .start()\n .done(removeClassFn);\n\n return function() {\n stopped = true;\n };\n }\n done();\n }\n };\n}]);\n\nangular.module('ui.bootstrap.dateparser', [])\n\n.service('uibDateParser', ['$log', '$locale', 'dateFilter', 'orderByFilter', function($log, $locale, dateFilter, orderByFilter) {\n // Pulled from https://github.com/mbostock/d3/blob/master/src/format/requote.js\n var SPECIAL_CHARACTERS_REGEXP = /[\\\\\\^\\$\\*\\+\\?\\|\\[\\]\\(\\)\\.\\{\\}]/g;\n\n var localeId;\n var formatCodeToRegex;\n\n this.init = function() {\n localeId = $locale.id;\n\n this.parsers = {};\n this.formatters = {};\n\n formatCodeToRegex = [\n {\n key: 'yyyy',\n regex: '\\\\d{4}',\n apply: function(value) { this.year = +value; },\n formatter: function(date) {\n var _date = new Date();\n _date.setFullYear(Math.abs(date.getFullYear()));\n return dateFilter(_date, 'yyyy');\n }\n },\n {\n key: 'yy',\n regex: '\\\\d{2}',\n apply: function(value) { this.year = +value + 2000; },\n formatter: function(date) {\n var _date = new Date();\n _date.setFullYear(Math.abs(date.getFullYear()));\n return dateFilter(_date, 'yy');\n }\n },\n {\n key: 'y',\n regex: '\\\\d{1,4}',\n apply: function(value) { this.year = +value; },\n formatter: function(date) {\n var _date = new Date();\n _date.setFullYear(Math.abs(date.getFullYear()));\n return dateFilter(_date, 'y');\n }\n },\n {\n key: 'M!',\n regex: '0?[1-9]|1[0-2]',\n apply: function(value) { this.month = value - 1; },\n formatter: function(date) {\n var value = date.getMonth();\n if (/^[0-9]$/.test(value)) {\n return dateFilter(date, 'MM');\n }\n\n return dateFilter(date, 'M');\n }\n },\n {\n key: 'MMMM',\n regex: $locale.DATETIME_FORMATS.MONTH.join('|'),\n apply: function(value) { this.month = $locale.DATETIME_FORMATS.MONTH.indexOf(value); },\n formatter: function(date) { return dateFilter(date, 'MMMM'); }\n },\n {\n key: 'MMM',\n regex: $locale.DATETIME_FORMATS.SHORTMONTH.join('|'),\n apply: function(value) { this.month = $locale.DATETIME_FORMATS.SHORTMONTH.indexOf(value); },\n formatter: function(date) { return dateFilter(date, 'MMM'); }\n },\n {\n key: 'MM',\n regex: '0[1-9]|1[0-2]',\n apply: function(value) { this.month = value - 1; },\n formatter: function(date) { return dateFilter(date, 'MM'); }\n },\n {\n key: 'M',\n regex: '[1-9]|1[0-2]',\n apply: function(value) { this.month = value - 1; },\n formatter: function(date) { return dateFilter(date, 'M'); }\n },\n {\n key: 'd!',\n regex: '[0-2]?[0-9]{1}|3[0-1]{1}',\n apply: function(value) { this.date = +value; },\n formatter: function(date) {\n var value = date.getDate();\n if (/^[1-9]$/.test(value)) {\n return dateFilter(date, 'dd');\n }\n\n return dateFilter(date, 'd');\n }\n },\n {\n key: 'dd',\n regex: '[0-2][0-9]{1}|3[0-1]{1}',\n apply: function(value) { this.date = +value; },\n formatter: function(date) { return dateFilter(date, 'dd'); }\n },\n {\n key: 'd',\n regex: '[1-2]?[0-9]{1}|3[0-1]{1}',\n apply: function(value) { this.date = +value; },\n formatter: function(date) { return dateFilter(date, 'd'); }\n },\n {\n key: 'EEEE',\n regex: $locale.DATETIME_FORMATS.DAY.join('|'),\n formatter: function(date) { return dateFilter(date, 'EEEE'); }\n },\n {\n key: 'EEE',\n regex: $locale.DATETIME_FORMATS.SHORTDAY.join('|'),\n formatter: function(date) { return dateFilter(date, 'EEE'); }\n },\n {\n key: 'HH',\n regex: '(?:0|1)[0-9]|2[0-3]',\n apply: function(value) { this.hours = +value; },\n formatter: function(date) { return dateFilter(date, 'HH'); }\n },\n {\n key: 'hh',\n regex: '0[0-9]|1[0-2]',\n apply: function(value) { this.hours = +value; },\n formatter: function(date) { return dateFilter(date, 'hh'); }\n },\n {\n key: 'H',\n regex: '1?[0-9]|2[0-3]',\n apply: function(value) { this.hours = +value; },\n formatter: function(date) { return dateFilter(date, 'H'); }\n },\n {\n key: 'h',\n regex: '[0-9]|1[0-2]',\n apply: function(value) { this.hours = +value; },\n formatter: function(date) { return dateFilter(date, 'h'); }\n },\n {\n key: 'mm',\n regex: '[0-5][0-9]',\n apply: function(value) { this.minutes = +value; },\n formatter: function(date) { return dateFilter(date, 'mm'); }\n },\n {\n key: 'm',\n regex: '[0-9]|[1-5][0-9]',\n apply: function(value) { this.minutes = +value; },\n formatter: function(date) { return dateFilter(date, 'm'); }\n },\n {\n key: 'sss',\n regex: '[0-9][0-9][0-9]',\n apply: function(value) { this.milliseconds = +value; },\n formatter: function(date) { return dateFilter(date, 'sss'); }\n },\n {\n key: 'ss',\n regex: '[0-5][0-9]',\n apply: function(value) { this.seconds = +value; },\n formatter: function(date) { return dateFilter(date, 'ss'); }\n },\n {\n key: 's',\n regex: '[0-9]|[1-5][0-9]',\n apply: function(value) { this.seconds = +value; },\n formatter: function(date) { return dateFilter(date, 's'); }\n },\n {\n key: 'a',\n regex: $locale.DATETIME_FORMATS.AMPMS.join('|'),\n apply: function(value) {\n if (this.hours === 12) {\n this.hours = 0;\n }\n\n if (value === 'PM') {\n this.hours += 12;\n }\n },\n formatter: function(date) { return dateFilter(date, 'a'); }\n },\n {\n key: 'Z',\n regex: '[+-]\\\\d{4}',\n apply: function(value) {\n var matches = value.match(/([+-])(\\d{2})(\\d{2})/),\n sign = matches[1],\n hours = matches[2],\n minutes = matches[3];\n this.hours += toInt(sign + hours);\n this.minutes += toInt(sign + minutes);\n },\n formatter: function(date) {\n return dateFilter(date, 'Z');\n }\n },\n {\n key: 'ww',\n regex: '[0-4][0-9]|5[0-3]',\n formatter: function(date) { return dateFilter(date, 'ww'); }\n },\n {\n key: 'w',\n regex: '[0-9]|[1-4][0-9]|5[0-3]',\n formatter: function(date) { return dateFilter(date, 'w'); }\n },\n {\n key: 'GGGG',\n regex: $locale.DATETIME_FORMATS.ERANAMES.join('|').replace(/\\s/g, '\\\\s'),\n formatter: function(date) { return dateFilter(date, 'GGGG'); }\n },\n {\n key: 'GGG',\n regex: $locale.DATETIME_FORMATS.ERAS.join('|'),\n formatter: function(date) { return dateFilter(date, 'GGG'); }\n },\n {\n key: 'GG',\n regex: $locale.DATETIME_FORMATS.ERAS.join('|'),\n formatter: function(date) { return dateFilter(date, 'GG'); }\n },\n {\n key: 'G',\n regex: $locale.DATETIME_FORMATS.ERAS.join('|'),\n formatter: function(date) { return dateFilter(date, 'G'); }\n }\n ];\n };\n\n this.init();\n\n function createParser(format, func) {\n var map = [], regex = format.split('');\n\n // check for literal values\n var quoteIndex = format.indexOf('\\'');\n if (quoteIndex > -1) {\n var inLiteral = false;\n format = format.split('');\n for (var i = quoteIndex; i < format.length; i++) {\n if (inLiteral) {\n if (format[i] === '\\'') {\n if (i + 1 < format.length && format[i+1] === '\\'') { // escaped single quote\n format[i+1] = '$';\n regex[i+1] = '';\n } else { // end of literal\n regex[i] = '';\n inLiteral = false;\n }\n }\n format[i] = '$';\n } else {\n if (format[i] === '\\'') { // start of literal\n format[i] = '$';\n regex[i] = '';\n inLiteral = true;\n }\n }\n }\n\n format = format.join('');\n }\n\n angular.forEach(formatCodeToRegex, function(data) {\n var index = format.indexOf(data.key);\n\n if (index > -1) {\n format = format.split('');\n\n regex[index] = '(' + data.regex + ')';\n format[index] = '$'; // Custom symbol to define consumed part of format\n for (var i = index + 1, n = index + data.key.length; i < n; i++) {\n regex[i] = '';\n format[i] = '$';\n }\n format = format.join('');\n\n map.push({\n index: index,\n key: data.key,\n apply: data[func],\n matcher: data.regex\n });\n }\n });\n\n return {\n regex: new RegExp('^' + regex.join('') + '$'),\n map: orderByFilter(map, 'index')\n };\n }\n\n this.filter = function(date, format) {\n if (!angular.isDate(date) || isNaN(date) || !format) {\n return '';\n }\n\n format = $locale.DATETIME_FORMATS[format] || format;\n\n if ($locale.id !== localeId) {\n this.init();\n }\n\n if (!this.formatters[format]) {\n this.formatters[format] = createParser(format, 'formatter');\n }\n\n var parser = this.formatters[format],\n map = parser.map;\n\n var _format = format;\n\n return map.reduce(function(str, mapper, i) {\n var match = _format.match(new RegExp('(.*)' + mapper.key));\n if (match && angular.isString(match[1])) {\n str += match[1];\n _format = _format.replace(match[1] + mapper.key, '');\n }\n\n if (mapper.apply) {\n return str + mapper.apply.call(null, date);\n }\n\n return str;\n }, '');\n };\n\n this.parse = function(input, format, baseDate) {\n if (!angular.isString(input) || !format) {\n return input;\n }\n\n format = $locale.DATETIME_FORMATS[format] || format;\n format = format.replace(SPECIAL_CHARACTERS_REGEXP, '\\\\$&');\n\n if ($locale.id !== localeId) {\n this.init();\n }\n\n if (!this.parsers[format]) {\n this.parsers[format] = createParser(format, 'apply');\n }\n\n var parser = this.parsers[format],\n regex = parser.regex,\n map = parser.map,\n results = input.match(regex),\n tzOffset = false;\n if (results && results.length) {\n var fields, dt;\n if (angular.isDate(baseDate) && !isNaN(baseDate.getTime())) {\n fields = {\n year: baseDate.getFullYear(),\n month: baseDate.getMonth(),\n date: baseDate.getDate(),\n hours: baseDate.getHours(),\n minutes: baseDate.getMinutes(),\n seconds: baseDate.getSeconds(),\n milliseconds: baseDate.getMilliseconds()\n };\n } else {\n if (baseDate) {\n $log.warn('dateparser:', 'baseDate is not a valid date');\n }\n fields = { year: 1900, month: 0, date: 1, hours: 0, minutes: 0, seconds: 0, milliseconds: 0 };\n }\n\n for (var i = 1, n = results.length; i < n; i++) {\n var mapper = map[i - 1];\n if (mapper.matcher === 'Z') {\n tzOffset = true;\n }\n\n if (mapper.apply) {\n mapper.apply.call(fields, results[i]);\n }\n }\n\n var datesetter = tzOffset ? Date.prototype.setUTCFullYear :\n Date.prototype.setFullYear;\n var timesetter = tzOffset ? Date.prototype.setUTCHours :\n Date.prototype.setHours;\n\n if (isValid(fields.year, fields.month, fields.date)) {\n if (angular.isDate(baseDate) && !isNaN(baseDate.getTime()) && !tzOffset) {\n dt = new Date(baseDate);\n datesetter.call(dt, fields.year, fields.month, fields.date);\n timesetter.call(dt, fields.hours, fields.minutes,\n fields.seconds, fields.milliseconds);\n } else {\n dt = new Date(0);\n datesetter.call(dt, fields.year, fields.month, fields.date);\n timesetter.call(dt, fields.hours || 0, fields.minutes || 0,\n fields.seconds || 0, fields.milliseconds || 0);\n }\n }\n\n return dt;\n }\n };\n\n // Check if date is valid for specific month (and year for February).\n // Month: 0 = Jan, 1 = Feb, etc\n function isValid(year, month, date) {\n if (date < 1) {\n return false;\n }\n\n if (month === 1 && date > 28) {\n return date === 29 && (year % 4 === 0 && year % 100 !== 0 || year % 400 === 0);\n }\n\n if (month === 3 || month === 5 || month === 8 || month === 10) {\n return date < 31;\n }\n\n return true;\n }\n\n function toInt(str) {\n return parseInt(str, 10);\n }\n\n this.toTimezone = toTimezone;\n this.fromTimezone = fromTimezone;\n this.timezoneToOffset = timezoneToOffset;\n this.addDateMinutes = addDateMinutes;\n this.convertTimezoneToLocal = convertTimezoneToLocal;\n\n function toTimezone(date, timezone) {\n return date && timezone ? convertTimezoneToLocal(date, timezone) : date;\n }\n\n function fromTimezone(date, timezone) {\n return date && timezone ? convertTimezoneToLocal(date, timezone, true) : date;\n }\n\n //https://github.com/angular/angular.js/blob/4daafd3dbe6a80d578f5a31df1bb99c77559543e/src/Angular.js#L1207\n function timezoneToOffset(timezone, fallback) {\n var requestedTimezoneOffset = Date.parse('Jan 01, 1970 00:00:00 ' + timezone) / 60000;\n return isNaN(requestedTimezoneOffset) ? fallback : requestedTimezoneOffset;\n }\n\n function addDateMinutes(date, minutes) {\n date = new Date(date.getTime());\n date.setMinutes(date.getMinutes() + minutes);\n return date;\n }\n\n function convertTimezoneToLocal(date, timezone, reverse) {\n reverse = reverse ? -1 : 1;\n var timezoneOffset = timezoneToOffset(timezone, date.getTimezoneOffset());\n return addDateMinutes(date, reverse * (timezoneOffset - date.getTimezoneOffset()));\n }\n}]);\n\n// Avoiding use of ng-class as it creates a lot of watchers when a class is to be applied to\n// at most one element.\nangular.module('ui.bootstrap.isClass', [])\n.directive('uibIsClass', [\n '$animate',\nfunction ($animate) {\n // 11111111 22222222\n var ON_REGEXP = /^\\s*([\\s\\S]+?)\\s+on\\s+([\\s\\S]+?)\\s*$/;\n // 11111111 22222222\n var IS_REGEXP = /^\\s*([\\s\\S]+?)\\s+for\\s+([\\s\\S]+?)\\s*$/;\n\n var dataPerTracked = {};\n\n return {\n restrict: 'A',\n compile: function (tElement, tAttrs) {\n var linkedScopes = [];\n var instances = [];\n var expToData = {};\n var lastActivated = null;\n var onExpMatches = tAttrs.uibIsClass.match(ON_REGEXP);\n var onExp = onExpMatches[2];\n var expsStr = onExpMatches[1];\n var exps = expsStr.split(',');\n\n return linkFn;\n\n function linkFn(scope, element, attrs) {\n linkedScopes.push(scope);\n instances.push({\n scope: scope,\n element: element\n });\n\n exps.forEach(function (exp, k) {\n addForExp(exp, scope);\n });\n\n scope.$on('$destroy', removeScope);\n }\n\n function addForExp(exp, scope) {\n var matches = exp.match(IS_REGEXP);\n var clazz = scope.$eval(matches[1]);\n var compareWithExp = matches[2];\n var data = expToData[exp];\n if (!data) {\n var watchFn = function (compareWithVal) {\n var newActivated = null;\n instances.some(function (instance) {\n var thisVal = instance.scope.$eval(onExp);\n if (thisVal === compareWithVal) {\n newActivated = instance;\n return true;\n }\n });\n if (data.lastActivated !== newActivated) {\n if (data.lastActivated) {\n $animate.removeClass(data.lastActivated.element, clazz);\n }\n if (newActivated) {\n $animate.addClass(newActivated.element, clazz);\n }\n data.lastActivated = newActivated;\n }\n };\n expToData[exp] = data = {\n lastActivated: null,\n scope: scope,\n watchFn: watchFn,\n compareWithExp: compareWithExp,\n watcher: scope.$watch(compareWithExp, watchFn)\n };\n }\n data.watchFn(scope.$eval(compareWithExp));\n }\n\n function removeScope(e) {\n var removedScope = e.targetScope;\n var index = linkedScopes.indexOf(removedScope);\n linkedScopes.splice(index, 1);\n instances.splice(index, 1);\n if (linkedScopes.length) {\n var newWatchScope = linkedScopes[0];\n angular.forEach(expToData, function (data) {\n if (data.scope === removedScope) {\n data.watcher = newWatchScope.$watch(data.compareWithExp, data.watchFn);\n data.scope = newWatchScope;\n }\n });\n }\n else {\n expToData = {};\n }\n }\n }\n };\n}]);\nangular.module('ui.bootstrap.position', [])\n\n/**\n * A set of utility methods for working with the DOM.\n * It is meant to be used where we need to absolute-position elements in\n * relation to another element (this is the case for tooltips, popovers,\n * typeahead suggestions etc.).\n */\n .factory('$uibPosition', ['$document', '$window', function($document, $window) {\n /**\n * Used by scrollbarWidth() function to cache scrollbar's width.\n * Do not access this variable directly, use scrollbarWidth() instead.\n */\n var SCROLLBAR_WIDTH;\n var OVERFLOW_REGEX = {\n normal: /(auto|scroll)/,\n hidden: /(auto|scroll|hidden)/\n };\n var PLACEMENT_REGEX = {\n auto: /\\s?auto?\\s?/i,\n primary: /^(top|bottom|left|right)$/,\n secondary: /^(top|bottom|left|right|center)$/,\n vertical: /^(top|bottom)$/\n };\n\n return {\n\n /**\n * Provides a raw DOM element from a jQuery/jQLite element.\n *\n * @param {element} elem - The element to convert.\n *\n * @returns {element} A HTML element.\n */\n getRawNode: function(elem) {\n return elem[0] || elem;\n },\n\n /**\n * Provides a parsed number for a style property. Strips\n * units and casts invalid numbers to 0.\n *\n * @param {string} value - The style value to parse.\n *\n * @returns {number} A valid number.\n */\n parseStyle: function(value) {\n value = parseFloat(value);\n return isFinite(value) ? value : 0;\n },\n\n /**\n * Provides the closest positioned ancestor.\n *\n * @param {element} element - The element to get the offest parent for.\n *\n * @returns {element} The closest positioned ancestor.\n */\n offsetParent: function(elem) {\n elem = this.getRawNode(elem);\n\n var offsetParent = elem.offsetParent || $document[0].documentElement;\n\n function isStaticPositioned(el) {\n return ($window.getComputedStyle(el).position || 'static') === 'static';\n }\n\n while (offsetParent && offsetParent !== $document[0].documentElement && isStaticPositioned(offsetParent)) {\n offsetParent = offsetParent.offsetParent;\n }\n\n return offsetParent || $document[0].documentElement;\n },\n\n /**\n * Provides the scrollbar width, concept from TWBS measureScrollbar()\n * function in https://github.com/twbs/bootstrap/blob/master/js/modal.js\n *\n * @returns {number} The width of the browser scollbar.\n */\n scrollbarWidth: function() {\n if (angular.isUndefined(SCROLLBAR_WIDTH)) {\n var scrollElem = angular.element('');\n $document.find('body').append(scrollElem);\n SCROLLBAR_WIDTH = scrollElem[0].offsetWidth - scrollElem[0].clientWidth;\n SCROLLBAR_WIDTH = isFinite(SCROLLBAR_WIDTH) ? SCROLLBAR_WIDTH : 0;\n scrollElem.remove();\n }\n\n return SCROLLBAR_WIDTH;\n },\n\n /**\n * Provides the closest scrollable ancestor.\n * A port of the jQuery UI scrollParent method:\n * https://github.com/jquery/jquery-ui/blob/master/ui/scroll-parent.js\n *\n * @param {element} elem - The element to find the scroll parent of.\n * @param {boolean=} [includeHidden=false] - Should scroll style of 'hidden' be considered,\n * default is false.\n *\n * @returns {element} A HTML element.\n */\n scrollParent: function(elem, includeHidden) {\n elem = this.getRawNode(elem);\n\n var overflowRegex = includeHidden ? OVERFLOW_REGEX.hidden : OVERFLOW_REGEX.normal;\n var documentEl = $document[0].documentElement;\n var elemStyle = $window.getComputedStyle(elem);\n var excludeStatic = elemStyle.position === 'absolute';\n var scrollParent = elem.parentElement || documentEl;\n\n if (scrollParent === documentEl || elemStyle.position === 'fixed') {\n return documentEl;\n }\n\n while (scrollParent.parentElement && scrollParent !== documentEl) {\n var spStyle = $window.getComputedStyle(scrollParent);\n if (excludeStatic && spStyle.position !== 'static') {\n excludeStatic = false;\n }\n\n if (!excludeStatic && overflowRegex.test(spStyle.overflow + spStyle.overflowY + spStyle.overflowX)) {\n break;\n }\n scrollParent = scrollParent.parentElement;\n }\n\n return scrollParent;\n },\n\n /**\n * Provides read-only equivalent of jQuery's position function:\n * http://api.jquery.com/position/ - distance to closest positioned\n * ancestor. Does not account for margins by default like jQuery position.\n *\n * @param {element} elem - The element to caclulate the position on.\n * @param {boolean=} [includeMargins=false] - Should margins be accounted\n * for, default is false.\n *\n * @returns {object} An object with the following properties:\n * \n * - **width**: the width of the element
\n * - **height**: the height of the element
\n * - **top**: distance to top edge of offset parent
\n * - **left**: distance to left edge of offset parent
\n *
\n */\n position: function(elem, includeMagins) {\n elem = this.getRawNode(elem);\n\n var elemOffset = this.offset(elem);\n if (includeMagins) {\n var elemStyle = $window.getComputedStyle(elem);\n elemOffset.top -= this.parseStyle(elemStyle.marginTop);\n elemOffset.left -= this.parseStyle(elemStyle.marginLeft);\n }\n var parent = this.offsetParent(elem);\n var parentOffset = {top: 0, left: 0};\n\n if (parent !== $document[0].documentElement) {\n parentOffset = this.offset(parent);\n parentOffset.top += parent.clientTop - parent.scrollTop;\n parentOffset.left += parent.clientLeft - parent.scrollLeft;\n }\n\n return {\n width: Math.round(angular.isNumber(elemOffset.width) ? elemOffset.width : elem.offsetWidth),\n height: Math.round(angular.isNumber(elemOffset.height) ? elemOffset.height : elem.offsetHeight),\n top: Math.round(elemOffset.top - parentOffset.top),\n left: Math.round(elemOffset.left - parentOffset.left)\n };\n },\n\n /**\n * Provides read-only equivalent of jQuery's offset function:\n * http://api.jquery.com/offset/ - distance to viewport. Does\n * not account for borders, margins, or padding on the body\n * element.\n *\n * @param {element} elem - The element to calculate the offset on.\n *\n * @returns {object} An object with the following properties:\n * \n * - **width**: the width of the element
\n * - **height**: the height of the element
\n * - **top**: distance to top edge of viewport
\n * - **right**: distance to bottom edge of viewport
\n *
\n */\n offset: function(elem) {\n elem = this.getRawNode(elem);\n\n var elemBCR = elem.getBoundingClientRect();\n return {\n width: Math.round(angular.isNumber(elemBCR.width) ? elemBCR.width : elem.offsetWidth),\n height: Math.round(angular.isNumber(elemBCR.height) ? elemBCR.height : elem.offsetHeight),\n top: Math.round(elemBCR.top + ($window.pageYOffset || $document[0].documentElement.scrollTop)),\n left: Math.round(elemBCR.left + ($window.pageXOffset || $document[0].documentElement.scrollLeft))\n };\n },\n\n /**\n * Provides offset distance to the closest scrollable ancestor\n * or viewport. Accounts for border and scrollbar width.\n *\n * Right and bottom dimensions represent the distance to the\n * respective edge of the viewport element. If the element\n * edge extends beyond the viewport, a negative value will be\n * reported.\n *\n * @param {element} elem - The element to get the viewport offset for.\n * @param {boolean=} [useDocument=false] - Should the viewport be the document element instead\n * of the first scrollable element, default is false.\n * @param {boolean=} [includePadding=true] - Should the padding on the offset parent element\n * be accounted for, default is true.\n *\n * @returns {object} An object with the following properties:\n * \n * - **top**: distance to the top content edge of viewport element
\n * - **bottom**: distance to the bottom content edge of viewport element
\n * - **left**: distance to the left content edge of viewport element
\n * - **right**: distance to the right content edge of viewport element
\n *
\n */\n viewportOffset: function(elem, useDocument, includePadding) {\n elem = this.getRawNode(elem);\n includePadding = includePadding !== false ? true : false;\n\n var elemBCR = elem.getBoundingClientRect();\n var offsetBCR = {top: 0, left: 0, bottom: 0, right: 0};\n\n var offsetParent = useDocument ? $document[0].documentElement : this.scrollParent(elem);\n var offsetParentBCR = offsetParent.getBoundingClientRect();\n\n offsetBCR.top = offsetParentBCR.top + offsetParent.clientTop;\n offsetBCR.left = offsetParentBCR.left + offsetParent.clientLeft;\n if (offsetParent === $document[0].documentElement) {\n offsetBCR.top += $window.pageYOffset;\n offsetBCR.left += $window.pageXOffset;\n }\n offsetBCR.bottom = offsetBCR.top + offsetParent.clientHeight;\n offsetBCR.right = offsetBCR.left + offsetParent.clientWidth;\n\n if (includePadding) {\n var offsetParentStyle = $window.getComputedStyle(offsetParent);\n offsetBCR.top += this.parseStyle(offsetParentStyle.paddingTop);\n offsetBCR.bottom -= this.parseStyle(offsetParentStyle.paddingBottom);\n offsetBCR.left += this.parseStyle(offsetParentStyle.paddingLeft);\n offsetBCR.right -= this.parseStyle(offsetParentStyle.paddingRight);\n }\n\n return {\n top: Math.round(elemBCR.top - offsetBCR.top),\n bottom: Math.round(offsetBCR.bottom - elemBCR.bottom),\n left: Math.round(elemBCR.left - offsetBCR.left),\n right: Math.round(offsetBCR.right - elemBCR.right)\n };\n },\n\n /**\n * Provides an array of placement values parsed from a placement string.\n * Along with the 'auto' indicator, supported placement strings are:\n * \n * - top: element on top, horizontally centered on host element.
\n * - top-left: element on top, left edge aligned with host element left edge.
\n * - top-right: element on top, lerightft edge aligned with host element right edge.
\n * - bottom: element on bottom, horizontally centered on host element.
\n * - bottom-left: element on bottom, left edge aligned with host element left edge.
\n * - bottom-right: element on bottom, right edge aligned with host element right edge.
\n * - left: element on left, vertically centered on host element.
\n * - left-top: element on left, top edge aligned with host element top edge.
\n * - left-bottom: element on left, bottom edge aligned with host element bottom edge.
\n * - right: element on right, vertically centered on host element.
\n * - right-top: element on right, top edge aligned with host element top edge.
\n * - right-bottom: element on right, bottom edge aligned with host element bottom edge.
\n *
\n * A placement string with an 'auto' indicator is expected to be\n * space separated from the placement, i.e: 'auto bottom-left' If\n * the primary and secondary placement values do not match 'top,\n * bottom, left, right' then 'top' will be the primary placement and\n * 'center' will be the secondary placement. If 'auto' is passed, true\n * will be returned as the 3rd value of the array.\n *\n * @param {string} placement - The placement string to parse.\n *\n * @returns {array} An array with the following values\n * \n * - **[0]**: The primary placement.
\n * - **[1]**: The secondary placement.
\n * - **[2]**: If auto is passed: true, else undefined.
\n *
\n */\n parsePlacement: function(placement) {\n var autoPlace = PLACEMENT_REGEX.auto.test(placement);\n if (autoPlace) {\n placement = placement.replace(PLACEMENT_REGEX.auto, '');\n }\n\n placement = placement.split('-');\n\n placement[0] = placement[0] || 'top';\n if (!PLACEMENT_REGEX.primary.test(placement[0])) {\n placement[0] = 'top';\n }\n\n placement[1] = placement[1] || 'center';\n if (!PLACEMENT_REGEX.secondary.test(placement[1])) {\n placement[1] = 'center';\n }\n\n if (autoPlace) {\n placement[2] = true;\n } else {\n placement[2] = false;\n }\n\n return placement;\n },\n\n /**\n * Provides coordinates for an element to be positioned relative to\n * another element. Passing 'auto' as part of the placement parameter\n * will enable smart placement - where the element fits. i.e:\n * 'auto left-top' will check to see if there is enough space to the left\n * of the hostElem to fit the targetElem, if not place right (same for secondary\n * top placement). Available space is calculated using the viewportOffset\n * function.\n *\n * @param {element} hostElem - The element to position against.\n * @param {element} targetElem - The element to position.\n * @param {string=} [placement=top] - The placement for the targetElem,\n * default is 'top'. 'center' is assumed as secondary placement for\n * 'top', 'left', 'right', and 'bottom' placements. Available placements are:\n * \n * - top
\n * - top-right
\n * - top-left
\n * - bottom
\n * - bottom-left
\n * - bottom-right
\n * - left
\n * - left-top
\n * - left-bottom
\n * - right
\n * - right-top
\n * - right-bottom
\n *
\n * @param {boolean=} [appendToBody=false] - Should the top and left values returned\n * be calculated from the body element, default is false.\n *\n * @returns {object} An object with the following properties:\n * \n * - **top**: Value for targetElem top.
\n * - **left**: Value for targetElem left.
\n * - **placement**: The resolved placement.
\n *
\n */\n positionElements: function(hostElem, targetElem, placement, appendToBody) {\n hostElem = this.getRawNode(hostElem);\n targetElem = this.getRawNode(targetElem);\n\n // need to read from prop to support tests.\n var targetWidth = angular.isDefined(targetElem.offsetWidth) ? targetElem.offsetWidth : targetElem.prop('offsetWidth');\n var targetHeight = angular.isDefined(targetElem.offsetHeight) ? targetElem.offsetHeight : targetElem.prop('offsetHeight');\n\n placement = this.parsePlacement(placement);\n\n var hostElemPos = appendToBody ? this.offset(hostElem) : this.position(hostElem);\n var targetElemPos = {top: 0, left: 0, placement: ''};\n\n if (placement[2]) {\n var viewportOffset = this.viewportOffset(hostElem);\n\n var targetElemStyle = $window.getComputedStyle(targetElem);\n var adjustedSize = {\n width: targetWidth + Math.round(Math.abs(this.parseStyle(targetElemStyle.marginLeft) + this.parseStyle(targetElemStyle.marginRight))),\n height: targetHeight + Math.round(Math.abs(this.parseStyle(targetElemStyle.marginTop) + this.parseStyle(targetElemStyle.marginBottom)))\n };\n\n placement[0] = placement[0] === 'top' && adjustedSize.height > viewportOffset.top && adjustedSize.height <= viewportOffset.bottom ? 'bottom' :\n placement[0] === 'bottom' && adjustedSize.height > viewportOffset.bottom && adjustedSize.height <= viewportOffset.top ? 'top' :\n placement[0] === 'left' && adjustedSize.width > viewportOffset.left && adjustedSize.width <= viewportOffset.right ? 'right' :\n placement[0] === 'right' && adjustedSize.width > viewportOffset.right && adjustedSize.width <= viewportOffset.left ? 'left' :\n placement[0];\n\n placement[1] = placement[1] === 'top' && adjustedSize.height - hostElemPos.height > viewportOffset.bottom && adjustedSize.height - hostElemPos.height <= viewportOffset.top ? 'bottom' :\n placement[1] === 'bottom' && adjustedSize.height - hostElemPos.height > viewportOffset.top && adjustedSize.height - hostElemPos.height <= viewportOffset.bottom ? 'top' :\n placement[1] === 'left' && adjustedSize.width - hostElemPos.width > viewportOffset.right && adjustedSize.width - hostElemPos.width <= viewportOffset.left ? 'right' :\n placement[1] === 'right' && adjustedSize.width - hostElemPos.width > viewportOffset.left && adjustedSize.width - hostElemPos.width <= viewportOffset.right ? 'left' :\n placement[1];\n\n if (placement[1] === 'center') {\n if (PLACEMENT_REGEX.vertical.test(placement[0])) {\n var xOverflow = hostElemPos.width / 2 - targetWidth / 2;\n if (viewportOffset.left + xOverflow < 0 && adjustedSize.width - hostElemPos.width <= viewportOffset.right) {\n placement[1] = 'left';\n } else if (viewportOffset.right + xOverflow < 0 && adjustedSize.width - hostElemPos.width <= viewportOffset.left) {\n placement[1] = 'right';\n }\n } else {\n var yOverflow = hostElemPos.height / 2 - adjustedSize.height / 2;\n if (viewportOffset.top + yOverflow < 0 && adjustedSize.height - hostElemPos.height <= viewportOffset.bottom) {\n placement[1] = 'top';\n } else if (viewportOffset.bottom + yOverflow < 0 && adjustedSize.height - hostElemPos.height <= viewportOffset.top) {\n placement[1] = 'bottom';\n }\n }\n }\n }\n\n switch (placement[0]) {\n case 'top':\n targetElemPos.top = hostElemPos.top - targetHeight;\n break;\n case 'bottom':\n targetElemPos.top = hostElemPos.top + hostElemPos.height;\n break;\n case 'left':\n targetElemPos.left = hostElemPos.left - targetWidth;\n break;\n case 'right':\n targetElemPos.left = hostElemPos.left + hostElemPos.width;\n break;\n }\n\n switch (placement[1]) {\n case 'top':\n targetElemPos.top = hostElemPos.top;\n break;\n case 'bottom':\n targetElemPos.top = hostElemPos.top + hostElemPos.height - targetHeight;\n break;\n case 'left':\n targetElemPos.left = hostElemPos.left;\n break;\n case 'right':\n targetElemPos.left = hostElemPos.left + hostElemPos.width - targetWidth;\n break;\n case 'center':\n if (PLACEMENT_REGEX.vertical.test(placement[0])) {\n targetElemPos.left = hostElemPos.left + hostElemPos.width / 2 - targetWidth / 2;\n } else {\n targetElemPos.top = hostElemPos.top + hostElemPos.height / 2 - targetHeight / 2;\n }\n break;\n }\n\n targetElemPos.top = Math.round(targetElemPos.top);\n targetElemPos.left = Math.round(targetElemPos.left);\n targetElemPos.placement = placement[1] === 'center' ? placement[0] : placement[0] + '-' + placement[1];\n\n return targetElemPos;\n },\n\n /**\n * Provides a way for positioning tooltip & dropdown\n * arrows when using placement options beyond the standard\n * left, right, top, or bottom.\n *\n * @param {element} elem - The tooltip/dropdown element.\n * @param {string} placement - The placement for the elem.\n */\n positionArrow: function(elem, placement) {\n elem = this.getRawNode(elem);\n\n var innerElem = elem.querySelector('.tooltip-inner, .popover-inner');\n if (!innerElem) {\n return;\n }\n\n var isTooltip = angular.element(innerElem).hasClass('tooltip-inner');\n\n var arrowElem = isTooltip ? elem.querySelector('.tooltip-arrow') : elem.querySelector('.arrow');\n if (!arrowElem) {\n return;\n }\n\n placement = this.parsePlacement(placement);\n if (placement[1] === 'center') {\n // no adjustment necessary - just reset styles\n angular.element(arrowElem).css({top: '', bottom: '', right: '', left: '', margin: ''});\n return;\n }\n\n var borderProp = 'border-' + placement[0] + '-width';\n var borderWidth = $window.getComputedStyle(arrowElem)[borderProp];\n\n var borderRadiusProp = 'border-';\n if (PLACEMENT_REGEX.vertical.test(placement[0])) {\n borderRadiusProp += placement[0] + '-' + placement[1];\n } else {\n borderRadiusProp += placement[1] + '-' + placement[0];\n }\n borderRadiusProp += '-radius';\n var borderRadius = $window.getComputedStyle(isTooltip ? innerElem : elem)[borderRadiusProp];\n\n var arrowCss = {\n top: 'auto',\n bottom: 'auto',\n left: 'auto',\n right: 'auto',\n margin: 0\n };\n\n switch (placement[0]) {\n case 'top':\n arrowCss.bottom = isTooltip ? '0' : '-' + borderWidth;\n break;\n case 'bottom':\n arrowCss.top = isTooltip ? '0' : '-' + borderWidth;\n break;\n case 'left':\n arrowCss.right = isTooltip ? '0' : '-' + borderWidth;\n break;\n case 'right':\n arrowCss.left = isTooltip ? '0' : '-' + borderWidth;\n break;\n }\n\n arrowCss[placement[1]] = borderRadius;\n\n angular.element(arrowElem).css(arrowCss);\n }\n };\n }]);\n\nangular.module('ui.bootstrap.datepicker', ['ui.bootstrap.dateparser', 'ui.bootstrap.isClass', 'ui.bootstrap.position'])\n\n.value('$datepickerSuppressError', false)\n\n.constant('uibDatepickerConfig', {\n datepickerMode: 'day',\n formatDay: 'dd',\n formatMonth: 'MMMM',\n formatYear: 'yyyy',\n formatDayHeader: 'EEE',\n formatDayTitle: 'MMMM yyyy',\n formatMonthTitle: 'yyyy',\n maxDate: null,\n maxMode: 'year',\n minDate: null,\n minMode: 'day',\n ngModelOptions: {},\n shortcutPropagation: false,\n showWeeks: true,\n yearColumns: 5,\n yearRows: 4\n})\n\n.controller('UibDatepickerController', ['$scope', '$attrs', '$parse', '$interpolate', '$locale', '$log', 'dateFilter', 'uibDatepickerConfig', '$datepickerSuppressError', 'uibDateParser',\n function($scope, $attrs, $parse, $interpolate, $locale, $log, dateFilter, datepickerConfig, $datepickerSuppressError, dateParser) {\n var self = this,\n ngModelCtrl = { $setViewValue: angular.noop }, // nullModelCtrl;\n ngModelOptions = {},\n watchListeners = [];\n\n // Modes chain\n this.modes = ['day', 'month', 'year'];\n\n if ($attrs.datepickerOptions) {\n angular.forEach([\n 'formatDay',\n 'formatDayHeader',\n 'formatDayTitle',\n 'formatMonth',\n 'formatMonthTitle',\n 'formatYear',\n 'initDate',\n 'maxDate',\n 'maxMode',\n 'minDate',\n 'minMode',\n 'showWeeks',\n 'shortcutPropagation',\n 'startingDay',\n 'yearColumns',\n 'yearRows'\n ], function(key) {\n switch (key) {\n case 'formatDay':\n case 'formatDayHeader':\n case 'formatDayTitle':\n case 'formatMonth':\n case 'formatMonthTitle':\n case 'formatYear':\n self[key] = angular.isDefined($scope.datepickerOptions[key]) ? $interpolate($scope.datepickerOptions[key])($scope.$parent) : datepickerConfig[key];\n break;\n case 'showWeeks':\n case 'shortcutPropagation':\n case 'yearColumns':\n case 'yearRows':\n self[key] = angular.isDefined($scope.datepickerOptions[key]) ?\n $scope.datepickerOptions[key] : datepickerConfig[key];\n break;\n case 'startingDay':\n if (angular.isDefined($scope.datepickerOptions.startingDay)) {\n self.startingDay = $scope.datepickerOptions.startingDay;\n } else if (angular.isNumber(datepickerConfig.startingDay)) {\n self.startingDay = datepickerConfig.startingDay;\n } else {\n self.startingDay = ($locale.DATETIME_FORMATS.FIRSTDAYOFWEEK + 8) % 7;\n }\n\n break;\n case 'maxDate':\n case 'minDate':\n if ($scope.datepickerOptions[key]) {\n $scope.$watch(function() { return $scope.datepickerOptions[key]; }, function(value) {\n if (value) {\n if (angular.isDate(value)) {\n self[key] = dateParser.fromTimezone(new Date(value), ngModelOptions.timezone);\n } else {\n self[key] = new Date(dateFilter(value, 'medium'));\n }\n } else {\n self[key] = null;\n }\n\n self.refreshView();\n });\n } else {\n self[key] = datepickerConfig[key] ? dateParser.fromTimezone(new Date(datepickerConfig[key]), ngModelOptions.timezone) : null;\n }\n\n break;\n case 'maxMode':\n case 'minMode':\n if ($scope.datepickerOptions[key]) {\n $scope.$watch(function() { return $scope.datepickerOptions[key]; }, function(value) {\n self[key] = $scope[key] = angular.isDefined(value) ? value : datepickerOptions[key];\n if (key === 'minMode' && self.modes.indexOf($scope.datepickerMode) < self.modes.indexOf(self[key]) ||\n key === 'maxMode' && self.modes.indexOf($scope.datepickerMode) > self.modes.indexOf(self[key])) {\n $scope.datepickerMode = self[key];\n }\n });\n } else {\n self[key] = $scope[key] = datepickerConfig[key] || null;\n }\n\n break;\n case 'initDate':\n if ($scope.datepickerOptions.initDate) {\n this.activeDate = dateParser.fromTimezone($scope.datepickerOptions.initDate, ngModelOptions.timezone) || new Date();\n $scope.$watch(function() { return $scope.datepickerOptions.initDate; }, function(initDate) {\n if (initDate && (ngModelCtrl.$isEmpty(ngModelCtrl.$modelValue) || ngModelCtrl.$invalid)) {\n self.activeDate = dateParser.fromTimezone(initDate, ngModelOptions.timezone);\n self.refreshView();\n }\n });\n } else {\n this.activeDate = new Date();\n }\n }\n });\n } else {\n // Interpolated configuration attributes\n angular.forEach(['formatDay', 'formatMonth', 'formatYear', 'formatDayHeader', 'formatDayTitle', 'formatMonthTitle'], function(key) {\n self[key] = angular.isDefined($attrs[key]) ? $interpolate($attrs[key])($scope.$parent) : datepickerConfig[key];\n });\n\n // Evaled configuration attributes\n angular.forEach(['showWeeks', 'yearRows', 'yearColumns', 'shortcutPropagation'], function(key) {\n self[key] = angular.isDefined($attrs[key]) ?\n $scope.$parent.$eval($attrs[key]) : datepickerConfig[key];\n });\n\n if (angular.isDefined($attrs.startingDay)) {\n self.startingDay = $scope.$parent.$eval($attrs.startingDay);\n } else if (angular.isNumber(datepickerConfig.startingDay)) {\n self.startingDay = datepickerConfig.startingDay;\n } else {\n self.startingDay = ($locale.DATETIME_FORMATS.FIRSTDAYOFWEEK + 8) % 7;\n }\n\n // Watchable date attributes\n angular.forEach(['minDate', 'maxDate'], function(key) {\n if ($attrs[key]) {\n watchListeners.push($scope.$parent.$watch($attrs[key], function(value) {\n if (value) {\n if (angular.isDate(value)) {\n self[key] = dateParser.fromTimezone(new Date(value), ngModelOptions.timezone);\n } else {\n self[key] = new Date(dateFilter(value, 'medium'));\n }\n } else {\n self[key] = null;\n }\n\n self.refreshView();\n }));\n } else {\n self[key] = datepickerConfig[key] ? dateParser.fromTimezone(new Date(datepickerConfig[key]), ngModelOptions.timezone) : null;\n }\n });\n\n angular.forEach(['minMode', 'maxMode'], function(key) {\n if ($attrs[key]) {\n watchListeners.push($scope.$parent.$watch($attrs[key], function(value) {\n self[key] = $scope[key] = angular.isDefined(value) ? value : $attrs[key];\n if (key === 'minMode' && self.modes.indexOf($scope.datepickerMode) < self.modes.indexOf(self[key]) ||\n key === 'maxMode' && self.modes.indexOf($scope.datepickerMode) > self.modes.indexOf(self[key])) {\n $scope.datepickerMode = self[key];\n }\n }));\n } else {\n self[key] = $scope[key] = datepickerConfig[key] || null;\n }\n });\n\n if (angular.isDefined($attrs.initDate)) {\n this.activeDate = dateParser.fromTimezone($scope.$parent.$eval($attrs.initDate), ngModelOptions.timezone) || new Date();\n watchListeners.push($scope.$parent.$watch($attrs.initDate, function(initDate) {\n if (initDate && (ngModelCtrl.$isEmpty(ngModelCtrl.$modelValue) || ngModelCtrl.$invalid)) {\n self.activeDate = dateParser.fromTimezone(initDate, ngModelOptions.timezone);\n self.refreshView();\n }\n }));\n } else {\n this.activeDate = new Date();\n }\n }\n\n $scope.datepickerMode = $scope.datepickerMode || datepickerConfig.datepickerMode;\n $scope.uniqueId = 'datepicker-' + $scope.$id + '-' + Math.floor(Math.random() * 10000);\n\n $scope.disabled = angular.isDefined($attrs.disabled) || false;\n if (angular.isDefined($attrs.ngDisabled)) {\n watchListeners.push($scope.$parent.$watch($attrs.ngDisabled, function(disabled) {\n $scope.disabled = disabled;\n self.refreshView();\n }));\n }\n\n $scope.isActive = function(dateObject) {\n if (self.compare(dateObject.date, self.activeDate) === 0) {\n $scope.activeDateId = dateObject.uid;\n return true;\n }\n return false;\n };\n\n this.init = function(ngModelCtrl_) {\n ngModelCtrl = ngModelCtrl_;\n ngModelOptions = ngModelCtrl_.$options || datepickerConfig.ngModelOptions;\n\n if (ngModelCtrl.$modelValue) {\n this.activeDate = ngModelCtrl.$modelValue;\n }\n\n ngModelCtrl.$render = function() {\n self.render();\n };\n };\n\n this.render = function() {\n if (ngModelCtrl.$viewValue) {\n var date = new Date(ngModelCtrl.$viewValue),\n isValid = !isNaN(date);\n\n if (isValid) {\n this.activeDate = dateParser.fromTimezone(date, ngModelOptions.timezone);\n } else if (!$datepickerSuppressError) {\n $log.error('Datepicker directive: \"ng-model\" value must be a Date object');\n }\n }\n this.refreshView();\n };\n\n this.refreshView = function() {\n if (this.element) {\n $scope.selectedDt = null;\n this._refreshView();\n if ($scope.activeDt) {\n $scope.activeDateId = $scope.activeDt.uid;\n }\n\n var date = ngModelCtrl.$viewValue ? new Date(ngModelCtrl.$viewValue) : null;\n date = dateParser.fromTimezone(date, ngModelOptions.timezone);\n ngModelCtrl.$setValidity('dateDisabled', !date ||\n this.element && !this.isDisabled(date));\n }\n };\n\n this.createDateObject = function(date, format) {\n var model = ngModelCtrl.$viewValue ? new Date(ngModelCtrl.$viewValue) : null;\n model = dateParser.fromTimezone(model, ngModelOptions.timezone);\n var dt = {\n date: date,\n label: dateParser.filter(date, format),\n selected: model && this.compare(date, model) === 0,\n disabled: this.isDisabled(date),\n current: this.compare(date, new Date()) === 0,\n customClass: this.customClass(date) || null\n };\n\n if (model && this.compare(date, model) === 0) {\n $scope.selectedDt = dt;\n }\n\n if (self.activeDate && this.compare(dt.date, self.activeDate) === 0) {\n $scope.activeDt = dt;\n }\n\n return dt;\n };\n\n this.isDisabled = function(date) {\n return $scope.disabled ||\n this.minDate && this.compare(date, this.minDate) < 0 ||\n this.maxDate && this.compare(date, this.maxDate) > 0 ||\n $attrs.dateDisabled && $scope.dateDisabled({date: date, mode: $scope.datepickerMode});\n };\n\n this.customClass = function(date) {\n return $scope.customClass({date: date, mode: $scope.datepickerMode});\n };\n\n // Split array into smaller arrays\n this.split = function(arr, size) {\n var arrays = [];\n while (arr.length > 0) {\n arrays.push(arr.splice(0, size));\n }\n return arrays;\n };\n\n $scope.select = function(date) {\n if ($scope.datepickerMode === self.minMode) {\n var dt = ngModelCtrl.$viewValue ? dateParser.fromTimezone(new Date(ngModelCtrl.$viewValue), ngModelOptions.timezone) : new Date(0, 0, 0, 0, 0, 0, 0);\n dt.setFullYear(date.getFullYear(), date.getMonth(), date.getDate());\n dt = dateParser.toTimezone(dt, ngModelOptions.timezone);\n ngModelCtrl.$setViewValue(dt);\n ngModelCtrl.$render();\n } else {\n self.activeDate = date;\n $scope.datepickerMode = self.modes[self.modes.indexOf($scope.datepickerMode) - 1];\n }\n };\n\n $scope.move = function(direction) {\n var year = self.activeDate.getFullYear() + direction * (self.step.years || 0),\n month = self.activeDate.getMonth() + direction * (self.step.months || 0);\n self.activeDate.setFullYear(year, month, 1);\n self.refreshView();\n };\n\n $scope.toggleMode = function(direction) {\n direction = direction || 1;\n\n if ($scope.datepickerMode === self.maxMode && direction === 1 ||\n $scope.datepickerMode === self.minMode && direction === -1) {\n return;\n }\n\n $scope.datepickerMode = self.modes[self.modes.indexOf($scope.datepickerMode) + direction];\n };\n\n // Key event mapper\n $scope.keys = { 13: 'enter', 32: 'space', 33: 'pageup', 34: 'pagedown', 35: 'end', 36: 'home', 37: 'left', 38: 'up', 39: 'right', 40: 'down' };\n\n var focusElement = function() {\n self.element[0].focus();\n };\n\n // Listen for focus requests from popup directive\n $scope.$on('uib:datepicker.focus', focusElement);\n\n $scope.keydown = function(evt) {\n var key = $scope.keys[evt.which];\n\n if (!key || evt.shiftKey || evt.altKey || $scope.disabled) {\n return;\n }\n\n evt.preventDefault();\n if (!self.shortcutPropagation) {\n evt.stopPropagation();\n }\n\n if (key === 'enter' || key === 'space') {\n if (self.isDisabled(self.activeDate)) {\n return; // do nothing\n }\n $scope.select(self.activeDate);\n } else if (evt.ctrlKey && (key === 'up' || key === 'down')) {\n $scope.toggleMode(key === 'up' ? 1 : -1);\n } else {\n self.handleKeyDown(key, evt);\n self.refreshView();\n }\n };\n\n $scope.$on(\"$destroy\", function() {\n //Clear all watch listeners on destroy\n while (watchListeners.length) {\n watchListeners.shift()();\n }\n });\n}])\n\n.controller('UibDaypickerController', ['$scope', '$element', 'dateFilter', function(scope, $element, dateFilter) {\n var DAYS_IN_MONTH = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];\n\n this.step = { months: 1 };\n this.element = $element;\n function getDaysInMonth(year, month) {\n return month === 1 && year % 4 === 0 &&\n (year % 100 !== 0 || year % 400 === 0) ? 29 : DAYS_IN_MONTH[month];\n }\n\n this.init = function(ctrl) {\n angular.extend(ctrl, this);\n scope.showWeeks = ctrl.showWeeks;\n ctrl.refreshView();\n };\n\n this.getDates = function(startDate, n) {\n var dates = new Array(n), current = new Date(startDate), i = 0, date;\n while (i < n) {\n date = new Date(current);\n dates[i++] = date;\n current.setDate(current.getDate() + 1);\n }\n return dates;\n };\n\n this._refreshView = function() {\n var year = this.activeDate.getFullYear(),\n month = this.activeDate.getMonth(),\n firstDayOfMonth = new Date(this.activeDate);\n\n firstDayOfMonth.setFullYear(year, month, 1);\n\n var difference = this.startingDay - firstDayOfMonth.getDay(),\n numDisplayedFromPreviousMonth = difference > 0 ?\n 7 - difference : - difference,\n firstDate = new Date(firstDayOfMonth);\n\n if (numDisplayedFromPreviousMonth > 0) {\n firstDate.setDate(-numDisplayedFromPreviousMonth + 1);\n }\n\n // 42 is the number of days on a six-week calendar\n var days = this.getDates(firstDate, 42);\n for (var i = 0; i < 42; i ++) {\n days[i] = angular.extend(this.createDateObject(days[i], this.formatDay), {\n secondary: days[i].getMonth() !== month,\n uid: scope.uniqueId + '-' + i\n });\n }\n\n scope.labels = new Array(7);\n for (var j = 0; j < 7; j++) {\n scope.labels[j] = {\n abbr: dateFilter(days[j].date, this.formatDayHeader),\n full: dateFilter(days[j].date, 'EEEE')\n };\n }\n\n scope.title = dateFilter(this.activeDate, this.formatDayTitle);\n scope.rows = this.split(days, 7);\n\n if (scope.showWeeks) {\n scope.weekNumbers = [];\n var thursdayIndex = (4 + 7 - this.startingDay) % 7,\n numWeeks = scope.rows.length;\n for (var curWeek = 0; curWeek < numWeeks; curWeek++) {\n scope.weekNumbers.push(\n getISO8601WeekNumber(scope.rows[curWeek][thursdayIndex].date));\n }\n }\n };\n\n this.compare = function(date1, date2) {\n var _date1 = new Date(date1.getFullYear(), date1.getMonth(), date1.getDate());\n var _date2 = new Date(date2.getFullYear(), date2.getMonth(), date2.getDate());\n _date1.setFullYear(date1.getFullYear());\n _date2.setFullYear(date2.getFullYear());\n return _date1 - _date2;\n };\n\n function getISO8601WeekNumber(date) {\n var checkDate = new Date(date);\n checkDate.setDate(checkDate.getDate() + 4 - (checkDate.getDay() || 7)); // Thursday\n var time = checkDate.getTime();\n checkDate.setMonth(0); // Compare with Jan 1\n checkDate.setDate(1);\n return Math.floor(Math.round((time - checkDate) / 86400000) / 7) + 1;\n }\n\n this.handleKeyDown = function(key, evt) {\n var date = this.activeDate.getDate();\n\n if (key === 'left') {\n date = date - 1;\n } else if (key === 'up') {\n date = date - 7;\n } else if (key === 'right') {\n date = date + 1;\n } else if (key === 'down') {\n date = date + 7;\n } else if (key === 'pageup' || key === 'pagedown') {\n var month = this.activeDate.getMonth() + (key === 'pageup' ? - 1 : 1);\n this.activeDate.setMonth(month, 1);\n date = Math.min(getDaysInMonth(this.activeDate.getFullYear(), this.activeDate.getMonth()), date);\n } else if (key === 'home') {\n date = 1;\n } else if (key === 'end') {\n date = getDaysInMonth(this.activeDate.getFullYear(), this.activeDate.getMonth());\n }\n this.activeDate.setDate(date);\n };\n}])\n\n.controller('UibMonthpickerController', ['$scope', '$element', 'dateFilter', function(scope, $element, dateFilter) {\n this.step = { years: 1 };\n this.element = $element;\n\n this.init = function(ctrl) {\n angular.extend(ctrl, this);\n ctrl.refreshView();\n };\n\n this._refreshView = function() {\n var months = new Array(12),\n year = this.activeDate.getFullYear(),\n date;\n\n for (var i = 0; i < 12; i++) {\n date = new Date(this.activeDate);\n date.setFullYear(year, i, 1);\n months[i] = angular.extend(this.createDateObject(date, this.formatMonth), {\n uid: scope.uniqueId + '-' + i\n });\n }\n\n scope.title = dateFilter(this.activeDate, this.formatMonthTitle);\n scope.rows = this.split(months, 3);\n };\n\n this.compare = function(date1, date2) {\n var _date1 = new Date(date1.getFullYear(), date1.getMonth());\n var _date2 = new Date(date2.getFullYear(), date2.getMonth());\n _date1.setFullYear(date1.getFullYear());\n _date2.setFullYear(date2.getFullYear());\n return _date1 - _date2;\n };\n\n this.handleKeyDown = function(key, evt) {\n var date = this.activeDate.getMonth();\n\n if (key === 'left') {\n date = date - 1;\n } else if (key === 'up') {\n date = date - 3;\n } else if (key === 'right') {\n date = date + 1;\n } else if (key === 'down') {\n date = date + 3;\n } else if (key === 'pageup' || key === 'pagedown') {\n var year = this.activeDate.getFullYear() + (key === 'pageup' ? - 1 : 1);\n this.activeDate.setFullYear(year);\n } else if (key === 'home') {\n date = 0;\n } else if (key === 'end') {\n date = 11;\n }\n this.activeDate.setMonth(date);\n };\n}])\n\n.controller('UibYearpickerController', ['$scope', '$element', 'dateFilter', function(scope, $element, dateFilter) {\n var columns, range;\n this.element = $element;\n\n function getStartingYear(year) {\n return parseInt((year - 1) / range, 10) * range + 1;\n }\n\n this.yearpickerInit = function() {\n columns = this.yearColumns;\n range = this.yearRows * columns;\n this.step = { years: range };\n };\n\n this._refreshView = function() {\n var years = new Array(range), date;\n\n for (var i = 0, start = getStartingYear(this.activeDate.getFullYear()); i < range; i++) {\n date = new Date(this.activeDate);\n date.setFullYear(start + i, 0, 1);\n years[i] = angular.extend(this.createDateObject(date, this.formatYear), {\n uid: scope.uniqueId + '-' + i\n });\n }\n\n scope.title = [years[0].label, years[range - 1].label].join(' - ');\n scope.rows = this.split(years, columns);\n scope.columns = columns;\n };\n\n this.compare = function(date1, date2) {\n return date1.getFullYear() - date2.getFullYear();\n };\n\n this.handleKeyDown = function(key, evt) {\n var date = this.activeDate.getFullYear();\n\n if (key === 'left') {\n date = date - 1;\n } else if (key === 'up') {\n date = date - columns;\n } else if (key === 'right') {\n date = date + 1;\n } else if (key === 'down') {\n date = date + columns;\n } else if (key === 'pageup' || key === 'pagedown') {\n date += (key === 'pageup' ? - 1 : 1) * range;\n } else if (key === 'home') {\n date = getStartingYear(this.activeDate.getFullYear());\n } else if (key === 'end') {\n date = getStartingYear(this.activeDate.getFullYear()) + range - 1;\n }\n this.activeDate.setFullYear(date);\n };\n}])\n\n.directive('uibDatepicker', function() {\n return {\n replace: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/datepicker/datepicker.html';\n },\n scope: {\n datepickerMode: '=?',\n datepickerOptions: '=?',\n dateDisabled: '&',\n customClass: '&',\n shortcutPropagation: '&?'\n },\n require: ['uibDatepicker', '^ngModel'],\n controller: 'UibDatepickerController',\n controllerAs: 'datepicker',\n link: function(scope, element, attrs, ctrls) {\n var datepickerCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n\n datepickerCtrl.init(ngModelCtrl);\n }\n };\n})\n\n.directive('uibDaypicker', function() {\n return {\n replace: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/datepicker/day.html';\n },\n require: ['^uibDatepicker', 'uibDaypicker'],\n controller: 'UibDaypickerController',\n link: function(scope, element, attrs, ctrls) {\n var datepickerCtrl = ctrls[0],\n daypickerCtrl = ctrls[1];\n\n daypickerCtrl.init(datepickerCtrl);\n }\n };\n})\n\n.directive('uibMonthpicker', function() {\n return {\n replace: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/datepicker/month.html';\n },\n require: ['^uibDatepicker', 'uibMonthpicker'],\n controller: 'UibMonthpickerController',\n link: function(scope, element, attrs, ctrls) {\n var datepickerCtrl = ctrls[0],\n monthpickerCtrl = ctrls[1];\n\n monthpickerCtrl.init(datepickerCtrl);\n }\n };\n})\n\n.directive('uibYearpicker', function() {\n return {\n replace: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/datepicker/year.html';\n },\n require: ['^uibDatepicker', 'uibYearpicker'],\n controller: 'UibYearpickerController',\n link: function(scope, element, attrs, ctrls) {\n var ctrl = ctrls[0];\n angular.extend(ctrl, ctrls[1]);\n ctrl.yearpickerInit();\n\n ctrl.refreshView();\n }\n };\n})\n\n.constant('uibDatepickerPopupConfig', {\n altInputFormats: [],\n appendToBody: false,\n clearText: 'Clear',\n closeOnDateSelection: true,\n closeText: 'Done',\n currentText: 'Today',\n datepickerPopup: 'yyyy-MM-dd',\n datepickerPopupTemplateUrl: 'uib/template/datepicker/popup.html',\n datepickerTemplateUrl: 'uib/template/datepicker/datepicker.html',\n html5Types: {\n date: 'yyyy-MM-dd',\n 'datetime-local': 'yyyy-MM-ddTHH:mm:ss.sss',\n 'month': 'yyyy-MM'\n },\n onOpenFocus: true,\n showButtonBar: true\n})\n\n.controller('UibDatepickerPopupController', ['$scope', '$element', '$attrs', '$compile', '$parse', '$document', '$rootScope', '$uibPosition', 'dateFilter', 'uibDateParser', 'uibDatepickerPopupConfig', '$timeout', 'uibDatepickerConfig',\nfunction(scope, element, attrs, $compile, $parse, $document, $rootScope, $position, dateFilter, dateParser, datepickerPopupConfig, $timeout, datepickerConfig) {\n var cache = {},\n isHtml5DateInput = false;\n var dateFormat, closeOnDateSelection, appendToBody, onOpenFocus,\n datepickerPopupTemplateUrl, datepickerTemplateUrl, popupEl, datepickerEl,\n ngModel, ngModelOptions, $popup, altInputFormats, watchListeners = [];\n\n scope.watchData = {};\n\n this.init = function(_ngModel_) {\n ngModel = _ngModel_;\n ngModelOptions = _ngModel_.$options || datepickerConfig.ngModelOptions;\n closeOnDateSelection = angular.isDefined(attrs.closeOnDateSelection) ? scope.$parent.$eval(attrs.closeOnDateSelection) : datepickerPopupConfig.closeOnDateSelection;\n appendToBody = angular.isDefined(attrs.datepickerAppendToBody) ? scope.$parent.$eval(attrs.datepickerAppendToBody) : datepickerPopupConfig.appendToBody;\n onOpenFocus = angular.isDefined(attrs.onOpenFocus) ? scope.$parent.$eval(attrs.onOpenFocus) : datepickerPopupConfig.onOpenFocus;\n datepickerPopupTemplateUrl = angular.isDefined(attrs.datepickerPopupTemplateUrl) ? attrs.datepickerPopupTemplateUrl : datepickerPopupConfig.datepickerPopupTemplateUrl;\n datepickerTemplateUrl = angular.isDefined(attrs.datepickerTemplateUrl) ? attrs.datepickerTemplateUrl : datepickerPopupConfig.datepickerTemplateUrl;\n altInputFormats = angular.isDefined(attrs.altInputFormats) ? scope.$parent.$eval(attrs.altInputFormats) : datepickerPopupConfig.altInputFormats;\n\n scope.showButtonBar = angular.isDefined(attrs.showButtonBar) ? scope.$parent.$eval(attrs.showButtonBar) : datepickerPopupConfig.showButtonBar;\n\n if (datepickerPopupConfig.html5Types[attrs.type]) {\n dateFormat = datepickerPopupConfig.html5Types[attrs.type];\n isHtml5DateInput = true;\n } else {\n dateFormat = attrs.uibDatepickerPopup || datepickerPopupConfig.datepickerPopup;\n attrs.$observe('uibDatepickerPopup', function(value, oldValue) {\n var newDateFormat = value || datepickerPopupConfig.datepickerPopup;\n // Invalidate the $modelValue to ensure that formatters re-run\n // FIXME: Refactor when PR is merged: https://github.com/angular/angular.js/pull/10764\n if (newDateFormat !== dateFormat) {\n dateFormat = newDateFormat;\n ngModel.$modelValue = null;\n\n if (!dateFormat) {\n throw new Error('uibDatepickerPopup must have a date format specified.');\n }\n }\n });\n }\n\n if (!dateFormat) {\n throw new Error('uibDatepickerPopup must have a date format specified.');\n }\n\n if (isHtml5DateInput && attrs.uibDatepickerPopup) {\n throw new Error('HTML5 date input types do not support custom formats.');\n }\n\n // popup element used to display calendar\n popupEl = angular.element('');\n scope.ngModelOptions = angular.copy(ngModelOptions);\n scope.ngModelOptions.timezone = null;\n popupEl.attr({\n 'ng-model': 'date',\n 'ng-model-options': 'ngModelOptions',\n 'ng-change': 'dateSelection(date)',\n 'template-url': datepickerPopupTemplateUrl\n });\n\n // datepicker element\n datepickerEl = angular.element(popupEl.children()[0]);\n datepickerEl.attr('template-url', datepickerTemplateUrl);\n\n if (isHtml5DateInput) {\n if (attrs.type === 'month') {\n datepickerEl.attr('datepicker-mode', '\"month\"');\n datepickerEl.attr('min-mode', 'month');\n }\n }\n\n if (scope.datepickerOptions) {\n angular.forEach(scope.datepickerOptions, function(value, option) {\n // Ignore this options, will be managed later\n if (['minDate', 'maxDate', 'minMode', 'maxMode', 'initDate', 'datepickerMode'].indexOf(option) === -1) {\n datepickerEl.attr(cameltoDash(option), value);\n } else {\n datepickerEl.attr(cameltoDash(option), 'datepickerOptions.' + option);\n }\n });\n }\n\n angular.forEach(['minMode', 'maxMode', 'datepickerMode', 'shortcutPropagation'], function(key) {\n if (attrs[key]) {\n var getAttribute = $parse(attrs[key]);\n var propConfig = {\n get: function() {\n return getAttribute(scope.$parent);\n }\n };\n\n datepickerEl.attr(cameltoDash(key), 'watchData.' + key);\n\n // Propagate changes from datepicker to outside\n if (key === 'datepickerMode') {\n var setAttribute = getAttribute.assign;\n propConfig.set = function(v) {\n setAttribute(scope.$parent, v);\n };\n }\n\n Object.defineProperty(scope.watchData, key, propConfig);\n }\n });\n\n angular.forEach(['minDate', 'maxDate', 'initDate'], function(key) {\n if (attrs[key]) {\n var getAttribute = $parse(attrs[key]);\n\n watchListeners.push(scope.$parent.$watch(getAttribute, function(value) {\n if (key === 'minDate' || key === 'maxDate') {\n if (value === null) {\n cache[key] = null;\n } else if (angular.isDate(value)) {\n cache[key] = dateParser.fromTimezone(new Date(value), ngModelOptions.timezone);\n } else {\n cache[key] = new Date(dateFilter(value, 'medium'));\n }\n\n scope.watchData[key] = value === null ? null : cache[key];\n } else {\n scope.watchData[key] = dateParser.fromTimezone(new Date(value), ngModelOptions.timezone);\n }\n }));\n\n datepickerEl.attr(cameltoDash(key), 'watchData.' + key);\n }\n });\n\n if (attrs.dateDisabled) {\n datepickerEl.attr('date-disabled', 'dateDisabled({ date: date, mode: mode })');\n }\n\n angular.forEach(['formatDay', 'formatMonth', 'formatYear', 'formatDayHeader', 'formatDayTitle', 'formatMonthTitle', 'showWeeks', 'startingDay', 'yearRows', 'yearColumns'], function(key) {\n if (angular.isDefined(attrs[key])) {\n datepickerEl.attr(cameltoDash(key), attrs[key]);\n }\n });\n\n if (attrs.customClass) {\n datepickerEl.attr('custom-class', 'customClass({ date: date, mode: mode })');\n }\n\n if (!isHtml5DateInput) {\n // Internal API to maintain the correct ng-invalid-[key] class\n ngModel.$$parserName = 'date';\n ngModel.$validators.date = validator;\n ngModel.$parsers.unshift(parseDate);\n ngModel.$formatters.push(function(value) {\n if (ngModel.$isEmpty(value)) {\n scope.date = value;\n return value;\n }\n\n scope.date = dateParser.fromTimezone(value, ngModelOptions.timezone);\n\n if (angular.isNumber(scope.date)) {\n scope.date = new Date(scope.date);\n }\n\n return dateParser.filter(scope.date, dateFormat);\n });\n } else {\n ngModel.$formatters.push(function(value) {\n scope.date = dateParser.fromTimezone(value, ngModelOptions.timezone);\n return value;\n });\n }\n\n // Detect changes in the view from the text box\n ngModel.$viewChangeListeners.push(function() {\n scope.date = parseDateString(ngModel.$viewValue);\n });\n\n element.on('keydown', inputKeydownBind);\n\n $popup = $compile(popupEl)(scope);\n // Prevent jQuery cache memory leak (template is now redundant after linking)\n popupEl.remove();\n\n if (appendToBody) {\n $document.find('body').append($popup);\n } else {\n element.after($popup);\n }\n\n scope.$on('$destroy', function() {\n if (scope.isOpen === true) {\n if (!$rootScope.$$phase) {\n scope.$apply(function() {\n scope.isOpen = false;\n });\n }\n }\n\n $popup.remove();\n element.off('keydown', inputKeydownBind);\n $document.off('click', documentClickBind);\n\n //Clear all watch listeners on destroy\n while (watchListeners.length) {\n watchListeners.shift()();\n }\n });\n };\n\n scope.getText = function(key) {\n return scope[key + 'Text'] || datepickerPopupConfig[key + 'Text'];\n };\n\n scope.isDisabled = function(date) {\n if (date === 'today') {\n date = new Date();\n }\n\n return scope.watchData.minDate && scope.compare(date, cache.minDate) < 0 ||\n scope.watchData.maxDate && scope.compare(date, cache.maxDate) > 0;\n };\n\n scope.compare = function(date1, date2) {\n return new Date(date1.getFullYear(), date1.getMonth(), date1.getDate()) - new Date(date2.getFullYear(), date2.getMonth(), date2.getDate());\n };\n\n // Inner change\n scope.dateSelection = function(dt) {\n if (angular.isDefined(dt)) {\n scope.date = dt;\n }\n var date = scope.date ? dateParser.filter(scope.date, dateFormat) : null; // Setting to NULL is necessary for form validators to function\n element.val(date);\n ngModel.$setViewValue(date);\n\n if (closeOnDateSelection) {\n scope.isOpen = false;\n element[0].focus();\n }\n };\n\n scope.keydown = function(evt) {\n if (evt.which === 27) {\n evt.stopPropagation();\n scope.isOpen = false;\n element[0].focus();\n }\n };\n\n scope.select = function(date) {\n if (date === 'today') {\n var today = new Date();\n if (angular.isDate(scope.date)) {\n date = new Date(scope.date);\n date.setFullYear(today.getFullYear(), today.getMonth(), today.getDate());\n } else {\n date = new Date(today.setHours(0, 0, 0, 0));\n }\n }\n scope.dateSelection(date);\n };\n\n scope.close = function() {\n scope.isOpen = false;\n element[0].focus();\n };\n\n scope.disabled = angular.isDefined(attrs.disabled) || false;\n if (attrs.ngDisabled) {\n watchListeners.push(scope.$parent.$watch($parse(attrs.ngDisabled), function(disabled) {\n scope.disabled = disabled;\n }));\n }\n\n scope.$watch('isOpen', function(value) {\n if (value) {\n if (!scope.disabled) {\n scope.position = appendToBody ? $position.offset(element) : $position.position(element);\n scope.position.top = scope.position.top + element.prop('offsetHeight');\n\n $timeout(function() {\n if (onOpenFocus) {\n scope.$broadcast('uib:datepicker.focus');\n }\n $document.on('click', documentClickBind);\n }, 0, false);\n } else {\n scope.isOpen = false;\n }\n } else {\n $document.off('click', documentClickBind);\n }\n });\n\n function cameltoDash(string) {\n return string.replace(/([A-Z])/g, function($1) { return '-' + $1.toLowerCase(); });\n }\n\n function parseDateString(viewValue) {\n var date = dateParser.parse(viewValue, dateFormat, scope.date);\n if (isNaN(date)) {\n for (var i = 0; i < altInputFormats.length; i++) {\n date = dateParser.parse(viewValue, altInputFormats[i], scope.date);\n if (!isNaN(date)) {\n return date;\n }\n }\n }\n return date;\n }\n\n function parseDate(viewValue) {\n if (angular.isNumber(viewValue)) {\n // presumably timestamp to date object\n viewValue = new Date(viewValue);\n }\n\n if (!viewValue) {\n return null;\n }\n\n if (angular.isDate(viewValue) && !isNaN(viewValue)) {\n return viewValue;\n }\n\n if (angular.isString(viewValue)) {\n var date = parseDateString(viewValue);\n if (!isNaN(date)) {\n return dateParser.toTimezone(date, ngModelOptions.timezone);\n }\n }\n\n return ngModel.$options && ngModel.$options.allowInvalid ? viewValue : undefined;\n }\n\n function validator(modelValue, viewValue) {\n var value = modelValue || viewValue;\n\n if (!attrs.ngRequired && !value) {\n return true;\n }\n\n if (angular.isNumber(value)) {\n value = new Date(value);\n }\n\n if (!value) {\n return true;\n }\n\n if (angular.isDate(value) && !isNaN(value)) {\n return true;\n }\n\n if (angular.isString(value)) {\n return !isNaN(parseDateString(viewValue));\n }\n\n return false;\n }\n\n function documentClickBind(event) {\n if (!scope.isOpen && scope.disabled) {\n return;\n }\n\n var popup = $popup[0];\n var dpContainsTarget = element[0].contains(event.target);\n // The popup node may not be an element node\n // In some browsers (IE) only element nodes have the 'contains' function\n var popupContainsTarget = popup.contains !== undefined && popup.contains(event.target);\n if (scope.isOpen && !(dpContainsTarget || popupContainsTarget)) {\n scope.$apply(function() {\n scope.isOpen = false;\n });\n }\n }\n\n function inputKeydownBind(evt) {\n if (evt.which === 27 && scope.isOpen) {\n evt.preventDefault();\n evt.stopPropagation();\n scope.$apply(function() {\n scope.isOpen = false;\n });\n element[0].focus();\n } else if (evt.which === 40 && !scope.isOpen) {\n evt.preventDefault();\n evt.stopPropagation();\n scope.$apply(function() {\n scope.isOpen = true;\n });\n }\n }\n}])\n\n.directive('uibDatepickerPopup', function() {\n return {\n require: ['ngModel', 'uibDatepickerPopup'],\n controller: 'UibDatepickerPopupController',\n scope: {\n datepickerOptions: '=?',\n isOpen: '=?',\n currentText: '@',\n clearText: '@',\n closeText: '@',\n dateDisabled: '&',\n customClass: '&'\n },\n link: function(scope, element, attrs, ctrls) {\n var ngModel = ctrls[0],\n ctrl = ctrls[1];\n\n ctrl.init(ngModel);\n }\n };\n})\n\n.directive('uibDatepickerPopupWrap', function() {\n return {\n replace: true,\n transclude: true,\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/datepicker/popup.html';\n }\n };\n});\n\nangular.module('ui.bootstrap.debounce', [])\n/**\n * A helper, internal service that debounces a function\n */\n .factory('$$debounce', ['$timeout', function($timeout) {\n return function(callback, debounceTime) {\n var timeoutPromise;\n\n return function() {\n var self = this;\n var args = Array.prototype.slice.call(arguments);\n if (timeoutPromise) {\n $timeout.cancel(timeoutPromise);\n }\n\n timeoutPromise = $timeout(function() {\n callback.apply(self, args);\n }, debounceTime);\n };\n };\n }]);\n\nangular.module('ui.bootstrap.dropdown', ['ui.bootstrap.position'])\n\n.constant('uibDropdownConfig', {\n appendToOpenClass: 'uib-dropdown-open',\n openClass: 'open'\n})\n\n.service('uibDropdownService', ['$document', '$rootScope', function($document, $rootScope) {\n var openScope = null;\n\n this.open = function(dropdownScope) {\n if (!openScope) {\n $document.on('click', closeDropdown);\n $document.on('keydown', keybindFilter);\n }\n\n if (openScope && openScope !== dropdownScope) {\n openScope.isOpen = false;\n }\n\n openScope = dropdownScope;\n };\n\n this.close = function(dropdownScope) {\n if (openScope === dropdownScope) {\n openScope = null;\n $document.off('click', closeDropdown);\n $document.off('keydown', keybindFilter);\n }\n };\n\n var closeDropdown = function(evt) {\n // This method may still be called during the same mouse event that\n // unbound this event handler. So check openScope before proceeding.\n if (!openScope) { return; }\n\n if (evt && openScope.getAutoClose() === 'disabled') { return; }\n\n if (evt && evt.which === 3) { return; }\n\n var toggleElement = openScope.getToggleElement();\n if (evt && toggleElement && toggleElement[0].contains(evt.target)) {\n return;\n }\n\n var dropdownElement = openScope.getDropdownElement();\n if (evt && openScope.getAutoClose() === 'outsideClick' &&\n dropdownElement && dropdownElement[0].contains(evt.target)) {\n return;\n }\n\n openScope.isOpen = false;\n\n if (!$rootScope.$$phase) {\n openScope.$apply();\n }\n };\n\n var keybindFilter = function(evt) {\n if (evt.which === 27) {\n openScope.focusToggleElement();\n closeDropdown();\n } else if (openScope.isKeynavEnabled() && [38, 40].indexOf(evt.which) !== -1 && openScope.isOpen) {\n evt.preventDefault();\n evt.stopPropagation();\n openScope.focusDropdownEntry(evt.which);\n }\n };\n}])\n\n.controller('UibDropdownController', ['$scope', '$element', '$attrs', '$parse', 'uibDropdownConfig', 'uibDropdownService', '$animate', '$uibPosition', '$document', '$compile', '$templateRequest', function($scope, $element, $attrs, $parse, dropdownConfig, uibDropdownService, $animate, $position, $document, $compile, $templateRequest) {\n var self = this,\n scope = $scope.$new(), // create a child scope so we are not polluting original one\n templateScope,\n appendToOpenClass = dropdownConfig.appendToOpenClass,\n openClass = dropdownConfig.openClass,\n getIsOpen,\n setIsOpen = angular.noop,\n toggleInvoker = $attrs.onToggle ? $parse($attrs.onToggle) : angular.noop,\n appendToBody = false,\n appendTo = null,\n keynavEnabled = false,\n selectedOption = null,\n body = $document.find('body');\n\n $element.addClass('dropdown');\n\n this.init = function() {\n if ($attrs.isOpen) {\n getIsOpen = $parse($attrs.isOpen);\n setIsOpen = getIsOpen.assign;\n\n $scope.$watch(getIsOpen, function(value) {\n scope.isOpen = !!value;\n });\n }\n\n if (angular.isDefined($attrs.dropdownAppendTo)) {\n var appendToEl = $parse($attrs.dropdownAppendTo)(scope);\n if (appendToEl) {\n appendTo = angular.element(appendToEl);\n }\n }\n\n appendToBody = angular.isDefined($attrs.dropdownAppendToBody);\n keynavEnabled = angular.isDefined($attrs.keyboardNav);\n\n if (appendToBody && !appendTo) {\n appendTo = body;\n }\n\n if (appendTo && self.dropdownMenu) {\n appendTo.append(self.dropdownMenu);\n $element.on('$destroy', function handleDestroyEvent() {\n self.dropdownMenu.remove();\n });\n }\n };\n\n this.toggle = function(open) {\n return scope.isOpen = arguments.length ? !!open : !scope.isOpen;\n };\n\n // Allow other directives to watch status\n this.isOpen = function() {\n return scope.isOpen;\n };\n\n scope.getToggleElement = function() {\n return self.toggleElement;\n };\n\n scope.getAutoClose = function() {\n return $attrs.autoClose || 'always'; //or 'outsideClick' or 'disabled'\n };\n\n scope.getElement = function() {\n return $element;\n };\n\n scope.isKeynavEnabled = function() {\n return keynavEnabled;\n };\n\n scope.focusDropdownEntry = function(keyCode) {\n var elems = self.dropdownMenu ? //If append to body is used.\n angular.element(self.dropdownMenu).find('a') :\n $element.find('ul').eq(0).find('a');\n\n switch (keyCode) {\n case 40: {\n if (!angular.isNumber(self.selectedOption)) {\n self.selectedOption = 0;\n } else {\n self.selectedOption = self.selectedOption === elems.length - 1 ?\n self.selectedOption :\n self.selectedOption + 1;\n }\n break;\n }\n case 38: {\n if (!angular.isNumber(self.selectedOption)) {\n self.selectedOption = elems.length - 1;\n } else {\n self.selectedOption = self.selectedOption === 0 ?\n 0 : self.selectedOption - 1;\n }\n break;\n }\n }\n elems[self.selectedOption].focus();\n };\n\n scope.getDropdownElement = function() {\n return self.dropdownMenu;\n };\n\n scope.focusToggleElement = function() {\n if (self.toggleElement) {\n self.toggleElement[0].focus();\n }\n };\n\n scope.$watch('isOpen', function(isOpen, wasOpen) {\n if (appendTo && self.dropdownMenu) {\n var pos = $position.positionElements($element, self.dropdownMenu, 'bottom-left', true),\n css,\n rightalign;\n\n css = {\n top: pos.top + 'px',\n display: isOpen ? 'block' : 'none'\n };\n\n rightalign = self.dropdownMenu.hasClass('dropdown-menu-right');\n if (!rightalign) {\n css.left = pos.left + 'px';\n css.right = 'auto';\n } else {\n css.left = 'auto';\n css.right = window.innerWidth -\n (pos.left + $element.prop('offsetWidth')) + 'px';\n }\n\n // Need to adjust our positioning to be relative to the appendTo container\n // if it's not the body element\n if (!appendToBody) {\n var appendOffset = $position.offset(appendTo);\n\n css.top = pos.top - appendOffset.top + 'px';\n\n if (!rightalign) {\n css.left = pos.left - appendOffset.left + 'px';\n } else {\n css.right = window.innerWidth -\n (pos.left - appendOffset.left + $element.prop('offsetWidth')) + 'px';\n }\n }\n\n self.dropdownMenu.css(css);\n }\n\n var openContainer = appendTo ? appendTo : $element;\n\n $animate[isOpen ? 'addClass' : 'removeClass'](openContainer, appendTo ? appendToOpenClass : openClass).then(function() {\n if (angular.isDefined(isOpen) && isOpen !== wasOpen) {\n toggleInvoker($scope, { open: !!isOpen });\n }\n });\n\n if (isOpen) {\n if (self.dropdownMenuTemplateUrl) {\n $templateRequest(self.dropdownMenuTemplateUrl).then(function(tplContent) {\n templateScope = scope.$new();\n $compile(tplContent.trim())(templateScope, function(dropdownElement) {\n var newEl = dropdownElement;\n self.dropdownMenu.replaceWith(newEl);\n self.dropdownMenu = newEl;\n });\n });\n }\n\n scope.focusToggleElement();\n uibDropdownService.open(scope);\n } else {\n if (self.dropdownMenuTemplateUrl) {\n if (templateScope) {\n templateScope.$destroy();\n }\n var newEl = angular.element('');\n self.dropdownMenu.replaceWith(newEl);\n self.dropdownMenu = newEl;\n }\n\n uibDropdownService.close(scope);\n self.selectedOption = null;\n }\n\n if (angular.isFunction(setIsOpen)) {\n setIsOpen($scope, isOpen);\n }\n });\n\n $scope.$on('$locationChangeSuccess', function() {\n if (scope.getAutoClose() !== 'disabled') {\n scope.isOpen = false;\n }\n });\n}])\n\n.directive('uibDropdown', function() {\n return {\n controller: 'UibDropdownController',\n link: function(scope, element, attrs, dropdownCtrl) {\n dropdownCtrl.init();\n }\n };\n})\n\n.directive('uibDropdownMenu', function() {\n return {\n restrict: 'A',\n require: '?^uibDropdown',\n link: function(scope, element, attrs, dropdownCtrl) {\n if (!dropdownCtrl || angular.isDefined(attrs.dropdownNested)) {\n return;\n }\n\n element.addClass('dropdown-menu');\n\n var tplUrl = attrs.templateUrl;\n if (tplUrl) {\n dropdownCtrl.dropdownMenuTemplateUrl = tplUrl;\n }\n\n if (!dropdownCtrl.dropdownMenu) {\n dropdownCtrl.dropdownMenu = element;\n }\n }\n };\n})\n\n.directive('uibDropdownToggle', function() {\n return {\n require: '?^uibDropdown',\n link: function(scope, element, attrs, dropdownCtrl) {\n if (!dropdownCtrl) {\n return;\n }\n\n element.addClass('dropdown-toggle');\n\n dropdownCtrl.toggleElement = element;\n\n var toggleDropdown = function(event) {\n event.preventDefault();\n\n if (!element.hasClass('disabled') && !attrs.disabled) {\n scope.$apply(function() {\n dropdownCtrl.toggle();\n });\n }\n };\n\n element.bind('click', toggleDropdown);\n\n // WAI-ARIA\n element.attr({ 'aria-haspopup': true, 'aria-expanded': false });\n scope.$watch(dropdownCtrl.isOpen, function(isOpen) {\n element.attr('aria-expanded', !!isOpen);\n });\n\n scope.$on('$destroy', function() {\n element.unbind('click', toggleDropdown);\n });\n }\n };\n});\n\nangular.module('ui.bootstrap.stackedMap', [])\n/**\n * A helper, internal data structure that acts as a map but also allows getting / removing\n * elements in the LIFO order\n */\n .factory('$$stackedMap', function() {\n return {\n createNew: function() {\n var stack = [];\n\n return {\n add: function(key, value) {\n stack.push({\n key: key,\n value: value\n });\n },\n get: function(key) {\n for (var i = 0; i < stack.length; i++) {\n if (key === stack[i].key) {\n return stack[i];\n }\n }\n },\n keys: function() {\n var keys = [];\n for (var i = 0; i < stack.length; i++) {\n keys.push(stack[i].key);\n }\n return keys;\n },\n top: function() {\n return stack[stack.length - 1];\n },\n remove: function(key) {\n var idx = -1;\n for (var i = 0; i < stack.length; i++) {\n if (key === stack[i].key) {\n idx = i;\n break;\n }\n }\n return stack.splice(idx, 1)[0];\n },\n removeTop: function() {\n return stack.splice(stack.length - 1, 1)[0];\n },\n length: function() {\n return stack.length;\n }\n };\n }\n };\n });\nangular.module('ui.bootstrap.modal', ['ui.bootstrap.stackedMap'])\n/**\n * A helper, internal data structure that stores all references attached to key\n */\n .factory('$$multiMap', function() {\n return {\n createNew: function() {\n var map = {};\n\n return {\n entries: function() {\n return Object.keys(map).map(function(key) {\n return {\n key: key,\n value: map[key]\n };\n });\n },\n get: function(key) {\n return map[key];\n },\n hasKey: function(key) {\n return !!map[key];\n },\n keys: function() {\n return Object.keys(map);\n },\n put: function(key, value) {\n if (!map[key]) {\n map[key] = [];\n }\n\n map[key].push(value);\n },\n remove: function(key, value) {\n var values = map[key];\n\n if (!values) {\n return;\n }\n\n var idx = values.indexOf(value);\n\n if (idx !== -1) {\n values.splice(idx, 1);\n }\n\n if (!values.length) {\n delete map[key];\n }\n }\n };\n }\n };\n })\n\n/**\n * Pluggable resolve mechanism for the modal resolve resolution\n * Supports UI Router's $resolve service\n */\n .provider('$uibResolve', function() {\n var resolve = this;\n this.resolver = null;\n\n this.setResolver = function(resolver) {\n this.resolver = resolver;\n };\n\n this.$get = ['$injector', '$q', function($injector, $q) {\n var resolver = resolve.resolver ? $injector.get(resolve.resolver) : null;\n return {\n resolve: function(invocables, locals, parent, self) {\n if (resolver) {\n return resolver.resolve(invocables, locals, parent, self);\n }\n\n var promises = [];\n\n angular.forEach(invocables, function(value) {\n if (angular.isFunction(value) || angular.isArray(value)) {\n promises.push($q.resolve($injector.invoke(value)));\n } else if (angular.isString(value)) {\n promises.push($q.resolve($injector.get(value)));\n } else {\n promises.push($q.resolve(value));\n }\n });\n\n return $q.all(promises).then(function(resolves) {\n var resolveObj = {};\n var resolveIter = 0;\n angular.forEach(invocables, function(value, key) {\n resolveObj[key] = resolves[resolveIter++];\n });\n\n return resolveObj;\n });\n }\n };\n }];\n })\n\n/**\n * A helper directive for the $modal service. It creates a backdrop element.\n */\n .directive('uibModalBackdrop', ['$animateCss', '$injector', '$uibModalStack',\n function($animateCss, $injector, $modalStack) {\n return {\n replace: true,\n templateUrl: 'uib/template/modal/backdrop.html',\n compile: function(tElement, tAttrs) {\n tElement.addClass(tAttrs.backdropClass);\n return linkFn;\n }\n };\n\n function linkFn(scope, element, attrs) {\n if (attrs.modalInClass) {\n $animateCss(element, {\n addClass: attrs.modalInClass\n }).start();\n\n scope.$on($modalStack.NOW_CLOSING_EVENT, function(e, setIsAsync) {\n var done = setIsAsync();\n if (scope.modalOptions.animation) {\n $animateCss(element, {\n removeClass: attrs.modalInClass\n }).start().then(done);\n } else {\n done();\n }\n });\n }\n }\n }])\n\n .directive('uibModalWindow', ['$uibModalStack', '$q', '$animate', '$animateCss', '$document',\n function($modalStack, $q, $animate, $animateCss, $document) {\n return {\n scope: {\n index: '@'\n },\n replace: true,\n transclude: true,\n templateUrl: function(tElement, tAttrs) {\n return tAttrs.templateUrl || 'uib/template/modal/window.html';\n },\n link: function(scope, element, attrs) {\n element.addClass(attrs.windowClass || '');\n element.addClass(attrs.windowTopClass || '');\n scope.size = attrs.size;\n\n scope.close = function(evt) {\n var modal = $modalStack.getTop();\n if (modal && modal.value.backdrop &&\n modal.value.backdrop !== 'static' &&\n evt.target === evt.currentTarget) {\n evt.preventDefault();\n evt.stopPropagation();\n $modalStack.dismiss(modal.key, 'backdrop click');\n }\n };\n\n // moved from template to fix issue #2280\n element.on('click', scope.close);\n\n // This property is only added to the scope for the purpose of detecting when this directive is rendered.\n // We can detect that by using this property in the template associated with this directive and then use\n // {@link Attribute#$observe} on it. For more details please see {@link TableColumnResize}.\n scope.$isRendered = true;\n\n // Deferred object that will be resolved when this modal is render.\n var modalRenderDeferObj = $q.defer();\n // Observe function will be called on next digest cycle after compilation, ensuring that the DOM is ready.\n // In order to use this way of finding whether DOM is ready, we need to observe a scope property used in modal's template.\n attrs.$observe('modalRender', function(value) {\n if (value === 'true') {\n modalRenderDeferObj.resolve();\n }\n });\n\n modalRenderDeferObj.promise.then(function() {\n var animationPromise = null;\n\n if (attrs.modalInClass) {\n animationPromise = $animateCss(element, {\n addClass: attrs.modalInClass\n }).start();\n\n scope.$on($modalStack.NOW_CLOSING_EVENT, function(e, setIsAsync) {\n var done = setIsAsync();\n if ($animateCss) {\n $animateCss(element, {\n removeClass: attrs.modalInClass\n }).start().then(done);\n } else {\n $animate.removeClass(element, attrs.modalInClass).then(done);\n }\n });\n }\n\n\n $q.when(animationPromise).then(function() {\n /**\n * If something within the freshly-opened modal already has focus (perhaps via a\n * directive that causes focus). then no need to try and focus anything.\n */\n if (!($document[0].activeElement && element[0].contains($document[0].activeElement))) {\n var inputWithAutofocus = element[0].querySelector('[autofocus]');\n /**\n * Auto-focusing of a freshly-opened modal element causes any child elements\n * with the autofocus attribute to lose focus. This is an issue on touch\n * based devices which will show and then hide the onscreen keyboard.\n * Attempts to refocus the autofocus element via JavaScript will not reopen\n * the onscreen keyboard. Fixed by updated the focusing logic to only autofocus\n * the modal element if the modal does not contain an autofocus element.\n */\n if (inputWithAutofocus) {\n inputWithAutofocus.focus();\n } else {\n element[0].focus();\n }\n }\n });\n\n // Notify {@link $modalStack} that modal is rendered.\n var modal = $modalStack.getTop();\n if (modal) {\n $modalStack.modalRendered(modal.key);\n }\n });\n }\n };\n }])\n\n .directive('uibModalAnimationClass', function() {\n return {\n compile: function(tElement, tAttrs) {\n if (tAttrs.modalAnimation) {\n tElement.addClass(tAttrs.uibModalAnimationClass);\n }\n }\n };\n })\n\n .directive('uibModalTransclude', function() {\n return {\n link: function(scope, element, attrs, controller, transclude) {\n transclude(scope.$parent, function(clone) {\n element.empty();\n element.append(clone);\n });\n }\n };\n })\n\n .factory('$uibModalStack', ['$animate', '$animateCss', '$document',\n '$compile', '$rootScope', '$q', '$$multiMap', '$$stackedMap',\n function($animate, $animateCss, $document, $compile, $rootScope, $q, $$multiMap, $$stackedMap) {\n var OPENED_MODAL_CLASS = 'modal-open';\n\n var backdropDomEl, backdropScope;\n var openedWindows = $$stackedMap.createNew();\n var openedClasses = $$multiMap.createNew();\n var $modalStack = {\n NOW_CLOSING_EVENT: 'modal.stack.now-closing'\n };\n\n //Modal focus behavior\n var focusableElementList;\n var focusIndex = 0;\n var tababbleSelector = 'a[href], area[href], input:not([disabled]), ' +\n 'button:not([disabled]),select:not([disabled]), textarea:not([disabled]), ' +\n 'iframe, object, embed, *[tabindex], *[contenteditable=true]';\n\n function backdropIndex() {\n var topBackdropIndex = -1;\n var opened = openedWindows.keys();\n for (var i = 0; i < opened.length; i++) {\n if (openedWindows.get(opened[i]).value.backdrop) {\n topBackdropIndex = i;\n }\n }\n return topBackdropIndex;\n }\n\n $rootScope.$watch(backdropIndex, function(newBackdropIndex) {\n if (backdropScope) {\n backdropScope.index = newBackdropIndex;\n }\n });\n\n function removeModalWindow(modalInstance, elementToReceiveFocus) {\n var modalWindow = openedWindows.get(modalInstance).value;\n var appendToElement = modalWindow.appendTo;\n\n //clean up the stack\n openedWindows.remove(modalInstance);\n\n removeAfterAnimate(modalWindow.modalDomEl, modalWindow.modalScope, function() {\n var modalBodyClass = modalWindow.openedClass || OPENED_MODAL_CLASS;\n openedClasses.remove(modalBodyClass, modalInstance);\n appendToElement.toggleClass(modalBodyClass, openedClasses.hasKey(modalBodyClass));\n toggleTopWindowClass(true);\n }, modalWindow.closedDeferred);\n checkRemoveBackdrop();\n\n //move focus to specified element if available, or else to body\n if (elementToReceiveFocus && elementToReceiveFocus.focus) {\n elementToReceiveFocus.focus();\n } else if (appendToElement.focus) {\n appendToElement.focus();\n }\n }\n\n // Add or remove \"windowTopClass\" from the top window in the stack\n function toggleTopWindowClass(toggleSwitch) {\n var modalWindow;\n\n if (openedWindows.length() > 0) {\n modalWindow = openedWindows.top().value;\n modalWindow.modalDomEl.toggleClass(modalWindow.windowTopClass || '', toggleSwitch);\n }\n }\n\n function checkRemoveBackdrop() {\n //remove backdrop if no longer needed\n if (backdropDomEl && backdropIndex() === -1) {\n var backdropScopeRef = backdropScope;\n removeAfterAnimate(backdropDomEl, backdropScope, function() {\n backdropScopeRef = null;\n });\n backdropDomEl = undefined;\n backdropScope = undefined;\n }\n }\n\n function removeAfterAnimate(domEl, scope, done, closedDeferred) {\n var asyncDeferred;\n var asyncPromise = null;\n var setIsAsync = function() {\n if (!asyncDeferred) {\n asyncDeferred = $q.defer();\n asyncPromise = asyncDeferred.promise;\n }\n\n return function asyncDone() {\n asyncDeferred.resolve();\n };\n };\n scope.$broadcast($modalStack.NOW_CLOSING_EVENT, setIsAsync);\n\n // Note that it's intentional that asyncPromise might be null.\n // That's when setIsAsync has not been called during the\n // NOW_CLOSING_EVENT broadcast.\n return $q.when(asyncPromise).then(afterAnimating);\n\n function afterAnimating() {\n if (afterAnimating.done) {\n return;\n }\n afterAnimating.done = true;\n\n $animateCss(domEl, {\n event: 'leave'\n }).start().then(function() {\n domEl.remove();\n if (closedDeferred) {\n closedDeferred.resolve();\n }\n });\n\n scope.$destroy();\n if (done) {\n done();\n }\n }\n }\n\n $document.on('keydown', keydownListener);\n\n $rootScope.$on('$destroy', function() {\n $document.off('keydown', keydownListener);\n });\n\n function keydownListener(evt) {\n if (evt.isDefaultPrevented()) {\n return evt;\n }\n\n var modal = openedWindows.top();\n if (modal) {\n switch (evt.which) {\n case 27: {\n if (modal.value.keyboard) {\n evt.preventDefault();\n $rootScope.$apply(function() {\n $modalStack.dismiss(modal.key, 'escape key press');\n });\n }\n break;\n }\n case 9: {\n $modalStack.loadFocusElementList(modal);\n var focusChanged = false;\n if (evt.shiftKey) {\n if ($modalStack.isFocusInFirstItem(evt) || $modalStack.isModalFocused(evt, modal)) {\n focusChanged = $modalStack.focusLastFocusableElement();\n }\n } else {\n if ($modalStack.isFocusInLastItem(evt)) {\n focusChanged = $modalStack.focusFirstFocusableElement();\n }\n }\n\n if (focusChanged) {\n evt.preventDefault();\n evt.stopPropagation();\n }\n break;\n }\n }\n }\n }\n\n $modalStack.open = function(modalInstance, modal) {\n var modalOpener = $document[0].activeElement,\n modalBodyClass = modal.openedClass || OPENED_MODAL_CLASS;\n\n toggleTopWindowClass(false);\n\n openedWindows.add(modalInstance, {\n deferred: modal.deferred,\n renderDeferred: modal.renderDeferred,\n closedDeferred: modal.closedDeferred,\n modalScope: modal.scope,\n backdrop: modal.backdrop,\n keyboard: modal.keyboard,\n openedClass: modal.openedClass,\n windowTopClass: modal.windowTopClass,\n animation: modal.animation,\n appendTo: modal.appendTo\n });\n\n openedClasses.put(modalBodyClass, modalInstance);\n\n var appendToElement = modal.appendTo,\n currBackdropIndex = backdropIndex();\n\n if (!appendToElement.length) {\n throw new Error('appendTo element not found. Make sure that the element passed is in DOM.');\n }\n\n if (currBackdropIndex >= 0 && !backdropDomEl) {\n backdropScope = $rootScope.$new(true);\n backdropScope.modalOptions = modal;\n backdropScope.index = currBackdropIndex;\n backdropDomEl = angular.element('');\n backdropDomEl.attr('backdrop-class', modal.backdropClass);\n if (modal.animation) {\n backdropDomEl.attr('modal-animation', 'true');\n }\n $compile(backdropDomEl)(backdropScope);\n $animate.enter(backdropDomEl, appendToElement);\n }\n\n var angularDomEl = angular.element('');\n angularDomEl.attr({\n 'template-url': modal.windowTemplateUrl,\n 'window-class': modal.windowClass,\n 'window-top-class': modal.windowTopClass,\n 'size': modal.size,\n 'index': openedWindows.length() - 1,\n 'animate': 'animate'\n }).html(modal.content);\n if (modal.animation) {\n angularDomEl.attr('modal-animation', 'true');\n }\n\n $animate.enter($compile(angularDomEl)(modal.scope), appendToElement)\n .then(function() {\n $animate.addClass(appendToElement, modalBodyClass);\n });\n\n openedWindows.top().value.modalDomEl = angularDomEl;\n openedWindows.top().value.modalOpener = modalOpener;\n\n $modalStack.clearFocusListCache();\n };\n\n function broadcastClosing(modalWindow, resultOrReason, closing) {\n return !modalWindow.value.modalScope.$broadcast('modal.closing', resultOrReason, closing).defaultPrevented;\n }\n\n $modalStack.close = function(modalInstance, result) {\n var modalWindow = openedWindows.get(modalInstance);\n if (modalWindow && broadcastClosing(modalWindow, result, true)) {\n modalWindow.value.modalScope.$$uibDestructionScheduled = true;\n modalWindow.value.deferred.resolve(result);\n removeModalWindow(modalInstance, modalWindow.value.modalOpener);\n return true;\n }\n return !modalWindow;\n };\n\n $modalStack.dismiss = function(modalInstance, reason) {\n var modalWindow = openedWindows.get(modalInstance);\n if (modalWindow && broadcastClosing(modalWindow, reason, false)) {\n modalWindow.value.modalScope.$$uibDestructionScheduled = true;\n modalWindow.value.deferred.reject(reason);\n removeModalWindow(modalInstance, modalWindow.value.modalOpener);\n return true;\n }\n return !modalWindow;\n };\n\n $modalStack.dismissAll = function(reason) {\n var topModal = this.getTop();\n while (topModal && this.dismiss(topModal.key, reason)) {\n topModal = this.getTop();\n }\n };\n\n $modalStack.getTop = function() {\n return openedWindows.top();\n };\n\n $modalStack.modalRendered = function(modalInstance) {\n var modalWindow = openedWindows.get(modalInstance);\n if (modalWindow) {\n modalWindow.value.renderDeferred.resolve();\n }\n };\n\n $modalStack.focusFirstFocusableElement = function() {\n if (focusableElementList.length > 0) {\n focusableElementList[0].focus();\n return true;\n }\n return false;\n };\n $modalStack.focusLastFocusableElement = function() {\n if (focusableElementList.length > 0) {\n focusableElementList[focusableElementList.length - 1].focus();\n return true;\n }\n return false;\n };\n\n $modalStack.isModalFocused = function(evt, modalWindow) {\n if (evt && modalWindow) {\n var modalDomEl = modalWindow.value.modalDomEl;\n if (modalDomEl && modalDomEl.length) {\n return (evt.target || evt.srcElement) === modalDomEl[0];\n }\n }\n return false;\n };\n\n $modalStack.isFocusInFirstItem = function(evt) {\n if (focusableElementList.length > 0) {\n return (evt.target || evt.srcElement) === focusableElementList[0];\n }\n return false;\n };\n\n $modalStack.isFocusInLastItem = function(evt) {\n if (focusableElementList.length > 0) {\n return (evt.target || evt.srcElement) === focusableElementList[focusableElementList.length - 1];\n }\n return false;\n };\n\n $modalStack.clearFocusListCache = function() {\n focusableElementList = [];\n focusIndex = 0;\n };\n\n $modalStack.loadFocusElementList = function(modalWindow) {\n if (focusableElementList === undefined || !focusableElementList.length) {\n if (modalWindow) {\n var modalDomE1 = modalWindow.value.modalDomEl;\n if (modalDomE1 && modalDomE1.length) {\n focusableElementList = modalDomE1[0].querySelectorAll(tababbleSelector);\n }\n }\n }\n };\n\n return $modalStack;\n }])\n\n .provider('$uibModal', function() {\n var $modalProvider = {\n options: {\n animation: true,\n backdrop: true, //can also be false or 'static'\n keyboard: true\n },\n $get: ['$rootScope', '$q', '$document', '$templateRequest', '$controller', '$uibResolve', '$uibModalStack',\n function ($rootScope, $q, $document, $templateRequest, $controller, $uibResolve, $modalStack) {\n var $modal = {};\n\n function getTemplatePromise(options) {\n return options.template ? $q.when(options.template) :\n $templateRequest(angular.isFunction(options.templateUrl) ?\n options.templateUrl() : options.templateUrl);\n }\n\n var promiseChain = null;\n $modal.getPromiseChain = function() {\n return promiseChain;\n };\n\n $modal.open = function(modalOptions) {\n var modalResultDeferred = $q.defer();\n var modalOpenedDeferred = $q.defer();\n var modalClosedDeferred = $q.defer();\n var modalRenderDeferred = $q.defer();\n\n //prepare an instance of a modal to be injected into controllers and returned to a caller\n var modalInstance = {\n result: modalResultDeferred.promise,\n opened: modalOpenedDeferred.promise,\n closed: modalClosedDeferred.promise,\n rendered: modalRenderDeferred.promise,\n close: function (result) {\n return $modalStack.close(modalInstance, result);\n },\n dismiss: function (reason) {\n return $modalStack.dismiss(modalInstance, reason);\n }\n };\n\n //merge and clean up options\n modalOptions = angular.extend({}, $modalProvider.options, modalOptions);\n modalOptions.resolve = modalOptions.resolve || {};\n modalOptions.appendTo = modalOptions.appendTo || $document.find('body').eq(0);\n\n //verify options\n if (!modalOptions.template && !modalOptions.templateUrl) {\n throw new Error('One of template or templateUrl options is required.');\n }\n\n var templateAndResolvePromise =\n $q.all([getTemplatePromise(modalOptions), $uibResolve.resolve(modalOptions.resolve, {}, null, null)]);\n\n function resolveWithTemplate() {\n return templateAndResolvePromise;\n }\n\n // Wait for the resolution of the existing promise chain.\n // Then switch to our own combined promise dependency (regardless of how the previous modal fared).\n // Then add to $modalStack and resolve opened.\n // Finally clean up the chain variable if no subsequent modal has overwritten it.\n var samePromise;\n samePromise = promiseChain = $q.all([promiseChain])\n .then(resolveWithTemplate, resolveWithTemplate)\n .then(function resolveSuccess(tplAndVars) {\n var providedScope = modalOptions.scope || $rootScope;\n\n var modalScope = providedScope.$new();\n modalScope.$close = modalInstance.close;\n modalScope.$dismiss = modalInstance.dismiss;\n\n modalScope.$on('$destroy', function() {\n if (!modalScope.$$uibDestructionScheduled) {\n modalScope.$dismiss('$uibUnscheduledDestruction');\n }\n });\n\n var ctrlInstance, ctrlLocals = {};\n\n //controllers\n if (modalOptions.controller) {\n ctrlLocals.$scope = modalScope;\n ctrlLocals.$uibModalInstance = modalInstance;\n angular.forEach(tplAndVars[1], function(value, key) {\n ctrlLocals[key] = value;\n });\n\n ctrlInstance = $controller(modalOptions.controller, ctrlLocals);\n if (modalOptions.controllerAs) {\n if (modalOptions.bindToController) {\n ctrlInstance.$close = modalScope.$close;\n ctrlInstance.$dismiss = modalScope.$dismiss;\n angular.extend(ctrlInstance, providedScope);\n }\n\n modalScope[modalOptions.controllerAs] = ctrlInstance;\n }\n }\n\n $modalStack.open(modalInstance, {\n scope: modalScope,\n deferred: modalResultDeferred,\n renderDeferred: modalRenderDeferred,\n closedDeferred: modalClosedDeferred,\n content: tplAndVars[0],\n animation: modalOptions.animation,\n backdrop: modalOptions.backdrop,\n keyboard: modalOptions.keyboard,\n backdropClass: modalOptions.backdropClass,\n windowTopClass: modalOptions.windowTopClass,\n windowClass: modalOptions.windowClass,\n windowTemplateUrl: modalOptions.windowTemplateUrl,\n size: modalOptions.size,\n openedClass: modalOptions.openedClass,\n appendTo: modalOptions.appendTo\n });\n modalOpenedDeferred.resolve(true);\n\n }, function resolveError(reason) {\n modalOpenedDeferred.reject(reason);\n modalResultDeferred.reject(reason);\n })['finally'](function() {\n if (promiseChain === samePromise) {\n promiseChain = null;\n }\n });\n\n return modalInstance;\n };\n\n return $modal;\n }\n ]\n };\n\n return $modalProvider;\n });\n\nangular.module('ui.bootstrap.paging', [])\n/**\n * Helper internal service for generating common controller code between the\n * pager and pagination components\n */\n.factory('uibPaging', ['$parse', function($parse) {\n return {\n create: function(ctrl, $scope, $attrs) {\n ctrl.setNumPages = $attrs.numPages ? $parse($attrs.numPages).assign : angular.noop;\n ctrl.ngModelCtrl = { $setViewValue: angular.noop }; // nullModelCtrl\n ctrl._watchers = [];\n\n ctrl.init = function(ngModelCtrl, config) {\n ctrl.ngModelCtrl = ngModelCtrl;\n ctrl.config = config;\n\n ngModelCtrl.$render = function() {\n ctrl.render();\n };\n\n if ($attrs.itemsPerPage) {\n ctrl._watchers.push($scope.$parent.$watch($parse($attrs.itemsPerPage), function(value) {\n ctrl.itemsPerPage = parseInt(value, 10);\n $scope.totalPages = ctrl.calculateTotalPages();\n ctrl.updatePage();\n }));\n } else {\n ctrl.itemsPerPage = config.itemsPerPage;\n }\n\n $scope.$watch('totalItems', function(newTotal, oldTotal) {\n if (angular.isDefined(newTotal) || newTotal !== oldTotal) {\n $scope.totalPages = ctrl.calculateTotalPages();\n ctrl.updatePage();\n }\n });\n };\n\n ctrl.calculateTotalPages = function() {\n var totalPages = ctrl.itemsPerPage < 1 ? 1 : Math.ceil($scope.totalItems / ctrl.itemsPerPage);\n return Math.max(totalPages || 0, 1);\n };\n\n ctrl.render = function() {\n $scope.page = parseInt(ctrl.ngModelCtrl.$viewValue, 10) || 1;\n };\n\n $scope.selectPage = function(page, evt) {\n if (evt) {\n evt.preventDefault();\n }\n\n var clickAllowed = !$scope.ngDisabled || !evt;\n if (clickAllowed && $scope.page !== page && page > 0 && page <= $scope.totalPages) {\n if (evt && evt.target) {\n evt.target.blur();\n }\n ctrl.ngModelCtrl.$setViewValue(page);\n ctrl.ngModelCtrl.$render();\n }\n };\n\n $scope.getText = function(key) {\n return $scope[key + 'Text'] || ctrl.config[key + 'Text'];\n };\n\n $scope.noPrevious = function() {\n return $scope.page === 1;\n };\n\n $scope.noNext = function() {\n return $scope.page === $scope.totalPages;\n };\n\n ctrl.updatePage = function() {\n ctrl.setNumPages($scope.$parent, $scope.totalPages); // Readonly variable\n\n if ($scope.page > $scope.totalPages) {\n $scope.selectPage($scope.totalPages);\n } else {\n ctrl.ngModelCtrl.$render();\n }\n };\n\n $scope.$on('$destroy', function() {\n while (ctrl._watchers.length) {\n ctrl._watchers.shift()();\n }\n });\n }\n };\n}]);\n\nangular.module('ui.bootstrap.pager', ['ui.bootstrap.paging'])\n\n.controller('UibPagerController', ['$scope', '$attrs', 'uibPaging', 'uibPagerConfig', function($scope, $attrs, uibPaging, uibPagerConfig) {\n $scope.align = angular.isDefined($attrs.align) ? $scope.$parent.$eval($attrs.align) : uibPagerConfig.align;\n\n uibPaging.create(this, $scope, $attrs);\n}])\n\n.constant('uibPagerConfig', {\n itemsPerPage: 10,\n previousText: '« Previous',\n nextText: 'Next »',\n align: true\n})\n\n.directive('uibPager', ['uibPagerConfig', function(uibPagerConfig) {\n return {\n scope: {\n totalItems: '=',\n previousText: '@',\n nextText: '@',\n ngDisabled: '='\n },\n require: ['uibPager', '?ngModel'],\n controller: 'UibPagerController',\n controllerAs: 'pager',\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/pager/pager.html';\n },\n replace: true,\n link: function(scope, element, attrs, ctrls) {\n var paginationCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n\n if (!ngModelCtrl) {\n return; // do nothing if no ng-model\n }\n\n paginationCtrl.init(ngModelCtrl, uibPagerConfig);\n }\n };\n}]);\n\nangular.module('ui.bootstrap.pagination', ['ui.bootstrap.paging'])\n.controller('UibPaginationController', ['$scope', '$attrs', '$parse', 'uibPaging', 'uibPaginationConfig', function($scope, $attrs, $parse, uibPaging, uibPaginationConfig) {\n var ctrl = this;\n // Setup configuration parameters\n var maxSize = angular.isDefined($attrs.maxSize) ? $scope.$parent.$eval($attrs.maxSize) : uibPaginationConfig.maxSize,\n rotate = angular.isDefined($attrs.rotate) ? $scope.$parent.$eval($attrs.rotate) : uibPaginationConfig.rotate,\n forceEllipses = angular.isDefined($attrs.forceEllipses) ? $scope.$parent.$eval($attrs.forceEllipses) : uibPaginationConfig.forceEllipses,\n boundaryLinkNumbers = angular.isDefined($attrs.boundaryLinkNumbers) ? $scope.$parent.$eval($attrs.boundaryLinkNumbers) : uibPaginationConfig.boundaryLinkNumbers;\n $scope.boundaryLinks = angular.isDefined($attrs.boundaryLinks) ? $scope.$parent.$eval($attrs.boundaryLinks) : uibPaginationConfig.boundaryLinks;\n $scope.directionLinks = angular.isDefined($attrs.directionLinks) ? $scope.$parent.$eval($attrs.directionLinks) : uibPaginationConfig.directionLinks;\n\n uibPaging.create(this, $scope, $attrs);\n\n if ($attrs.maxSize) {\n ctrl._watchers.push($scope.$parent.$watch($parse($attrs.maxSize), function(value) {\n maxSize = parseInt(value, 10);\n ctrl.render();\n }));\n }\n\n // Create page object used in template\n function makePage(number, text, isActive) {\n return {\n number: number,\n text: text,\n active: isActive\n };\n }\n\n function getPages(currentPage, totalPages) {\n var pages = [];\n\n // Default page limits\n var startPage = 1, endPage = totalPages;\n var isMaxSized = angular.isDefined(maxSize) && maxSize < totalPages;\n\n // recompute if maxSize\n if (isMaxSized) {\n if (rotate) {\n // Current page is displayed in the middle of the visible ones\n startPage = Math.max(currentPage - Math.floor(maxSize / 2), 1);\n endPage = startPage + maxSize - 1;\n\n // Adjust if limit is exceeded\n if (endPage > totalPages) {\n endPage = totalPages;\n startPage = endPage - maxSize + 1;\n }\n } else {\n // Visible pages are paginated with maxSize\n startPage = (Math.ceil(currentPage / maxSize) - 1) * maxSize + 1;\n\n // Adjust last page if limit is exceeded\n endPage = Math.min(startPage + maxSize - 1, totalPages);\n }\n }\n\n // Add page number links\n for (var number = startPage; number <= endPage; number++) {\n var page = makePage(number, number, number === currentPage);\n pages.push(page);\n }\n\n // Add links to move between page sets\n if (isMaxSized && maxSize > 0 && (!rotate || forceEllipses || boundaryLinkNumbers)) {\n if (startPage > 1) {\n if (!boundaryLinkNumbers || startPage > 3) { //need ellipsis for all options unless range is too close to beginning\n var previousPageSet = makePage(startPage - 1, '...', false);\n pages.unshift(previousPageSet);\n }\n if (boundaryLinkNumbers) {\n if (startPage === 3) { //need to replace ellipsis when the buttons would be sequential\n var secondPageLink = makePage(2, '2', false);\n pages.unshift(secondPageLink);\n }\n //add the first page\n var firstPageLink = makePage(1, '1', false);\n pages.unshift(firstPageLink);\n }\n }\n\n if (endPage < totalPages) {\n if (!boundaryLinkNumbers || endPage < totalPages - 2) { //need ellipsis for all options unless range is too close to end\n var nextPageSet = makePage(endPage + 1, '...', false);\n pages.push(nextPageSet);\n }\n if (boundaryLinkNumbers) {\n if (endPage === totalPages - 2) { //need to replace ellipsis when the buttons would be sequential\n var secondToLastPageLink = makePage(totalPages - 1, totalPages - 1, false);\n pages.push(secondToLastPageLink);\n }\n //add the last page\n var lastPageLink = makePage(totalPages, totalPages, false);\n pages.push(lastPageLink);\n }\n }\n }\n return pages;\n }\n\n var originalRender = this.render;\n this.render = function() {\n originalRender();\n if ($scope.page > 0 && $scope.page <= $scope.totalPages) {\n $scope.pages = getPages($scope.page, $scope.totalPages);\n }\n };\n}])\n\n.constant('uibPaginationConfig', {\n itemsPerPage: 10,\n boundaryLinks: false,\n boundaryLinkNumbers: false,\n directionLinks: true,\n firstText: 'First',\n previousText: 'Previous',\n nextText: 'Next',\n lastText: 'Last',\n rotate: true,\n forceEllipses: false\n})\n\n.directive('uibPagination', ['$parse', 'uibPaginationConfig', function($parse, uibPaginationConfig) {\n return {\n scope: {\n totalItems: '=',\n firstText: '@',\n previousText: '@',\n nextText: '@',\n lastText: '@',\n ngDisabled:'='\n },\n require: ['uibPagination', '?ngModel'],\n controller: 'UibPaginationController',\n controllerAs: 'pagination',\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || 'uib/template/pagination/pagination.html';\n },\n replace: true,\n link: function(scope, element, attrs, ctrls) {\n var paginationCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n\n if (!ngModelCtrl) {\n return; // do nothing if no ng-model\n }\n\n paginationCtrl.init(ngModelCtrl, uibPaginationConfig);\n }\n };\n}]);\n\n/**\n * The following features are still outstanding: animation as a\n * function, placement as a function, inside, support for more triggers than\n * just mouse enter/leave, html tooltips, and selector delegation.\n */\nangular.module('ui.bootstrap.tooltip', ['ui.bootstrap.position', 'ui.bootstrap.stackedMap'])\n\n/**\n * The $tooltip service creates tooltip- and popover-like directives as well as\n * houses global options for them.\n */\n.provider('$uibTooltip', function() {\n // The default options tooltip and popover.\n var defaultOptions = {\n placement: 'top',\n placementClassPrefix: '',\n animation: true,\n popupDelay: 0,\n popupCloseDelay: 0,\n useContentExp: false\n };\n\n // Default hide triggers for each show trigger\n var triggerMap = {\n 'mouseenter': 'mouseleave',\n 'click': 'click',\n 'outsideClick': 'outsideClick',\n 'focus': 'blur',\n 'none': ''\n };\n\n // The options specified to the provider globally.\n var globalOptions = {};\n\n /**\n * `options({})` allows global configuration of all tooltips in the\n * application.\n *\n * var app = angular.module( 'App', ['ui.bootstrap.tooltip'], function( $tooltipProvider ) {\n * // place tooltips left instead of top by default\n * $tooltipProvider.options( { placement: 'left' } );\n * });\n */\n\tthis.options = function(value) {\n\t\tangular.extend(globalOptions, value);\n\t};\n\n /**\n * This allows you to extend the set of trigger mappings available. E.g.:\n *\n * $tooltipProvider.setTriggers( 'openTrigger': 'closeTrigger' );\n */\n this.setTriggers = function setTriggers(triggers) {\n angular.extend(triggerMap, triggers);\n };\n\n /**\n * This is a helper function for translating camel-case to snake_case.\n */\n function snake_case(name) {\n var regexp = /[A-Z]/g;\n var separator = '-';\n return name.replace(regexp, function(letter, pos) {\n return (pos ? separator : '') + letter.toLowerCase();\n });\n }\n\n /**\n * Returns the actual instance of the $tooltip service.\n * TODO support multiple triggers\n */\n this.$get = ['$window', '$compile', '$timeout', '$document', '$uibPosition', '$interpolate', '$rootScope', '$parse', '$$stackedMap', function($window, $compile, $timeout, $document, $position, $interpolate, $rootScope, $parse, $$stackedMap) {\n var openedTooltips = $$stackedMap.createNew();\n $document.on('keypress', keypressListener);\n\n $rootScope.$on('$destroy', function() {\n $document.off('keypress', keypressListener);\n });\n\n function keypressListener(e) {\n if (e.which === 27) {\n var last = openedTooltips.top();\n if (last) {\n last.value.close();\n openedTooltips.removeTop();\n last = null;\n }\n }\n }\n\n return function $tooltip(ttType, prefix, defaultTriggerShow, options) {\n options = angular.extend({}, defaultOptions, globalOptions, options);\n\n /**\n * Returns an object of show and hide triggers.\n *\n * If a trigger is supplied,\n * it is used to show the tooltip; otherwise, it will use the `trigger`\n * option passed to the `$tooltipProvider.options` method; else it will\n * default to the trigger supplied to this directive factory.\n *\n * The hide trigger is based on the show trigger. If the `trigger` option\n * was passed to the `$tooltipProvider.options` method, it will use the\n * mapped trigger from `triggerMap` or the passed trigger if the map is\n * undefined; otherwise, it uses the `triggerMap` value of the show\n * trigger; else it will just use the show trigger.\n */\n function getTriggers(trigger) {\n var show = (trigger || options.trigger || defaultTriggerShow).split(' ');\n var hide = show.map(function(trigger) {\n return triggerMap[trigger] || trigger;\n });\n return {\n show: show,\n hide: hide\n };\n }\n\n var directiveName = snake_case(ttType);\n\n var startSym = $interpolate.startSymbol();\n var endSym = $interpolate.endSymbol();\n var template =\n '' +\n '
';\n\n return {\n compile: function(tElem, tAttrs) {\n var tooltipLinker = $compile(template);\n\n return function link(scope, element, attrs, tooltipCtrl) {\n var tooltip;\n var tooltipLinkedScope;\n var transitionTimeout;\n var showTimeout;\n var hideTimeout;\n var positionTimeout;\n var appendToBody = angular.isDefined(options.appendToBody) ? options.appendToBody : false;\n var triggers = getTriggers(undefined);\n var hasEnableExp = angular.isDefined(attrs[prefix + 'Enable']);\n var ttScope = scope.$new(true);\n var repositionScheduled = false;\n var isOpenParse = angular.isDefined(attrs[prefix + 'IsOpen']) ? $parse(attrs[prefix + 'IsOpen']) : false;\n var contentParse = options.useContentExp ? $parse(attrs[ttType]) : false;\n var observers = [];\n\n var positionTooltip = function() {\n // check if tooltip exists and is not empty\n if (!tooltip || !tooltip.html()) { return; }\n\n if (!positionTimeout) {\n positionTimeout = $timeout(function() {\n // Reset the positioning.\n tooltip.css({ top: 0, left: 0 });\n\n // Now set the calculated positioning.\n var ttPosition = $position.positionElements(element, tooltip, ttScope.placement, appendToBody);\n tooltip.css({ top: ttPosition.top + 'px', left: ttPosition.left + 'px', visibility: 'visible' });\n\n // If the placement class is prefixed, still need\n // to remove the TWBS standard class.\n if (options.placementClassPrefix) {\n tooltip.removeClass('top bottom left right');\n }\n\n tooltip.removeClass(\n options.placementClassPrefix + 'top ' +\n options.placementClassPrefix + 'top-left ' +\n options.placementClassPrefix + 'top-right ' +\n options.placementClassPrefix + 'bottom ' +\n options.placementClassPrefix + 'bottom-left ' +\n options.placementClassPrefix + 'bottom-right ' +\n options.placementClassPrefix + 'left ' +\n options.placementClassPrefix + 'left-top ' +\n options.placementClassPrefix + 'left-bottom ' +\n options.placementClassPrefix + 'right ' +\n options.placementClassPrefix + 'right-top ' +\n options.placementClassPrefix + 'right-bottom');\n\n var placement = ttPosition.placement.split('-');\n tooltip.addClass(placement[0] + ' ' + options.placementClassPrefix + ttPosition.placement);\n $position.positionArrow(tooltip, ttPosition.placement);\n\n positionTimeout = null;\n }, 0, false);\n }\n };\n\n // Set up the correct scope to allow transclusion later\n ttScope.origScope = scope;\n\n // By default, the tooltip is not open.\n // TODO add ability to start tooltip opened\n ttScope.isOpen = false;\n openedTooltips.add(ttScope, {\n close: hide\n });\n\n function toggleTooltipBind() {\n if (!ttScope.isOpen) {\n showTooltipBind();\n } else {\n hideTooltipBind();\n }\n }\n\n // Show the tooltip with delay if specified, otherwise show it immediately\n function showTooltipBind() {\n if (hasEnableExp && !scope.$eval(attrs[prefix + 'Enable'])) {\n return;\n }\n\n cancelHide();\n prepareTooltip();\n\n if (ttScope.popupDelay) {\n // Do nothing if the tooltip was already scheduled to pop-up.\n // This happens if show is triggered multiple times before any hide is triggered.\n if (!showTimeout) {\n showTimeout = $timeout(show, ttScope.popupDelay, false);\n }\n } else {\n show();\n }\n }\n\n function hideTooltipBind() {\n cancelShow();\n\n if (ttScope.popupCloseDelay) {\n if (!hideTimeout) {\n hideTimeout = $timeout(hide, ttScope.popupCloseDelay, false);\n }\n } else {\n hide();\n }\n }\n\n // Show the tooltip popup element.\n function show() {\n cancelShow();\n cancelHide();\n\n // Don't show empty tooltips.\n if (!ttScope.content) {\n return angular.noop;\n }\n\n createTooltip();\n\n // And show the tooltip.\n ttScope.$evalAsync(function() {\n ttScope.isOpen = true;\n assignIsOpen(true);\n positionTooltip();\n });\n }\n\n function cancelShow() {\n if (showTimeout) {\n $timeout.cancel(showTimeout);\n showTimeout = null;\n }\n\n if (positionTimeout) {\n $timeout.cancel(positionTimeout);\n positionTimeout = null;\n }\n }\n\n // Hide the tooltip popup element.\n function hide() {\n if (!ttScope) {\n return;\n }\n\n // First things first: we don't show it anymore.\n ttScope.$evalAsync(function() {\n if (ttScope) {\n ttScope.isOpen = false;\n assignIsOpen(false);\n // And now we remove it from the DOM. However, if we have animation, we\n // need to wait for it to expire beforehand.\n // FIXME: this is a placeholder for a port of the transitions library.\n // The fade transition in TWBS is 150ms.\n if (ttScope.animation) {\n if (!transitionTimeout) {\n transitionTimeout = $timeout(removeTooltip, 150, false);\n }\n } else {\n removeTooltip();\n }\n }\n });\n }\n\n function cancelHide() {\n if (hideTimeout) {\n $timeout.cancel(hideTimeout);\n hideTimeout = null;\n }\n\n if (transitionTimeout) {\n $timeout.cancel(transitionTimeout);\n transitionTimeout = null;\n }\n }\n\n function createTooltip() {\n // There can only be one tooltip element per directive shown at once.\n if (tooltip) {\n return;\n }\n\n tooltipLinkedScope = ttScope.$new();\n tooltip = tooltipLinker(tooltipLinkedScope, function(tooltip) {\n if (appendToBody) {\n $document.find('body').append(tooltip);\n } else {\n element.after(tooltip);\n }\n });\n\n prepObservers();\n }\n\n function removeTooltip() {\n cancelShow();\n cancelHide();\n unregisterObservers();\n\n if (tooltip) {\n tooltip.remove();\n tooltip = null;\n }\n if (tooltipLinkedScope) {\n tooltipLinkedScope.$destroy();\n tooltipLinkedScope = null;\n }\n }\n\n /**\n * Set the initial scope values. Once\n * the tooltip is created, the observers\n * will be added to keep things in sync.\n */\n function prepareTooltip() {\n ttScope.title = attrs[prefix + 'Title'];\n if (contentParse) {\n ttScope.content = contentParse(scope);\n } else {\n ttScope.content = attrs[ttType];\n }\n\n ttScope.popupClass = attrs[prefix + 'Class'];\n ttScope.placement = angular.isDefined(attrs[prefix + 'Placement']) ? attrs[prefix + 'Placement'] : options.placement;\n\n var delay = parseInt(attrs[prefix + 'PopupDelay'], 10);\n var closeDelay = parseInt(attrs[prefix + 'PopupCloseDelay'], 10);\n ttScope.popupDelay = !isNaN(delay) ? delay : options.popupDelay;\n ttScope.popupCloseDelay = !isNaN(closeDelay) ? closeDelay : options.popupCloseDelay;\n }\n\n function assignIsOpen(isOpen) {\n if (isOpenParse && angular.isFunction(isOpenParse.assign)) {\n isOpenParse.assign(scope, isOpen);\n }\n }\n\n ttScope.contentExp = function() {\n return ttScope.content;\n };\n\n /**\n * Observe the relevant attributes.\n */\n attrs.$observe('disabled', function(val) {\n if (val) {\n cancelShow();\n }\n\n if (val && ttScope.isOpen) {\n hide();\n }\n });\n\n if (isOpenParse) {\n scope.$watch(isOpenParse, function(val) {\n if (ttScope && !val === ttScope.isOpen) {\n toggleTooltipBind();\n }\n });\n }\n\n function prepObservers() {\n observers.length = 0;\n\n if (contentParse) {\n observers.push(\n scope.$watch(contentParse, function(val) {\n ttScope.content = val;\n if (!val && ttScope.isOpen) {\n hide();\n }\n })\n );\n\n observers.push(\n tooltipLinkedScope.$watch(function() {\n if (!repositionScheduled) {\n repositionScheduled = true;\n tooltipLinkedScope.$$postDigest(function() {\n repositionScheduled = false;\n if (ttScope && ttScope.isOpen) {\n positionTooltip();\n }\n });\n }\n })\n );\n } else {\n observers.push(\n attrs.$observe(ttType, function(val) {\n ttScope.content = val;\n if (!val && ttScope.isOpen) {\n hide();\n } else {\n positionTooltip();\n }\n })\n );\n }\n\n observers.push(\n attrs.$observe(prefix + 'Title', function(val) {\n ttScope.title = val;\n if (ttScope.isOpen) {\n positionTooltip();\n }\n })\n );\n\n observers.push(\n attrs.$observe(prefix + 'Placement', function(val) {\n ttScope.placement = val ? val : options.placement;\n if (ttScope.isOpen) {\n positionTooltip();\n }\n })\n );\n }\n\n function unregisterObservers() {\n if (observers.length) {\n angular.forEach(observers, function(observer) {\n observer();\n });\n observers.length = 0;\n }\n }\n\n // hide tooltips/popovers for outsideClick trigger\n function bodyHideTooltipBind(e) {\n if (!ttScope || !ttScope.isOpen || !tooltip) {\n return;\n }\n // make sure the tooltip/popover link or tool tooltip/popover itself were not clicked\n if (!element[0].contains(e.target) && !tooltip[0].contains(e.target)) {\n hideTooltipBind();\n }\n }\n\n var unregisterTriggers = function() {\n triggers.show.forEach(function(trigger) {\n if (trigger === 'outsideClick') {\n element.off('click', toggleTooltipBind);\n } else {\n element.off(trigger, showTooltipBind);\n element.off(trigger, toggleTooltipBind);\n }\n });\n triggers.hide.forEach(function(trigger) {\n if (trigger === 'outsideClick') {\n $document.off('click', bodyHideTooltipBind);\n } else {\n element.off(trigger, hideTooltipBind);\n }\n });\n };\n\n function prepTriggers() {\n var val = attrs[prefix + 'Trigger'];\n unregisterTriggers();\n\n triggers = getTriggers(val);\n\n if (triggers.show !== 'none') {\n triggers.show.forEach(function(trigger, idx) {\n if (trigger === 'outsideClick') {\n element.on('click', toggleTooltipBind);\n $document.on('click', bodyHideTooltipBind);\n } else if (trigger === triggers.hide[idx]) {\n element.on(trigger, toggleTooltipBind);\n } else if (trigger) {\n element.on(trigger, showTooltipBind);\n element.on(triggers.hide[idx], hideTooltipBind);\n }\n\n element.on('keypress', function(e) {\n if (e.which === 27) {\n hideTooltipBind();\n }\n });\n });\n }\n }\n\n prepTriggers();\n\n var animation = scope.$eval(attrs[prefix + 'Animation']);\n ttScope.animation = angular.isDefined(animation) ? !!animation : options.animation;\n\n var appendToBodyVal;\n var appendKey = prefix + 'AppendToBody';\n if (appendKey in attrs && attrs[appendKey] === undefined) {\n appendToBodyVal = true;\n } else {\n appendToBodyVal = scope.$eval(attrs[appendKey]);\n }\n\n appendToBody = angular.isDefined(appendToBodyVal) ? appendToBodyVal : appendToBody;\n \n // Make sure tooltip is destroyed and removed.\n scope.$on('$destroy', function onDestroyTooltip() {\n unregisterTriggers();\n removeTooltip();\n openedTooltips.remove(ttScope);\n ttScope = null;\n });\n };\n }\n };\n };\n }];\n})\n\n// This is mostly ngInclude code but with a custom scope\n.directive('uibTooltipTemplateTransclude', [\n '$animate', '$sce', '$compile', '$templateRequest',\nfunction ($animate, $sce, $compile, $templateRequest) {\n return {\n link: function(scope, elem, attrs) {\n var origScope = scope.$eval(attrs.tooltipTemplateTranscludeScope);\n\n var changeCounter = 0,\n currentScope,\n previousElement,\n currentElement;\n\n var cleanupLastIncludeContent = function() {\n if (previousElement) {\n previousElement.remove();\n previousElement = null;\n }\n\n if (currentScope) {\n currentScope.$destroy();\n currentScope = null;\n }\n\n if (currentElement) {\n $animate.leave(currentElement).then(function() {\n previousElement = null;\n });\n previousElement = currentElement;\n currentElement = null;\n }\n };\n\n scope.$watch($sce.parseAsResourceUrl(attrs.uibTooltipTemplateTransclude), function(src) {\n var thisChangeId = ++changeCounter;\n\n if (src) {\n //set the 2nd param to true to ignore the template request error so that the inner\n //contents and scope can be cleaned up.\n $templateRequest(src, true).then(function(response) {\n if (thisChangeId !== changeCounter) { return; }\n var newScope = origScope.$new();\n var template = response;\n\n var clone = $compile(template)(newScope, function(clone) {\n cleanupLastIncludeContent();\n $animate.enter(clone, elem);\n });\n\n currentScope = newScope;\n currentElement = clone;\n\n currentScope.$emit('$includeContentLoaded', src);\n }, function() {\n if (thisChangeId === changeCounter) {\n cleanupLastIncludeContent();\n scope.$emit('$includeContentError', src);\n }\n });\n scope.$emit('$includeContentRequested', src);\n } else {\n cleanupLastIncludeContent();\n }\n });\n\n scope.$on('$destroy', cleanupLastIncludeContent);\n }\n };\n}])\n\n/**\n * Note that it's intentional that these classes are *not* applied through $animate.\n * They must not be animated as they're expected to be present on the tooltip on\n * initialization.\n */\n.directive('uibTooltipClasses', ['$uibPosition', function($uibPosition) {\n return {\n restrict: 'A',\n link: function(scope, element, attrs) {\n // need to set the primary position so the\n // arrow has space during position measure.\n // tooltip.positionTooltip()\n if (scope.placement) {\n // // There are no top-left etc... classes\n // // in TWBS, so we need the primary position.\n var position = $uibPosition.parsePlacement(scope.placement);\n element.addClass(position[0]);\n } else {\n element.addClass('top');\n }\n\n if (scope.popupClass) {\n element.addClass(scope.popupClass);\n }\n\n if (scope.animation()) {\n element.addClass(attrs.tooltipAnimationClass);\n }\n }\n };\n}])\n\n.directive('uibTooltipPopup', function() {\n return {\n replace: true,\n scope: { content: '@', placement: '@', popupClass: '@', animation: '&', isOpen: '&' },\n templateUrl: 'uib/template/tooltip/tooltip-popup.html'\n };\n})\n\n.directive('uibTooltip', [ '$uibTooltip', function($uibTooltip) {\n return $uibTooltip('uibTooltip', 'tooltip', 'mouseenter');\n}])\n\n.directive('uibTooltipTemplatePopup', function() {\n return {\n replace: true,\n scope: { contentExp: '&', placement: '@', popupClass: '@', animation: '&', isOpen: '&',\n originScope: '&' },\n templateUrl: 'uib/template/tooltip/tooltip-template-popup.html'\n };\n})\n\n.directive('uibTooltipTemplate', ['$uibTooltip', function($uibTooltip) {\n return $uibTooltip('uibTooltipTemplate', 'tooltip', 'mouseenter', {\n useContentExp: true\n });\n}])\n\n.directive('uibTooltipHtmlPopup', function() {\n return {\n replace: true,\n scope: { contentExp: '&', placement: '@', popupClass: '@', animation: '&', isOpen: '&' },\n templateUrl: 'uib/template/tooltip/tooltip-html-popup.html'\n };\n})\n\n.directive('uibTooltipHtml', ['$uibTooltip', function($uibTooltip) {\n return $uibTooltip('uibTooltipHtml', 'tooltip', 'mouseenter', {\n useContentExp: true\n });\n}]);\n\n/**\n * The following features are still outstanding: popup delay, animation as a\n * function, placement as a function, inside, support for more triggers than\n * just mouse enter/leave, and selector delegatation.\n */\nangular.module('ui.bootstrap.popover', ['ui.bootstrap.tooltip'])\n\n.directive('uibPopoverTemplatePopup', function() {\n return {\n replace: true,\n scope: { title: '@', contentExp: '&', placement: '@', popupClass: '@', animation: '&', isOpen: '&',\n originScope: '&' },\n templateUrl: 'uib/template/popover/popover-template.html'\n };\n})\n\n.directive('uibPopoverTemplate', ['$uibTooltip', function($uibTooltip) {\n return $uibTooltip('uibPopoverTemplate', 'popover', 'click', {\n useContentExp: true\n });\n}])\n\n.directive('uibPopoverHtmlPopup', function() {\n return {\n replace: true,\n scope: { contentExp: '&', title: '@', placement: '@', popupClass: '@', animation: '&', isOpen: '&' },\n templateUrl: 'uib/template/popover/popover-html.html'\n };\n})\n\n.directive('uibPopoverHtml', ['$uibTooltip', function($uibTooltip) {\n return $uibTooltip('uibPopoverHtml', 'popover', 'click', {\n useContentExp: true\n });\n}])\n\n.directive('uibPopoverPopup', function() {\n return {\n replace: true,\n scope: { title: '@', content: '@', placement: '@', popupClass: '@', animation: '&', isOpen: '&' },\n templateUrl: 'uib/template/popover/popover.html'\n };\n})\n\n.directive('uibPopover', ['$uibTooltip', function($uibTooltip) {\n return $uibTooltip('uibPopover', 'popover', 'click');\n}]);\n\nangular.module('ui.bootstrap.progressbar', [])\n\n.constant('uibProgressConfig', {\n animate: true,\n max: 100\n})\n\n.controller('UibProgressController', ['$scope', '$attrs', 'uibProgressConfig', function($scope, $attrs, progressConfig) {\n var self = this,\n animate = angular.isDefined($attrs.animate) ? $scope.$parent.$eval($attrs.animate) : progressConfig.animate;\n\n this.bars = [];\n $scope.max = angular.isDefined($scope.max) ? $scope.max : progressConfig.max;\n\n this.addBar = function(bar, element, attrs) {\n if (!animate) {\n element.css({'transition': 'none'});\n }\n\n this.bars.push(bar);\n\n bar.max = $scope.max;\n bar.title = attrs && angular.isDefined(attrs.title) ? attrs.title : 'progressbar';\n\n bar.$watch('value', function(value) {\n bar.recalculatePercentage();\n });\n\n bar.recalculatePercentage = function() {\n var totalPercentage = self.bars.reduce(function(total, bar) {\n bar.percent = +(100 * bar.value / bar.max).toFixed(2);\n return total + bar.percent;\n }, 0);\n\n if (totalPercentage > 100) {\n bar.percent -= totalPercentage - 100;\n }\n };\n\n bar.$on('$destroy', function() {\n element = null;\n self.removeBar(bar);\n });\n };\n\n this.removeBar = function(bar) {\n this.bars.splice(this.bars.indexOf(bar), 1);\n this.bars.forEach(function (bar) {\n bar.recalculatePercentage();\n });\n };\n\n $scope.$watch('max', function(max) {\n self.bars.forEach(function(bar) {\n bar.max = $scope.max;\n bar.recalculatePercentage();\n });\n });\n}])\n\n.directive('uibProgress', function() {\n return {\n replace: true,\n transclude: true,\n controller: 'UibProgressController',\n require: 'uibProgress',\n scope: {\n max: '=?'\n },\n templateUrl: 'uib/template/progressbar/progress.html'\n };\n})\n\n.directive('uibBar', function() {\n return {\n replace: true,\n transclude: true,\n require: '^uibProgress',\n scope: {\n value: '=',\n type: '@'\n },\n templateUrl: 'uib/template/progressbar/bar.html',\n link: function(scope, element, attrs, progressCtrl) {\n progressCtrl.addBar(scope, element, attrs);\n }\n };\n})\n\n.directive('uibProgressbar', function() {\n return {\n replace: true,\n transclude: true,\n controller: 'UibProgressController',\n scope: {\n value: '=',\n max: '=?',\n type: '@'\n },\n templateUrl: 'uib/template/progressbar/progressbar.html',\n link: function(scope, element, attrs, progressCtrl) {\n progressCtrl.addBar(scope, angular.element(element.children()[0]), {title: attrs.title});\n }\n };\n});\n\nangular.module('ui.bootstrap.rating', [])\n\n.constant('uibRatingConfig', {\n max: 5,\n stateOn: null,\n stateOff: null,\n titles : ['one', 'two', 'three', 'four', 'five']\n})\n\n.controller('UibRatingController', ['$scope', '$attrs', 'uibRatingConfig', function($scope, $attrs, ratingConfig) {\n var ngModelCtrl = { $setViewValue: angular.noop };\n\n this.init = function(ngModelCtrl_) {\n ngModelCtrl = ngModelCtrl_;\n ngModelCtrl.$render = this.render;\n\n ngModelCtrl.$formatters.push(function(value) {\n if (angular.isNumber(value) && value << 0 !== value) {\n value = Math.round(value);\n }\n\n return value;\n });\n\n this.stateOn = angular.isDefined($attrs.stateOn) ? $scope.$parent.$eval($attrs.stateOn) : ratingConfig.stateOn;\n this.stateOff = angular.isDefined($attrs.stateOff) ? $scope.$parent.$eval($attrs.stateOff) : ratingConfig.stateOff;\n var tmpTitles = angular.isDefined($attrs.titles) ? $scope.$parent.$eval($attrs.titles) : ratingConfig.titles ;\n this.titles = angular.isArray(tmpTitles) && tmpTitles.length > 0 ?\n tmpTitles : ratingConfig.titles;\n\n var ratingStates = angular.isDefined($attrs.ratingStates) ?\n $scope.$parent.$eval($attrs.ratingStates) :\n new Array(angular.isDefined($attrs.max) ? $scope.$parent.$eval($attrs.max) : ratingConfig.max);\n $scope.range = this.buildTemplateObjects(ratingStates);\n };\n\n this.buildTemplateObjects = function(states) {\n for (var i = 0, n = states.length; i < n; i++) {\n states[i] = angular.extend({ index: i }, { stateOn: this.stateOn, stateOff: this.stateOff, title: this.getTitle(i) }, states[i]);\n }\n return states;\n };\n\n this.getTitle = function(index) {\n if (index >= this.titles.length) {\n return index + 1;\n }\n\n return this.titles[index];\n };\n\n $scope.rate = function(value) {\n if (!$scope.readonly && value >= 0 && value <= $scope.range.length) {\n ngModelCtrl.$setViewValue(ngModelCtrl.$viewValue === value ? 0 : value);\n ngModelCtrl.$render();\n }\n };\n\n $scope.enter = function(value) {\n if (!$scope.readonly) {\n $scope.value = value;\n }\n $scope.onHover({value: value});\n };\n\n $scope.reset = function() {\n $scope.value = ngModelCtrl.$viewValue;\n $scope.onLeave();\n };\n\n $scope.onKeydown = function(evt) {\n if (/(37|38|39|40)/.test(evt.which)) {\n evt.preventDefault();\n evt.stopPropagation();\n $scope.rate($scope.value + (evt.which === 38 || evt.which === 39 ? 1 : -1));\n }\n };\n\n this.render = function() {\n $scope.value = ngModelCtrl.$viewValue;\n };\n}])\n\n.directive('uibRating', function() {\n return {\n require: ['uibRating', 'ngModel'],\n scope: {\n readonly: '=?',\n onHover: '&',\n onLeave: '&'\n },\n controller: 'UibRatingController',\n templateUrl: 'uib/template/rating/rating.html',\n replace: true,\n link: function(scope, element, attrs, ctrls) {\n var ratingCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n ratingCtrl.init(ngModelCtrl);\n }\n };\n});\n\nangular.module('ui.bootstrap.tabs', [])\n\n.controller('UibTabsetController', ['$scope', function ($scope) {\n var ctrl = this,\n tabs = ctrl.tabs = $scope.tabs = [];\n\n ctrl.select = function(selectedTab) {\n angular.forEach(tabs, function(tab) {\n if (tab.active && tab !== selectedTab) {\n tab.active = false;\n tab.onDeselect();\n selectedTab.selectCalled = false;\n }\n });\n selectedTab.active = true;\n // only call select if it has not already been called\n if (!selectedTab.selectCalled) {\n selectedTab.onSelect();\n selectedTab.selectCalled = true;\n }\n };\n\n ctrl.addTab = function addTab(tab) {\n tabs.push(tab);\n // we can't run the select function on the first tab\n // since that would select it twice\n if (tabs.length === 1 && tab.active !== false) {\n tab.active = true;\n } else if (tab.active) {\n ctrl.select(tab);\n } else {\n tab.active = false;\n }\n };\n\n ctrl.removeTab = function removeTab(tab) {\n var index = tabs.indexOf(tab);\n //Select a new tab if the tab to be removed is selected and not destroyed\n if (tab.active && tabs.length > 1 && !destroyed) {\n //If this is the last tab, select the previous tab. else, the next tab.\n var newActiveIndex = index === tabs.length - 1 ? index - 1 : index + 1;\n ctrl.select(tabs[newActiveIndex]);\n }\n tabs.splice(index, 1);\n };\n\n var destroyed;\n $scope.$on('$destroy', function() {\n destroyed = true;\n });\n}])\n\n.directive('uibTabset', function() {\n return {\n transclude: true,\n replace: true,\n scope: {\n type: '@'\n },\n controller: 'UibTabsetController',\n templateUrl: 'uib/template/tabs/tabset.html',\n link: function(scope, element, attrs) {\n scope.vertical = angular.isDefined(attrs.vertical) ? scope.$parent.$eval(attrs.vertical) : false;\n scope.justified = angular.isDefined(attrs.justified) ? scope.$parent.$eval(attrs.justified) : false;\n }\n };\n})\n\n.directive('uibTab', ['$parse', function($parse) {\n return {\n require: '^uibTabset',\n replace: true,\n templateUrl: 'uib/template/tabs/tab.html',\n transclude: true,\n scope: {\n active: '=?',\n heading: '@',\n onSelect: '&select', //This callback is called in contentHeadingTransclude\n //once it inserts the tab's content into the dom\n onDeselect: '&deselect'\n },\n controller: function() {\n //Empty controller so other directives can require being 'under' a tab\n },\n controllerAs: 'tab',\n link: function(scope, elm, attrs, tabsetCtrl, transclude) {\n scope.$watch('active', function(active) {\n if (active) {\n tabsetCtrl.select(scope);\n }\n });\n\n scope.disabled = false;\n if (attrs.disable) {\n scope.$parent.$watch($parse(attrs.disable), function(value) {\n scope.disabled = !! value;\n });\n }\n\n scope.select = function() {\n if (!scope.disabled) {\n scope.active = true;\n }\n };\n\n tabsetCtrl.addTab(scope);\n scope.$on('$destroy', function() {\n tabsetCtrl.removeTab(scope);\n });\n\n //We need to transclude later, once the content container is ready.\n //when this link happens, we're inside a tab heading.\n scope.$transcludeFn = transclude;\n }\n };\n}])\n\n.directive('uibTabHeadingTransclude', function() {\n return {\n restrict: 'A',\n require: '^uibTab',\n link: function(scope, elm) {\n scope.$watch('headingElement', function updateHeadingElement(heading) {\n if (heading) {\n elm.html('');\n elm.append(heading);\n }\n });\n }\n };\n})\n\n.directive('uibTabContentTransclude', function() {\n return {\n restrict: 'A',\n require: '^uibTabset',\n link: function(scope, elm, attrs) {\n var tab = scope.$eval(attrs.uibTabContentTransclude);\n\n //Now our tab is ready to be transcluded: both the tab heading area\n //and the tab content area are loaded. Transclude 'em both.\n tab.$transcludeFn(tab.$parent, function(contents) {\n angular.forEach(contents, function(node) {\n if (isTabHeading(node)) {\n //Let tabHeadingTransclude know.\n tab.headingElement = node;\n } else {\n elm.append(node);\n }\n });\n });\n }\n };\n\n function isTabHeading(node) {\n return node.tagName && (\n node.hasAttribute('uib-tab-heading') ||\n node.hasAttribute('data-uib-tab-heading') ||\n node.hasAttribute('x-uib-tab-heading') ||\n node.tagName.toLowerCase() === 'uib-tab-heading' ||\n node.tagName.toLowerCase() === 'data-uib-tab-heading' ||\n node.tagName.toLowerCase() === 'x-uib-tab-heading'\n );\n }\n});\n\nangular.module('ui.bootstrap.timepicker', [])\n\n.constant('uibTimepickerConfig', {\n hourStep: 1,\n minuteStep: 1,\n secondStep: 1,\n showMeridian: true,\n showSeconds: false,\n meridians: null,\n readonlyInput: false,\n mousewheel: true,\n arrowkeys: true,\n showSpinners: true,\n templateUrl: 'uib/template/timepicker/timepicker.html'\n})\n\n.controller('UibTimepickerController', ['$scope', '$element', '$attrs', '$parse', '$log', '$locale', 'uibTimepickerConfig', function($scope, $element, $attrs, $parse, $log, $locale, timepickerConfig) {\n var selected = new Date(),\n watchers = [],\n ngModelCtrl = { $setViewValue: angular.noop }, // nullModelCtrl\n meridians = angular.isDefined($attrs.meridians) ? $scope.$parent.$eval($attrs.meridians) : timepickerConfig.meridians || $locale.DATETIME_FORMATS.AMPMS;\n\n $scope.tabindex = angular.isDefined($attrs.tabindex) ? $attrs.tabindex : 0;\n $element.removeAttr('tabindex');\n\n this.init = function(ngModelCtrl_, inputs) {\n ngModelCtrl = ngModelCtrl_;\n ngModelCtrl.$render = this.render;\n\n ngModelCtrl.$formatters.unshift(function(modelValue) {\n return modelValue ? new Date(modelValue) : null;\n });\n\n var hoursInputEl = inputs.eq(0),\n minutesInputEl = inputs.eq(1),\n secondsInputEl = inputs.eq(2);\n\n var mousewheel = angular.isDefined($attrs.mousewheel) ? $scope.$parent.$eval($attrs.mousewheel) : timepickerConfig.mousewheel;\n\n if (mousewheel) {\n this.setupMousewheelEvents(hoursInputEl, minutesInputEl, secondsInputEl);\n }\n\n var arrowkeys = angular.isDefined($attrs.arrowkeys) ? $scope.$parent.$eval($attrs.arrowkeys) : timepickerConfig.arrowkeys;\n if (arrowkeys) {\n this.setupArrowkeyEvents(hoursInputEl, minutesInputEl, secondsInputEl);\n }\n\n $scope.readonlyInput = angular.isDefined($attrs.readonlyInput) ? $scope.$parent.$eval($attrs.readonlyInput) : timepickerConfig.readonlyInput;\n this.setupInputEvents(hoursInputEl, minutesInputEl, secondsInputEl);\n };\n\n var hourStep = timepickerConfig.hourStep;\n if ($attrs.hourStep) {\n watchers.push($scope.$parent.$watch($parse($attrs.hourStep), function(value) {\n hourStep = +value;\n }));\n }\n\n var minuteStep = timepickerConfig.minuteStep;\n if ($attrs.minuteStep) {\n watchers.push($scope.$parent.$watch($parse($attrs.minuteStep), function(value) {\n minuteStep = +value;\n }));\n }\n\n var min;\n watchers.push($scope.$parent.$watch($parse($attrs.min), function(value) {\n var dt = new Date(value);\n min = isNaN(dt) ? undefined : dt;\n }));\n\n var max;\n watchers.push($scope.$parent.$watch($parse($attrs.max), function(value) {\n var dt = new Date(value);\n max = isNaN(dt) ? undefined : dt;\n }));\n\n var disabled = false;\n if ($attrs.ngDisabled) {\n watchers.push($scope.$parent.$watch($parse($attrs.ngDisabled), function(value) {\n disabled = value;\n }));\n }\n\n $scope.noIncrementHours = function() {\n var incrementedSelected = addMinutes(selected, hourStep * 60);\n return disabled || incrementedSelected > max ||\n incrementedSelected < selected && incrementedSelected < min;\n };\n\n $scope.noDecrementHours = function() {\n var decrementedSelected = addMinutes(selected, -hourStep * 60);\n return disabled || decrementedSelected < min ||\n decrementedSelected > selected && decrementedSelected > max;\n };\n\n $scope.noIncrementMinutes = function() {\n var incrementedSelected = addMinutes(selected, minuteStep);\n return disabled || incrementedSelected > max ||\n incrementedSelected < selected && incrementedSelected < min;\n };\n\n $scope.noDecrementMinutes = function() {\n var decrementedSelected = addMinutes(selected, -minuteStep);\n return disabled || decrementedSelected < min ||\n decrementedSelected > selected && decrementedSelected > max;\n };\n\n $scope.noIncrementSeconds = function() {\n var incrementedSelected = addSeconds(selected, secondStep);\n return disabled || incrementedSelected > max ||\n incrementedSelected < selected && incrementedSelected < min;\n };\n\n $scope.noDecrementSeconds = function() {\n var decrementedSelected = addSeconds(selected, -secondStep);\n return disabled || decrementedSelected < min ||\n decrementedSelected > selected && decrementedSelected > max;\n };\n\n $scope.noToggleMeridian = function() {\n if (selected.getHours() < 12) {\n return disabled || addMinutes(selected, 12 * 60) > max;\n }\n\n return disabled || addMinutes(selected, -12 * 60) < min;\n };\n\n var secondStep = timepickerConfig.secondStep;\n if ($attrs.secondStep) {\n watchers.push($scope.$parent.$watch($parse($attrs.secondStep), function(value) {\n secondStep = +value;\n }));\n }\n\n $scope.showSeconds = timepickerConfig.showSeconds;\n if ($attrs.showSeconds) {\n watchers.push($scope.$parent.$watch($parse($attrs.showSeconds), function(value) {\n $scope.showSeconds = !!value;\n }));\n }\n\n // 12H / 24H mode\n $scope.showMeridian = timepickerConfig.showMeridian;\n if ($attrs.showMeridian) {\n watchers.push($scope.$parent.$watch($parse($attrs.showMeridian), function(value) {\n $scope.showMeridian = !!value;\n\n if (ngModelCtrl.$error.time) {\n // Evaluate from template\n var hours = getHoursFromTemplate(), minutes = getMinutesFromTemplate();\n if (angular.isDefined(hours) && angular.isDefined(minutes)) {\n selected.setHours(hours);\n refresh();\n }\n } else {\n updateTemplate();\n }\n }));\n }\n\n // Get $scope.hours in 24H mode if valid\n function getHoursFromTemplate() {\n var hours = +$scope.hours;\n var valid = $scope.showMeridian ? hours > 0 && hours < 13 :\n hours >= 0 && hours < 24;\n if (!valid) {\n return undefined;\n }\n\n if ($scope.showMeridian) {\n if (hours === 12) {\n hours = 0;\n }\n if ($scope.meridian === meridians[1]) {\n hours = hours + 12;\n }\n }\n return hours;\n }\n\n function getMinutesFromTemplate() {\n var minutes = +$scope.minutes;\n return minutes >= 0 && minutes < 60 ? minutes : undefined;\n }\n\n function getSecondsFromTemplate() {\n var seconds = +$scope.seconds;\n return seconds >= 0 && seconds < 60 ? seconds : undefined;\n }\n\n function pad(value) {\n if (value === null) {\n return '';\n }\n\n return angular.isDefined(value) && value.toString().length < 2 ?\n '0' + value : value.toString();\n }\n\n // Respond on mousewheel spin\n this.setupMousewheelEvents = function(hoursInputEl, minutesInputEl, secondsInputEl) {\n var isScrollingUp = function(e) {\n if (e.originalEvent) {\n e = e.originalEvent;\n }\n //pick correct delta variable depending on event\n var delta = e.wheelDelta ? e.wheelDelta : -e.deltaY;\n return e.detail || delta > 0;\n };\n\n hoursInputEl.bind('mousewheel wheel', function(e) {\n if (!disabled) {\n $scope.$apply(isScrollingUp(e) ? $scope.incrementHours() : $scope.decrementHours());\n }\n e.preventDefault();\n });\n\n minutesInputEl.bind('mousewheel wheel', function(e) {\n if (!disabled) {\n $scope.$apply(isScrollingUp(e) ? $scope.incrementMinutes() : $scope.decrementMinutes());\n }\n e.preventDefault();\n });\n\n secondsInputEl.bind('mousewheel wheel', function(e) {\n if (!disabled) {\n $scope.$apply(isScrollingUp(e) ? $scope.incrementSeconds() : $scope.decrementSeconds());\n }\n e.preventDefault();\n });\n };\n\n // Respond on up/down arrowkeys\n this.setupArrowkeyEvents = function(hoursInputEl, minutesInputEl, secondsInputEl) {\n hoursInputEl.bind('keydown', function(e) {\n if (!disabled) {\n if (e.which === 38) { // up\n e.preventDefault();\n $scope.incrementHours();\n $scope.$apply();\n } else if (e.which === 40) { // down\n e.preventDefault();\n $scope.decrementHours();\n $scope.$apply();\n }\n }\n });\n\n minutesInputEl.bind('keydown', function(e) {\n if (!disabled) {\n if (e.which === 38) { // up\n e.preventDefault();\n $scope.incrementMinutes();\n $scope.$apply();\n } else if (e.which === 40) { // down\n e.preventDefault();\n $scope.decrementMinutes();\n $scope.$apply();\n }\n }\n });\n\n secondsInputEl.bind('keydown', function(e) {\n if (!disabled) {\n if (e.which === 38) { // up\n e.preventDefault();\n $scope.incrementSeconds();\n $scope.$apply();\n } else if (e.which === 40) { // down\n e.preventDefault();\n $scope.decrementSeconds();\n $scope.$apply();\n }\n }\n });\n };\n\n this.setupInputEvents = function(hoursInputEl, minutesInputEl, secondsInputEl) {\n if ($scope.readonlyInput) {\n $scope.updateHours = angular.noop;\n $scope.updateMinutes = angular.noop;\n $scope.updateSeconds = angular.noop;\n return;\n }\n\n var invalidate = function(invalidHours, invalidMinutes, invalidSeconds) {\n ngModelCtrl.$setViewValue(null);\n ngModelCtrl.$setValidity('time', false);\n if (angular.isDefined(invalidHours)) {\n $scope.invalidHours = invalidHours;\n }\n\n if (angular.isDefined(invalidMinutes)) {\n $scope.invalidMinutes = invalidMinutes;\n }\n\n if (angular.isDefined(invalidSeconds)) {\n $scope.invalidSeconds = invalidSeconds;\n }\n };\n\n $scope.updateHours = function() {\n var hours = getHoursFromTemplate(),\n minutes = getMinutesFromTemplate();\n\n ngModelCtrl.$setDirty();\n\n if (angular.isDefined(hours) && angular.isDefined(minutes)) {\n selected.setHours(hours);\n selected.setMinutes(minutes);\n if (selected < min || selected > max) {\n invalidate(true);\n } else {\n refresh('h');\n }\n } else {\n invalidate(true);\n }\n };\n\n hoursInputEl.bind('blur', function(e) {\n ngModelCtrl.$setTouched();\n if ($scope.hours === null || $scope.hours === '') {\n invalidate(true);\n } else if (!$scope.invalidHours && $scope.hours < 10) {\n $scope.$apply(function() {\n $scope.hours = pad($scope.hours);\n });\n }\n });\n\n $scope.updateMinutes = function() {\n var minutes = getMinutesFromTemplate(),\n hours = getHoursFromTemplate();\n\n ngModelCtrl.$setDirty();\n\n if (angular.isDefined(minutes) && angular.isDefined(hours)) {\n selected.setHours(hours);\n selected.setMinutes(minutes);\n if (selected < min || selected > max) {\n invalidate(undefined, true);\n } else {\n refresh('m');\n }\n } else {\n invalidate(undefined, true);\n }\n };\n\n minutesInputEl.bind('blur', function(e) {\n ngModelCtrl.$setTouched();\n if ($scope.minutes === null) {\n invalidate(undefined, true);\n } else if (!$scope.invalidMinutes && $scope.minutes < 10) {\n $scope.$apply(function() {\n $scope.minutes = pad($scope.minutes);\n });\n }\n });\n\n $scope.updateSeconds = function() {\n var seconds = getSecondsFromTemplate();\n\n ngModelCtrl.$setDirty();\n\n if (angular.isDefined(seconds)) {\n selected.setSeconds(seconds);\n refresh('s');\n } else {\n invalidate(undefined, undefined, true);\n }\n };\n\n secondsInputEl.bind('blur', function(e) {\n if (!$scope.invalidSeconds && $scope.seconds < 10) {\n $scope.$apply( function() {\n $scope.seconds = pad($scope.seconds);\n });\n }\n });\n\n };\n\n this.render = function() {\n var date = ngModelCtrl.$viewValue;\n\n if (isNaN(date)) {\n ngModelCtrl.$setValidity('time', false);\n $log.error('Timepicker directive: \"ng-model\" value must be a Date object, a number of milliseconds since 01.01.1970 or a string representing an RFC2822 or ISO 8601 date.');\n } else {\n if (date) {\n selected = date;\n }\n\n if (selected < min || selected > max) {\n ngModelCtrl.$setValidity('time', false);\n $scope.invalidHours = true;\n $scope.invalidMinutes = true;\n } else {\n makeValid();\n }\n updateTemplate();\n }\n };\n\n // Call internally when we know that model is valid.\n function refresh(keyboardChange) {\n makeValid();\n ngModelCtrl.$setViewValue(new Date(selected));\n updateTemplate(keyboardChange);\n }\n\n function makeValid() {\n ngModelCtrl.$setValidity('time', true);\n $scope.invalidHours = false;\n $scope.invalidMinutes = false;\n $scope.invalidSeconds = false;\n }\n\n function updateTemplate(keyboardChange) {\n if (!ngModelCtrl.$modelValue) {\n $scope.hours = null;\n $scope.minutes = null;\n $scope.seconds = null;\n $scope.meridian = meridians[0];\n } else {\n var hours = selected.getHours(),\n minutes = selected.getMinutes(),\n seconds = selected.getSeconds();\n\n if ($scope.showMeridian) {\n hours = hours === 0 || hours === 12 ? 12 : hours % 12; // Convert 24 to 12 hour system\n }\n\n $scope.hours = keyboardChange === 'h' ? hours : pad(hours);\n if (keyboardChange !== 'm') {\n $scope.minutes = pad(minutes);\n }\n $scope.meridian = selected.getHours() < 12 ? meridians[0] : meridians[1];\n\n if (keyboardChange !== 's') {\n $scope.seconds = pad(seconds);\n }\n $scope.meridian = selected.getHours() < 12 ? meridians[0] : meridians[1];\n }\n }\n\n function addSecondsToSelected(seconds) {\n selected = addSeconds(selected, seconds);\n refresh();\n }\n\n function addMinutes(selected, minutes) {\n return addSeconds(selected, minutes*60);\n }\n\n function addSeconds(date, seconds) {\n var dt = new Date(date.getTime() + seconds * 1000);\n var newDate = new Date(date);\n newDate.setHours(dt.getHours(), dt.getMinutes(), dt.getSeconds());\n return newDate;\n }\n\n $scope.showSpinners = angular.isDefined($attrs.showSpinners) ?\n $scope.$parent.$eval($attrs.showSpinners) : timepickerConfig.showSpinners;\n\n $scope.incrementHours = function() {\n if (!$scope.noIncrementHours()) {\n addSecondsToSelected(hourStep * 60 * 60);\n }\n };\n\n $scope.decrementHours = function() {\n if (!$scope.noDecrementHours()) {\n addSecondsToSelected(-hourStep * 60 * 60);\n }\n };\n\n $scope.incrementMinutes = function() {\n if (!$scope.noIncrementMinutes()) {\n addSecondsToSelected(minuteStep * 60);\n }\n };\n\n $scope.decrementMinutes = function() {\n if (!$scope.noDecrementMinutes()) {\n addSecondsToSelected(-minuteStep * 60);\n }\n };\n\n $scope.incrementSeconds = function() {\n if (!$scope.noIncrementSeconds()) {\n addSecondsToSelected(secondStep);\n }\n };\n\n $scope.decrementSeconds = function() {\n if (!$scope.noDecrementSeconds()) {\n addSecondsToSelected(-secondStep);\n }\n };\n\n $scope.toggleMeridian = function() {\n var minutes = getMinutesFromTemplate(),\n hours = getHoursFromTemplate();\n\n if (!$scope.noToggleMeridian()) {\n if (angular.isDefined(minutes) && angular.isDefined(hours)) {\n addSecondsToSelected(12 * 60 * (selected.getHours() < 12 ? 60 : -60));\n } else {\n $scope.meridian = $scope.meridian === meridians[0] ? meridians[1] : meridians[0];\n }\n }\n };\n\n $scope.blur = function() {\n ngModelCtrl.$setTouched();\n };\n\n $scope.$on('$destroy', function() {\n while (watchers.length) {\n watchers.shift()();\n }\n });\n}])\n\n.directive('uibTimepicker', ['uibTimepickerConfig', function(uibTimepickerConfig) {\n return {\n require: ['uibTimepicker', '?^ngModel'],\n controller: 'UibTimepickerController',\n controllerAs: 'timepicker',\n replace: true,\n scope: {},\n templateUrl: function(element, attrs) {\n return attrs.templateUrl || uibTimepickerConfig.templateUrl;\n },\n link: function(scope, element, attrs, ctrls) {\n var timepickerCtrl = ctrls[0], ngModelCtrl = ctrls[1];\n\n if (ngModelCtrl) {\n timepickerCtrl.init(ngModelCtrl, element.find('input'));\n }\n }\n };\n}]);\n\nangular.module('ui.bootstrap.typeahead', ['ui.bootstrap.debounce', 'ui.bootstrap.position'])\n\n/**\n * A helper service that can parse typeahead's syntax (string provided by users)\n * Extracted to a separate service for ease of unit testing\n */\n .factory('uibTypeaheadParser', ['$parse', function($parse) {\n // 00000111000000000000022200000000000000003333333333333330000000000044000\n var TYPEAHEAD_REGEXP = /^\\s*([\\s\\S]+?)(?:\\s+as\\s+([\\s\\S]+?))?\\s+for\\s+(?:([\\$\\w][\\$\\w\\d]*))\\s+in\\s+([\\s\\S]+?)$/;\n return {\n parse: function(input) {\n var match = input.match(TYPEAHEAD_REGEXP);\n if (!match) {\n throw new Error(\n 'Expected typeahead specification in form of \"_modelValue_ (as _label_)? for _item_ in _collection_\"' +\n ' but got \"' + input + '\".');\n }\n\n return {\n itemName: match[3],\n source: $parse(match[4]),\n viewMapper: $parse(match[2] || match[1]),\n modelMapper: $parse(match[1])\n };\n }\n };\n }])\n\n .controller('UibTypeaheadController', ['$scope', '$element', '$attrs', '$compile', '$parse', '$q', '$timeout', '$document', '$window', '$rootScope', '$$debounce', '$uibPosition', 'uibTypeaheadParser',\n function(originalScope, element, attrs, $compile, $parse, $q, $timeout, $document, $window, $rootScope, $$debounce, $position, typeaheadParser) {\n var HOT_KEYS = [9, 13, 27, 38, 40];\n var eventDebounceTime = 200;\n var modelCtrl, ngModelOptions;\n //SUPPORTED ATTRIBUTES (OPTIONS)\n\n //minimal no of characters that needs to be entered before typeahead kicks-in\n var minLength = originalScope.$eval(attrs.typeaheadMinLength);\n if (!minLength && minLength !== 0) {\n minLength = 1;\n }\n\n //minimal wait time after last character typed before typeahead kicks-in\n var waitTime = originalScope.$eval(attrs.typeaheadWaitMs) || 0;\n\n //should it restrict model values to the ones selected from the popup only?\n var isEditable = originalScope.$eval(attrs.typeaheadEditable) !== false;\n originalScope.$watch(attrs.typeaheadEditable, function (newVal) {\n isEditable = newVal !== false;\n });\n\n //binding to a variable that indicates if matches are being retrieved asynchronously\n var isLoadingSetter = $parse(attrs.typeaheadLoading).assign || angular.noop;\n\n //a callback executed when a match is selected\n var onSelectCallback = $parse(attrs.typeaheadOnSelect);\n\n //should it select highlighted popup value when losing focus?\n var isSelectOnBlur = angular.isDefined(attrs.typeaheadSelectOnBlur) ? originalScope.$eval(attrs.typeaheadSelectOnBlur) : false;\n\n //binding to a variable that indicates if there were no results after the query is completed\n var isNoResultsSetter = $parse(attrs.typeaheadNoResults).assign || angular.noop;\n\n var inputFormatter = attrs.typeaheadInputFormatter ? $parse(attrs.typeaheadInputFormatter) : undefined;\n\n var appendToBody = attrs.typeaheadAppendToBody ? originalScope.$eval(attrs.typeaheadAppendToBody) : false;\n\n var appendTo = attrs.typeaheadAppendTo ?\n originalScope.$eval(attrs.typeaheadAppendTo) : null;\n\n var focusFirst = originalScope.$eval(attrs.typeaheadFocusFirst) !== false;\n\n //If input matches an item of the list exactly, select it automatically\n var selectOnExact = attrs.typeaheadSelectOnExact ? originalScope.$eval(attrs.typeaheadSelectOnExact) : false;\n\n //binding to a variable that indicates if dropdown is open\n var isOpenSetter = $parse(attrs.typeaheadIsOpen).assign || angular.noop;\n\n var showHint = originalScope.$eval(attrs.typeaheadShowHint) || false;\n\n //INTERNAL VARIABLES\n\n //model setter executed upon match selection\n var parsedModel = $parse(attrs.ngModel);\n var invokeModelSetter = $parse(attrs.ngModel + '($$$p)');\n var $setModelValue = function(scope, newValue) {\n if (angular.isFunction(parsedModel(originalScope)) &&\n ngModelOptions && ngModelOptions.$options && ngModelOptions.$options.getterSetter) {\n return invokeModelSetter(scope, {$$$p: newValue});\n }\n\n return parsedModel.assign(scope, newValue);\n };\n\n //expressions used by typeahead\n var parserResult = typeaheadParser.parse(attrs.uibTypeahead);\n\n var hasFocus;\n\n //Used to avoid bug in iOS webview where iOS keyboard does not fire\n //mousedown & mouseup events\n //Issue #3699\n var selected;\n\n //create a child scope for the typeahead directive so we are not polluting original scope\n //with typeahead-specific data (matches, query etc.)\n var scope = originalScope.$new();\n var offDestroy = originalScope.$on('$destroy', function() {\n scope.$destroy();\n });\n scope.$on('$destroy', offDestroy);\n\n // WAI-ARIA\n var popupId = 'typeahead-' + scope.$id + '-' + Math.floor(Math.random() * 10000);\n element.attr({\n 'aria-autocomplete': 'list',\n 'aria-expanded': false,\n 'aria-owns': popupId\n });\n\n var inputsContainer, hintInputElem;\n //add read-only input to show hint\n if (showHint) {\n inputsContainer = angular.element('');\n inputsContainer.css('position', 'relative');\n element.after(inputsContainer);\n hintInputElem = element.clone();\n hintInputElem.attr('placeholder', '');\n hintInputElem.val('');\n hintInputElem.css({\n 'position': 'absolute',\n 'top': '0px',\n 'left': '0px',\n 'border-color': 'transparent',\n 'box-shadow': 'none',\n 'opacity': 1,\n 'background': 'none 0% 0% / auto repeat scroll padding-box border-box rgb(255, 255, 255)',\n 'color': '#999'\n });\n element.css({\n 'position': 'relative',\n 'vertical-align': 'top',\n 'background-color': 'transparent'\n });\n inputsContainer.append(hintInputElem);\n hintInputElem.after(element);\n }\n\n //pop-up element used to display matches\n var popUpEl = angular.element('');\n popUpEl.attr({\n id: popupId,\n matches: 'matches',\n active: 'activeIdx',\n select: 'select(activeIdx, evt)',\n 'move-in-progress': 'moveInProgress',\n query: 'query',\n position: 'position',\n 'assign-is-open': 'assignIsOpen(isOpen)',\n debounce: 'debounceUpdate'\n });\n //custom item template\n if (angular.isDefined(attrs.typeaheadTemplateUrl)) {\n popUpEl.attr('template-url', attrs.typeaheadTemplateUrl);\n }\n\n if (angular.isDefined(attrs.typeaheadPopupTemplateUrl)) {\n popUpEl.attr('popup-template-url', attrs.typeaheadPopupTemplateUrl);\n }\n\n var resetHint = function() {\n if (showHint) {\n hintInputElem.val('');\n }\n };\n\n var resetMatches = function() {\n scope.matches = [];\n scope.activeIdx = -1;\n element.attr('aria-expanded', false);\n resetHint();\n };\n\n var getMatchId = function(index) {\n return popupId + '-option-' + index;\n };\n\n // Indicate that the specified match is the active (pre-selected) item in the list owned by this typeahead.\n // This attribute is added or removed automatically when the `activeIdx` changes.\n scope.$watch('activeIdx', function(index) {\n if (index < 0) {\n element.removeAttr('aria-activedescendant');\n } else {\n element.attr('aria-activedescendant', getMatchId(index));\n }\n });\n\n var inputIsExactMatch = function(inputValue, index) {\n if (scope.matches.length > index && inputValue) {\n return inputValue.toUpperCase() === scope.matches[index].label.toUpperCase();\n }\n\n return false;\n };\n\n var getMatchesAsync = function(inputValue, evt) {\n var locals = {$viewValue: inputValue};\n isLoadingSetter(originalScope, true);\n isNoResultsSetter(originalScope, false);\n $q.when(parserResult.source(originalScope, locals)).then(function(matches) {\n //it might happen that several async queries were in progress if a user were typing fast\n //but we are interested only in responses that correspond to the current view value\n var onCurrentRequest = inputValue === modelCtrl.$viewValue;\n if (onCurrentRequest && hasFocus) {\n if (matches && matches.length > 0) {\n scope.activeIdx = focusFirst ? 0 : -1;\n isNoResultsSetter(originalScope, false);\n scope.matches.length = 0;\n\n //transform labels\n for (var i = 0; i < matches.length; i++) {\n locals[parserResult.itemName] = matches[i];\n scope.matches.push({\n id: getMatchId(i),\n label: parserResult.viewMapper(scope, locals),\n model: matches[i]\n });\n }\n\n scope.query = inputValue;\n //position pop-up with matches - we need to re-calculate its position each time we are opening a window\n //with matches as a pop-up might be absolute-positioned and position of an input might have changed on a page\n //due to other elements being rendered\n recalculatePosition();\n\n element.attr('aria-expanded', true);\n\n //Select the single remaining option if user input matches\n if (selectOnExact && scope.matches.length === 1 && inputIsExactMatch(inputValue, 0)) {\n if (angular.isNumber(scope.debounceUpdate) || angular.isObject(scope.debounceUpdate)) {\n $$debounce(function() {\n scope.select(0, evt);\n }, angular.isNumber(scope.debounceUpdate) ? scope.debounceUpdate : scope.debounceUpdate['default']);\n } else {\n scope.select(0, evt);\n }\n }\n\n if (showHint) {\n var firstLabel = scope.matches[0].label;\n if (angular.isString(inputValue) &&\n inputValue.length > 0 &&\n firstLabel.slice(0, inputValue.length).toUpperCase() === inputValue.toUpperCase()) {\n hintInputElem.val(inputValue + firstLabel.slice(inputValue.length));\n } else {\n hintInputElem.val('');\n }\n }\n } else {\n resetMatches();\n isNoResultsSetter(originalScope, true);\n }\n }\n if (onCurrentRequest) {\n isLoadingSetter(originalScope, false);\n }\n }, function() {\n resetMatches();\n isLoadingSetter(originalScope, false);\n isNoResultsSetter(originalScope, true);\n });\n };\n\n // bind events only if appendToBody params exist - performance feature\n if (appendToBody) {\n angular.element($window).on('resize', fireRecalculating);\n $document.find('body').on('scroll', fireRecalculating);\n }\n\n // Declare the debounced function outside recalculating for\n // proper debouncing\n var debouncedRecalculate = $$debounce(function() {\n // if popup is visible\n if (scope.matches.length) {\n recalculatePosition();\n }\n\n scope.moveInProgress = false;\n }, eventDebounceTime);\n\n // Default progress type\n scope.moveInProgress = false;\n\n function fireRecalculating() {\n if (!scope.moveInProgress) {\n scope.moveInProgress = true;\n scope.$digest();\n }\n\n debouncedRecalculate();\n }\n\n // recalculate actual position and set new values to scope\n // after digest loop is popup in right position\n function recalculatePosition() {\n scope.position = appendToBody ? $position.offset(element) : $position.position(element);\n scope.position.top += element.prop('offsetHeight');\n }\n\n //we need to propagate user's query so we can higlight matches\n scope.query = undefined;\n\n //Declare the timeout promise var outside the function scope so that stacked calls can be cancelled later\n var timeoutPromise;\n\n var scheduleSearchWithTimeout = function(inputValue) {\n timeoutPromise = $timeout(function() {\n getMatchesAsync(inputValue);\n }, waitTime);\n };\n\n var cancelPreviousTimeout = function() {\n if (timeoutPromise) {\n $timeout.cancel(timeoutPromise);\n }\n };\n\n resetMatches();\n\n scope.assignIsOpen = function (isOpen) {\n isOpenSetter(originalScope, isOpen);\n };\n\n scope.select = function(activeIdx, evt) {\n //called from within the $digest() cycle\n var locals = {};\n var model, item;\n\n selected = true;\n locals[parserResult.itemName] = item = scope.matches[activeIdx].model;\n model = parserResult.modelMapper(originalScope, locals);\n $setModelValue(originalScope, model);\n modelCtrl.$setValidity('editable', true);\n modelCtrl.$setValidity('parse', true);\n\n onSelectCallback(originalScope, {\n $item: item,\n $model: model,\n $label: parserResult.viewMapper(originalScope, locals),\n $event: evt\n });\n\n resetMatches();\n\n //return focus to the input element if a match was selected via a mouse click event\n // use timeout to avoid $rootScope:inprog error\n if (scope.$eval(attrs.typeaheadFocusOnSelect) !== false) {\n $timeout(function() { element[0].focus(); }, 0, false);\n }\n };\n\n //bind keyboard events: arrows up(38) / down(40), enter(13) and tab(9), esc(27)\n element.on('keydown', function(evt) {\n //typeahead is open and an \"interesting\" key was pressed\n if (scope.matches.length === 0 || HOT_KEYS.indexOf(evt.which) === -1) {\n return;\n }\n\n // if there's nothing selected (i.e. focusFirst) and enter or tab is hit, clear the results\n if (scope.activeIdx === -1 && (evt.which === 9 || evt.which === 13)) {\n resetMatches();\n scope.$digest();\n return;\n }\n\n evt.preventDefault();\n var target;\n switch (evt.which) {\n case 9:\n case 13:\n scope.$apply(function () {\n if (angular.isNumber(scope.debounceUpdate) || angular.isObject(scope.debounceUpdate)) {\n $$debounce(function() {\n scope.select(scope.activeIdx, evt);\n }, angular.isNumber(scope.debounceUpdate) ? scope.debounceUpdate : scope.debounceUpdate['default']);\n } else {\n scope.select(scope.activeIdx, evt);\n }\n });\n break;\n case 27:\n evt.stopPropagation();\n\n resetMatches();\n scope.$digest();\n break;\n case 38:\n scope.activeIdx = (scope.activeIdx > 0 ? scope.activeIdx : scope.matches.length) - 1;\n scope.$digest();\n target = popUpEl.find('li')[scope.activeIdx];\n target.parentNode.scrollTop = target.offsetTop;\n break;\n case 40:\n scope.activeIdx = (scope.activeIdx + 1) % scope.matches.length;\n scope.$digest();\n target = popUpEl.find('li')[scope.activeIdx];\n target.parentNode.scrollTop = target.offsetTop;\n break;\n }\n });\n\n element.bind('focus', function (evt) {\n hasFocus = true;\n if (minLength === 0 && !modelCtrl.$viewValue) {\n $timeout(function() {\n getMatchesAsync(modelCtrl.$viewValue, evt);\n }, 0);\n }\n });\n\n element.bind('blur', function(evt) {\n if (isSelectOnBlur && scope.matches.length && scope.activeIdx !== -1 && !selected) {\n selected = true;\n scope.$apply(function() {\n if (angular.isObject(scope.debounceUpdate) && angular.isNumber(scope.debounceUpdate.blur)) {\n $$debounce(function() {\n scope.select(scope.activeIdx, evt);\n }, scope.debounceUpdate.blur);\n } else {\n scope.select(scope.activeIdx, evt);\n }\n });\n }\n if (!isEditable && modelCtrl.$error.editable) {\n modelCtrl.$viewValue = '';\n element.val('');\n }\n hasFocus = false;\n selected = false;\n });\n\n // Keep reference to click handler to unbind it.\n var dismissClickHandler = function(evt) {\n // Issue #3973\n // Firefox treats right click as a click on document\n if (element[0] !== evt.target && evt.which !== 3 && scope.matches.length !== 0) {\n resetMatches();\n if (!$rootScope.$$phase) {\n scope.$digest();\n }\n }\n };\n\n $document.on('click', dismissClickHandler);\n\n originalScope.$on('$destroy', function() {\n $document.off('click', dismissClickHandler);\n if (appendToBody || appendTo) {\n $popup.remove();\n }\n\n if (appendToBody) {\n angular.element($window).off('resize', fireRecalculating);\n $document.find('body').off('scroll', fireRecalculating);\n }\n // Prevent jQuery cache memory leak\n popUpEl.remove();\n\n if (showHint) {\n inputsContainer.remove();\n }\n });\n\n var $popup = $compile(popUpEl)(scope);\n\n if (appendToBody) {\n $document.find('body').append($popup);\n } else if (appendTo) {\n angular.element(appendTo).eq(0).append($popup);\n } else {\n element.after($popup);\n }\n\n this.init = function(_modelCtrl, _ngModelOptions) {\n modelCtrl = _modelCtrl;\n ngModelOptions = _ngModelOptions;\n\n scope.debounceUpdate = modelCtrl.$options && $parse(modelCtrl.$options.debounce)(originalScope);\n\n //plug into $parsers pipeline to open a typeahead on view changes initiated from DOM\n //$parsers kick-in on all the changes coming from the view as well as manually triggered by $setViewValue\n modelCtrl.$parsers.unshift(function(inputValue) {\n hasFocus = true;\n\n if (minLength === 0 || inputValue && inputValue.length >= minLength) {\n if (waitTime > 0) {\n cancelPreviousTimeout();\n scheduleSearchWithTimeout(inputValue);\n } else {\n getMatchesAsync(inputValue);\n }\n } else {\n isLoadingSetter(originalScope, false);\n cancelPreviousTimeout();\n resetMatches();\n }\n\n if (isEditable) {\n return inputValue;\n }\n\n if (!inputValue) {\n // Reset in case user had typed something previously.\n modelCtrl.$setValidity('editable', true);\n return null;\n }\n\n modelCtrl.$setValidity('editable', false);\n return undefined;\n });\n\n modelCtrl.$formatters.push(function(modelValue) {\n var candidateViewValue, emptyViewValue;\n var locals = {};\n\n // The validity may be set to false via $parsers (see above) if\n // the model is restricted to selected values. If the model\n // is set manually it is considered to be valid.\n if (!isEditable) {\n modelCtrl.$setValidity('editable', true);\n }\n\n if (inputFormatter) {\n locals.$model = modelValue;\n return inputFormatter(originalScope, locals);\n }\n\n //it might happen that we don't have enough info to properly render input value\n //we need to check for this situation and simply return model value if we can't apply custom formatting\n locals[parserResult.itemName] = modelValue;\n candidateViewValue = parserResult.viewMapper(originalScope, locals);\n locals[parserResult.itemName] = undefined;\n emptyViewValue = parserResult.viewMapper(originalScope, locals);\n\n return candidateViewValue !== emptyViewValue ? candidateViewValue : modelValue;\n });\n };\n }])\n\n .directive('uibTypeahead', function() {\n return {\n controller: 'UibTypeaheadController',\n require: ['ngModel', '^?ngModelOptions', 'uibTypeahead'],\n link: function(originalScope, element, attrs, ctrls) {\n ctrls[2].init(ctrls[0], ctrls[1]);\n }\n };\n })\n\n .directive('uibTypeaheadPopup', ['$$debounce', function($$debounce) {\n return {\n scope: {\n matches: '=',\n query: '=',\n active: '=',\n position: '&',\n moveInProgress: '=',\n select: '&',\n assignIsOpen: '&',\n debounce: '&'\n },\n replace: true,\n templateUrl: function(element, attrs) {\n return attrs.popupTemplateUrl || 'uib/template/typeahead/typeahead-popup.html';\n },\n link: function(scope, element, attrs) {\n scope.templateUrl = attrs.templateUrl;\n\n scope.isOpen = function() {\n var isDropdownOpen = scope.matches.length > 0;\n scope.assignIsOpen({ isOpen: isDropdownOpen });\n return isDropdownOpen;\n };\n\n scope.isActive = function(matchIdx) {\n return scope.active === matchIdx;\n };\n\n scope.selectActive = function(matchIdx) {\n scope.active = matchIdx;\n };\n\n scope.selectMatch = function(activeIdx, evt) {\n var debounce = scope.debounce();\n if (angular.isNumber(debounce) || angular.isObject(debounce)) {\n $$debounce(function() {\n scope.select({activeIdx: activeIdx, evt: evt});\n }, angular.isNumber(debounce) ? debounce : debounce['default']);\n } else {\n scope.select({activeIdx: activeIdx, evt: evt});\n }\n };\n }\n };\n }])\n\n .directive('uibTypeaheadMatch', ['$templateRequest', '$compile', '$parse', function($templateRequest, $compile, $parse) {\n return {\n scope: {\n index: '=',\n match: '=',\n query: '='\n },\n link: function(scope, element, attrs) {\n var tplUrl = $parse(attrs.templateUrl)(scope.$parent) || 'uib/template/typeahead/typeahead-match.html';\n $templateRequest(tplUrl).then(function(tplContent) {\n var tplEl = angular.element(tplContent.trim());\n element.replaceWith(tplEl);\n $compile(tplEl)(scope);\n });\n }\n };\n }])\n\n .filter('uibTypeaheadHighlight', ['$sce', '$injector', '$log', function($sce, $injector, $log) {\n var isSanitizePresent;\n isSanitizePresent = $injector.has('$sanitize');\n\n function escapeRegexp(queryToEscape) {\n // Regex: capture the whole query string and replace it with the string that will be used to match\n // the results, for example if the capture is \"a\" the result will be \\a\n return queryToEscape.replace(/([.?*+^$[\\]\\\\(){}|-])/g, '\\\\$1');\n }\n\n function containsHtml(matchItem) {\n return /<.*>/g.test(matchItem);\n }\n\n return function(matchItem, query) {\n if (!isSanitizePresent && containsHtml(matchItem)) {\n $log.warn('Unsafe use of typeahead please use ngSanitize'); // Warn the user about the danger\n }\n matchItem = query ? ('' + matchItem).replace(new RegExp(escapeRegexp(query), 'gi'), '$&') : matchItem; // Replaces the capture string with a the same string inside of a \"strong\" tag\n if (!isSanitizePresent) {\n matchItem = $sce.trustAsHtml(matchItem); // If $sanitize is not present we pack the string in a $sce object for the ng-bind-html directive\n }\n return matchItem;\n };\n }]);\n\nangular.module(\"uib/template/accordion/accordion-group.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/accordion/accordion-group.html\",\n \"\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \" {{heading}}\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/accordion/accordion.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/accordion/accordion.html\",\n \"\");\n}]);\n\nangular.module(\"uib/template/alert/alert.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/alert/alert.html\",\n \"\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/carousel/carousel.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/carousel/carousel.html\",\n \"\");\n}]);\n\nangular.module(\"uib/template/carousel/slide.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/carousel/slide.html\",\n \"\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/datepicker/datepicker.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/datepicker/datepicker.html\",\n \"\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \"
\");\n}]);\n\nangular.module(\"uib/template/datepicker/day.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/datepicker/day.html\",\n \"\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" | \\n\" +\n \" | \\n\" +\n \" | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \" | \\n\" +\n \" {{::label.abbr}} | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" {{ weekNumbers[$index] }} | \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/datepicker/month.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/datepicker/month.html\",\n \"
\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" | \\n\" +\n \" | \\n\" +\n \" | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/datepicker/popup.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/datepicker/popup.html\",\n \"
\\n\" +\n \" \\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/datepicker/year.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/datepicker/year.html\",\n \"
\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" | \\n\" +\n \" | \\n\" +\n \" | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" \\n\" +\n \" | \\n\" +\n \"
\\n\" +\n \" \\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/modal/backdrop.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/modal/backdrop.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/modal/window.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/modal/window.html\",\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/pager/pager.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/pager/pager.html\",\n \"\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/pagination/pagination.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/pagination/pagination.html\",\n \"\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/tooltip/tooltip-html-popup.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/tooltip/tooltip-html-popup.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/tooltip/tooltip-popup.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/tooltip/tooltip-popup.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/tooltip/tooltip-template-popup.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/tooltip/tooltip-template-popup.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/popover/popover-html.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/popover/popover-html.html\",\n \"
\\n\" +\n \"
\\n\" +\n \"\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/popover/popover-template.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/popover/popover-template.html\",\n \"
\\n\" +\n \"
\\n\" +\n \"\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/popover/popover.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/popover/popover.html\",\n \"
\\n\" +\n \"
\\n\" +\n \"\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/progressbar/bar.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/progressbar/bar.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/progressbar/progress.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/progressbar/progress.html\",\n \"
\");\n}]);\n\nangular.module(\"uib/template/progressbar/progressbar.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/progressbar/progressbar.html\",\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/rating/rating.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/rating/rating.html\",\n \"
\\n\" +\n \" ({{ $index < value ? '*' : ' ' }})\\n\" +\n \" \\n\" +\n \"\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/tabs/tab.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/tabs/tab.html\",\n \"
\\n\" +\n \" {{heading}}\\n\" +\n \"\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/tabs/tabset.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/tabs/tabset.html\",\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/timepicker/timepicker.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/timepicker/timepicker.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/typeahead/typeahead-match.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/typeahead/typeahead-match.html\",\n \"
\\n\" +\n \"\");\n}]);\n\nangular.module(\"uib/template/typeahead/typeahead-popup.html\", []).run([\"$templateCache\", function($templateCache) {\n $templateCache.put(\"uib/template/typeahead/typeahead-popup.html\",\n \"\\n\" +\n \"\");\n}]);\nangular.module('ui.bootstrap.carousel').run(function() {!angular.$$csp().noInlineStyle && angular.element(document).find('head').prepend(''); });\nangular.module('ui.bootstrap.datepicker').run(function() {!angular.$$csp().noInlineStyle && angular.element(document).find('head').prepend(''); });\nangular.module('ui.bootstrap.timepicker').run(function() {!angular.$$csp().noInlineStyle && angular.element(document).find('head').prepend(''); });\nangular.module('ui.bootstrap.typeahead').run(function() {!angular.$$csp().noInlineStyle && angular.element(document).find('head').prepend(''); });\n//! moment.js\n//! version : 2.13.0\n//! authors : Tim Wood, Iskren Chernev, Moment.js contributors\n//! license : MIT\n//! momentjs.com\n\n;(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n global.moment = factory()\n}(this, function () { 'use strict';\n\n var hookCallback;\n\n function utils_hooks__hooks () {\n return hookCallback.apply(null, arguments);\n }\n\n // This is done to register the method called with moment()\n // without creating circular dependencies.\n function setHookCallback (callback) {\n hookCallback = callback;\n }\n\n function isArray(input) {\n return input instanceof Array || Object.prototype.toString.call(input) === '[object Array]';\n }\n\n function isDate(input) {\n return input instanceof Date || Object.prototype.toString.call(input) === '[object Date]';\n }\n\n function map(arr, fn) {\n var res = [], i;\n for (i = 0; i < arr.length; ++i) {\n res.push(fn(arr[i], i));\n }\n return res;\n }\n\n function hasOwnProp(a, b) {\n return Object.prototype.hasOwnProperty.call(a, b);\n }\n\n function extend(a, b) {\n for (var i in b) {\n if (hasOwnProp(b, i)) {\n a[i] = b[i];\n }\n }\n\n if (hasOwnProp(b, 'toString')) {\n a.toString = b.toString;\n }\n\n if (hasOwnProp(b, 'valueOf')) {\n a.valueOf = b.valueOf;\n }\n\n return a;\n }\n\n function create_utc__createUTC (input, format, locale, strict) {\n return createLocalOrUTC(input, format, locale, strict, true).utc();\n }\n\n function defaultParsingFlags() {\n // We need to deep clone this object.\n return {\n empty : false,\n unusedTokens : [],\n unusedInput : [],\n overflow : -2,\n charsLeftOver : 0,\n nullInput : false,\n invalidMonth : null,\n invalidFormat : false,\n userInvalidated : false,\n iso : false,\n parsedDateParts : [],\n meridiem : null\n };\n }\n\n function getParsingFlags(m) {\n if (m._pf == null) {\n m._pf = defaultParsingFlags();\n }\n return m._pf;\n }\n\n var some;\n if (Array.prototype.some) {\n some = Array.prototype.some;\n } else {\n some = function (fun) {\n var t = Object(this);\n var len = t.length >>> 0;\n\n for (var i = 0; i < len; i++) {\n if (i in t && fun.call(this, t[i], i, t)) {\n return true;\n }\n }\n\n return false;\n };\n }\n\n function valid__isValid(m) {\n if (m._isValid == null) {\n var flags = getParsingFlags(m);\n var parsedParts = some.call(flags.parsedDateParts, function (i) {\n return i != null;\n });\n m._isValid = !isNaN(m._d.getTime()) &&\n flags.overflow < 0 &&\n !flags.empty &&\n !flags.invalidMonth &&\n !flags.invalidWeekday &&\n !flags.nullInput &&\n !flags.invalidFormat &&\n !flags.userInvalidated &&\n (!flags.meridiem || (flags.meridiem && parsedParts));\n\n if (m._strict) {\n m._isValid = m._isValid &&\n flags.charsLeftOver === 0 &&\n flags.unusedTokens.length === 0 &&\n flags.bigHour === undefined;\n }\n }\n return m._isValid;\n }\n\n function valid__createInvalid (flags) {\n var m = create_utc__createUTC(NaN);\n if (flags != null) {\n extend(getParsingFlags(m), flags);\n }\n else {\n getParsingFlags(m).userInvalidated = true;\n }\n\n return m;\n }\n\n function isUndefined(input) {\n return input === void 0;\n }\n\n // Plugins that add properties should also add the key here (null value),\n // so we can properly clone ourselves.\n var momentProperties = utils_hooks__hooks.momentProperties = [];\n\n function copyConfig(to, from) {\n var i, prop, val;\n\n if (!isUndefined(from._isAMomentObject)) {\n to._isAMomentObject = from._isAMomentObject;\n }\n if (!isUndefined(from._i)) {\n to._i = from._i;\n }\n if (!isUndefined(from._f)) {\n to._f = from._f;\n }\n if (!isUndefined(from._l)) {\n to._l = from._l;\n }\n if (!isUndefined(from._strict)) {\n to._strict = from._strict;\n }\n if (!isUndefined(from._tzm)) {\n to._tzm = from._tzm;\n }\n if (!isUndefined(from._isUTC)) {\n to._isUTC = from._isUTC;\n }\n if (!isUndefined(from._offset)) {\n to._offset = from._offset;\n }\n if (!isUndefined(from._pf)) {\n to._pf = getParsingFlags(from);\n }\n if (!isUndefined(from._locale)) {\n to._locale = from._locale;\n }\n\n if (momentProperties.length > 0) {\n for (i in momentProperties) {\n prop = momentProperties[i];\n val = from[prop];\n if (!isUndefined(val)) {\n to[prop] = val;\n }\n }\n }\n\n return to;\n }\n\n var updateInProgress = false;\n\n // Moment prototype object\n function Moment(config) {\n copyConfig(this, config);\n this._d = new Date(config._d != null ? config._d.getTime() : NaN);\n // Prevent infinite loop in case updateOffset creates new moment\n // objects.\n if (updateInProgress === false) {\n updateInProgress = true;\n utils_hooks__hooks.updateOffset(this);\n updateInProgress = false;\n }\n }\n\n function isMoment (obj) {\n return obj instanceof Moment || (obj != null && obj._isAMomentObject != null);\n }\n\n function absFloor (number) {\n if (number < 0) {\n return Math.ceil(number);\n } else {\n return Math.floor(number);\n }\n }\n\n function toInt(argumentForCoercion) {\n var coercedNumber = +argumentForCoercion,\n value = 0;\n\n if (coercedNumber !== 0 && isFinite(coercedNumber)) {\n value = absFloor(coercedNumber);\n }\n\n return value;\n }\n\n // compare two arrays, return the number of differences\n function compareArrays(array1, array2, dontConvert) {\n var len = Math.min(array1.length, array2.length),\n lengthDiff = Math.abs(array1.length - array2.length),\n diffs = 0,\n i;\n for (i = 0; i < len; i++) {\n if ((dontConvert && array1[i] !== array2[i]) ||\n (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) {\n diffs++;\n }\n }\n return diffs + lengthDiff;\n }\n\n function warn(msg) {\n if (utils_hooks__hooks.suppressDeprecationWarnings === false &&\n (typeof console !== 'undefined') && console.warn) {\n console.warn('Deprecation warning: ' + msg);\n }\n }\n\n function deprecate(msg, fn) {\n var firstTime = true;\n\n return extend(function () {\n if (utils_hooks__hooks.deprecationHandler != null) {\n utils_hooks__hooks.deprecationHandler(null, msg);\n }\n if (firstTime) {\n warn(msg + '\\nArguments: ' + Array.prototype.slice.call(arguments).join(', ') + '\\n' + (new Error()).stack);\n firstTime = false;\n }\n return fn.apply(this, arguments);\n }, fn);\n }\n\n var deprecations = {};\n\n function deprecateSimple(name, msg) {\n if (utils_hooks__hooks.deprecationHandler != null) {\n utils_hooks__hooks.deprecationHandler(name, msg);\n }\n if (!deprecations[name]) {\n warn(msg);\n deprecations[name] = true;\n }\n }\n\n utils_hooks__hooks.suppressDeprecationWarnings = false;\n utils_hooks__hooks.deprecationHandler = null;\n\n function isFunction(input) {\n return input instanceof Function || Object.prototype.toString.call(input) === '[object Function]';\n }\n\n function isObject(input) {\n return Object.prototype.toString.call(input) === '[object Object]';\n }\n\n function locale_set__set (config) {\n var prop, i;\n for (i in config) {\n prop = config[i];\n if (isFunction(prop)) {\n this[i] = prop;\n } else {\n this['_' + i] = prop;\n }\n }\n this._config = config;\n // Lenient ordinal parsing accepts just a number in addition to\n // number + (possibly) stuff coming from _ordinalParseLenient.\n this._ordinalParseLenient = new RegExp(this._ordinalParse.source + '|' + (/\\d{1,2}/).source);\n }\n\n function mergeConfigs(parentConfig, childConfig) {\n var res = extend({}, parentConfig), prop;\n for (prop in childConfig) {\n if (hasOwnProp(childConfig, prop)) {\n if (isObject(parentConfig[prop]) && isObject(childConfig[prop])) {\n res[prop] = {};\n extend(res[prop], parentConfig[prop]);\n extend(res[prop], childConfig[prop]);\n } else if (childConfig[prop] != null) {\n res[prop] = childConfig[prop];\n } else {\n delete res[prop];\n }\n }\n }\n return res;\n }\n\n function Locale(config) {\n if (config != null) {\n this.set(config);\n }\n }\n\n var keys;\n\n if (Object.keys) {\n keys = Object.keys;\n } else {\n keys = function (obj) {\n var i, res = [];\n for (i in obj) {\n if (hasOwnProp(obj, i)) {\n res.push(i);\n }\n }\n return res;\n };\n }\n\n // internal storage for locale config files\n var locales = {};\n var globalLocale;\n\n function normalizeLocale(key) {\n return key ? key.toLowerCase().replace('_', '-') : key;\n }\n\n // pick the locale from the array\n // try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each\n // substring from most specific to least, but move to the next array item if it's a more specific variant than the current root\n function chooseLocale(names) {\n var i = 0, j, next, locale, split;\n\n while (i < names.length) {\n split = normalizeLocale(names[i]).split('-');\n j = split.length;\n next = normalizeLocale(names[i + 1]);\n next = next ? next.split('-') : null;\n while (j > 0) {\n locale = loadLocale(split.slice(0, j).join('-'));\n if (locale) {\n return locale;\n }\n if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) {\n //the next array item is better than a shallower substring of this one\n break;\n }\n j--;\n }\n i++;\n }\n return null;\n }\n\n function loadLocale(name) {\n var oldLocale = null;\n // TODO: Find a better way to register and load all the locales in Node\n if (!locales[name] && (typeof module !== 'undefined') &&\n module && module.exports) {\n try {\n oldLocale = globalLocale._abbr;\n require('./locale/' + name);\n // because defineLocale currently also sets the global locale, we\n // want to undo that for lazy loaded locales\n locale_locales__getSetGlobalLocale(oldLocale);\n } catch (e) { }\n }\n return locales[name];\n }\n\n // This function will load locale and then set the global locale. If\n // no arguments are passed in, it will simply return the current global\n // locale key.\n function locale_locales__getSetGlobalLocale (key, values) {\n var data;\n if (key) {\n if (isUndefined(values)) {\n data = locale_locales__getLocale(key);\n }\n else {\n data = defineLocale(key, values);\n }\n\n if (data) {\n // moment.duration._locale = moment._locale = data;\n globalLocale = data;\n }\n }\n\n return globalLocale._abbr;\n }\n\n function defineLocale (name, config) {\n if (config !== null) {\n config.abbr = name;\n if (locales[name] != null) {\n deprecateSimple('defineLocaleOverride',\n 'use moment.updateLocale(localeName, config) to change ' +\n 'an existing locale. moment.defineLocale(localeName, ' +\n 'config) should only be used for creating a new locale');\n config = mergeConfigs(locales[name]._config, config);\n } else if (config.parentLocale != null) {\n if (locales[config.parentLocale] != null) {\n config = mergeConfigs(locales[config.parentLocale]._config, config);\n } else {\n // treat as if there is no base config\n deprecateSimple('parentLocaleUndefined',\n 'specified parentLocale is not defined yet');\n }\n }\n locales[name] = new Locale(config);\n\n // backwards compat for now: also set the locale\n locale_locales__getSetGlobalLocale(name);\n\n return locales[name];\n } else {\n // useful for testing\n delete locales[name];\n return null;\n }\n }\n\n function updateLocale(name, config) {\n if (config != null) {\n var locale;\n if (locales[name] != null) {\n config = mergeConfigs(locales[name]._config, config);\n }\n locale = new Locale(config);\n locale.parentLocale = locales[name];\n locales[name] = locale;\n\n // backwards compat for now: also set the locale\n locale_locales__getSetGlobalLocale(name);\n } else {\n // pass null for config to unupdate, useful for tests\n if (locales[name] != null) {\n if (locales[name].parentLocale != null) {\n locales[name] = locales[name].parentLocale;\n } else if (locales[name] != null) {\n delete locales[name];\n }\n }\n }\n return locales[name];\n }\n\n // returns locale data\n function locale_locales__getLocale (key) {\n var locale;\n\n if (key && key._locale && key._locale._abbr) {\n key = key._locale._abbr;\n }\n\n if (!key) {\n return globalLocale;\n }\n\n if (!isArray(key)) {\n //short-circuit everything else\n locale = loadLocale(key);\n if (locale) {\n return locale;\n }\n key = [key];\n }\n\n return chooseLocale(key);\n }\n\n function locale_locales__listLocales() {\n return keys(locales);\n }\n\n var aliases = {};\n\n function addUnitAlias (unit, shorthand) {\n var lowerCase = unit.toLowerCase();\n aliases[lowerCase] = aliases[lowerCase + 's'] = aliases[shorthand] = unit;\n }\n\n function normalizeUnits(units) {\n return typeof units === 'string' ? aliases[units] || aliases[units.toLowerCase()] : undefined;\n }\n\n function normalizeObjectUnits(inputObject) {\n var normalizedInput = {},\n normalizedProp,\n prop;\n\n for (prop in inputObject) {\n if (hasOwnProp(inputObject, prop)) {\n normalizedProp = normalizeUnits(prop);\n if (normalizedProp) {\n normalizedInput[normalizedProp] = inputObject[prop];\n }\n }\n }\n\n return normalizedInput;\n }\n\n function makeGetSet (unit, keepTime) {\n return function (value) {\n if (value != null) {\n get_set__set(this, unit, value);\n utils_hooks__hooks.updateOffset(this, keepTime);\n return this;\n } else {\n return get_set__get(this, unit);\n }\n };\n }\n\n function get_set__get (mom, unit) {\n return mom.isValid() ?\n mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit]() : NaN;\n }\n\n function get_set__set (mom, unit, value) {\n if (mom.isValid()) {\n mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value);\n }\n }\n\n // MOMENTS\n\n function getSet (units, value) {\n var unit;\n if (typeof units === 'object') {\n for (unit in units) {\n this.set(unit, units[unit]);\n }\n } else {\n units = normalizeUnits(units);\n if (isFunction(this[units])) {\n return this[units](value);\n }\n }\n return this;\n }\n\n function zeroFill(number, targetLength, forceSign) {\n var absNumber = '' + Math.abs(number),\n zerosToFill = targetLength - absNumber.length,\n sign = number >= 0;\n return (sign ? (forceSign ? '+' : '') : '-') +\n Math.pow(10, Math.max(0, zerosToFill)).toString().substr(1) + absNumber;\n }\n\n var formattingTokens = /(\\[[^\\[]*\\])|(\\\\)?([Hh]mm(ss)?|Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Qo?|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|kk?|mm?|ss?|S{1,9}|x|X|zz?|ZZ?|.)/g;\n\n var localFormattingTokens = /(\\[[^\\[]*\\])|(\\\\)?(LTS|LT|LL?L?L?|l{1,4})/g;\n\n var formatFunctions = {};\n\n var formatTokenFunctions = {};\n\n // token: 'M'\n // padded: ['MM', 2]\n // ordinal: 'Mo'\n // callback: function () { this.month() + 1 }\n function addFormatToken (token, padded, ordinal, callback) {\n var func = callback;\n if (typeof callback === 'string') {\n func = function () {\n return this[callback]();\n };\n }\n if (token) {\n formatTokenFunctions[token] = func;\n }\n if (padded) {\n formatTokenFunctions[padded[0]] = function () {\n return zeroFill(func.apply(this, arguments), padded[1], padded[2]);\n };\n }\n if (ordinal) {\n formatTokenFunctions[ordinal] = function () {\n return this.localeData().ordinal(func.apply(this, arguments), token);\n };\n }\n }\n\n function removeFormattingTokens(input) {\n if (input.match(/\\[[\\s\\S]/)) {\n return input.replace(/^\\[|\\]$/g, '');\n }\n return input.replace(/\\\\/g, '');\n }\n\n function makeFormatFunction(format) {\n var array = format.match(formattingTokens), i, length;\n\n for (i = 0, length = array.length; i < length; i++) {\n if (formatTokenFunctions[array[i]]) {\n array[i] = formatTokenFunctions[array[i]];\n } else {\n array[i] = removeFormattingTokens(array[i]);\n }\n }\n\n return function (mom) {\n var output = '', i;\n for (i = 0; i < length; i++) {\n output += array[i] instanceof Function ? array[i].call(mom, format) : array[i];\n }\n return output;\n };\n }\n\n // format date using native date object\n function formatMoment(m, format) {\n if (!m.isValid()) {\n return m.localeData().invalidDate();\n }\n\n format = expandFormat(format, m.localeData());\n formatFunctions[format] = formatFunctions[format] || makeFormatFunction(format);\n\n return formatFunctions[format](m);\n }\n\n function expandFormat(format, locale) {\n var i = 5;\n\n function replaceLongDateFormatTokens(input) {\n return locale.longDateFormat(input) || input;\n }\n\n localFormattingTokens.lastIndex = 0;\n while (i >= 0 && localFormattingTokens.test(format)) {\n format = format.replace(localFormattingTokens, replaceLongDateFormatTokens);\n localFormattingTokens.lastIndex = 0;\n i -= 1;\n }\n\n return format;\n }\n\n var match1 = /\\d/; // 0 - 9\n var match2 = /\\d\\d/; // 00 - 99\n var match3 = /\\d{3}/; // 000 - 999\n var match4 = /\\d{4}/; // 0000 - 9999\n var match6 = /[+-]?\\d{6}/; // -999999 - 999999\n var match1to2 = /\\d\\d?/; // 0 - 99\n var match3to4 = /\\d\\d\\d\\d?/; // 999 - 9999\n var match5to6 = /\\d\\d\\d\\d\\d\\d?/; // 99999 - 999999\n var match1to3 = /\\d{1,3}/; // 0 - 999\n var match1to4 = /\\d{1,4}/; // 0 - 9999\n var match1to6 = /[+-]?\\d{1,6}/; // -999999 - 999999\n\n var matchUnsigned = /\\d+/; // 0 - inf\n var matchSigned = /[+-]?\\d+/; // -inf - inf\n\n var matchOffset = /Z|[+-]\\d\\d:?\\d\\d/gi; // +00:00 -00:00 +0000 -0000 or Z\n var matchShortOffset = /Z|[+-]\\d\\d(?::?\\d\\d)?/gi; // +00 -00 +00:00 -00:00 +0000 -0000 or Z\n\n var matchTimestamp = /[+-]?\\d+(\\.\\d{1,3})?/; // 123456789 123456789.123\n\n // any word (or two) characters or numbers including two/three word month in arabic.\n // includes scottish gaelic two word and hyphenated months\n var matchWord = /[0-9]*['a-z\\u00A0-\\u05FF\\u0700-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF]+|[\\u0600-\\u06FF\\/]+(\\s*?[\\u0600-\\u06FF]+){1,2}/i;\n\n\n var regexes = {};\n\n function addRegexToken (token, regex, strictRegex) {\n regexes[token] = isFunction(regex) ? regex : function (isStrict, localeData) {\n return (isStrict && strictRegex) ? strictRegex : regex;\n };\n }\n\n function getParseRegexForToken (token, config) {\n if (!hasOwnProp(regexes, token)) {\n return new RegExp(unescapeFormat(token));\n }\n\n return regexes[token](config._strict, config._locale);\n }\n\n // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript\n function unescapeFormat(s) {\n return regexEscape(s.replace('\\\\', '').replace(/\\\\(\\[)|\\\\(\\])|\\[([^\\]\\[]*)\\]|\\\\(.)/g, function (matched, p1, p2, p3, p4) {\n return p1 || p2 || p3 || p4;\n }));\n }\n\n function regexEscape(s) {\n return s.replace(/[-\\/\\\\^$*+?.()|[\\]{}]/g, '\\\\$&');\n }\n\n var tokens = {};\n\n function addParseToken (token, callback) {\n var i, func = callback;\n if (typeof token === 'string') {\n token = [token];\n }\n if (typeof callback === 'number') {\n func = function (input, array) {\n array[callback] = toInt(input);\n };\n }\n for (i = 0; i < token.length; i++) {\n tokens[token[i]] = func;\n }\n }\n\n function addWeekParseToken (token, callback) {\n addParseToken(token, function (input, array, config, token) {\n config._w = config._w || {};\n callback(input, config._w, config, token);\n });\n }\n\n function addTimeToArrayFromToken(token, input, config) {\n if (input != null && hasOwnProp(tokens, token)) {\n tokens[token](input, config._a, config, token);\n }\n }\n\n var YEAR = 0;\n var MONTH = 1;\n var DATE = 2;\n var HOUR = 3;\n var MINUTE = 4;\n var SECOND = 5;\n var MILLISECOND = 6;\n var WEEK = 7;\n var WEEKDAY = 8;\n\n var indexOf;\n\n if (Array.prototype.indexOf) {\n indexOf = Array.prototype.indexOf;\n } else {\n indexOf = function (o) {\n // I know\n var i;\n for (i = 0; i < this.length; ++i) {\n if (this[i] === o) {\n return i;\n }\n }\n return -1;\n };\n }\n\n function daysInMonth(year, month) {\n return new Date(Date.UTC(year, month + 1, 0)).getUTCDate();\n }\n\n // FORMATTING\n\n addFormatToken('M', ['MM', 2], 'Mo', function () {\n return this.month() + 1;\n });\n\n addFormatToken('MMM', 0, 0, function (format) {\n return this.localeData().monthsShort(this, format);\n });\n\n addFormatToken('MMMM', 0, 0, function (format) {\n return this.localeData().months(this, format);\n });\n\n // ALIASES\n\n addUnitAlias('month', 'M');\n\n // PARSING\n\n addRegexToken('M', match1to2);\n addRegexToken('MM', match1to2, match2);\n addRegexToken('MMM', function (isStrict, locale) {\n return locale.monthsShortRegex(isStrict);\n });\n addRegexToken('MMMM', function (isStrict, locale) {\n return locale.monthsRegex(isStrict);\n });\n\n addParseToken(['M', 'MM'], function (input, array) {\n array[MONTH] = toInt(input) - 1;\n });\n\n addParseToken(['MMM', 'MMMM'], function (input, array, config, token) {\n var month = config._locale.monthsParse(input, token, config._strict);\n // if we didn't find a month name, mark the date as invalid.\n if (month != null) {\n array[MONTH] = month;\n } else {\n getParsingFlags(config).invalidMonth = input;\n }\n });\n\n // LOCALES\n\n var MONTHS_IN_FORMAT = /D[oD]?(\\[[^\\[\\]]*\\]|\\s+)+MMMM?/;\n var defaultLocaleMonths = 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_');\n function localeMonths (m, format) {\n return isArray(this._months) ? this._months[m.month()] :\n this._months[MONTHS_IN_FORMAT.test(format) ? 'format' : 'standalone'][m.month()];\n }\n\n var defaultLocaleMonthsShort = 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_');\n function localeMonthsShort (m, format) {\n return isArray(this._monthsShort) ? this._monthsShort[m.month()] :\n this._monthsShort[MONTHS_IN_FORMAT.test(format) ? 'format' : 'standalone'][m.month()];\n }\n\n function units_month__handleStrictParse(monthName, format, strict) {\n var i, ii, mom, llc = monthName.toLocaleLowerCase();\n if (!this._monthsParse) {\n // this is not used\n this._monthsParse = [];\n this._longMonthsParse = [];\n this._shortMonthsParse = [];\n for (i = 0; i < 12; ++i) {\n mom = create_utc__createUTC([2000, i]);\n this._shortMonthsParse[i] = this.monthsShort(mom, '').toLocaleLowerCase();\n this._longMonthsParse[i] = this.months(mom, '').toLocaleLowerCase();\n }\n }\n\n if (strict) {\n if (format === 'MMM') {\n ii = indexOf.call(this._shortMonthsParse, llc);\n return ii !== -1 ? ii : null;\n } else {\n ii = indexOf.call(this._longMonthsParse, llc);\n return ii !== -1 ? ii : null;\n }\n } else {\n if (format === 'MMM') {\n ii = indexOf.call(this._shortMonthsParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._longMonthsParse, llc);\n return ii !== -1 ? ii : null;\n } else {\n ii = indexOf.call(this._longMonthsParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._shortMonthsParse, llc);\n return ii !== -1 ? ii : null;\n }\n }\n }\n\n function localeMonthsParse (monthName, format, strict) {\n var i, mom, regex;\n\n if (this._monthsParseExact) {\n return units_month__handleStrictParse.call(this, monthName, format, strict);\n }\n\n if (!this._monthsParse) {\n this._monthsParse = [];\n this._longMonthsParse = [];\n this._shortMonthsParse = [];\n }\n\n // TODO: add sorting\n // Sorting makes sure if one month (or abbr) is a prefix of another\n // see sorting in computeMonthsParse\n for (i = 0; i < 12; i++) {\n // make the regex if we don't have it already\n mom = create_utc__createUTC([2000, i]);\n if (strict && !this._longMonthsParse[i]) {\n this._longMonthsParse[i] = new RegExp('^' + this.months(mom, '').replace('.', '') + '$', 'i');\n this._shortMonthsParse[i] = new RegExp('^' + this.monthsShort(mom, '').replace('.', '') + '$', 'i');\n }\n if (!strict && !this._monthsParse[i]) {\n regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, '');\n this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i');\n }\n // test the regex\n if (strict && format === 'MMMM' && this._longMonthsParse[i].test(monthName)) {\n return i;\n } else if (strict && format === 'MMM' && this._shortMonthsParse[i].test(monthName)) {\n return i;\n } else if (!strict && this._monthsParse[i].test(monthName)) {\n return i;\n }\n }\n }\n\n // MOMENTS\n\n function setMonth (mom, value) {\n var dayOfMonth;\n\n if (!mom.isValid()) {\n // No op\n return mom;\n }\n\n if (typeof value === 'string') {\n if (/^\\d+$/.test(value)) {\n value = toInt(value);\n } else {\n value = mom.localeData().monthsParse(value);\n // TODO: Another silent failure?\n if (typeof value !== 'number') {\n return mom;\n }\n }\n }\n\n dayOfMonth = Math.min(mom.date(), daysInMonth(mom.year(), value));\n mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth);\n return mom;\n }\n\n function getSetMonth (value) {\n if (value != null) {\n setMonth(this, value);\n utils_hooks__hooks.updateOffset(this, true);\n return this;\n } else {\n return get_set__get(this, 'Month');\n }\n }\n\n function getDaysInMonth () {\n return daysInMonth(this.year(), this.month());\n }\n\n var defaultMonthsShortRegex = matchWord;\n function monthsShortRegex (isStrict) {\n if (this._monthsParseExact) {\n if (!hasOwnProp(this, '_monthsRegex')) {\n computeMonthsParse.call(this);\n }\n if (isStrict) {\n return this._monthsShortStrictRegex;\n } else {\n return this._monthsShortRegex;\n }\n } else {\n return this._monthsShortStrictRegex && isStrict ?\n this._monthsShortStrictRegex : this._monthsShortRegex;\n }\n }\n\n var defaultMonthsRegex = matchWord;\n function monthsRegex (isStrict) {\n if (this._monthsParseExact) {\n if (!hasOwnProp(this, '_monthsRegex')) {\n computeMonthsParse.call(this);\n }\n if (isStrict) {\n return this._monthsStrictRegex;\n } else {\n return this._monthsRegex;\n }\n } else {\n return this._monthsStrictRegex && isStrict ?\n this._monthsStrictRegex : this._monthsRegex;\n }\n }\n\n function computeMonthsParse () {\n function cmpLenRev(a, b) {\n return b.length - a.length;\n }\n\n var shortPieces = [], longPieces = [], mixedPieces = [],\n i, mom;\n for (i = 0; i < 12; i++) {\n // make the regex if we don't have it already\n mom = create_utc__createUTC([2000, i]);\n shortPieces.push(this.monthsShort(mom, ''));\n longPieces.push(this.months(mom, ''));\n mixedPieces.push(this.months(mom, ''));\n mixedPieces.push(this.monthsShort(mom, ''));\n }\n // Sorting makes sure if one month (or abbr) is a prefix of another it\n // will match the longer piece.\n shortPieces.sort(cmpLenRev);\n longPieces.sort(cmpLenRev);\n mixedPieces.sort(cmpLenRev);\n for (i = 0; i < 12; i++) {\n shortPieces[i] = regexEscape(shortPieces[i]);\n longPieces[i] = regexEscape(longPieces[i]);\n mixedPieces[i] = regexEscape(mixedPieces[i]);\n }\n\n this._monthsRegex = new RegExp('^(' + mixedPieces.join('|') + ')', 'i');\n this._monthsShortRegex = this._monthsRegex;\n this._monthsStrictRegex = new RegExp('^(' + longPieces.join('|') + ')', 'i');\n this._monthsShortStrictRegex = new RegExp('^(' + shortPieces.join('|') + ')', 'i');\n }\n\n function checkOverflow (m) {\n var overflow;\n var a = m._a;\n\n if (a && getParsingFlags(m).overflow === -2) {\n overflow =\n a[MONTH] < 0 || a[MONTH] > 11 ? MONTH :\n a[DATE] < 1 || a[DATE] > daysInMonth(a[YEAR], a[MONTH]) ? DATE :\n a[HOUR] < 0 || a[HOUR] > 24 || (a[HOUR] === 24 && (a[MINUTE] !== 0 || a[SECOND] !== 0 || a[MILLISECOND] !== 0)) ? HOUR :\n a[MINUTE] < 0 || a[MINUTE] > 59 ? MINUTE :\n a[SECOND] < 0 || a[SECOND] > 59 ? SECOND :\n a[MILLISECOND] < 0 || a[MILLISECOND] > 999 ? MILLISECOND :\n -1;\n\n if (getParsingFlags(m)._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) {\n overflow = DATE;\n }\n if (getParsingFlags(m)._overflowWeeks && overflow === -1) {\n overflow = WEEK;\n }\n if (getParsingFlags(m)._overflowWeekday && overflow === -1) {\n overflow = WEEKDAY;\n }\n\n getParsingFlags(m).overflow = overflow;\n }\n\n return m;\n }\n\n // iso 8601 regex\n // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00)\n var extendedIsoRegex = /^\\s*((?:[+-]\\d{6}|\\d{4})-(?:\\d\\d-\\d\\d|W\\d\\d-\\d|W\\d\\d|\\d\\d\\d|\\d\\d))(?:(T| )(\\d\\d(?::\\d\\d(?::\\d\\d(?:[.,]\\d+)?)?)?)([\\+\\-]\\d\\d(?::?\\d\\d)?|\\s*Z)?)?/;\n var basicIsoRegex = /^\\s*((?:[+-]\\d{6}|\\d{4})(?:\\d\\d\\d\\d|W\\d\\d\\d|W\\d\\d|\\d\\d\\d|\\d\\d))(?:(T| )(\\d\\d(?:\\d\\d(?:\\d\\d(?:[.,]\\d+)?)?)?)([\\+\\-]\\d\\d(?::?\\d\\d)?|\\s*Z)?)?/;\n\n var tzRegex = /Z|[+-]\\d\\d(?::?\\d\\d)?/;\n\n var isoDates = [\n ['YYYYYY-MM-DD', /[+-]\\d{6}-\\d\\d-\\d\\d/],\n ['YYYY-MM-DD', /\\d{4}-\\d\\d-\\d\\d/],\n ['GGGG-[W]WW-E', /\\d{4}-W\\d\\d-\\d/],\n ['GGGG-[W]WW', /\\d{4}-W\\d\\d/, false],\n ['YYYY-DDD', /\\d{4}-\\d{3}/],\n ['YYYY-MM', /\\d{4}-\\d\\d/, false],\n ['YYYYYYMMDD', /[+-]\\d{10}/],\n ['YYYYMMDD', /\\d{8}/],\n // YYYYMM is NOT allowed by the standard\n ['GGGG[W]WWE', /\\d{4}W\\d{3}/],\n ['GGGG[W]WW', /\\d{4}W\\d{2}/, false],\n ['YYYYDDD', /\\d{7}/]\n ];\n\n // iso time formats and regexes\n var isoTimes = [\n ['HH:mm:ss.SSSS', /\\d\\d:\\d\\d:\\d\\d\\.\\d+/],\n ['HH:mm:ss,SSSS', /\\d\\d:\\d\\d:\\d\\d,\\d+/],\n ['HH:mm:ss', /\\d\\d:\\d\\d:\\d\\d/],\n ['HH:mm', /\\d\\d:\\d\\d/],\n ['HHmmss.SSSS', /\\d\\d\\d\\d\\d\\d\\.\\d+/],\n ['HHmmss,SSSS', /\\d\\d\\d\\d\\d\\d,\\d+/],\n ['HHmmss', /\\d\\d\\d\\d\\d\\d/],\n ['HHmm', /\\d\\d\\d\\d/],\n ['HH', /\\d\\d/]\n ];\n\n var aspNetJsonRegex = /^\\/?Date\\((\\-?\\d+)/i;\n\n // date from iso format\n function configFromISO(config) {\n var i, l,\n string = config._i,\n match = extendedIsoRegex.exec(string) || basicIsoRegex.exec(string),\n allowTime, dateFormat, timeFormat, tzFormat;\n\n if (match) {\n getParsingFlags(config).iso = true;\n\n for (i = 0, l = isoDates.length; i < l; i++) {\n if (isoDates[i][1].exec(match[1])) {\n dateFormat = isoDates[i][0];\n allowTime = isoDates[i][2] !== false;\n break;\n }\n }\n if (dateFormat == null) {\n config._isValid = false;\n return;\n }\n if (match[3]) {\n for (i = 0, l = isoTimes.length; i < l; i++) {\n if (isoTimes[i][1].exec(match[3])) {\n // match[2] should be 'T' or space\n timeFormat = (match[2] || ' ') + isoTimes[i][0];\n break;\n }\n }\n if (timeFormat == null) {\n config._isValid = false;\n return;\n }\n }\n if (!allowTime && timeFormat != null) {\n config._isValid = false;\n return;\n }\n if (match[4]) {\n if (tzRegex.exec(match[4])) {\n tzFormat = 'Z';\n } else {\n config._isValid = false;\n return;\n }\n }\n config._f = dateFormat + (timeFormat || '') + (tzFormat || '');\n configFromStringAndFormat(config);\n } else {\n config._isValid = false;\n }\n }\n\n // date from iso format or fallback\n function configFromString(config) {\n var matched = aspNetJsonRegex.exec(config._i);\n\n if (matched !== null) {\n config._d = new Date(+matched[1]);\n return;\n }\n\n configFromISO(config);\n if (config._isValid === false) {\n delete config._isValid;\n utils_hooks__hooks.createFromInputFallback(config);\n }\n }\n\n utils_hooks__hooks.createFromInputFallback = deprecate(\n 'moment construction falls back to js Date. This is ' +\n 'discouraged and will be removed in upcoming major ' +\n 'release. Please refer to ' +\n 'https://github.com/moment/moment/issues/1407 for more info.',\n function (config) {\n config._d = new Date(config._i + (config._useUTC ? ' UTC' : ''));\n }\n );\n\n function createDate (y, m, d, h, M, s, ms) {\n //can't just apply() to create a date:\n //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply\n var date = new Date(y, m, d, h, M, s, ms);\n\n //the date constructor remaps years 0-99 to 1900-1999\n if (y < 100 && y >= 0 && isFinite(date.getFullYear())) {\n date.setFullYear(y);\n }\n return date;\n }\n\n function createUTCDate (y) {\n var date = new Date(Date.UTC.apply(null, arguments));\n\n //the Date.UTC function remaps years 0-99 to 1900-1999\n if (y < 100 && y >= 0 && isFinite(date.getUTCFullYear())) {\n date.setUTCFullYear(y);\n }\n return date;\n }\n\n // FORMATTING\n\n addFormatToken('Y', 0, 0, function () {\n var y = this.year();\n return y <= 9999 ? '' + y : '+' + y;\n });\n\n addFormatToken(0, ['YY', 2], 0, function () {\n return this.year() % 100;\n });\n\n addFormatToken(0, ['YYYY', 4], 0, 'year');\n addFormatToken(0, ['YYYYY', 5], 0, 'year');\n addFormatToken(0, ['YYYYYY', 6, true], 0, 'year');\n\n // ALIASES\n\n addUnitAlias('year', 'y');\n\n // PARSING\n\n addRegexToken('Y', matchSigned);\n addRegexToken('YY', match1to2, match2);\n addRegexToken('YYYY', match1to4, match4);\n addRegexToken('YYYYY', match1to6, match6);\n addRegexToken('YYYYYY', match1to6, match6);\n\n addParseToken(['YYYYY', 'YYYYYY'], YEAR);\n addParseToken('YYYY', function (input, array) {\n array[YEAR] = input.length === 2 ? utils_hooks__hooks.parseTwoDigitYear(input) : toInt(input);\n });\n addParseToken('YY', function (input, array) {\n array[YEAR] = utils_hooks__hooks.parseTwoDigitYear(input);\n });\n addParseToken('Y', function (input, array) {\n array[YEAR] = parseInt(input, 10);\n });\n\n // HELPERS\n\n function daysInYear(year) {\n return isLeapYear(year) ? 366 : 365;\n }\n\n function isLeapYear(year) {\n return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0;\n }\n\n // HOOKS\n\n utils_hooks__hooks.parseTwoDigitYear = function (input) {\n return toInt(input) + (toInt(input) > 68 ? 1900 : 2000);\n };\n\n // MOMENTS\n\n var getSetYear = makeGetSet('FullYear', true);\n\n function getIsLeapYear () {\n return isLeapYear(this.year());\n }\n\n // start-of-first-week - start-of-year\n function firstWeekOffset(year, dow, doy) {\n var // first-week day -- which january is always in the first week (4 for iso, 1 for other)\n fwd = 7 + dow - doy,\n // first-week day local weekday -- which local weekday is fwd\n fwdlw = (7 + createUTCDate(year, 0, fwd).getUTCDay() - dow) % 7;\n\n return -fwdlw + fwd - 1;\n }\n\n //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday\n function dayOfYearFromWeeks(year, week, weekday, dow, doy) {\n var localWeekday = (7 + weekday - dow) % 7,\n weekOffset = firstWeekOffset(year, dow, doy),\n dayOfYear = 1 + 7 * (week - 1) + localWeekday + weekOffset,\n resYear, resDayOfYear;\n\n if (dayOfYear <= 0) {\n resYear = year - 1;\n resDayOfYear = daysInYear(resYear) + dayOfYear;\n } else if (dayOfYear > daysInYear(year)) {\n resYear = year + 1;\n resDayOfYear = dayOfYear - daysInYear(year);\n } else {\n resYear = year;\n resDayOfYear = dayOfYear;\n }\n\n return {\n year: resYear,\n dayOfYear: resDayOfYear\n };\n }\n\n function weekOfYear(mom, dow, doy) {\n var weekOffset = firstWeekOffset(mom.year(), dow, doy),\n week = Math.floor((mom.dayOfYear() - weekOffset - 1) / 7) + 1,\n resWeek, resYear;\n\n if (week < 1) {\n resYear = mom.year() - 1;\n resWeek = week + weeksInYear(resYear, dow, doy);\n } else if (week > weeksInYear(mom.year(), dow, doy)) {\n resWeek = week - weeksInYear(mom.year(), dow, doy);\n resYear = mom.year() + 1;\n } else {\n resYear = mom.year();\n resWeek = week;\n }\n\n return {\n week: resWeek,\n year: resYear\n };\n }\n\n function weeksInYear(year, dow, doy) {\n var weekOffset = firstWeekOffset(year, dow, doy),\n weekOffsetNext = firstWeekOffset(year + 1, dow, doy);\n return (daysInYear(year) - weekOffset + weekOffsetNext) / 7;\n }\n\n // Pick the first defined of two or three arguments.\n function defaults(a, b, c) {\n if (a != null) {\n return a;\n }\n if (b != null) {\n return b;\n }\n return c;\n }\n\n function currentDateArray(config) {\n // hooks is actually the exported moment object\n var nowValue = new Date(utils_hooks__hooks.now());\n if (config._useUTC) {\n return [nowValue.getUTCFullYear(), nowValue.getUTCMonth(), nowValue.getUTCDate()];\n }\n return [nowValue.getFullYear(), nowValue.getMonth(), nowValue.getDate()];\n }\n\n // convert an array to a date.\n // the array should mirror the parameters below\n // note: all values past the year are optional and will default to the lowest possible value.\n // [year, month, day , hour, minute, second, millisecond]\n function configFromArray (config) {\n var i, date, input = [], currentDate, yearToUse;\n\n if (config._d) {\n return;\n }\n\n currentDate = currentDateArray(config);\n\n //compute day of the year from weeks and weekdays\n if (config._w && config._a[DATE] == null && config._a[MONTH] == null) {\n dayOfYearFromWeekInfo(config);\n }\n\n //if the day of the year is set, figure out what it is\n if (config._dayOfYear) {\n yearToUse = defaults(config._a[YEAR], currentDate[YEAR]);\n\n if (config._dayOfYear > daysInYear(yearToUse)) {\n getParsingFlags(config)._overflowDayOfYear = true;\n }\n\n date = createUTCDate(yearToUse, 0, config._dayOfYear);\n config._a[MONTH] = date.getUTCMonth();\n config._a[DATE] = date.getUTCDate();\n }\n\n // Default to current date.\n // * if no year, month, day of month are given, default to today\n // * if day of month is given, default month and year\n // * if month is given, default only year\n // * if year is given, don't default anything\n for (i = 0; i < 3 && config._a[i] == null; ++i) {\n config._a[i] = input[i] = currentDate[i];\n }\n\n // Zero out whatever was not defaulted, including time\n for (; i < 7; i++) {\n config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i];\n }\n\n // Check for 24:00:00.000\n if (config._a[HOUR] === 24 &&\n config._a[MINUTE] === 0 &&\n config._a[SECOND] === 0 &&\n config._a[MILLISECOND] === 0) {\n config._nextDay = true;\n config._a[HOUR] = 0;\n }\n\n config._d = (config._useUTC ? createUTCDate : createDate).apply(null, input);\n // Apply timezone offset from input. The actual utcOffset can be changed\n // with parseZone.\n if (config._tzm != null) {\n config._d.setUTCMinutes(config._d.getUTCMinutes() - config._tzm);\n }\n\n if (config._nextDay) {\n config._a[HOUR] = 24;\n }\n }\n\n function dayOfYearFromWeekInfo(config) {\n var w, weekYear, week, weekday, dow, doy, temp, weekdayOverflow;\n\n w = config._w;\n if (w.GG != null || w.W != null || w.E != null) {\n dow = 1;\n doy = 4;\n\n // TODO: We need to take the current isoWeekYear, but that depends on\n // how we interpret now (local, utc, fixed offset). So create\n // a now version of current config (take local/utc/offset flags, and\n // create now).\n weekYear = defaults(w.GG, config._a[YEAR], weekOfYear(local__createLocal(), 1, 4).year);\n week = defaults(w.W, 1);\n weekday = defaults(w.E, 1);\n if (weekday < 1 || weekday > 7) {\n weekdayOverflow = true;\n }\n } else {\n dow = config._locale._week.dow;\n doy = config._locale._week.doy;\n\n weekYear = defaults(w.gg, config._a[YEAR], weekOfYear(local__createLocal(), dow, doy).year);\n week = defaults(w.w, 1);\n\n if (w.d != null) {\n // weekday -- low day numbers are considered next week\n weekday = w.d;\n if (weekday < 0 || weekday > 6) {\n weekdayOverflow = true;\n }\n } else if (w.e != null) {\n // local weekday -- counting starts from begining of week\n weekday = w.e + dow;\n if (w.e < 0 || w.e > 6) {\n weekdayOverflow = true;\n }\n } else {\n // default to begining of week\n weekday = dow;\n }\n }\n if (week < 1 || week > weeksInYear(weekYear, dow, doy)) {\n getParsingFlags(config)._overflowWeeks = true;\n } else if (weekdayOverflow != null) {\n getParsingFlags(config)._overflowWeekday = true;\n } else {\n temp = dayOfYearFromWeeks(weekYear, week, weekday, dow, doy);\n config._a[YEAR] = temp.year;\n config._dayOfYear = temp.dayOfYear;\n }\n }\n\n // constant that refers to the ISO standard\n utils_hooks__hooks.ISO_8601 = function () {};\n\n // date from string and format string\n function configFromStringAndFormat(config) {\n // TODO: Move this to another part of the creation flow to prevent circular deps\n if (config._f === utils_hooks__hooks.ISO_8601) {\n configFromISO(config);\n return;\n }\n\n config._a = [];\n getParsingFlags(config).empty = true;\n\n // This array is used to make a Date, either with `new Date` or `Date.UTC`\n var string = '' + config._i,\n i, parsedInput, tokens, token, skipped,\n stringLength = string.length,\n totalParsedInputLength = 0;\n\n tokens = expandFormat(config._f, config._locale).match(formattingTokens) || [];\n\n for (i = 0; i < tokens.length; i++) {\n token = tokens[i];\n parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0];\n // console.log('token', token, 'parsedInput', parsedInput,\n // 'regex', getParseRegexForToken(token, config));\n if (parsedInput) {\n skipped = string.substr(0, string.indexOf(parsedInput));\n if (skipped.length > 0) {\n getParsingFlags(config).unusedInput.push(skipped);\n }\n string = string.slice(string.indexOf(parsedInput) + parsedInput.length);\n totalParsedInputLength += parsedInput.length;\n }\n // don't parse if it's not a known token\n if (formatTokenFunctions[token]) {\n if (parsedInput) {\n getParsingFlags(config).empty = false;\n }\n else {\n getParsingFlags(config).unusedTokens.push(token);\n }\n addTimeToArrayFromToken(token, parsedInput, config);\n }\n else if (config._strict && !parsedInput) {\n getParsingFlags(config).unusedTokens.push(token);\n }\n }\n\n // add remaining unparsed input length to the string\n getParsingFlags(config).charsLeftOver = stringLength - totalParsedInputLength;\n if (string.length > 0) {\n getParsingFlags(config).unusedInput.push(string);\n }\n\n // clear _12h flag if hour is <= 12\n if (getParsingFlags(config).bigHour === true &&\n config._a[HOUR] <= 12 &&\n config._a[HOUR] > 0) {\n getParsingFlags(config).bigHour = undefined;\n }\n\n getParsingFlags(config).parsedDateParts = config._a.slice(0);\n getParsingFlags(config).meridiem = config._meridiem;\n // handle meridiem\n config._a[HOUR] = meridiemFixWrap(config._locale, config._a[HOUR], config._meridiem);\n\n configFromArray(config);\n checkOverflow(config);\n }\n\n\n function meridiemFixWrap (locale, hour, meridiem) {\n var isPm;\n\n if (meridiem == null) {\n // nothing to do\n return hour;\n }\n if (locale.meridiemHour != null) {\n return locale.meridiemHour(hour, meridiem);\n } else if (locale.isPM != null) {\n // Fallback\n isPm = locale.isPM(meridiem);\n if (isPm && hour < 12) {\n hour += 12;\n }\n if (!isPm && hour === 12) {\n hour = 0;\n }\n return hour;\n } else {\n // this is not supposed to happen\n return hour;\n }\n }\n\n // date from string and array of format strings\n function configFromStringAndArray(config) {\n var tempConfig,\n bestMoment,\n\n scoreToBeat,\n i,\n currentScore;\n\n if (config._f.length === 0) {\n getParsingFlags(config).invalidFormat = true;\n config._d = new Date(NaN);\n return;\n }\n\n for (i = 0; i < config._f.length; i++) {\n currentScore = 0;\n tempConfig = copyConfig({}, config);\n if (config._useUTC != null) {\n tempConfig._useUTC = config._useUTC;\n }\n tempConfig._f = config._f[i];\n configFromStringAndFormat(tempConfig);\n\n if (!valid__isValid(tempConfig)) {\n continue;\n }\n\n // if there is any input that was not parsed add a penalty for that format\n currentScore += getParsingFlags(tempConfig).charsLeftOver;\n\n //or tokens\n currentScore += getParsingFlags(tempConfig).unusedTokens.length * 10;\n\n getParsingFlags(tempConfig).score = currentScore;\n\n if (scoreToBeat == null || currentScore < scoreToBeat) {\n scoreToBeat = currentScore;\n bestMoment = tempConfig;\n }\n }\n\n extend(config, bestMoment || tempConfig);\n }\n\n function configFromObject(config) {\n if (config._d) {\n return;\n }\n\n var i = normalizeObjectUnits(config._i);\n config._a = map([i.year, i.month, i.day || i.date, i.hour, i.minute, i.second, i.millisecond], function (obj) {\n return obj && parseInt(obj, 10);\n });\n\n configFromArray(config);\n }\n\n function createFromConfig (config) {\n var res = new Moment(checkOverflow(prepareConfig(config)));\n if (res._nextDay) {\n // Adding is smart enough around DST\n res.add(1, 'd');\n res._nextDay = undefined;\n }\n\n return res;\n }\n\n function prepareConfig (config) {\n var input = config._i,\n format = config._f;\n\n config._locale = config._locale || locale_locales__getLocale(config._l);\n\n if (input === null || (format === undefined && input === '')) {\n return valid__createInvalid({nullInput: true});\n }\n\n if (typeof input === 'string') {\n config._i = input = config._locale.preparse(input);\n }\n\n if (isMoment(input)) {\n return new Moment(checkOverflow(input));\n } else if (isArray(format)) {\n configFromStringAndArray(config);\n } else if (format) {\n configFromStringAndFormat(config);\n } else if (isDate(input)) {\n config._d = input;\n } else {\n configFromInput(config);\n }\n\n if (!valid__isValid(config)) {\n config._d = null;\n }\n\n return config;\n }\n\n function configFromInput(config) {\n var input = config._i;\n if (input === undefined) {\n config._d = new Date(utils_hooks__hooks.now());\n } else if (isDate(input)) {\n config._d = new Date(input.valueOf());\n } else if (typeof input === 'string') {\n configFromString(config);\n } else if (isArray(input)) {\n config._a = map(input.slice(0), function (obj) {\n return parseInt(obj, 10);\n });\n configFromArray(config);\n } else if (typeof(input) === 'object') {\n configFromObject(config);\n } else if (typeof(input) === 'number') {\n // from milliseconds\n config._d = new Date(input);\n } else {\n utils_hooks__hooks.createFromInputFallback(config);\n }\n }\n\n function createLocalOrUTC (input, format, locale, strict, isUTC) {\n var c = {};\n\n if (typeof(locale) === 'boolean') {\n strict = locale;\n locale = undefined;\n }\n // object construction must be done this way.\n // https://github.com/moment/moment/issues/1423\n c._isAMomentObject = true;\n c._useUTC = c._isUTC = isUTC;\n c._l = locale;\n c._i = input;\n c._f = format;\n c._strict = strict;\n\n return createFromConfig(c);\n }\n\n function local__createLocal (input, format, locale, strict) {\n return createLocalOrUTC(input, format, locale, strict, false);\n }\n\n var prototypeMin = deprecate(\n 'moment().min is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548',\n function () {\n var other = local__createLocal.apply(null, arguments);\n if (this.isValid() && other.isValid()) {\n return other < this ? this : other;\n } else {\n return valid__createInvalid();\n }\n }\n );\n\n var prototypeMax = deprecate(\n 'moment().max is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548',\n function () {\n var other = local__createLocal.apply(null, arguments);\n if (this.isValid() && other.isValid()) {\n return other > this ? this : other;\n } else {\n return valid__createInvalid();\n }\n }\n );\n\n // Pick a moment m from moments so that m[fn](other) is true for all\n // other. This relies on the function fn to be transitive.\n //\n // moments should either be an array of moment objects or an array, whose\n // first element is an array of moment objects.\n function pickBy(fn, moments) {\n var res, i;\n if (moments.length === 1 && isArray(moments[0])) {\n moments = moments[0];\n }\n if (!moments.length) {\n return local__createLocal();\n }\n res = moments[0];\n for (i = 1; i < moments.length; ++i) {\n if (!moments[i].isValid() || moments[i][fn](res)) {\n res = moments[i];\n }\n }\n return res;\n }\n\n // TODO: Use [].sort instead?\n function min () {\n var args = [].slice.call(arguments, 0);\n\n return pickBy('isBefore', args);\n }\n\n function max () {\n var args = [].slice.call(arguments, 0);\n\n return pickBy('isAfter', args);\n }\n\n var now = function () {\n return Date.now ? Date.now() : +(new Date());\n };\n\n function Duration (duration) {\n var normalizedInput = normalizeObjectUnits(duration),\n years = normalizedInput.year || 0,\n quarters = normalizedInput.quarter || 0,\n months = normalizedInput.month || 0,\n weeks = normalizedInput.week || 0,\n days = normalizedInput.day || 0,\n hours = normalizedInput.hour || 0,\n minutes = normalizedInput.minute || 0,\n seconds = normalizedInput.second || 0,\n milliseconds = normalizedInput.millisecond || 0;\n\n // representation for dateAddRemove\n this._milliseconds = +milliseconds +\n seconds * 1e3 + // 1000\n minutes * 6e4 + // 1000 * 60\n hours * 1000 * 60 * 60; //using 1000 * 60 * 60 instead of 36e5 to avoid floating point rounding errors https://github.com/moment/moment/issues/2978\n // Because of dateAddRemove treats 24 hours as different from a\n // day when working around DST, we need to store them separately\n this._days = +days +\n weeks * 7;\n // It is impossible translate months into days without knowing\n // which months you are are talking about, so we have to store\n // it separately.\n this._months = +months +\n quarters * 3 +\n years * 12;\n\n this._data = {};\n\n this._locale = locale_locales__getLocale();\n\n this._bubble();\n }\n\n function isDuration (obj) {\n return obj instanceof Duration;\n }\n\n // FORMATTING\n\n function offset (token, separator) {\n addFormatToken(token, 0, 0, function () {\n var offset = this.utcOffset();\n var sign = '+';\n if (offset < 0) {\n offset = -offset;\n sign = '-';\n }\n return sign + zeroFill(~~(offset / 60), 2) + separator + zeroFill(~~(offset) % 60, 2);\n });\n }\n\n offset('Z', ':');\n offset('ZZ', '');\n\n // PARSING\n\n addRegexToken('Z', matchShortOffset);\n addRegexToken('ZZ', matchShortOffset);\n addParseToken(['Z', 'ZZ'], function (input, array, config) {\n config._useUTC = true;\n config._tzm = offsetFromString(matchShortOffset, input);\n });\n\n // HELPERS\n\n // timezone chunker\n // '+10:00' > ['10', '00']\n // '-1530' > ['-15', '30']\n var chunkOffset = /([\\+\\-]|\\d\\d)/gi;\n\n function offsetFromString(matcher, string) {\n var matches = ((string || '').match(matcher) || []);\n var chunk = matches[matches.length - 1] || [];\n var parts = (chunk + '').match(chunkOffset) || ['-', 0, 0];\n var minutes = +(parts[1] * 60) + toInt(parts[2]);\n\n return parts[0] === '+' ? minutes : -minutes;\n }\n\n // Return a moment from input, that is local/utc/zone equivalent to model.\n function cloneWithOffset(input, model) {\n var res, diff;\n if (model._isUTC) {\n res = model.clone();\n diff = (isMoment(input) || isDate(input) ? input.valueOf() : local__createLocal(input).valueOf()) - res.valueOf();\n // Use low-level api, because this fn is low-level api.\n res._d.setTime(res._d.valueOf() + diff);\n utils_hooks__hooks.updateOffset(res, false);\n return res;\n } else {\n return local__createLocal(input).local();\n }\n }\n\n function getDateOffset (m) {\n // On Firefox.24 Date#getTimezoneOffset returns a floating point.\n // https://github.com/moment/moment/pull/1871\n return -Math.round(m._d.getTimezoneOffset() / 15) * 15;\n }\n\n // HOOKS\n\n // This function will be called whenever a moment is mutated.\n // It is intended to keep the offset in sync with the timezone.\n utils_hooks__hooks.updateOffset = function () {};\n\n // MOMENTS\n\n // keepLocalTime = true means only change the timezone, without\n // affecting the local hour. So 5:31:26 +0300 --[utcOffset(2, true)]-->\n // 5:31:26 +0200 It is possible that 5:31:26 doesn't exist with offset\n // +0200, so we adjust the time as needed, to be valid.\n //\n // Keeping the time actually adds/subtracts (one hour)\n // from the actual represented time. That is why we call updateOffset\n // a second time. In case it wants us to change the offset again\n // _changeInProgress == true case, then we have to adjust, because\n // there is no such time in the given timezone.\n function getSetOffset (input, keepLocalTime) {\n var offset = this._offset || 0,\n localAdjust;\n if (!this.isValid()) {\n return input != null ? this : NaN;\n }\n if (input != null) {\n if (typeof input === 'string') {\n input = offsetFromString(matchShortOffset, input);\n } else if (Math.abs(input) < 16) {\n input = input * 60;\n }\n if (!this._isUTC && keepLocalTime) {\n localAdjust = getDateOffset(this);\n }\n this._offset = input;\n this._isUTC = true;\n if (localAdjust != null) {\n this.add(localAdjust, 'm');\n }\n if (offset !== input) {\n if (!keepLocalTime || this._changeInProgress) {\n add_subtract__addSubtract(this, create__createDuration(input - offset, 'm'), 1, false);\n } else if (!this._changeInProgress) {\n this._changeInProgress = true;\n utils_hooks__hooks.updateOffset(this, true);\n this._changeInProgress = null;\n }\n }\n return this;\n } else {\n return this._isUTC ? offset : getDateOffset(this);\n }\n }\n\n function getSetZone (input, keepLocalTime) {\n if (input != null) {\n if (typeof input !== 'string') {\n input = -input;\n }\n\n this.utcOffset(input, keepLocalTime);\n\n return this;\n } else {\n return -this.utcOffset();\n }\n }\n\n function setOffsetToUTC (keepLocalTime) {\n return this.utcOffset(0, keepLocalTime);\n }\n\n function setOffsetToLocal (keepLocalTime) {\n if (this._isUTC) {\n this.utcOffset(0, keepLocalTime);\n this._isUTC = false;\n\n if (keepLocalTime) {\n this.subtract(getDateOffset(this), 'm');\n }\n }\n return this;\n }\n\n function setOffsetToParsedOffset () {\n if (this._tzm) {\n this.utcOffset(this._tzm);\n } else if (typeof this._i === 'string') {\n this.utcOffset(offsetFromString(matchOffset, this._i));\n }\n return this;\n }\n\n function hasAlignedHourOffset (input) {\n if (!this.isValid()) {\n return false;\n }\n input = input ? local__createLocal(input).utcOffset() : 0;\n\n return (this.utcOffset() - input) % 60 === 0;\n }\n\n function isDaylightSavingTime () {\n return (\n this.utcOffset() > this.clone().month(0).utcOffset() ||\n this.utcOffset() > this.clone().month(5).utcOffset()\n );\n }\n\n function isDaylightSavingTimeShifted () {\n if (!isUndefined(this._isDSTShifted)) {\n return this._isDSTShifted;\n }\n\n var c = {};\n\n copyConfig(c, this);\n c = prepareConfig(c);\n\n if (c._a) {\n var other = c._isUTC ? create_utc__createUTC(c._a) : local__createLocal(c._a);\n this._isDSTShifted = this.isValid() &&\n compareArrays(c._a, other.toArray()) > 0;\n } else {\n this._isDSTShifted = false;\n }\n\n return this._isDSTShifted;\n }\n\n function isLocal () {\n return this.isValid() ? !this._isUTC : false;\n }\n\n function isUtcOffset () {\n return this.isValid() ? this._isUTC : false;\n }\n\n function isUtc () {\n return this.isValid() ? this._isUTC && this._offset === 0 : false;\n }\n\n // ASP.NET json date format regex\n var aspNetRegex = /^(\\-)?(?:(\\d*)[. ])?(\\d+)\\:(\\d+)(?:\\:(\\d+)\\.?(\\d{3})?\\d*)?$/;\n\n // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html\n // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere\n // and further modified to allow for strings containing both week and day\n var isoRegex = /^(-)?P(?:(-?[0-9,.]*)Y)?(?:(-?[0-9,.]*)M)?(?:(-?[0-9,.]*)W)?(?:(-?[0-9,.]*)D)?(?:T(?:(-?[0-9,.]*)H)?(?:(-?[0-9,.]*)M)?(?:(-?[0-9,.]*)S)?)?$/;\n\n function create__createDuration (input, key) {\n var duration = input,\n // matching against regexp is expensive, do it on demand\n match = null,\n sign,\n ret,\n diffRes;\n\n if (isDuration(input)) {\n duration = {\n ms : input._milliseconds,\n d : input._days,\n M : input._months\n };\n } else if (typeof input === 'number') {\n duration = {};\n if (key) {\n duration[key] = input;\n } else {\n duration.milliseconds = input;\n }\n } else if (!!(match = aspNetRegex.exec(input))) {\n sign = (match[1] === '-') ? -1 : 1;\n duration = {\n y : 0,\n d : toInt(match[DATE]) * sign,\n h : toInt(match[HOUR]) * sign,\n m : toInt(match[MINUTE]) * sign,\n s : toInt(match[SECOND]) * sign,\n ms : toInt(match[MILLISECOND]) * sign\n };\n } else if (!!(match = isoRegex.exec(input))) {\n sign = (match[1] === '-') ? -1 : 1;\n duration = {\n y : parseIso(match[2], sign),\n M : parseIso(match[3], sign),\n w : parseIso(match[4], sign),\n d : parseIso(match[5], sign),\n h : parseIso(match[6], sign),\n m : parseIso(match[7], sign),\n s : parseIso(match[8], sign)\n };\n } else if (duration == null) {// checks for null or undefined\n duration = {};\n } else if (typeof duration === 'object' && ('from' in duration || 'to' in duration)) {\n diffRes = momentsDifference(local__createLocal(duration.from), local__createLocal(duration.to));\n\n duration = {};\n duration.ms = diffRes.milliseconds;\n duration.M = diffRes.months;\n }\n\n ret = new Duration(duration);\n\n if (isDuration(input) && hasOwnProp(input, '_locale')) {\n ret._locale = input._locale;\n }\n\n return ret;\n }\n\n create__createDuration.fn = Duration.prototype;\n\n function parseIso (inp, sign) {\n // We'd normally use ~~inp for this, but unfortunately it also\n // converts floats to ints.\n // inp may be undefined, so careful calling replace on it.\n var res = inp && parseFloat(inp.replace(',', '.'));\n // apply sign while we're at it\n return (isNaN(res) ? 0 : res) * sign;\n }\n\n function positiveMomentsDifference(base, other) {\n var res = {milliseconds: 0, months: 0};\n\n res.months = other.month() - base.month() +\n (other.year() - base.year()) * 12;\n if (base.clone().add(res.months, 'M').isAfter(other)) {\n --res.months;\n }\n\n res.milliseconds = +other - +(base.clone().add(res.months, 'M'));\n\n return res;\n }\n\n function momentsDifference(base, other) {\n var res;\n if (!(base.isValid() && other.isValid())) {\n return {milliseconds: 0, months: 0};\n }\n\n other = cloneWithOffset(other, base);\n if (base.isBefore(other)) {\n res = positiveMomentsDifference(base, other);\n } else {\n res = positiveMomentsDifference(other, base);\n res.milliseconds = -res.milliseconds;\n res.months = -res.months;\n }\n\n return res;\n }\n\n function absRound (number) {\n if (number < 0) {\n return Math.round(-1 * number) * -1;\n } else {\n return Math.round(number);\n }\n }\n\n // TODO: remove 'name' arg after deprecation is removed\n function createAdder(direction, name) {\n return function (val, period) {\n var dur, tmp;\n //invert the arguments, but complain about it\n if (period !== null && !isNaN(+period)) {\n deprecateSimple(name, 'moment().' + name + '(period, number) is deprecated. Please use moment().' + name + '(number, period).');\n tmp = val; val = period; period = tmp;\n }\n\n val = typeof val === 'string' ? +val : val;\n dur = create__createDuration(val, period);\n add_subtract__addSubtract(this, dur, direction);\n return this;\n };\n }\n\n function add_subtract__addSubtract (mom, duration, isAdding, updateOffset) {\n var milliseconds = duration._milliseconds,\n days = absRound(duration._days),\n months = absRound(duration._months);\n\n if (!mom.isValid()) {\n // No op\n return;\n }\n\n updateOffset = updateOffset == null ? true : updateOffset;\n\n if (milliseconds) {\n mom._d.setTime(mom._d.valueOf() + milliseconds * isAdding);\n }\n if (days) {\n get_set__set(mom, 'Date', get_set__get(mom, 'Date') + days * isAdding);\n }\n if (months) {\n setMonth(mom, get_set__get(mom, 'Month') + months * isAdding);\n }\n if (updateOffset) {\n utils_hooks__hooks.updateOffset(mom, days || months);\n }\n }\n\n var add_subtract__add = createAdder(1, 'add');\n var add_subtract__subtract = createAdder(-1, 'subtract');\n\n function moment_calendar__calendar (time, formats) {\n // We want to compare the start of today, vs this.\n // Getting start-of-today depends on whether we're local/utc/offset or not.\n var now = time || local__createLocal(),\n sod = cloneWithOffset(now, this).startOf('day'),\n diff = this.diff(sod, 'days', true),\n format = diff < -6 ? 'sameElse' :\n diff < -1 ? 'lastWeek' :\n diff < 0 ? 'lastDay' :\n diff < 1 ? 'sameDay' :\n diff < 2 ? 'nextDay' :\n diff < 7 ? 'nextWeek' : 'sameElse';\n\n var output = formats && (isFunction(formats[format]) ? formats[format]() : formats[format]);\n\n return this.format(output || this.localeData().calendar(format, this, local__createLocal(now)));\n }\n\n function clone () {\n return new Moment(this);\n }\n\n function isAfter (input, units) {\n var localInput = isMoment(input) ? input : local__createLocal(input);\n if (!(this.isValid() && localInput.isValid())) {\n return false;\n }\n units = normalizeUnits(!isUndefined(units) ? units : 'millisecond');\n if (units === 'millisecond') {\n return this.valueOf() > localInput.valueOf();\n } else {\n return localInput.valueOf() < this.clone().startOf(units).valueOf();\n }\n }\n\n function isBefore (input, units) {\n var localInput = isMoment(input) ? input : local__createLocal(input);\n if (!(this.isValid() && localInput.isValid())) {\n return false;\n }\n units = normalizeUnits(!isUndefined(units) ? units : 'millisecond');\n if (units === 'millisecond') {\n return this.valueOf() < localInput.valueOf();\n } else {\n return this.clone().endOf(units).valueOf() < localInput.valueOf();\n }\n }\n\n function isBetween (from, to, units, inclusivity) {\n inclusivity = inclusivity || '()';\n return (inclusivity[0] === '(' ? this.isAfter(from, units) : !this.isBefore(from, units)) &&\n (inclusivity[1] === ')' ? this.isBefore(to, units) : !this.isAfter(to, units));\n }\n\n function isSame (input, units) {\n var localInput = isMoment(input) ? input : local__createLocal(input),\n inputMs;\n if (!(this.isValid() && localInput.isValid())) {\n return false;\n }\n units = normalizeUnits(units || 'millisecond');\n if (units === 'millisecond') {\n return this.valueOf() === localInput.valueOf();\n } else {\n inputMs = localInput.valueOf();\n return this.clone().startOf(units).valueOf() <= inputMs && inputMs <= this.clone().endOf(units).valueOf();\n }\n }\n\n function isSameOrAfter (input, units) {\n return this.isSame(input, units) || this.isAfter(input,units);\n }\n\n function isSameOrBefore (input, units) {\n return this.isSame(input, units) || this.isBefore(input,units);\n }\n\n function diff (input, units, asFloat) {\n var that,\n zoneDelta,\n delta, output;\n\n if (!this.isValid()) {\n return NaN;\n }\n\n that = cloneWithOffset(input, this);\n\n if (!that.isValid()) {\n return NaN;\n }\n\n zoneDelta = (that.utcOffset() - this.utcOffset()) * 6e4;\n\n units = normalizeUnits(units);\n\n if (units === 'year' || units === 'month' || units === 'quarter') {\n output = monthDiff(this, that);\n if (units === 'quarter') {\n output = output / 3;\n } else if (units === 'year') {\n output = output / 12;\n }\n } else {\n delta = this - that;\n output = units === 'second' ? delta / 1e3 : // 1000\n units === 'minute' ? delta / 6e4 : // 1000 * 60\n units === 'hour' ? delta / 36e5 : // 1000 * 60 * 60\n units === 'day' ? (delta - zoneDelta) / 864e5 : // 1000 * 60 * 60 * 24, negate dst\n units === 'week' ? (delta - zoneDelta) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst\n delta;\n }\n return asFloat ? output : absFloor(output);\n }\n\n function monthDiff (a, b) {\n // difference in months\n var wholeMonthDiff = ((b.year() - a.year()) * 12) + (b.month() - a.month()),\n // b is in (anchor - 1 month, anchor + 1 month)\n anchor = a.clone().add(wholeMonthDiff, 'months'),\n anchor2, adjust;\n\n if (b - anchor < 0) {\n anchor2 = a.clone().add(wholeMonthDiff - 1, 'months');\n // linear across the month\n adjust = (b - anchor) / (anchor - anchor2);\n } else {\n anchor2 = a.clone().add(wholeMonthDiff + 1, 'months');\n // linear across the month\n adjust = (b - anchor) / (anchor2 - anchor);\n }\n\n //check for negative zero, return zero if negative zero\n return -(wholeMonthDiff + adjust) || 0;\n }\n\n utils_hooks__hooks.defaultFormat = 'YYYY-MM-DDTHH:mm:ssZ';\n utils_hooks__hooks.defaultFormatUtc = 'YYYY-MM-DDTHH:mm:ss[Z]';\n\n function toString () {\n return this.clone().locale('en').format('ddd MMM DD YYYY HH:mm:ss [GMT]ZZ');\n }\n\n function moment_format__toISOString () {\n var m = this.clone().utc();\n if (0 < m.year() && m.year() <= 9999) {\n if (isFunction(Date.prototype.toISOString)) {\n // native implementation is ~50x faster, use it when we can\n return this.toDate().toISOString();\n } else {\n return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]');\n }\n } else {\n return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]');\n }\n }\n\n function format (inputString) {\n if (!inputString) {\n inputString = this.isUtc() ? utils_hooks__hooks.defaultFormatUtc : utils_hooks__hooks.defaultFormat;\n }\n var output = formatMoment(this, inputString);\n return this.localeData().postformat(output);\n }\n\n function from (time, withoutSuffix) {\n if (this.isValid() &&\n ((isMoment(time) && time.isValid()) ||\n local__createLocal(time).isValid())) {\n return create__createDuration({to: this, from: time}).locale(this.locale()).humanize(!withoutSuffix);\n } else {\n return this.localeData().invalidDate();\n }\n }\n\n function fromNow (withoutSuffix) {\n return this.from(local__createLocal(), withoutSuffix);\n }\n\n function to (time, withoutSuffix) {\n if (this.isValid() &&\n ((isMoment(time) && time.isValid()) ||\n local__createLocal(time).isValid())) {\n return create__createDuration({from: this, to: time}).locale(this.locale()).humanize(!withoutSuffix);\n } else {\n return this.localeData().invalidDate();\n }\n }\n\n function toNow (withoutSuffix) {\n return this.to(local__createLocal(), withoutSuffix);\n }\n\n // If passed a locale key, it will set the locale for this\n // instance. Otherwise, it will return the locale configuration\n // variables for this instance.\n function locale (key) {\n var newLocaleData;\n\n if (key === undefined) {\n return this._locale._abbr;\n } else {\n newLocaleData = locale_locales__getLocale(key);\n if (newLocaleData != null) {\n this._locale = newLocaleData;\n }\n return this;\n }\n }\n\n var lang = deprecate(\n 'moment().lang() is deprecated. Instead, use moment().localeData() to get the language configuration. Use moment().locale() to change languages.',\n function (key) {\n if (key === undefined) {\n return this.localeData();\n } else {\n return this.locale(key);\n }\n }\n );\n\n function localeData () {\n return this._locale;\n }\n\n function startOf (units) {\n units = normalizeUnits(units);\n // the following switch intentionally omits break keywords\n // to utilize falling through the cases.\n switch (units) {\n case 'year':\n this.month(0);\n /* falls through */\n case 'quarter':\n case 'month':\n this.date(1);\n /* falls through */\n case 'week':\n case 'isoWeek':\n case 'day':\n case 'date':\n this.hours(0);\n /* falls through */\n case 'hour':\n this.minutes(0);\n /* falls through */\n case 'minute':\n this.seconds(0);\n /* falls through */\n case 'second':\n this.milliseconds(0);\n }\n\n // weeks are a special case\n if (units === 'week') {\n this.weekday(0);\n }\n if (units === 'isoWeek') {\n this.isoWeekday(1);\n }\n\n // quarters are also special\n if (units === 'quarter') {\n this.month(Math.floor(this.month() / 3) * 3);\n }\n\n return this;\n }\n\n function endOf (units) {\n units = normalizeUnits(units);\n if (units === undefined || units === 'millisecond') {\n return this;\n }\n\n // 'date' is an alias for 'day', so it should be considered as such.\n if (units === 'date') {\n units = 'day';\n }\n\n return this.startOf(units).add(1, (units === 'isoWeek' ? 'week' : units)).subtract(1, 'ms');\n }\n\n function to_type__valueOf () {\n return this._d.valueOf() - ((this._offset || 0) * 60000);\n }\n\n function unix () {\n return Math.floor(this.valueOf() / 1000);\n }\n\n function toDate () {\n return this._offset ? new Date(this.valueOf()) : this._d;\n }\n\n function toArray () {\n var m = this;\n return [m.year(), m.month(), m.date(), m.hour(), m.minute(), m.second(), m.millisecond()];\n }\n\n function toObject () {\n var m = this;\n return {\n years: m.year(),\n months: m.month(),\n date: m.date(),\n hours: m.hours(),\n minutes: m.minutes(),\n seconds: m.seconds(),\n milliseconds: m.milliseconds()\n };\n }\n\n function toJSON () {\n // new Date(NaN).toJSON() === null\n return this.isValid() ? this.toISOString() : null;\n }\n\n function moment_valid__isValid () {\n return valid__isValid(this);\n }\n\n function parsingFlags () {\n return extend({}, getParsingFlags(this));\n }\n\n function invalidAt () {\n return getParsingFlags(this).overflow;\n }\n\n function creationData() {\n return {\n input: this._i,\n format: this._f,\n locale: this._locale,\n isUTC: this._isUTC,\n strict: this._strict\n };\n }\n\n // FORMATTING\n\n addFormatToken(0, ['gg', 2], 0, function () {\n return this.weekYear() % 100;\n });\n\n addFormatToken(0, ['GG', 2], 0, function () {\n return this.isoWeekYear() % 100;\n });\n\n function addWeekYearFormatToken (token, getter) {\n addFormatToken(0, [token, token.length], 0, getter);\n }\n\n addWeekYearFormatToken('gggg', 'weekYear');\n addWeekYearFormatToken('ggggg', 'weekYear');\n addWeekYearFormatToken('GGGG', 'isoWeekYear');\n addWeekYearFormatToken('GGGGG', 'isoWeekYear');\n\n // ALIASES\n\n addUnitAlias('weekYear', 'gg');\n addUnitAlias('isoWeekYear', 'GG');\n\n // PARSING\n\n addRegexToken('G', matchSigned);\n addRegexToken('g', matchSigned);\n addRegexToken('GG', match1to2, match2);\n addRegexToken('gg', match1to2, match2);\n addRegexToken('GGGG', match1to4, match4);\n addRegexToken('gggg', match1to4, match4);\n addRegexToken('GGGGG', match1to6, match6);\n addRegexToken('ggggg', match1to6, match6);\n\n addWeekParseToken(['gggg', 'ggggg', 'GGGG', 'GGGGG'], function (input, week, config, token) {\n week[token.substr(0, 2)] = toInt(input);\n });\n\n addWeekParseToken(['gg', 'GG'], function (input, week, config, token) {\n week[token] = utils_hooks__hooks.parseTwoDigitYear(input);\n });\n\n // MOMENTS\n\n function getSetWeekYear (input) {\n return getSetWeekYearHelper.call(this,\n input,\n this.week(),\n this.weekday(),\n this.localeData()._week.dow,\n this.localeData()._week.doy);\n }\n\n function getSetISOWeekYear (input) {\n return getSetWeekYearHelper.call(this,\n input, this.isoWeek(), this.isoWeekday(), 1, 4);\n }\n\n function getISOWeeksInYear () {\n return weeksInYear(this.year(), 1, 4);\n }\n\n function getWeeksInYear () {\n var weekInfo = this.localeData()._week;\n return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy);\n }\n\n function getSetWeekYearHelper(input, week, weekday, dow, doy) {\n var weeksTarget;\n if (input == null) {\n return weekOfYear(this, dow, doy).year;\n } else {\n weeksTarget = weeksInYear(input, dow, doy);\n if (week > weeksTarget) {\n week = weeksTarget;\n }\n return setWeekAll.call(this, input, week, weekday, dow, doy);\n }\n }\n\n function setWeekAll(weekYear, week, weekday, dow, doy) {\n var dayOfYearData = dayOfYearFromWeeks(weekYear, week, weekday, dow, doy),\n date = createUTCDate(dayOfYearData.year, 0, dayOfYearData.dayOfYear);\n\n this.year(date.getUTCFullYear());\n this.month(date.getUTCMonth());\n this.date(date.getUTCDate());\n return this;\n }\n\n // FORMATTING\n\n addFormatToken('Q', 0, 'Qo', 'quarter');\n\n // ALIASES\n\n addUnitAlias('quarter', 'Q');\n\n // PARSING\n\n addRegexToken('Q', match1);\n addParseToken('Q', function (input, array) {\n array[MONTH] = (toInt(input) - 1) * 3;\n });\n\n // MOMENTS\n\n function getSetQuarter (input) {\n return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3);\n }\n\n // FORMATTING\n\n addFormatToken('w', ['ww', 2], 'wo', 'week');\n addFormatToken('W', ['WW', 2], 'Wo', 'isoWeek');\n\n // ALIASES\n\n addUnitAlias('week', 'w');\n addUnitAlias('isoWeek', 'W');\n\n // PARSING\n\n addRegexToken('w', match1to2);\n addRegexToken('ww', match1to2, match2);\n addRegexToken('W', match1to2);\n addRegexToken('WW', match1to2, match2);\n\n addWeekParseToken(['w', 'ww', 'W', 'WW'], function (input, week, config, token) {\n week[token.substr(0, 1)] = toInt(input);\n });\n\n // HELPERS\n\n // LOCALES\n\n function localeWeek (mom) {\n return weekOfYear(mom, this._week.dow, this._week.doy).week;\n }\n\n var defaultLocaleWeek = {\n dow : 0, // Sunday is the first day of the week.\n doy : 6 // The week that contains Jan 1st is the first week of the year.\n };\n\n function localeFirstDayOfWeek () {\n return this._week.dow;\n }\n\n function localeFirstDayOfYear () {\n return this._week.doy;\n }\n\n // MOMENTS\n\n function getSetWeek (input) {\n var week = this.localeData().week(this);\n return input == null ? week : this.add((input - week) * 7, 'd');\n }\n\n function getSetISOWeek (input) {\n var week = weekOfYear(this, 1, 4).week;\n return input == null ? week : this.add((input - week) * 7, 'd');\n }\n\n // FORMATTING\n\n addFormatToken('D', ['DD', 2], 'Do', 'date');\n\n // ALIASES\n\n addUnitAlias('date', 'D');\n\n // PARSING\n\n addRegexToken('D', match1to2);\n addRegexToken('DD', match1to2, match2);\n addRegexToken('Do', function (isStrict, locale) {\n return isStrict ? locale._ordinalParse : locale._ordinalParseLenient;\n });\n\n addParseToken(['D', 'DD'], DATE);\n addParseToken('Do', function (input, array) {\n array[DATE] = toInt(input.match(match1to2)[0], 10);\n });\n\n // MOMENTS\n\n var getSetDayOfMonth = makeGetSet('Date', true);\n\n // FORMATTING\n\n addFormatToken('d', 0, 'do', 'day');\n\n addFormatToken('dd', 0, 0, function (format) {\n return this.localeData().weekdaysMin(this, format);\n });\n\n addFormatToken('ddd', 0, 0, function (format) {\n return this.localeData().weekdaysShort(this, format);\n });\n\n addFormatToken('dddd', 0, 0, function (format) {\n return this.localeData().weekdays(this, format);\n });\n\n addFormatToken('e', 0, 0, 'weekday');\n addFormatToken('E', 0, 0, 'isoWeekday');\n\n // ALIASES\n\n addUnitAlias('day', 'd');\n addUnitAlias('weekday', 'e');\n addUnitAlias('isoWeekday', 'E');\n\n // PARSING\n\n addRegexToken('d', match1to2);\n addRegexToken('e', match1to2);\n addRegexToken('E', match1to2);\n addRegexToken('dd', function (isStrict, locale) {\n return locale.weekdaysMinRegex(isStrict);\n });\n addRegexToken('ddd', function (isStrict, locale) {\n return locale.weekdaysShortRegex(isStrict);\n });\n addRegexToken('dddd', function (isStrict, locale) {\n return locale.weekdaysRegex(isStrict);\n });\n\n addWeekParseToken(['dd', 'ddd', 'dddd'], function (input, week, config, token) {\n var weekday = config._locale.weekdaysParse(input, token, config._strict);\n // if we didn't get a weekday name, mark the date as invalid\n if (weekday != null) {\n week.d = weekday;\n } else {\n getParsingFlags(config).invalidWeekday = input;\n }\n });\n\n addWeekParseToken(['d', 'e', 'E'], function (input, week, config, token) {\n week[token] = toInt(input);\n });\n\n // HELPERS\n\n function parseWeekday(input, locale) {\n if (typeof input !== 'string') {\n return input;\n }\n\n if (!isNaN(input)) {\n return parseInt(input, 10);\n }\n\n input = locale.weekdaysParse(input);\n if (typeof input === 'number') {\n return input;\n }\n\n return null;\n }\n\n // LOCALES\n\n var defaultLocaleWeekdays = 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_');\n function localeWeekdays (m, format) {\n return isArray(this._weekdays) ? this._weekdays[m.day()] :\n this._weekdays[this._weekdays.isFormat.test(format) ? 'format' : 'standalone'][m.day()];\n }\n\n var defaultLocaleWeekdaysShort = 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_');\n function localeWeekdaysShort (m) {\n return this._weekdaysShort[m.day()];\n }\n\n var defaultLocaleWeekdaysMin = 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_');\n function localeWeekdaysMin (m) {\n return this._weekdaysMin[m.day()];\n }\n\n function day_of_week__handleStrictParse(weekdayName, format, strict) {\n var i, ii, mom, llc = weekdayName.toLocaleLowerCase();\n if (!this._weekdaysParse) {\n this._weekdaysParse = [];\n this._shortWeekdaysParse = [];\n this._minWeekdaysParse = [];\n\n for (i = 0; i < 7; ++i) {\n mom = create_utc__createUTC([2000, 1]).day(i);\n this._minWeekdaysParse[i] = this.weekdaysMin(mom, '').toLocaleLowerCase();\n this._shortWeekdaysParse[i] = this.weekdaysShort(mom, '').toLocaleLowerCase();\n this._weekdaysParse[i] = this.weekdays(mom, '').toLocaleLowerCase();\n }\n }\n\n if (strict) {\n if (format === 'dddd') {\n ii = indexOf.call(this._weekdaysParse, llc);\n return ii !== -1 ? ii : null;\n } else if (format === 'ddd') {\n ii = indexOf.call(this._shortWeekdaysParse, llc);\n return ii !== -1 ? ii : null;\n } else {\n ii = indexOf.call(this._minWeekdaysParse, llc);\n return ii !== -1 ? ii : null;\n }\n } else {\n if (format === 'dddd') {\n ii = indexOf.call(this._weekdaysParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._shortWeekdaysParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._minWeekdaysParse, llc);\n return ii !== -1 ? ii : null;\n } else if (format === 'ddd') {\n ii = indexOf.call(this._shortWeekdaysParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._weekdaysParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._minWeekdaysParse, llc);\n return ii !== -1 ? ii : null;\n } else {\n ii = indexOf.call(this._minWeekdaysParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._weekdaysParse, llc);\n if (ii !== -1) {\n return ii;\n }\n ii = indexOf.call(this._shortWeekdaysParse, llc);\n return ii !== -1 ? ii : null;\n }\n }\n }\n\n function localeWeekdaysParse (weekdayName, format, strict) {\n var i, mom, regex;\n\n if (this._weekdaysParseExact) {\n return day_of_week__handleStrictParse.call(this, weekdayName, format, strict);\n }\n\n if (!this._weekdaysParse) {\n this._weekdaysParse = [];\n this._minWeekdaysParse = [];\n this._shortWeekdaysParse = [];\n this._fullWeekdaysParse = [];\n }\n\n for (i = 0; i < 7; i++) {\n // make the regex if we don't have it already\n\n mom = create_utc__createUTC([2000, 1]).day(i);\n if (strict && !this._fullWeekdaysParse[i]) {\n this._fullWeekdaysParse[i] = new RegExp('^' + this.weekdays(mom, '').replace('.', '\\.?') + '$', 'i');\n this._shortWeekdaysParse[i] = new RegExp('^' + this.weekdaysShort(mom, '').replace('.', '\\.?') + '$', 'i');\n this._minWeekdaysParse[i] = new RegExp('^' + this.weekdaysMin(mom, '').replace('.', '\\.?') + '$', 'i');\n }\n if (!this._weekdaysParse[i]) {\n regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, '');\n this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i');\n }\n // test the regex\n if (strict && format === 'dddd' && this._fullWeekdaysParse[i].test(weekdayName)) {\n return i;\n } else if (strict && format === 'ddd' && this._shortWeekdaysParse[i].test(weekdayName)) {\n return i;\n } else if (strict && format === 'dd' && this._minWeekdaysParse[i].test(weekdayName)) {\n return i;\n } else if (!strict && this._weekdaysParse[i].test(weekdayName)) {\n return i;\n }\n }\n }\n\n // MOMENTS\n\n function getSetDayOfWeek (input) {\n if (!this.isValid()) {\n return input != null ? this : NaN;\n }\n var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay();\n if (input != null) {\n input = parseWeekday(input, this.localeData());\n return this.add(input - day, 'd');\n } else {\n return day;\n }\n }\n\n function getSetLocaleDayOfWeek (input) {\n if (!this.isValid()) {\n return input != null ? this : NaN;\n }\n var weekday = (this.day() + 7 - this.localeData()._week.dow) % 7;\n return input == null ? weekday : this.add(input - weekday, 'd');\n }\n\n function getSetISODayOfWeek (input) {\n if (!this.isValid()) {\n return input != null ? this : NaN;\n }\n // behaves the same as moment#day except\n // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6)\n // as a setter, sunday should belong to the previous week.\n return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7);\n }\n\n var defaultWeekdaysRegex = matchWord;\n function weekdaysRegex (isStrict) {\n if (this._weekdaysParseExact) {\n if (!hasOwnProp(this, '_weekdaysRegex')) {\n computeWeekdaysParse.call(this);\n }\n if (isStrict) {\n return this._weekdaysStrictRegex;\n } else {\n return this._weekdaysRegex;\n }\n } else {\n return this._weekdaysStrictRegex && isStrict ?\n this._weekdaysStrictRegex : this._weekdaysRegex;\n }\n }\n\n var defaultWeekdaysShortRegex = matchWord;\n function weekdaysShortRegex (isStrict) {\n if (this._weekdaysParseExact) {\n if (!hasOwnProp(this, '_weekdaysRegex')) {\n computeWeekdaysParse.call(this);\n }\n if (isStrict) {\n return this._weekdaysShortStrictRegex;\n } else {\n return this._weekdaysShortRegex;\n }\n } else {\n return this._weekdaysShortStrictRegex && isStrict ?\n this._weekdaysShortStrictRegex : this._weekdaysShortRegex;\n }\n }\n\n var defaultWeekdaysMinRegex = matchWord;\n function weekdaysMinRegex (isStrict) {\n if (this._weekdaysParseExact) {\n if (!hasOwnProp(this, '_weekdaysRegex')) {\n computeWeekdaysParse.call(this);\n }\n if (isStrict) {\n return this._weekdaysMinStrictRegex;\n } else {\n return this._weekdaysMinRegex;\n }\n } else {\n return this._weekdaysMinStrictRegex && isStrict ?\n this._weekdaysMinStrictRegex : this._weekdaysMinRegex;\n }\n }\n\n\n function computeWeekdaysParse () {\n function cmpLenRev(a, b) {\n return b.length - a.length;\n }\n\n var minPieces = [], shortPieces = [], longPieces = [], mixedPieces = [],\n i, mom, minp, shortp, longp;\n for (i = 0; i < 7; i++) {\n // make the regex if we don't have it already\n mom = create_utc__createUTC([2000, 1]).day(i);\n minp = this.weekdaysMin(mom, '');\n shortp = this.weekdaysShort(mom, '');\n longp = this.weekdays(mom, '');\n minPieces.push(minp);\n shortPieces.push(shortp);\n longPieces.push(longp);\n mixedPieces.push(minp);\n mixedPieces.push(shortp);\n mixedPieces.push(longp);\n }\n // Sorting makes sure if one weekday (or abbr) is a prefix of another it\n // will match the longer piece.\n minPieces.sort(cmpLenRev);\n shortPieces.sort(cmpLenRev);\n longPieces.sort(cmpLenRev);\n mixedPieces.sort(cmpLenRev);\n for (i = 0; i < 7; i++) {\n shortPieces[i] = regexEscape(shortPieces[i]);\n longPieces[i] = regexEscape(longPieces[i]);\n mixedPieces[i] = regexEscape(mixedPieces[i]);\n }\n\n this._weekdaysRegex = new RegExp('^(' + mixedPieces.join('|') + ')', 'i');\n this._weekdaysShortRegex = this._weekdaysRegex;\n this._weekdaysMinRegex = this._weekdaysRegex;\n\n this._weekdaysStrictRegex = new RegExp('^(' + longPieces.join('|') + ')', 'i');\n this._weekdaysShortStrictRegex = new RegExp('^(' + shortPieces.join('|') + ')', 'i');\n this._weekdaysMinStrictRegex = new RegExp('^(' + minPieces.join('|') + ')', 'i');\n }\n\n // FORMATTING\n\n addFormatToken('DDD', ['DDDD', 3], 'DDDo', 'dayOfYear');\n\n // ALIASES\n\n addUnitAlias('dayOfYear', 'DDD');\n\n // PARSING\n\n addRegexToken('DDD', match1to3);\n addRegexToken('DDDD', match3);\n addParseToken(['DDD', 'DDDD'], function (input, array, config) {\n config._dayOfYear = toInt(input);\n });\n\n // HELPERS\n\n // MOMENTS\n\n function getSetDayOfYear (input) {\n var dayOfYear = Math.round((this.clone().startOf('day') - this.clone().startOf('year')) / 864e5) + 1;\n return input == null ? dayOfYear : this.add((input - dayOfYear), 'd');\n }\n\n // FORMATTING\n\n function hFormat() {\n return this.hours() % 12 || 12;\n }\n\n function kFormat() {\n return this.hours() || 24;\n }\n\n addFormatToken('H', ['HH', 2], 0, 'hour');\n addFormatToken('h', ['hh', 2], 0, hFormat);\n addFormatToken('k', ['kk', 2], 0, kFormat);\n\n addFormatToken('hmm', 0, 0, function () {\n return '' + hFormat.apply(this) + zeroFill(this.minutes(), 2);\n });\n\n addFormatToken('hmmss', 0, 0, function () {\n return '' + hFormat.apply(this) + zeroFill(this.minutes(), 2) +\n zeroFill(this.seconds(), 2);\n });\n\n addFormatToken('Hmm', 0, 0, function () {\n return '' + this.hours() + zeroFill(this.minutes(), 2);\n });\n\n addFormatToken('Hmmss', 0, 0, function () {\n return '' + this.hours() + zeroFill(this.minutes(), 2) +\n zeroFill(this.seconds(), 2);\n });\n\n function meridiem (token, lowercase) {\n addFormatToken(token, 0, 0, function () {\n return this.localeData().meridiem(this.hours(), this.minutes(), lowercase);\n });\n }\n\n meridiem('a', true);\n meridiem('A', false);\n\n // ALIASES\n\n addUnitAlias('hour', 'h');\n\n // PARSING\n\n function matchMeridiem (isStrict, locale) {\n return locale._meridiemParse;\n }\n\n addRegexToken('a', matchMeridiem);\n addRegexToken('A', matchMeridiem);\n addRegexToken('H', match1to2);\n addRegexToken('h', match1to2);\n addRegexToken('HH', match1to2, match2);\n addRegexToken('hh', match1to2, match2);\n\n addRegexToken('hmm', match3to4);\n addRegexToken('hmmss', match5to6);\n addRegexToken('Hmm', match3to4);\n addRegexToken('Hmmss', match5to6);\n\n addParseToken(['H', 'HH'], HOUR);\n addParseToken(['a', 'A'], function (input, array, config) {\n config._isPm = config._locale.isPM(input);\n config._meridiem = input;\n });\n addParseToken(['h', 'hh'], function (input, array, config) {\n array[HOUR] = toInt(input);\n getParsingFlags(config).bigHour = true;\n });\n addParseToken('hmm', function (input, array, config) {\n var pos = input.length - 2;\n array[HOUR] = toInt(input.substr(0, pos));\n array[MINUTE] = toInt(input.substr(pos));\n getParsingFlags(config).bigHour = true;\n });\n addParseToken('hmmss', function (input, array, config) {\n var pos1 = input.length - 4;\n var pos2 = input.length - 2;\n array[HOUR] = toInt(input.substr(0, pos1));\n array[MINUTE] = toInt(input.substr(pos1, 2));\n array[SECOND] = toInt(input.substr(pos2));\n getParsingFlags(config).bigHour = true;\n });\n addParseToken('Hmm', function (input, array, config) {\n var pos = input.length - 2;\n array[HOUR] = toInt(input.substr(0, pos));\n array[MINUTE] = toInt(input.substr(pos));\n });\n addParseToken('Hmmss', function (input, array, config) {\n var pos1 = input.length - 4;\n var pos2 = input.length - 2;\n array[HOUR] = toInt(input.substr(0, pos1));\n array[MINUTE] = toInt(input.substr(pos1, 2));\n array[SECOND] = toInt(input.substr(pos2));\n });\n\n // LOCALES\n\n function localeIsPM (input) {\n // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays\n // Using charAt should be more compatible.\n return ((input + '').toLowerCase().charAt(0) === 'p');\n }\n\n var defaultLocaleMeridiemParse = /[ap]\\.?m?\\.?/i;\n function localeMeridiem (hours, minutes, isLower) {\n if (hours > 11) {\n return isLower ? 'pm' : 'PM';\n } else {\n return isLower ? 'am' : 'AM';\n }\n }\n\n\n // MOMENTS\n\n // Setting the hour should keep the time, because the user explicitly\n // specified which hour he wants. So trying to maintain the same hour (in\n // a new timezone) makes sense. Adding/subtracting hours does not follow\n // this rule.\n var getSetHour = makeGetSet('Hours', true);\n\n // FORMATTING\n\n addFormatToken('m', ['mm', 2], 0, 'minute');\n\n // ALIASES\n\n addUnitAlias('minute', 'm');\n\n // PARSING\n\n addRegexToken('m', match1to2);\n addRegexToken('mm', match1to2, match2);\n addParseToken(['m', 'mm'], MINUTE);\n\n // MOMENTS\n\n var getSetMinute = makeGetSet('Minutes', false);\n\n // FORMATTING\n\n addFormatToken('s', ['ss', 2], 0, 'second');\n\n // ALIASES\n\n addUnitAlias('second', 's');\n\n // PARSING\n\n addRegexToken('s', match1to2);\n addRegexToken('ss', match1to2, match2);\n addParseToken(['s', 'ss'], SECOND);\n\n // MOMENTS\n\n var getSetSecond = makeGetSet('Seconds', false);\n\n // FORMATTING\n\n addFormatToken('S', 0, 0, function () {\n return ~~(this.millisecond() / 100);\n });\n\n addFormatToken(0, ['SS', 2], 0, function () {\n return ~~(this.millisecond() / 10);\n });\n\n addFormatToken(0, ['SSS', 3], 0, 'millisecond');\n addFormatToken(0, ['SSSS', 4], 0, function () {\n return this.millisecond() * 10;\n });\n addFormatToken(0, ['SSSSS', 5], 0, function () {\n return this.millisecond() * 100;\n });\n addFormatToken(0, ['SSSSSS', 6], 0, function () {\n return this.millisecond() * 1000;\n });\n addFormatToken(0, ['SSSSSSS', 7], 0, function () {\n return this.millisecond() * 10000;\n });\n addFormatToken(0, ['SSSSSSSS', 8], 0, function () {\n return this.millisecond() * 100000;\n });\n addFormatToken(0, ['SSSSSSSSS', 9], 0, function () {\n return this.millisecond() * 1000000;\n });\n\n\n // ALIASES\n\n addUnitAlias('millisecond', 'ms');\n\n // PARSING\n\n addRegexToken('S', match1to3, match1);\n addRegexToken('SS', match1to3, match2);\n addRegexToken('SSS', match1to3, match3);\n\n var token;\n for (token = 'SSSS'; token.length <= 9; token += 'S') {\n addRegexToken(token, matchUnsigned);\n }\n\n function parseMs(input, array) {\n array[MILLISECOND] = toInt(('0.' + input) * 1000);\n }\n\n for (token = 'S'; token.length <= 9; token += 'S') {\n addParseToken(token, parseMs);\n }\n // MOMENTS\n\n var getSetMillisecond = makeGetSet('Milliseconds', false);\n\n // FORMATTING\n\n addFormatToken('z', 0, 0, 'zoneAbbr');\n addFormatToken('zz', 0, 0, 'zoneName');\n\n // MOMENTS\n\n function getZoneAbbr () {\n return this._isUTC ? 'UTC' : '';\n }\n\n function getZoneName () {\n return this._isUTC ? 'Coordinated Universal Time' : '';\n }\n\n var momentPrototype__proto = Moment.prototype;\n\n momentPrototype__proto.add = add_subtract__add;\n momentPrototype__proto.calendar = moment_calendar__calendar;\n momentPrototype__proto.clone = clone;\n momentPrototype__proto.diff = diff;\n momentPrototype__proto.endOf = endOf;\n momentPrototype__proto.format = format;\n momentPrototype__proto.from = from;\n momentPrototype__proto.fromNow = fromNow;\n momentPrototype__proto.to = to;\n momentPrototype__proto.toNow = toNow;\n momentPrototype__proto.get = getSet;\n momentPrototype__proto.invalidAt = invalidAt;\n momentPrototype__proto.isAfter = isAfter;\n momentPrototype__proto.isBefore = isBefore;\n momentPrototype__proto.isBetween = isBetween;\n momentPrototype__proto.isSame = isSame;\n momentPrototype__proto.isSameOrAfter = isSameOrAfter;\n momentPrototype__proto.isSameOrBefore = isSameOrBefore;\n momentPrototype__proto.isValid = moment_valid__isValid;\n momentPrototype__proto.lang = lang;\n momentPrototype__proto.locale = locale;\n momentPrototype__proto.localeData = localeData;\n momentPrototype__proto.max = prototypeMax;\n momentPrototype__proto.min = prototypeMin;\n momentPrototype__proto.parsingFlags = parsingFlags;\n momentPrototype__proto.set = getSet;\n momentPrototype__proto.startOf = startOf;\n momentPrototype__proto.subtract = add_subtract__subtract;\n momentPrototype__proto.toArray = toArray;\n momentPrototype__proto.toObject = toObject;\n momentPrototype__proto.toDate = toDate;\n momentPrototype__proto.toISOString = moment_format__toISOString;\n momentPrototype__proto.toJSON = toJSON;\n momentPrototype__proto.toString = toString;\n momentPrototype__proto.unix = unix;\n momentPrototype__proto.valueOf = to_type__valueOf;\n momentPrototype__proto.creationData = creationData;\n\n // Year\n momentPrototype__proto.year = getSetYear;\n momentPrototype__proto.isLeapYear = getIsLeapYear;\n\n // Week Year\n momentPrototype__proto.weekYear = getSetWeekYear;\n momentPrototype__proto.isoWeekYear = getSetISOWeekYear;\n\n // Quarter\n momentPrototype__proto.quarter = momentPrototype__proto.quarters = getSetQuarter;\n\n // Month\n momentPrototype__proto.month = getSetMonth;\n momentPrototype__proto.daysInMonth = getDaysInMonth;\n\n // Week\n momentPrototype__proto.week = momentPrototype__proto.weeks = getSetWeek;\n momentPrototype__proto.isoWeek = momentPrototype__proto.isoWeeks = getSetISOWeek;\n momentPrototype__proto.weeksInYear = getWeeksInYear;\n momentPrototype__proto.isoWeeksInYear = getISOWeeksInYear;\n\n // Day\n momentPrototype__proto.date = getSetDayOfMonth;\n momentPrototype__proto.day = momentPrototype__proto.days = getSetDayOfWeek;\n momentPrototype__proto.weekday = getSetLocaleDayOfWeek;\n momentPrototype__proto.isoWeekday = getSetISODayOfWeek;\n momentPrototype__proto.dayOfYear = getSetDayOfYear;\n\n // Hour\n momentPrototype__proto.hour = momentPrototype__proto.hours = getSetHour;\n\n // Minute\n momentPrototype__proto.minute = momentPrototype__proto.minutes = getSetMinute;\n\n // Second\n momentPrototype__proto.second = momentPrototype__proto.seconds = getSetSecond;\n\n // Millisecond\n momentPrototype__proto.millisecond = momentPrototype__proto.milliseconds = getSetMillisecond;\n\n // Offset\n momentPrototype__proto.utcOffset = getSetOffset;\n momentPrototype__proto.utc = setOffsetToUTC;\n momentPrototype__proto.local = setOffsetToLocal;\n momentPrototype__proto.parseZone = setOffsetToParsedOffset;\n momentPrototype__proto.hasAlignedHourOffset = hasAlignedHourOffset;\n momentPrototype__proto.isDST = isDaylightSavingTime;\n momentPrototype__proto.isDSTShifted = isDaylightSavingTimeShifted;\n momentPrototype__proto.isLocal = isLocal;\n momentPrototype__proto.isUtcOffset = isUtcOffset;\n momentPrototype__proto.isUtc = isUtc;\n momentPrototype__proto.isUTC = isUtc;\n\n // Timezone\n momentPrototype__proto.zoneAbbr = getZoneAbbr;\n momentPrototype__proto.zoneName = getZoneName;\n\n // Deprecations\n momentPrototype__proto.dates = deprecate('dates accessor is deprecated. Use date instead.', getSetDayOfMonth);\n momentPrototype__proto.months = deprecate('months accessor is deprecated. Use month instead', getSetMonth);\n momentPrototype__proto.years = deprecate('years accessor is deprecated. Use year instead', getSetYear);\n momentPrototype__proto.zone = deprecate('moment().zone is deprecated, use moment().utcOffset instead. https://github.com/moment/moment/issues/1779', getSetZone);\n\n var momentPrototype = momentPrototype__proto;\n\n function moment__createUnix (input) {\n return local__createLocal(input * 1000);\n }\n\n function moment__createInZone () {\n return local__createLocal.apply(null, arguments).parseZone();\n }\n\n var defaultCalendar = {\n sameDay : '[Today at] LT',\n nextDay : '[Tomorrow at] LT',\n nextWeek : 'dddd [at] LT',\n lastDay : '[Yesterday at] LT',\n lastWeek : '[Last] dddd [at] LT',\n sameElse : 'L'\n };\n\n function locale_calendar__calendar (key, mom, now) {\n var output = this._calendar[key];\n return isFunction(output) ? output.call(mom, now) : output;\n }\n\n var defaultLongDateFormat = {\n LTS : 'h:mm:ss A',\n LT : 'h:mm A',\n L : 'MM/DD/YYYY',\n LL : 'MMMM D, YYYY',\n LLL : 'MMMM D, YYYY h:mm A',\n LLLL : 'dddd, MMMM D, YYYY h:mm A'\n };\n\n function longDateFormat (key) {\n var format = this._longDateFormat[key],\n formatUpper = this._longDateFormat[key.toUpperCase()];\n\n if (format || !formatUpper) {\n return format;\n }\n\n this._longDateFormat[key] = formatUpper.replace(/MMMM|MM|DD|dddd/g, function (val) {\n return val.slice(1);\n });\n\n return this._longDateFormat[key];\n }\n\n var defaultInvalidDate = 'Invalid date';\n\n function invalidDate () {\n return this._invalidDate;\n }\n\n var defaultOrdinal = '%d';\n var defaultOrdinalParse = /\\d{1,2}/;\n\n function ordinal (number) {\n return this._ordinal.replace('%d', number);\n }\n\n function preParsePostFormat (string) {\n return string;\n }\n\n var defaultRelativeTime = {\n future : 'in %s',\n past : '%s ago',\n s : 'a few seconds',\n m : 'a minute',\n mm : '%d minutes',\n h : 'an hour',\n hh : '%d hours',\n d : 'a day',\n dd : '%d days',\n M : 'a month',\n MM : '%d months',\n y : 'a year',\n yy : '%d years'\n };\n\n function relative__relativeTime (number, withoutSuffix, string, isFuture) {\n var output = this._relativeTime[string];\n return (isFunction(output)) ?\n output(number, withoutSuffix, string, isFuture) :\n output.replace(/%d/i, number);\n }\n\n function pastFuture (diff, output) {\n var format = this._relativeTime[diff > 0 ? 'future' : 'past'];\n return isFunction(format) ? format(output) : format.replace(/%s/i, output);\n }\n\n var prototype__proto = Locale.prototype;\n\n prototype__proto._calendar = defaultCalendar;\n prototype__proto.calendar = locale_calendar__calendar;\n prototype__proto._longDateFormat = defaultLongDateFormat;\n prototype__proto.longDateFormat = longDateFormat;\n prototype__proto._invalidDate = defaultInvalidDate;\n prototype__proto.invalidDate = invalidDate;\n prototype__proto._ordinal = defaultOrdinal;\n prototype__proto.ordinal = ordinal;\n prototype__proto._ordinalParse = defaultOrdinalParse;\n prototype__proto.preparse = preParsePostFormat;\n prototype__proto.postformat = preParsePostFormat;\n prototype__proto._relativeTime = defaultRelativeTime;\n prototype__proto.relativeTime = relative__relativeTime;\n prototype__proto.pastFuture = pastFuture;\n prototype__proto.set = locale_set__set;\n\n // Month\n prototype__proto.months = localeMonths;\n prototype__proto._months = defaultLocaleMonths;\n prototype__proto.monthsShort = localeMonthsShort;\n prototype__proto._monthsShort = defaultLocaleMonthsShort;\n prototype__proto.monthsParse = localeMonthsParse;\n prototype__proto._monthsRegex = defaultMonthsRegex;\n prototype__proto.monthsRegex = monthsRegex;\n prototype__proto._monthsShortRegex = defaultMonthsShortRegex;\n prototype__proto.monthsShortRegex = monthsShortRegex;\n\n // Week\n prototype__proto.week = localeWeek;\n prototype__proto._week = defaultLocaleWeek;\n prototype__proto.firstDayOfYear = localeFirstDayOfYear;\n prototype__proto.firstDayOfWeek = localeFirstDayOfWeek;\n\n // Day of Week\n prototype__proto.weekdays = localeWeekdays;\n prototype__proto._weekdays = defaultLocaleWeekdays;\n prototype__proto.weekdaysMin = localeWeekdaysMin;\n prototype__proto._weekdaysMin = defaultLocaleWeekdaysMin;\n prototype__proto.weekdaysShort = localeWeekdaysShort;\n prototype__proto._weekdaysShort = defaultLocaleWeekdaysShort;\n prototype__proto.weekdaysParse = localeWeekdaysParse;\n\n prototype__proto._weekdaysRegex = defaultWeekdaysRegex;\n prototype__proto.weekdaysRegex = weekdaysRegex;\n prototype__proto._weekdaysShortRegex = defaultWeekdaysShortRegex;\n prototype__proto.weekdaysShortRegex = weekdaysShortRegex;\n prototype__proto._weekdaysMinRegex = defaultWeekdaysMinRegex;\n prototype__proto.weekdaysMinRegex = weekdaysMinRegex;\n\n // Hours\n prototype__proto.isPM = localeIsPM;\n prototype__proto._meridiemParse = defaultLocaleMeridiemParse;\n prototype__proto.meridiem = localeMeridiem;\n\n function lists__get (format, index, field, setter) {\n var locale = locale_locales__getLocale();\n var utc = create_utc__createUTC().set(setter, index);\n return locale[field](utc, format);\n }\n\n function listMonthsImpl (format, index, field) {\n if (typeof format === 'number') {\n index = format;\n format = undefined;\n }\n\n format = format || '';\n\n if (index != null) {\n return lists__get(format, index, field, 'month');\n }\n\n var i;\n var out = [];\n for (i = 0; i < 12; i++) {\n out[i] = lists__get(format, i, field, 'month');\n }\n return out;\n }\n\n // ()\n // (5)\n // (fmt, 5)\n // (fmt)\n // (true)\n // (true, 5)\n // (true, fmt, 5)\n // (true, fmt)\n function listWeekdaysImpl (localeSorted, format, index, field) {\n if (typeof localeSorted === 'boolean') {\n if (typeof format === 'number') {\n index = format;\n format = undefined;\n }\n\n format = format || '';\n } else {\n format = localeSorted;\n index = format;\n localeSorted = false;\n\n if (typeof format === 'number') {\n index = format;\n format = undefined;\n }\n\n format = format || '';\n }\n\n var locale = locale_locales__getLocale(),\n shift = localeSorted ? locale._week.dow : 0;\n\n if (index != null) {\n return lists__get(format, (index + shift) % 7, field, 'day');\n }\n\n var i;\n var out = [];\n for (i = 0; i < 7; i++) {\n out[i] = lists__get(format, (i + shift) % 7, field, 'day');\n }\n return out;\n }\n\n function lists__listMonths (format, index) {\n return listMonthsImpl(format, index, 'months');\n }\n\n function lists__listMonthsShort (format, index) {\n return listMonthsImpl(format, index, 'monthsShort');\n }\n\n function lists__listWeekdays (localeSorted, format, index) {\n return listWeekdaysImpl(localeSorted, format, index, 'weekdays');\n }\n\n function lists__listWeekdaysShort (localeSorted, format, index) {\n return listWeekdaysImpl(localeSorted, format, index, 'weekdaysShort');\n }\n\n function lists__listWeekdaysMin (localeSorted, format, index) {\n return listWeekdaysImpl(localeSorted, format, index, 'weekdaysMin');\n }\n\n locale_locales__getSetGlobalLocale('en', {\n ordinalParse: /\\d{1,2}(th|st|nd|rd)/,\n ordinal : function (number) {\n var b = number % 10,\n output = (toInt(number % 100 / 10) === 1) ? 'th' :\n (b === 1) ? 'st' :\n (b === 2) ? 'nd' :\n (b === 3) ? 'rd' : 'th';\n return number + output;\n }\n });\n\n // Side effect imports\n utils_hooks__hooks.lang = deprecate('moment.lang is deprecated. Use moment.locale instead.', locale_locales__getSetGlobalLocale);\n utils_hooks__hooks.langData = deprecate('moment.langData is deprecated. Use moment.localeData instead.', locale_locales__getLocale);\n\n var mathAbs = Math.abs;\n\n function duration_abs__abs () {\n var data = this._data;\n\n this._milliseconds = mathAbs(this._milliseconds);\n this._days = mathAbs(this._days);\n this._months = mathAbs(this._months);\n\n data.milliseconds = mathAbs(data.milliseconds);\n data.seconds = mathAbs(data.seconds);\n data.minutes = mathAbs(data.minutes);\n data.hours = mathAbs(data.hours);\n data.months = mathAbs(data.months);\n data.years = mathAbs(data.years);\n\n return this;\n }\n\n function duration_add_subtract__addSubtract (duration, input, value, direction) {\n var other = create__createDuration(input, value);\n\n duration._milliseconds += direction * other._milliseconds;\n duration._days += direction * other._days;\n duration._months += direction * other._months;\n\n return duration._bubble();\n }\n\n // supports only 2.0-style add(1, 's') or add(duration)\n function duration_add_subtract__add (input, value) {\n return duration_add_subtract__addSubtract(this, input, value, 1);\n }\n\n // supports only 2.0-style subtract(1, 's') or subtract(duration)\n function duration_add_subtract__subtract (input, value) {\n return duration_add_subtract__addSubtract(this, input, value, -1);\n }\n\n function absCeil (number) {\n if (number < 0) {\n return Math.floor(number);\n } else {\n return Math.ceil(number);\n }\n }\n\n function bubble () {\n var milliseconds = this._milliseconds;\n var days = this._days;\n var months = this._months;\n var data = this._data;\n var seconds, minutes, hours, years, monthsFromDays;\n\n // if we have a mix of positive and negative values, bubble down first\n // check: https://github.com/moment/moment/issues/2166\n if (!((milliseconds >= 0 && days >= 0 && months >= 0) ||\n (milliseconds <= 0 && days <= 0 && months <= 0))) {\n milliseconds += absCeil(monthsToDays(months) + days) * 864e5;\n days = 0;\n months = 0;\n }\n\n // The following code bubbles up values, see the tests for\n // examples of what that means.\n data.milliseconds = milliseconds % 1000;\n\n seconds = absFloor(milliseconds / 1000);\n data.seconds = seconds % 60;\n\n minutes = absFloor(seconds / 60);\n data.minutes = minutes % 60;\n\n hours = absFloor(minutes / 60);\n data.hours = hours % 24;\n\n days += absFloor(hours / 24);\n\n // convert days to months\n monthsFromDays = absFloor(daysToMonths(days));\n months += monthsFromDays;\n days -= absCeil(monthsToDays(monthsFromDays));\n\n // 12 months -> 1 year\n years = absFloor(months / 12);\n months %= 12;\n\n data.days = days;\n data.months = months;\n data.years = years;\n\n return this;\n }\n\n function daysToMonths (days) {\n // 400 years have 146097 days (taking into account leap year rules)\n // 400 years have 12 months === 4800\n return days * 4800 / 146097;\n }\n\n function monthsToDays (months) {\n // the reverse of daysToMonths\n return months * 146097 / 4800;\n }\n\n function as (units) {\n var days;\n var months;\n var milliseconds = this._milliseconds;\n\n units = normalizeUnits(units);\n\n if (units === 'month' || units === 'year') {\n days = this._days + milliseconds / 864e5;\n months = this._months + daysToMonths(days);\n return units === 'month' ? months : months / 12;\n } else {\n // handle milliseconds separately because of floating point math errors (issue #1867)\n days = this._days + Math.round(monthsToDays(this._months));\n switch (units) {\n case 'week' : return days / 7 + milliseconds / 6048e5;\n case 'day' : return days + milliseconds / 864e5;\n case 'hour' : return days * 24 + milliseconds / 36e5;\n case 'minute' : return days * 1440 + milliseconds / 6e4;\n case 'second' : return days * 86400 + milliseconds / 1000;\n // Math.floor prevents floating point math errors here\n case 'millisecond': return Math.floor(days * 864e5) + milliseconds;\n default: throw new Error('Unknown unit ' + units);\n }\n }\n }\n\n // TODO: Use this.as('ms')?\n function duration_as__valueOf () {\n return (\n this._milliseconds +\n this._days * 864e5 +\n (this._months % 12) * 2592e6 +\n toInt(this._months / 12) * 31536e6\n );\n }\n\n function makeAs (alias) {\n return function () {\n return this.as(alias);\n };\n }\n\n var asMilliseconds = makeAs('ms');\n var asSeconds = makeAs('s');\n var asMinutes = makeAs('m');\n var asHours = makeAs('h');\n var asDays = makeAs('d');\n var asWeeks = makeAs('w');\n var asMonths = makeAs('M');\n var asYears = makeAs('y');\n\n function duration_get__get (units) {\n units = normalizeUnits(units);\n return this[units + 's']();\n }\n\n function makeGetter(name) {\n return function () {\n return this._data[name];\n };\n }\n\n var milliseconds = makeGetter('milliseconds');\n var seconds = makeGetter('seconds');\n var minutes = makeGetter('minutes');\n var hours = makeGetter('hours');\n var days = makeGetter('days');\n var months = makeGetter('months');\n var years = makeGetter('years');\n\n function weeks () {\n return absFloor(this.days() / 7);\n }\n\n var round = Math.round;\n var thresholds = {\n s: 45, // seconds to minute\n m: 45, // minutes to hour\n h: 22, // hours to day\n d: 26, // days to month\n M: 11 // months to year\n };\n\n // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize\n function substituteTimeAgo(string, number, withoutSuffix, isFuture, locale) {\n return locale.relativeTime(number || 1, !!withoutSuffix, string, isFuture);\n }\n\n function duration_humanize__relativeTime (posNegDuration, withoutSuffix, locale) {\n var duration = create__createDuration(posNegDuration).abs();\n var seconds = round(duration.as('s'));\n var minutes = round(duration.as('m'));\n var hours = round(duration.as('h'));\n var days = round(duration.as('d'));\n var months = round(duration.as('M'));\n var years = round(duration.as('y'));\n\n var a = seconds < thresholds.s && ['s', seconds] ||\n minutes <= 1 && ['m'] ||\n minutes < thresholds.m && ['mm', minutes] ||\n hours <= 1 && ['h'] ||\n hours < thresholds.h && ['hh', hours] ||\n days <= 1 && ['d'] ||\n days < thresholds.d && ['dd', days] ||\n months <= 1 && ['M'] ||\n months < thresholds.M && ['MM', months] ||\n years <= 1 && ['y'] || ['yy', years];\n\n a[2] = withoutSuffix;\n a[3] = +posNegDuration > 0;\n a[4] = locale;\n return substituteTimeAgo.apply(null, a);\n }\n\n // This function allows you to set a threshold for relative time strings\n function duration_humanize__getSetRelativeTimeThreshold (threshold, limit) {\n if (thresholds[threshold] === undefined) {\n return false;\n }\n if (limit === undefined) {\n return thresholds[threshold];\n }\n thresholds[threshold] = limit;\n return true;\n }\n\n function humanize (withSuffix) {\n var locale = this.localeData();\n var output = duration_humanize__relativeTime(this, !withSuffix, locale);\n\n if (withSuffix) {\n output = locale.pastFuture(+this, output);\n }\n\n return locale.postformat(output);\n }\n\n var iso_string__abs = Math.abs;\n\n function iso_string__toISOString() {\n // for ISO strings we do not use the normal bubbling rules:\n // * milliseconds bubble up until they become hours\n // * days do not bubble at all\n // * months bubble up until they become years\n // This is because there is no context-free conversion between hours and days\n // (think of clock changes)\n // and also not between days and months (28-31 days per month)\n var seconds = iso_string__abs(this._milliseconds) / 1000;\n var days = iso_string__abs(this._days);\n var months = iso_string__abs(this._months);\n var minutes, hours, years;\n\n // 3600 seconds -> 60 minutes -> 1 hour\n minutes = absFloor(seconds / 60);\n hours = absFloor(minutes / 60);\n seconds %= 60;\n minutes %= 60;\n\n // 12 months -> 1 year\n years = absFloor(months / 12);\n months %= 12;\n\n\n // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js\n var Y = years;\n var M = months;\n var D = days;\n var h = hours;\n var m = minutes;\n var s = seconds;\n var total = this.asSeconds();\n\n if (!total) {\n // this is the same as C#'s (Noda) and python (isodate)...\n // but not other JS (goog.date)\n return 'P0D';\n }\n\n return (total < 0 ? '-' : '') +\n 'P' +\n (Y ? Y + 'Y' : '') +\n (M ? M + 'M' : '') +\n (D ? D + 'D' : '') +\n ((h || m || s) ? 'T' : '') +\n (h ? h + 'H' : '') +\n (m ? m + 'M' : '') +\n (s ? s + 'S' : '');\n }\n\n var duration_prototype__proto = Duration.prototype;\n\n duration_prototype__proto.abs = duration_abs__abs;\n duration_prototype__proto.add = duration_add_subtract__add;\n duration_prototype__proto.subtract = duration_add_subtract__subtract;\n duration_prototype__proto.as = as;\n duration_prototype__proto.asMilliseconds = asMilliseconds;\n duration_prototype__proto.asSeconds = asSeconds;\n duration_prototype__proto.asMinutes = asMinutes;\n duration_prototype__proto.asHours = asHours;\n duration_prototype__proto.asDays = asDays;\n duration_prototype__proto.asWeeks = asWeeks;\n duration_prototype__proto.asMonths = asMonths;\n duration_prototype__proto.asYears = asYears;\n duration_prototype__proto.valueOf = duration_as__valueOf;\n duration_prototype__proto._bubble = bubble;\n duration_prototype__proto.get = duration_get__get;\n duration_prototype__proto.milliseconds = milliseconds;\n duration_prototype__proto.seconds = seconds;\n duration_prototype__proto.minutes = minutes;\n duration_prototype__proto.hours = hours;\n duration_prototype__proto.days = days;\n duration_prototype__proto.weeks = weeks;\n duration_prototype__proto.months = months;\n duration_prototype__proto.years = years;\n duration_prototype__proto.humanize = humanize;\n duration_prototype__proto.toISOString = iso_string__toISOString;\n duration_prototype__proto.toString = iso_string__toISOString;\n duration_prototype__proto.toJSON = iso_string__toISOString;\n duration_prototype__proto.locale = locale;\n duration_prototype__proto.localeData = localeData;\n\n // Deprecations\n duration_prototype__proto.toIsoString = deprecate('toIsoString() is deprecated. Please use toISOString() instead (notice the capitals)', iso_string__toISOString);\n duration_prototype__proto.lang = lang;\n\n // Side effect imports\n\n // FORMATTING\n\n addFormatToken('X', 0, 0, 'unix');\n addFormatToken('x', 0, 0, 'valueOf');\n\n // PARSING\n\n addRegexToken('x', matchSigned);\n addRegexToken('X', matchTimestamp);\n addParseToken('X', function (input, array, config) {\n config._d = new Date(parseFloat(input, 10) * 1000);\n });\n addParseToken('x', function (input, array, config) {\n config._d = new Date(toInt(input));\n });\n\n // Side effect imports\n\n\n utils_hooks__hooks.version = '2.13.0';\n\n setHookCallback(local__createLocal);\n\n utils_hooks__hooks.fn = momentPrototype;\n utils_hooks__hooks.min = min;\n utils_hooks__hooks.max = max;\n utils_hooks__hooks.now = now;\n utils_hooks__hooks.utc = create_utc__createUTC;\n utils_hooks__hooks.unix = moment__createUnix;\n utils_hooks__hooks.months = lists__listMonths;\n utils_hooks__hooks.isDate = isDate;\n utils_hooks__hooks.locale = locale_locales__getSetGlobalLocale;\n utils_hooks__hooks.invalid = valid__createInvalid;\n utils_hooks__hooks.duration = create__createDuration;\n utils_hooks__hooks.isMoment = isMoment;\n utils_hooks__hooks.weekdays = lists__listWeekdays;\n utils_hooks__hooks.parseZone = moment__createInZone;\n utils_hooks__hooks.localeData = locale_locales__getLocale;\n utils_hooks__hooks.isDuration = isDuration;\n utils_hooks__hooks.monthsShort = lists__listMonthsShort;\n utils_hooks__hooks.weekdaysMin = lists__listWeekdaysMin;\n utils_hooks__hooks.defineLocale = defineLocale;\n utils_hooks__hooks.updateLocale = updateLocale;\n utils_hooks__hooks.locales = locale_locales__listLocales;\n utils_hooks__hooks.weekdaysShort = lists__listWeekdaysShort;\n utils_hooks__hooks.normalizeUnits = normalizeUnits;\n utils_hooks__hooks.relativeTimeThreshold = duration_humanize__getSetRelativeTimeThreshold;\n utils_hooks__hooks.prototype = momentPrototype;\n\n var _moment = utils_hooks__hooks;\n\n return _moment;\n\n}));\n(function() {\n var AjaxMonitor, Bar, DocumentMonitor, ElementMonitor, ElementTracker, EventLagMonitor, Evented, Events, NoTargetError, Pace, RequestIntercept, SOURCE_KEYS, Scaler, SocketRequestTracker, XHRRequestTracker, animation, avgAmplitude, bar, cancelAnimation, cancelAnimationFrame, defaultOptions, extend, extendNative, getFromDOM, getIntercept, handlePushState, ignoreStack, init, now, options, requestAnimationFrame, result, runAnimation, scalers, shouldIgnoreURL, shouldTrack, source, sources, uniScaler, _WebSocket, _XDomainRequest, _XMLHttpRequest, _i, _intercept, _len, _pushState, _ref, _ref1, _replaceState,\n __slice = [].slice,\n __hasProp = {}.hasOwnProperty,\n __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n __indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };\n\n defaultOptions = {\n catchupTime: 100,\n initialRate: .03,\n minTime: 250,\n ghostTime: 100,\n maxProgressPerFrame: 20,\n easeFactor: 1.25,\n startOnPageLoad: true,\n restartOnPushState: true,\n restartOnRequestAfter: 500,\n target: 'body',\n elements: {\n checkInterval: 100,\n selectors: ['body']\n },\n eventLag: {\n minSamples: 10,\n sampleCount: 3,\n lagThreshold: 3\n },\n ajax: {\n trackMethods: ['GET'],\n trackWebSockets: true,\n ignoreURLs: []\n }\n };\n\n now = function() {\n var _ref;\n return (_ref = typeof performance !== \"undefined\" && performance !== null ? typeof performance.now === \"function\" ? performance.now() : void 0 : void 0) != null ? _ref : +(new Date);\n };\n\n requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;\n\n cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame;\n\n if (requestAnimationFrame == null) {\n requestAnimationFrame = function(fn) {\n return setTimeout(fn, 50);\n };\n cancelAnimationFrame = function(id) {\n return clearTimeout(id);\n };\n }\n\n runAnimation = function(fn) {\n var last, tick;\n last = now();\n tick = function() {\n var diff;\n diff = now() - last;\n if (diff >= 33) {\n last = now();\n return fn(diff, function() {\n return requestAnimationFrame(tick);\n });\n } else {\n return setTimeout(tick, 33 - diff);\n }\n };\n return tick();\n };\n\n result = function() {\n var args, key, obj;\n obj = arguments[0], key = arguments[1], args = 3 <= arguments.length ? __slice.call(arguments, 2) : [];\n if (typeof obj[key] === 'function') {\n return obj[key].apply(obj, args);\n } else {\n return obj[key];\n }\n };\n\n extend = function() {\n var key, out, source, sources, val, _i, _len;\n out = arguments[0], sources = 2 <= arguments.length ? __slice.call(arguments, 1) : [];\n for (_i = 0, _len = sources.length; _i < _len; _i++) {\n source = sources[_i];\n if (source) {\n for (key in source) {\n if (!__hasProp.call(source, key)) continue;\n val = source[key];\n if ((out[key] != null) && typeof out[key] === 'object' && (val != null) && typeof val === 'object') {\n extend(out[key], val);\n } else {\n out[key] = val;\n }\n }\n }\n }\n return out;\n };\n\n avgAmplitude = function(arr) {\n var count, sum, v, _i, _len;\n sum = count = 0;\n for (_i = 0, _len = arr.length; _i < _len; _i++) {\n v = arr[_i];\n sum += Math.abs(v);\n count++;\n }\n return sum / count;\n };\n\n getFromDOM = function(key, json) {\n var data, e, el;\n if (key == null) {\n key = 'options';\n }\n if (json == null) {\n json = true;\n }\n el = document.querySelector(\"[data-pace-\" + key + \"]\");\n if (!el) {\n return;\n }\n data = el.getAttribute(\"data-pace-\" + key);\n if (!json) {\n return data;\n }\n try {\n return JSON.parse(data);\n } catch (_error) {\n e = _error;\n return typeof console !== \"undefined\" && console !== null ? console.error(\"Error parsing inline pace options\", e) : void 0;\n }\n };\n\n Evented = (function() {\n function Evented() {}\n\n Evented.prototype.on = function(event, handler, ctx, once) {\n var _base;\n if (once == null) {\n once = false;\n }\n if (this.bindings == null) {\n this.bindings = {};\n }\n if ((_base = this.bindings)[event] == null) {\n _base[event] = [];\n }\n return this.bindings[event].push({\n handler: handler,\n ctx: ctx,\n once: once\n });\n };\n\n Evented.prototype.once = function(event, handler, ctx) {\n return this.on(event, handler, ctx, true);\n };\n\n Evented.prototype.off = function(event, handler) {\n var i, _ref, _results;\n if (((_ref = this.bindings) != null ? _ref[event] : void 0) == null) {\n return;\n }\n if (handler == null) {\n return delete this.bindings[event];\n } else {\n i = 0;\n _results = [];\n while (i < this.bindings[event].length) {\n if (this.bindings[event][i].handler === handler) {\n _results.push(this.bindings[event].splice(i, 1));\n } else {\n _results.push(i++);\n }\n }\n return _results;\n }\n };\n\n Evented.prototype.trigger = function() {\n var args, ctx, event, handler, i, once, _ref, _ref1, _results;\n event = arguments[0], args = 2 <= arguments.length ? __slice.call(arguments, 1) : [];\n if ((_ref = this.bindings) != null ? _ref[event] : void 0) {\n i = 0;\n _results = [];\n while (i < this.bindings[event].length) {\n _ref1 = this.bindings[event][i], handler = _ref1.handler, ctx = _ref1.ctx, once = _ref1.once;\n handler.apply(ctx != null ? ctx : this, args);\n if (once) {\n _results.push(this.bindings[event].splice(i, 1));\n } else {\n _results.push(i++);\n }\n }\n return _results;\n }\n };\n\n return Evented;\n\n })();\n\n Pace = window.Pace || {};\n\n window.Pace = Pace;\n\n extend(Pace, Evented.prototype);\n\n options = Pace.options = extend({}, defaultOptions, window.paceOptions, getFromDOM());\n\n _ref = ['ajax', 'document', 'eventLag', 'elements'];\n for (_i = 0, _len = _ref.length; _i < _len; _i++) {\n source = _ref[_i];\n if (options[source] === true) {\n options[source] = defaultOptions[source];\n }\n }\n\n NoTargetError = (function(_super) {\n __extends(NoTargetError, _super);\n\n function NoTargetError() {\n _ref1 = NoTargetError.__super__.constructor.apply(this, arguments);\n return _ref1;\n }\n\n return NoTargetError;\n\n })(Error);\n\n Bar = (function() {\n function Bar() {\n this.progress = 0;\n }\n\n Bar.prototype.getElement = function() {\n var targetElement;\n if (this.el == null) {\n targetElement = document.querySelector(options.target);\n if (!targetElement) {\n throw new NoTargetError;\n }\n this.el = document.createElement('div');\n this.el.className = \"pace pace-active\";\n document.body.className = document.body.className.replace(/pace-done/g, '');\n document.body.className += ' pace-running';\n this.el.innerHTML = '
\\n
';\n if (targetElement.firstChild != null) {\n targetElement.insertBefore(this.el, targetElement.firstChild);\n } else {\n targetElement.appendChild(this.el);\n }\n }\n return this.el;\n };\n\n Bar.prototype.finish = function() {\n var el;\n el = this.getElement();\n el.className = el.className.replace('pace-active', '');\n el.className += ' pace-inactive';\n document.body.className = document.body.className.replace('pace-running', '');\n return document.body.className += ' pace-done';\n };\n\n Bar.prototype.update = function(prog) {\n this.progress = prog;\n return this.render();\n };\n\n Bar.prototype.destroy = function() {\n try {\n this.getElement().parentNode.removeChild(this.getElement());\n } catch (_error) {\n NoTargetError = _error;\n }\n return this.el = void 0;\n };\n\n Bar.prototype.render = function() {\n var el, key, progressStr, transform, _j, _len1, _ref2;\n if (document.querySelector(options.target) == null) {\n return false;\n }\n el = this.getElement();\n transform = \"translate3d(\" + this.progress + \"%, 0, 0)\";\n _ref2 = ['webkitTransform', 'msTransform', 'transform'];\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n key = _ref2[_j];\n el.children[0].style[key] = transform;\n }\n if (!this.lastRenderedProgress || this.lastRenderedProgress | 0 !== this.progress | 0) {\n el.children[0].setAttribute('data-progress-text', \"\" + (this.progress | 0) + \"%\");\n if (this.progress >= 100) {\n progressStr = '99';\n } else {\n progressStr = this.progress < 10 ? \"0\" : \"\";\n progressStr += this.progress | 0;\n }\n el.children[0].setAttribute('data-progress', \"\" + progressStr);\n }\n return this.lastRenderedProgress = this.progress;\n };\n\n Bar.prototype.done = function() {\n return this.progress >= 100;\n };\n\n return Bar;\n\n })();\n\n Events = (function() {\n function Events() {\n this.bindings = {};\n }\n\n Events.prototype.trigger = function(name, val) {\n var binding, _j, _len1, _ref2, _results;\n if (this.bindings[name] != null) {\n _ref2 = this.bindings[name];\n _results = [];\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n binding = _ref2[_j];\n _results.push(binding.call(this, val));\n }\n return _results;\n }\n };\n\n Events.prototype.on = function(name, fn) {\n var _base;\n if ((_base = this.bindings)[name] == null) {\n _base[name] = [];\n }\n return this.bindings[name].push(fn);\n };\n\n return Events;\n\n })();\n\n _XMLHttpRequest = window.XMLHttpRequest;\n\n _XDomainRequest = window.XDomainRequest;\n\n _WebSocket = window.WebSocket;\n\n extendNative = function(to, from) {\n var e, key, _results;\n _results = [];\n for (key in from.prototype) {\n try {\n if ((to[key] == null) && typeof from[key] !== 'function') {\n if (typeof Object.defineProperty === 'function') {\n _results.push(Object.defineProperty(to, key, {\n get: function() {\n return from.prototype[key];\n },\n configurable: true,\n enumerable: true\n }));\n } else {\n _results.push(to[key] = from.prototype[key]);\n }\n } else {\n _results.push(void 0);\n }\n } catch (_error) {\n e = _error;\n }\n }\n return _results;\n };\n\n ignoreStack = [];\n\n Pace.ignore = function() {\n var args, fn, ret;\n fn = arguments[0], args = 2 <= arguments.length ? __slice.call(arguments, 1) : [];\n ignoreStack.unshift('ignore');\n ret = fn.apply(null, args);\n ignoreStack.shift();\n return ret;\n };\n\n Pace.track = function() {\n var args, fn, ret;\n fn = arguments[0], args = 2 <= arguments.length ? __slice.call(arguments, 1) : [];\n ignoreStack.unshift('track');\n ret = fn.apply(null, args);\n ignoreStack.shift();\n return ret;\n };\n\n shouldTrack = function(method) {\n var _ref2;\n if (method == null) {\n method = 'GET';\n }\n if (ignoreStack[0] === 'track') {\n return 'force';\n }\n if (!ignoreStack.length && options.ajax) {\n if (method === 'socket' && options.ajax.trackWebSockets) {\n return true;\n } else if (_ref2 = method.toUpperCase(), __indexOf.call(options.ajax.trackMethods, _ref2) >= 0) {\n return true;\n }\n }\n return false;\n };\n\n RequestIntercept = (function(_super) {\n __extends(RequestIntercept, _super);\n\n function RequestIntercept() {\n var monitorXHR,\n _this = this;\n RequestIntercept.__super__.constructor.apply(this, arguments);\n monitorXHR = function(req) {\n var _open;\n _open = req.open;\n return req.open = function(type, url, async) {\n if (shouldTrack(type)) {\n _this.trigger('request', {\n type: type,\n url: url,\n request: req\n });\n }\n return _open.apply(req, arguments);\n };\n };\n window.XMLHttpRequest = function(flags) {\n var req;\n req = new _XMLHttpRequest(flags);\n monitorXHR(req);\n return req;\n };\n try {\n extendNative(window.XMLHttpRequest, _XMLHttpRequest);\n } catch (_error) {}\n if (_XDomainRequest != null) {\n window.XDomainRequest = function() {\n var req;\n req = new _XDomainRequest;\n monitorXHR(req);\n return req;\n };\n try {\n extendNative(window.XDomainRequest, _XDomainRequest);\n } catch (_error) {}\n }\n if ((_WebSocket != null) && options.ajax.trackWebSockets) {\n window.WebSocket = function(url, protocols) {\n var req;\n if (protocols != null) {\n req = new _WebSocket(url, protocols);\n } else {\n req = new _WebSocket(url);\n }\n if (shouldTrack('socket')) {\n _this.trigger('request', {\n type: 'socket',\n url: url,\n protocols: protocols,\n request: req\n });\n }\n return req;\n };\n try {\n extendNative(window.WebSocket, _WebSocket);\n } catch (_error) {}\n }\n }\n\n return RequestIntercept;\n\n })(Events);\n\n _intercept = null;\n\n getIntercept = function() {\n if (_intercept == null) {\n _intercept = new RequestIntercept;\n }\n return _intercept;\n };\n\n shouldIgnoreURL = function(url) {\n var pattern, _j, _len1, _ref2;\n _ref2 = options.ajax.ignoreURLs;\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n pattern = _ref2[_j];\n if (typeof pattern === 'string') {\n if (url.indexOf(pattern) !== -1) {\n return true;\n }\n } else {\n if (pattern.test(url)) {\n return true;\n }\n }\n }\n return false;\n };\n\n getIntercept().on('request', function(_arg) {\n var after, args, request, type, url;\n type = _arg.type, request = _arg.request, url = _arg.url;\n if (shouldIgnoreURL(url)) {\n return;\n }\n if (!Pace.running && (options.restartOnRequestAfter !== false || shouldTrack(type) === 'force')) {\n args = arguments;\n after = options.restartOnRequestAfter || 0;\n if (typeof after === 'boolean') {\n after = 0;\n }\n return setTimeout(function() {\n var stillActive, _j, _len1, _ref2, _ref3, _results;\n if (type === 'socket') {\n stillActive = request.readyState < 2;\n } else {\n stillActive = (0 < (_ref2 = request.readyState) && _ref2 < 4);\n }\n if (stillActive) {\n Pace.restart();\n _ref3 = Pace.sources;\n _results = [];\n for (_j = 0, _len1 = _ref3.length; _j < _len1; _j++) {\n source = _ref3[_j];\n if (source instanceof AjaxMonitor) {\n source.watch.apply(source, args);\n break;\n } else {\n _results.push(void 0);\n }\n }\n return _results;\n }\n }, after);\n }\n });\n\n AjaxMonitor = (function() {\n function AjaxMonitor() {\n var _this = this;\n this.elements = [];\n getIntercept().on('request', function() {\n return _this.watch.apply(_this, arguments);\n });\n }\n\n AjaxMonitor.prototype.watch = function(_arg) {\n var request, tracker, type, url;\n type = _arg.type, request = _arg.request, url = _arg.url;\n if (shouldIgnoreURL(url)) {\n return;\n }\n if (type === 'socket') {\n tracker = new SocketRequestTracker(request);\n } else {\n tracker = new XHRRequestTracker(request);\n }\n return this.elements.push(tracker);\n };\n\n return AjaxMonitor;\n\n })();\n\n XHRRequestTracker = (function() {\n function XHRRequestTracker(request) {\n var event, size, _j, _len1, _onreadystatechange, _ref2,\n _this = this;\n this.progress = 0;\n if (window.ProgressEvent != null) {\n size = null;\n request.addEventListener('progress', function(evt) {\n if (evt.lengthComputable) {\n return _this.progress = 100 * evt.loaded / evt.total;\n } else {\n return _this.progress = _this.progress + (100 - _this.progress) / 2;\n }\n }, false);\n _ref2 = ['load', 'abort', 'timeout', 'error'];\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n event = _ref2[_j];\n request.addEventListener(event, function() {\n return _this.progress = 100;\n }, false);\n }\n } else {\n _onreadystatechange = request.onreadystatechange;\n request.onreadystatechange = function() {\n var _ref3;\n if ((_ref3 = request.readyState) === 0 || _ref3 === 4) {\n _this.progress = 100;\n } else if (request.readyState === 3) {\n _this.progress = 50;\n }\n return typeof _onreadystatechange === \"function\" ? _onreadystatechange.apply(null, arguments) : void 0;\n };\n }\n }\n\n return XHRRequestTracker;\n\n })();\n\n SocketRequestTracker = (function() {\n function SocketRequestTracker(request) {\n var event, _j, _len1, _ref2,\n _this = this;\n this.progress = 0;\n _ref2 = ['error', 'open'];\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n event = _ref2[_j];\n request.addEventListener(event, function() {\n return _this.progress = 100;\n }, false);\n }\n }\n\n return SocketRequestTracker;\n\n })();\n\n ElementMonitor = (function() {\n function ElementMonitor(options) {\n var selector, _j, _len1, _ref2;\n if (options == null) {\n options = {};\n }\n this.elements = [];\n if (options.selectors == null) {\n options.selectors = [];\n }\n _ref2 = options.selectors;\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n selector = _ref2[_j];\n this.elements.push(new ElementTracker(selector));\n }\n }\n\n return ElementMonitor;\n\n })();\n\n ElementTracker = (function() {\n function ElementTracker(selector) {\n this.selector = selector;\n this.progress = 0;\n this.check();\n }\n\n ElementTracker.prototype.check = function() {\n var _this = this;\n if (document.querySelector(this.selector)) {\n return this.done();\n } else {\n return setTimeout((function() {\n return _this.check();\n }), options.elements.checkInterval);\n }\n };\n\n ElementTracker.prototype.done = function() {\n return this.progress = 100;\n };\n\n return ElementTracker;\n\n })();\n\n DocumentMonitor = (function() {\n DocumentMonitor.prototype.states = {\n loading: 0,\n interactive: 50,\n complete: 100\n };\n\n function DocumentMonitor() {\n var _onreadystatechange, _ref2,\n _this = this;\n this.progress = (_ref2 = this.states[document.readyState]) != null ? _ref2 : 100;\n _onreadystatechange = document.onreadystatechange;\n document.onreadystatechange = function() {\n if (_this.states[document.readyState] != null) {\n _this.progress = _this.states[document.readyState];\n }\n return typeof _onreadystatechange === \"function\" ? _onreadystatechange.apply(null, arguments) : void 0;\n };\n }\n\n return DocumentMonitor;\n\n })();\n\n EventLagMonitor = (function() {\n function EventLagMonitor() {\n var avg, interval, last, points, samples,\n _this = this;\n this.progress = 0;\n avg = 0;\n samples = [];\n points = 0;\n last = now();\n interval = setInterval(function() {\n var diff;\n diff = now() - last - 50;\n last = now();\n samples.push(diff);\n if (samples.length > options.eventLag.sampleCount) {\n samples.shift();\n }\n avg = avgAmplitude(samples);\n if (++points >= options.eventLag.minSamples && avg < options.eventLag.lagThreshold) {\n _this.progress = 100;\n return clearInterval(interval);\n } else {\n return _this.progress = 100 * (3 / (avg + 3));\n }\n }, 50);\n }\n\n return EventLagMonitor;\n\n })();\n\n Scaler = (function() {\n function Scaler(source) {\n this.source = source;\n this.last = this.sinceLastUpdate = 0;\n this.rate = options.initialRate;\n this.catchup = 0;\n this.progress = this.lastProgress = 0;\n if (this.source != null) {\n this.progress = result(this.source, 'progress');\n }\n }\n\n Scaler.prototype.tick = function(frameTime, val) {\n var scaling;\n if (val == null) {\n val = result(this.source, 'progress');\n }\n if (val >= 100) {\n this.done = true;\n }\n if (val === this.last) {\n this.sinceLastUpdate += frameTime;\n } else {\n if (this.sinceLastUpdate) {\n this.rate = (val - this.last) / this.sinceLastUpdate;\n }\n this.catchup = (val - this.progress) / options.catchupTime;\n this.sinceLastUpdate = 0;\n this.last = val;\n }\n if (val > this.progress) {\n this.progress += this.catchup * frameTime;\n }\n scaling = 1 - Math.pow(this.progress / 100, options.easeFactor);\n this.progress += scaling * this.rate * frameTime;\n this.progress = Math.min(this.lastProgress + options.maxProgressPerFrame, this.progress);\n this.progress = Math.max(0, this.progress);\n this.progress = Math.min(100, this.progress);\n this.lastProgress = this.progress;\n return this.progress;\n };\n\n return Scaler;\n\n })();\n\n sources = null;\n\n scalers = null;\n\n bar = null;\n\n uniScaler = null;\n\n animation = null;\n\n cancelAnimation = null;\n\n Pace.running = false;\n\n handlePushState = function() {\n if (options.restartOnPushState) {\n return Pace.restart();\n }\n };\n\n if (window.history.pushState != null) {\n _pushState = window.history.pushState;\n window.history.pushState = function() {\n handlePushState();\n return _pushState.apply(window.history, arguments);\n };\n }\n\n if (window.history.replaceState != null) {\n _replaceState = window.history.replaceState;\n window.history.replaceState = function() {\n handlePushState();\n return _replaceState.apply(window.history, arguments);\n };\n }\n\n SOURCE_KEYS = {\n ajax: AjaxMonitor,\n elements: ElementMonitor,\n document: DocumentMonitor,\n eventLag: EventLagMonitor\n };\n\n (init = function() {\n var type, _j, _k, _len1, _len2, _ref2, _ref3, _ref4;\n Pace.sources = sources = [];\n _ref2 = ['ajax', 'elements', 'document', 'eventLag'];\n for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {\n type = _ref2[_j];\n if (options[type] !== false) {\n sources.push(new SOURCE_KEYS[type](options[type]));\n }\n }\n _ref4 = (_ref3 = options.extraSources) != null ? _ref3 : [];\n for (_k = 0, _len2 = _ref4.length; _k < _len2; _k++) {\n source = _ref4[_k];\n sources.push(new source(options));\n }\n Pace.bar = bar = new Bar;\n scalers = [];\n return uniScaler = new Scaler;\n })();\n\n Pace.stop = function() {\n Pace.trigger('stop');\n Pace.running = false;\n bar.destroy();\n cancelAnimation = true;\n if (animation != null) {\n if (typeof cancelAnimationFrame === \"function\") {\n cancelAnimationFrame(animation);\n }\n animation = null;\n }\n return init();\n };\n\n Pace.restart = function() {\n Pace.trigger('restart');\n Pace.stop();\n return Pace.start();\n };\n\n Pace.go = function() {\n var start;\n Pace.running = true;\n bar.render();\n start = now();\n cancelAnimation = false;\n return animation = runAnimation(function(frameTime, enqueueNextFrame) {\n var avg, count, done, element, elements, i, j, remaining, scaler, scalerList, sum, _j, _k, _len1, _len2, _ref2;\n remaining = 100 - bar.progress;\n count = sum = 0;\n done = true;\n for (i = _j = 0, _len1 = sources.length; _j < _len1; i = ++_j) {\n source = sources[i];\n scalerList = scalers[i] != null ? scalers[i] : scalers[i] = [];\n elements = (_ref2 = source.elements) != null ? _ref2 : [source];\n for (j = _k = 0, _len2 = elements.length; _k < _len2; j = ++_k) {\n element = elements[j];\n scaler = scalerList[j] != null ? scalerList[j] : scalerList[j] = new Scaler(element);\n done &= scaler.done;\n if (scaler.done) {\n continue;\n }\n count++;\n sum += scaler.tick(frameTime);\n }\n }\n avg = sum / count;\n bar.update(uniScaler.tick(frameTime, avg));\n if (bar.done() || done || cancelAnimation) {\n bar.update(100);\n Pace.trigger('done');\n return setTimeout(function() {\n bar.finish();\n Pace.running = false;\n return Pace.trigger('hide');\n }, Math.max(options.ghostTime, Math.max(options.minTime - (now() - start), 0)));\n } else {\n return enqueueNextFrame();\n }\n });\n };\n\n Pace.start = function(_options) {\n extend(options, _options);\n Pace.running = true;\n try {\n bar.render();\n } catch (_error) {\n NoTargetError = _error;\n }\n if (!document.querySelector('.pace')) {\n return setTimeout(Pace.start, 50);\n } else {\n Pace.trigger('start');\n return Pace.go();\n }\n };\n\n if (typeof define === 'function' && define.amd) {\n define(['pace'], function() {\n return Pace;\n });\n } else if (typeof exports === 'object') {\n module.exports = Pace;\n } else {\n if (options.startOnPageLoad) {\n Pace.start();\n }\n }\n\n}).call(this);\n\n/*\n * metismenu - v2.0.3\n * A jQuery menu plugin\n * https://github.com/onokumus/metisMenu\n *\n * Made by Osman Nuri Okumus\n * Under MIT License\n */\n\n(function($) {\n 'use strict';\n\n function transitionEnd() {\n var el = document.createElement('mm');\n\n var transEndEventNames = {\n WebkitTransition: 'webkitTransitionEnd',\n MozTransition: 'transitionend',\n OTransition: 'oTransitionEnd otransitionend',\n transition: 'transitionend'\n };\n\n for (var name in transEndEventNames) {\n if (el.style[name] !== undefined) {\n return {\n end: transEndEventNames[name]\n };\n }\n }\n return false;\n }\n\n $.fn.emulateTransitionEnd = function(duration) {\n var called = false;\n var $el = this;\n $(this).one('mmTransitionEnd', function() {\n called = true;\n });\n var callback = function() {\n if (!called) {\n $($el).trigger($transition.end);\n }\n };\n setTimeout(callback, duration);\n return this;\n };\n\n var $transition = transitionEnd();\n if (!!$transition) {\n $.event.special.mmTransitionEnd = {\n bindType: $transition.end,\n delegateType: $transition.end,\n handle: function(e) {\n if ($(e.target).is(this)) {\n return e.\n handleObj.\n handler.\n apply(this, arguments);\n }\n }\n };\n }\n\n var MetisMenu = function(element, options) {\n this.$element = $(element);\n this.options = $.extend({}, MetisMenu.DEFAULTS, options);\n this.transitioning = null;\n\n this.init();\n };\n\n MetisMenu.TRANSITION_DURATION = 350;\n\n MetisMenu.DEFAULTS = {\n toggle: true,\n doubleTapToGo: false,\n activeClass: 'active',\n collapseClass: 'collapse',\n collapseInClass: 'in',\n collapsingClass: 'collapsing'\n };\n\n MetisMenu.prototype.init = function() {\n var $this = this;\n var activeClass = this.options.activeClass;\n var collapseClass = this.options.collapseClass;\n var collapseInClass = this.options.collapseInClass;\n\n this\n .$element\n .find('li.' + activeClass)\n .has('ul')\n .children('ul')\n .addClass(collapseClass + ' ' + collapseInClass);\n\n this\n .$element\n .find('li')\n .not('.' + activeClass)\n .has('ul')\n .children('ul')\n .addClass(collapseClass);\n\n //add the 'doubleTapToGo' class to active items if needed\n if (this.options.doubleTapToGo) {\n this\n .$element\n .find('li.' + activeClass)\n .has('ul')\n .children('a')\n .addClass('doubleTapToGo');\n }\n\n this\n .$element\n .find('li')\n .has('ul')\n .children('a')\n .on('click.metisMenu', function(e) {\n var self = $(this);\n var $parent = self.parent('li');\n var $list = $parent.children('ul');\n e.preventDefault();\n\n if ($parent.hasClass(activeClass) && !$this.options.doubleTapToGo) {\n $this.hide($list);\n } else {\n $this.show($list);\n }\n\n //Do we need to enable the double tap\n if ($this.options.doubleTapToGo) {\n //if we hit a second time on the link and the href is valid, navigate to that url\n if ($this.doubleTapToGo(self) && self.attr('href') !== '#' && self.attr('href') !== '') {\n e.stopPropagation();\n document.location = self.attr('href');\n return;\n }\n }\n });\n };\n\n MetisMenu.prototype.doubleTapToGo = function(elem) {\n var $this = this.$element;\n //if the class 'doubleTapToGo' exists, remove it and return\n if (elem.hasClass('doubleTapToGo')) {\n elem.removeClass('doubleTapToGo');\n return true;\n }\n //does not exists, add a new class and return false\n if (elem.parent().children('ul').length) {\n //first remove all other class\n $this\n .find('.doubleTapToGo')\n .removeClass('doubleTapToGo');\n //add the class on the current element\n elem.addClass('doubleTapToGo');\n return false;\n }\n };\n\n MetisMenu.prototype.show = function(el) {\n var activeClass = this.options.activeClass;\n var collapseClass = this.options.collapseClass;\n var collapseInClass = this.options.collapseInClass;\n var collapsingClass = this.options.collapsingClass;\n var $this = $(el);\n var $parent = $this.parent('li');\n if (this.transitioning || $this.hasClass(collapseInClass)) {\n return;\n }\n\n $parent.addClass(activeClass);\n\n if (this.options.toggle) {\n this.hide($parent.siblings().children('ul.' + collapseInClass));\n }\n\n $this\n .removeClass(collapseClass)\n .addClass(collapsingClass)\n .height(0);\n\n this.transitioning = 1;\n var complete = function() {\n $this\n .removeClass(collapsingClass)\n .addClass(collapseClass + ' ' + collapseInClass)\n .height('');\n this.transitioning = 0;\n };\n if (!$transition) {\n return complete.call(this);\n }\n $this\n .one('mmTransitionEnd', $.proxy(complete, this))\n .emulateTransitionEnd(MetisMenu.TRANSITION_DURATION)\n .height($this[0].scrollHeight);\n };\n\n MetisMenu.prototype.hide = function(el) {\n var activeClass = this.options.activeClass;\n var collapseClass = this.options.collapseClass;\n var collapseInClass = this.options.collapseInClass;\n var collapsingClass = this.options.collapsingClass;\n var $this = $(el);\n\n if (this.transitioning || !$this.hasClass(collapseInClass)) {\n return;\n }\n\n $this.parent('li').removeClass(activeClass);\n $this.height($this.height())[0].offsetHeight;\n\n $this\n .addClass(collapsingClass)\n .removeClass(collapseClass)\n .removeClass(collapseInClass);\n\n this.transitioning = 1;\n\n var complete = function() {\n this.transitioning = 0;\n $this\n .removeClass(collapsingClass)\n .addClass(collapseClass);\n };\n\n if (!$transition) {\n return complete.call(this);\n }\n $this\n .height(0)\n .one('mmTransitionEnd', $.proxy(complete, this))\n .emulateTransitionEnd(MetisMenu.TRANSITION_DURATION);\n };\n\n function Plugin(option) {\n return this.each(function() {\n var $this = $(this);\n var data = $this.data('mm');\n var options = $.extend({},\n MetisMenu.DEFAULTS,\n $this.data(),\n typeof option === 'object' && option\n );\n\n if (!data) {\n $this.data('mm', (data = new MetisMenu(this, options)));\n }\n if (typeof option === 'string') {\n data[option]();\n }\n });\n }\n\n var old = $.fn.metisMenu;\n\n $.fn.metisMenu = Plugin;\n $.fn.metisMenu.Constructor = MetisMenu;\n\n $.fn.metisMenu.noConflict = function() {\n $.fn.metisMenu = old;\n return this;\n };\n\n})(jQuery);\n\n//! moment-timezone.js\n//! version : 0.5.2\n//! author : Tim Wood\n//! license : MIT\n//! github.com/moment/moment-timezone\n\n(function (root, factory) {\n\t\"use strict\";\n\n\t/*global define*/\n\tif (typeof define === 'function' && define.amd) {\n\t\tdefine(['moment'], factory); // AMD\n\t} else if (typeof module === 'object' && module.exports) {\n\t\tmodule.exports = factory(require('moment')); // Node\n\t} else {\n\t\tfactory(root.moment); // Browser\n\t}\n}(this, function (moment) {\n\t\"use strict\";\n\n\t// Do not load moment-timezone a second time.\n\tif (moment.tz !== undefined) {\n\t\tlogError('Moment Timezone ' + moment.tz.version + ' was already loaded ' + (moment.tz.dataVersion ? 'with data from ' : 'without any data') + moment.tz.dataVersion);\n\t\treturn moment;\n\t}\n\n\tvar VERSION = \"0.5.2\",\n\t\tzones = {},\n\t\tlinks = {},\n\t\tnames = {},\n\t\tguesses = {},\n\t\tcachedGuess,\n\n\t\tmomentVersion = moment.version.split('.'),\n\t\tmajor = +momentVersion[0],\n\t\tminor = +momentVersion[1];\n\n\t// Moment.js version check\n\tif (major < 2 || (major === 2 && minor < 6)) {\n\t\tlogError('Moment Timezone requires Moment.js >= 2.6.0. You are using Moment.js ' + moment.version + '. See momentjs.com');\n\t}\n\n\t/************************************\n\t\tUnpacking\n\t************************************/\n\n\tfunction charCodeToInt(charCode) {\n\t\tif (charCode > 96) {\n\t\t\treturn charCode - 87;\n\t\t} else if (charCode > 64) {\n\t\t\treturn charCode - 29;\n\t\t}\n\t\treturn charCode - 48;\n\t}\n\n\tfunction unpackBase60(string) {\n\t\tvar i = 0,\n\t\t\tparts = string.split('.'),\n\t\t\twhole = parts[0],\n\t\t\tfractional = parts[1] || '',\n\t\t\tmultiplier = 1,\n\t\t\tnum,\n\t\t\tout = 0,\n\t\t\tsign = 1;\n\n\t\t// handle negative numbers\n\t\tif (string.charCodeAt(0) === 45) {\n\t\t\ti = 1;\n\t\t\tsign = -1;\n\t\t}\n\n\t\t// handle digits before the decimal\n\t\tfor (i; i < whole.length; i++) {\n\t\t\tnum = charCodeToInt(whole.charCodeAt(i));\n\t\t\tout = 60 * out + num;\n\t\t}\n\n\t\t// handle digits after the decimal\n\t\tfor (i = 0; i < fractional.length; i++) {\n\t\t\tmultiplier = multiplier / 60;\n\t\t\tnum = charCodeToInt(fractional.charCodeAt(i));\n\t\t\tout += num * multiplier;\n\t\t}\n\n\t\treturn out * sign;\n\t}\n\n\tfunction arrayToInt (array) {\n\t\tfor (var i = 0; i < array.length; i++) {\n\t\t\tarray[i] = unpackBase60(array[i]);\n\t\t}\n\t}\n\n\tfunction intToUntil (array, length) {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tarray[i] = Math.round((array[i - 1] || 0) + (array[i] * 60000)); // minutes to milliseconds\n\t\t}\n\n\t\tarray[length - 1] = Infinity;\n\t}\n\n\tfunction mapIndices (source, indices) {\n\t\tvar out = [], i;\n\n\t\tfor (i = 0; i < indices.length; i++) {\n\t\t\tout[i] = source[indices[i]];\n\t\t}\n\n\t\treturn out;\n\t}\n\n\tfunction unpack (string) {\n\t\tvar data = string.split('|'),\n\t\t\toffsets = data[2].split(' '),\n\t\t\tindices = data[3].split(''),\n\t\t\tuntils = data[4].split(' ');\n\n\t\tarrayToInt(offsets);\n\t\tarrayToInt(indices);\n\t\tarrayToInt(untils);\n\n\t\tintToUntil(untils, indices.length);\n\n\t\treturn {\n\t\t\tname : data[0],\n\t\t\tabbrs : mapIndices(data[1].split(' '), indices),\n\t\t\toffsets : mapIndices(offsets, indices),\n\t\t\tuntils : untils,\n\t\t\tpopulation : data[5] | 0\n\t\t};\n\t}\n\n\t/************************************\n\t\tZone object\n\t************************************/\n\n\tfunction Zone (packedString) {\n\t\tif (packedString) {\n\t\t\tthis._set(unpack(packedString));\n\t\t}\n\t}\n\n\tZone.prototype = {\n\t\t_set : function (unpacked) {\n\t\t\tthis.name = unpacked.name;\n\t\t\tthis.abbrs = unpacked.abbrs;\n\t\t\tthis.untils = unpacked.untils;\n\t\t\tthis.offsets = unpacked.offsets;\n\t\t\tthis.population = unpacked.population;\n\t\t},\n\n\t\t_index : function (timestamp) {\n\t\t\tvar target = +timestamp,\n\t\t\t\tuntils = this.untils,\n\t\t\t\ti;\n\n\t\t\tfor (i = 0; i < untils.length; i++) {\n\t\t\t\tif (target < untils[i]) {\n\t\t\t\t\treturn i;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tparse : function (timestamp) {\n\t\t\tvar target = +timestamp,\n\t\t\t\toffsets = this.offsets,\n\t\t\t\tuntils = this.untils,\n\t\t\t\tmax = untils.length - 1,\n\t\t\t\toffset, offsetNext, offsetPrev, i;\n\n\t\t\tfor (i = 0; i < max; i++) {\n\t\t\t\toffset = offsets[i];\n\t\t\t\toffsetNext = offsets[i + 1];\n\t\t\t\toffsetPrev = offsets[i ? i - 1 : i];\n\n\t\t\t\tif (offset < offsetNext && tz.moveAmbiguousForward) {\n\t\t\t\t\toffset = offsetNext;\n\t\t\t\t} else if (offset > offsetPrev && tz.moveInvalidForward) {\n\t\t\t\t\toffset = offsetPrev;\n\t\t\t\t}\n\n\t\t\t\tif (target < untils[i] - (offset * 60000)) {\n\t\t\t\t\treturn offsets[i];\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn offsets[max];\n\t\t},\n\n\t\tabbr : function (mom) {\n\t\t\treturn this.abbrs[this._index(mom)];\n\t\t},\n\n\t\toffset : function (mom) {\n\t\t\treturn this.offsets[this._index(mom)];\n\t\t}\n\t};\n\n\t/************************************\n\t\tCurrent Timezone\n\t************************************/\n\n\tfunction OffsetAt(at) {\n\t\tvar timeString = at.toTimeString();\n\t\tvar abbr = timeString.match(/\\([a-z ]+\\)/i);\n\t\tif (abbr && abbr[0]) {\n\t\t\t// 17:56:31 GMT-0600 (CST)\n\t\t\t// 17:56:31 GMT-0600 (Central Standard Time)\n\t\t\tabbr = abbr[0].match(/[A-Z]/g);\n\t\t\tabbr = abbr ? abbr.join('') : undefined;\n\t\t} else {\n\t\t\t// 17:56:31 CST\n\t\t\t// 17:56:31 GMT+0800 (台北標準時間)\n\t\t\tabbr = timeString.match(/[A-Z]{3,5}/g);\n\t\t\tabbr = abbr ? abbr[0] : undefined;\n\t\t}\n\n\t\tif (abbr === 'GMT') {\n\t\t\tabbr = undefined;\n\t\t}\n\n\t\tthis.at = +at;\n\t\tthis.abbr = abbr;\n\t\tthis.offset = at.getTimezoneOffset();\n\t}\n\n\tfunction ZoneScore(zone) {\n\t\tthis.zone = zone;\n\t\tthis.offsetScore = 0;\n\t\tthis.abbrScore = 0;\n\t}\n\n\tZoneScore.prototype.scoreOffsetAt = function (offsetAt) {\n\t\tthis.offsetScore += Math.abs(this.zone.offset(offsetAt.at) - offsetAt.offset);\n\t\tif (this.zone.abbr(offsetAt.at).match(/[A-Z]/g).join('') !== offsetAt.abbr) {\n\t\t\tthis.abbrScore++;\n\t\t}\n\t};\n\n\tfunction findChange(low, high) {\n\t\tvar mid, diff;\n\n\t\twhile ((diff = ((high.at - low.at) / 12e4 | 0) * 6e4)) {\n\t\t\tmid = new OffsetAt(new Date(low.at + diff));\n\t\t\tif (mid.offset === low.offset) {\n\t\t\t\tlow = mid;\n\t\t\t} else {\n\t\t\t\thigh = mid;\n\t\t\t}\n\t\t}\n\n\t\treturn low;\n\t}\n\n\tfunction userOffsets() {\n\t\tvar startYear = new Date().getFullYear() - 2,\n\t\t\tlast = new OffsetAt(new Date(startYear, 0, 1)),\n\t\t\toffsets = [last],\n\t\t\tchange, next, i;\n\n\t\tfor (i = 1; i < 48; i++) {\n\t\t\tnext = new OffsetAt(new Date(startYear, i, 1));\n\t\t\tif (next.offset !== last.offset) {\n\t\t\t\tchange = findChange(last, next);\n\t\t\t\toffsets.push(change);\n\t\t\t\toffsets.push(new OffsetAt(new Date(change.at + 6e4)));\n\t\t\t}\n\t\t\tlast = next;\n\t\t}\n\n\t\tfor (i = 0; i < 4; i++) {\n\t\t\toffsets.push(new OffsetAt(new Date(startYear + i, 0, 1)));\n\t\t\toffsets.push(new OffsetAt(new Date(startYear + i, 6, 1)));\n\t\t}\n\n\t\treturn offsets;\n\t}\n\n\tfunction sortZoneScores (a, b) {\n\t\tif (a.offsetScore !== b.offsetScore) {\n\t\t\treturn a.offsetScore - b.offsetScore;\n\t\t}\n\t\tif (a.abbrScore !== b.abbrScore) {\n\t\t\treturn a.abbrScore - b.abbrScore;\n\t\t}\n\t\treturn b.zone.population - a.zone.population;\n\t}\n\n\tfunction addToGuesses (name, offsets) {\n\t\tvar i, offset;\n\t\tarrayToInt(offsets);\n\t\tfor (i = 0; i < offsets.length; i++) {\n\t\t\toffset = offsets[i];\n\t\t\tguesses[offset] = guesses[offset] || {};\n\t\t\tguesses[offset][name] = true;\n\t\t}\n\t}\n\n\tfunction guessesForUserOffsets (offsets) {\n\t\tvar offsetsLength = offsets.length,\n\t\t\tfilteredGuesses = {},\n\t\t\tout = [],\n\t\t\ti, j, guessesOffset;\n\n\t\tfor (i = 0; i < offsetsLength; i++) {\n\t\t\tguessesOffset = guesses[offsets[i].offset] || {};\n\t\t\tfor (j in guessesOffset) {\n\t\t\t\tif (guessesOffset.hasOwnProperty(j)) {\n\t\t\t\t\tfilteredGuesses[j] = true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfor (i in filteredGuesses) {\n\t\t\tif (filteredGuesses.hasOwnProperty(i)) {\n\t\t\t\tout.push(names[i]);\n\t\t\t}\n\t\t}\n\n\t\treturn out;\n\t}\n\n\tfunction rebuildGuess () {\n\n\t\t// use Intl API when available and returning valid time zone\n\t\ttry {\n\t\t\tvar intlName = Intl.DateTimeFormat().resolvedOptions().timeZone;\n\t\t\tvar name = names[normalizeName(intlName)];\n\t\t\tif (name) {\n\t\t\t\treturn name;\n\t\t\t}\n\t\t\tlogError(\"Moment Timezone found \" + intlName + \" from the Intl api, but did not have that data loaded.\");\n\t\t} catch (e) {\n\t\t\t// Intl unavailable, fall back to manual guessing.\n\t\t}\n\n\t\tvar offsets = userOffsets(),\n\t\t\toffsetsLength = offsets.length,\n\t\t\tguesses = guessesForUserOffsets(offsets),\n\t\t\tzoneScores = [],\n\t\t\tzoneScore, i, j;\n\n\t\tfor (i = 0; i < guesses.length; i++) {\n\t\t\tzoneScore = new ZoneScore(getZone(guesses[i]), offsetsLength);\n\t\t\tfor (j = 0; j < offsetsLength; j++) {\n\t\t\t\tzoneScore.scoreOffsetAt(offsets[j]);\n\t\t\t}\n\t\t\tzoneScores.push(zoneScore);\n\t\t}\n\n\t\tzoneScores.sort(sortZoneScores);\n\n\t\treturn zoneScores.length > 0 ? zoneScores[0].zone.name : undefined;\n\t}\n\n\tfunction guess (ignoreCache) {\n\t\tif (!cachedGuess || ignoreCache) {\n\t\t\tcachedGuess = rebuildGuess();\n\t\t}\n\t\treturn cachedGuess;\n\t}\n\n\t/************************************\n\t\tGlobal Methods\n\t************************************/\n\n\tfunction normalizeName (name) {\n\t\treturn (name || '').toLowerCase().replace(/\\//g, '_');\n\t}\n\n\tfunction addZone (packed) {\n\t\tvar i, name, split, normalized;\n\n\t\tif (typeof packed === \"string\") {\n\t\t\tpacked = [packed];\n\t\t}\n\n\t\tfor (i = 0; i < packed.length; i++) {\n\t\t\tsplit = packed[i].split('|');\n\t\t\tname = split[0];\n\t\t\tnormalized = normalizeName(name);\n\t\t\tzones[normalized] = packed[i];\n\t\t\tnames[normalized] = name;\n\t\t\tif (split[5]) {\n\t\t\t\taddToGuesses(normalized, split[2].split(' '));\n\t\t\t}\n\t\t}\n\t}\n\n\tfunction getZone (name, caller) {\n\t\tname = normalizeName(name);\n\n\t\tvar zone = zones[name];\n\t\tvar link;\n\n\t\tif (zone instanceof Zone) {\n\t\t\treturn zone;\n\t\t}\n\n\t\tif (typeof zone === 'string') {\n\t\t\tzone = new Zone(zone);\n\t\t\tzones[name] = zone;\n\t\t\treturn zone;\n\t\t}\n\n\t\t// Pass getZone to prevent recursion more than 1 level deep\n\t\tif (links[name] && caller !== getZone && (link = getZone(links[name], getZone))) {\n\t\t\tzone = zones[name] = new Zone();\n\t\t\tzone._set(link);\n\t\t\tzone.name = names[name];\n\t\t\treturn zone;\n\t\t}\n\n\t\treturn null;\n\t}\n\n\tfunction getNames () {\n\t\tvar i, out = [];\n\n\t\tfor (i in names) {\n\t\t\tif (names.hasOwnProperty(i) && (zones[i] || zones[links[i]]) && names[i]) {\n\t\t\t\tout.push(names[i]);\n\t\t\t}\n\t\t}\n\n\t\treturn out.sort();\n\t}\n\n\tfunction addLink (aliases) {\n\t\tvar i, alias, normal0, normal1;\n\n\t\tif (typeof aliases === \"string\") {\n\t\t\taliases = [aliases];\n\t\t}\n\n\t\tfor (i = 0; i < aliases.length; i++) {\n\t\t\talias = aliases[i].split('|');\n\n\t\t\tnormal0 = normalizeName(alias[0]);\n\t\t\tnormal1 = normalizeName(alias[1]);\n\n\t\t\tlinks[normal0] = normal1;\n\t\t\tnames[normal0] = alias[0];\n\n\t\t\tlinks[normal1] = normal0;\n\t\t\tnames[normal1] = alias[1];\n\t\t}\n\t}\n\n\tfunction loadData (data) {\n\t\taddZone(data.zones);\n\t\taddLink(data.links);\n\t\ttz.dataVersion = data.version;\n\t}\n\n\tfunction zoneExists (name) {\n\t\tif (!zoneExists.didShowError) {\n\t\t\tzoneExists.didShowError = true;\n\t\t\t\tlogError(\"moment.tz.zoneExists('\" + name + \"') has been deprecated in favor of !moment.tz.zone('\" + name + \"')\");\n\t\t}\n\t\treturn !!getZone(name);\n\t}\n\n\tfunction needsOffset (m) {\n\t\treturn !!(m._a && (m._tzm === undefined));\n\t}\n\n\tfunction logError (message) {\n\t\tif (typeof console !== 'undefined' && typeof console.error === 'function') {\n\t\t\tconsole.error(message);\n\t\t}\n\t}\n\n\t/************************************\n\t\tmoment.tz namespace\n\t************************************/\n\n\tfunction tz (input) {\n\t\tvar args = Array.prototype.slice.call(arguments, 0, -1),\n\t\t\tname = arguments[arguments.length - 1],\n\t\t\tzone = getZone(name),\n\t\t\tout = moment.utc.apply(null, args);\n\n\t\tif (zone && !moment.isMoment(input) && needsOffset(out)) {\n\t\t\tout.add(zone.parse(out), 'minutes');\n\t\t}\n\n\t\tout.tz(name);\n\n\t\treturn out;\n\t}\n\n\ttz.version = VERSION;\n\ttz.dataVersion = '';\n\ttz._zones = zones;\n\ttz._links = links;\n\ttz._names = names;\n\ttz.add = addZone;\n\ttz.link = addLink;\n\ttz.load = loadData;\n\ttz.zone = getZone;\n\ttz.zoneExists = zoneExists; // deprecated in 0.1.0\n\ttz.guess = guess;\n\ttz.names = getNames;\n\ttz.Zone = Zone;\n\ttz.unpack = unpack;\n\ttz.unpackBase60 = unpackBase60;\n\ttz.needsOffset = needsOffset;\n\ttz.moveInvalidForward = true;\n\ttz.moveAmbiguousForward = false;\n\n\t/************************************\n\t\tInterface with Moment.js\n\t************************************/\n\n\tvar fn = moment.fn;\n\n\tmoment.tz = tz;\n\n\tmoment.defaultZone = null;\n\n\tmoment.updateOffset = function (mom, keepTime) {\n\t\tvar zone = moment.defaultZone,\n\t\t\toffset;\n\n\t\tif (mom._z === undefined) {\n\t\t\tif (zone && needsOffset(mom) && !mom._isUTC) {\n\t\t\t\tmom._d = moment.utc(mom._a)._d;\n\t\t\t\tmom.utc().add(zone.parse(mom), 'minutes');\n\t\t\t}\n\t\t\tmom._z = zone;\n\t\t}\n\t\tif (mom._z) {\n\t\t\toffset = mom._z.offset(mom);\n\t\t\tif (Math.abs(offset) < 16) {\n\t\t\t\toffset = offset / 60;\n\t\t\t}\n\t\t\tif (mom.utcOffset !== undefined) {\n\t\t\t\tmom.utcOffset(-offset, keepTime);\n\t\t\t} else {\n\t\t\t\tmom.zone(offset, keepTime);\n\t\t\t}\n\t\t}\n\t};\n\n\tfn.tz = function (name) {\n\t\tif (name) {\n\t\t\tthis._z = getZone(name);\n\t\t\tif (this._z) {\n\t\t\t\tmoment.updateOffset(this);\n\t\t\t} else {\n\t\t\t\tlogError(\"Moment Timezone has no data for \" + name + \". See http://momentjs.com/timezone/docs/#/data-loading/.\");\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif (this._z) { return this._z.name; }\n\t};\n\n\tfunction abbrWrap (old) {\n\t\treturn function () {\n\t\t\tif (this._z) { return this._z.abbr(this); }\n\t\t\treturn old.call(this);\n\t\t};\n\t}\n\n\tfunction resetZoneWrap (old) {\n\t\treturn function () {\n\t\t\tthis._z = null;\n\t\t\treturn old.apply(this, arguments);\n\t\t};\n\t}\n\n\tfn.zoneName = abbrWrap(fn.zoneName);\n\tfn.zoneAbbr = abbrWrap(fn.zoneAbbr);\n\tfn.utc = resetZoneWrap(fn.utc);\n\n\tmoment.tz.setDefault = function(name) {\n\t\tif (major < 2 || (major === 2 && minor < 9)) {\n\t\t\tlogError('Moment Timezone setDefault() requires Moment.js >= 2.9.0. You are using Moment.js ' + moment.version + '.');\n\t\t}\n\t\tmoment.defaultZone = name ? getZone(name) : null;\n\t\treturn moment;\n\t};\n\n\t// Cloning a moment should include the _z property.\n\tvar momentProperties = moment.momentProperties;\n\tif (Object.prototype.toString.call(momentProperties) === '[object Array]') {\n\t\t// moment 2.8.1+\n\t\tmomentProperties.push('_z');\n\t\tmomentProperties.push('_a');\n\t} else if (momentProperties) {\n\t\t// moment 2.7.0\n\t\tmomentProperties._z = null;\n\t}\n\n\tloadData({\n\t\t\"version\": \"2016b\",\n\t\t\"zones\": [\n\t\t\t\"Africa/Abidjan|GMT|0|0||48e5\",\n\t\t\t\"Africa/Khartoum|EAT|-30|0||51e5\",\n\t\t\t\"Africa/Algiers|CET|-10|0||26e5\",\n\t\t\t\"Africa/Lagos|WAT|-10|0||17e6\",\n\t\t\t\"Africa/Maputo|CAT|-20|0||26e5\",\n\t\t\t\"Africa/Cairo|EET EEST|-20 -30|010101010|1Cby0 Fb0 c10 8n0 8Nd0 gL0 e10 mn0|15e6\",\n\t\t\t\"Africa/Casablanca|WET WEST|0 -10|01010101010101010101010101010101010101010|1Cco0 Db0 1zd0 Lz0 1Nf0 wM0 co0 go0 1o00 s00 dA0 vc0 11A0 A00 e00 y00 11A0 uM0 e00 Dc0 11A0 s00 e00 IM0 WM0 mo0 gM0 LA0 WM0 jA0 e00 Rc0 11A0 e00 e00 U00 11A0 8o0 e00 11A0|32e5\",\n\t\t\t\"Europe/Paris|CET CEST|-10 -20|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|11e6\",\n\t\t\t\"Africa/Johannesburg|SAST|-20|0||84e5\",\n\t\t\t\"Africa/Tripoli|EET CET CEST|-20 -10 -20|0120|1IlA0 TA0 1o00|11e5\",\n\t\t\t\"Africa/Windhoek|WAST WAT|-20 -10|01010101010101010101010|1C1c0 11B0 1nX0 11B0 1nX0 11B0 1qL0 WN0 1qL0 11B0 1nX0 11B0 1nX0 11B0 1nX0 11B0 1nX0 11B0 1qL0 WN0 1qL0 11B0|32e4\",\n\t\t\t\"America/Adak|HST HDT|a0 90|01010101010101010101010|1BR00 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|326\",\n\t\t\t\"America/Anchorage|AKST AKDT|90 80|01010101010101010101010|1BQX0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|30e4\",\n\t\t\t\"America/Santo_Domingo|AST|40|0||29e5\",\n\t\t\t\"America/Araguaina|BRT BRST|30 20|010|1IdD0 Lz0|14e4\",\n\t\t\t\"America/Argentina/Buenos_Aires|ART|30|0|\",\n\t\t\t\"America/Asuncion|PYST PYT|30 40|01010101010101010101010|1C430 1a10 1fz0 1a10 1fz0 1cN0 17b0 1ip0 17b0 1ip0 17b0 1ip0 19X0 1fB0 19X0 1fB0 19X0 1ip0 17b0 1ip0 17b0 1ip0|28e5\",\n\t\t\t\"America/Panama|EST|50|0||15e5\",\n\t\t\t\"America/Bahia|BRT BRST|30 20|010|1FJf0 Rb0|27e5\",\n\t\t\t\"America/Bahia_Banderas|MST CDT CST|70 50 60|01212121212121212121212|1C1l0 1nW0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0 14p0 1lb0 14p0 1nX0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0|84e3\",\n\t\t\t\"America/Fortaleza|BRT|30|0||34e5\",\n\t\t\t\"America/Managua|CST|60|0||22e5\",\n\t\t\t\"America/Manaus|AMT|40|0||19e5\",\n\t\t\t\"America/Bogota|COT|50|0||90e5\",\n\t\t\t\"America/Denver|MST MDT|70 60|01010101010101010101010|1BQV0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|26e5\",\n\t\t\t\"America/Campo_Grande|AMST AMT|30 40|01010101010101010101010|1BIr0 1zd0 On0 1zd0 Rb0 1zd0 Lz0 1C10 Lz0 1C10 On0 1zd0 On0 1zd0 On0 1zd0 On0 1C10 Lz0 1C10 Lz0 1C10|77e4\",\n\t\t\t\"America/Cancun|CST CDT EST|60 50 50|010101010102|1C1k0 1nX0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0 Dd0|63e4\",\n\t\t\t\"America/Caracas|VET|4u|0||29e5\",\n\t\t\t\"America/Cayenne|GFT|30|0||58e3\",\n\t\t\t\"America/Chicago|CST CDT|60 50|01010101010101010101010|1BQU0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|92e5\",\n\t\t\t\"America/Chihuahua|MST MDT|70 60|01010101010101010101010|1C1l0 1nX0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0 14p0 1lb0 14p0 1nX0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0|81e4\",\n\t\t\t\"America/Phoenix|MST|70|0||42e5\",\n\t\t\t\"America/Los_Angeles|PST PDT|80 70|01010101010101010101010|1BQW0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|15e6\",\n\t\t\t\"America/New_York|EST EDT|50 40|01010101010101010101010|1BQT0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|21e6\",\n\t\t\t\"America/Rio_Branco|AMT ACT|40 50|01|1KLE0|31e4\",\n\t\t\t\"America/Fort_Nelson|PST PDT MST|80 70 70|010101010102|1BQW0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0|39e2\",\n\t\t\t\"America/Halifax|AST ADT|40 30|01010101010101010101010|1BQS0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|39e4\",\n\t\t\t\"America/Godthab|WGT WGST|30 20|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|17e3\",\n\t\t\t\"America/Goose_Bay|AST ADT|40 30|01010101010101010101010|1BQQ1 1zb0 Op0 1zcX Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|76e2\",\n\t\t\t\"America/Grand_Turk|EST EDT AST|50 40 40|0101010101012|1BQT0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|37e2\",\n\t\t\t\"America/Guayaquil|ECT|50|0||27e5\",\n\t\t\t\"America/Guyana|GYT|40|0||80e4\",\n\t\t\t\"America/Havana|CST CDT|50 40|01010101010101010101010|1BQR0 1wo0 U00 1zc0 U00 1qM0 Oo0 1zc0 Oo0 1zc0 Oo0 1zc0 Rc0 1zc0 Oo0 1zc0 Oo0 1zc0 Oo0 1zc0 Oo0 1zc0|21e5\",\n\t\t\t\"America/La_Paz|BOT|40|0||19e5\",\n\t\t\t\"America/Lima|PET|50|0||11e6\",\n\t\t\t\"America/Mexico_City|CST CDT|60 50|01010101010101010101010|1C1k0 1nX0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0 14p0 1lb0 14p0 1nX0 11B0 1nX0 11B0 1nX0 14p0 1lb0 14p0 1lb0|20e6\",\n\t\t\t\"America/Metlakatla|PST AKST AKDT|80 90 80|012121212121|1PAa0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|14e2\",\n\t\t\t\"America/Miquelon|PMST PMDT|30 20|01010101010101010101010|1BQR0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|61e2\",\n\t\t\t\"America/Montevideo|UYST UYT|20 30|010101010101|1BQQ0 1ld0 14n0 1ld0 14n0 1o10 11z0 1o10 11z0 1o10 11z0|17e5\",\n\t\t\t\"America/Noronha|FNT|20|0||30e2\",\n\t\t\t\"America/North_Dakota/Beulah|MST MDT CST CDT|70 60 60 50|01232323232323232323232|1BQV0 1zb0 Oo0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0\",\n\t\t\t\"America/Paramaribo|SRT|30|0||24e4\",\n\t\t\t\"America/Port-au-Prince|EST EDT|50 40|010101010|1GI70 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|23e5\",\n\t\t\t\"America/Santiago|CLST CLT CLT|30 40 30|010101010102|1C1f0 1fB0 1nX0 G10 1EL0 Op0 1zb0 Rd0 1wn0 Rd0 1wn0|62e5\",\n\t\t\t\"America/Sao_Paulo|BRST BRT|20 30|01010101010101010101010|1BIq0 1zd0 On0 1zd0 Rb0 1zd0 Lz0 1C10 Lz0 1C10 On0 1zd0 On0 1zd0 On0 1zd0 On0 1C10 Lz0 1C10 Lz0 1C10|20e6\",\n\t\t\t\"America/Scoresbysund|EGT EGST|10 0|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|452\",\n\t\t\t\"America/St_Johns|NST NDT|3u 2u|01010101010101010101010|1BQPv 1zb0 Op0 1zcX Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Rd0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0 Op0 1zb0|11e4\",\n\t\t\t\"Antarctica/Casey|CAST AWST|-b0 -80|0101|1BN30 40P0 KL0|10\",\n\t\t\t\"Antarctica/Davis|DAVT DAVT|-50 -70|0101|1BPw0 3Wn0 KN0|70\",\n\t\t\t\"Antarctica/DumontDUrville|DDUT|-a0|0||80\",\n\t\t\t\"Antarctica/Macquarie|AEDT MIST|-b0 -b0|01|1C140|1\",\n\t\t\t\"Antarctica/Mawson|MAWT|-50|0||60\",\n\t\t\t\"Pacific/Auckland|NZDT NZST|-d0 -c0|01010101010101010101010|1C120 1a00 1fA0 1a00 1fA0 1cM0 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1cM0 1fA0 1a00 1fA0 1a00|14e5\",\n\t\t\t\"Antarctica/Rothera|ROTT|30|0||130\",\n\t\t\t\"Antarctica/Syowa|SYOT|-30|0||20\",\n\t\t\t\"Antarctica/Troll|UTC CEST|0 -20|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|40\",\n\t\t\t\"Antarctica/Vostok|VOST|-60|0||25\",\n\t\t\t\"Asia/Baghdad|AST|-30|0||66e5\",\n\t\t\t\"Asia/Almaty|ALMT|-60|0||15e5\",\n\t\t\t\"Asia/Amman|EET EEST|-20 -30|010101010101010101010|1BVy0 1qM0 11A0 1o00 11A0 4bX0 Dd0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0|25e5\",\n\t\t\t\"Asia/Anadyr|ANAT ANAST ANAT|-c0 -c0 -b0|0120|1BWe0 1qN0 WM0|13e3\",\n\t\t\t\"Asia/Aqtobe|AQTT|-50|0||27e4\",\n\t\t\t\"Asia/Ashgabat|TMT|-50|0||41e4\",\n\t\t\t\"Asia/Baku|AZT AZST|-40 -50|01010101010101010101010|1BWo0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|27e5\",\n\t\t\t\"Asia/Bangkok|ICT|-70|0||15e6\",\n\t\t\t\"Asia/Barnaul|+06 +07|-60 -70|010101|1BWk0 1qM0 WM0 8Hz0 3rd0\",\n\t\t\t\"Asia/Beirut|EET EEST|-20 -30|01010101010101010101010|1BWm0 1qL0 WN0 1qL0 WN0 1qL0 11B0 1nX0 11B0 1nX0 11B0 1nX0 11B0 1qL0 WN0 1qL0 WN0 1qL0 11B0 1nX0 11B0 1nX0|22e5\",\n\t\t\t\"Asia/Bishkek|KGT|-60|0||87e4\",\n\t\t\t\"Asia/Brunei|BNT|-80|0||42e4\",\n\t\t\t\"Asia/Kolkata|IST|-5u|0||15e6\",\n\t\t\t\"Asia/Chita|YAKT YAKST YAKT IRKT|-90 -a0 -a0 -80|010230|1BWh0 1qM0 WM0 8Hz0 3re0|33e4\",\n\t\t\t\"Asia/Choibalsan|CHOT CHOST|-80 -90|0101010101010|1O8G0 1cJ0 1cP0 1cJ0 1cP0 1fx0 1cP0 1cJ0 1cP0 1cJ0 1cP0 1cJ0|38e3\",\n\t\t\t\"Asia/Shanghai|CST|-80|0||23e6\",\n\t\t\t\"Asia/Dhaka|BDT|-60|0||16e6\",\n\t\t\t\"Asia/Damascus|EET EEST|-20 -30|01010101010101010101010|1C0m0 1nX0 11B0 1nX0 11B0 1nX0 11B0 1nX0 11B0 1qL0 WN0 1qL0 WN0 1qL0 11B0 1nX0 11B0 1nX0 11B0 1nX0 11B0 1qL0|26e5\",\n\t\t\t\"Asia/Dili|TLT|-90|0||19e4\",\n\t\t\t\"Asia/Dubai|GST|-40|0||39e5\",\n\t\t\t\"Asia/Dushanbe|TJT|-50|0||76e4\",\n\t\t\t\"Asia/Gaza|EET EEST|-20 -30|01010101010101010101010|1BVW1 SKX 1xd1 MKX 1AN0 1a00 1fA0 1cL0 1cN0 1nX0 1210 1nz0 1220 1ny0 1220 1qm0 1220 1ny0 1220 1ny0 1220 1ny0|18e5\",\n\t\t\t\"Asia/Hebron|EET EEST|-20 -30|0101010101010101010101010|1BVy0 Tb0 1xd1 MKX bB0 cn0 1cN0 1a00 1fA0 1cL0 1cN0 1nX0 1210 1nz0 1220 1ny0 1220 1qm0 1220 1ny0 1220 1ny0 1220 1ny0|25e4\",\n\t\t\t\"Asia/Hong_Kong|HKT|-80|0||73e5\",\n\t\t\t\"Asia/Hovd|HOVT HOVST|-70 -80|0101010101010|1O8H0 1cJ0 1cP0 1cJ0 1cP0 1fx0 1cP0 1cJ0 1cP0 1cJ0 1cP0 1cJ0|81e3\",\n\t\t\t\"Asia/Irkutsk|IRKT IRKST IRKT|-80 -90 -90|01020|1BWi0 1qM0 WM0 8Hz0|60e4\",\n\t\t\t\"Europe/Istanbul|EET EEST|-20 -30|01010101010101010101010|1BWp0 1qM0 Xc0 1qo0 WM0 1qM0 11A0 1o00 1200 1nA0 11A0 1tA0 U00 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|13e6\",\n\t\t\t\"Asia/Jakarta|WIB|-70|0||31e6\",\n\t\t\t\"Asia/Jayapura|WIT|-90|0||26e4\",\n\t\t\t\"Asia/Jerusalem|IST IDT|-20 -30|01010101010101010101010|1BVA0 17X0 1kp0 1dz0 1c10 1aL0 1eN0 1oL0 10N0 1oL0 10N0 1oL0 10N0 1rz0 W10 1rz0 W10 1rz0 10N0 1oL0 10N0 1oL0|81e4\",\n\t\t\t\"Asia/Kabul|AFT|-4u|0||46e5\",\n\t\t\t\"Asia/Kamchatka|PETT PETST PETT|-c0 -c0 -b0|0120|1BWe0 1qN0 WM0|18e4\",\n\t\t\t\"Asia/Karachi|PKT|-50|0||24e6\",\n\t\t\t\"Asia/Urumqi|XJT|-60|0||32e5\",\n\t\t\t\"Asia/Kathmandu|NPT|-5J|0||12e5\",\n\t\t\t\"Asia/Khandyga|VLAT VLAST VLAT YAKT YAKT|-a0 -b0 -b0 -a0 -90|010234|1BWg0 1qM0 WM0 17V0 7zD0|66e2\",\n\t\t\t\"Asia/Krasnoyarsk|KRAT KRAST KRAT|-70 -80 -80|01020|1BWj0 1qM0 WM0 8Hz0|10e5\",\n\t\t\t\"Asia/Kuala_Lumpur|MYT|-80|0||71e5\",\n\t\t\t\"Asia/Magadan|MAGT MAGST MAGT MAGT|-b0 -c0 -c0 -a0|01023|1BWf0 1qM0 WM0 8Hz0|95e3\",\n\t\t\t\"Asia/Makassar|WITA|-80|0||15e5\",\n\t\t\t\"Asia/Manila|PHT|-80|0||24e6\",\n\t\t\t\"Europe/Athens|EET EEST|-20 -30|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|35e5\",\n\t\t\t\"Asia/Novokuznetsk|KRAT NOVST NOVT NOVT|-70 -70 -60 -70|01230|1BWj0 1qN0 WM0 8Hz0|55e4\",\n\t\t\t\"Asia/Novosibirsk|NOVT NOVST NOVT|-60 -70 -70|01020|1BWk0 1qM0 WM0 8Hz0|15e5\",\n\t\t\t\"Asia/Omsk|OMST OMSST OMST|-60 -70 -70|01020|1BWk0 1qM0 WM0 8Hz0|12e5\",\n\t\t\t\"Asia/Oral|ORAT|-50|0||27e4\",\n\t\t\t\"Asia/Pyongyang|KST KST|-90 -8u|01|1P4D0|29e5\",\n\t\t\t\"Asia/Qyzylorda|QYZT|-60|0||73e4\",\n\t\t\t\"Asia/Rangoon|MMT|-6u|0||48e5\",\n\t\t\t\"Asia/Sakhalin|SAKT SAKST SAKT|-a0 -b0 -b0|010202|1BWg0 1qM0 WM0 8Hz0 3rd0|58e4\",\n\t\t\t\"Asia/Tashkent|UZT|-50|0||23e5\",\n\t\t\t\"Asia/Seoul|KST|-90|0||23e6\",\n\t\t\t\"Asia/Singapore|SGT|-80|0||56e5\",\n\t\t\t\"Asia/Srednekolymsk|MAGT MAGST MAGT SRET|-b0 -c0 -c0 -b0|01023|1BWf0 1qM0 WM0 8Hz0|35e2\",\n\t\t\t\"Asia/Tbilisi|GET|-40|0||11e5\",\n\t\t\t\"Asia/Tehran|IRST IRDT|-3u -4u|01010101010101010101010|1BTUu 1dz0 1cp0 1dz0 1cp0 1dz0 1cN0 1dz0 1cp0 1dz0 1cp0 1dz0 1cp0 1dz0 1cN0 1dz0 1cp0 1dz0 1cp0 1dz0 1cp0 1dz0|14e6\",\n\t\t\t\"Asia/Thimphu|BTT|-60|0||79e3\",\n\t\t\t\"Asia/Tokyo|JST|-90|0||38e6\",\n\t\t\t\"Asia/Ulaanbaatar|ULAT ULAST|-80 -90|0101010101010|1O8G0 1cJ0 1cP0 1cJ0 1cP0 1fx0 1cP0 1cJ0 1cP0 1cJ0 1cP0 1cJ0|12e5\",\n\t\t\t\"Asia/Ust-Nera|MAGT MAGST MAGT VLAT VLAT|-b0 -c0 -c0 -b0 -a0|010234|1BWf0 1qM0 WM0 17V0 7zD0|65e2\",\n\t\t\t\"Asia/Vladivostok|VLAT VLAST VLAT|-a0 -b0 -b0|01020|1BWg0 1qM0 WM0 8Hz0|60e4\",\n\t\t\t\"Asia/Yakutsk|YAKT YAKST YAKT|-90 -a0 -a0|01020|1BWh0 1qM0 WM0 8Hz0|28e4\",\n\t\t\t\"Asia/Yekaterinburg|YEKT YEKST YEKT|-50 -60 -60|01020|1BWl0 1qM0 WM0 8Hz0|14e5\",\n\t\t\t\"Asia/Yerevan|AMT AMST|-40 -50|01010|1BWm0 1qM0 WM0 1qM0|13e5\",\n\t\t\t\"Atlantic/Azores|AZOT AZOST|10 0|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|25e4\",\n\t\t\t\"Europe/Lisbon|WET WEST|0 -10|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|27e5\",\n\t\t\t\"Atlantic/Cape_Verde|CVT|10|0||50e4\",\n\t\t\t\"Atlantic/South_Georgia|GST|20|0||30\",\n\t\t\t\"Atlantic/Stanley|FKST FKT|30 40|010|1C6R0 U10|21e2\",\n\t\t\t\"Australia/Sydney|AEDT AEST|-b0 -a0|01010101010101010101010|1C140 1cM0 1cM0 1cM0 1cM0 1fA0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1fA0 1cM0 1cM0 1cM0 1cM0|40e5\",\n\t\t\t\"Australia/Adelaide|ACDT ACST|-au -9u|01010101010101010101010|1C14u 1cM0 1cM0 1cM0 1cM0 1fA0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1cM0 1fA0 1cM0 1cM0 1cM0 1cM0|11e5\",\n\t\t\t\"Australia/Brisbane|AEST|-a0|0||20e5\",\n\t\t\t\"Australia/Darwin|ACST|-9u|0||12e4\",\n\t\t\t\"Australia/Eucla|ACWST|-8J|0||368\",\n\t\t\t\"Australia/Lord_Howe|LHDT LHST|-b0 -au|01010101010101010101010|1C130 1cMu 1cLu 1cMu 1cLu 1fAu 1cLu 1cMu 1cLu 1cMu 1cLu 1cMu 1cLu 1cMu 1cLu 1cMu 1cLu 1fAu 1cLu 1cMu 1cLu 1cMu|347\",\n\t\t\t\"Australia/Perth|AWST|-80|0||18e5\",\n\t\t\t\"Pacific/Easter|EASST EAST EAST|50 60 50|010101010102|1C1f0 1fB0 1nX0 G10 1EL0 Op0 1zb0 Rd0 1wn0 Rd0 1wn0|30e2\",\n\t\t\t\"Europe/Dublin|GMT IST|0 -10|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|12e5\",\n\t\t\t\"Etc/GMT+1|GMT+1|10|0|\",\n\t\t\t\"Etc/GMT+10|GMT+10|a0|0|\",\n\t\t\t\"Etc/GMT+11|GMT+11|b0|0|\",\n\t\t\t\"Etc/GMT+12|GMT+12|c0|0|\",\n\t\t\t\"Etc/GMT+2|GMT+2|20|0|\",\n\t\t\t\"Etc/GMT+3|GMT+3|30|0|\",\n\t\t\t\"Etc/GMT+4|GMT+4|40|0|\",\n\t\t\t\"Etc/GMT+5|GMT+5|50|0|\",\n\t\t\t\"Etc/GMT+6|GMT+6|60|0|\",\n\t\t\t\"Etc/GMT+7|GMT+7|70|0|\",\n\t\t\t\"Etc/GMT+8|GMT+8|80|0|\",\n\t\t\t\"Etc/GMT+9|GMT+9|90|0|\",\n\t\t\t\"Etc/GMT-1|GMT-1|-10|0|\",\n\t\t\t\"Etc/GMT-10|GMT-10|-a0|0|\",\n\t\t\t\"Etc/GMT-11|GMT-11|-b0|0|\",\n\t\t\t\"Etc/GMT-12|GMT-12|-c0|0|\",\n\t\t\t\"Etc/GMT-13|GMT-13|-d0|0|\",\n\t\t\t\"Etc/GMT-14|GMT-14|-e0|0|\",\n\t\t\t\"Etc/GMT-2|GMT-2|-20|0|\",\n\t\t\t\"Etc/GMT-3|GMT-3|-30|0|\",\n\t\t\t\"Etc/GMT-4|GMT-4|-40|0|\",\n\t\t\t\"Etc/GMT-5|GMT-5|-50|0|\",\n\t\t\t\"Etc/GMT-6|GMT-6|-60|0|\",\n\t\t\t\"Etc/GMT-7|GMT-7|-70|0|\",\n\t\t\t\"Etc/GMT-8|GMT-8|-80|0|\",\n\t\t\t\"Etc/GMT-9|GMT-9|-90|0|\",\n\t\t\t\"Etc/UCT|UCT|0|0|\",\n\t\t\t\"Etc/UTC|UTC|0|0|\",\n\t\t\t\"Europe/Astrakhan|+03 +04|-30 -40|010101|1BWn0 1qM0 WM0 8Hz0 3rd0\",\n\t\t\t\"Europe/London|GMT BST|0 -10|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|10e6\",\n\t\t\t\"Europe/Chisinau|EET EEST|-20 -30|01010101010101010101010|1BWo0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00|67e4\",\n\t\t\t\"Europe/Kaliningrad|EET EEST FET|-20 -30 -30|01020|1BWo0 1qM0 WM0 8Hz0|44e4\",\n\t\t\t\"Europe/Minsk|EET EEST FET MSK|-20 -30 -30 -30|01023|1BWo0 1qM0 WM0 8Hy0|19e5\",\n\t\t\t\"Europe/Moscow|MSK MSD MSK|-30 -40 -40|01020|1BWn0 1qM0 WM0 8Hz0|16e6\",\n\t\t\t\"Europe/Samara|SAMT SAMST SAMT|-40 -40 -30|0120|1BWm0 1qN0 WM0|12e5\",\n\t\t\t\"Europe/Simferopol|EET EEST MSK MSK|-20 -30 -40 -30|01010101023|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11z0 1nW0|33e4\",\n\t\t\t\"Pacific/Honolulu|HST|a0|0||37e4\",\n\t\t\t\"Indian/Chagos|IOT|-60|0||30e2\",\n\t\t\t\"Indian/Christmas|CXT|-70|0||21e2\",\n\t\t\t\"Indian/Cocos|CCT|-6u|0||596\",\n\t\t\t\"Indian/Kerguelen|TFT|-50|0||130\",\n\t\t\t\"Indian/Mahe|SCT|-40|0||79e3\",\n\t\t\t\"Indian/Maldives|MVT|-50|0||35e4\",\n\t\t\t\"Indian/Mauritius|MUT|-40|0||15e4\",\n\t\t\t\"Indian/Reunion|RET|-40|0||84e4\",\n\t\t\t\"Pacific/Majuro|MHT|-c0|0||28e3\",\n\t\t\t\"MET|MET MEST|-10 -20|01010101010101010101010|1BWp0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00 11A0 1o00 11A0 1qM0 WM0 1qM0 WM0 1qM0 11A0 1o00 11A0 1o00\",\n\t\t\t\"Pacific/Chatham|CHADT CHAST|-dJ -cJ|01010101010101010101010|1C120 1a00 1fA0 1a00 1fA0 1cM0 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1cM0 1fA0 1a00 1fA0 1a00|600\",\n\t\t\t\"Pacific/Apia|SST SDT WSDT WSST|b0 a0 -e0 -d0|01012323232323232323232|1Dbn0 1ff0 1a00 CI0 AQ0 1cM0 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1a00 1fA0 1cM0 1fA0 1a00 1fA0 1a00|37e3\",\n\t\t\t\"Pacific/Bougainville|PGT BST|-a0 -b0|01|1NwE0|18e4\",\n\t\t\t\"Pacific/Chuuk|CHUT|-a0|0||49e3\",\n\t\t\t\"Pacific/Efate|VUT|-b0|0||66e3\",\n\t\t\t\"Pacific/Enderbury|PHOT|-d0|0||1\",\n\t\t\t\"Pacific/Fakaofo|TKT TKT|b0 -d0|01|1Gfn0|483\",\n\t\t\t\"Pacific/Fiji|FJST FJT|-d0 -c0|01010101010101010101010|1BWe0 1o00 Rc0 1wo0 Ao0 1Nc0 Ao0 1Q00 xz0 1SN0 uM0 1SM0 uM0 1VA0 s00 1VA0 uM0 1SM0 uM0 1SM0 uM0 1SM0|88e4\",\n\t\t\t\"Pacific/Funafuti|TVT|-c0|0||45e2\",\n\t\t\t\"Pacific/Galapagos|GALT|60|0||25e3\",\n\t\t\t\"Pacific/Gambier|GAMT|90|0||125\",\n\t\t\t\"Pacific/Guadalcanal|SBT|-b0|0||11e4\",\n\t\t\t\"Pacific/Guam|ChST|-a0|0||17e4\",\n\t\t\t\"Pacific/Kiritimati|LINT|-e0|0||51e2\",\n\t\t\t\"Pacific/Kosrae|KOST|-b0|0||66e2\",\n\t\t\t\"Pacific/Marquesas|MART|9u|0||86e2\",\n\t\t\t\"Pacific/Pago_Pago|SST|b0|0||37e2\",\n\t\t\t\"Pacific/Nauru|NRT|-c0|0||10e3\",\n\t\t\t\"Pacific/Niue|NUT|b0|0||12e2\",\n\t\t\t\"Pacific/Norfolk|NFT NFT|-bu -b0|01|1PoCu|25e4\",\n\t\t\t\"Pacific/Noumea|NCT|-b0|0||98e3\",\n\t\t\t\"Pacific/Palau|PWT|-90|0||21e3\",\n\t\t\t\"Pacific/Pitcairn|PST|80|0||56\",\n\t\t\t\"Pacific/Pohnpei|PONT|-b0|0||34e3\",\n\t\t\t\"Pacific/Port_Moresby|PGT|-a0|0||25e4\",\n\t\t\t\"Pacific/Rarotonga|CKT|a0|0||13e3\",\n\t\t\t\"Pacific/Tahiti|TAHT|a0|0||18e4\",\n\t\t\t\"Pacific/Tarawa|GILT|-c0|0||29e3\",\n\t\t\t\"Pacific/Tongatapu|TOT|-d0|0||75e3\",\n\t\t\t\"Pacific/Wake|WAKT|-c0|0||16e3\",\n\t\t\t\"Pacific/Wallis|WFT|-c0|0||94\"\n\t\t],\n\t\t\"links\": [\n\t\t\t\"Africa/Abidjan|Africa/Accra\",\n\t\t\t\"Africa/Abidjan|Africa/Bamako\",\n\t\t\t\"Africa/Abidjan|Africa/Banjul\",\n\t\t\t\"Africa/Abidjan|Africa/Bissau\",\n\t\t\t\"Africa/Abidjan|Africa/Conakry\",\n\t\t\t\"Africa/Abidjan|Africa/Dakar\",\n\t\t\t\"Africa/Abidjan|Africa/Freetown\",\n\t\t\t\"Africa/Abidjan|Africa/Lome\",\n\t\t\t\"Africa/Abidjan|Africa/Monrovia\",\n\t\t\t\"Africa/Abidjan|Africa/Nouakchott\",\n\t\t\t\"Africa/Abidjan|Africa/Ouagadougou\",\n\t\t\t\"Africa/Abidjan|Africa/Sao_Tome\",\n\t\t\t\"Africa/Abidjan|Africa/Timbuktu\",\n\t\t\t\"Africa/Abidjan|America/Danmarkshavn\",\n\t\t\t\"Africa/Abidjan|Atlantic/Reykjavik\",\n\t\t\t\"Africa/Abidjan|Atlantic/St_Helena\",\n\t\t\t\"Africa/Abidjan|Etc/GMT\",\n\t\t\t\"Africa/Abidjan|Etc/GMT+0\",\n\t\t\t\"Africa/Abidjan|Etc/GMT-0\",\n\t\t\t\"Africa/Abidjan|Etc/GMT0\",\n\t\t\t\"Africa/Abidjan|Etc/Greenwich\",\n\t\t\t\"Africa/Abidjan|GMT\",\n\t\t\t\"Africa/Abidjan|GMT+0\",\n\t\t\t\"Africa/Abidjan|GMT-0\",\n\t\t\t\"Africa/Abidjan|GMT0\",\n\t\t\t\"Africa/Abidjan|Greenwich\",\n\t\t\t\"Africa/Abidjan|Iceland\",\n\t\t\t\"Africa/Algiers|Africa/Tunis\",\n\t\t\t\"Africa/Cairo|Egypt\",\n\t\t\t\"Africa/Casablanca|Africa/El_Aaiun\",\n\t\t\t\"Africa/Johannesburg|Africa/Maseru\",\n\t\t\t\"Africa/Johannesburg|Africa/Mbabane\",\n\t\t\t\"Africa/Khartoum|Africa/Addis_Ababa\",\n\t\t\t\"Africa/Khartoum|Africa/Asmara\",\n\t\t\t\"Africa/Khartoum|Africa/Asmera\",\n\t\t\t\"Africa/Khartoum|Africa/Dar_es_Salaam\",\n\t\t\t\"Africa/Khartoum|Africa/Djibouti\",\n\t\t\t\"Africa/Khartoum|Africa/Juba\",\n\t\t\t\"Africa/Khartoum|Africa/Kampala\",\n\t\t\t\"Africa/Khartoum|Africa/Mogadishu\",\n\t\t\t\"Africa/Khartoum|Africa/Nairobi\",\n\t\t\t\"Africa/Khartoum|Indian/Antananarivo\",\n\t\t\t\"Africa/Khartoum|Indian/Comoro\",\n\t\t\t\"Africa/Khartoum|Indian/Mayotte\",\n\t\t\t\"Africa/Lagos|Africa/Bangui\",\n\t\t\t\"Africa/Lagos|Africa/Brazzaville\",\n\t\t\t\"Africa/Lagos|Africa/Douala\",\n\t\t\t\"Africa/Lagos|Africa/Kinshasa\",\n\t\t\t\"Africa/Lagos|Africa/Libreville\",\n\t\t\t\"Africa/Lagos|Africa/Luanda\",\n\t\t\t\"Africa/Lagos|Africa/Malabo\",\n\t\t\t\"Africa/Lagos|Africa/Ndjamena\",\n\t\t\t\"Africa/Lagos|Africa/Niamey\",\n\t\t\t\"Africa/Lagos|Africa/Porto-Novo\",\n\t\t\t\"Africa/Maputo|Africa/Blantyre\",\n\t\t\t\"Africa/Maputo|Africa/Bujumbura\",\n\t\t\t\"Africa/Maputo|Africa/Gaborone\",\n\t\t\t\"Africa/Maputo|Africa/Harare\",\n\t\t\t\"Africa/Maputo|Africa/Kigali\",\n\t\t\t\"Africa/Maputo|Africa/Lubumbashi\",\n\t\t\t\"Africa/Maputo|Africa/Lusaka\",\n\t\t\t\"Africa/Tripoli|Libya\",\n\t\t\t\"America/Adak|America/Atka\",\n\t\t\t\"America/Adak|US/Aleutian\",\n\t\t\t\"America/Anchorage|America/Juneau\",\n\t\t\t\"America/Anchorage|America/Nome\",\n\t\t\t\"America/Anchorage|America/Sitka\",\n\t\t\t\"America/Anchorage|America/Yakutat\",\n\t\t\t\"America/Anchorage|US/Alaska\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Catamarca\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/ComodRivadavia\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Cordoba\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Jujuy\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/La_Rioja\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Mendoza\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Rio_Gallegos\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Salta\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/San_Juan\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/San_Luis\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Tucuman\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Argentina/Ushuaia\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Buenos_Aires\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Catamarca\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Cordoba\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Jujuy\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Mendoza\",\n\t\t\t\"America/Argentina/Buenos_Aires|America/Rosario\",\n\t\t\t\"America/Campo_Grande|America/Cuiaba\",\n\t\t\t\"America/Chicago|America/Indiana/Knox\",\n\t\t\t\"America/Chicago|America/Indiana/Tell_City\",\n\t\t\t\"America/Chicago|America/Knox_IN\",\n\t\t\t\"America/Chicago|America/Matamoros\",\n\t\t\t\"America/Chicago|America/Menominee\",\n\t\t\t\"America/Chicago|America/North_Dakota/Center\",\n\t\t\t\"America/Chicago|America/North_Dakota/New_Salem\",\n\t\t\t\"America/Chicago|America/Rainy_River\",\n\t\t\t\"America/Chicago|America/Rankin_Inlet\",\n\t\t\t\"America/Chicago|America/Resolute\",\n\t\t\t\"America/Chicago|America/Winnipeg\",\n\t\t\t\"America/Chicago|CST6CDT\",\n\t\t\t\"America/Chicago|Canada/Central\",\n\t\t\t\"America/Chicago|US/Central\",\n\t\t\t\"America/Chicago|US/Indiana-Starke\",\n\t\t\t\"America/Chihuahua|America/Mazatlan\",\n\t\t\t\"America/Chihuahua|Mexico/BajaSur\",\n\t\t\t\"America/Denver|America/Boise\",\n\t\t\t\"America/Denver|America/Cambridge_Bay\",\n\t\t\t\"America/Denver|America/Edmonton\",\n\t\t\t\"America/Denver|America/Inuvik\",\n\t\t\t\"America/Denver|America/Ojinaga\",\n\t\t\t\"America/Denver|America/Shiprock\",\n\t\t\t\"America/Denver|America/Yellowknife\",\n\t\t\t\"America/Denver|Canada/Mountain\",\n\t\t\t\"America/Denver|MST7MDT\",\n\t\t\t\"America/Denver|Navajo\",\n\t\t\t\"America/Denver|US/Mountain\",\n\t\t\t\"America/Fortaleza|America/Belem\",\n\t\t\t\"America/Fortaleza|America/Maceio\",\n\t\t\t\"America/Fortaleza|America/Recife\",\n\t\t\t\"America/Fortaleza|America/Santarem\",\n\t\t\t\"America/Halifax|America/Glace_Bay\",\n\t\t\t\"America/Halifax|America/Moncton\",\n\t\t\t\"America/Halifax|America/Thule\",\n\t\t\t\"America/Halifax|Atlantic/Bermuda\",\n\t\t\t\"America/Halifax|Canada/Atlantic\",\n\t\t\t\"America/Havana|Cuba\",\n\t\t\t\"America/Los_Angeles|America/Dawson\",\n\t\t\t\"America/Los_Angeles|America/Ensenada\",\n\t\t\t\"America/Los_Angeles|America/Santa_Isabel\",\n\t\t\t\"America/Los_Angeles|America/Tijuana\",\n\t\t\t\"America/Los_Angeles|America/Vancouver\",\n\t\t\t\"America/Los_Angeles|America/Whitehorse\",\n\t\t\t\"America/Los_Angeles|Canada/Pacific\",\n\t\t\t\"America/Los_Angeles|Canada/Yukon\",\n\t\t\t\"America/Los_Angeles|Mexico/BajaNorte\",\n\t\t\t\"America/Los_Angeles|PST8PDT\",\n\t\t\t\"America/Los_Angeles|US/Pacific\",\n\t\t\t\"America/Los_Angeles|US/Pacific-New\",\n\t\t\t\"America/Managua|America/Belize\",\n\t\t\t\"America/Managua|America/Costa_Rica\",\n\t\t\t\"America/Managua|America/El_Salvador\",\n\t\t\t\"America/Managua|America/Guatemala\",\n\t\t\t\"America/Managua|America/Regina\",\n\t\t\t\"America/Managua|America/Swift_Current\",\n\t\t\t\"America/Managua|America/Tegucigalpa\",\n\t\t\t\"America/Managua|Canada/East-Saskatchewan\",\n\t\t\t\"America/Managua|Canada/Saskatchewan\",\n\t\t\t\"America/Manaus|America/Boa_Vista\",\n\t\t\t\"America/Manaus|America/Porto_Velho\",\n\t\t\t\"America/Manaus|Brazil/West\",\n\t\t\t\"America/Mexico_City|America/Merida\",\n\t\t\t\"America/Mexico_City|America/Monterrey\",\n\t\t\t\"America/Mexico_City|Mexico/General\",\n\t\t\t\"America/New_York|America/Detroit\",\n\t\t\t\"America/New_York|America/Fort_Wayne\",\n\t\t\t\"America/New_York|America/Indiana/Indianapolis\",\n\t\t\t\"America/New_York|America/Indiana/Marengo\",\n\t\t\t\"America/New_York|America/Indiana/Petersburg\",\n\t\t\t\"America/New_York|America/Indiana/Vevay\",\n\t\t\t\"America/New_York|America/Indiana/Vincennes\",\n\t\t\t\"America/New_York|America/Indiana/Winamac\",\n\t\t\t\"America/New_York|America/Indianapolis\",\n\t\t\t\"America/New_York|America/Iqaluit\",\n\t\t\t\"America/New_York|America/Kentucky/Louisville\",\n\t\t\t\"America/New_York|America/Kentucky/Monticello\",\n\t\t\t\"America/New_York|America/Louisville\",\n\t\t\t\"America/New_York|America/Montreal\",\n\t\t\t\"America/New_York|America/Nassau\",\n\t\t\t\"America/New_York|America/Nipigon\",\n\t\t\t\"America/New_York|America/Pangnirtung\",\n\t\t\t\"America/New_York|America/Thunder_Bay\",\n\t\t\t\"America/New_York|America/Toronto\",\n\t\t\t\"America/New_York|Canada/Eastern\",\n\t\t\t\"America/New_York|EST5EDT\",\n\t\t\t\"America/New_York|US/East-Indiana\",\n\t\t\t\"America/New_York|US/Eastern\",\n\t\t\t\"America/New_York|US/Michigan\",\n\t\t\t\"America/Noronha|Brazil/DeNoronha\",\n\t\t\t\"America/Panama|America/Atikokan\",\n\t\t\t\"America/Panama|America/Cayman\",\n\t\t\t\"America/Panama|America/Coral_Harbour\",\n\t\t\t\"America/Panama|America/Jamaica\",\n\t\t\t\"America/Panama|EST\",\n\t\t\t\"America/Panama|Jamaica\",\n\t\t\t\"America/Phoenix|America/Creston\",\n\t\t\t\"America/Phoenix|America/Dawson_Creek\",\n\t\t\t\"America/Phoenix|America/Hermosillo\",\n\t\t\t\"America/Phoenix|MST\",\n\t\t\t\"America/Phoenix|US/Arizona\",\n\t\t\t\"America/Rio_Branco|America/Eirunepe\",\n\t\t\t\"America/Rio_Branco|America/Porto_Acre\",\n\t\t\t\"America/Rio_Branco|Brazil/Acre\",\n\t\t\t\"America/Santiago|Antarctica/Palmer\",\n\t\t\t\"America/Santiago|Chile/Continental\",\n\t\t\t\"America/Santo_Domingo|America/Anguilla\",\n\t\t\t\"America/Santo_Domingo|America/Antigua\",\n\t\t\t\"America/Santo_Domingo|America/Aruba\",\n\t\t\t\"America/Santo_Domingo|America/Barbados\",\n\t\t\t\"America/Santo_Domingo|America/Blanc-Sablon\",\n\t\t\t\"America/Santo_Domingo|America/Curacao\",\n\t\t\t\"America/Santo_Domingo|America/Dominica\",\n\t\t\t\"America/Santo_Domingo|America/Grenada\",\n\t\t\t\"America/Santo_Domingo|America/Guadeloupe\",\n\t\t\t\"America/Santo_Domingo|America/Kralendijk\",\n\t\t\t\"America/Santo_Domingo|America/Lower_Princes\",\n\t\t\t\"America/Santo_Domingo|America/Marigot\",\n\t\t\t\"America/Santo_Domingo|America/Martinique\",\n\t\t\t\"America/Santo_Domingo|America/Montserrat\",\n\t\t\t\"America/Santo_Domingo|America/Port_of_Spain\",\n\t\t\t\"America/Santo_Domingo|America/Puerto_Rico\",\n\t\t\t\"America/Santo_Domingo|America/St_Barthelemy\",\n\t\t\t\"America/Santo_Domingo|America/St_Kitts\",\n\t\t\t\"America/Santo_Domingo|America/St_Lucia\",\n\t\t\t\"America/Santo_Domingo|America/St_Thomas\",\n\t\t\t\"America/Santo_Domingo|America/St_Vincent\",\n\t\t\t\"America/Santo_Domingo|America/Tortola\",\n\t\t\t\"America/Santo_Domingo|America/Virgin\",\n\t\t\t\"America/Sao_Paulo|Brazil/East\",\n\t\t\t\"America/St_Johns|Canada/Newfoundland\",\n\t\t\t\"Asia/Aqtobe|Asia/Aqtau\",\n\t\t\t\"Asia/Ashgabat|Asia/Ashkhabad\",\n\t\t\t\"Asia/Baghdad|Asia/Aden\",\n\t\t\t\"Asia/Baghdad|Asia/Bahrain\",\n\t\t\t\"Asia/Baghdad|Asia/Kuwait\",\n\t\t\t\"Asia/Baghdad|Asia/Qatar\",\n\t\t\t\"Asia/Baghdad|Asia/Riyadh\",\n\t\t\t\"Asia/Bangkok|Asia/Ho_Chi_Minh\",\n\t\t\t\"Asia/Bangkok|Asia/Phnom_Penh\",\n\t\t\t\"Asia/Bangkok|Asia/Saigon\",\n\t\t\t\"Asia/Bangkok|Asia/Vientiane\",\n\t\t\t\"Asia/Dhaka|Asia/Dacca\",\n\t\t\t\"Asia/Dubai|Asia/Muscat\",\n\t\t\t\"Asia/Hong_Kong|Hongkong\",\n\t\t\t\"Asia/Jakarta|Asia/Pontianak\",\n\t\t\t\"Asia/Jerusalem|Asia/Tel_Aviv\",\n\t\t\t\"Asia/Jerusalem|Israel\",\n\t\t\t\"Asia/Kathmandu|Asia/Katmandu\",\n\t\t\t\"Asia/Kolkata|Asia/Calcutta\",\n\t\t\t\"Asia/Kolkata|Asia/Colombo\",\n\t\t\t\"Asia/Kuala_Lumpur|Asia/Kuching\",\n\t\t\t\"Asia/Makassar|Asia/Ujung_Pandang\",\n\t\t\t\"Asia/Seoul|ROK\",\n\t\t\t\"Asia/Shanghai|Asia/Chongqing\",\n\t\t\t\"Asia/Shanghai|Asia/Chungking\",\n\t\t\t\"Asia/Shanghai|Asia/Harbin\",\n\t\t\t\"Asia/Shanghai|Asia/Macao\",\n\t\t\t\"Asia/Shanghai|Asia/Macau\",\n\t\t\t\"Asia/Shanghai|Asia/Taipei\",\n\t\t\t\"Asia/Shanghai|PRC\",\n\t\t\t\"Asia/Shanghai|ROC\",\n\t\t\t\"Asia/Singapore|Singapore\",\n\t\t\t\"Asia/Tashkent|Asia/Samarkand\",\n\t\t\t\"Asia/Tehran|Iran\",\n\t\t\t\"Asia/Thimphu|Asia/Thimbu\",\n\t\t\t\"Asia/Tokyo|Japan\",\n\t\t\t\"Asia/Ulaanbaatar|Asia/Ulan_Bator\",\n\t\t\t\"Asia/Urumqi|Asia/Kashgar\",\n\t\t\t\"Australia/Adelaide|Australia/Broken_Hill\",\n\t\t\t\"Australia/Adelaide|Australia/South\",\n\t\t\t\"Australia/Adelaide|Australia/Yancowinna\",\n\t\t\t\"Australia/Brisbane|Australia/Lindeman\",\n\t\t\t\"Australia/Brisbane|Australia/Queensland\",\n\t\t\t\"Australia/Darwin|Australia/North\",\n\t\t\t\"Australia/Lord_Howe|Australia/LHI\",\n\t\t\t\"Australia/Perth|Australia/West\",\n\t\t\t\"Australia/Sydney|Australia/ACT\",\n\t\t\t\"Australia/Sydney|Australia/Canberra\",\n\t\t\t\"Australia/Sydney|Australia/Currie\",\n\t\t\t\"Australia/Sydney|Australia/Hobart\",\n\t\t\t\"Australia/Sydney|Australia/Melbourne\",\n\t\t\t\"Australia/Sydney|Australia/NSW\",\n\t\t\t\"Australia/Sydney|Australia/Tasmania\",\n\t\t\t\"Australia/Sydney|Australia/Victoria\",\n\t\t\t\"Etc/UCT|UCT\",\n\t\t\t\"Etc/UTC|Etc/Universal\",\n\t\t\t\"Etc/UTC|Etc/Zulu\",\n\t\t\t\"Etc/UTC|UTC\",\n\t\t\t\"Etc/UTC|Universal\",\n\t\t\t\"Etc/UTC|Zulu\",\n\t\t\t\"Europe/Astrakhan|Europe/Ulyanovsk\",\n\t\t\t\"Europe/Athens|Asia/Nicosia\",\n\t\t\t\"Europe/Athens|EET\",\n\t\t\t\"Europe/Athens|Europe/Bucharest\",\n\t\t\t\"Europe/Athens|Europe/Helsinki\",\n\t\t\t\"Europe/Athens|Europe/Kiev\",\n\t\t\t\"Europe/Athens|Europe/Mariehamn\",\n\t\t\t\"Europe/Athens|Europe/Nicosia\",\n\t\t\t\"Europe/Athens|Europe/Riga\",\n\t\t\t\"Europe/Athens|Europe/Sofia\",\n\t\t\t\"Europe/Athens|Europe/Tallinn\",\n\t\t\t\"Europe/Athens|Europe/Uzhgorod\",\n\t\t\t\"Europe/Athens|Europe/Vilnius\",\n\t\t\t\"Europe/Athens|Europe/Zaporozhye\",\n\t\t\t\"Europe/Chisinau|Europe/Tiraspol\",\n\t\t\t\"Europe/Dublin|Eire\",\n\t\t\t\"Europe/Istanbul|Asia/Istanbul\",\n\t\t\t\"Europe/Istanbul|Turkey\",\n\t\t\t\"Europe/Lisbon|Atlantic/Canary\",\n\t\t\t\"Europe/Lisbon|Atlantic/Faeroe\",\n\t\t\t\"Europe/Lisbon|Atlantic/Faroe\",\n\t\t\t\"Europe/Lisbon|Atlantic/Madeira\",\n\t\t\t\"Europe/Lisbon|Portugal\",\n\t\t\t\"Europe/Lisbon|WET\",\n\t\t\t\"Europe/London|Europe/Belfast\",\n\t\t\t\"Europe/London|Europe/Guernsey\",\n\t\t\t\"Europe/London|Europe/Isle_of_Man\",\n\t\t\t\"Europe/London|Europe/Jersey\",\n\t\t\t\"Europe/London|GB\",\n\t\t\t\"Europe/London|GB-Eire\",\n\t\t\t\"Europe/Moscow|Europe/Volgograd\",\n\t\t\t\"Europe/Moscow|W-SU\",\n\t\t\t\"Europe/Paris|Africa/Ceuta\",\n\t\t\t\"Europe/Paris|Arctic/Longyearbyen\",\n\t\t\t\"Europe/Paris|Atlantic/Jan_Mayen\",\n\t\t\t\"Europe/Paris|CET\",\n\t\t\t\"Europe/Paris|Europe/Amsterdam\",\n\t\t\t\"Europe/Paris|Europe/Andorra\",\n\t\t\t\"Europe/Paris|Europe/Belgrade\",\n\t\t\t\"Europe/Paris|Europe/Berlin\",\n\t\t\t\"Europe/Paris|Europe/Bratislava\",\n\t\t\t\"Europe/Paris|Europe/Brussels\",\n\t\t\t\"Europe/Paris|Europe/Budapest\",\n\t\t\t\"Europe/Paris|Europe/Busingen\",\n\t\t\t\"Europe/Paris|Europe/Copenhagen\",\n\t\t\t\"Europe/Paris|Europe/Gibraltar\",\n\t\t\t\"Europe/Paris|Europe/Ljubljana\",\n\t\t\t\"Europe/Paris|Europe/Luxembourg\",\n\t\t\t\"Europe/Paris|Europe/Madrid\",\n\t\t\t\"Europe/Paris|Europe/Malta\",\n\t\t\t\"Europe/Paris|Europe/Monaco\",\n\t\t\t\"Europe/Paris|Europe/Oslo\",\n\t\t\t\"Europe/Paris|Europe/Podgorica\",\n\t\t\t\"Europe/Paris|Europe/Prague\",\n\t\t\t\"Europe/Paris|Europe/Rome\",\n\t\t\t\"Europe/Paris|Europe/San_Marino\",\n\t\t\t\"Europe/Paris|Europe/Sarajevo\",\n\t\t\t\"Europe/Paris|Europe/Skopje\",\n\t\t\t\"Europe/Paris|Europe/Stockholm\",\n\t\t\t\"Europe/Paris|Europe/Tirane\",\n\t\t\t\"Europe/Paris|Europe/Vaduz\",\n\t\t\t\"Europe/Paris|Europe/Vatican\",\n\t\t\t\"Europe/Paris|Europe/Vienna\",\n\t\t\t\"Europe/Paris|Europe/Warsaw\",\n\t\t\t\"Europe/Paris|Europe/Zagreb\",\n\t\t\t\"Europe/Paris|Europe/Zurich\",\n\t\t\t\"Europe/Paris|Poland\",\n\t\t\t\"Pacific/Auckland|Antarctica/McMurdo\",\n\t\t\t\"Pacific/Auckland|Antarctica/South_Pole\",\n\t\t\t\"Pacific/Auckland|NZ\",\n\t\t\t\"Pacific/Chatham|NZ-CHAT\",\n\t\t\t\"Pacific/Chuuk|Pacific/Truk\",\n\t\t\t\"Pacific/Chuuk|Pacific/Yap\",\n\t\t\t\"Pacific/Easter|Chile/EasterIsland\",\n\t\t\t\"Pacific/Guam|Pacific/Saipan\",\n\t\t\t\"Pacific/Honolulu|HST\",\n\t\t\t\"Pacific/Honolulu|Pacific/Johnston\",\n\t\t\t\"Pacific/Honolulu|US/Hawaii\",\n\t\t\t\"Pacific/Majuro|Kwajalein\",\n\t\t\t\"Pacific/Majuro|Pacific/Kwajalein\",\n\t\t\t\"Pacific/Pago_Pago|Pacific/Midway\",\n\t\t\t\"Pacific/Pago_Pago|Pacific/Samoa\",\n\t\t\t\"Pacific/Pago_Pago|US/Samoa\",\n\t\t\t\"Pacific/Pohnpei|Pacific/Ponape\"\n\t\t]\n\t});\n\n\n\treturn moment;\n}));\n\n/*!\n\nJSZip - A Javascript class for generating and reading zip files\n
\n\n(c) 2009-2014 Stuart Knightley \nDual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip/master/LICENSE.markdown.\n\nJSZip uses the library pako released under the MIT license :\nhttps://github.com/nodeca/pako/blob/master/LICENSE\n*/\n!function(e){if(\"object\"==typeof exports&&\"undefined\"!=typeof module)module.exports=e();else if(\"function\"==typeof define&&define.amd)define([],e);else{var f;\"undefined\"!=typeof window?f=window:\"undefined\"!=typeof global?f=global:\"undefined\"!=typeof self&&(f=self),f.JSZip=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error(\"Cannot find module '\"+o+\"'\")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o> 2;\n enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);\n enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);\n enc4 = chr3 & 63;\n\n if (isNaN(chr2)) {\n enc3 = enc4 = 64;\n }\n else if (isNaN(chr3)) {\n enc4 = 64;\n }\n\n output = output + _keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4);\n\n }\n\n return output;\n};\n\n// public method for decoding\nexports.decode = function(input, utf8) {\n var output = \"\";\n var chr1, chr2, chr3;\n var enc1, enc2, enc3, enc4;\n var i = 0;\n\n input = input.replace(/[^A-Za-z0-9\\+\\/\\=]/g, \"\");\n\n while (i < input.length) {\n\n enc1 = _keyStr.indexOf(input.charAt(i++));\n enc2 = _keyStr.indexOf(input.charAt(i++));\n enc3 = _keyStr.indexOf(input.charAt(i++));\n enc4 = _keyStr.indexOf(input.charAt(i++));\n\n chr1 = (enc1 << 2) | (enc2 >> 4);\n chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);\n chr3 = ((enc3 & 3) << 6) | enc4;\n\n output = output + String.fromCharCode(chr1);\n\n if (enc3 != 64) {\n output = output + String.fromCharCode(chr2);\n }\n if (enc4 != 64) {\n output = output + String.fromCharCode(chr3);\n }\n\n }\n\n return output;\n\n};\n\n},{}],2:[function(_dereq_,module,exports){\n'use strict';\nfunction CompressedObject() {\n this.compressedSize = 0;\n this.uncompressedSize = 0;\n this.crc32 = 0;\n this.compressionMethod = null;\n this.compressedContent = null;\n}\n\nCompressedObject.prototype = {\n /**\n * Return the decompressed content in an unspecified format.\n * The format will depend on the decompressor.\n * @return {Object} the decompressed content.\n */\n getContent: function() {\n return null; // see implementation\n },\n /**\n * Return the compressed content in an unspecified format.\n * The format will depend on the compressed conten source.\n * @return {Object} the compressed content.\n */\n getCompressedContent: function() {\n return null; // see implementation\n }\n};\nmodule.exports = CompressedObject;\n\n},{}],3:[function(_dereq_,module,exports){\n'use strict';\nexports.STORE = {\n magic: \"\\x00\\x00\",\n compress: function(content, compressionOptions) {\n return content; // no compression\n },\n uncompress: function(content) {\n return content; // no compression\n },\n compressInputType: null,\n uncompressInputType: null\n};\nexports.DEFLATE = _dereq_('./flate');\n\n},{\"./flate\":8}],4:[function(_dereq_,module,exports){\n'use strict';\n\nvar utils = _dereq_('./utils');\n\nvar table = [\n 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA,\n 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,\n 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,\n 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,\n 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,\n 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,\n 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,\n 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,\n 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,\n 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,\n 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,\n 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,\n 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,\n 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,\n 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,\n 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,\n 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,\n 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,\n 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,\n 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,\n 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,\n 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,\n 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,\n 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,\n 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,\n 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,\n 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,\n 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,\n 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,\n 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,\n 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,\n 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,\n 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,\n 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,\n 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,\n 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,\n 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,\n 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,\n 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,\n 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,\n 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,\n 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,\n 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,\n 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,\n 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,\n 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,\n 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,\n 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,\n 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,\n 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,\n 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,\n 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,\n 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,\n 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,\n 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,\n 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,\n 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,\n 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,\n 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,\n 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,\n 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,\n 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,\n 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,\n 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D\n];\n\n/**\n *\n * Javascript crc32\n * http://www.webtoolkit.info/\n *\n */\nmodule.exports = function crc32(input, crc) {\n if (typeof input === \"undefined\" || !input.length) {\n return 0;\n }\n\n var isArray = utils.getTypeOf(input) !== \"string\";\n\n if (typeof(crc) == \"undefined\") {\n crc = 0;\n }\n var x = 0;\n var y = 0;\n var b = 0;\n\n crc = crc ^ (-1);\n for (var i = 0, iTop = input.length; i < iTop; i++) {\n b = isArray ? input[i] : input.charCodeAt(i);\n y = (crc ^ b) & 0xFF;\n x = table[y];\n crc = (crc >>> 8) ^ x;\n }\n\n return crc ^ (-1);\n};\n// vim: set shiftwidth=4 softtabstop=4:\n\n},{\"./utils\":21}],5:[function(_dereq_,module,exports){\n'use strict';\nvar utils = _dereq_('./utils');\n\nfunction DataReader(data) {\n this.data = null; // type : see implementation\n this.length = 0;\n this.index = 0;\n}\nDataReader.prototype = {\n /**\n * Check that the offset will not go too far.\n * @param {string} offset the additional offset to check.\n * @throws {Error} an Error if the offset is out of bounds.\n */\n checkOffset: function(offset) {\n this.checkIndex(this.index + offset);\n },\n /**\n * Check that the specifed index will not be too far.\n * @param {string} newIndex the index to check.\n * @throws {Error} an Error if the index is out of bounds.\n */\n checkIndex: function(newIndex) {\n if (this.length < newIndex || newIndex < 0) {\n throw new Error(\"End of data reached (data length = \" + this.length + \", asked index = \" + (newIndex) + \"). Corrupted zip ?\");\n }\n },\n /**\n * Change the index.\n * @param {number} newIndex The new index.\n * @throws {Error} if the new index is out of the data.\n */\n setIndex: function(newIndex) {\n this.checkIndex(newIndex);\n this.index = newIndex;\n },\n /**\n * Skip the next n bytes.\n * @param {number} n the number of bytes to skip.\n * @throws {Error} if the new index is out of the data.\n */\n skip: function(n) {\n this.setIndex(this.index + n);\n },\n /**\n * Get the byte at the specified index.\n * @param {number} i the index to use.\n * @return {number} a byte.\n */\n byteAt: function(i) {\n // see implementations\n },\n /**\n * Get the next number with a given byte size.\n * @param {number} size the number of bytes to read.\n * @return {number} the corresponding number.\n */\n readInt: function(size) {\n var result = 0,\n i;\n this.checkOffset(size);\n for (i = this.index + size - 1; i >= this.index; i--) {\n result = (result << 8) + this.byteAt(i);\n }\n this.index += size;\n return result;\n },\n /**\n * Get the next string with a given byte size.\n * @param {number} size the number of bytes to read.\n * @return {string} the corresponding string.\n */\n readString: function(size) {\n return utils.transformTo(\"string\", this.readData(size));\n },\n /**\n * Get raw data without conversion, bytes.\n * @param {number} size the number of bytes to read.\n * @return {Object} the raw data, implementation specific.\n */\n readData: function(size) {\n // see implementations\n },\n /**\n * Find the last occurence of a zip signature (4 bytes).\n * @param {string} sig the signature to find.\n * @return {number} the index of the last occurence, -1 if not found.\n */\n lastIndexOfSignature: function(sig) {\n // see implementations\n },\n /**\n * Get the next date.\n * @return {Date} the date.\n */\n readDate: function() {\n var dostime = this.readInt(4);\n return new Date(\n ((dostime >> 25) & 0x7f) + 1980, // year\n ((dostime >> 21) & 0x0f) - 1, // month\n (dostime >> 16) & 0x1f, // day\n (dostime >> 11) & 0x1f, // hour\n (dostime >> 5) & 0x3f, // minute\n (dostime & 0x1f) << 1); // second\n }\n};\nmodule.exports = DataReader;\n\n},{\"./utils\":21}],6:[function(_dereq_,module,exports){\n'use strict';\nexports.base64 = false;\nexports.binary = false;\nexports.dir = false;\nexports.createFolders = false;\nexports.date = null;\nexports.compression = null;\nexports.compressionOptions = null;\nexports.comment = null;\nexports.unixPermissions = null;\nexports.dosPermissions = null;\n\n},{}],7:[function(_dereq_,module,exports){\n'use strict';\nvar utils = _dereq_('./utils');\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.string2binary = function(str) {\n return utils.string2binary(str);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.string2Uint8Array = function(str) {\n return utils.transformTo(\"uint8array\", str);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.uint8Array2String = function(array) {\n return utils.transformTo(\"string\", array);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.string2Blob = function(str) {\n var buffer = utils.transformTo(\"arraybuffer\", str);\n return utils.arrayBuffer2Blob(buffer);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.arrayBuffer2Blob = function(buffer) {\n return utils.arrayBuffer2Blob(buffer);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.transformTo = function(outputType, input) {\n return utils.transformTo(outputType, input);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.getTypeOf = function(input) {\n return utils.getTypeOf(input);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.checkSupport = function(type) {\n return utils.checkSupport(type);\n};\n\n/**\n * @deprecated\n * This value will be removed in a future version without replacement.\n */\nexports.MAX_VALUE_16BITS = utils.MAX_VALUE_16BITS;\n\n/**\n * @deprecated\n * This value will be removed in a future version without replacement.\n */\nexports.MAX_VALUE_32BITS = utils.MAX_VALUE_32BITS;\n\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.pretty = function(str) {\n return utils.pretty(str);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.findCompression = function(compressionMethod) {\n return utils.findCompression(compressionMethod);\n};\n\n/**\n * @deprecated\n * This function will be removed in a future version without replacement.\n */\nexports.isRegExp = function (object) {\n return utils.isRegExp(object);\n};\n\n\n},{\"./utils\":21}],8:[function(_dereq_,module,exports){\n'use strict';\nvar USE_TYPEDARRAY = (typeof Uint8Array !== 'undefined') && (typeof Uint16Array !== 'undefined') && (typeof Uint32Array !== 'undefined');\n\nvar pako = _dereq_(\"pako\");\nexports.uncompressInputType = USE_TYPEDARRAY ? \"uint8array\" : \"array\";\nexports.compressInputType = USE_TYPEDARRAY ? \"uint8array\" : \"array\";\n\nexports.magic = \"\\x08\\x00\";\nexports.compress = function(input, compressionOptions) {\n return pako.deflateRaw(input, {\n level : compressionOptions.level || -1 // default compression\n });\n};\nexports.uncompress = function(input) {\n return pako.inflateRaw(input);\n};\n\n},{\"pako\":24}],9:[function(_dereq_,module,exports){\n'use strict';\n\nvar base64 = _dereq_('./base64');\n\n/**\nUsage:\n zip = new JSZip();\n zip.file(\"hello.txt\", \"Hello, World!\").file(\"tempfile\", \"nothing\");\n zip.folder(\"images\").file(\"smile.gif\", base64Data, {base64: true});\n zip.file(\"Xmas.txt\", \"Ho ho ho !\", {date : new Date(\"December 25, 2007 00:00:01\")});\n zip.remove(\"tempfile\");\n\n base64zip = zip.generate();\n\n**/\n\n/**\n * Representation a of zip file in js\n * @constructor\n * @param {String=|ArrayBuffer=|Uint8Array=} data the data to load, if any (optional).\n * @param {Object=} options the options for creating this objects (optional).\n */\nfunction JSZip(data, options) {\n // if this constructor is used without `new`, it adds `new` before itself:\n if(!(this instanceof JSZip)) return new JSZip(data, options);\n\n // object containing the files :\n // {\n // \"folder/\" : {...},\n // \"folder/data.txt\" : {...}\n // }\n this.files = {};\n\n this.comment = null;\n\n // Where we are in the hierarchy\n this.root = \"\";\n if (data) {\n this.load(data, options);\n }\n this.clone = function() {\n var newObj = new JSZip();\n for (var i in this) {\n if (typeof this[i] !== \"function\") {\n newObj[i] = this[i];\n }\n }\n return newObj;\n };\n}\nJSZip.prototype = _dereq_('./object');\nJSZip.prototype.load = _dereq_('./load');\nJSZip.support = _dereq_('./support');\nJSZip.defaults = _dereq_('./defaults');\n\n/**\n * @deprecated\n * This namespace will be removed in a future version without replacement.\n */\nJSZip.utils = _dereq_('./deprecatedPublicUtils');\n\nJSZip.base64 = {\n /**\n * @deprecated\n * This method will be removed in a future version without replacement.\n */\n encode : function(input) {\n return base64.encode(input);\n },\n /**\n * @deprecated\n * This method will be removed in a future version without replacement.\n */\n decode : function(input) {\n return base64.decode(input);\n }\n};\nJSZip.compressions = _dereq_('./compressions');\nmodule.exports = JSZip;\n\n},{\"./base64\":1,\"./compressions\":3,\"./defaults\":6,\"./deprecatedPublicUtils\":7,\"./load\":10,\"./object\":13,\"./support\":17}],10:[function(_dereq_,module,exports){\n'use strict';\nvar base64 = _dereq_('./base64');\nvar ZipEntries = _dereq_('./zipEntries');\nmodule.exports = function(data, options) {\n var files, zipEntries, i, input;\n options = options || {};\n if (options.base64) {\n data = base64.decode(data);\n }\n\n zipEntries = new ZipEntries(data, options);\n files = zipEntries.files;\n for (i = 0; i < files.length; i++) {\n input = files[i];\n this.file(input.fileName, input.decompressed, {\n binary: true,\n optimizedBinaryString: true,\n date: input.date,\n dir: input.dir,\n comment : input.fileComment.length ? input.fileComment : null,\n unixPermissions : input.unixPermissions,\n dosPermissions : input.dosPermissions,\n createFolders: options.createFolders\n });\n }\n if (zipEntries.zipComment.length) {\n this.comment = zipEntries.zipComment;\n }\n\n return this;\n};\n\n},{\"./base64\":1,\"./zipEntries\":22}],11:[function(_dereq_,module,exports){\n(function (Buffer){\n'use strict';\nmodule.exports = function(data, encoding){\n return new Buffer(data, encoding);\n};\nmodule.exports.test = function(b){\n return Buffer.isBuffer(b);\n};\n\n}).call(this,(typeof Buffer !== \"undefined\" ? Buffer : undefined))\n},{}],12:[function(_dereq_,module,exports){\n'use strict';\nvar Uint8ArrayReader = _dereq_('./uint8ArrayReader');\n\nfunction NodeBufferReader(data) {\n this.data = data;\n this.length = this.data.length;\n this.index = 0;\n}\nNodeBufferReader.prototype = new Uint8ArrayReader();\n\n/**\n * @see DataReader.readData\n */\nNodeBufferReader.prototype.readData = function(size) {\n this.checkOffset(size);\n var result = this.data.slice(this.index, this.index + size);\n this.index += size;\n return result;\n};\nmodule.exports = NodeBufferReader;\n\n},{\"./uint8ArrayReader\":18}],13:[function(_dereq_,module,exports){\n'use strict';\nvar support = _dereq_('./support');\nvar utils = _dereq_('./utils');\nvar crc32 = _dereq_('./crc32');\nvar signature = _dereq_('./signature');\nvar defaults = _dereq_('./defaults');\nvar base64 = _dereq_('./base64');\nvar compressions = _dereq_('./compressions');\nvar CompressedObject = _dereq_('./compressedObject');\nvar nodeBuffer = _dereq_('./nodeBuffer');\nvar utf8 = _dereq_('./utf8');\nvar StringWriter = _dereq_('./stringWriter');\nvar Uint8ArrayWriter = _dereq_('./uint8ArrayWriter');\n\n/**\n * Returns the raw data of a ZipObject, decompress the content if necessary.\n * @param {ZipObject} file the file to use.\n * @return {String|ArrayBuffer|Uint8Array|Buffer} the data.\n */\nvar getRawData = function(file) {\n if (file._data instanceof CompressedObject) {\n file._data = file._data.getContent();\n file.options.binary = true;\n file.options.base64 = false;\n\n if (utils.getTypeOf(file._data) === \"uint8array\") {\n var copy = file._data;\n // when reading an arraybuffer, the CompressedObject mechanism will keep it and subarray() a Uint8Array.\n // if we request a file in the same format, we might get the same Uint8Array or its ArrayBuffer (the original zip file).\n file._data = new Uint8Array(copy.length);\n // with an empty Uint8Array, Opera fails with a \"Offset larger than array size\"\n if (copy.length !== 0) {\n file._data.set(copy, 0);\n }\n }\n }\n return file._data;\n};\n\n/**\n * Returns the data of a ZipObject in a binary form. If the content is an unicode string, encode it.\n * @param {ZipObject} file the file to use.\n * @return {String|ArrayBuffer|Uint8Array|Buffer} the data.\n */\nvar getBinaryData = function(file) {\n var result = getRawData(file),\n type = utils.getTypeOf(result);\n if (type === \"string\") {\n if (!file.options.binary) {\n // unicode text !\n // unicode string => binary string is a painful process, check if we can avoid it.\n if (support.nodebuffer) {\n return nodeBuffer(result, \"utf-8\");\n }\n }\n return file.asBinary();\n }\n return result;\n};\n\n/**\n * Transform this._data into a string.\n * @param {function} filter a function String -> String, applied if not null on the result.\n * @return {String} the string representing this._data.\n */\nvar dataToString = function(asUTF8) {\n var result = getRawData(this);\n if (result === null || typeof result === \"undefined\") {\n return \"\";\n }\n // if the data is a base64 string, we decode it before checking the encoding !\n if (this.options.base64) {\n result = base64.decode(result);\n }\n if (asUTF8 && this.options.binary) {\n // JSZip.prototype.utf8decode supports arrays as input\n // skip to array => string step, utf8decode will do it.\n result = out.utf8decode(result);\n }\n else {\n // no utf8 transformation, do the array => string step.\n result = utils.transformTo(\"string\", result);\n }\n\n if (!asUTF8 && !this.options.binary) {\n result = utils.transformTo(\"string\", out.utf8encode(result));\n }\n return result;\n};\n/**\n * A simple object representing a file in the zip file.\n * @constructor\n * @param {string} name the name of the file\n * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data\n * @param {Object} options the options of the file\n */\nvar ZipObject = function(name, data, options) {\n this.name = name;\n this.dir = options.dir;\n this.date = options.date;\n this.comment = options.comment;\n this.unixPermissions = options.unixPermissions;\n this.dosPermissions = options.dosPermissions;\n\n this._data = data;\n this.options = options;\n\n /*\n * This object contains initial values for dir and date.\n * With them, we can check if the user changed the deprecated metadata in\n * `ZipObject#options` or not.\n */\n this._initialMetadata = {\n dir : options.dir,\n date : options.date\n };\n};\n\nZipObject.prototype = {\n /**\n * Return the content as UTF8 string.\n * @return {string} the UTF8 string.\n */\n asText: function() {\n return dataToString.call(this, true);\n },\n /**\n * Returns the binary content.\n * @return {string} the content as binary.\n */\n asBinary: function() {\n return dataToString.call(this, false);\n },\n /**\n * Returns the content as a nodejs Buffer.\n * @return {Buffer} the content as a Buffer.\n */\n asNodeBuffer: function() {\n var result = getBinaryData(this);\n return utils.transformTo(\"nodebuffer\", result);\n },\n /**\n * Returns the content as an Uint8Array.\n * @return {Uint8Array} the content as an Uint8Array.\n */\n asUint8Array: function() {\n var result = getBinaryData(this);\n return utils.transformTo(\"uint8array\", result);\n },\n /**\n * Returns the content as an ArrayBuffer.\n * @return {ArrayBuffer} the content as an ArrayBufer.\n */\n asArrayBuffer: function() {\n return this.asUint8Array().buffer;\n }\n};\n\n/**\n * Transform an integer into a string in hexadecimal.\n * @private\n * @param {number} dec the number to convert.\n * @param {number} bytes the number of bytes to generate.\n * @returns {string} the result.\n */\nvar decToHex = function(dec, bytes) {\n var hex = \"\",\n i;\n for (i = 0; i < bytes; i++) {\n hex += String.fromCharCode(dec & 0xff);\n dec = dec >>> 8;\n }\n return hex;\n};\n\n/**\n * Merge the objects passed as parameters into a new one.\n * @private\n * @param {...Object} var_args All objects to merge.\n * @return {Object} a new object with the data of the others.\n */\nvar extend = function() {\n var result = {}, i, attr;\n for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers\n for (attr in arguments[i]) {\n if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === \"undefined\") {\n result[attr] = arguments[i][attr];\n }\n }\n }\n return result;\n};\n\n/**\n * Transforms the (incomplete) options from the user into the complete\n * set of options to create a file.\n * @private\n * @param {Object} o the options from the user.\n * @return {Object} the complete set of options.\n */\nvar prepareFileAttrs = function(o) {\n o = o || {};\n if (o.base64 === true && (o.binary === null || o.binary === undefined)) {\n o.binary = true;\n }\n o = extend(o, defaults);\n o.date = o.date || new Date();\n if (o.compression !== null) o.compression = o.compression.toUpperCase();\n\n return o;\n};\n\n/**\n * Add a file in the current folder.\n * @private\n * @param {string} name the name of the file\n * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data of the file\n * @param {Object} o the options of the file\n * @return {Object} the new file.\n */\nvar fileAdd = function(name, data, o) {\n // be sure sub folders exist\n var dataType = utils.getTypeOf(data),\n parent;\n\n o = prepareFileAttrs(o);\n\n if (typeof o.unixPermissions === \"string\") {\n o.unixPermissions = parseInt(o.unixPermissions, 8);\n }\n\n // UNX_IFDIR 0040000 see zipinfo.c\n if (o.unixPermissions && (o.unixPermissions & 0x4000)) {\n o.dir = true;\n }\n // Bit 4 Directory\n if (o.dosPermissions && (o.dosPermissions & 0x0010)) {\n o.dir = true;\n }\n\n if (o.dir) {\n name = forceTrailingSlash(name);\n }\n\n if (o.createFolders && (parent = parentFolder(name))) {\n folderAdd.call(this, parent, true);\n }\n\n if (o.dir || data === null || typeof data === \"undefined\") {\n o.base64 = false;\n o.binary = false;\n data = null;\n dataType = null;\n }\n else if (dataType === \"string\") {\n if (o.binary && !o.base64) {\n // optimizedBinaryString == true means that the file has already been filtered with a 0xFF mask\n if (o.optimizedBinaryString !== true) {\n // this is a string, not in a base64 format.\n // Be sure that this is a correct \"binary string\"\n data = utils.string2binary(data);\n }\n }\n }\n else { // arraybuffer, uint8array, ...\n o.base64 = false;\n o.binary = true;\n\n if (!dataType && !(data instanceof CompressedObject)) {\n throw new Error(\"The data of '\" + name + \"' is in an unsupported format !\");\n }\n\n // special case : it's way easier to work with Uint8Array than with ArrayBuffer\n if (dataType === \"arraybuffer\") {\n data = utils.transformTo(\"uint8array\", data);\n }\n }\n\n var object = new ZipObject(name, data, o);\n this.files[name] = object;\n return object;\n};\n\n/**\n * Find the parent folder of the path.\n * @private\n * @param {string} path the path to use\n * @return {string} the parent folder, or \"\"\n */\nvar parentFolder = function (path) {\n if (path.slice(-1) == '/') {\n path = path.substring(0, path.length - 1);\n }\n var lastSlash = path.lastIndexOf('/');\n return (lastSlash > 0) ? path.substring(0, lastSlash) : \"\";\n};\n\n\n/**\n * Returns the path with a slash at the end.\n * @private\n * @param {String} path the path to check.\n * @return {String} the path with a trailing slash.\n */\nvar forceTrailingSlash = function(path) {\n // Check the name ends with a /\n if (path.slice(-1) != \"/\") {\n path += \"/\"; // IE doesn't like substr(-1)\n }\n return path;\n};\n/**\n * Add a (sub) folder in the current folder.\n * @private\n * @param {string} name the folder's name\n * @param {boolean=} [createFolders] If true, automatically create sub\n * folders. Defaults to false.\n * @return {Object} the new folder.\n */\nvar folderAdd = function(name, createFolders) {\n createFolders = (typeof createFolders !== 'undefined') ? createFolders : false;\n\n name = forceTrailingSlash(name);\n\n // Does this folder already exist?\n if (!this.files[name]) {\n fileAdd.call(this, name, null, {\n dir: true,\n createFolders: createFolders\n });\n }\n return this.files[name];\n};\n\n/**\n * Generate a JSZip.CompressedObject for a given zipOject.\n * @param {ZipObject} file the object to read.\n * @param {JSZip.compression} compression the compression to use.\n * @param {Object} compressionOptions the options to use when compressing.\n * @return {JSZip.CompressedObject} the compressed result.\n */\nvar generateCompressedObjectFrom = function(file, compression, compressionOptions) {\n var result = new CompressedObject(),\n content;\n\n // the data has not been decompressed, we might reuse things !\n if (file._data instanceof CompressedObject) {\n result.uncompressedSize = file._data.uncompressedSize;\n result.crc32 = file._data.crc32;\n\n if (result.uncompressedSize === 0 || file.dir) {\n compression = compressions['STORE'];\n result.compressedContent = \"\";\n result.crc32 = 0;\n }\n else if (file._data.compressionMethod === compression.magic) {\n result.compressedContent = file._data.getCompressedContent();\n }\n else {\n content = file._data.getContent();\n // need to decompress / recompress\n result.compressedContent = compression.compress(utils.transformTo(compression.compressInputType, content), compressionOptions);\n }\n }\n else {\n // have uncompressed data\n content = getBinaryData(file);\n if (!content || content.length === 0 || file.dir) {\n compression = compressions['STORE'];\n content = \"\";\n }\n result.uncompressedSize = content.length;\n result.crc32 = crc32(content);\n result.compressedContent = compression.compress(utils.transformTo(compression.compressInputType, content), compressionOptions);\n }\n\n result.compressedSize = result.compressedContent.length;\n result.compressionMethod = compression.magic;\n\n return result;\n};\n\n\n\n\n/**\n * Generate the UNIX part of the external file attributes.\n * @param {Object} unixPermissions the unix permissions or null.\n * @param {Boolean} isDir true if the entry is a directory, false otherwise.\n * @return {Number} a 32 bit integer.\n *\n * adapted from http://unix.stackexchange.com/questions/14705/the-zip-formats-external-file-attribute :\n *\n * TTTTsstrwxrwxrwx0000000000ADVSHR\n * ^^^^____________________________ file type, see zipinfo.c (UNX_*)\n * ^^^_________________________ setuid, setgid, sticky\n * ^^^^^^^^^________________ permissions\n * ^^^^^^^^^^______ not used ?\n * ^^^^^^ DOS attribute bits : Archive, Directory, Volume label, System file, Hidden, Read only\n */\nvar generateUnixExternalFileAttr = function (unixPermissions, isDir) {\n\n var result = unixPermissions;\n if (!unixPermissions) {\n // I can't use octal values in strict mode, hence the hexa.\n // 040775 => 0x41fd\n // 0100664 => 0x81b4\n result = isDir ? 0x41fd : 0x81b4;\n }\n\n return (result & 0xFFFF) << 16;\n};\n\n/**\n * Generate the DOS part of the external file attributes.\n * @param {Object} dosPermissions the dos permissions or null.\n * @param {Boolean} isDir true if the entry is a directory, false otherwise.\n * @return {Number} a 32 bit integer.\n *\n * Bit 0 Read-Only\n * Bit 1 Hidden\n * Bit 2 System\n * Bit 3 Volume Label\n * Bit 4 Directory\n * Bit 5 Archive\n */\nvar generateDosExternalFileAttr = function (dosPermissions, isDir) {\n\n // the dir flag is already set for compatibility\n\n return (dosPermissions || 0) & 0x3F;\n};\n\n/**\n * Generate the various parts used in the construction of the final zip file.\n * @param {string} name the file name.\n * @param {ZipObject} file the file content.\n * @param {JSZip.CompressedObject} compressedObject the compressed object.\n * @param {number} offset the current offset from the start of the zip file.\n * @param {String} platform let's pretend we are this platform (change platform dependents fields)\n * @return {object} the zip parts.\n */\nvar generateZipParts = function(name, file, compressedObject, offset, platform) {\n var data = compressedObject.compressedContent,\n utfEncodedFileName = utils.transformTo(\"string\", utf8.utf8encode(file.name)),\n comment = file.comment || \"\",\n utfEncodedComment = utils.transformTo(\"string\", utf8.utf8encode(comment)),\n useUTF8ForFileName = utfEncodedFileName.length !== file.name.length,\n useUTF8ForComment = utfEncodedComment.length !== comment.length,\n o = file.options,\n dosTime,\n dosDate,\n extraFields = \"\",\n unicodePathExtraField = \"\",\n unicodeCommentExtraField = \"\",\n dir, date;\n\n\n // handle the deprecated options.dir\n if (file._initialMetadata.dir !== file.dir) {\n dir = file.dir;\n } else {\n dir = o.dir;\n }\n\n // handle the deprecated options.date\n if(file._initialMetadata.date !== file.date) {\n date = file.date;\n } else {\n date = o.date;\n }\n\n var extFileAttr = 0;\n var versionMadeBy = 0;\n if (dir) {\n // dos or unix, we set the dos dir flag\n extFileAttr |= 0x00010;\n }\n if(platform === \"UNIX\") {\n versionMadeBy = 0x031E; // UNIX, version 3.0\n extFileAttr |= generateUnixExternalFileAttr(file.unixPermissions, dir);\n } else { // DOS or other, fallback to DOS\n versionMadeBy = 0x0014; // DOS, version 2.0\n extFileAttr |= generateDosExternalFileAttr(file.dosPermissions, dir);\n }\n\n // date\n // @see http://www.delorie.com/djgpp/doc/rbinter/it/52/13.html\n // @see http://www.delorie.com/djgpp/doc/rbinter/it/65/16.html\n // @see http://www.delorie.com/djgpp/doc/rbinter/it/66/16.html\n\n dosTime = date.getHours();\n dosTime = dosTime << 6;\n dosTime = dosTime | date.getMinutes();\n dosTime = dosTime << 5;\n dosTime = dosTime | date.getSeconds() / 2;\n\n dosDate = date.getFullYear() - 1980;\n dosDate = dosDate << 4;\n dosDate = dosDate | (date.getMonth() + 1);\n dosDate = dosDate << 5;\n dosDate = dosDate | date.getDate();\n\n if (useUTF8ForFileName) {\n // set the unicode path extra field. unzip needs at least one extra\n // field to correctly handle unicode path, so using the path is as good\n // as any other information. This could improve the situation with\n // other archive managers too.\n // This field is usually used without the utf8 flag, with a non\n // unicode path in the header (winrar, winzip). This helps (a bit)\n // with the messy Windows' default compressed folders feature but\n // breaks on p7zip which doesn't seek the unicode path extra field.\n // So for now, UTF-8 everywhere !\n unicodePathExtraField =\n // Version\n decToHex(1, 1) +\n // NameCRC32\n decToHex(crc32(utfEncodedFileName), 4) +\n // UnicodeName\n utfEncodedFileName;\n\n extraFields +=\n // Info-ZIP Unicode Path Extra Field\n \"\\x75\\x70\" +\n // size\n decToHex(unicodePathExtraField.length, 2) +\n // content\n unicodePathExtraField;\n }\n\n if(useUTF8ForComment) {\n\n unicodeCommentExtraField =\n // Version\n decToHex(1, 1) +\n // CommentCRC32\n decToHex(this.crc32(utfEncodedComment), 4) +\n // UnicodeName\n utfEncodedComment;\n\n extraFields +=\n // Info-ZIP Unicode Path Extra Field\n \"\\x75\\x63\" +\n // size\n decToHex(unicodeCommentExtraField.length, 2) +\n // content\n unicodeCommentExtraField;\n }\n\n var header = \"\";\n\n // version needed to extract\n header += \"\\x0A\\x00\";\n // general purpose bit flag\n // set bit 11 if utf8\n header += (useUTF8ForFileName || useUTF8ForComment) ? \"\\x00\\x08\" : \"\\x00\\x00\";\n // compression method\n header += compressedObject.compressionMethod;\n // last mod file time\n header += decToHex(dosTime, 2);\n // last mod file date\n header += decToHex(dosDate, 2);\n // crc-32\n header += decToHex(compressedObject.crc32, 4);\n // compressed size\n header += decToHex(compressedObject.compressedSize, 4);\n // uncompressed size\n header += decToHex(compressedObject.uncompressedSize, 4);\n // file name length\n header += decToHex(utfEncodedFileName.length, 2);\n // extra field length\n header += decToHex(extraFields.length, 2);\n\n\n var fileRecord = signature.LOCAL_FILE_HEADER + header + utfEncodedFileName + extraFields;\n\n var dirRecord = signature.CENTRAL_FILE_HEADER +\n // version made by (00: DOS)\n decToHex(versionMadeBy, 2) +\n // file header (common to file and central directory)\n header +\n // file comment length\n decToHex(utfEncodedComment.length, 2) +\n // disk number start\n \"\\x00\\x00\" +\n // internal file attributes TODO\n \"\\x00\\x00\" +\n // external file attributes\n decToHex(extFileAttr, 4) +\n // relative offset of local header\n decToHex(offset, 4) +\n // file name\n utfEncodedFileName +\n // extra field\n extraFields +\n // file comment\n utfEncodedComment;\n\n return {\n fileRecord: fileRecord,\n dirRecord: dirRecord,\n compressedObject: compressedObject\n };\n};\n\n\n// return the actual prototype of JSZip\nvar out = {\n /**\n * Read an existing zip and merge the data in the current JSZip object.\n * The implementation is in jszip-load.js, don't forget to include it.\n * @param {String|ArrayBuffer|Uint8Array|Buffer} stream The stream to load\n * @param {Object} options Options for loading the stream.\n * options.base64 : is the stream in base64 ? default : false\n * @return {JSZip} the current JSZip object\n */\n load: function(stream, options) {\n throw new Error(\"Load method is not defined. Is the file jszip-load.js included ?\");\n },\n\n /**\n * Filter nested files/folders with the specified function.\n * @param {Function} search the predicate to use :\n * function (relativePath, file) {...}\n * It takes 2 arguments : the relative path and the file.\n * @return {Array} An array of matching elements.\n */\n filter: function(search) {\n var result = [],\n filename, relativePath, file, fileClone;\n for (filename in this.files) {\n if (!this.files.hasOwnProperty(filename)) {\n continue;\n }\n file = this.files[filename];\n // return a new object, don't let the user mess with our internal objects :)\n fileClone = new ZipObject(file.name, file._data, extend(file.options));\n relativePath = filename.slice(this.root.length, filename.length);\n if (filename.slice(0, this.root.length) === this.root && // the file is in the current root\n search(relativePath, fileClone)) { // and the file matches the function\n result.push(fileClone);\n }\n }\n return result;\n },\n\n /**\n * Add a file to the zip file, or search a file.\n * @param {string|RegExp} name The name of the file to add (if data is defined),\n * the name of the file to find (if no data) or a regex to match files.\n * @param {String|ArrayBuffer|Uint8Array|Buffer} data The file data, either raw or base64 encoded\n * @param {Object} o File options\n * @return {JSZip|Object|Array} this JSZip object (when adding a file),\n * a file (when searching by string) or an array of files (when searching by regex).\n */\n file: function(name, data, o) {\n if (arguments.length === 1) {\n if (utils.isRegExp(name)) {\n var regexp = name;\n return this.filter(function(relativePath, file) {\n return !file.dir && regexp.test(relativePath);\n });\n }\n else { // text\n return this.filter(function(relativePath, file) {\n return !file.dir && relativePath === name;\n })[0] || null;\n }\n }\n else { // more than one argument : we have data !\n name = this.root + name;\n fileAdd.call(this, name, data, o);\n }\n return this;\n },\n\n /**\n * Add a directory to the zip file, or search.\n * @param {String|RegExp} arg The name of the directory to add, or a regex to search folders.\n * @return {JSZip} an object with the new directory as the root, or an array containing matching folders.\n */\n folder: function(arg) {\n if (!arg) {\n return this;\n }\n\n if (utils.isRegExp(arg)) {\n return this.filter(function(relativePath, file) {\n return file.dir && arg.test(relativePath);\n });\n }\n\n // else, name is a new folder\n var name = this.root + arg;\n var newFolder = folderAdd.call(this, name);\n\n // Allow chaining by returning a new object with this folder as the root\n var ret = this.clone();\n ret.root = newFolder.name;\n return ret;\n },\n\n /**\n * Delete a file, or a directory and all sub-files, from the zip\n * @param {string} name the name of the file to delete\n * @return {JSZip} this JSZip object\n */\n remove: function(name) {\n name = this.root + name;\n var file = this.files[name];\n if (!file) {\n // Look for any folders\n if (name.slice(-1) != \"/\") {\n name += \"/\";\n }\n file = this.files[name];\n }\n\n if (file && !file.dir) {\n // file\n delete this.files[name];\n } else {\n // maybe a folder, delete recursively\n var kids = this.filter(function(relativePath, file) {\n return file.name.slice(0, name.length) === name;\n });\n for (var i = 0; i < kids.length; i++) {\n delete this.files[kids[i].name];\n }\n }\n\n return this;\n },\n\n /**\n * Generate the complete zip file\n * @param {Object} options the options to generate the zip file :\n * - base64, (deprecated, use type instead) true to generate base64.\n * - compression, \"STORE\" by default.\n * - type, \"base64\" by default. Values are : string, base64, uint8array, arraybuffer, blob.\n * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the zip file\n */\n generate: function(options) {\n options = extend(options || {}, {\n base64: true,\n compression: \"STORE\",\n compressionOptions : null,\n type: \"base64\",\n platform: \"DOS\",\n comment: null,\n mimeType: 'application/zip'\n });\n\n utils.checkSupport(options.type);\n\n // accept nodejs `process.platform`\n if(\n options.platform === 'darwin' ||\n options.platform === 'freebsd' ||\n options.platform === 'linux' ||\n options.platform === 'sunos'\n ) {\n options.platform = \"UNIX\";\n }\n if (options.platform === 'win32') {\n options.platform = \"DOS\";\n }\n\n var zipData = [],\n localDirLength = 0,\n centralDirLength = 0,\n writer, i,\n utfEncodedComment = utils.transformTo(\"string\", this.utf8encode(options.comment || this.comment || \"\"));\n\n // first, generate all the zip parts.\n for (var name in this.files) {\n if (!this.files.hasOwnProperty(name)) {\n continue;\n }\n var file = this.files[name];\n\n var compressionName = file.options.compression || options.compression.toUpperCase();\n var compression = compressions[compressionName];\n if (!compression) {\n throw new Error(compressionName + \" is not a valid compression method !\");\n }\n var compressionOptions = file.options.compressionOptions || options.compressionOptions || {};\n\n var compressedObject = generateCompressedObjectFrom.call(this, file, compression, compressionOptions);\n\n var zipPart = generateZipParts.call(this, name, file, compressedObject, localDirLength, options.platform);\n localDirLength += zipPart.fileRecord.length + compressedObject.compressedSize;\n centralDirLength += zipPart.dirRecord.length;\n zipData.push(zipPart);\n }\n\n var dirEnd = \"\";\n\n // end of central dir signature\n dirEnd = signature.CENTRAL_DIRECTORY_END +\n // number of this disk\n \"\\x00\\x00\" +\n // number of the disk with the start of the central directory\n \"\\x00\\x00\" +\n // total number of entries in the central directory on this disk\n decToHex(zipData.length, 2) +\n // total number of entries in the central directory\n decToHex(zipData.length, 2) +\n // size of the central directory 4 bytes\n decToHex(centralDirLength, 4) +\n // offset of start of central directory with respect to the starting disk number\n decToHex(localDirLength, 4) +\n // .ZIP file comment length\n decToHex(utfEncodedComment.length, 2) +\n // .ZIP file comment\n utfEncodedComment;\n\n\n // we have all the parts (and the total length)\n // time to create a writer !\n var typeName = options.type.toLowerCase();\n if(typeName===\"uint8array\"||typeName===\"arraybuffer\"||typeName===\"blob\"||typeName===\"nodebuffer\") {\n writer = new Uint8ArrayWriter(localDirLength + centralDirLength + dirEnd.length);\n }else{\n writer = new StringWriter(localDirLength + centralDirLength + dirEnd.length);\n }\n\n for (i = 0; i < zipData.length; i++) {\n writer.append(zipData[i].fileRecord);\n writer.append(zipData[i].compressedObject.compressedContent);\n }\n for (i = 0; i < zipData.length; i++) {\n writer.append(zipData[i].dirRecord);\n }\n\n writer.append(dirEnd);\n\n var zip = writer.finalize();\n\n\n\n switch(options.type.toLowerCase()) {\n // case \"zip is an Uint8Array\"\n case \"uint8array\" :\n case \"arraybuffer\" :\n case \"nodebuffer\" :\n return utils.transformTo(options.type.toLowerCase(), zip);\n case \"blob\" :\n return utils.arrayBuffer2Blob(utils.transformTo(\"arraybuffer\", zip), options.mimeType);\n // case \"zip is a string\"\n case \"base64\" :\n return (options.base64) ? base64.encode(zip) : zip;\n default : // case \"string\" :\n return zip;\n }\n\n },\n\n /**\n * @deprecated\n * This method will be removed in a future version without replacement.\n */\n crc32: function (input, crc) {\n return crc32(input, crc);\n },\n\n /**\n * @deprecated\n * This method will be removed in a future version without replacement.\n */\n utf8encode: function (string) {\n return utils.transformTo(\"string\", utf8.utf8encode(string));\n },\n\n /**\n * @deprecated\n * This method will be removed in a future version without replacement.\n */\n utf8decode: function (input) {\n return utf8.utf8decode(input);\n }\n};\nmodule.exports = out;\n\n},{\"./base64\":1,\"./compressedObject\":2,\"./compressions\":3,\"./crc32\":4,\"./defaults\":6,\"./nodeBuffer\":11,\"./signature\":14,\"./stringWriter\":16,\"./support\":17,\"./uint8ArrayWriter\":19,\"./utf8\":20,\"./utils\":21}],14:[function(_dereq_,module,exports){\n'use strict';\nexports.LOCAL_FILE_HEADER = \"PK\\x03\\x04\";\nexports.CENTRAL_FILE_HEADER = \"PK\\x01\\x02\";\nexports.CENTRAL_DIRECTORY_END = \"PK\\x05\\x06\";\nexports.ZIP64_CENTRAL_DIRECTORY_LOCATOR = \"PK\\x06\\x07\";\nexports.ZIP64_CENTRAL_DIRECTORY_END = \"PK\\x06\\x06\";\nexports.DATA_DESCRIPTOR = \"PK\\x07\\x08\";\n\n},{}],15:[function(_dereq_,module,exports){\n'use strict';\nvar DataReader = _dereq_('./dataReader');\nvar utils = _dereq_('./utils');\n\nfunction StringReader(data, optimizedBinaryString) {\n this.data = data;\n if (!optimizedBinaryString) {\n this.data = utils.string2binary(this.data);\n }\n this.length = this.data.length;\n this.index = 0;\n}\nStringReader.prototype = new DataReader();\n/**\n * @see DataReader.byteAt\n */\nStringReader.prototype.byteAt = function(i) {\n return this.data.charCodeAt(i);\n};\n/**\n * @see DataReader.lastIndexOfSignature\n */\nStringReader.prototype.lastIndexOfSignature = function(sig) {\n return this.data.lastIndexOf(sig);\n};\n/**\n * @see DataReader.readData\n */\nStringReader.prototype.readData = function(size) {\n this.checkOffset(size);\n // this will work because the constructor applied the \"& 0xff\" mask.\n var result = this.data.slice(this.index, this.index + size);\n this.index += size;\n return result;\n};\nmodule.exports = StringReader;\n\n},{\"./dataReader\":5,\"./utils\":21}],16:[function(_dereq_,module,exports){\n'use strict';\n\nvar utils = _dereq_('./utils');\n\n/**\n * An object to write any content to a string.\n * @constructor\n */\nvar StringWriter = function() {\n this.data = [];\n};\nStringWriter.prototype = {\n /**\n * Append any content to the current string.\n * @param {Object} input the content to add.\n */\n append: function(input) {\n input = utils.transformTo(\"string\", input);\n this.data.push(input);\n },\n /**\n * Finalize the construction an return the result.\n * @return {string} the generated string.\n */\n finalize: function() {\n return this.data.join(\"\");\n }\n};\n\nmodule.exports = StringWriter;\n\n},{\"./utils\":21}],17:[function(_dereq_,module,exports){\n(function (Buffer){\n'use strict';\nexports.base64 = true;\nexports.array = true;\nexports.string = true;\nexports.arraybuffer = typeof ArrayBuffer !== \"undefined\" && typeof Uint8Array !== \"undefined\";\n// contains true if JSZip can read/generate nodejs Buffer, false otherwise.\n// Browserify will provide a Buffer implementation for browsers, which is\n// an augmented Uint8Array (i.e., can be used as either Buffer or U8).\nexports.nodebuffer = typeof Buffer !== \"undefined\";\n// contains true if JSZip can read/generate Uint8Array, false otherwise.\nexports.uint8array = typeof Uint8Array !== \"undefined\";\n\nif (typeof ArrayBuffer === \"undefined\") {\n exports.blob = false;\n}\nelse {\n var buffer = new ArrayBuffer(0);\n try {\n exports.blob = new Blob([buffer], {\n type: \"application/zip\"\n }).size === 0;\n }\n catch (e) {\n try {\n var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder;\n var builder = new Builder();\n builder.append(buffer);\n exports.blob = builder.getBlob('application/zip').size === 0;\n }\n catch (e) {\n exports.blob = false;\n }\n }\n}\n\n}).call(this,(typeof Buffer !== \"undefined\" ? Buffer : undefined))\n},{}],18:[function(_dereq_,module,exports){\n'use strict';\nvar DataReader = _dereq_('./dataReader');\n\nfunction Uint8ArrayReader(data) {\n if (data) {\n this.data = data;\n this.length = this.data.length;\n this.index = 0;\n }\n}\nUint8ArrayReader.prototype = new DataReader();\n/**\n * @see DataReader.byteAt\n */\nUint8ArrayReader.prototype.byteAt = function(i) {\n return this.data[i];\n};\n/**\n * @see DataReader.lastIndexOfSignature\n */\nUint8ArrayReader.prototype.lastIndexOfSignature = function(sig) {\n var sig0 = sig.charCodeAt(0),\n sig1 = sig.charCodeAt(1),\n sig2 = sig.charCodeAt(2),\n sig3 = sig.charCodeAt(3);\n for (var i = this.length - 4; i >= 0; --i) {\n if (this.data[i] === sig0 && this.data[i + 1] === sig1 && this.data[i + 2] === sig2 && this.data[i + 3] === sig3) {\n return i;\n }\n }\n\n return -1;\n};\n/**\n * @see DataReader.readData\n */\nUint8ArrayReader.prototype.readData = function(size) {\n this.checkOffset(size);\n if(size === 0) {\n // in IE10, when using subarray(idx, idx), we get the array [0x00] instead of [].\n return new Uint8Array(0);\n }\n var result = this.data.subarray(this.index, this.index + size);\n this.index += size;\n return result;\n};\nmodule.exports = Uint8ArrayReader;\n\n},{\"./dataReader\":5}],19:[function(_dereq_,module,exports){\n'use strict';\n\nvar utils = _dereq_('./utils');\n\n/**\n * An object to write any content to an Uint8Array.\n * @constructor\n * @param {number} length The length of the array.\n */\nvar Uint8ArrayWriter = function(length) {\n this.data = new Uint8Array(length);\n this.index = 0;\n};\nUint8ArrayWriter.prototype = {\n /**\n * Append any content to the current array.\n * @param {Object} input the content to add.\n */\n append: function(input) {\n if (input.length !== 0) {\n // with an empty Uint8Array, Opera fails with a \"Offset larger than array size\"\n input = utils.transformTo(\"uint8array\", input);\n this.data.set(input, this.index);\n this.index += input.length;\n }\n },\n /**\n * Finalize the construction an return the result.\n * @return {Uint8Array} the generated array.\n */\n finalize: function() {\n return this.data;\n }\n};\n\nmodule.exports = Uint8ArrayWriter;\n\n},{\"./utils\":21}],20:[function(_dereq_,module,exports){\n'use strict';\n\nvar utils = _dereq_('./utils');\nvar support = _dereq_('./support');\nvar nodeBuffer = _dereq_('./nodeBuffer');\n\n/**\n * The following functions come from pako, from pako/lib/utils/strings\n * released under the MIT license, see pako https://github.com/nodeca/pako/\n */\n\n// Table with utf8 lengths (calculated by first byte of sequence)\n// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,\n// because max possible codepoint is 0x10ffff\nvar _utf8len = new Array(256);\nfor (var i=0; i<256; i++) {\n _utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1);\n}\n_utf8len[254]=_utf8len[254]=1; // Invalid sequence start\n\n// convert string to array (typed, when possible)\nvar string2buf = function (str) {\n var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;\n\n // count binary size\n for (m_pos = 0; m_pos < str_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {\n c2 = str.charCodeAt(m_pos+1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;\n }\n\n // allocate buffer\n if (support.uint8array) {\n buf = new Uint8Array(buf_len);\n } else {\n buf = new Array(buf_len);\n }\n\n // convert\n for (i=0, m_pos = 0; i < buf_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {\n c2 = str.charCodeAt(m_pos+1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n if (c < 0x80) {\n /* one byte */\n buf[i++] = c;\n } else if (c < 0x800) {\n /* two bytes */\n buf[i++] = 0xC0 | (c >>> 6);\n buf[i++] = 0x80 | (c & 0x3f);\n } else if (c < 0x10000) {\n /* three bytes */\n buf[i++] = 0xE0 | (c >>> 12);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n } else {\n /* four bytes */\n buf[i++] = 0xf0 | (c >>> 18);\n buf[i++] = 0x80 | (c >>> 12 & 0x3f);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n }\n }\n\n return buf;\n};\n\n// Calculate max possible position in utf8 buffer,\n// that will not break sequence. If that's not possible\n// - (very small limits) return max size as is.\n//\n// buf[] - utf8 bytes array\n// max - length limit (mandatory);\nvar utf8border = function(buf, max) {\n var pos;\n\n max = max || buf.length;\n if (max > buf.length) { max = buf.length; }\n\n // go back from last position, until start of sequence found\n pos = max-1;\n while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }\n\n // Fuckup - very small and broken sequence,\n // return max, because we should return something anyway.\n if (pos < 0) { return max; }\n\n // If we came to start of buffer - that means vuffer is too small,\n // return max too.\n if (pos === 0) { return max; }\n\n return (pos + _utf8len[buf[pos]] > max) ? pos : max;\n};\n\n// convert array to string\nvar buf2string = function (buf) {\n var str, i, out, c, c_len;\n var len = buf.length;\n\n // Reserve max possible length (2 words per char)\n // NB: by unknown reasons, Array is significantly faster for\n // String.fromCharCode.apply than Uint16Array.\n var utf16buf = new Array(len*2);\n\n for (out=0, i=0; i 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; }\n\n // apply mask on first byte\n c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;\n // join the rest\n while (c_len > 1 && i < len) {\n c = (c << 6) | (buf[i++] & 0x3f);\n c_len--;\n }\n\n // terminated by end of string?\n if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }\n\n if (c < 0x10000) {\n utf16buf[out++] = c;\n } else {\n c -= 0x10000;\n utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);\n utf16buf[out++] = 0xdc00 | (c & 0x3ff);\n }\n }\n\n // shrinkBuf(utf16buf, out)\n if (utf16buf.length !== out) {\n if(utf16buf.subarray) {\n utf16buf = utf16buf.subarray(0, out);\n } else {\n utf16buf.length = out;\n }\n }\n\n // return String.fromCharCode.apply(null, utf16buf);\n return utils.applyFromCharCode(utf16buf);\n};\n\n\n// That's all for the pako functions.\n\n\n/**\n * Transform a javascript string into an array (typed if possible) of bytes,\n * UTF-8 encoded.\n * @param {String} str the string to encode\n * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string.\n */\nexports.utf8encode = function utf8encode(str) {\n if (support.nodebuffer) {\n return nodeBuffer(str, \"utf-8\");\n }\n\n return string2buf(str);\n};\n\n\n/**\n * Transform a bytes array (or a representation) representing an UTF-8 encoded\n * string into a javascript string.\n * @param {Array|Uint8Array|Buffer} buf the data de decode\n * @return {String} the decoded string.\n */\nexports.utf8decode = function utf8decode(buf) {\n if (support.nodebuffer) {\n return utils.transformTo(\"nodebuffer\", buf).toString(\"utf-8\");\n }\n\n buf = utils.transformTo(support.uint8array ? \"uint8array\" : \"array\", buf);\n\n // return buf2string(buf);\n // Chrome prefers to work with \"small\" chunks of data\n // for the method buf2string.\n // Firefox and Chrome has their own shortcut, IE doesn't seem to really care.\n var result = [], k = 0, len = buf.length, chunk = 65536;\n while (k < len) {\n var nextBoundary = utf8border(buf, Math.min(k + chunk, len));\n if (support.uint8array) {\n result.push(buf2string(buf.subarray(k, nextBoundary)));\n } else {\n result.push(buf2string(buf.slice(k, nextBoundary)));\n }\n k = nextBoundary;\n }\n return result.join(\"\");\n\n};\n// vim: set shiftwidth=4 softtabstop=4:\n\n},{\"./nodeBuffer\":11,\"./support\":17,\"./utils\":21}],21:[function(_dereq_,module,exports){\n'use strict';\nvar support = _dereq_('./support');\nvar compressions = _dereq_('./compressions');\nvar nodeBuffer = _dereq_('./nodeBuffer');\n/**\n * Convert a string to a \"binary string\" : a string containing only char codes between 0 and 255.\n * @param {string} str the string to transform.\n * @return {String} the binary string.\n */\nexports.string2binary = function(str) {\n var result = \"\";\n for (var i = 0; i < str.length; i++) {\n result += String.fromCharCode(str.charCodeAt(i) & 0xff);\n }\n return result;\n};\nexports.arrayBuffer2Blob = function(buffer, mimeType) {\n exports.checkSupport(\"blob\");\n\tmimeType = mimeType || 'application/zip';\n\n try {\n // Blob constructor\n return new Blob([buffer], {\n type: mimeType\n });\n }\n catch (e) {\n\n try {\n // deprecated, browser only, old way\n var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder;\n var builder = new Builder();\n builder.append(buffer);\n return builder.getBlob(mimeType);\n }\n catch (e) {\n\n // well, fuck ?!\n throw new Error(\"Bug : can't construct the Blob.\");\n }\n }\n\n\n};\n/**\n * The identity function.\n * @param {Object} input the input.\n * @return {Object} the same input.\n */\nfunction identity(input) {\n return input;\n}\n\n/**\n * Fill in an array with a string.\n * @param {String} str the string to use.\n * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated).\n * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array.\n */\nfunction stringToArrayLike(str, array) {\n for (var i = 0; i < str.length; ++i) {\n array[i] = str.charCodeAt(i) & 0xFF;\n }\n return array;\n}\n\n/**\n * Transform an array-like object to a string.\n * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.\n * @return {String} the result.\n */\nfunction arrayLikeToString(array) {\n // Performances notes :\n // --------------------\n // String.fromCharCode.apply(null, array) is the fastest, see\n // see http://jsperf.com/converting-a-uint8array-to-a-string/2\n // but the stack is limited (and we can get huge arrays !).\n //\n // result += String.fromCharCode(array[i]); generate too many strings !\n //\n // This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2\n var chunk = 65536;\n var result = [],\n len = array.length,\n type = exports.getTypeOf(array),\n k = 0,\n canUseApply = true;\n try {\n switch(type) {\n case \"uint8array\":\n String.fromCharCode.apply(null, new Uint8Array(0));\n break;\n case \"nodebuffer\":\n String.fromCharCode.apply(null, nodeBuffer(0));\n break;\n }\n } catch(e) {\n canUseApply = false;\n }\n\n // no apply : slow and painful algorithm\n // default browser on android 4.*\n if (!canUseApply) {\n var resultStr = \"\";\n for(var i = 0; i < array.length;i++) {\n resultStr += String.fromCharCode(array[i]);\n }\n return resultStr;\n }\n while (k < len && chunk > 1) {\n try {\n if (type === \"array\" || type === \"nodebuffer\") {\n result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len))));\n }\n else {\n result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len))));\n }\n k += chunk;\n }\n catch (e) {\n chunk = Math.floor(chunk / 2);\n }\n }\n return result.join(\"\");\n}\n\nexports.applyFromCharCode = arrayLikeToString;\n\n\n/**\n * Copy the data from an array-like to an other array-like.\n * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array.\n * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated.\n * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array.\n */\nfunction arrayLikeToArrayLike(arrayFrom, arrayTo) {\n for (var i = 0; i < arrayFrom.length; i++) {\n arrayTo[i] = arrayFrom[i];\n }\n return arrayTo;\n}\n\n// a matrix containing functions to transform everything into everything.\nvar transform = {};\n\n// string to ?\ntransform[\"string\"] = {\n \"string\": identity,\n \"array\": function(input) {\n return stringToArrayLike(input, new Array(input.length));\n },\n \"arraybuffer\": function(input) {\n return transform[\"string\"][\"uint8array\"](input).buffer;\n },\n \"uint8array\": function(input) {\n return stringToArrayLike(input, new Uint8Array(input.length));\n },\n \"nodebuffer\": function(input) {\n return stringToArrayLike(input, nodeBuffer(input.length));\n }\n};\n\n// array to ?\ntransform[\"array\"] = {\n \"string\": arrayLikeToString,\n \"array\": identity,\n \"arraybuffer\": function(input) {\n return (new Uint8Array(input)).buffer;\n },\n \"uint8array\": function(input) {\n return new Uint8Array(input);\n },\n \"nodebuffer\": function(input) {\n return nodeBuffer(input);\n }\n};\n\n// arraybuffer to ?\ntransform[\"arraybuffer\"] = {\n \"string\": function(input) {\n return arrayLikeToString(new Uint8Array(input));\n },\n \"array\": function(input) {\n return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength));\n },\n \"arraybuffer\": identity,\n \"uint8array\": function(input) {\n return new Uint8Array(input);\n },\n \"nodebuffer\": function(input) {\n return nodeBuffer(new Uint8Array(input));\n }\n};\n\n// uint8array to ?\ntransform[\"uint8array\"] = {\n \"string\": arrayLikeToString,\n \"array\": function(input) {\n return arrayLikeToArrayLike(input, new Array(input.length));\n },\n \"arraybuffer\": function(input) {\n return input.buffer;\n },\n \"uint8array\": identity,\n \"nodebuffer\": function(input) {\n return nodeBuffer(input);\n }\n};\n\n// nodebuffer to ?\ntransform[\"nodebuffer\"] = {\n \"string\": arrayLikeToString,\n \"array\": function(input) {\n return arrayLikeToArrayLike(input, new Array(input.length));\n },\n \"arraybuffer\": function(input) {\n return transform[\"nodebuffer\"][\"uint8array\"](input).buffer;\n },\n \"uint8array\": function(input) {\n return arrayLikeToArrayLike(input, new Uint8Array(input.length));\n },\n \"nodebuffer\": identity\n};\n\n/**\n * Transform an input into any type.\n * The supported output type are : string, array, uint8array, arraybuffer, nodebuffer.\n * If no output type is specified, the unmodified input will be returned.\n * @param {String} outputType the output type.\n * @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert.\n * @throws {Error} an Error if the browser doesn't support the requested output type.\n */\nexports.transformTo = function(outputType, input) {\n if (!input) {\n // undefined, null, etc\n // an empty string won't harm.\n input = \"\";\n }\n if (!outputType) {\n return input;\n }\n exports.checkSupport(outputType);\n var inputType = exports.getTypeOf(input);\n var result = transform[inputType][outputType](input);\n return result;\n};\n\n/**\n * Return the type of the input.\n * The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer.\n * @param {Object} input the input to identify.\n * @return {String} the (lowercase) type of the input.\n */\nexports.getTypeOf = function(input) {\n if (typeof input === \"string\") {\n return \"string\";\n }\n if (Object.prototype.toString.call(input) === \"[object Array]\") {\n return \"array\";\n }\n if (support.nodebuffer && nodeBuffer.test(input)) {\n return \"nodebuffer\";\n }\n if (support.uint8array && input instanceof Uint8Array) {\n return \"uint8array\";\n }\n if (support.arraybuffer && input instanceof ArrayBuffer) {\n return \"arraybuffer\";\n }\n};\n\n/**\n * Throw an exception if the type is not supported.\n * @param {String} type the type to check.\n * @throws {Error} an Error if the browser doesn't support the requested type.\n */\nexports.checkSupport = function(type) {\n var supported = support[type.toLowerCase()];\n if (!supported) {\n throw new Error(type + \" is not supported by this browser\");\n }\n};\nexports.MAX_VALUE_16BITS = 65535;\nexports.MAX_VALUE_32BITS = -1; // well, \"\\xFF\\xFF\\xFF\\xFF\\xFF\\xFF\\xFF\\xFF\" is parsed as -1\n\n/**\n * Prettify a string read as binary.\n * @param {string} str the string to prettify.\n * @return {string} a pretty string.\n */\nexports.pretty = function(str) {\n var res = '',\n code, i;\n for (i = 0; i < (str || \"\").length; i++) {\n code = str.charCodeAt(i);\n res += '\\\\x' + (code < 16 ? \"0\" : \"\") + code.toString(16).toUpperCase();\n }\n return res;\n};\n\n/**\n * Find a compression registered in JSZip.\n * @param {string} compressionMethod the method magic to find.\n * @return {Object|null} the JSZip compression object, null if none found.\n */\nexports.findCompression = function(compressionMethod) {\n for (var method in compressions) {\n if (!compressions.hasOwnProperty(method)) {\n continue;\n }\n if (compressions[method].magic === compressionMethod) {\n return compressions[method];\n }\n }\n return null;\n};\n/**\n* Cross-window, cross-Node-context regular expression detection\n* @param {Object} object Anything\n* @return {Boolean} true if the object is a regular expression,\n* false otherwise\n*/\nexports.isRegExp = function (object) {\n return Object.prototype.toString.call(object) === \"[object RegExp]\";\n};\n\n\n},{\"./compressions\":3,\"./nodeBuffer\":11,\"./support\":17}],22:[function(_dereq_,module,exports){\n'use strict';\nvar StringReader = _dereq_('./stringReader');\nvar NodeBufferReader = _dereq_('./nodeBufferReader');\nvar Uint8ArrayReader = _dereq_('./uint8ArrayReader');\nvar utils = _dereq_('./utils');\nvar sig = _dereq_('./signature');\nvar ZipEntry = _dereq_('./zipEntry');\nvar support = _dereq_('./support');\nvar jszipProto = _dereq_('./object');\n// class ZipEntries {{{\n/**\n * All the entries in the zip file.\n * @constructor\n * @param {String|ArrayBuffer|Uint8Array} data the binary stream to load.\n * @param {Object} loadOptions Options for loading the stream.\n */\nfunction ZipEntries(data, loadOptions) {\n this.files = [];\n this.loadOptions = loadOptions;\n if (data) {\n this.load(data);\n }\n}\nZipEntries.prototype = {\n /**\n * Check that the reader is on the speficied signature.\n * @param {string} expectedSignature the expected signature.\n * @throws {Error} if it is an other signature.\n */\n checkSignature: function(expectedSignature) {\n var signature = this.reader.readString(4);\n if (signature !== expectedSignature) {\n throw new Error(\"Corrupted zip or bug : unexpected signature \" + \"(\" + utils.pretty(signature) + \", expected \" + utils.pretty(expectedSignature) + \")\");\n }\n },\n /**\n * Read the end of the central directory.\n */\n readBlockEndOfCentral: function() {\n this.diskNumber = this.reader.readInt(2);\n this.diskWithCentralDirStart = this.reader.readInt(2);\n this.centralDirRecordsOnThisDisk = this.reader.readInt(2);\n this.centralDirRecords = this.reader.readInt(2);\n this.centralDirSize = this.reader.readInt(4);\n this.centralDirOffset = this.reader.readInt(4);\n\n this.zipCommentLength = this.reader.readInt(2);\n // warning : the encoding depends of the system locale\n // On a linux machine with LANG=en_US.utf8, this field is utf8 encoded.\n // On a windows machine, this field is encoded with the localized windows code page.\n this.zipComment = this.reader.readString(this.zipCommentLength);\n // To get consistent behavior with the generation part, we will assume that\n // this is utf8 encoded.\n this.zipComment = jszipProto.utf8decode(this.zipComment);\n },\n /**\n * Read the end of the Zip 64 central directory.\n * Not merged with the method readEndOfCentral :\n * The end of central can coexist with its Zip64 brother,\n * I don't want to read the wrong number of bytes !\n */\n readBlockZip64EndOfCentral: function() {\n this.zip64EndOfCentralSize = this.reader.readInt(8);\n this.versionMadeBy = this.reader.readString(2);\n this.versionNeeded = this.reader.readInt(2);\n this.diskNumber = this.reader.readInt(4);\n this.diskWithCentralDirStart = this.reader.readInt(4);\n this.centralDirRecordsOnThisDisk = this.reader.readInt(8);\n this.centralDirRecords = this.reader.readInt(8);\n this.centralDirSize = this.reader.readInt(8);\n this.centralDirOffset = this.reader.readInt(8);\n\n this.zip64ExtensibleData = {};\n var extraDataSize = this.zip64EndOfCentralSize - 44,\n index = 0,\n extraFieldId,\n extraFieldLength,\n extraFieldValue;\n while (index < extraDataSize) {\n extraFieldId = this.reader.readInt(2);\n extraFieldLength = this.reader.readInt(4);\n extraFieldValue = this.reader.readString(extraFieldLength);\n this.zip64ExtensibleData[extraFieldId] = {\n id: extraFieldId,\n length: extraFieldLength,\n value: extraFieldValue\n };\n }\n },\n /**\n * Read the end of the Zip 64 central directory locator.\n */\n readBlockZip64EndOfCentralLocator: function() {\n this.diskWithZip64CentralDirStart = this.reader.readInt(4);\n this.relativeOffsetEndOfZip64CentralDir = this.reader.readInt(8);\n this.disksCount = this.reader.readInt(4);\n if (this.disksCount > 1) {\n throw new Error(\"Multi-volumes zip are not supported\");\n }\n },\n /**\n * Read the local files, based on the offset read in the central part.\n */\n readLocalFiles: function() {\n var i, file;\n for (i = 0; i < this.files.length; i++) {\n file = this.files[i];\n this.reader.setIndex(file.localHeaderOffset);\n this.checkSignature(sig.LOCAL_FILE_HEADER);\n file.readLocalPart(this.reader);\n file.handleUTF8();\n file.processAttributes();\n }\n },\n /**\n * Read the central directory.\n */\n readCentralDir: function() {\n var file;\n\n this.reader.setIndex(this.centralDirOffset);\n while (this.reader.readString(4) === sig.CENTRAL_FILE_HEADER) {\n file = new ZipEntry({\n zip64: this.zip64\n }, this.loadOptions);\n file.readCentralPart(this.reader);\n this.files.push(file);\n }\n },\n /**\n * Read the end of central directory.\n */\n readEndOfCentral: function() {\n var offset = this.reader.lastIndexOfSignature(sig.CENTRAL_DIRECTORY_END);\n if (offset === -1) {\n // Check if the content is a truncated zip or complete garbage.\n // A \"LOCAL_FILE_HEADER\" is not required at the beginning (auto\n // extractible zip for example) but it can give a good hint.\n // If an ajax request was used without responseType, we will also\n // get unreadable data.\n var isGarbage = true;\n try {\n this.reader.setIndex(0);\n this.checkSignature(sig.LOCAL_FILE_HEADER);\n isGarbage = false;\n } catch (e) {}\n\n if (isGarbage) {\n throw new Error(\"Can't find end of central directory : is this a zip file ? \" +\n \"If it is, see http://stuk.github.io/jszip/documentation/howto/read_zip.html\");\n } else {\n throw new Error(\"Corrupted zip : can't find end of central directory\");\n }\n }\n this.reader.setIndex(offset);\n this.checkSignature(sig.CENTRAL_DIRECTORY_END);\n this.readBlockEndOfCentral();\n\n\n /* extract from the zip spec :\n 4) If one of the fields in the end of central directory\n record is too small to hold required data, the field\n should be set to -1 (0xFFFF or 0xFFFFFFFF) and the\n ZIP64 format record should be created.\n 5) The end of central directory record and the\n Zip64 end of central directory locator record must\n reside on the same disk when splitting or spanning\n an archive.\n */\n if (this.diskNumber === utils.MAX_VALUE_16BITS || this.diskWithCentralDirStart === utils.MAX_VALUE_16BITS || this.centralDirRecordsOnThisDisk === utils.MAX_VALUE_16BITS || this.centralDirRecords === utils.MAX_VALUE_16BITS || this.centralDirSize === utils.MAX_VALUE_32BITS || this.centralDirOffset === utils.MAX_VALUE_32BITS) {\n this.zip64 = true;\n\n /*\n Warning : the zip64 extension is supported, but ONLY if the 64bits integer read from\n the zip file can fit into a 32bits integer. This cannot be solved : Javascript represents\n all numbers as 64-bit double precision IEEE 754 floating point numbers.\n So, we have 53bits for integers and bitwise operations treat everything as 32bits.\n see https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/Bitwise_Operators\n and http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf section 8.5\n */\n\n // should look for a zip64 EOCD locator\n offset = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR);\n if (offset === -1) {\n throw new Error(\"Corrupted zip : can't find the ZIP64 end of central directory locator\");\n }\n this.reader.setIndex(offset);\n this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR);\n this.readBlockZip64EndOfCentralLocator();\n\n // now the zip64 EOCD record\n this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir);\n this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_END);\n this.readBlockZip64EndOfCentral();\n }\n },\n prepareReader: function(data) {\n var type = utils.getTypeOf(data);\n if (type === \"string\" && !support.uint8array) {\n this.reader = new StringReader(data, this.loadOptions.optimizedBinaryString);\n }\n else if (type === \"nodebuffer\") {\n this.reader = new NodeBufferReader(data);\n }\n else {\n this.reader = new Uint8ArrayReader(utils.transformTo(\"uint8array\", data));\n }\n },\n /**\n * Read a zip file and create ZipEntries.\n * @param {String|ArrayBuffer|Uint8Array|Buffer} data the binary string representing a zip file.\n */\n load: function(data) {\n this.prepareReader(data);\n this.readEndOfCentral();\n this.readCentralDir();\n this.readLocalFiles();\n }\n};\n// }}} end of ZipEntries\nmodule.exports = ZipEntries;\n\n},{\"./nodeBufferReader\":12,\"./object\":13,\"./signature\":14,\"./stringReader\":15,\"./support\":17,\"./uint8ArrayReader\":18,\"./utils\":21,\"./zipEntry\":23}],23:[function(_dereq_,module,exports){\n'use strict';\nvar StringReader = _dereq_('./stringReader');\nvar utils = _dereq_('./utils');\nvar CompressedObject = _dereq_('./compressedObject');\nvar jszipProto = _dereq_('./object');\n\nvar MADE_BY_DOS = 0x00;\nvar MADE_BY_UNIX = 0x03;\n\n// class ZipEntry {{{\n/**\n * An entry in the zip file.\n * @constructor\n * @param {Object} options Options of the current file.\n * @param {Object} loadOptions Options for loading the stream.\n */\nfunction ZipEntry(options, loadOptions) {\n this.options = options;\n this.loadOptions = loadOptions;\n}\nZipEntry.prototype = {\n /**\n * say if the file is encrypted.\n * @return {boolean} true if the file is encrypted, false otherwise.\n */\n isEncrypted: function() {\n // bit 1 is set\n return (this.bitFlag & 0x0001) === 0x0001;\n },\n /**\n * say if the file has utf-8 filename/comment.\n * @return {boolean} true if the filename/comment is in utf-8, false otherwise.\n */\n useUTF8: function() {\n // bit 11 is set\n return (this.bitFlag & 0x0800) === 0x0800;\n },\n /**\n * Prepare the function used to generate the compressed content from this ZipFile.\n * @param {DataReader} reader the reader to use.\n * @param {number} from the offset from where we should read the data.\n * @param {number} length the length of the data to read.\n * @return {Function} the callback to get the compressed content (the type depends of the DataReader class).\n */\n prepareCompressedContent: function(reader, from, length) {\n return function() {\n var previousIndex = reader.index;\n reader.setIndex(from);\n var compressedFileData = reader.readData(length);\n reader.setIndex(previousIndex);\n\n return compressedFileData;\n };\n },\n /**\n * Prepare the function used to generate the uncompressed content from this ZipFile.\n * @param {DataReader} reader the reader to use.\n * @param {number} from the offset from where we should read the data.\n * @param {number} length the length of the data to read.\n * @param {JSZip.compression} compression the compression used on this file.\n * @param {number} uncompressedSize the uncompressed size to expect.\n * @return {Function} the callback to get the uncompressed content (the type depends of the DataReader class).\n */\n prepareContent: function(reader, from, length, compression, uncompressedSize) {\n return function() {\n\n var compressedFileData = utils.transformTo(compression.uncompressInputType, this.getCompressedContent());\n var uncompressedFileData = compression.uncompress(compressedFileData);\n\n if (uncompressedFileData.length !== uncompressedSize) {\n throw new Error(\"Bug : uncompressed data size mismatch\");\n }\n\n return uncompressedFileData;\n };\n },\n /**\n * Read the local part of a zip file and add the info in this object.\n * @param {DataReader} reader the reader to use.\n */\n readLocalPart: function(reader) {\n var compression, localExtraFieldsLength;\n\n // we already know everything from the central dir !\n // If the central dir data are false, we are doomed.\n // On the bright side, the local part is scary : zip64, data descriptors, both, etc.\n // The less data we get here, the more reliable this should be.\n // Let's skip the whole header and dash to the data !\n reader.skip(22);\n // in some zip created on windows, the filename stored in the central dir contains \\ instead of /.\n // Strangely, the filename here is OK.\n // I would love to treat these zip files as corrupted (see http://www.info-zip.org/FAQ.html#backslashes\n // or APPNOTE#4.4.17.1, \"All slashes MUST be forward slashes '/'\") but there are a lot of bad zip generators...\n // Search \"unzip mismatching \"local\" filename continuing with \"central\" filename version\" on\n // the internet.\n //\n // I think I see the logic here : the central directory is used to display\n // content and the local directory is used to extract the files. Mixing / and \\\n // may be used to display \\ to windows users and use / when extracting the files.\n // Unfortunately, this lead also to some issues : http://seclists.org/fulldisclosure/2009/Sep/394\n this.fileNameLength = reader.readInt(2);\n localExtraFieldsLength = reader.readInt(2); // can't be sure this will be the same as the central dir\n this.fileName = reader.readString(this.fileNameLength);\n reader.skip(localExtraFieldsLength);\n\n if (this.compressedSize == -1 || this.uncompressedSize == -1) {\n throw new Error(\"Bug or corrupted zip : didn't get enough informations from the central directory \" + \"(compressedSize == -1 || uncompressedSize == -1)\");\n }\n\n compression = utils.findCompression(this.compressionMethod);\n if (compression === null) { // no compression found\n throw new Error(\"Corrupted zip : compression \" + utils.pretty(this.compressionMethod) + \" unknown (inner file : \" + this.fileName + \")\");\n }\n this.decompressed = new CompressedObject();\n this.decompressed.compressedSize = this.compressedSize;\n this.decompressed.uncompressedSize = this.uncompressedSize;\n this.decompressed.crc32 = this.crc32;\n this.decompressed.compressionMethod = this.compressionMethod;\n this.decompressed.getCompressedContent = this.prepareCompressedContent(reader, reader.index, this.compressedSize, compression);\n this.decompressed.getContent = this.prepareContent(reader, reader.index, this.compressedSize, compression, this.uncompressedSize);\n\n // we need to compute the crc32...\n if (this.loadOptions.checkCRC32) {\n this.decompressed = utils.transformTo(\"string\", this.decompressed.getContent());\n if (jszipProto.crc32(this.decompressed) !== this.crc32) {\n throw new Error(\"Corrupted zip : CRC32 mismatch\");\n }\n }\n },\n\n /**\n * Read the central part of a zip file and add the info in this object.\n * @param {DataReader} reader the reader to use.\n */\n readCentralPart: function(reader) {\n this.versionMadeBy = reader.readInt(2);\n this.versionNeeded = reader.readInt(2);\n this.bitFlag = reader.readInt(2);\n this.compressionMethod = reader.readString(2);\n this.date = reader.readDate();\n this.crc32 = reader.readInt(4);\n this.compressedSize = reader.readInt(4);\n this.uncompressedSize = reader.readInt(4);\n this.fileNameLength = reader.readInt(2);\n this.extraFieldsLength = reader.readInt(2);\n this.fileCommentLength = reader.readInt(2);\n this.diskNumberStart = reader.readInt(2);\n this.internalFileAttributes = reader.readInt(2);\n this.externalFileAttributes = reader.readInt(4);\n this.localHeaderOffset = reader.readInt(4);\n\n if (this.isEncrypted()) {\n throw new Error(\"Encrypted zip are not supported\");\n }\n\n this.fileName = reader.readString(this.fileNameLength);\n this.readExtraFields(reader);\n this.parseZIP64ExtraField(reader);\n this.fileComment = reader.readString(this.fileCommentLength);\n },\n\n /**\n * Parse the external file attributes and get the unix/dos permissions.\n */\n processAttributes: function () {\n this.unixPermissions = null;\n this.dosPermissions = null;\n var madeBy = this.versionMadeBy >> 8;\n\n // Check if we have the DOS directory flag set.\n // We look for it in the DOS and UNIX permissions\n // but some unknown platform could set it as a compatibility flag.\n this.dir = this.externalFileAttributes & 0x0010 ? true : false;\n\n if(madeBy === MADE_BY_DOS) {\n // first 6 bits (0 to 5)\n this.dosPermissions = this.externalFileAttributes & 0x3F;\n }\n\n if(madeBy === MADE_BY_UNIX) {\n this.unixPermissions = (this.externalFileAttributes >> 16) & 0xFFFF;\n // the octal permissions are in (this.unixPermissions & 0x01FF).toString(8);\n }\n\n // fail safe : if the name ends with a / it probably means a folder\n if (!this.dir && this.fileName.slice(-1) === '/') {\n this.dir = true;\n }\n },\n\n /**\n * Parse the ZIP64 extra field and merge the info in the current ZipEntry.\n * @param {DataReader} reader the reader to use.\n */\n parseZIP64ExtraField: function(reader) {\n\n if (!this.extraFields[0x0001]) {\n return;\n }\n\n // should be something, preparing the extra reader\n var extraReader = new StringReader(this.extraFields[0x0001].value);\n\n // I really hope that these 64bits integer can fit in 32 bits integer, because js\n // won't let us have more.\n if (this.uncompressedSize === utils.MAX_VALUE_32BITS) {\n this.uncompressedSize = extraReader.readInt(8);\n }\n if (this.compressedSize === utils.MAX_VALUE_32BITS) {\n this.compressedSize = extraReader.readInt(8);\n }\n if (this.localHeaderOffset === utils.MAX_VALUE_32BITS) {\n this.localHeaderOffset = extraReader.readInt(8);\n }\n if (this.diskNumberStart === utils.MAX_VALUE_32BITS) {\n this.diskNumberStart = extraReader.readInt(4);\n }\n },\n /**\n * Read the central part of a zip file and add the info in this object.\n * @param {DataReader} reader the reader to use.\n */\n readExtraFields: function(reader) {\n var start = reader.index,\n extraFieldId,\n extraFieldLength,\n extraFieldValue;\n\n this.extraFields = this.extraFields || {};\n\n while (reader.index < start + this.extraFieldsLength) {\n extraFieldId = reader.readInt(2);\n extraFieldLength = reader.readInt(2);\n extraFieldValue = reader.readString(extraFieldLength);\n\n this.extraFields[extraFieldId] = {\n id: extraFieldId,\n length: extraFieldLength,\n value: extraFieldValue\n };\n }\n },\n /**\n * Apply an UTF8 transformation if needed.\n */\n handleUTF8: function() {\n if (this.useUTF8()) {\n this.fileName = jszipProto.utf8decode(this.fileName);\n this.fileComment = jszipProto.utf8decode(this.fileComment);\n } else {\n var upath = this.findExtraFieldUnicodePath();\n if (upath !== null) {\n this.fileName = upath;\n }\n var ucomment = this.findExtraFieldUnicodeComment();\n if (ucomment !== null) {\n this.fileComment = ucomment;\n }\n }\n },\n\n /**\n * Find the unicode path declared in the extra field, if any.\n * @return {String} the unicode path, null otherwise.\n */\n findExtraFieldUnicodePath: function() {\n var upathField = this.extraFields[0x7075];\n if (upathField) {\n var extraReader = new StringReader(upathField.value);\n\n // wrong version\n if (extraReader.readInt(1) !== 1) {\n return null;\n }\n\n // the crc of the filename changed, this field is out of date.\n if (jszipProto.crc32(this.fileName) !== extraReader.readInt(4)) {\n return null;\n }\n\n return jszipProto.utf8decode(extraReader.readString(upathField.length - 5));\n }\n return null;\n },\n\n /**\n * Find the unicode comment declared in the extra field, if any.\n * @return {String} the unicode comment, null otherwise.\n */\n findExtraFieldUnicodeComment: function() {\n var ucommentField = this.extraFields[0x6375];\n if (ucommentField) {\n var extraReader = new StringReader(ucommentField.value);\n\n // wrong version\n if (extraReader.readInt(1) !== 1) {\n return null;\n }\n\n // the crc of the comment changed, this field is out of date.\n if (jszipProto.crc32(this.fileComment) !== extraReader.readInt(4)) {\n return null;\n }\n\n return jszipProto.utf8decode(extraReader.readString(ucommentField.length - 5));\n }\n return null;\n }\n};\nmodule.exports = ZipEntry;\n\n},{\"./compressedObject\":2,\"./object\":13,\"./stringReader\":15,\"./utils\":21}],24:[function(_dereq_,module,exports){\n// Top level file is just a mixin of submodules & constants\n'use strict';\n\nvar assign = _dereq_('./lib/utils/common').assign;\n\nvar deflate = _dereq_('./lib/deflate');\nvar inflate = _dereq_('./lib/inflate');\nvar constants = _dereq_('./lib/zlib/constants');\n\nvar pako = {};\n\nassign(pako, deflate, inflate, constants);\n\nmodule.exports = pako;\n},{\"./lib/deflate\":25,\"./lib/inflate\":26,\"./lib/utils/common\":27,\"./lib/zlib/constants\":30}],25:[function(_dereq_,module,exports){\n'use strict';\n\n\nvar zlib_deflate = _dereq_('./zlib/deflate.js');\nvar utils = _dereq_('./utils/common');\nvar strings = _dereq_('./utils/strings');\nvar msg = _dereq_('./zlib/messages');\nvar zstream = _dereq_('./zlib/zstream');\n\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nvar Z_NO_FLUSH = 0;\nvar Z_FINISH = 4;\n\nvar Z_OK = 0;\nvar Z_STREAM_END = 1;\n\nvar Z_DEFAULT_COMPRESSION = -1;\n\nvar Z_DEFAULT_STRATEGY = 0;\n\nvar Z_DEFLATED = 8;\n\n/* ===========================================================================*/\n\n\n/**\n * class Deflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[deflate]],\n * [[deflateRaw]] and [[gzip]].\n **/\n\n/* internal\n * Deflate.chunks -> Array\n *\n * Chunks of output data, if [[Deflate#onData]] not overriden.\n **/\n\n/**\n * Deflate.result -> Uint8Array|Array\n *\n * Compressed result, generated by default [[Deflate#onData]]\n * and [[Deflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Deflate#push]] with `Z_FINISH` / `true` param).\n **/\n\n/**\n * Deflate.err -> Number\n *\n * Error code after deflate finished. 0 (Z_OK) on success.\n * You will not need it in real life, because deflate errors\n * are possible only on wrong options or bad `onData` / `onEnd`\n * custom handlers.\n **/\n\n/**\n * Deflate.msg -> String\n *\n * Error message, if [[Deflate.err]] != 0\n **/\n\n\n/**\n * new Deflate(options)\n * - options (Object): zlib deflate options.\n *\n * Creates new deflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `level`\n * - `windowBits`\n * - `memLevel`\n * - `strategy`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw deflate\n * - `gzip` (Boolean) - create gzip wrapper\n * - `to` (String) - if equal to 'string', then result will be \"binary string\"\n * (each char code [0..255])\n * - `header` (Object) - custom header for gzip\n * - `text` (Boolean) - true if compressed data believed to be text\n * - `time` (Number) - modification time, unix timestamp\n * - `os` (Number) - operation system code\n * - `extra` (Array) - array of bytes with extra data (max 65536)\n * - `name` (String) - file name (binary string)\n * - `comment` (String) - comment (binary string)\n * - `hcrc` (Boolean) - true if header crc should be added\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])\n * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * var deflate = new pako.Deflate({ level: 3});\n *\n * deflate.push(chunk1, false);\n * deflate.push(chunk2, true); // true -> last chunk\n *\n * if (deflate.err) { throw new Error(deflate.err); }\n *\n * console.log(deflate.result);\n * ```\n **/\nvar Deflate = function(options) {\n\n this.options = utils.assign({\n level: Z_DEFAULT_COMPRESSION,\n method: Z_DEFLATED,\n chunkSize: 16384,\n windowBits: 15,\n memLevel: 8,\n strategy: Z_DEFAULT_STRATEGY,\n to: ''\n }, options || {});\n\n var opt = this.options;\n\n if (opt.raw && (opt.windowBits > 0)) {\n opt.windowBits = -opt.windowBits;\n }\n\n else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {\n opt.windowBits += 16;\n }\n\n this.err = 0; // error code, if happens (0 = Z_OK)\n this.msg = ''; // error message\n this.ended = false; // used to avoid multiple onEnd() calls\n this.chunks = []; // chunks of compressed data\n\n this.strm = new zstream();\n this.strm.avail_out = 0;\n\n var status = zlib_deflate.deflateInit2(\n this.strm,\n opt.level,\n opt.method,\n opt.windowBits,\n opt.memLevel,\n opt.strategy\n );\n\n if (status !== Z_OK) {\n throw new Error(msg[status]);\n }\n\n if (opt.header) {\n zlib_deflate.deflateSetHeader(this.strm, opt.header);\n }\n};\n\n/**\n * Deflate#push(data[, mode]) -> Boolean\n * - data (Uint8Array|Array|String): input data. Strings will be converted to\n * utf8 byte sequence.\n * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.\n * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH.\n *\n * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with\n * new compressed chunks. Returns `true` on success. The last data block must have\n * mode Z_FINISH (or `true`). That flush internal pending buffers and call\n * [[Deflate#onEnd]].\n *\n * On fail call [[Deflate#onEnd]] with error code and return false.\n *\n * We strongly recommend to use `Uint8Array` on input for best speed (output\n * array format is detected automatically). Also, don't skip last param and always\n * use the same type in your code (boolean or number). That will improve JS speed.\n *\n * For regular `Array`-s make sure all elements are [0..255].\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true); // push last chunk\n * ```\n **/\nDeflate.prototype.push = function(data, mode) {\n var strm = this.strm;\n var chunkSize = this.options.chunkSize;\n var status, _mode;\n\n if (this.ended) { return false; }\n\n _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);\n\n // Convert data if needed\n if (typeof data === 'string') {\n // If we need to compress text, change encoding to utf8.\n strm.input = strings.string2buf(data);\n } else {\n strm.input = data;\n }\n\n strm.next_in = 0;\n strm.avail_in = strm.input.length;\n\n do {\n if (strm.avail_out === 0) {\n strm.output = new utils.Buf8(chunkSize);\n strm.next_out = 0;\n strm.avail_out = chunkSize;\n }\n status = zlib_deflate.deflate(strm, _mode); /* no bad return value */\n\n if (status !== Z_STREAM_END && status !== Z_OK) {\n this.onEnd(status);\n this.ended = true;\n return false;\n }\n if (strm.avail_out === 0 || (strm.avail_in === 0 && _mode === Z_FINISH)) {\n if (this.options.to === 'string') {\n this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));\n } else {\n this.onData(utils.shrinkBuf(strm.output, strm.next_out));\n }\n }\n } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);\n\n // Finalize on the last chunk.\n if (_mode === Z_FINISH) {\n status = zlib_deflate.deflateEnd(this.strm);\n this.onEnd(status);\n this.ended = true;\n return status === Z_OK;\n }\n\n return true;\n};\n\n\n/**\n * Deflate#onData(chunk) -> Void\n * - chunk (Uint8Array|Array|String): ouput data. Type of array depends\n * on js engine support. When string output requested, each chunk\n * will be string.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nDeflate.prototype.onData = function(chunk) {\n this.chunks.push(chunk);\n};\n\n\n/**\n * Deflate#onEnd(status) -> Void\n * - status (Number): deflate status. 0 (Z_OK) on success,\n * other if not.\n *\n * Called once after you tell deflate that input stream complete\n * or error happenned. By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nDeflate.prototype.onEnd = function(status) {\n // On success - join\n if (status === Z_OK) {\n if (this.options.to === 'string') {\n this.result = this.chunks.join('');\n } else {\n this.result = utils.flattenChunks(this.chunks);\n }\n }\n this.chunks = [];\n this.err = status;\n this.msg = this.strm.msg;\n};\n\n\n/**\n * deflate(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * Compress `data` with deflate alrorythm and `options`.\n *\n * Supported options are:\n *\n * - level\n * - windowBits\n * - memLevel\n * - strategy\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n * negative windowBits implicitly.\n * - `to` (String) - if equal to 'string', then result will be \"binary string\"\n * (each char code [0..255])\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n * , data = Uint8Array([1,2,3,4,5,6,7,8,9]);\n *\n * console.log(pako.deflate(data));\n * ```\n **/\nfunction deflate(input, options) {\n var deflator = new Deflate(options);\n\n deflator.push(input, true);\n\n // That will never happens, if you don't cheat with options :)\n if (deflator.err) { throw deflator.msg; }\n\n return deflator.result;\n}\n\n\n/**\n * deflateRaw(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction deflateRaw(input, options) {\n options = options || {};\n options.raw = true;\n return deflate(input, options);\n}\n\n\n/**\n * gzip(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but create gzip wrapper instead of\n * deflate one.\n **/\nfunction gzip(input, options) {\n options = options || {};\n options.gzip = true;\n return deflate(input, options);\n}\n\n\nexports.Deflate = Deflate;\nexports.deflate = deflate;\nexports.deflateRaw = deflateRaw;\nexports.gzip = gzip;\n},{\"./utils/common\":27,\"./utils/strings\":28,\"./zlib/deflate.js\":32,\"./zlib/messages\":37,\"./zlib/zstream\":39}],26:[function(_dereq_,module,exports){\n'use strict';\n\n\nvar zlib_inflate = _dereq_('./zlib/inflate.js');\nvar utils = _dereq_('./utils/common');\nvar strings = _dereq_('./utils/strings');\nvar c = _dereq_('./zlib/constants');\nvar msg = _dereq_('./zlib/messages');\nvar zstream = _dereq_('./zlib/zstream');\nvar gzheader = _dereq_('./zlib/gzheader');\n\n\n/**\n * class Inflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[inflate]]\n * and [[inflateRaw]].\n **/\n\n/* internal\n * inflate.chunks -> Array\n *\n * Chunks of output data, if [[Inflate#onData]] not overriden.\n **/\n\n/**\n * Inflate.result -> Uint8Array|Array|String\n *\n * Uncompressed result, generated by default [[Inflate#onData]]\n * and [[Inflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Inflate#push]] with `Z_FINISH` / `true` param).\n **/\n\n/**\n * Inflate.err -> Number\n *\n * Error code after inflate finished. 0 (Z_OK) on success.\n * Should be checked if broken data possible.\n **/\n\n/**\n * Inflate.msg -> String\n *\n * Error message, if [[Inflate.err]] != 0\n **/\n\n\n/**\n * new Inflate(options)\n * - options (Object): zlib inflate options.\n *\n * Creates new inflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `windowBits`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw inflate\n * - `to` (String) - if equal to 'string', then result will be converted\n * from utf8 to utf16 (javascript) string. When string output requested,\n * chunk length can differ from `chunkSize`, depending on content.\n *\n * By default, when no options set, autodetect deflate/gzip data format via\n * wrapper header.\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])\n * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * var inflate = new pako.Inflate({ level: 3});\n *\n * inflate.push(chunk1, false);\n * inflate.push(chunk2, true); // true -> last chunk\n *\n * if (inflate.err) { throw new Error(inflate.err); }\n *\n * console.log(inflate.result);\n * ```\n **/\nvar Inflate = function(options) {\n\n this.options = utils.assign({\n chunkSize: 16384,\n windowBits: 0,\n to: ''\n }, options || {});\n\n var opt = this.options;\n\n // Force window size for `raw` data, if not set directly,\n // because we have no header for autodetect.\n if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) {\n opt.windowBits = -opt.windowBits;\n if (opt.windowBits === 0) { opt.windowBits = -15; }\n }\n\n // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate\n if ((opt.windowBits >= 0) && (opt.windowBits < 16) &&\n !(options && options.windowBits)) {\n opt.windowBits += 32;\n }\n\n // Gzip header has no info about windows size, we can do autodetect only\n // for deflate. So, if window size not set, force it to max when gzip possible\n if ((opt.windowBits > 15) && (opt.windowBits < 48)) {\n // bit 3 (16) -> gzipped data\n // bit 4 (32) -> autodetect gzip/deflate\n if ((opt.windowBits & 15) === 0) {\n opt.windowBits |= 15;\n }\n }\n\n this.err = 0; // error code, if happens (0 = Z_OK)\n this.msg = ''; // error message\n this.ended = false; // used to avoid multiple onEnd() calls\n this.chunks = []; // chunks of compressed data\n\n this.strm = new zstream();\n this.strm.avail_out = 0;\n\n var status = zlib_inflate.inflateInit2(\n this.strm,\n opt.windowBits\n );\n\n if (status !== c.Z_OK) {\n throw new Error(msg[status]);\n }\n\n this.header = new gzheader();\n\n zlib_inflate.inflateGetHeader(this.strm, this.header);\n};\n\n/**\n * Inflate#push(data[, mode]) -> Boolean\n * - data (Uint8Array|Array|String): input data\n * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.\n * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH.\n *\n * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with\n * new output chunks. Returns `true` on success. The last data block must have\n * mode Z_FINISH (or `true`). That flush internal pending buffers and call\n * [[Inflate#onEnd]].\n *\n * On fail call [[Inflate#onEnd]] with error code and return false.\n *\n * We strongly recommend to use `Uint8Array` on input for best speed (output\n * format is detected automatically). Also, don't skip last param and always\n * use the same type in your code (boolean or number). That will improve JS speed.\n *\n * For regular `Array`-s make sure all elements are [0..255].\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true); // push last chunk\n * ```\n **/\nInflate.prototype.push = function(data, mode) {\n var strm = this.strm;\n var chunkSize = this.options.chunkSize;\n var status, _mode;\n var next_out_utf8, tail, utf8str;\n\n if (this.ended) { return false; }\n _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH);\n\n // Convert data if needed\n if (typeof data === 'string') {\n // Only binary strings can be decompressed on practice\n strm.input = strings.binstring2buf(data);\n } else {\n strm.input = data;\n }\n\n strm.next_in = 0;\n strm.avail_in = strm.input.length;\n\n do {\n if (strm.avail_out === 0) {\n strm.output = new utils.Buf8(chunkSize);\n strm.next_out = 0;\n strm.avail_out = chunkSize;\n }\n\n status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH); /* no bad return value */\n\n if (status !== c.Z_STREAM_END && status !== c.Z_OK) {\n this.onEnd(status);\n this.ended = true;\n return false;\n }\n\n if (strm.next_out) {\n if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && _mode === c.Z_FINISH)) {\n\n if (this.options.to === 'string') {\n\n next_out_utf8 = strings.utf8border(strm.output, strm.next_out);\n\n tail = strm.next_out - next_out_utf8;\n utf8str = strings.buf2string(strm.output, next_out_utf8);\n\n // move tail\n strm.next_out = tail;\n strm.avail_out = chunkSize - tail;\n if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); }\n\n this.onData(utf8str);\n\n } else {\n this.onData(utils.shrinkBuf(strm.output, strm.next_out));\n }\n }\n }\n } while ((strm.avail_in > 0) && status !== c.Z_STREAM_END);\n\n if (status === c.Z_STREAM_END) {\n _mode = c.Z_FINISH;\n }\n // Finalize on the last chunk.\n if (_mode === c.Z_FINISH) {\n status = zlib_inflate.inflateEnd(this.strm);\n this.onEnd(status);\n this.ended = true;\n return status === c.Z_OK;\n }\n\n return true;\n};\n\n\n/**\n * Inflate#onData(chunk) -> Void\n * - chunk (Uint8Array|Array|String): ouput data. Type of array depends\n * on js engine support. When string output requested, each chunk\n * will be string.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nInflate.prototype.onData = function(chunk) {\n this.chunks.push(chunk);\n};\n\n\n/**\n * Inflate#onEnd(status) -> Void\n * - status (Number): inflate status. 0 (Z_OK) on success,\n * other if not.\n *\n * Called once after you tell inflate that input stream complete\n * or error happenned. By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nInflate.prototype.onEnd = function(status) {\n // On success - join\n if (status === c.Z_OK) {\n if (this.options.to === 'string') {\n // Glue & convert here, until we teach pako to send\n // utf8 alligned strings to onData\n this.result = this.chunks.join('');\n } else {\n this.result = utils.flattenChunks(this.chunks);\n }\n }\n this.chunks = [];\n this.err = status;\n this.msg = this.strm.msg;\n};\n\n\n/**\n * inflate(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Decompress `data` with inflate/ungzip and `options`. Autodetect\n * format via wrapper header by default. That's why we don't provide\n * separate `ungzip` method.\n *\n * Supported options are:\n *\n * - windowBits\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n * negative windowBits implicitly.\n * - `to` (String) - if equal to 'string', then result will be converted\n * from utf8 to utf16 (javascript) string. When string output requested,\n * chunk length can differ from `chunkSize`, depending on content.\n *\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n * , input = pako.deflate([1,2,3,4,5,6,7,8,9])\n * , output;\n *\n * try {\n * output = pako.inflate(input);\n * } catch (err)\n * console.log(err);\n * }\n * ```\n **/\nfunction inflate(input, options) {\n var inflator = new Inflate(options);\n\n inflator.push(input, true);\n\n // That will never happens, if you don't cheat with options :)\n if (inflator.err) { throw inflator.msg; }\n\n return inflator.result;\n}\n\n\n/**\n * inflateRaw(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * The same as [[inflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction inflateRaw(input, options) {\n options = options || {};\n options.raw = true;\n return inflate(input, options);\n}\n\n\n/**\n * ungzip(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Just shortcut to [[inflate]], because it autodetects format\n * by header.content. Done for convenience.\n **/\n\n\nexports.Inflate = Inflate;\nexports.inflate = inflate;\nexports.inflateRaw = inflateRaw;\nexports.ungzip = inflate;\n\n},{\"./utils/common\":27,\"./utils/strings\":28,\"./zlib/constants\":30,\"./zlib/gzheader\":33,\"./zlib/inflate.js\":35,\"./zlib/messages\":37,\"./zlib/zstream\":39}],27:[function(_dereq_,module,exports){\n'use strict';\n\n\nvar TYPED_OK = (typeof Uint8Array !== 'undefined') &&\n (typeof Uint16Array !== 'undefined') &&\n (typeof Int32Array !== 'undefined');\n\n\nexports.assign = function (obj /*from1, from2, from3, ...*/) {\n var sources = Array.prototype.slice.call(arguments, 1);\n while (sources.length) {\n var source = sources.shift();\n if (!source) { continue; }\n\n if (typeof(source) !== 'object') {\n throw new TypeError(source + 'must be non-object');\n }\n\n for (var p in source) {\n if (source.hasOwnProperty(p)) {\n obj[p] = source[p];\n }\n }\n }\n\n return obj;\n};\n\n\n// reduce buffer size, avoiding mem copy\nexports.shrinkBuf = function (buf, size) {\n if (buf.length === size) { return buf; }\n if (buf.subarray) { return buf.subarray(0, size); }\n buf.length = size;\n return buf;\n};\n\n\nvar fnTyped = {\n arraySet: function (dest, src, src_offs, len, dest_offs) {\n if (src.subarray && dest.subarray) {\n dest.set(src.subarray(src_offs, src_offs+len), dest_offs);\n return;\n }\n // Fallback to ordinary array\n for(var i=0; i= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1);\n}\n_utf8len[254]=_utf8len[254]=1; // Invalid sequence start\n\n\n// convert string to array (typed, when possible)\nexports.string2buf = function (str) {\n var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;\n\n // count binary size\n for (m_pos = 0; m_pos < str_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {\n c2 = str.charCodeAt(m_pos+1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;\n }\n\n // allocate buffer\n buf = new utils.Buf8(buf_len);\n\n // convert\n for (i=0, m_pos = 0; i < buf_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {\n c2 = str.charCodeAt(m_pos+1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n if (c < 0x80) {\n /* one byte */\n buf[i++] = c;\n } else if (c < 0x800) {\n /* two bytes */\n buf[i++] = 0xC0 | (c >>> 6);\n buf[i++] = 0x80 | (c & 0x3f);\n } else if (c < 0x10000) {\n /* three bytes */\n buf[i++] = 0xE0 | (c >>> 12);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n } else {\n /* four bytes */\n buf[i++] = 0xf0 | (c >>> 18);\n buf[i++] = 0x80 | (c >>> 12 & 0x3f);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n }\n }\n\n return buf;\n};\n\n// Helper (used in 2 places)\nfunction buf2binstring(buf, len) {\n // use fallback for big arrays to avoid stack overflow\n if (len < 65537) {\n if ((buf.subarray && STR_APPLY_UIA_OK) || (!buf.subarray && STR_APPLY_OK)) {\n return String.fromCharCode.apply(null, utils.shrinkBuf(buf, len));\n }\n }\n\n var result = '';\n for(var i=0; i < len; i++) {\n result += String.fromCharCode(buf[i]);\n }\n return result;\n}\n\n\n// Convert byte array to binary string\nexports.buf2binstring = function(buf) {\n return buf2binstring(buf, buf.length);\n};\n\n\n// Convert binary string (typed, when possible)\nexports.binstring2buf = function(str) {\n var buf = new utils.Buf8(str.length);\n for(var i=0, len=buf.length; i < len; i++) {\n buf[i] = str.charCodeAt(i);\n }\n return buf;\n};\n\n\n// convert array to string\nexports.buf2string = function (buf, max) {\n var i, out, c, c_len;\n var len = max || buf.length;\n\n // Reserve max possible length (2 words per char)\n // NB: by unknown reasons, Array is significantly faster for\n // String.fromCharCode.apply than Uint16Array.\n var utf16buf = new Array(len*2);\n\n for (out=0, i=0; i 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; }\n\n // apply mask on first byte\n c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;\n // join the rest\n while (c_len > 1 && i < len) {\n c = (c << 6) | (buf[i++] & 0x3f);\n c_len--;\n }\n\n // terminated by end of string?\n if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }\n\n if (c < 0x10000) {\n utf16buf[out++] = c;\n } else {\n c -= 0x10000;\n utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);\n utf16buf[out++] = 0xdc00 | (c & 0x3ff);\n }\n }\n\n return buf2binstring(utf16buf, out);\n};\n\n\n// Calculate max possible position in utf8 buffer,\n// that will not break sequence. If that's not possible\n// - (very small limits) return max size as is.\n//\n// buf[] - utf8 bytes array\n// max - length limit (mandatory);\nexports.utf8border = function(buf, max) {\n var pos;\n\n max = max || buf.length;\n if (max > buf.length) { max = buf.length; }\n\n // go back from last position, until start of sequence found\n pos = max-1;\n while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }\n\n // Fuckup - very small and broken sequence,\n // return max, because we should return something anyway.\n if (pos < 0) { return max; }\n\n // If we came to start of buffer - that means vuffer is too small,\n // return max too.\n if (pos === 0) { return max; }\n\n return (pos + _utf8len[buf[pos]] > max) ? pos : max;\n};\n\n},{\"./common\":27}],29:[function(_dereq_,module,exports){\n'use strict';\n\n// Note: adler32 takes 12% for level 0 and 2% for level 6.\n// It doesn't worth to make additional optimizationa as in original.\n// Small size is preferable.\n\nfunction adler32(adler, buf, len, pos) {\n var s1 = (adler & 0xffff) |0\n , s2 = ((adler >>> 16) & 0xffff) |0\n , n = 0;\n\n while (len !== 0) {\n // Set limit ~ twice less than 5552, to keep\n // s2 in 31-bits, because we force signed ints.\n // in other case %= will fail.\n n = len > 2000 ? 2000 : len;\n len -= n;\n\n do {\n s1 = (s1 + buf[pos++]) |0;\n s2 = (s2 + s1) |0;\n } while (--n);\n\n s1 %= 65521;\n s2 %= 65521;\n }\n\n return (s1 | (s2 << 16)) |0;\n}\n\n\nmodule.exports = adler32;\n},{}],30:[function(_dereq_,module,exports){\nmodule.exports = {\n\n /* Allowed flush values; see deflate() and inflate() below for details */\n Z_NO_FLUSH: 0,\n Z_PARTIAL_FLUSH: 1,\n Z_SYNC_FLUSH: 2,\n Z_FULL_FLUSH: 3,\n Z_FINISH: 4,\n Z_BLOCK: 5,\n Z_TREES: 6,\n\n /* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\n Z_OK: 0,\n Z_STREAM_END: 1,\n Z_NEED_DICT: 2,\n Z_ERRNO: -1,\n Z_STREAM_ERROR: -2,\n Z_DATA_ERROR: -3,\n //Z_MEM_ERROR: -4,\n Z_BUF_ERROR: -5,\n //Z_VERSION_ERROR: -6,\n\n /* compression levels */\n Z_NO_COMPRESSION: 0,\n Z_BEST_SPEED: 1,\n Z_BEST_COMPRESSION: 9,\n Z_DEFAULT_COMPRESSION: -1,\n\n\n Z_FILTERED: 1,\n Z_HUFFMAN_ONLY: 2,\n Z_RLE: 3,\n Z_FIXED: 4,\n Z_DEFAULT_STRATEGY: 0,\n\n /* Possible values of the data_type field (though see inflate()) */\n Z_BINARY: 0,\n Z_TEXT: 1,\n //Z_ASCII: 1, // = Z_TEXT (deprecated)\n Z_UNKNOWN: 2,\n\n /* The deflate compression method */\n Z_DEFLATED: 8\n //Z_NULL: null // Use -1 or null inline, depending on var type\n};\n},{}],31:[function(_dereq_,module,exports){\n'use strict';\n\n// Note: we can't get significant speed boost here.\n// So write code to minimize size - no pregenerated tables\n// and array tools dependencies.\n\n\n// Use ordinary array, since untyped makes no boost here\nfunction makeTable() {\n var c, table = [];\n\n for(var n =0; n < 256; n++){\n c = n;\n for(var k =0; k < 8; k++){\n c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));\n }\n table[n] = c;\n }\n\n return table;\n}\n\n// Create table on load. Just 255 signed longs. Not a problem.\nvar crcTable = makeTable();\n\n\nfunction crc32(crc, buf, len, pos) {\n var t = crcTable\n , end = pos + len;\n\n crc = crc ^ (-1);\n\n for (var i = pos; i < end; i++ ) {\n crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];\n }\n\n return (crc ^ (-1)); // >>> 0;\n}\n\n\nmodule.exports = crc32;\n},{}],32:[function(_dereq_,module,exports){\n'use strict';\n\nvar utils = _dereq_('../utils/common');\nvar trees = _dereq_('./trees');\nvar adler32 = _dereq_('./adler32');\nvar crc32 = _dereq_('./crc32');\nvar msg = _dereq_('./messages');\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n/* Allowed flush values; see deflate() and inflate() below for details */\nvar Z_NO_FLUSH = 0;\nvar Z_PARTIAL_FLUSH = 1;\n//var Z_SYNC_FLUSH = 2;\nvar Z_FULL_FLUSH = 3;\nvar Z_FINISH = 4;\nvar Z_BLOCK = 5;\n//var Z_TREES = 6;\n\n\n/* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\nvar Z_OK = 0;\nvar Z_STREAM_END = 1;\n//var Z_NEED_DICT = 2;\n//var Z_ERRNO = -1;\nvar Z_STREAM_ERROR = -2;\nvar Z_DATA_ERROR = -3;\n//var Z_MEM_ERROR = -4;\nvar Z_BUF_ERROR = -5;\n//var Z_VERSION_ERROR = -6;\n\n\n/* compression levels */\n//var Z_NO_COMPRESSION = 0;\n//var Z_BEST_SPEED = 1;\n//var Z_BEST_COMPRESSION = 9;\nvar Z_DEFAULT_COMPRESSION = -1;\n\n\nvar Z_FILTERED = 1;\nvar Z_HUFFMAN_ONLY = 2;\nvar Z_RLE = 3;\nvar Z_FIXED = 4;\nvar Z_DEFAULT_STRATEGY = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\n//var Z_BINARY = 0;\n//var Z_TEXT = 1;\n//var Z_ASCII = 1; // = Z_TEXT\nvar Z_UNKNOWN = 2;\n\n\n/* The deflate compression method */\nvar Z_DEFLATED = 8;\n\n/*============================================================================*/\n\n\nvar MAX_MEM_LEVEL = 9;\n/* Maximum value for memLevel in deflateInit2 */\nvar MAX_WBITS = 15;\n/* 32K LZ77 window */\nvar DEF_MEM_LEVEL = 8;\n\n\nvar LENGTH_CODES = 29;\n/* number of length codes, not counting the special END_BLOCK code */\nvar LITERALS = 256;\n/* number of literal bytes 0..255 */\nvar L_CODES = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\nvar D_CODES = 30;\n/* number of distance codes */\nvar BL_CODES = 19;\n/* number of codes used to transfer the bit lengths */\nvar HEAP_SIZE = 2*L_CODES + 1;\n/* maximum heap size */\nvar MAX_BITS = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nvar MIN_MATCH = 3;\nvar MAX_MATCH = 258;\nvar MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);\n\nvar PRESET_DICT = 0x20;\n\nvar INIT_STATE = 42;\nvar EXTRA_STATE = 69;\nvar NAME_STATE = 73;\nvar COMMENT_STATE = 91;\nvar HCRC_STATE = 103;\nvar BUSY_STATE = 113;\nvar FINISH_STATE = 666;\n\nvar BS_NEED_MORE = 1; /* block not completed, need more input or more output */\nvar BS_BLOCK_DONE = 2; /* block flush performed */\nvar BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */\nvar BS_FINISH_DONE = 4; /* finish done, accept no more input or output */\n\nvar OS_CODE = 0x03; // Unix :) . Don't detect, use this default.\n\nfunction err(strm, errorCode) {\n strm.msg = msg[errorCode];\n return errorCode;\n}\n\nfunction rank(f) {\n return ((f) << 1) - ((f) > 4 ? 9 : 0);\n}\n\nfunction zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n\n/* =========================================================================\n * Flush as much pending output as possible. All deflate() output goes\n * through this function so some applications may wish to modify it\n * to avoid allocating a large strm->output buffer and copying into it.\n * (See also read_buf()).\n */\nfunction flush_pending(strm) {\n var s = strm.state;\n\n //_tr_flush_bits(s);\n var len = s.pending;\n if (len > strm.avail_out) {\n len = strm.avail_out;\n }\n if (len === 0) { return; }\n\n utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out);\n strm.next_out += len;\n s.pending_out += len;\n strm.total_out += len;\n strm.avail_out -= len;\n s.pending -= len;\n if (s.pending === 0) {\n s.pending_out = 0;\n }\n}\n\n\nfunction flush_block_only (s, last) {\n trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);\n s.block_start = s.strstart;\n flush_pending(s.strm);\n}\n\n\nfunction put_byte(s, b) {\n s.pending_buf[s.pending++] = b;\n}\n\n\n/* =========================================================================\n * Put a short in the pending buffer. The 16-bit value is put in MSB order.\n * IN assertion: the stream state is correct and there is enough room in\n * pending_buf.\n */\nfunction putShortMSB(s, b) {\n// put_byte(s, (Byte)(b >> 8));\n// put_byte(s, (Byte)(b & 0xff));\n s.pending_buf[s.pending++] = (b >>> 8) & 0xff;\n s.pending_buf[s.pending++] = b & 0xff;\n}\n\n\n/* ===========================================================================\n * Read a new buffer from the current input stream, update the adler32\n * and total number of bytes read. All deflate() input goes through\n * this function so some applications may wish to modify it to avoid\n * allocating a large strm->input buffer and copying from it.\n * (See also flush_pending()).\n */\nfunction read_buf(strm, buf, start, size) {\n var len = strm.avail_in;\n\n if (len > size) { len = size; }\n if (len === 0) { return 0; }\n\n strm.avail_in -= len;\n\n utils.arraySet(buf, strm.input, strm.next_in, len, start);\n if (strm.state.wrap === 1) {\n strm.adler = adler32(strm.adler, buf, len, start);\n }\n\n else if (strm.state.wrap === 2) {\n strm.adler = crc32(strm.adler, buf, len, start);\n }\n\n strm.next_in += len;\n strm.total_in += len;\n\n return len;\n}\n\n\n/* ===========================================================================\n * Set match_start to the longest match starting at the given string and\n * return its length. Matches shorter or equal to prev_length are discarded,\n * in which case the result is equal to prev_length and match_start is\n * garbage.\n * IN assertions: cur_match is the head of the hash chain for the current\n * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1\n * OUT assertion: the match length is not greater than s->lookahead.\n */\nfunction longest_match(s, cur_match) {\n var chain_length = s.max_chain_length; /* max hash chain length */\n var scan = s.strstart; /* current string */\n var match; /* matched string */\n var len; /* length of current match */\n var best_len = s.prev_length; /* best match length so far */\n var nice_match = s.nice_match; /* stop if match long enough */\n var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?\n s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;\n\n var _win = s.window; // shortcut\n\n var wmask = s.w_mask;\n var prev = s.prev;\n\n /* Stop when cur_match becomes <= limit. To simplify the code,\n * we prevent matches with the string of window index 0.\n */\n\n var strend = s.strstart + MAX_MATCH;\n var scan_end1 = _win[scan + best_len - 1];\n var scan_end = _win[scan + best_len];\n\n /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.\n * It is easy to get rid of this optimization if necessary.\n */\n // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, \"Code too clever\");\n\n /* Do not waste too much time if we already have a good match: */\n if (s.prev_length >= s.good_match) {\n chain_length >>= 2;\n }\n /* Do not look for matches beyond the end of the input. This is necessary\n * to make deflate deterministic.\n */\n if (nice_match > s.lookahead) { nice_match = s.lookahead; }\n\n // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, \"need lookahead\");\n\n do {\n // Assert(cur_match < s->strstart, \"no future\");\n match = cur_match;\n\n /* Skip to next match if the match length cannot increase\n * or if the match length is less than 2. Note that the checks below\n * for insufficient lookahead only occur occasionally for performance\n * reasons. Therefore uninitialized memory will be accessed, and\n * conditional jumps will be made that depend on those values.\n * However the length of the match is limited to the lookahead, so\n * the output of deflate is not affected by the uninitialized values.\n */\n\n if (_win[match + best_len] !== scan_end ||\n _win[match + best_len - 1] !== scan_end1 ||\n _win[match] !== _win[scan] ||\n _win[++match] !== _win[scan + 1]) {\n continue;\n }\n\n /* The check at best_len-1 can be removed because it will be made\n * again later. (This heuristic is not always a win.)\n * It is not necessary to compare scan[2] and match[2] since they\n * are always equal when the other bytes match, given that\n * the hash keys are equal and that HASH_BITS >= 8.\n */\n scan += 2;\n match++;\n // Assert(*scan == *match, \"match[2]?\");\n\n /* We check for insufficient lookahead only every 8th comparison;\n * the 256th check will be made at strstart+258.\n */\n do {\n /*jshint noempty:false*/\n } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n scan < strend);\n\n // Assert(scan <= s->window+(unsigned)(s->window_size-1), \"wild scan\");\n\n len = MAX_MATCH - (strend - scan);\n scan = strend - MAX_MATCH;\n\n if (len > best_len) {\n s.match_start = cur_match;\n best_len = len;\n if (len >= nice_match) {\n break;\n }\n scan_end1 = _win[scan + best_len - 1];\n scan_end = _win[scan + best_len];\n }\n } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);\n\n if (best_len <= s.lookahead) {\n return best_len;\n }\n return s.lookahead;\n}\n\n\n/* ===========================================================================\n * Fill the window when the lookahead becomes insufficient.\n * Updates strstart and lookahead.\n *\n * IN assertion: lookahead < MIN_LOOKAHEAD\n * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD\n * At least one byte has been read, or avail_in == 0; reads are\n * performed for at least two bytes (required for the zip translate_eol\n * option -- not supported here).\n */\nfunction fill_window(s) {\n var _w_size = s.w_size;\n var p, n, m, more, str;\n\n //Assert(s->lookahead < MIN_LOOKAHEAD, \"already enough lookahead\");\n\n do {\n more = s.window_size - s.lookahead - s.strstart;\n\n // JS ints have 32 bit, block below not needed\n /* Deal with !@#$% 64K limit: */\n //if (sizeof(int) <= 2) {\n // if (more == 0 && s->strstart == 0 && s->lookahead == 0) {\n // more = wsize;\n //\n // } else if (more == (unsigned)(-1)) {\n // /* Very unlikely, but possible on 16 bit machine if\n // * strstart == 0 && lookahead == 1 (input done a byte at time)\n // */\n // more--;\n // }\n //}\n\n\n /* If the window is almost full and there is insufficient lookahead,\n * move the upper half to the lower one to make room in the upper half.\n */\n if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {\n\n utils.arraySet(s.window, s.window, _w_size, _w_size, 0);\n s.match_start -= _w_size;\n s.strstart -= _w_size;\n /* we now have strstart >= MAX_DIST */\n s.block_start -= _w_size;\n\n /* Slide the hash table (could be avoided with 32 bit values\n at the expense of memory usage). We slide even when level == 0\n to keep the hash table consistent if we switch back to level > 0\n later. (Using level 0 permanently is not an optimal usage of\n zlib, so we don't care about this pathological case.)\n */\n\n n = s.hash_size;\n p = n;\n do {\n m = s.head[--p];\n s.head[p] = (m >= _w_size ? m - _w_size : 0);\n } while (--n);\n\n n = _w_size;\n p = n;\n do {\n m = s.prev[--p];\n s.prev[p] = (m >= _w_size ? m - _w_size : 0);\n /* If n is not on any hash chain, prev[n] is garbage but\n * its value will never be used.\n */\n } while (--n);\n\n more += _w_size;\n }\n if (s.strm.avail_in === 0) {\n break;\n }\n\n /* If there was no sliding:\n * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&\n * more == window_size - lookahead - strstart\n * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)\n * => more >= window_size - 2*WSIZE + 2\n * In the BIG_MEM or MMAP case (not yet supported),\n * window_size == input_size + MIN_LOOKAHEAD &&\n * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.\n * Otherwise, window_size == 2*WSIZE so more >= 2.\n * If there was sliding, more >= WSIZE. So in all cases, more >= 2.\n */\n //Assert(more >= 2, \"more < 2\");\n n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);\n s.lookahead += n;\n\n /* Initialize the hash value now that we have some input: */\n if (s.lookahead + s.insert >= MIN_MATCH) {\n str = s.strstart - s.insert;\n s.ins_h = s.window[str];\n\n /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask;\n//#if MIN_MATCH != 3\n// Call update_hash() MIN_MATCH-3 more times\n//#endif\n while (s.insert) {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH-1]) & s.hash_mask;\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = str;\n str++;\n s.insert--;\n if (s.lookahead + s.insert < MIN_MATCH) {\n break;\n }\n }\n }\n /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,\n * but this is not important since only literal bytes will be emitted.\n */\n\n } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);\n\n /* If the WIN_INIT bytes after the end of the current data have never been\n * written, then zero those bytes in order to avoid memory check reports of\n * the use of uninitialized (or uninitialised as Julian writes) bytes by\n * the longest match routines. Update the high water mark for the next\n * time through here. WIN_INIT is set to MAX_MATCH since the longest match\n * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.\n */\n// if (s.high_water < s.window_size) {\n// var curr = s.strstart + s.lookahead;\n// var init = 0;\n//\n// if (s.high_water < curr) {\n// /* Previous high water mark below current data -- zero WIN_INIT\n// * bytes or up to end of window, whichever is less.\n// */\n// init = s.window_size - curr;\n// if (init > WIN_INIT)\n// init = WIN_INIT;\n// zmemzero(s->window + curr, (unsigned)init);\n// s->high_water = curr + init;\n// }\n// else if (s->high_water < (ulg)curr + WIN_INIT) {\n// /* High water mark at or above current data, but below current data\n// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up\n// * to end of window, whichever is less.\n// */\n// init = (ulg)curr + WIN_INIT - s->high_water;\n// if (init > s->window_size - s->high_water)\n// init = s->window_size - s->high_water;\n// zmemzero(s->window + s->high_water, (unsigned)init);\n// s->high_water += init;\n// }\n// }\n//\n// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,\n// \"not enough room for search\");\n}\n\n/* ===========================================================================\n * Copy without compression as much as possible from the input stream, return\n * the current block state.\n * This function does not insert new strings in the dictionary since\n * uncompressible data is probably not useful. This function is used\n * only for the level=0 compression option.\n * NOTE: this function should be optimized to avoid extra copying from\n * window to pending_buf.\n */\nfunction deflate_stored(s, flush) {\n /* Stored blocks are limited to 0xffff bytes, pending_buf is limited\n * to pending_buf_size, and each stored block has a 5 byte header:\n */\n var max_block_size = 0xffff;\n\n if (max_block_size > s.pending_buf_size - 5) {\n max_block_size = s.pending_buf_size - 5;\n }\n\n /* Copy as much as possible from input to output: */\n for (;;) {\n /* Fill the window as much as possible: */\n if (s.lookahead <= 1) {\n\n //Assert(s->strstart < s->w_size+MAX_DIST(s) ||\n // s->block_start >= (long)s->w_size, \"slide too late\");\n// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||\n// s.block_start >= s.w_size)) {\n// throw new Error(\"slide too late\");\n// }\n\n fill_window(s);\n if (s.lookahead === 0 && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n\n if (s.lookahead === 0) {\n break;\n }\n /* flush the current block */\n }\n //Assert(s->block_start >= 0L, \"block gone\");\n// if (s.block_start < 0) throw new Error(\"block gone\");\n\n s.strstart += s.lookahead;\n s.lookahead = 0;\n\n /* Emit a stored block if pending_buf will be full: */\n var max_start = s.block_start + max_block_size;\n\n if (s.strstart === 0 || s.strstart >= max_start) {\n /* strstart == 0 is possible when wraparound on 16-bit machine */\n s.lookahead = s.strstart - max_start;\n s.strstart = max_start;\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n\n\n }\n /* Flush if we may have to slide, otherwise block_start may become\n * negative and the data will be gone:\n */\n if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n\n s.insert = 0;\n\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n\n if (s.strstart > s.block_start) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_NEED_MORE;\n}\n\n/* ===========================================================================\n * Compress as much as possible from the input stream, return the current\n * block state.\n * This function does not perform lazy evaluation of matches and inserts\n * new strings in the dictionary only for unmatched strings or for short\n * matches. It is used only for the fast compression options.\n */\nfunction deflate_fast(s, flush) {\n var hash_head; /* head of the hash chain */\n var bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) {\n break; /* flush the current block */\n }\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n * At this point we have always match_length < MIN_MATCH\n */\n if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n }\n if (s.match_length >= MIN_MATCH) {\n // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only\n\n /*** _tr_tally_dist(s, s.strstart - s.match_start,\n s.match_length - MIN_MATCH, bflush); ***/\n bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n\n /* Insert new strings in the hash table only if the match length\n * is not too large. This saves time but degrades compression.\n */\n if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {\n s.match_length--; /* string at strstart already in table */\n do {\n s.strstart++;\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n /* strstart never exceeds WSIZE-MAX_MATCH, so there are\n * always MIN_MATCH bytes ahead.\n */\n } while (--s.match_length !== 0);\n s.strstart++;\n } else\n {\n s.strstart += s.match_length;\n s.match_length = 0;\n s.ins_h = s.window[s.strstart];\n /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask;\n\n//#if MIN_MATCH != 3\n// Call UPDATE_HASH() MIN_MATCH-3 more times\n//#endif\n /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not\n * matter since it will be recomputed at next deflate call.\n */\n }\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s.window[s.strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = ((s.strstart < (MIN_MATCH-1)) ? s.strstart : MIN_MATCH-1);\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n}\n\n/* ===========================================================================\n * Same as above, but achieves better compression. We use a lazy\n * evaluation for matches: a match is finally adopted only if there is\n * no better match at the next window position.\n */\nfunction deflate_slow(s, flush) {\n var hash_head; /* head of hash chain */\n var bflush; /* set if current block must be flushed */\n\n var max_insert;\n\n /* Process the input block. */\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n */\n s.prev_length = s.match_length;\n s.prev_match = s.match_start;\n s.match_length = MIN_MATCH-1;\n\n if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&\n s.strstart - hash_head <= (s.w_size-MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n\n if (s.match_length <= 5 &&\n (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {\n\n /* If prev_match is also MIN_MATCH, match_start is garbage\n * but we will ignore the current match anyway.\n */\n s.match_length = MIN_MATCH-1;\n }\n }\n /* If there was a match at the previous step and the current\n * match is not better, output the previous match:\n */\n if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {\n max_insert = s.strstart + s.lookahead - MIN_MATCH;\n /* Do not insert strings in hash table beyond this. */\n\n //check_match(s, s.strstart-1, s.prev_match, s.prev_length);\n\n /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,\n s.prev_length - MIN_MATCH, bflush);***/\n bflush = trees._tr_tally(s, s.strstart - 1- s.prev_match, s.prev_length - MIN_MATCH);\n /* Insert in hash table all strings up to the end of the match.\n * strstart-1 and strstart are already inserted. If there is not\n * enough lookahead, the last two strings are not inserted in\n * the hash table.\n */\n s.lookahead -= s.prev_length-1;\n s.prev_length -= 2;\n do {\n if (++s.strstart <= max_insert) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n } while (--s.prev_length !== 0);\n s.match_available = 0;\n s.match_length = MIN_MATCH-1;\n s.strstart++;\n\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n } else if (s.match_available) {\n /* If there was no match at the previous position, output a\n * single literal. If there was a match but the current match\n * is longer, truncate the previous match to a single literal.\n */\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]);\n\n if (bflush) {\n /*** FLUSH_BLOCK_ONLY(s, 0) ***/\n flush_block_only(s, false);\n /***/\n }\n s.strstart++;\n s.lookahead--;\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n } else {\n /* There is no previous match to compare with, wait for\n * the next step to decide.\n */\n s.match_available = 1;\n s.strstart++;\n s.lookahead--;\n }\n }\n //Assert (flush != Z_NO_FLUSH, \"no flush?\");\n if (s.match_available) {\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]);\n\n s.match_available = 0;\n }\n s.insert = s.strstart < MIN_MATCH-1 ? s.strstart : MIN_MATCH-1;\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_BLOCK_DONE;\n}\n\n\n/* ===========================================================================\n * For Z_RLE, simply look for runs of bytes, generate matches only of distance\n * one. Do not maintain a hash table. (It will be regenerated if this run of\n * deflate switches away from Z_RLE.)\n */\nfunction deflate_rle(s, flush) {\n var bflush; /* set if current block must be flushed */\n var prev; /* byte at distance one to match */\n var scan, strend; /* scan goes up to strend for length of run */\n\n var _win = s.window;\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the longest run, plus one for the unrolled loop.\n */\n if (s.lookahead <= MAX_MATCH) {\n fill_window(s);\n if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* See how many times the previous byte repeats */\n s.match_length = 0;\n if (s.lookahead >= MIN_MATCH && s.strstart > 0) {\n scan = s.strstart - 1;\n prev = _win[scan];\n if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {\n strend = s.strstart + MAX_MATCH;\n do {\n /*jshint noempty:false*/\n } while (prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n scan < strend);\n s.match_length = MAX_MATCH - (strend - scan);\n if (s.match_length > s.lookahead) {\n s.match_length = s.lookahead;\n }\n }\n //Assert(scan <= s->window+(uInt)(s->window_size-1), \"wild scan\");\n }\n\n /* Emit match if have run of MIN_MATCH or longer, else emit literal */\n if (s.match_length >= MIN_MATCH) {\n //check_match(s, s.strstart, s.strstart - 1, s.match_length);\n\n /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/\n bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n s.strstart += s.match_length;\n s.match_length = 0;\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n}\n\n/* ===========================================================================\n * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.\n * (It will be regenerated if this run of deflate switches away from Huffman.)\n */\nfunction deflate_huff(s, flush) {\n var bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we have a literal to write. */\n if (s.lookahead === 0) {\n fill_window(s);\n if (s.lookahead === 0) {\n if (flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n break; /* flush the current block */\n }\n }\n\n /* Output a literal byte */\n s.match_length = 0;\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart]);\n s.lookahead--;\n s.strstart++;\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n}\n\n/* Values for max_lazy_match, good_match and max_chain_length, depending on\n * the desired pack level (0..9). The values given below have been tuned to\n * exclude worst case performance for pathological files. Better values may be\n * found for specific files.\n */\nvar Config = function (good_length, max_lazy, nice_length, max_chain, func) {\n this.good_length = good_length;\n this.max_lazy = max_lazy;\n this.nice_length = nice_length;\n this.max_chain = max_chain;\n this.func = func;\n};\n\nvar configuration_table;\n\nconfiguration_table = [\n /* good lazy nice chain */\n new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */\n new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */\n new Config(4, 5, 16, 8, deflate_fast), /* 2 */\n new Config(4, 6, 32, 32, deflate_fast), /* 3 */\n\n new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */\n new Config(8, 16, 32, 32, deflate_slow), /* 5 */\n new Config(8, 16, 128, 128, deflate_slow), /* 6 */\n new Config(8, 32, 128, 256, deflate_slow), /* 7 */\n new Config(32, 128, 258, 1024, deflate_slow), /* 8 */\n new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */\n];\n\n\n/* ===========================================================================\n * Initialize the \"longest match\" routines for a new zlib stream\n */\nfunction lm_init(s) {\n s.window_size = 2 * s.w_size;\n\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n\n /* Set the default configuration parameters:\n */\n s.max_lazy_match = configuration_table[s.level].max_lazy;\n s.good_match = configuration_table[s.level].good_length;\n s.nice_match = configuration_table[s.level].nice_length;\n s.max_chain_length = configuration_table[s.level].max_chain;\n\n s.strstart = 0;\n s.block_start = 0;\n s.lookahead = 0;\n s.insert = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n s.ins_h = 0;\n}\n\n\nfunction DeflateState() {\n this.strm = null; /* pointer back to this zlib stream */\n this.status = 0; /* as the name implies */\n this.pending_buf = null; /* output still pending */\n this.pending_buf_size = 0; /* size of pending_buf */\n this.pending_out = 0; /* next pending byte to output to the stream */\n this.pending = 0; /* nb of bytes in the pending buffer */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.gzhead = null; /* gzip header information to write */\n this.gzindex = 0; /* where in extra, name, or comment */\n this.method = Z_DEFLATED; /* can only be DEFLATED */\n this.last_flush = -1; /* value of flush param for previous deflate call */\n\n this.w_size = 0; /* LZ77 window size (32K by default) */\n this.w_bits = 0; /* log2(w_size) (8..16) */\n this.w_mask = 0; /* w_size - 1 */\n\n this.window = null;\n /* Sliding window. Input bytes are read into the second half of the window,\n * and move to the first half later to keep a dictionary of at least wSize\n * bytes. With this organization, matches are limited to a distance of\n * wSize-MAX_MATCH bytes, but this ensures that IO is always\n * performed with a length multiple of the block size.\n */\n\n this.window_size = 0;\n /* Actual size of window: 2*wSize, except when the user input buffer\n * is directly used as sliding window.\n */\n\n this.prev = null;\n /* Link to older string with same hash index. To limit the size of this\n * array to 64K, this link is maintained only for the last 32K strings.\n * An index in this array is thus a window index modulo 32K.\n */\n\n this.head = null; /* Heads of the hash chains or NIL. */\n\n this.ins_h = 0; /* hash index of string to be inserted */\n this.hash_size = 0; /* number of elements in hash table */\n this.hash_bits = 0; /* log2(hash_size) */\n this.hash_mask = 0; /* hash_size-1 */\n\n this.hash_shift = 0;\n /* Number of bits by which ins_h must be shifted at each input\n * step. It must be such that after MIN_MATCH steps, the oldest\n * byte no longer takes part in the hash key, that is:\n * hash_shift * MIN_MATCH >= hash_bits\n */\n\n this.block_start = 0;\n /* Window position at the beginning of the current output block. Gets\n * negative when the window is moved backwards.\n */\n\n this.match_length = 0; /* length of best match */\n this.prev_match = 0; /* previous match */\n this.match_available = 0; /* set if previous match exists */\n this.strstart = 0; /* start of string to insert */\n this.match_start = 0; /* start of matching string */\n this.lookahead = 0; /* number of valid bytes ahead in window */\n\n this.prev_length = 0;\n /* Length of the best match at previous step. Matches not greater than this\n * are discarded. This is used in the lazy match evaluation.\n */\n\n this.max_chain_length = 0;\n /* To speed up deflation, hash chains are never searched beyond this\n * length. A higher limit improves compression ratio but degrades the\n * speed.\n */\n\n this.max_lazy_match = 0;\n /* Attempt to find a better match only when the current match is strictly\n * smaller than this value. This mechanism is used only for compression\n * levels >= 4.\n */\n // That's alias to max_lazy_match, don't use directly\n //this.max_insert_length = 0;\n /* Insert new strings in the hash table only if the match length is not\n * greater than this length. This saves time but degrades compression.\n * max_insert_length is used only for compression levels <= 3.\n */\n\n this.level = 0; /* compression level (1..9) */\n this.strategy = 0; /* favor or force Huffman coding*/\n\n this.good_match = 0;\n /* Use a faster search when the previous match is longer than this */\n\n this.nice_match = 0; /* Stop searching when current match exceeds this */\n\n /* used by trees.c: */\n\n /* Didn't use ct_data typedef below to suppress compiler warning */\n\n // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */\n // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */\n // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */\n\n // Use flat array of DOUBLE size, with interleaved fata,\n // because JS does not support effective\n this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2);\n this.dyn_dtree = new utils.Buf16((2*D_CODES+1) * 2);\n this.bl_tree = new utils.Buf16((2*BL_CODES+1) * 2);\n zero(this.dyn_ltree);\n zero(this.dyn_dtree);\n zero(this.bl_tree);\n\n this.l_desc = null; /* desc. for literal tree */\n this.d_desc = null; /* desc. for distance tree */\n this.bl_desc = null; /* desc. for bit length tree */\n\n //ush bl_count[MAX_BITS+1];\n this.bl_count = new utils.Buf16(MAX_BITS+1);\n /* number of codes at each bit length for an optimal tree */\n\n //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */\n this.heap = new utils.Buf16(2*L_CODES+1); /* heap used to build the Huffman trees */\n zero(this.heap);\n\n this.heap_len = 0; /* number of elements in the heap */\n this.heap_max = 0; /* element of largest frequency */\n /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.\n * The same heap array is used to build all trees.\n */\n\n this.depth = new utils.Buf16(2*L_CODES+1); //uch depth[2*L_CODES+1];\n zero(this.depth);\n /* Depth of each subtree used as tie breaker for trees of equal frequency\n */\n\n this.l_buf = 0; /* buffer index for literals or lengths */\n\n this.lit_bufsize = 0;\n /* Size of match buffer for literals/lengths. There are 4 reasons for\n * limiting lit_bufsize to 64K:\n * - frequencies can be kept in 16 bit counters\n * - if compression is not successful for the first block, all input\n * data is still in the window so we can still emit a stored block even\n * when input comes from standard input. (This can also be done for\n * all blocks if lit_bufsize is not greater than 32K.)\n * - if compression is not successful for a file smaller than 64K, we can\n * even emit a stored file instead of a stored block (saving 5 bytes).\n * This is applicable only for zip (not gzip or zlib).\n * - creating new Huffman trees less frequently may not provide fast\n * adaptation to changes in the input data statistics. (Take for\n * example a binary file with poorly compressible code followed by\n * a highly compressible string table.) Smaller buffer sizes give\n * fast adaptation but have of course the overhead of transmitting\n * trees more frequently.\n * - I can't count above 4\n */\n\n this.last_lit = 0; /* running index in l_buf */\n\n this.d_buf = 0;\n /* Buffer index for distances. To simplify the code, d_buf and l_buf have\n * the same number of elements. To use different lengths, an extra flag\n * array would be necessary.\n */\n\n this.opt_len = 0; /* bit length of current block with optimal trees */\n this.static_len = 0; /* bit length of current block with static trees */\n this.matches = 0; /* number of string matches in current block */\n this.insert = 0; /* bytes at end of window left to insert */\n\n\n this.bi_buf = 0;\n /* Output buffer. bits are inserted starting at the bottom (least\n * significant bits).\n */\n this.bi_valid = 0;\n /* Number of valid bits in bi_buf. All bits above the last valid bit\n * are always zero.\n */\n\n // Used for window memory init. We safely ignore it for JS. That makes\n // sense only for pointers and memory check tools.\n //this.high_water = 0;\n /* High water mark offset in window for initialized bytes -- bytes above\n * this are set to zero in order to avoid memory check warnings when\n * longest match routines access bytes past the input. This is then\n * updated to the new high water mark.\n */\n}\n\n\nfunction deflateResetKeep(strm) {\n var s;\n\n if (!strm || !strm.state) {\n return err(strm, Z_STREAM_ERROR);\n }\n\n strm.total_in = strm.total_out = 0;\n strm.data_type = Z_UNKNOWN;\n\n s = strm.state;\n s.pending = 0;\n s.pending_out = 0;\n\n if (s.wrap < 0) {\n s.wrap = -s.wrap;\n /* was made negative by deflate(..., Z_FINISH); */\n }\n s.status = (s.wrap ? INIT_STATE : BUSY_STATE);\n strm.adler = (s.wrap === 2) ?\n 0 // crc32(0, Z_NULL, 0)\n :\n 1; // adler32(0, Z_NULL, 0)\n s.last_flush = Z_NO_FLUSH;\n trees._tr_init(s);\n return Z_OK;\n}\n\n\nfunction deflateReset(strm) {\n var ret = deflateResetKeep(strm);\n if (ret === Z_OK) {\n lm_init(strm.state);\n }\n return ret;\n}\n\n\nfunction deflateSetHeader(strm, head) {\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; }\n strm.state.gzhead = head;\n return Z_OK;\n}\n\n\nfunction deflateInit2(strm, level, method, windowBits, memLevel, strategy) {\n if (!strm) { // === Z_NULL\n return Z_STREAM_ERROR;\n }\n var wrap = 1;\n\n if (level === Z_DEFAULT_COMPRESSION) {\n level = 6;\n }\n\n if (windowBits < 0) { /* suppress zlib wrapper */\n wrap = 0;\n windowBits = -windowBits;\n }\n\n else if (windowBits > 15) {\n wrap = 2; /* write gzip wrapper instead */\n windowBits -= 16;\n }\n\n\n if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED ||\n windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||\n strategy < 0 || strategy > Z_FIXED) {\n return err(strm, Z_STREAM_ERROR);\n }\n\n\n if (windowBits === 8) {\n windowBits = 9;\n }\n /* until 256-byte window bug fixed */\n\n var s = new DeflateState();\n\n strm.state = s;\n s.strm = strm;\n\n s.wrap = wrap;\n s.gzhead = null;\n s.w_bits = windowBits;\n s.w_size = 1 << s.w_bits;\n s.w_mask = s.w_size - 1;\n\n s.hash_bits = memLevel + 7;\n s.hash_size = 1 << s.hash_bits;\n s.hash_mask = s.hash_size - 1;\n s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);\n\n s.window = new utils.Buf8(s.w_size * 2);\n s.head = new utils.Buf16(s.hash_size);\n s.prev = new utils.Buf16(s.w_size);\n\n // Don't need mem init magic for JS.\n //s.high_water = 0; /* nothing written to s->window yet */\n\n s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */\n\n s.pending_buf_size = s.lit_bufsize * 4;\n s.pending_buf = new utils.Buf8(s.pending_buf_size);\n\n s.d_buf = s.lit_bufsize >> 1;\n s.l_buf = (1 + 2) * s.lit_bufsize;\n\n s.level = level;\n s.strategy = strategy;\n s.method = method;\n\n return deflateReset(strm);\n}\n\nfunction deflateInit(strm, level) {\n return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY);\n}\n\n\nfunction deflate(strm, flush) {\n var old_flush, s;\n var beg, val; // for gzip header write only\n\n if (!strm || !strm.state ||\n flush > Z_BLOCK || flush < 0) {\n return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;\n }\n\n s = strm.state;\n\n if (!strm.output ||\n (!strm.input && strm.avail_in !== 0) ||\n (s.status === FINISH_STATE && flush !== Z_FINISH)) {\n return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR);\n }\n\n s.strm = strm; /* just in case */\n old_flush = s.last_flush;\n s.last_flush = flush;\n\n /* Write the header */\n if (s.status === INIT_STATE) {\n\n if (s.wrap === 2) { // GZIP header\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n put_byte(s, 31);\n put_byte(s, 139);\n put_byte(s, 8);\n if (!s.gzhead) { // s->gzhead == Z_NULL\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, OS_CODE);\n s.status = BUSY_STATE;\n }\n else {\n put_byte(s, (s.gzhead.text ? 1 : 0) +\n (s.gzhead.hcrc ? 2 : 0) +\n (!s.gzhead.extra ? 0 : 4) +\n (!s.gzhead.name ? 0 : 8) +\n (!s.gzhead.comment ? 0 : 16)\n );\n put_byte(s, s.gzhead.time & 0xff);\n put_byte(s, (s.gzhead.time >> 8) & 0xff);\n put_byte(s, (s.gzhead.time >> 16) & 0xff);\n put_byte(s, (s.gzhead.time >> 24) & 0xff);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, s.gzhead.os & 0xff);\n if (s.gzhead.extra && s.gzhead.extra.length) {\n put_byte(s, s.gzhead.extra.length & 0xff);\n put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);\n }\n if (s.gzhead.hcrc) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0);\n }\n s.gzindex = 0;\n s.status = EXTRA_STATE;\n }\n }\n else // DEFLATE header\n {\n var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8;\n var level_flags = -1;\n\n if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {\n level_flags = 0;\n } else if (s.level < 6) {\n level_flags = 1;\n } else if (s.level === 6) {\n level_flags = 2;\n } else {\n level_flags = 3;\n }\n header |= (level_flags << 6);\n if (s.strstart !== 0) { header |= PRESET_DICT; }\n header += 31 - (header % 31);\n\n s.status = BUSY_STATE;\n putShortMSB(s, header);\n\n /* Save the adler32 of the preset dictionary: */\n if (s.strstart !== 0) {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n strm.adler = 1; // adler32(0L, Z_NULL, 0);\n }\n }\n\n//#ifdef GZIP\n if (s.status === EXTRA_STATE) {\n if (s.gzhead.extra/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n\n while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n break;\n }\n }\n put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);\n s.gzindex++;\n }\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (s.gzindex === s.gzhead.extra.length) {\n s.gzindex = 0;\n s.status = NAME_STATE;\n }\n }\n else {\n s.status = NAME_STATE;\n }\n }\n if (s.status === NAME_STATE) {\n if (s.gzhead.name/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.name.length) {\n val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg){\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.gzindex = 0;\n s.status = COMMENT_STATE;\n }\n }\n else {\n s.status = COMMENT_STATE;\n }\n }\n if (s.status === COMMENT_STATE) {\n if (s.gzhead.comment/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.comment.length) {\n val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.status = HCRC_STATE;\n }\n }\n else {\n s.status = HCRC_STATE;\n }\n }\n if (s.status === HCRC_STATE) {\n if (s.gzhead.hcrc) {\n if (s.pending + 2 > s.pending_buf_size) {\n flush_pending(strm);\n }\n if (s.pending + 2 <= s.pending_buf_size) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n s.status = BUSY_STATE;\n }\n }\n else {\n s.status = BUSY_STATE;\n }\n }\n//#endif\n\n /* Flush as much pending output as possible */\n if (s.pending !== 0) {\n flush_pending(strm);\n if (strm.avail_out === 0) {\n /* Since avail_out is 0, deflate will be called again with\n * more output space, but possibly with both pending and\n * avail_in equal to zero. There won't be anything to do,\n * but this is not an error situation so make sure we\n * return OK instead of BUF_ERROR at next call of deflate:\n */\n s.last_flush = -1;\n return Z_OK;\n }\n\n /* Make sure there is something to do and avoid duplicate consecutive\n * flushes. For repeated and useless calls with Z_FINISH, we keep\n * returning Z_STREAM_END instead of Z_BUF_ERROR.\n */\n } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&\n flush !== Z_FINISH) {\n return err(strm, Z_BUF_ERROR);\n }\n\n /* User must not provide more input after the first FINISH: */\n if (s.status === FINISH_STATE && strm.avail_in !== 0) {\n return err(strm, Z_BUF_ERROR);\n }\n\n /* Start a new block or continue the current one.\n */\n if (strm.avail_in !== 0 || s.lookahead !== 0 ||\n (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) {\n var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :\n (s.strategy === Z_RLE ? deflate_rle(s, flush) :\n configuration_table[s.level].func(s, flush));\n\n if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {\n s.status = FINISH_STATE;\n }\n if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {\n if (strm.avail_out === 0) {\n s.last_flush = -1;\n /* avoid BUF_ERROR next call, see above */\n }\n return Z_OK;\n /* If flush != Z_NO_FLUSH && avail_out == 0, the next call\n * of deflate should use the same flush parameter to make sure\n * that the flush is complete. So we don't have to output an\n * empty block here, this will be done at next call. This also\n * ensures that for a very small output buffer, we emit at most\n * one empty block.\n */\n }\n if (bstate === BS_BLOCK_DONE) {\n if (flush === Z_PARTIAL_FLUSH) {\n trees._tr_align(s);\n }\n else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */\n\n trees._tr_stored_block(s, 0, 0, false);\n /* For a full flush, this empty block will be recognized\n * as a special marker by inflate_sync().\n */\n if (flush === Z_FULL_FLUSH) {\n /*** CLEAR_HASH(s); ***/ /* forget history */\n zero(s.head); // Fill with NIL (= 0);\n\n if (s.lookahead === 0) {\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n }\n }\n flush_pending(strm);\n if (strm.avail_out === 0) {\n s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */\n return Z_OK;\n }\n }\n }\n //Assert(strm->avail_out > 0, \"bug2\");\n //if (strm.avail_out <= 0) { throw new Error(\"bug2\");}\n\n if (flush !== Z_FINISH) { return Z_OK; }\n if (s.wrap <= 0) { return Z_STREAM_END; }\n\n /* Write the trailer */\n if (s.wrap === 2) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n put_byte(s, (strm.adler >> 16) & 0xff);\n put_byte(s, (strm.adler >> 24) & 0xff);\n put_byte(s, strm.total_in & 0xff);\n put_byte(s, (strm.total_in >> 8) & 0xff);\n put_byte(s, (strm.total_in >> 16) & 0xff);\n put_byte(s, (strm.total_in >> 24) & 0xff);\n }\n else\n {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n\n flush_pending(strm);\n /* If avail_out is zero, the application will call deflate again\n * to flush the rest.\n */\n if (s.wrap > 0) { s.wrap = -s.wrap; }\n /* write the trailer only once! */\n return s.pending !== 0 ? Z_OK : Z_STREAM_END;\n}\n\nfunction deflateEnd(strm) {\n var status;\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR;\n }\n\n status = strm.state.status;\n if (status !== INIT_STATE &&\n status !== EXTRA_STATE &&\n status !== NAME_STATE &&\n status !== COMMENT_STATE &&\n status !== HCRC_STATE &&\n status !== BUSY_STATE &&\n status !== FINISH_STATE\n ) {\n return err(strm, Z_STREAM_ERROR);\n }\n\n strm.state = null;\n\n return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK;\n}\n\n/* =========================================================================\n * Copy the source state to the destination state\n */\n//function deflateCopy(dest, source) {\n//\n//}\n\nexports.deflateInit = deflateInit;\nexports.deflateInit2 = deflateInit2;\nexports.deflateReset = deflateReset;\nexports.deflateResetKeep = deflateResetKeep;\nexports.deflateSetHeader = deflateSetHeader;\nexports.deflate = deflate;\nexports.deflateEnd = deflateEnd;\nexports.deflateInfo = 'pako deflate (from Nodeca project)';\n\n/* Not implemented\nexports.deflateBound = deflateBound;\nexports.deflateCopy = deflateCopy;\nexports.deflateSetDictionary = deflateSetDictionary;\nexports.deflateParams = deflateParams;\nexports.deflatePending = deflatePending;\nexports.deflatePrime = deflatePrime;\nexports.deflateTune = deflateTune;\n*/\n},{\"../utils/common\":27,\"./adler32\":29,\"./crc32\":31,\"./messages\":37,\"./trees\":38}],33:[function(_dereq_,module,exports){\n'use strict';\n\n\nfunction GZheader() {\n /* true if compressed data believed to be text */\n this.text = 0;\n /* modification time */\n this.time = 0;\n /* extra flags (not used when writing a gzip file) */\n this.xflags = 0;\n /* operating system */\n this.os = 0;\n /* pointer to extra field or Z_NULL if none */\n this.extra = null;\n /* extra field length (valid if extra != Z_NULL) */\n this.extra_len = 0; // Actually, we don't need it in JS,\n // but leave for few code modifications\n\n //\n // Setup limits is not necessary because in js we should not preallocate memory \n // for inflate use constant limit in 65536 bytes\n //\n\n /* space at extra (only when reading header) */\n // this.extra_max = 0;\n /* pointer to zero-terminated file name or Z_NULL */\n this.name = '';\n /* space at name (only when reading header) */\n // this.name_max = 0;\n /* pointer to zero-terminated comment or Z_NULL */\n this.comment = '';\n /* space at comment (only when reading header) */\n // this.comm_max = 0;\n /* true if there was or will be a header crc */\n this.hcrc = 0;\n /* true when done reading gzip header (not used when writing a gzip file) */\n this.done = false;\n}\n\nmodule.exports = GZheader;\n},{}],34:[function(_dereq_,module,exports){\n'use strict';\n\n// See state defs from inflate.js\nvar BAD = 30; /* got a data error -- remain here until reset */\nvar TYPE = 12; /* i: waiting for type bits, including last-flag bit */\n\n/*\n Decode literal, length, and distance codes and write out the resulting\n literal and match bytes until either not enough input or output is\n available, an end-of-block is encountered, or a data error is encountered.\n When large enough input and output buffers are supplied to inflate(), for\n example, a 16K input buffer and a 64K output buffer, more than 95% of the\n inflate execution time is spent in this routine.\n\n Entry assumptions:\n\n state.mode === LEN\n strm.avail_in >= 6\n strm.avail_out >= 258\n start >= strm.avail_out\n state.bits < 8\n\n On return, state.mode is one of:\n\n LEN -- ran out of enough output space or enough available input\n TYPE -- reached end of block code, inflate() to interpret next block\n BAD -- error in block data\n\n Notes:\n\n - The maximum input bits used by a length/distance pair is 15 bits for the\n length code, 5 bits for the length extra, 15 bits for the distance code,\n and 13 bits for the distance extra. This totals 48 bits, or six bytes.\n Therefore if strm.avail_in >= 6, then there is enough input to avoid\n checking for available input while decoding.\n\n - The maximum bytes that a single length/distance pair can output is 258\n bytes, which is the maximum length that can be coded. inflate_fast()\n requires strm.avail_out >= 258 for each loop to avoid checking for\n output space.\n */\nmodule.exports = function inflate_fast(strm, start) {\n var state;\n var _in; /* local strm.input */\n var last; /* have enough input while in < last */\n var _out; /* local strm.output */\n var beg; /* inflate()'s initial strm.output */\n var end; /* while out < end, enough space available */\n//#ifdef INFLATE_STRICT\n var dmax; /* maximum distance from zlib header */\n//#endif\n var wsize; /* window size or zero if not using window */\n var whave; /* valid bytes in the window */\n var wnext; /* window write index */\n var window; /* allocated sliding window, if wsize != 0 */\n var hold; /* local strm.hold */\n var bits; /* local strm.bits */\n var lcode; /* local strm.lencode */\n var dcode; /* local strm.distcode */\n var lmask; /* mask for first level of length codes */\n var dmask; /* mask for first level of distance codes */\n var here; /* retrieved table entry */\n var op; /* code bits, operation, extra bits, or */\n /* window position, window bytes to copy */\n var len; /* match length, unused bytes */\n var dist; /* match distance */\n var from; /* where to copy match from */\n var from_source;\n\n\n var input, output; // JS specific, because we have no pointers\n\n /* copy state to local variables */\n state = strm.state;\n //here = state.here;\n _in = strm.next_in;\n input = strm.input;\n last = _in + (strm.avail_in - 5);\n _out = strm.next_out;\n output = strm.output;\n beg = _out - (start - strm.avail_out);\n end = _out + (strm.avail_out - 257);\n//#ifdef INFLATE_STRICT\n dmax = state.dmax;\n//#endif\n wsize = state.wsize;\n whave = state.whave;\n wnext = state.wnext;\n window = state.window;\n hold = state.hold;\n bits = state.bits;\n lcode = state.lencode;\n dcode = state.distcode;\n lmask = (1 << state.lenbits) - 1;\n dmask = (1 << state.distbits) - 1;\n\n\n /* decode literals and length/distances until end-of-block or not enough\n input data or output space */\n\n top:\n do {\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n\n here = lcode[hold & lmask];\n\n dolen:\n for (;;) { // Goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n if (op === 0) { /* literal */\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n output[_out++] = here & 0xffff/*here.val*/;\n }\n else if (op & 16) { /* length base */\n len = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (op) {\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n len += hold & ((1 << op) - 1);\n hold >>>= op;\n bits -= op;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", len));\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n here = dcode[hold & dmask];\n\n dodist:\n for (;;) { // goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n\n if (op & 16) { /* distance base */\n dist = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n }\n dist += hold & ((1 << op) - 1);\n//#ifdef INFLATE_STRICT\n if (dist > dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break top;\n }\n//#endif\n hold >>>= op;\n bits -= op;\n //Tracevv((stderr, \"inflate: distance %u\\n\", dist));\n op = _out - beg; /* max distance in output */\n if (dist > op) { /* see if copy from window */\n op = dist - op; /* distance back in window */\n if (op > whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break top;\n }\n\n// (!) This block is disabled in zlib defailts,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// if (len <= op - whave) {\n// do {\n// output[_out++] = 0;\n// } while (--len);\n// continue top;\n// }\n// len -= op - whave;\n// do {\n// output[_out++] = 0;\n// } while (--op > whave);\n// if (op === 0) {\n// from = _out - dist;\n// do {\n// output[_out++] = output[from++];\n// } while (--len);\n// continue top;\n// }\n//#endif\n }\n from = 0; // window index\n from_source = window;\n if (wnext === 0) { /* very common case */\n from += wsize - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n else if (wnext < op) { /* wrap around window */\n from += wsize + wnext - op;\n op -= wnext;\n if (op < len) { /* some from end of window */\n len -= op;\n do {\n output[_out++] = window[from++];\n } while (--op);\n from = 0;\n if (wnext < len) { /* some from start of window */\n op = wnext;\n len -= op;\n do {\n output[_out++] = window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n }\n else { /* contiguous in window */\n from += wnext - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n while (len > 2) {\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n len -= 3;\n }\n if (len) {\n output[_out++] = from_source[from++];\n if (len > 1) {\n output[_out++] = from_source[from++];\n }\n }\n }\n else {\n from = _out - dist; /* copy direct from output */\n do { /* minimum length is three */\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n len -= 3;\n } while (len > 2);\n if (len) {\n output[_out++] = output[from++];\n if (len > 1) {\n output[_out++] = output[from++];\n }\n }\n }\n }\n else if ((op & 64) === 0) { /* 2nd level distance code */\n here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dodist;\n }\n else {\n strm.msg = 'invalid distance code';\n state.mode = BAD;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n }\n else if ((op & 64) === 0) { /* 2nd level length code */\n here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dolen;\n }\n else if (op & 32) { /* end-of-block */\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.mode = TYPE;\n break top;\n }\n else {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n } while (_in < last && _out < end);\n\n /* return unused bytes (on entry, bits < 8, so in won't go too far back) */\n len = bits >> 3;\n _in -= len;\n bits -= len << 3;\n hold &= (1 << bits) - 1;\n\n /* update state and return */\n strm.next_in = _in;\n strm.next_out = _out;\n strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));\n strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));\n state.hold = hold;\n state.bits = bits;\n return;\n};\n\n},{}],35:[function(_dereq_,module,exports){\n'use strict';\n\n\nvar utils = _dereq_('../utils/common');\nvar adler32 = _dereq_('./adler32');\nvar crc32 = _dereq_('./crc32');\nvar inflate_fast = _dereq_('./inffast');\nvar inflate_table = _dereq_('./inftrees');\n\nvar CODES = 0;\nvar LENS = 1;\nvar DISTS = 2;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n/* Allowed flush values; see deflate() and inflate() below for details */\n//var Z_NO_FLUSH = 0;\n//var Z_PARTIAL_FLUSH = 1;\n//var Z_SYNC_FLUSH = 2;\n//var Z_FULL_FLUSH = 3;\nvar Z_FINISH = 4;\nvar Z_BLOCK = 5;\nvar Z_TREES = 6;\n\n\n/* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\nvar Z_OK = 0;\nvar Z_STREAM_END = 1;\nvar Z_NEED_DICT = 2;\n//var Z_ERRNO = -1;\nvar Z_STREAM_ERROR = -2;\nvar Z_DATA_ERROR = -3;\nvar Z_MEM_ERROR = -4;\nvar Z_BUF_ERROR = -5;\n//var Z_VERSION_ERROR = -6;\n\n/* The deflate compression method */\nvar Z_DEFLATED = 8;\n\n\n/* STATES ====================================================================*/\n/* ===========================================================================*/\n\n\nvar HEAD = 1; /* i: waiting for magic header */\nvar FLAGS = 2; /* i: waiting for method and flags (gzip) */\nvar TIME = 3; /* i: waiting for modification time (gzip) */\nvar OS = 4; /* i: waiting for extra flags and operating system (gzip) */\nvar EXLEN = 5; /* i: waiting for extra length (gzip) */\nvar EXTRA = 6; /* i: waiting for extra bytes (gzip) */\nvar NAME = 7; /* i: waiting for end of file name (gzip) */\nvar COMMENT = 8; /* i: waiting for end of comment (gzip) */\nvar HCRC = 9; /* i: waiting for header crc (gzip) */\nvar DICTID = 10; /* i: waiting for dictionary check value */\nvar DICT = 11; /* waiting for inflateSetDictionary() call */\nvar TYPE = 12; /* i: waiting for type bits, including last-flag bit */\nvar TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */\nvar STORED = 14; /* i: waiting for stored size (length and complement) */\nvar COPY_ = 15; /* i/o: same as COPY below, but only first time in */\nvar COPY = 16; /* i/o: waiting for input or output to copy stored block */\nvar TABLE = 17; /* i: waiting for dynamic block table lengths */\nvar LENLENS = 18; /* i: waiting for code length code lengths */\nvar CODELENS = 19; /* i: waiting for length/lit and distance code lengths */\nvar LEN_ = 20; /* i: same as LEN below, but only first time in */\nvar LEN = 21; /* i: waiting for length/lit/eob code */\nvar LENEXT = 22; /* i: waiting for length extra bits */\nvar DIST = 23; /* i: waiting for distance code */\nvar DISTEXT = 24; /* i: waiting for distance extra bits */\nvar MATCH = 25; /* o: waiting for output space to copy string */\nvar LIT = 26; /* o: waiting for output space to write literal */\nvar CHECK = 27; /* i: waiting for 32-bit check value */\nvar LENGTH = 28; /* i: waiting for 32-bit length (gzip) */\nvar DONE = 29; /* finished check, done -- remain here until reset */\nvar BAD = 30; /* got a data error -- remain here until reset */\nvar MEM = 31; /* got an inflate() memory error -- remain here until reset */\nvar SYNC = 32; /* looking for synchronization bytes to restart inflate() */\n\n/* ===========================================================================*/\n\n\n\nvar ENOUGH_LENS = 852;\nvar ENOUGH_DISTS = 592;\n//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nvar MAX_WBITS = 15;\n/* 32K LZ77 window */\nvar DEF_WBITS = MAX_WBITS;\n\n\nfunction ZSWAP32(q) {\n return (((q >>> 24) & 0xff) +\n ((q >>> 8) & 0xff00) +\n ((q & 0xff00) << 8) +\n ((q & 0xff) << 24));\n}\n\n\nfunction InflateState() {\n this.mode = 0; /* current inflate mode */\n this.last = false; /* true if processing last block */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.havedict = false; /* true if dictionary provided */\n this.flags = 0; /* gzip header method and flags (0 if zlib) */\n this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */\n this.check = 0; /* protected copy of check value */\n this.total = 0; /* protected copy of output count */\n // TODO: may be {}\n this.head = null; /* where to save gzip header information */\n\n /* sliding window */\n this.wbits = 0; /* log base 2 of requested window size */\n this.wsize = 0; /* window size or zero if not using window */\n this.whave = 0; /* valid bytes in the window */\n this.wnext = 0; /* window write index */\n this.window = null; /* allocated sliding window, if needed */\n\n /* bit accumulator */\n this.hold = 0; /* input bit accumulator */\n this.bits = 0; /* number of bits in \"in\" */\n\n /* for string and stored block copying */\n this.length = 0; /* literal or length of data to copy */\n this.offset = 0; /* distance back to copy string from */\n\n /* for table and code decoding */\n this.extra = 0; /* extra bits needed */\n\n /* fixed and dynamic code tables */\n this.lencode = null; /* starting table for length/literal codes */\n this.distcode = null; /* starting table for distance codes */\n this.lenbits = 0; /* index bits for lencode */\n this.distbits = 0; /* index bits for distcode */\n\n /* dynamic table building */\n this.ncode = 0; /* number of code length code lengths */\n this.nlen = 0; /* number of length code lengths */\n this.ndist = 0; /* number of distance code lengths */\n this.have = 0; /* number of code lengths in lens[] */\n this.next = null; /* next available space in codes[] */\n\n this.lens = new utils.Buf16(320); /* temporary storage for code lengths */\n this.work = new utils.Buf16(288); /* work area for code table building */\n\n /*\n because we don't have pointers in js, we use lencode and distcode directly\n as buffers so we don't need codes\n */\n //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */\n this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */\n this.distdyn = null; /* dynamic table for distance codes (JS specific) */\n this.sane = 0; /* if false, allow invalid distance too far */\n this.back = 0; /* bits back of last unprocessed length/lit */\n this.was = 0; /* initial length of match */\n}\n\nfunction inflateResetKeep(strm) {\n var state;\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n strm.total_in = strm.total_out = state.total = 0;\n strm.msg = ''; /*Z_NULL*/\n if (state.wrap) { /* to support ill-conceived Java test suite */\n strm.adler = state.wrap & 1;\n }\n state.mode = HEAD;\n state.last = 0;\n state.havedict = 0;\n state.dmax = 32768;\n state.head = null/*Z_NULL*/;\n state.hold = 0;\n state.bits = 0;\n //state.lencode = state.distcode = state.next = state.codes;\n state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS);\n state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS);\n\n state.sane = 1;\n state.back = -1;\n //Tracev((stderr, \"inflate: reset\\n\"));\n return Z_OK;\n}\n\nfunction inflateReset(strm) {\n var state;\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n state.wsize = 0;\n state.whave = 0;\n state.wnext = 0;\n return inflateResetKeep(strm);\n\n}\n\nfunction inflateReset2(strm, windowBits) {\n var wrap;\n var state;\n\n /* get the state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n\n /* extract wrap request from windowBits parameter */\n if (windowBits < 0) {\n wrap = 0;\n windowBits = -windowBits;\n }\n else {\n wrap = (windowBits >> 4) + 1;\n if (windowBits < 48) {\n windowBits &= 15;\n }\n }\n\n /* set number of window bits, free window if different */\n if (windowBits && (windowBits < 8 || windowBits > 15)) {\n return Z_STREAM_ERROR;\n }\n if (state.window !== null && state.wbits !== windowBits) {\n state.window = null;\n }\n\n /* update state and reset the rest of it */\n state.wrap = wrap;\n state.wbits = windowBits;\n return inflateReset(strm);\n}\n\nfunction inflateInit2(strm, windowBits) {\n var ret;\n var state;\n\n if (!strm) { return Z_STREAM_ERROR; }\n //strm.msg = Z_NULL; /* in case we return an error */\n\n state = new InflateState();\n\n //if (state === Z_NULL) return Z_MEM_ERROR;\n //Tracev((stderr, \"inflate: allocated\\n\"));\n strm.state = state;\n state.window = null/*Z_NULL*/;\n ret = inflateReset2(strm, windowBits);\n if (ret !== Z_OK) {\n strm.state = null/*Z_NULL*/;\n }\n return ret;\n}\n\nfunction inflateInit(strm) {\n return inflateInit2(strm, DEF_WBITS);\n}\n\n\n/*\n Return state with length and distance decoding tables and index sizes set to\n fixed code decoding. Normally this returns fixed tables from inffixed.h.\n If BUILDFIXED is defined, then instead this routine builds the tables the\n first time it's called, and returns those tables the first time and\n thereafter. This reduces the size of the code by about 2K bytes, in\n exchange for a little execution time. However, BUILDFIXED should not be\n used for threaded applications, since the rewriting of the tables and virgin\n may not be thread-safe.\n */\nvar virgin = true;\n\nvar lenfix, distfix; // We have no pointers in JS, so keep tables separate\n\nfunction fixedtables(state) {\n /* build fixed huffman tables if first call (may not be thread safe) */\n if (virgin) {\n var sym;\n\n lenfix = new utils.Buf32(512);\n distfix = new utils.Buf32(32);\n\n /* literal/length table */\n sym = 0;\n while (sym < 144) { state.lens[sym++] = 8; }\n while (sym < 256) { state.lens[sym++] = 9; }\n while (sym < 280) { state.lens[sym++] = 7; }\n while (sym < 288) { state.lens[sym++] = 8; }\n\n inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, {bits: 9});\n\n /* distance table */\n sym = 0;\n while (sym < 32) { state.lens[sym++] = 5; }\n\n inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, {bits: 5});\n\n /* do this just once */\n virgin = false;\n }\n\n state.lencode = lenfix;\n state.lenbits = 9;\n state.distcode = distfix;\n state.distbits = 5;\n}\n\n\n/*\n Update the window with the last wsize (normally 32K) bytes written before\n returning. If window does not exist yet, create it. This is only called\n when a window is already in use, or when output has been written during this\n inflate call, but the end of the deflate stream has not been reached yet.\n It is also called to create a window for dictionary data when a dictionary\n is loaded.\n\n Providing output buffers larger than 32K to inflate() should provide a speed\n advantage, since only the last 32K of output is copied to the sliding window\n upon return from inflate(), and since all distances after the first 32K of\n output will fall in the output data, making match copies simpler and faster.\n The advantage may be dependent on the size of the processor's data caches.\n */\nfunction updatewindow(strm, src, end, copy) {\n var dist;\n var state = strm.state;\n\n /* if it hasn't been done already, allocate space for the window */\n if (state.window === null) {\n state.wsize = 1 << state.wbits;\n state.wnext = 0;\n state.whave = 0;\n\n state.window = new utils.Buf8(state.wsize);\n }\n\n /* copy state->wsize or less output bytes into the circular window */\n if (copy >= state.wsize) {\n utils.arraySet(state.window,src, end - state.wsize, state.wsize, 0);\n state.wnext = 0;\n state.whave = state.wsize;\n }\n else {\n dist = state.wsize - state.wnext;\n if (dist > copy) {\n dist = copy;\n }\n //zmemcpy(state->window + state->wnext, end - copy, dist);\n utils.arraySet(state.window,src, end - copy, dist, state.wnext);\n copy -= dist;\n if (copy) {\n //zmemcpy(state->window, end - copy, copy);\n utils.arraySet(state.window,src, end - copy, copy, 0);\n state.wnext = copy;\n state.whave = state.wsize;\n }\n else {\n state.wnext += dist;\n if (state.wnext === state.wsize) { state.wnext = 0; }\n if (state.whave < state.wsize) { state.whave += dist; }\n }\n }\n return 0;\n}\n\nfunction inflate(strm, flush) {\n var state;\n var input, output; // input/output buffers\n var next; /* next input INDEX */\n var put; /* next output INDEX */\n var have, left; /* available input and output */\n var hold; /* bit buffer */\n var bits; /* bits in bit buffer */\n var _in, _out; /* save starting available input and output */\n var copy; /* number of stored or match bytes to copy */\n var from; /* where to copy match bytes from */\n var from_source;\n var here = 0; /* current decoding table entry */\n var here_bits, here_op, here_val; // paked \"here\" denormalized (JS specific)\n //var last; /* parent table entry */\n var last_bits, last_op, last_val; // paked \"last\" denormalized (JS specific)\n var len; /* length to copy for repeats, bits to drop */\n var ret; /* return code */\n var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */\n var opts;\n\n var n; // temporary var for NEED_BITS\n\n var order = /* permutation of code lengths */\n [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];\n\n\n if (!strm || !strm.state || !strm.output ||\n (!strm.input && strm.avail_in !== 0)) {\n return Z_STREAM_ERROR;\n }\n\n state = strm.state;\n if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */\n\n\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n _in = have;\n _out = left;\n ret = Z_OK;\n\n inf_leave: // goto emulation\n for (;;) {\n switch (state.mode) {\n case HEAD:\n if (state.wrap === 0) {\n state.mode = TYPEDO;\n break;\n }\n //=== NEEDBITS(16);\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */\n state.check = 0/*crc32(0L, Z_NULL, 0)*/;\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = FLAGS;\n break;\n }\n state.flags = 0; /* expect zlib header */\n if (state.head) {\n state.head.done = false;\n }\n if (!(state.wrap & 1) || /* check if zlib header allowed */\n (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {\n strm.msg = 'incorrect header check';\n state.mode = BAD;\n break;\n }\n if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n len = (hold & 0x0f)/*BITS(4)*/ + 8;\n if (state.wbits === 0) {\n state.wbits = len;\n }\n else if (len > state.wbits) {\n strm.msg = 'invalid window size';\n state.mode = BAD;\n break;\n }\n state.dmax = 1 << len;\n //Tracev((stderr, \"inflate: zlib header ok\\n\"));\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = hold & 0x200 ? DICTID : TYPE;\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n break;\n case FLAGS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.flags = hold;\n if ((state.flags & 0xff) !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n if (state.flags & 0xe000) {\n strm.msg = 'unknown header flags set';\n state.mode = BAD;\n break;\n }\n if (state.head) {\n state.head.text = ((hold >> 8) & 1);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = TIME;\n /* falls through */\n case TIME:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.time = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC4(state.check, hold)\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n hbuf[2] = (hold >>> 16) & 0xff;\n hbuf[3] = (hold >>> 24) & 0xff;\n state.check = crc32(state.check, hbuf, 4, 0);\n //===\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = OS;\n /* falls through */\n case OS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.xflags = (hold & 0xff);\n state.head.os = (hold >> 8);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = EXLEN;\n /* falls through */\n case EXLEN:\n if (state.flags & 0x0400) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length = hold;\n if (state.head) {\n state.head.extra_len = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n else if (state.head) {\n state.head.extra = null/*Z_NULL*/;\n }\n state.mode = EXTRA;\n /* falls through */\n case EXTRA:\n if (state.flags & 0x0400) {\n copy = state.length;\n if (copy > have) { copy = have; }\n if (copy) {\n if (state.head) {\n len = state.head.extra_len - state.length;\n if (!state.head.extra) {\n // Use untyped array for more conveniend processing later\n state.head.extra = new Array(state.head.extra_len);\n }\n utils.arraySet(\n state.head.extra,\n input,\n next,\n // extra field is limited to 65536 bytes\n // - no need for additional size check\n copy,\n /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/\n len\n );\n //zmemcpy(state.head.extra + len, next,\n // len + copy > state.head.extra_max ?\n // state.head.extra_max - len : copy);\n }\n if (state.flags & 0x0200) {\n state.check = crc32(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n state.length -= copy;\n }\n if (state.length) { break inf_leave; }\n }\n state.length = 0;\n state.mode = NAME;\n /* falls through */\n case NAME:\n if (state.flags & 0x0800) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n // TODO: 2 or 1 bytes?\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.name_max*/)) {\n state.head.name += String.fromCharCode(len);\n }\n } while (len && copy < have);\n\n if (state.flags & 0x0200) {\n state.check = crc32(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.name = null;\n }\n state.length = 0;\n state.mode = COMMENT;\n /* falls through */\n case COMMENT:\n if (state.flags & 0x1000) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.comm_max*/)) {\n state.head.comment += String.fromCharCode(len);\n }\n } while (len && copy < have);\n if (state.flags & 0x0200) {\n state.check = crc32(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.comment = null;\n }\n state.mode = HCRC;\n /* falls through */\n case HCRC:\n if (state.flags & 0x0200) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.check & 0xffff)) {\n strm.msg = 'header crc mismatch';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n if (state.head) {\n state.head.hcrc = ((state.flags >> 9) & 1);\n state.head.done = true;\n }\n strm.adler = state.check = 0 /*crc32(0L, Z_NULL, 0)*/;\n state.mode = TYPE;\n break;\n case DICTID:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n strm.adler = state.check = ZSWAP32(hold);\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = DICT;\n /* falls through */\n case DICT:\n if (state.havedict === 0) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n return Z_NEED_DICT;\n }\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = TYPE;\n /* falls through */\n case TYPE:\n if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case TYPEDO:\n if (state.last) {\n //--- BYTEBITS() ---//\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n state.mode = CHECK;\n break;\n }\n //=== NEEDBITS(3); */\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.last = (hold & 0x01)/*BITS(1)*/;\n //--- DROPBITS(1) ---//\n hold >>>= 1;\n bits -= 1;\n //---//\n\n switch ((hold & 0x03)/*BITS(2)*/) {\n case 0: /* stored block */\n //Tracev((stderr, \"inflate: stored block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = STORED;\n break;\n case 1: /* fixed block */\n fixedtables(state);\n //Tracev((stderr, \"inflate: fixed codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = LEN_; /* decode codes */\n if (flush === Z_TREES) {\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break inf_leave;\n }\n break;\n case 2: /* dynamic block */\n //Tracev((stderr, \"inflate: dynamic codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = TABLE;\n break;\n case 3:\n strm.msg = 'invalid block type';\n state.mode = BAD;\n }\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break;\n case STORED:\n //--- BYTEBITS() ---// /* go to byte boundary */\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {\n strm.msg = 'invalid stored block lengths';\n state.mode = BAD;\n break;\n }\n state.length = hold & 0xffff;\n //Tracev((stderr, \"inflate: stored length %u\\n\",\n // state.length));\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = COPY_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case COPY_:\n state.mode = COPY;\n /* falls through */\n case COPY:\n copy = state.length;\n if (copy) {\n if (copy > have) { copy = have; }\n if (copy > left) { copy = left; }\n if (copy === 0) { break inf_leave; }\n //--- zmemcpy(put, next, copy); ---\n utils.arraySet(output, input, next, copy, put);\n //---//\n have -= copy;\n next += copy;\n left -= copy;\n put += copy;\n state.length -= copy;\n break;\n }\n //Tracev((stderr, \"inflate: stored end\\n\"));\n state.mode = TYPE;\n break;\n case TABLE:\n //=== NEEDBITS(14); */\n while (bits < 14) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n//#ifndef PKZIP_BUG_WORKAROUND\n if (state.nlen > 286 || state.ndist > 30) {\n strm.msg = 'too many length or distance symbols';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracev((stderr, \"inflate: table sizes ok\\n\"));\n state.have = 0;\n state.mode = LENLENS;\n /* falls through */\n case LENLENS:\n while (state.have < state.ncode) {\n //=== NEEDBITS(3);\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n while (state.have < 19) {\n state.lens[order[state.have++]] = 0;\n }\n // We have separate tables & no pointers. 2 commented lines below not needed.\n //state.next = state.codes;\n //state.lencode = state.next;\n // Switch to use dynamic table\n state.lencode = state.lendyn;\n state.lenbits = 7;\n\n opts = {bits: state.lenbits};\n ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);\n state.lenbits = opts.bits;\n\n if (ret) {\n strm.msg = 'invalid code lengths set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, \"inflate: code lengths ok\\n\"));\n state.have = 0;\n state.mode = CODELENS;\n /* falls through */\n case CODELENS:\n while (state.have < state.nlen + state.ndist) {\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_val < 16) {\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.lens[state.have++] = here_val;\n }\n else {\n if (here_val === 16) {\n //=== NEEDBITS(here.bits + 2);\n n = here_bits + 2;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n if (state.have === 0) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n len = state.lens[state.have - 1];\n copy = 3 + (hold & 0x03);//BITS(2);\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n }\n else if (here_val === 17) {\n //=== NEEDBITS(here.bits + 3);\n n = here_bits + 3;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 3 + (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n else {\n //=== NEEDBITS(here.bits + 7);\n n = here_bits + 7;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 11 + (hold & 0x7f);//BITS(7);\n //--- DROPBITS(7) ---//\n hold >>>= 7;\n bits -= 7;\n //---//\n }\n if (state.have + copy > state.nlen + state.ndist) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n while (copy--) {\n state.lens[state.have++] = len;\n }\n }\n }\n\n /* handle error breaks in while */\n if (state.mode === BAD) { break; }\n\n /* check for end-of-block code (better have one) */\n if (state.lens[256] === 0) {\n strm.msg = 'invalid code -- missing end-of-block';\n state.mode = BAD;\n break;\n }\n\n /* build code tables -- note: do not change the lenbits or distbits\n values here (9 and 6) without reading the comments in inftrees.h\n concerning the ENOUGH constants, which depend on those values */\n state.lenbits = 9;\n\n opts = {bits: state.lenbits};\n ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.lenbits = opts.bits;\n // state.lencode = state.next;\n\n if (ret) {\n strm.msg = 'invalid literal/lengths set';\n state.mode = BAD;\n break;\n }\n\n state.distbits = 6;\n //state.distcode.copy(state.codes);\n // Switch to use dynamic table\n state.distcode = state.distdyn;\n opts = {bits: state.distbits};\n ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.distbits = opts.bits;\n // state.distcode = state.next;\n\n if (ret) {\n strm.msg = 'invalid distances set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, 'inflate: codes ok\\n'));\n state.mode = LEN_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case LEN_:\n state.mode = LEN;\n /* falls through */\n case LEN:\n if (have >= 6 && left >= 258) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n inflate_fast(strm, _out);\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n if (state.mode === TYPE) {\n state.back = -1;\n }\n break;\n }\n state.back = 0;\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) -1)]; /*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if (here_bits <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_op && (here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.lencode[last_val +\n ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n state.length = here_val;\n if (here_op === 0) {\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n state.mode = LIT;\n break;\n }\n if (here_op & 32) {\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.back = -1;\n state.mode = TYPE;\n break;\n }\n if (here_op & 64) {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD;\n break;\n }\n state.extra = here_op & 15;\n state.mode = LENEXT;\n /* falls through */\n case LENEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", state.length));\n state.was = state.length;\n state.mode = DIST;\n /* falls through */\n case DIST:\n for (;;) {\n here = state.distcode[hold & ((1 << state.distbits) -1)];/*BITS(state.distbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if ((here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.distcode[last_val +\n ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n if (here_op & 64) {\n strm.msg = 'invalid distance code';\n state.mode = BAD;\n break;\n }\n state.offset = here_val;\n state.extra = (here_op) & 15;\n state.mode = DISTEXT;\n /* falls through */\n case DISTEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.offset += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n//#ifdef INFLATE_STRICT\n if (state.offset > state.dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracevv((stderr, \"inflate: distance %u\\n\", state.offset));\n state.mode = MATCH;\n /* falls through */\n case MATCH:\n if (left === 0) { break inf_leave; }\n copy = _out - left;\n if (state.offset > copy) { /* copy from window */\n copy = state.offset - copy;\n if (copy > state.whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n// (!) This block is disabled in zlib defailts,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// Trace((stderr, \"inflate.c too far\\n\"));\n// copy -= state.whave;\n// if (copy > state.length) { copy = state.length; }\n// if (copy > left) { copy = left; }\n// left -= copy;\n// state.length -= copy;\n// do {\n// output[put++] = 0;\n// } while (--copy);\n// if (state.length === 0) { state.mode = LEN; }\n// break;\n//#endif\n }\n if (copy > state.wnext) {\n copy -= state.wnext;\n from = state.wsize - copy;\n }\n else {\n from = state.wnext - copy;\n }\n if (copy > state.length) { copy = state.length; }\n from_source = state.window;\n }\n else { /* copy from output */\n from_source = output;\n from = put - state.offset;\n copy = state.length;\n }\n if (copy > left) { copy = left; }\n left -= copy;\n state.length -= copy;\n do {\n output[put++] = from_source[from++];\n } while (--copy);\n if (state.length === 0) { state.mode = LEN; }\n break;\n case LIT:\n if (left === 0) { break inf_leave; }\n output[put++] = state.length;\n left--;\n state.mode = LEN;\n break;\n case CHECK:\n if (state.wrap) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n // Use '|' insdead of '+' to make sure that result is signed\n hold |= input[next++] << bits;\n bits += 8;\n }\n //===//\n _out -= left;\n strm.total_out += _out;\n state.total += _out;\n if (_out) {\n strm.adler = state.check =\n /*UPDATE(state.check, put - _out, _out);*/\n (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));\n\n }\n _out = left;\n // NB: crc32 stored as signed 32-bit int, ZSWAP32 returns signed too\n if ((state.flags ? hold : ZSWAP32(hold)) !== state.check) {\n strm.msg = 'incorrect data check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: check matches trailer\\n\"));\n }\n state.mode = LENGTH;\n /* falls through */\n case LENGTH:\n if (state.wrap && state.flags) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.total & 0xffffffff)) {\n strm.msg = 'incorrect length check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: length matches trailer\\n\"));\n }\n state.mode = DONE;\n /* falls through */\n case DONE:\n ret = Z_STREAM_END;\n break inf_leave;\n case BAD:\n ret = Z_DATA_ERROR;\n break inf_leave;\n case MEM:\n return Z_MEM_ERROR;\n case SYNC:\n /* falls through */\n default:\n return Z_STREAM_ERROR;\n }\n }\n\n // inf_leave <- here is real place for \"goto inf_leave\", emulated via \"break inf_leave\"\n\n /*\n Return from inflate(), updating the total counts and the check value.\n If there was no progress during the inflate() call, return a buffer\n error. Call updatewindow() to create and/or update the window state.\n Note: a memory error from inflate() is non-recoverable.\n */\n\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n\n if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&\n (state.mode < CHECK || flush !== Z_FINISH))) {\n if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) {\n state.mode = MEM;\n return Z_MEM_ERROR;\n }\n }\n _in -= strm.avail_in;\n _out -= strm.avail_out;\n strm.total_in += _in;\n strm.total_out += _out;\n state.total += _out;\n if (state.wrap && _out) {\n strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/\n (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));\n }\n strm.data_type = state.bits + (state.last ? 64 : 0) +\n (state.mode === TYPE ? 128 : 0) +\n (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);\n if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) {\n ret = Z_BUF_ERROR;\n }\n return ret;\n}\n\nfunction inflateEnd(strm) {\n\n if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {\n return Z_STREAM_ERROR;\n }\n\n var state = strm.state;\n if (state.window) {\n state.window = null;\n }\n strm.state = null;\n return Z_OK;\n}\n\nfunction inflateGetHeader(strm, head) {\n var state;\n\n /* check state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; }\n\n /* save header structure */\n state.head = head;\n head.done = false;\n return Z_OK;\n}\n\n\nexports.inflateReset = inflateReset;\nexports.inflateReset2 = inflateReset2;\nexports.inflateResetKeep = inflateResetKeep;\nexports.inflateInit = inflateInit;\nexports.inflateInit2 = inflateInit2;\nexports.inflate = inflate;\nexports.inflateEnd = inflateEnd;\nexports.inflateGetHeader = inflateGetHeader;\nexports.inflateInfo = 'pako inflate (from Nodeca project)';\n\n/* Not implemented\nexports.inflateCopy = inflateCopy;\nexports.inflateGetDictionary = inflateGetDictionary;\nexports.inflateMark = inflateMark;\nexports.inflatePrime = inflatePrime;\nexports.inflateSetDictionary = inflateSetDictionary;\nexports.inflateSync = inflateSync;\nexports.inflateSyncPoint = inflateSyncPoint;\nexports.inflateUndermine = inflateUndermine;\n*/\n},{\"../utils/common\":27,\"./adler32\":29,\"./crc32\":31,\"./inffast\":34,\"./inftrees\":36}],36:[function(_dereq_,module,exports){\n'use strict';\n\n\nvar utils = _dereq_('../utils/common');\n\nvar MAXBITS = 15;\nvar ENOUGH_LENS = 852;\nvar ENOUGH_DISTS = 592;\n//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nvar CODES = 0;\nvar LENS = 1;\nvar DISTS = 2;\n\nvar lbase = [ /* Length codes 257..285 base */\n 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,\n 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0\n];\n\nvar lext = [ /* Length codes 257..285 extra */\n 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,\n 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78\n];\n\nvar dbase = [ /* Distance codes 0..29 base */\n 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,\n 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,\n 8193, 12289, 16385, 24577, 0, 0\n];\n\nvar dext = [ /* Distance codes 0..29 extra */\n 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,\n 23, 23, 24, 24, 25, 25, 26, 26, 27, 27,\n 28, 28, 29, 29, 64, 64\n];\n\nmodule.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts)\n{\n var bits = opts.bits;\n //here = opts.here; /* table entry for duplication */\n\n var len = 0; /* a code's length in bits */\n var sym = 0; /* index of code symbols */\n var min = 0, max = 0; /* minimum and maximum code lengths */\n var root = 0; /* number of index bits for root table */\n var curr = 0; /* number of index bits for current table */\n var drop = 0; /* code bits to drop for sub-table */\n var left = 0; /* number of prefix codes available */\n var used = 0; /* code entries in table used */\n var huff = 0; /* Huffman code */\n var incr; /* for incrementing code, index */\n var fill; /* index for replicating entries */\n var low; /* low bits for current root entry */\n var mask; /* mask for low root bits */\n var next; /* next available space in table */\n var base = null; /* base value table to use */\n var base_index = 0;\n// var shoextra; /* extra bits table to use */\n var end; /* use base and extra for symbol > end */\n var count = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* number of codes of each length */\n var offs = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* offsets in table for each length */\n var extra = null;\n var extra_index = 0;\n\n var here_bits, here_op, here_val;\n\n /*\n Process a set of code lengths to create a canonical Huffman code. The\n code lengths are lens[0..codes-1]. Each length corresponds to the\n symbols 0..codes-1. The Huffman code is generated by first sorting the\n symbols by length from short to long, and retaining the symbol order\n for codes with equal lengths. Then the code starts with all zero bits\n for the first code of the shortest length, and the codes are integer\n increments for the same length, and zeros are appended as the length\n increases. For the deflate format, these bits are stored backwards\n from their more natural integer increment ordering, and so when the\n decoding tables are built in the large loop below, the integer codes\n are incremented backwards.\n\n This routine assumes, but does not check, that all of the entries in\n lens[] are in the range 0..MAXBITS. The caller must assure this.\n 1..MAXBITS is interpreted as that code length. zero means that that\n symbol does not occur in this code.\n\n The codes are sorted by computing a count of codes for each length,\n creating from that a table of starting indices for each length in the\n sorted table, and then entering the symbols in order in the sorted\n table. The sorted table is work[], with that space being provided by\n the caller.\n\n The length counts are used for other purposes as well, i.e. finding\n the minimum and maximum length codes, determining if there are any\n codes at all, checking for a valid set of lengths, and looking ahead\n at length counts to determine sub-table sizes when building the\n decoding tables.\n */\n\n /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */\n for (len = 0; len <= MAXBITS; len++) {\n count[len] = 0;\n }\n for (sym = 0; sym < codes; sym++) {\n count[lens[lens_index + sym]]++;\n }\n\n /* bound code lengths, force root to be within code lengths */\n root = bits;\n for (max = MAXBITS; max >= 1; max--) {\n if (count[max] !== 0) { break; }\n }\n if (root > max) {\n root = max;\n }\n if (max === 0) { /* no symbols to code at all */\n //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */\n //table.bits[opts.table_index] = 1; //here.bits = (var char)1;\n //table.val[opts.table_index++] = 0; //here.val = (var short)0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n\n //table.op[opts.table_index] = 64;\n //table.bits[opts.table_index] = 1;\n //table.val[opts.table_index++] = 0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n opts.bits = 1;\n return 0; /* no symbols, but wait for decoding to report error */\n }\n for (min = 1; min < max; min++) {\n if (count[min] !== 0) { break; }\n }\n if (root < min) {\n root = min;\n }\n\n /* check for an over-subscribed or incomplete set of lengths */\n left = 1;\n for (len = 1; len <= MAXBITS; len++) {\n left <<= 1;\n left -= count[len];\n if (left < 0) {\n return -1;\n } /* over-subscribed */\n }\n if (left > 0 && (type === CODES || max !== 1)) {\n return -1; /* incomplete set */\n }\n\n /* generate offsets into symbol table for each length for sorting */\n offs[1] = 0;\n for (len = 1; len < MAXBITS; len++) {\n offs[len + 1] = offs[len] + count[len];\n }\n\n /* sort symbols by length, by symbol order within each length */\n for (sym = 0; sym < codes; sym++) {\n if (lens[lens_index + sym] !== 0) {\n work[offs[lens[lens_index + sym]]++] = sym;\n }\n }\n\n /*\n Create and fill in decoding tables. In this loop, the table being\n filled is at next and has curr index bits. The code being used is huff\n with length len. That code is converted to an index by dropping drop\n bits off of the bottom. For codes where len is less than drop + curr,\n those top drop + curr - len bits are incremented through all values to\n fill the table with replicated entries.\n\n root is the number of index bits for the root table. When len exceeds\n root, sub-tables are created pointed to by the root entry with an index\n of the low root bits of huff. This is saved in low to check for when a\n new sub-table should be started. drop is zero when the root table is\n being filled, and drop is root when sub-tables are being filled.\n\n When a new sub-table is needed, it is necessary to look ahead in the\n code lengths to determine what size sub-table is needed. The length\n counts are used for this, and so count[] is decremented as codes are\n entered in the tables.\n\n used keeps track of how many table entries have been allocated from the\n provided *table space. It is checked for LENS and DIST tables against\n the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in\n the initial root table size constants. See the comments in inftrees.h\n for more information.\n\n sym increments through all symbols, and the loop terminates when\n all codes of length max, i.e. all codes, have been processed. This\n routine permits incomplete codes, so another loop after this one fills\n in the rest of the decoding tables with invalid code markers.\n */\n\n /* set up for code type */\n // poor man optimization - use if-else instead of switch,\n // to avoid deopts in old v8\n if (type === CODES) {\n base = extra = work; /* dummy value--not used */\n end = 19;\n } else if (type === LENS) {\n base = lbase;\n base_index -= 257;\n extra = lext;\n extra_index -= 257;\n end = 256;\n } else { /* DISTS */\n base = dbase;\n extra = dext;\n end = -1;\n }\n\n /* initialize opts for loop */\n huff = 0; /* starting code */\n sym = 0; /* starting code symbol */\n len = min; /* starting code length */\n next = table_index; /* current table to fill in */\n curr = root; /* current table index bits */\n drop = 0; /* current bits to drop from code for index */\n low = -1; /* trigger new sub-table when len > root */\n used = 1 << root; /* use root table entries */\n mask = used - 1; /* mask for comparing low */\n\n /* check available table space */\n if ((type === LENS && used > ENOUGH_LENS) ||\n (type === DISTS && used > ENOUGH_DISTS)) {\n return 1;\n }\n\n var i=0;\n /* process all codes and make table entries */\n for (;;) {\n i++;\n /* create table entry */\n here_bits = len - drop;\n if (work[sym] < end) {\n here_op = 0;\n here_val = work[sym];\n }\n else if (work[sym] > end) {\n here_op = extra[extra_index + work[sym]];\n here_val = base[base_index + work[sym]];\n }\n else {\n here_op = 32 + 64; /* end of block */\n here_val = 0;\n }\n\n /* replicate for those indices with low len bits equal to huff */\n incr = 1 << (len - drop);\n fill = 1 << curr;\n min = fill; /* save offset to next table */\n do {\n fill -= incr;\n table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;\n } while (fill !== 0);\n\n /* backwards increment the len-bit code huff */\n incr = 1 << (len - 1);\n while (huff & incr) {\n incr >>= 1;\n }\n if (incr !== 0) {\n huff &= incr - 1;\n huff += incr;\n } else {\n huff = 0;\n }\n\n /* go to next symbol, update count, len */\n sym++;\n if (--count[len] === 0) {\n if (len === max) { break; }\n len = lens[lens_index + work[sym]];\n }\n\n /* create new sub-table if needed */\n if (len > root && (huff & mask) !== low) {\n /* if first time, transition to sub-tables */\n if (drop === 0) {\n drop = root;\n }\n\n /* increment past last table */\n next += min; /* here min is 1 << curr */\n\n /* determine length of next table */\n curr = len - drop;\n left = 1 << curr;\n while (curr + drop < max) {\n left -= count[curr + drop];\n if (left <= 0) { break; }\n curr++;\n left <<= 1;\n }\n\n /* check for enough space */\n used += 1 << curr;\n if ((type === LENS && used > ENOUGH_LENS) ||\n (type === DISTS && used > ENOUGH_DISTS)) {\n return 1;\n }\n\n /* point entry in root table to sub-table */\n low = huff & mask;\n /*table.op[low] = curr;\n table.bits[low] = root;\n table.val[low] = next - opts.table_index;*/\n table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;\n }\n }\n\n /* fill in remaining table entry if code is incomplete (guaranteed to have\n at most one remaining entry, since if the code is incomplete, the\n maximum code length that was allowed to get this far is one bit) */\n if (huff !== 0) {\n //table.op[next + huff] = 64; /* invalid code marker */\n //table.bits[next + huff] = len - drop;\n //table.val[next + huff] = 0;\n table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;\n }\n\n /* set return parameters */\n //opts.table_index += used;\n opts.bits = root;\n return 0;\n};\n\n},{\"../utils/common\":27}],37:[function(_dereq_,module,exports){\n'use strict';\n\nmodule.exports = {\n '2': 'need dictionary', /* Z_NEED_DICT 2 */\n '1': 'stream end', /* Z_STREAM_END 1 */\n '0': '', /* Z_OK 0 */\n '-1': 'file error', /* Z_ERRNO (-1) */\n '-2': 'stream error', /* Z_STREAM_ERROR (-2) */\n '-3': 'data error', /* Z_DATA_ERROR (-3) */\n '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */\n '-5': 'buffer error', /* Z_BUF_ERROR (-5) */\n '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */\n};\n},{}],38:[function(_dereq_,module,exports){\n'use strict';\n\n\nvar utils = _dereq_('../utils/common');\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n//var Z_FILTERED = 1;\n//var Z_HUFFMAN_ONLY = 2;\n//var Z_RLE = 3;\nvar Z_FIXED = 4;\n//var Z_DEFAULT_STRATEGY = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\nvar Z_BINARY = 0;\nvar Z_TEXT = 1;\n//var Z_ASCII = 1; // = Z_TEXT\nvar Z_UNKNOWN = 2;\n\n/*============================================================================*/\n\n\nfunction zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n// From zutil.h\n\nvar STORED_BLOCK = 0;\nvar STATIC_TREES = 1;\nvar DYN_TREES = 2;\n/* The three kinds of block type */\n\nvar MIN_MATCH = 3;\nvar MAX_MATCH = 258;\n/* The minimum and maximum match lengths */\n\n// From deflate.h\n/* ===========================================================================\n * Internal compression state.\n */\n\nvar LENGTH_CODES = 29;\n/* number of length codes, not counting the special END_BLOCK code */\n\nvar LITERALS = 256;\n/* number of literal bytes 0..255 */\n\nvar L_CODES = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\n\nvar D_CODES = 30;\n/* number of distance codes */\n\nvar BL_CODES = 19;\n/* number of codes used to transfer the bit lengths */\n\nvar HEAP_SIZE = 2*L_CODES + 1;\n/* maximum heap size */\n\nvar MAX_BITS = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nvar Buf_size = 16;\n/* size of bit buffer in bi_buf */\n\n\n/* ===========================================================================\n * Constants\n */\n\nvar MAX_BL_BITS = 7;\n/* Bit length codes must not exceed MAX_BL_BITS bits */\n\nvar END_BLOCK = 256;\n/* end of block literal code */\n\nvar REP_3_6 = 16;\n/* repeat previous bit length 3-6 times (2 bits of repeat count) */\n\nvar REPZ_3_10 = 17;\n/* repeat a zero length 3-10 times (3 bits of repeat count) */\n\nvar REPZ_11_138 = 18;\n/* repeat a zero length 11-138 times (7 bits of repeat count) */\n\nvar extra_lbits = /* extra bits for each length code */\n [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];\n\nvar extra_dbits = /* extra bits for each distance code */\n [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];\n\nvar extra_blbits = /* extra bits for each bit length code */\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];\n\nvar bl_order =\n [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];\n/* The lengths of the bit length codes are sent in order of decreasing\n * probability, to avoid transmitting the lengths for unused bit length codes.\n */\n\n/* ===========================================================================\n * Local data. These are initialized only once.\n */\n\n// We pre-fill arrays with 0 to avoid uninitialized gaps\n\nvar DIST_CODE_LEN = 512; /* see definition of array dist_code below */\n\n// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1\nvar static_ltree = new Array((L_CODES+2) * 2);\nzero(static_ltree);\n/* The static literal tree. Since the bit lengths are imposed, there is no\n * need for the L_CODES extra codes used during heap construction. However\n * The codes 286 and 287 are needed to build a canonical tree (see _tr_init\n * below).\n */\n\nvar static_dtree = new Array(D_CODES * 2);\nzero(static_dtree);\n/* The static distance tree. (Actually a trivial tree since all codes use\n * 5 bits.)\n */\n\nvar _dist_code = new Array(DIST_CODE_LEN);\nzero(_dist_code);\n/* Distance codes. The first 256 values correspond to the distances\n * 3 .. 258, the last 256 values correspond to the top 8 bits of\n * the 15 bit distances.\n */\n\nvar _length_code = new Array(MAX_MATCH-MIN_MATCH+1);\nzero(_length_code);\n/* length code for each normalized match length (0 == MIN_MATCH) */\n\nvar base_length = new Array(LENGTH_CODES);\nzero(base_length);\n/* First normalized length for each code (0 = MIN_MATCH) */\n\nvar base_dist = new Array(D_CODES);\nzero(base_dist);\n/* First normalized distance for each code (0 = distance of 1) */\n\n\nvar StaticTreeDesc = function (static_tree, extra_bits, extra_base, elems, max_length) {\n\n this.static_tree = static_tree; /* static tree or NULL */\n this.extra_bits = extra_bits; /* extra bits for each code or NULL */\n this.extra_base = extra_base; /* base index for extra_bits */\n this.elems = elems; /* max number of elements in the tree */\n this.max_length = max_length; /* max bit length for the codes */\n\n // show if `static_tree` has data or dummy - needed for monomorphic objects\n this.has_stree = static_tree && static_tree.length;\n};\n\n\nvar static_l_desc;\nvar static_d_desc;\nvar static_bl_desc;\n\n\nvar TreeDesc = function(dyn_tree, stat_desc) {\n this.dyn_tree = dyn_tree; /* the dynamic tree */\n this.max_code = 0; /* largest code with non zero frequency */\n this.stat_desc = stat_desc; /* the corresponding static tree */\n};\n\n\n\nfunction d_code(dist) {\n return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];\n}\n\n\n/* ===========================================================================\n * Output a short LSB first on the stream.\n * IN assertion: there is enough room in pendingBuf.\n */\nfunction put_short (s, w) {\n// put_byte(s, (uch)((w) & 0xff));\n// put_byte(s, (uch)((ush)(w) >> 8));\n s.pending_buf[s.pending++] = (w) & 0xff;\n s.pending_buf[s.pending++] = (w >>> 8) & 0xff;\n}\n\n\n/* ===========================================================================\n * Send a value on a given number of bits.\n * IN assertion: length <= 16 and value fits in length bits.\n */\nfunction send_bits(s, value, length) {\n if (s.bi_valid > (Buf_size - length)) {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n put_short(s, s.bi_buf);\n s.bi_buf = value >> (Buf_size - s.bi_valid);\n s.bi_valid += length - Buf_size;\n } else {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n s.bi_valid += length;\n }\n}\n\n\nfunction send_code(s, c, tree) {\n send_bits(s, tree[c*2]/*.Code*/, tree[c*2 + 1]/*.Len*/);\n}\n\n\n/* ===========================================================================\n * Reverse the first len bits of a code, using straightforward code (a faster\n * method would use a table)\n * IN assertion: 1 <= len <= 15\n */\nfunction bi_reverse(code, len) {\n var res = 0;\n do {\n res |= code & 1;\n code >>>= 1;\n res <<= 1;\n } while (--len > 0);\n return res >>> 1;\n}\n\n\n/* ===========================================================================\n * Flush the bit buffer, keeping at most 7 bits in it.\n */\nfunction bi_flush(s) {\n if (s.bi_valid === 16) {\n put_short(s, s.bi_buf);\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n } else if (s.bi_valid >= 8) {\n s.pending_buf[s.pending++] = s.bi_buf & 0xff;\n s.bi_buf >>= 8;\n s.bi_valid -= 8;\n }\n}\n\n\n/* ===========================================================================\n * Compute the optimal bit lengths for a tree and update the total bit length\n * for the current block.\n * IN assertion: the fields freq and dad are set, heap[heap_max] and\n * above are the tree nodes sorted by increasing frequency.\n * OUT assertions: the field len is set to the optimal bit length, the\n * array bl_count contains the frequencies for each bit length.\n * The length opt_len is updated; static_len is also updated if stree is\n * not null.\n */\nfunction gen_bitlen(s, desc)\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n var tree = desc.dyn_tree;\n var max_code = desc.max_code;\n var stree = desc.stat_desc.static_tree;\n var has_stree = desc.stat_desc.has_stree;\n var extra = desc.stat_desc.extra_bits;\n var base = desc.stat_desc.extra_base;\n var max_length = desc.stat_desc.max_length;\n var h; /* heap index */\n var n, m; /* iterate over the tree elements */\n var bits; /* bit length */\n var xbits; /* extra bits */\n var f; /* frequency */\n var overflow = 0; /* number of elements with bit length too large */\n\n for (bits = 0; bits <= MAX_BITS; bits++) {\n s.bl_count[bits] = 0;\n }\n\n /* In a first pass, compute the optimal bit lengths (which may\n * overflow in the case of the bit length tree).\n */\n tree[s.heap[s.heap_max]*2 + 1]/*.Len*/ = 0; /* root of the heap */\n\n for (h = s.heap_max+1; h < HEAP_SIZE; h++) {\n n = s.heap[h];\n bits = tree[tree[n*2 +1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;\n if (bits > max_length) {\n bits = max_length;\n overflow++;\n }\n tree[n*2 + 1]/*.Len*/ = bits;\n /* We overwrite tree[n].Dad which is no longer needed */\n\n if (n > max_code) { continue; } /* not a leaf node */\n\n s.bl_count[bits]++;\n xbits = 0;\n if (n >= base) {\n xbits = extra[n-base];\n }\n f = tree[n * 2]/*.Freq*/;\n s.opt_len += f * (bits + xbits);\n if (has_stree) {\n s.static_len += f * (stree[n*2 + 1]/*.Len*/ + xbits);\n }\n }\n if (overflow === 0) { return; }\n\n // Trace((stderr,\"\\nbit length overflow\\n\"));\n /* This happens for example on obj2 and pic of the Calgary corpus */\n\n /* Find the first bit length which could increase: */\n do {\n bits = max_length-1;\n while (s.bl_count[bits] === 0) { bits--; }\n s.bl_count[bits]--; /* move one leaf down the tree */\n s.bl_count[bits+1] += 2; /* move one overflow item as its brother */\n s.bl_count[max_length]--;\n /* The brother of the overflow item also moves one step up,\n * but this does not affect bl_count[max_length]\n */\n overflow -= 2;\n } while (overflow > 0);\n\n /* Now recompute all bit lengths, scanning in increasing frequency.\n * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all\n * lengths instead of fixing only the wrong ones. This idea is taken\n * from 'ar' written by Haruhiko Okumura.)\n */\n for (bits = max_length; bits !== 0; bits--) {\n n = s.bl_count[bits];\n while (n !== 0) {\n m = s.heap[--h];\n if (m > max_code) { continue; }\n if (tree[m*2 + 1]/*.Len*/ !== bits) {\n // Trace((stderr,\"code %d bits %d->%d\\n\", m, tree[m].Len, bits));\n s.opt_len += (bits - tree[m*2 + 1]/*.Len*/)*tree[m*2]/*.Freq*/;\n tree[m*2 + 1]/*.Len*/ = bits;\n }\n n--;\n }\n }\n}\n\n\n/* ===========================================================================\n * Generate the codes for a given tree and bit counts (which need not be\n * optimal).\n * IN assertion: the array bl_count contains the bit length statistics for\n * the given tree and the field len is set for all tree elements.\n * OUT assertion: the field code is set for all tree elements of non\n * zero code length.\n */\nfunction gen_codes(tree, max_code, bl_count)\n// ct_data *tree; /* the tree to decorate */\n// int max_code; /* largest code with non zero frequency */\n// ushf *bl_count; /* number of codes at each bit length */\n{\n var next_code = new Array(MAX_BITS+1); /* next code value for each bit length */\n var code = 0; /* running code value */\n var bits; /* bit index */\n var n; /* code index */\n\n /* The distribution counts are first used to generate the code values\n * without bit reversal.\n */\n for (bits = 1; bits <= MAX_BITS; bits++) {\n next_code[bits] = code = (code + bl_count[bits-1]) << 1;\n }\n /* Check that the bit counts in bl_count are consistent. The last code\n * must be all ones.\n */\n //Assert (code + bl_count[MAX_BITS]-1 == (1< length code (0..28) */\n length = 0;\n for (code = 0; code < LENGTH_CODES-1; code++) {\n base_length[code] = length;\n for (n = 0; n < (1< dist code (0..29) */\n dist = 0;\n for (code = 0 ; code < 16; code++) {\n base_dist[code] = dist;\n for (n = 0; n < (1<>= 7; /* from now on, all distances are divided by 128 */\n for ( ; code < D_CODES; code++) {\n base_dist[code] = dist << 7;\n for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {\n _dist_code[256 + dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: 256+dist != 512\");\n\n /* Construct the codes of the static literal tree */\n for (bits = 0; bits <= MAX_BITS; bits++) {\n bl_count[bits] = 0;\n }\n\n n = 0;\n while (n <= 143) {\n static_ltree[n*2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n while (n <= 255) {\n static_ltree[n*2 + 1]/*.Len*/ = 9;\n n++;\n bl_count[9]++;\n }\n while (n <= 279) {\n static_ltree[n*2 + 1]/*.Len*/ = 7;\n n++;\n bl_count[7]++;\n }\n while (n <= 287) {\n static_ltree[n*2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n /* Codes 286 and 287 do not exist, but we must include them in the\n * tree construction to get a canonical Huffman tree (longest code\n * all ones)\n */\n gen_codes(static_ltree, L_CODES+1, bl_count);\n\n /* The static distance tree is trivial: */\n for (n = 0; n < D_CODES; n++) {\n static_dtree[n*2 + 1]/*.Len*/ = 5;\n static_dtree[n*2]/*.Code*/ = bi_reverse(n, 5);\n }\n\n // Now data ready and we can init static trees\n static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS);\n static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS);\n static_bl_desc =new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS);\n\n //static_init_done = true;\n}\n\n\n/* ===========================================================================\n * Initialize a new block.\n */\nfunction init_block(s) {\n var n; /* iterates over tree elements */\n\n /* Initialize the trees. */\n for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n*2]/*.Freq*/ = 0; }\n for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n*2]/*.Freq*/ = 0; }\n for (n = 0; n < BL_CODES; n++) { s.bl_tree[n*2]/*.Freq*/ = 0; }\n\n s.dyn_ltree[END_BLOCK*2]/*.Freq*/ = 1;\n s.opt_len = s.static_len = 0;\n s.last_lit = s.matches = 0;\n}\n\n\n/* ===========================================================================\n * Flush the bit buffer and align the output on a byte boundary\n */\nfunction bi_windup(s)\n{\n if (s.bi_valid > 8) {\n put_short(s, s.bi_buf);\n } else if (s.bi_valid > 0) {\n //put_byte(s, (Byte)s->bi_buf);\n s.pending_buf[s.pending++] = s.bi_buf;\n }\n s.bi_buf = 0;\n s.bi_valid = 0;\n}\n\n/* ===========================================================================\n * Copy a stored block, storing first the length and its\n * one's complement if requested.\n */\nfunction copy_block(s, buf, len, header)\n//DeflateState *s;\n//charf *buf; /* the input data */\n//unsigned len; /* its length */\n//int header; /* true if block header must be written */\n{\n bi_windup(s); /* align on byte boundary */\n\n if (header) {\n put_short(s, len);\n put_short(s, ~len);\n }\n// while (len--) {\n// put_byte(s, *buf++);\n// }\n utils.arraySet(s.pending_buf, s.window, buf, len, s.pending);\n s.pending += len;\n}\n\n/* ===========================================================================\n * Compares to subtrees, using the tree depth as tie breaker when\n * the subtrees have equal frequency. This minimizes the worst case length.\n */\nfunction smaller(tree, n, m, depth) {\n var _n2 = n*2;\n var _m2 = m*2;\n return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||\n (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));\n}\n\n/* ===========================================================================\n * Restore the heap property by moving down the tree starting at node k,\n * exchanging a node with the smallest of its two sons if necessary, stopping\n * when the heap property is re-established (each father smaller than its\n * two sons).\n */\nfunction pqdownheap(s, tree, k)\n// deflate_state *s;\n// ct_data *tree; /* the tree to restore */\n// int k; /* node to move down */\n{\n var v = s.heap[k];\n var j = k << 1; /* left son of k */\n while (j <= s.heap_len) {\n /* Set j to the smallest of the two sons: */\n if (j < s.heap_len &&\n smaller(tree, s.heap[j+1], s.heap[j], s.depth)) {\n j++;\n }\n /* Exit if v is smaller than both sons */\n if (smaller(tree, v, s.heap[j], s.depth)) { break; }\n\n /* Exchange v with the smallest son */\n s.heap[k] = s.heap[j];\n k = j;\n\n /* And continue down the tree, setting j to the left son of k */\n j <<= 1;\n }\n s.heap[k] = v;\n}\n\n\n// inlined manually\n// var SMALLEST = 1;\n\n/* ===========================================================================\n * Send the block data compressed using the given Huffman trees\n */\nfunction compress_block(s, ltree, dtree)\n// deflate_state *s;\n// const ct_data *ltree; /* literal tree */\n// const ct_data *dtree; /* distance tree */\n{\n var dist; /* distance of matched string */\n var lc; /* match length or unmatched char (if dist == 0) */\n var lx = 0; /* running index in l_buf */\n var code; /* the code to send */\n var extra; /* number of extra bits to send */\n\n if (s.last_lit !== 0) {\n do {\n dist = (s.pending_buf[s.d_buf + lx*2] << 8) | (s.pending_buf[s.d_buf + lx*2 + 1]);\n lc = s.pending_buf[s.l_buf + lx];\n lx++;\n\n if (dist === 0) {\n send_code(s, lc, ltree); /* send a literal byte */\n //Tracecv(isgraph(lc), (stderr,\" '%c' \", lc));\n } else {\n /* Here, lc is the match length - MIN_MATCH */\n code = _length_code[lc];\n send_code(s, code+LITERALS+1, ltree); /* send the length code */\n extra = extra_lbits[code];\n if (extra !== 0) {\n lc -= base_length[code];\n send_bits(s, lc, extra); /* send the extra length bits */\n }\n dist--; /* dist is now the match distance - 1 */\n code = d_code(dist);\n //Assert (code < D_CODES, \"bad d_code\");\n\n send_code(s, code, dtree); /* send the distance code */\n extra = extra_dbits[code];\n if (extra !== 0) {\n dist -= base_dist[code];\n send_bits(s, dist, extra); /* send the extra distance bits */\n }\n } /* literal or match pair ? */\n\n /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */\n //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,\n // \"pendingBuf overflow\");\n\n } while (lx < s.last_lit);\n }\n\n send_code(s, END_BLOCK, ltree);\n}\n\n\n/* ===========================================================================\n * Construct one Huffman tree and assigns the code bit strings and lengths.\n * Update the total bit length for the current block.\n * IN assertion: the field freq is set for all tree elements.\n * OUT assertions: the fields len and code are set to the optimal bit length\n * and corresponding code. The length opt_len is updated; static_len is\n * also updated if stree is not null. The field max_code is set.\n */\nfunction build_tree(s, desc)\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n var tree = desc.dyn_tree;\n var stree = desc.stat_desc.static_tree;\n var has_stree = desc.stat_desc.has_stree;\n var elems = desc.stat_desc.elems;\n var n, m; /* iterate over heap elements */\n var max_code = -1; /* largest code with non zero frequency */\n var node; /* new node being created */\n\n /* Construct the initial heap, with least frequent element in\n * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].\n * heap[0] is not used.\n */\n s.heap_len = 0;\n s.heap_max = HEAP_SIZE;\n\n for (n = 0; n < elems; n++) {\n if (tree[n * 2]/*.Freq*/ !== 0) {\n s.heap[++s.heap_len] = max_code = n;\n s.depth[n] = 0;\n\n } else {\n tree[n*2 + 1]/*.Len*/ = 0;\n }\n }\n\n /* The pkzip format requires that at least one distance code exists,\n * and that at least one bit should be sent even if there is only one\n * possible code. So to avoid special checks later on we force at least\n * two codes of non zero frequency.\n */\n while (s.heap_len < 2) {\n node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);\n tree[node * 2]/*.Freq*/ = 1;\n s.depth[node] = 0;\n s.opt_len--;\n\n if (has_stree) {\n s.static_len -= stree[node*2 + 1]/*.Len*/;\n }\n /* node is 0 or 1 so it does not have extra bits */\n }\n desc.max_code = max_code;\n\n /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,\n * establish sub-heaps of increasing lengths:\n */\n for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }\n\n /* Construct the Huffman tree by repeatedly combining the least two\n * frequent nodes.\n */\n node = elems; /* next internal node of the tree */\n do {\n //pqremove(s, tree, n); /* n = node of least frequency */\n /*** pqremove ***/\n n = s.heap[1/*SMALLEST*/];\n s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];\n pqdownheap(s, tree, 1/*SMALLEST*/);\n /***/\n\n m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */\n\n s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */\n s.heap[--s.heap_max] = m;\n\n /* Create a new node father of n and m */\n tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;\n s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;\n tree[n*2 + 1]/*.Dad*/ = tree[m*2 + 1]/*.Dad*/ = node;\n\n /* and insert the new node in the heap */\n s.heap[1/*SMALLEST*/] = node++;\n pqdownheap(s, tree, 1/*SMALLEST*/);\n\n } while (s.heap_len >= 2);\n\n s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];\n\n /* At this point, the fields freq and dad are set. We can now\n * generate the bit lengths.\n */\n gen_bitlen(s, desc);\n\n /* The field len is now set, we can generate the bit codes */\n gen_codes(tree, max_code, s.bl_count);\n}\n\n\n/* ===========================================================================\n * Scan a literal or distance tree to determine the frequencies of the codes\n * in the bit length tree.\n */\nfunction scan_tree(s, tree, max_code)\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n var n; /* iterates over all tree elements */\n var prevlen = -1; /* last emitted length */\n var curlen; /* length of current code */\n\n var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */\n\n var count = 0; /* repeat count of the current code */\n var max_count = 7; /* max repeat count */\n var min_count = 4; /* min repeat count */\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n tree[(max_code+1)*2 + 1]/*.Len*/ = 0xffff; /* guard */\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n+1)*2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n s.bl_tree[curlen * 2]/*.Freq*/ += count;\n\n } else if (curlen !== 0) {\n\n if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }\n s.bl_tree[REP_3_6*2]/*.Freq*/++;\n\n } else if (count <= 10) {\n s.bl_tree[REPZ_3_10*2]/*.Freq*/++;\n\n } else {\n s.bl_tree[REPZ_11_138*2]/*.Freq*/++;\n }\n\n count = 0;\n prevlen = curlen;\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n}\n\n\n/* ===========================================================================\n * Send a literal or distance tree in compressed form, using the codes in\n * bl_tree.\n */\nfunction send_tree(s, tree, max_code)\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n var n; /* iterates over all tree elements */\n var prevlen = -1; /* last emitted length */\n var curlen; /* length of current code */\n\n var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */\n\n var count = 0; /* repeat count of the current code */\n var max_count = 7; /* max repeat count */\n var min_count = 4; /* min repeat count */\n\n /* tree[max_code+1].Len = -1; */ /* guard already set */\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n+1)*2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);\n\n } else if (curlen !== 0) {\n if (curlen !== prevlen) {\n send_code(s, curlen, s.bl_tree);\n count--;\n }\n //Assert(count >= 3 && count <= 6, \" 3_6?\");\n send_code(s, REP_3_6, s.bl_tree);\n send_bits(s, count-3, 2);\n\n } else if (count <= 10) {\n send_code(s, REPZ_3_10, s.bl_tree);\n send_bits(s, count-3, 3);\n\n } else {\n send_code(s, REPZ_11_138, s.bl_tree);\n send_bits(s, count-11, 7);\n }\n\n count = 0;\n prevlen = curlen;\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n}\n\n\n/* ===========================================================================\n * Construct the Huffman tree for the bit lengths and return the index in\n * bl_order of the last bit length code to send.\n */\nfunction build_bl_tree(s) {\n var max_blindex; /* index of last bit length code of non zero freq */\n\n /* Determine the bit length frequencies for literal and distance trees */\n scan_tree(s, s.dyn_ltree, s.l_desc.max_code);\n scan_tree(s, s.dyn_dtree, s.d_desc.max_code);\n\n /* Build the bit length tree: */\n build_tree(s, s.bl_desc);\n /* opt_len now includes the length of the tree representations, except\n * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.\n */\n\n /* Determine the number of bit length codes to send. The pkzip format\n * requires that at least 4 bit length codes be sent. (appnote.txt says\n * 3 but the actual value used is 4.)\n */\n for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {\n if (s.bl_tree[bl_order[max_blindex]*2 + 1]/*.Len*/ !== 0) {\n break;\n }\n }\n /* Update opt_len to include the bit length tree and counts */\n s.opt_len += 3*(max_blindex+1) + 5+5+4;\n //Tracev((stderr, \"\\ndyn trees: dyn %ld, stat %ld\",\n // s->opt_len, s->static_len));\n\n return max_blindex;\n}\n\n\n/* ===========================================================================\n * Send the header for a block using dynamic Huffman trees: the counts, the\n * lengths of the bit length codes, the literal tree and the distance tree.\n * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.\n */\nfunction send_all_trees(s, lcodes, dcodes, blcodes)\n// deflate_state *s;\n// int lcodes, dcodes, blcodes; /* number of codes for each tree */\n{\n var rank; /* index in bl_order */\n\n //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, \"not enough codes\");\n //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,\n // \"too many codes\");\n //Tracev((stderr, \"\\nbl counts: \"));\n send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */\n send_bits(s, dcodes-1, 5);\n send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */\n for (rank = 0; rank < blcodes; rank++) {\n //Tracev((stderr, \"\\nbl code %2d \", bl_order[rank]));\n send_bits(s, s.bl_tree[bl_order[rank]*2 + 1]/*.Len*/, 3);\n }\n //Tracev((stderr, \"\\nbl tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_ltree, lcodes-1); /* literal tree */\n //Tracev((stderr, \"\\nlit tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_dtree, dcodes-1); /* distance tree */\n //Tracev((stderr, \"\\ndist tree: sent %ld\", s->bits_sent));\n}\n\n\n/* ===========================================================================\n * Check if the data type is TEXT or BINARY, using the following algorithm:\n * - TEXT if the two conditions below are satisfied:\n * a) There are no non-portable control characters belonging to the\n * \"black list\" (0..6, 14..25, 28..31).\n * b) There is at least one printable character belonging to the\n * \"white list\" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).\n * - BINARY otherwise.\n * - The following partially-portable control characters form a\n * \"gray list\" that is ignored in this detection algorithm:\n * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).\n * IN assertion: the fields Freq of dyn_ltree are set.\n */\nfunction detect_data_type(s) {\n /* black_mask is the bit mask of black-listed bytes\n * set bits 0..6, 14..25, and 28..31\n * 0xf3ffc07f = binary 11110011111111111100000001111111\n */\n var black_mask = 0xf3ffc07f;\n var n;\n\n /* Check for non-textual (\"black-listed\") bytes. */\n for (n = 0; n <= 31; n++, black_mask >>>= 1) {\n if ((black_mask & 1) && (s.dyn_ltree[n*2]/*.Freq*/ !== 0)) {\n return Z_BINARY;\n }\n }\n\n /* Check for textual (\"white-listed\") bytes. */\n if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||\n s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n for (n = 32; n < LITERALS; n++) {\n if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n }\n\n /* There are no \"black-listed\" or \"white-listed\" bytes:\n * this stream either is empty or has tolerated (\"gray-listed\") bytes only.\n */\n return Z_BINARY;\n}\n\n\nvar static_init_done = false;\n\n/* ===========================================================================\n * Initialize the tree data structures for a new zlib stream.\n */\nfunction _tr_init(s)\n{\n\n if (!static_init_done) {\n tr_static_init();\n static_init_done = true;\n }\n\n s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);\n s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);\n s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);\n\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n /* Initialize the first block of the first file: */\n init_block(s);\n}\n\n\n/* ===========================================================================\n * Send a stored block\n */\nfunction _tr_stored_block(s, buf, stored_len, last)\n//DeflateState *s;\n//charf *buf; /* input block */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n send_bits(s, (STORED_BLOCK<<1)+(last ? 1 : 0), 3); /* send block type */\n copy_block(s, buf, stored_len, true); /* with header */\n}\n\n\n/* ===========================================================================\n * Send one empty static block to give enough lookahead for inflate.\n * This takes 10 bits, of which 7 may remain in the bit buffer.\n */\nfunction _tr_align(s) {\n send_bits(s, STATIC_TREES<<1, 3);\n send_code(s, END_BLOCK, static_ltree);\n bi_flush(s);\n}\n\n\n/* ===========================================================================\n * Determine the best encoding for the current block: dynamic trees, static\n * trees or store, and output the encoded block to the zip file.\n */\nfunction _tr_flush_block(s, buf, stored_len, last)\n//DeflateState *s;\n//charf *buf; /* input block, or NULL if too old */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n var opt_lenb, static_lenb; /* opt_len and static_len in bytes */\n var max_blindex = 0; /* index of last bit length code of non zero freq */\n\n /* Build the Huffman trees unless a stored block is forced */\n if (s.level > 0) {\n\n /* Check if the file is binary or text */\n if (s.strm.data_type === Z_UNKNOWN) {\n s.strm.data_type = detect_data_type(s);\n }\n\n /* Construct the literal and distance trees */\n build_tree(s, s.l_desc);\n // Tracev((stderr, \"\\nlit data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n\n build_tree(s, s.d_desc);\n // Tracev((stderr, \"\\ndist data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n /* At this point, opt_len and static_len are the total bit lengths of\n * the compressed block data, excluding the tree representations.\n */\n\n /* Build the bit length tree for the above two trees, and get the index\n * in bl_order of the last bit length code to send.\n */\n max_blindex = build_bl_tree(s);\n\n /* Determine the best encoding. Compute the block lengths in bytes. */\n opt_lenb = (s.opt_len+3+7) >>> 3;\n static_lenb = (s.static_len+3+7) >>> 3;\n\n // Tracev((stderr, \"\\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u \",\n // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,\n // s->last_lit));\n\n if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }\n\n } else {\n // Assert(buf != (char*)0, \"lost buf\");\n opt_lenb = static_lenb = stored_len + 5; /* force a stored block */\n }\n\n if ((stored_len+4 <= opt_lenb) && (buf !== -1)) {\n /* 4: two words for the lengths */\n\n /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.\n * Otherwise we can't have processed more than WSIZE input bytes since\n * the last block flush, because compression would have been\n * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to\n * transform a block into a stored block.\n */\n _tr_stored_block(s, buf, stored_len, last);\n\n } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {\n\n send_bits(s, (STATIC_TREES<<1) + (last ? 1 : 0), 3);\n compress_block(s, static_ltree, static_dtree);\n\n } else {\n send_bits(s, (DYN_TREES<<1) + (last ? 1 : 0), 3);\n send_all_trees(s, s.l_desc.max_code+1, s.d_desc.max_code+1, max_blindex+1);\n compress_block(s, s.dyn_ltree, s.dyn_dtree);\n }\n // Assert (s->compressed_len == s->bits_sent, \"bad compressed size\");\n /* The above check is made mod 2^32, for files larger than 512 MB\n * and uLong implemented on 32 bits.\n */\n init_block(s);\n\n if (last) {\n bi_windup(s);\n }\n // Tracev((stderr,\"\\ncomprlen %lu(%lu) \", s->compressed_len>>3,\n // s->compressed_len-7*last));\n}\n\n/* ===========================================================================\n * Save the match info and tally the frequency counts. Return true if\n * the current block must be flushed.\n */\nfunction _tr_tally(s, dist, lc)\n// deflate_state *s;\n// unsigned dist; /* distance of matched string */\n// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */\n{\n //var out_length, in_length, dcode;\n\n s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;\n s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;\n\n s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;\n s.last_lit++;\n\n if (dist === 0) {\n /* lc is the unmatched char */\n s.dyn_ltree[lc*2]/*.Freq*/++;\n } else {\n s.matches++;\n /* Here, lc is the match length - MIN_MATCH */\n dist--; /* dist = match distance - 1 */\n //Assert((ush)dist < (ush)MAX_DIST(s) &&\n // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&\n // (ush)d_code(dist) < (ush)D_CODES, \"_tr_tally: bad match\");\n\n s.dyn_ltree[(_length_code[lc]+LITERALS+1) * 2]/*.Freq*/++;\n s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;\n }\n\n// (!) This block is disabled in zlib defailts,\n// don't enable it for binary compatibility\n\n//#ifdef TRUNCATE_BLOCK\n// /* Try to guess if it is profitable to stop the current block here */\n// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {\n// /* Compute an upper bound for the compressed length */\n// out_length = s.last_lit*8;\n// in_length = s.strstart - s.block_start;\n//\n// for (dcode = 0; dcode < D_CODES; dcode++) {\n// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);\n// }\n// out_length >>>= 3;\n// //Tracev((stderr,\"\\nlast_lit %u, in %ld, out ~%ld(%ld%%) \",\n// // s->last_lit, in_length, out_length,\n// // 100L - out_length*100L/in_length));\n// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {\n// return true;\n// }\n// }\n//#endif\n\n return (s.last_lit === s.lit_bufsize-1);\n /* We avoid equality with lit_bufsize because of wraparound at 64K\n * on 16 bit machines and because stored blocks are restricted to\n * 64K-1 bytes.\n */\n}\n\nexports._tr_init = _tr_init;\nexports._tr_stored_block = _tr_stored_block;\nexports._tr_flush_block = _tr_flush_block;\nexports._tr_tally = _tr_tally;\nexports._tr_align = _tr_align;\n},{\"../utils/common\":27}],39:[function(_dereq_,module,exports){\n'use strict';\n\n\nfunction ZStream() {\n /* next input byte */\n this.input = null; // JS specific, because we have no pointers\n this.next_in = 0;\n /* number of bytes available at input */\n this.avail_in = 0;\n /* total number of input bytes read so far */\n this.total_in = 0;\n /* next output byte should be put there */\n this.output = null; // JS specific, because we have no pointers\n this.next_out = 0;\n /* remaining free space at output */\n this.avail_out = 0;\n /* total number of bytes output so far */\n this.total_out = 0;\n /* last error message, NULL if no error */\n this.msg = ''/*Z_NULL*/;\n /* not visible by applications */\n this.state = null;\n /* best guess about the data type: binary or text */\n this.data_type = 2/*Z_UNKNOWN*/;\n /* adler32 value of the uncompressed data */\n this.adler = 0;\n}\n\nmodule.exports = ZStream;\n},{}]},{},[9])\n(9)\n});\n/*!\n * VERSION: 1.18.2\n * DATE: 2015-12-22\n * UPDATES AND DOCS AT: http://greensock.com\n * \n * Includes all of the following: TweenLite, TweenMax, TimelineLite, TimelineMax, EasePack, CSSPlugin, RoundPropsPlugin, BezierPlugin, AttrPlugin, DirectionalRotationPlugin\n *\n * @license Copyright (c) 2008-2016, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\nvar _gsScope = (typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window; //helps ensure compatibility with AMD/RequireJS and CommonJS/Node\n(_gsScope._gsQueue || (_gsScope._gsQueue = [])).push( function() {\n\n\t\"use strict\";\n\n\t_gsScope._gsDefine(\"TweenMax\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function(Animation, SimpleTimeline, TweenLite) {\n\n\t\tvar _slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val.call(targets[i], i) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\tTweenMax = function(target, duration, vars) {\n\t\t\t\tTweenLite.call(this, target, duration, vars);\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = (this.vars.yoyo === true);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tthis._dirty = true; //ensures that if there is any repeat, the totalDuration will get recalculated to accurately report it.\n\t\t\t\tthis.render = TweenMax.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_tinyNum = 0.0000000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\tp = TweenMax.prototype = TweenLite.to({}, 0.1, {}),\n\t\t\t_blankArray = [];\n\n\t\tTweenMax.version = \"1.18.2\";\n\t\tp.constructor = TweenMax;\n\t\tp.kill()._gc = false;\n\t\tTweenMax.killTweensOf = TweenMax.killDelayedCallsTo = TweenLite.killTweensOf;\n\t\tTweenMax.getTweensOf = TweenLite.getTweensOf;\n\t\tTweenMax.lagSmoothing = TweenLite.lagSmoothing;\n\t\tTweenMax.ticker = TweenLite.ticker;\n\t\tTweenMax.render = TweenLite.render;\n\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = (this.vars.yoyo === true);\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._uncache(true);\n\t\t\treturn TweenLite.prototype.invalidate.call(this);\n\t\t};\n\t\t\n\t\tp.updateTo = function(vars, resetDuration) {\n\t\t\tvar curRatio = this.ratio,\n\t\t\t\timmediate = this.vars.immediateRender || vars.immediateRender,\n\t\t\t\tp;\n\t\t\tif (resetDuration && this._startTime < this._timeline._time) {\n\t\t\t\tthis._startTime = this._timeline._time;\n\t\t\t\tthis._uncache(false);\n\t\t\t\tif (this._gc) {\n\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t} else {\n\t\t\t\t\tthis._timeline.insert(this, this._startTime - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (p in vars) {\n\t\t\t\tthis.vars[p] = vars[p];\n\t\t\t}\n\t\t\tif (this._initted || immediate) {\n\t\t\t\tif (resetDuration) {\n\t\t\t\t\tthis._initted = false;\n\t\t\t\t\tif (immediate) {\n\t\t\t\t\t\tthis.render(0, true, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (this._gc) {\n\t\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\tif (this._notifyPluginsOfEnabled && this._firstPT) {\n\t\t\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", this); //in case a plugin like MotionBlur must perform some cleanup tasks\n\t\t\t\t\t}\n\t\t\t\t\tif (this._time / this._duration > 0.998) { //if the tween has finished (or come extremely close to finishing), we just need to rewind it to 0 and then render it again at the end which forces it to re-initialize (parsing the new vars). We allow tweens that are close to finishing (but haven't quite finished) to work this way too because otherwise, the values are so small when determining where to project the starting values that binary math issues creep in and can make the tween appear to render incorrectly when run backwards. \n\t\t\t\t\t\tvar prevTime = this._totalTime;\n\t\t\t\t\t\tthis.render(0, true, false);\n\t\t\t\t\t\tthis._initted = false;\n\t\t\t\t\t\tthis.render(prevTime, true, false);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis._initted = false;\n\t\t\t\t\t\tthis._init();\n\t\t\t\t\t\tif (this._time > 0 || immediate) {\n\t\t\t\t\t\t\tvar inv = 1 / (1 - curRatio),\n\t\t\t\t\t\t\t\tpt = this._firstPT, endValue;\n\t\t\t\t\t\t\twhile (pt) {\n\t\t\t\t\t\t\t\tendValue = pt.s + pt.c;\n\t\t\t\t\t\t\t\tpt.c *= inv;\n\t\t\t\t\t\t\t\tpt.s = endValue - pt.c;\n\t\t\t\t\t\t\t\tpt = pt._next;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\t\t\t\t\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (!this._initted) if (this._duration === 0 && this.vars.repeat) { //zero duration tweens that render immediately have render() called from TweenLite's constructor, before TweenMax's constructor has finished setting _repeat, _repeatDelay, and _yoyo which are critical in determining totalDuration() so we need to call invalidate() which is a low-kb way to get those set properly.\n\t\t\t\tthis.invalidate();\n\t\t\t}\n\t\t\tvar totalDur = (!this._dirty) ? this._totalDuration : this.totalDuration(),\n\t\t\t\tprevTime = this._time,\n\t\t\t\tprevTotalTime = this._totalTime, \n\t\t\t\tprevCycle = this._cycle,\n\t\t\t\tduration = this._duration,\n\t\t\t\tprevRawPrevTime = this._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, cycleDuration, r, type, pow, rawPrevTime;\n\t\t\tif (time >= totalDur - 0.0000001) { //to work around occasional floating point math artifacts.\n\t\t\t\tthis._totalTime = totalDur;\n\t\t\t\tthis._cycle = this._repeat;\n\t\t\t\tif (this._yoyo && (this._cycle & 1) !== 0) {\n\t\t\t\t\tthis._time = 0;\n\t\t\t\t\tthis.ratio = this._ease._calcEnd ? this._ease.getRatio(0) : 0;\n\t\t\t\t} else {\n\t\t\t\t\tthis._time = duration;\n\t\t\t\t\tthis.ratio = this._ease._calcEnd ? this._ease.getRatio(1) : 1;\n\t\t\t\t}\n\t\t\t\tif (!this._reversed) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || this._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (this._startTime === this._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -0.0000001) || (prevRawPrevTime === _tinyNum && this.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tthis._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\t\t\t\t\n\t\t\t} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tthis._totalTime = this._time = this._cycle = 0;\n\t\t\t\tthis.ratio = this._ease._calcEnd ? this._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTotalTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = this._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tthis._active = false;\n\t\t\t\t\tif (duration === 0) if (this._initted || !this.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!this._initted) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tthis._totalTime = this._time = time;\n\t\t\t\t\n\t\t\t\tif (this._repeat !== 0) {\n\t\t\t\t\tcycleDuration = duration + this._repeatDelay;\n\t\t\t\t\tthis._cycle = (this._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but Flash reports it as 0.79999999!)\n\t\t\t\t\tif (this._cycle !== 0) if (this._cycle === this._totalTime / cycleDuration) {\n\t\t\t\t\t\tthis._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t}\n\t\t\t\t\tthis._time = this._totalTime - (this._cycle * cycleDuration);\n\t\t\t\t\tif (this._yoyo) if ((this._cycle & 1) !== 0) {\n\t\t\t\t\t\tthis._time = duration - this._time;\n\t\t\t\t\t}\n\t\t\t\t\tif (this._time > duration) {\n\t\t\t\t\t\tthis._time = duration;\n\t\t\t\t\t} else if (this._time < 0) {\n\t\t\t\t\t\tthis._time = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (this._easeType) {\n\t\t\t\t\tr = this._time / duration;\n\t\t\t\t\ttype = this._easeType;\n\t\t\t\t\tpow = this._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (type === 1) {\n\t\t\t\t\t\tthis.ratio = 1 - r;\n\t\t\t\t\t} else if (type === 2) {\n\t\t\t\t\t\tthis.ratio = r;\n\t\t\t\t\t} else if (this._time / duration < 0.5) {\n\t\t\t\t\t\tthis.ratio = r / 2;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.ratio = 1 - (r / 2);\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tthis.ratio = this._ease.getRatio(this._time / duration);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t}\n\t\t\t\t\n\t\t\tif (prevTime === this._time && !force && prevCycle === this._cycle) {\n\t\t\t\tif (prevTotalTime !== this._totalTime) if (this._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tthis._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!this._initted) {\n\t\t\t\tthis._init();\n\t\t\t\tif (!this._initted || this._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && this._firstPT && ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration))) { //we stick it in the queue for rendering at the very end of the tick - this is a performance optimization because browsers invalidate styles and force a recalculation if you read, write, and then read style data (so it's better to read/read/read/write/write/write than read/write/read/write/read/write). The down side, of course, is that usually you WANT things to render immediately because you may have code running right after that which depends on the change. Like imagine running TweenLite.set(...) and then immediately after that, creating a nother tween that animates the same property to another value; the starting values of that 2nd tween wouldn't be accurate if lazy is true.\n\t\t\t\t\tthis._time = prevTime;\n\t\t\t\t\tthis._totalTime = prevTotalTime;\n\t\t\t\t\tthis._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\tthis._cycle = prevCycle;\n\t\t\t\t\tTweenLiteInternals.lazyTweens.push(this);\n\t\t\t\t\tthis._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (this._time && !isComplete) {\n\t\t\t\t\tthis.ratio = this._ease.getRatio(this._time / duration);\n\t\t\t\t} else if (isComplete && this._ease._calcEnd) {\n\t\t\t\t\tthis.ratio = this._ease.getRatio((this._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._lazy !== false) {\n\t\t\t\tthis._lazy = false;\n\t\t\t}\n\n\t\t\tif (!this._active) if (!this._paused && this._time !== prevTime && time >= 0) {\n\t\t\t\tthis._active = true; //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTotalTime === 0) {\n\t\t\t\tif (this._initted === 2 && time > 0) {\n\t\t\t\t\t//this.invalidate();\n\t\t\t\t\tthis._init(); //will just apply overwriting since _initted of (2) means it was a from() tween that had immediateRender:true\n\t\t\t\t}\n\t\t\t\tif (this._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tthis._startAt.render(time, suppressEvents, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.vars.onStart) if (this._totalTime !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tthis._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tpt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * this.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * this.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\t\n\t\t\tif (this._onUpdate) {\n\t\t\t\tif (time < 0) if (this._startAt && this._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tthis._startAt.render(time, suppressEvents, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (this._totalTime !== prevTotalTime || isComplete) {\n\t\t\t\t\tthis._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._cycle !== prevCycle) if (!suppressEvents) if (!this._gc) if (this.vars.onRepeat) {\n\t\t\t\tthis._callback(\"onRepeat\");\n\t\t\t}\n\t\t\tif (callback) if (!this._gc || force) { //check gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && this._startAt && !this._onUpdate && this._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tthis._startAt.render(time, suppressEvents, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (this._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tthis._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && this.vars[callback]) {\n\t\t\t\t\tthis._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && this._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tthis._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n//---- STATIC FUNCTIONS -----------------------------------------------------------------------------------------------------------\n\t\t\n\t\tTweenMax.to = function(target, duration, vars) {\n\t\t\treturn new TweenMax(target, duration, vars);\n\t\t};\n\t\t\n\t\tTweenMax.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenMax(target, duration, vars);\n\t\t};\n\t\t\n\t\tTweenMax.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenMax(target, duration, toVars);\n\t\t};\n\t\t\n\t\tTweenMax.staggerTo = TweenMax.allTo = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tstagger = stagger || 0;\n\t\t\tvar delay = 0,\n\t\t\t\ta = [],\n\t\t\t\tfinalComplete = function() {\n\t\t\t\t\tif (vars.onComplete) {\n\t\t\t\t\t\tvars.onComplete.apply(vars.onCompleteScope || this, arguments);\n\t\t\t\t\t}\n\t\t\t\t\tonCompleteAll.apply(onCompleteAllScope || vars.callbackScope || this, onCompleteAllParams || _blankArray);\n\t\t\t\t},\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tfromCycle = (vars.startAt && vars.startAt.cycle),\n\t\t\t\tl, copy, i, p;\n\t\t\tif (!_isArray(targets)) {\n\t\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t\t}\n\t\t\t\tif (_isSelector(targets)) {\n\t\t\t\t\ttargets = _slice(targets);\n\t\t\t\t}\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tif (stagger < 0) {\n\t\t\t\ttargets = _slice(targets);\n\t\t\t\ttargets.reverse();\n\t\t\t\tstagger *= -1;\n\t\t\t}\n\t\t\tl = targets.length - 1;\n\t\t\tfor (i = 0; i <= l; i++) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t}\n\t\t\t\tif (fromCycle) {\n\t\t\t\t\tfromCycle = copy.startAt = {};\n\t\t\t\t\tfor (p in vars.startAt) {\n\t\t\t\t\t\tfromCycle[p] = vars.startAt[p];\n\t\t\t\t\t}\n\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t}\n\t\t\t\tcopy.delay = delay + (copy.delay || 0);\n\t\t\t\tif (i === l && onCompleteAll) {\n\t\t\t\t\tcopy.onComplete = finalComplete;\n\t\t\t\t}\n\t\t\t\ta[i] = new TweenMax(targets[i], duration, copy);\n\t\t\t\tdelay += stagger;\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\t\t\n\t\tTweenMax.staggerFrom = TweenMax.allFrom = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn TweenMax.staggerTo(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\t\t\n\t\tTweenMax.staggerFromTo = TweenMax.allFromTo = function(targets, duration, fromVars, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn TweenMax.staggerTo(targets, duration, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\t\t\t\t\n\t\tTweenMax.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenMax(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\t\t\n\t\tTweenMax.set = function(target, vars) {\n\t\t\treturn new TweenMax(target, 0, vars);\n\t\t};\n\t\t\n\t\tTweenMax.isTweening = function(target) {\n\t\t\treturn (TweenLite.getTweensOf(target, true).length > 0);\n\t\t};\n\t\t\n\t\tvar _getChildrenOf = function(timeline, includeTimelines) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcnt = 0,\n\t\t\t\t\ttween = timeline._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween instanceof TweenLite) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (includeTimelines) {\n\t\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ta = a.concat(_getChildrenOf(tween, includeTimelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t}, \n\t\t\tgetAllTweens = TweenMax.getAllTweens = function(includeTimelines) {\n\t\t\t\treturn _getChildrenOf(Animation._rootTimeline, includeTimelines).concat( _getChildrenOf(Animation._rootFramesTimeline, includeTimelines) );\n\t\t\t};\n\t\t\n\t\tTweenMax.killAll = function(complete, tweens, delayedCalls, timelines) {\n\t\t\tif (tweens == null) {\n\t\t\t\ttweens = true;\n\t\t\t}\n\t\t\tif (delayedCalls == null) {\n\t\t\t\tdelayedCalls = true;\n\t\t\t}\n\t\t\tvar a = getAllTweens((timelines != false)),\n\t\t\t\tl = a.length,\n\t\t\t\tallTrue = (tweens && delayedCalls && timelines),\n\t\t\t\tisDC, tween, i;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = a[i];\n\t\t\t\tif (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {\n\t\t\t\t\tif (complete) {\n\t\t\t\t\t\ttween.totalTime(tween._reversed ? 0 : tween.totalDuration());\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n\t\tTweenMax.killChildTweensOf = function(parent, complete) {\n\t\t\tif (parent == null) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar tl = TweenLiteInternals.tweenLookup,\n\t\t\t\ta, curParent, p, i, l;\n\t\t\tif (typeof(parent) === \"string\") {\n\t\t\t\tparent = TweenLite.selector(parent) || parent;\n\t\t\t}\n\t\t\tif (_isSelector(parent)) {\n\t\t\t\tparent = _slice(parent);\n\t\t\t}\n\t\t\tif (_isArray(parent)) {\n\t\t\t\ti = parent.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tTweenMax.killChildTweensOf(parent[i], complete);\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t}\n\t\t\ta = [];\n\t\t\tfor (p in tl) {\n\t\t\t\tcurParent = tl[p].target.parentNode;\n\t\t\t\twhile (curParent) {\n\t\t\t\t\tif (curParent === parent) {\n\t\t\t\t\t\ta = a.concat(tl[p].tweens);\n\t\t\t\t\t}\n\t\t\t\t\tcurParent = curParent.parentNode;\n\t\t\t\t}\n\t\t\t}\n\t\t\tl = a.length;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (complete) {\n\t\t\t\t\ta[i].totalTime(a[i].totalDuration());\n\t\t\t\t}\n\t\t\t\ta[i]._enabled(false, false);\n\t\t\t}\n\t\t};\n\n\t\tvar _changePause = function(pause, tweens, delayedCalls, timelines) {\n\t\t\ttweens = (tweens !== false);\n\t\t\tdelayedCalls = (delayedCalls !== false);\n\t\t\ttimelines = (timelines !== false);\n\t\t\tvar a = getAllTweens(timelines),\n\t\t\t\tallTrue = (tweens && delayedCalls && timelines),\n\t\t\t\ti = a.length,\n\t\t\t\tisDC, tween;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttween = a[i];\n\t\t\t\tif (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {\n\t\t\t\t\ttween.paused(pause);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n\t\tTweenMax.pauseAll = function(tweens, delayedCalls, timelines) {\n\t\t\t_changePause(true, tweens, delayedCalls, timelines);\n\t\t};\n\t\t\n\t\tTweenMax.resumeAll = function(tweens, delayedCalls, timelines) {\n\t\t\t_changePause(false, tweens, delayedCalls, timelines);\n\t\t};\n\n\t\tTweenMax.globalTimeScale = function(value) {\n\t\t\tvar tl = Animation._rootTimeline,\n\t\t\t\tt = TweenLite.ticker.time;\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn tl._timeScale;\n\t\t\t}\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\ttl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);\n\t\t\ttl = Animation._rootFramesTimeline;\n\t\t\tt = TweenLite.ticker.frame;\n\t\t\ttl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);\n\t\t\ttl._timeScale = Animation._rootTimeline._timeScale = value;\n\t\t\treturn value;\n\t\t};\n\t\t\n\t\n//---- GETTERS / SETTERS ----------------------------------------------------------------------------------------------------------\n\t\t\n\t\tp.progress = function(value) {\n\t\t\treturn (!arguments.length) ? this._time / this.duration() : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), false);\n\t\t};\n\t\t\n\t\tp.totalProgress = function(value) {\n\t\t\treturn (!arguments.length) ? this._totalTime / this.totalDuration() : this.totalTime( this.totalDuration() * value, false);\n\t\t};\n\t\t\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tif (value > this._duration) {\n\t\t\t\tvalue = this._duration;\n\t\t\t}\n\t\t\tif (this._yoyo && (this._cycle & 1) !== 0) {\n\t\t\t\tvalue = (this._duration - value) + (this._cycle * (this._duration + this._repeatDelay));\n\t\t\t} else if (this._repeat !== 0) {\n\t\t\t\tvalue += this._cycle * (this._duration + this._repeatDelay);\n\t\t\t}\n\t\t\treturn this.totalTime(value, suppressEvents);\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._duration; //don't set _dirty = false because there could be repeats that haven't been factored into the _totalDuration yet. Otherwise, if you create a repeated TweenMax and then immediately check its duration(), it would cache the value and the totalDuration would not be correct, thus repeats wouldn't take effect.\n\t\t\t}\n\t\t\treturn Animation.prototype.duration.call(this, value);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\t//instead of Infinity, we use 999999999999 so that we can accommodate reverses\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t\tthis._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1) ? this : this.duration( (value - (this._repeat * this._repeatDelay)) / (this._repeat + 1) );\n\t\t};\n\t\t\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\t\t\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\t\t\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\t\t\n\t\t\n\t\treturn TweenMax;\n\t\t\n\t}, true);\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * TimelineLite\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"TimelineLite\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function(Animation, SimpleTimeline, TweenLite) {\n\n\t\tvar TimelineLite = function(vars) {\n\t\t\t\tSimpleTimeline.call(this, vars);\n\t\t\t\tthis._labels = {};\n\t\t\t\tthis.autoRemoveChildren = (this.vars.autoRemoveChildren === true);\n\t\t\t\tthis.smoothChildTiming = (this.vars.smoothChildTiming === true);\n\t\t\t\tthis._sortChildren = true;\n\t\t\t\tthis._onUpdate = this.vars.onUpdate;\n\t\t\t\tvar v = this.vars,\n\t\t\t\t\tval, p;\n\t\t\t\tfor (p in v) {\n\t\t\t\t\tval = v[p];\n\t\t\t\t\tif (_isArray(val)) if (val.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tv[p] = this._swapSelfInParams(val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (_isArray(v.tweens)) {\n\t\t\t\t\tthis.add(v.tweens, 0, v.align, v.stagger);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_tinyNum = 0.0000000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_internals = TimelineLite._internals = {},\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_copy = function(vars) {\n\t\t\t\tvar copy = {}, p;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\treturn copy;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val.call(targets[i], i) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\t_pauseCallback = _internals.pauseCallback = function() {},\n\t\t\t_slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\tp = TimelineLite.prototype = new SimpleTimeline();\n\n\t\tTimelineLite.version = \"1.18.2\";\n\t\tp.constructor = TimelineLite;\n\t\tp.kill()._gc = p._forcingPlayhead = p._hasPause = false;\n\n\t\t/* might use later...\n\t\t//translates a local time inside an animation to the corresponding time on the root/global timeline, factoring in all nesting and timeScales.\n\t\tfunction localToGlobal(time, animation) {\n\t\t\twhile (animation) {\n\t\t\t\ttime = (time / animation._timeScale) + animation._startTime;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time;\n\t\t}\n\n\t\t//translates the supplied time on the root/global timeline into the corresponding local time inside a particular animation, factoring in all nesting and timeScales\n\t\tfunction globalToLocal(time, animation) {\n\t\t\tvar scale = 1;\n\t\t\ttime -= localToGlobal(0, animation);\n\t\t\twhile (animation) {\n\t\t\t\tscale *= animation._timeScale;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time * scale;\n\t\t}\n\t\t*/\n\n\t\tp.to = function(target, duration, vars, position) {\n\t\t\tvar Engine = (vars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\treturn duration ? this.add( new Engine(target, duration, vars), position) : this.set(target, vars, position);\n\t\t};\n\n\t\tp.from = function(target, duration, vars, position) {\n\t\t\treturn this.add( ((vars.repeat && _globals.TweenMax) || TweenLite).from(target, duration, vars), position);\n\t\t};\n\n\t\tp.fromTo = function(target, duration, fromVars, toVars, position) {\n\t\t\tvar Engine = (toVars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\treturn duration ? this.add( Engine.fromTo(target, duration, fromVars, toVars), position) : this.set(target, toVars, position);\n\t\t};\n\n\t\tp.staggerTo = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvar tl = new TimelineLite({onComplete:onCompleteAll, onCompleteParams:onCompleteAllParams, callbackScope:onCompleteAllScope, smoothChildTiming:this.smoothChildTiming}),\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tcopy, i;\n\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tif (_isSelector(targets)) { //senses if the targets object is a selector. If it is, we should translate it into an array.\n\t\t\t\ttargets = _slice(targets);\n\t\t\t}\n\t\t\tstagger = stagger || 0;\n\t\t\tif (stagger < 0) {\n\t\t\t\ttargets = _slice(targets);\n\t\t\t\ttargets.reverse();\n\t\t\t\tstagger *= -1;\n\t\t\t}\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\tcopy = _copy(vars);\n\t\t\t\tif (copy.startAt) {\n\t\t\t\t\tcopy.startAt = _copy(copy.startAt);\n\t\t\t\t\tif (copy.startAt.cycle) {\n\t\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t}\n\t\t\t\ttl.to(targets[i], duration, copy, i * stagger);\n\t\t\t}\n\t\t\treturn this.add(tl, position);\n\t\t};\n\n\t\tp.staggerFrom = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\tvars.runBackwards = true;\n\t\t\treturn this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.staggerFromTo = function(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.call = function(callback, params, scope, position) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.set = function(target, vars, position) {\n\t\t\tposition = this._parseTimeOrLabel(position, 0, true);\n\t\t\tif (vars.immediateRender == null) {\n\t\t\t\tvars.immediateRender = (position === this._time && !this._paused);\n\t\t\t}\n\t\t\treturn this.add( new TweenLite(target, 0, vars), position);\n\t\t};\n\n\t\tTimelineLite.exportRoot = function(vars, ignoreDelayedCalls) {\n\t\t\tvars = vars || {};\n\t\t\tif (vars.smoothChildTiming == null) {\n\t\t\t\tvars.smoothChildTiming = true;\n\t\t\t}\n\t\t\tvar tl = new TimelineLite(vars),\n\t\t\t\troot = tl._timeline,\n\t\t\t\ttween, next;\n\t\t\tif (ignoreDelayedCalls == null) {\n\t\t\t\tignoreDelayedCalls = true;\n\t\t\t}\n\t\t\troot._remove(tl, true);\n\t\t\ttl._startTime = 0;\n\t\t\ttl._rawPrevTime = tl._time = tl._totalTime = root._time;\n\t\t\ttween = root._first;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next;\n\t\t\t\tif (!ignoreDelayedCalls || !(tween instanceof TweenLite && tween.target === tween.vars.onComplete)) {\n\t\t\t\t\ttl.add(tween, tween._startTime - tween._delay);\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t\troot.add(tl, 0);\n\t\t\treturn tl;\n\t\t};\n\n\t\tp.add = function(value, position, align, stagger) {\n\t\t\tvar curTime, l, i, child, tl, beforeRawTime;\n\t\t\tif (typeof(position) !== \"number\") {\n\t\t\t\tposition = this._parseTimeOrLabel(position, 0, true, value);\n\t\t\t}\n\t\t\tif (!(value instanceof Animation)) {\n\t\t\t\tif ((value instanceof Array) || (value && value.push && _isArray(value))) {\n\t\t\t\t\talign = align || \"normal\";\n\t\t\t\t\tstagger = stagger || 0;\n\t\t\t\t\tcurTime = position;\n\t\t\t\t\tl = value.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif (_isArray(child = value[i])) {\n\t\t\t\t\t\t\tchild = new TimelineLite({tweens:child});\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis.add(child, curTime);\n\t\t\t\t\t\tif (typeof(child) !== \"string\" && typeof(child) !== \"function\") {\n\t\t\t\t\t\t\tif (align === \"sequence\") {\n\t\t\t\t\t\t\t\tcurTime = child._startTime + (child.totalDuration() / child._timeScale);\n\t\t\t\t\t\t\t} else if (align === \"start\") {\n\t\t\t\t\t\t\t\tchild._startTime -= child.delay();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcurTime += stagger;\n\t\t\t\t\t}\n\t\t\t\t\treturn this._uncache(true);\n\t\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\t\treturn this.addLabel(value, position);\n\t\t\t\t} else if (typeof(value) === \"function\") {\n\t\t\t\t\tvalue = TweenLite.delayedCall(0, value);\n\t\t\t\t} else {\n\t\t\t\t\tthrow(\"Cannot add \" + value + \" into the timeline; it is not a tween, timeline, function, or string.\");\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tSimpleTimeline.prototype.add.call(this, value, position);\n\n\t\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\t\tif (this._gc || this._time === this._duration) if (!this._paused) if (this._duration < this.duration()) {\n\t\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\t\ttl = this;\n\t\t\t\tbeforeRawTime = (tl.rawTime() > value._startTime); //if the tween is placed on the timeline so that it starts BEFORE the current rawTime, we should align the playhead (move the timeline). This is because sometimes users will create a timeline, let it finish, and much later append a tween and expect it to run instead of jumping to its end state. While technically one could argue that it should jump to its end state, that's not what users intuitively expect.\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tif (beforeRawTime && tl._timeline.smoothChildTiming) {\n\t\t\t\t\t\ttl.totalTime(tl._totalTime, true); //moves the timeline (shifts its startTime) if necessary, and also enables it.\n\t\t\t\t\t} else if (tl._gc) {\n\t\t\t\t\t\ttl._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn this;\n\t\t};\n\n\t\tp.remove = function(value) {\n\t\t\tif (value instanceof Animation) {\n\t\t\t\tthis._remove(value, false);\n\t\t\t\tvar tl = value._timeline = value.vars.useFrames ? Animation._rootFramesTimeline : Animation._rootTimeline; //now that it's removed, default it to the root timeline so that if it gets played again, it doesn't jump back into this timeline.\n\t\t\t\tvalue._startTime = (value._paused ? value._pauseTime : tl._time) - ((!value._reversed ? value._totalTime : value.totalDuration() - value._totalTime) / value._timeScale); //ensure that if it gets played again, the timing is correct.\n\t\t\t\treturn this;\n\t\t\t} else if (value instanceof Array || (value && value.push && _isArray(value))) {\n\t\t\t\tvar i = value.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tthis.remove(value[i]);\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\treturn this.removeLabel(value);\n\t\t\t}\n\t\t\treturn this.kill(null, value);\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tSimpleTimeline.prototype._remove.call(this, tween, skipDisable);\n\t\t\tvar last = this._last;\n\t\t\tif (!last) {\n\t\t\t\tthis._time = this._totalTime = this._duration = this._totalDuration = 0;\n\t\t\t} else if (this._time > last._startTime + last._totalDuration / last._timeScale) {\n\t\t\t\tthis._time = this.duration();\n\t\t\t\tthis._totalTime = this._totalDuration;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.append = function(value, offsetOrLabel) {\n\t\t\treturn this.add(value, this._parseTimeOrLabel(null, offsetOrLabel, true, value));\n\t\t};\n\n\t\tp.insert = p.insertMultiple = function(value, position, align, stagger) {\n\t\t\treturn this.add(value, position || 0, align, stagger);\n\t\t};\n\n\t\tp.appendMultiple = function(tweens, offsetOrLabel, align, stagger) {\n\t\t\treturn this.add(tweens, this._parseTimeOrLabel(null, offsetOrLabel, true, tweens), align, stagger);\n\t\t};\n\n\t\tp.addLabel = function(label, position) {\n\t\t\tthis._labels[label] = this._parseTimeOrLabel(position);\n\t\t\treturn this;\n\t\t};\n\n\t\tp.addPause = function(position, callback, params, scope) {\n\t\t\tvar t = TweenLite.delayedCall(0, _pauseCallback, params, scope || this);\n\t\t\tt.vars.onComplete = t.vars.onReverseComplete = callback;\n\t\t\tt.data = \"isPause\";\n\t\t\tthis._hasPause = true;\n\t\t\treturn this.add(t, position);\n\t\t};\n\n\t\tp.removeLabel = function(label) {\n\t\t\tdelete this._labels[label];\n\t\t\treturn this;\n\t\t};\n\n\t\tp.getLabelTime = function(label) {\n\t\t\treturn (this._labels[label] != null) ? this._labels[label] : -1;\n\t\t};\n\n\t\tp._parseTimeOrLabel = function(timeOrLabel, offsetOrLabel, appendIfAbsent, ignore) {\n\t\t\tvar i;\n\t\t\t//if we're about to add a tween/timeline (or an array of them) that's already a child of this timeline, we should remove it first so that it doesn't contaminate the duration().\n\t\t\tif (ignore instanceof Animation && ignore.timeline === this) {\n\t\t\t\tthis.remove(ignore);\n\t\t\t} else if (ignore && ((ignore instanceof Array) || (ignore.push && _isArray(ignore)))) {\n\t\t\t\ti = ignore.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (ignore[i] instanceof Animation && ignore[i].timeline === this) {\n\t\t\t\t\t\tthis.remove(ignore[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (typeof(offsetOrLabel) === \"string\") {\n\t\t\t\treturn this._parseTimeOrLabel(offsetOrLabel, (appendIfAbsent && typeof(timeOrLabel) === \"number\" && this._labels[offsetOrLabel] == null) ? timeOrLabel - this.duration() : 0, appendIfAbsent);\n\t\t\t}\n\t\t\toffsetOrLabel = offsetOrLabel || 0;\n\t\t\tif (typeof(timeOrLabel) === \"string\" && (isNaN(timeOrLabel) || this._labels[timeOrLabel] != null)) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\t\ti = timeOrLabel.indexOf(\"=\");\n\t\t\t\tif (i === -1) {\n\t\t\t\t\tif (this._labels[timeOrLabel] == null) {\n\t\t\t\t\t\treturn appendIfAbsent ? (this._labels[timeOrLabel] = this.duration() + offsetOrLabel) : offsetOrLabel;\n\t\t\t\t\t}\n\t\t\t\t\treturn this._labels[timeOrLabel] + offsetOrLabel;\n\t\t\t\t}\n\t\t\t\toffsetOrLabel = parseInt(timeOrLabel.charAt(i-1) + \"1\", 10) * Number(timeOrLabel.substr(i+1));\n\t\t\t\ttimeOrLabel = (i > 1) ? this._parseTimeOrLabel(timeOrLabel.substr(0, i-1), 0, appendIfAbsent) : this.duration();\n\t\t\t} else if (timeOrLabel == null) {\n\t\t\t\ttimeOrLabel = this.duration();\n\t\t\t}\n\t\t\treturn Number(timeOrLabel) + offsetOrLabel;\n\t\t};\n\n\t\tp.seek = function(position, suppressEvents) {\n\t\t\treturn this.totalTime((typeof(position) === \"number\") ? position : this._parseTimeOrLabel(position), (suppressEvents !== false));\n\t\t};\n\n\t\tp.stop = function() {\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.gotoAndPlay = function(position, suppressEvents) {\n\t\t\treturn this.play(position, suppressEvents);\n\t\t};\n\n\t\tp.gotoAndStop = function(position, suppressEvents) {\n\t\t\treturn this.pause(position, suppressEvents);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar totalDur = (!this._dirty) ? this._totalDuration : this.totalDuration(),\n\t\t\t\tprevTime = this._time,\n\t\t\t\tprevStart = this._startTime,\n\t\t\t\tprevTimeScale = this._timeScale,\n\t\t\t\tprevPaused = this._paused,\n\t\t\t\ttween, isComplete, next, callback, internalForce, pauseTween, curTime;\n\t\t\tif (time >= totalDur - 0.0000001) { //to work around occasional floating point math artifacts.\n\t\t\t\tthis._totalTime = this._time = totalDur;\n\t\t\t\tif (!this._reversed) if (!this._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!this._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (this._duration === 0) if ((time <= 0 && time >= -0.0000001) || this._rawPrevTime < 0 || this._rawPrevTime === _tinyNum) if (this._rawPrevTime !== time && this._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (this._rawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._rawPrevTime = (this._duration || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\ttime = totalDur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7.\n\n\t\t\t} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tthis._totalTime = this._time = 0;\n\t\t\t\tif (prevTime !== 0 || (this._duration === 0 && this._rawPrevTime !== _tinyNum && (this._rawPrevTime > 0 || (time < 0 && this._rawPrevTime >= 0)))) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = this._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tthis._active = false;\n\t\t\t\t\tif (this._timeline.autoRemoveChildren && this._reversed) { //ensures proper GC if a timeline is resumed after it's finished reversing.\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (this._rawPrevTime >= 0 && this._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tthis._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tthis._rawPrevTime = (this._duration || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = this._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!this._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif (this._hasPause && !this._forcingPlayhead && !suppressEvents) {\n\t\t\t\t\tif (time >= prevTime) {\n\t\t\t\t\t\ttween = this._first;\n\t\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && this._rawPrevTime === 0)) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween = this._last;\n\t\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (pauseTween) {\n\t\t\t\t\t\tthis._time = time = pauseTween._startTime;\n\t\t\t\t\t\tthis._totalTime = time + (this._cycle * (this._totalDuration + this._repeatDelay));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tthis._totalTime = this._time = this._rawPrevTime = time;\n\t\t\t}\n\t\t\tif ((this._time === prevTime || !this._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\treturn;\n\t\t\t} else if (!this._initted) {\n\t\t\t\tthis._initted = true;\n\t\t\t}\n\n\t\t\tif (!this._active) if (!this._paused && this._time !== prevTime && time > 0) {\n\t\t\t\tthis._active = true; //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTime === 0) if (this.vars.onStart) if (this._time !== 0) if (!suppressEvents) {\n\t\t\t\tthis._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = this._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== this._time || (this._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= curTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tthis.pause();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = this._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== this._time || (this._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > this._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tthis.pause();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tthis._callback(\"onUpdate\");\n\t\t\t}\n\n\t\t\tif (callback) if (!this._gc) if (prevStart === this._startTime || prevTimeScale !== this._timeScale) if (this._time === 0 || totalDur >= this.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (this._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tthis._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && this.vars[callback]) {\n\t\t\t\t\tthis._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._hasPausedChild = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._paused || ((tween instanceof TimelineLite) && tween._hasPausedChild())) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.getChildren = function(nested, tweens, timelines, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || -9999999999;\n\t\t\tvar a = [],\n\t\t\t\ttween = this._first,\n\t\t\t\tcnt = 0;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime < ignoreBeforeTime) {\n\t\t\t\t\t//do nothing\n\t\t\t\t} else if (tween instanceof TweenLite) {\n\t\t\t\t\tif (tweens !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (timelines !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t\tif (nested !== false) {\n\t\t\t\t\t\ta = a.concat(tween.getChildren(true, tweens, timelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.getTweensOf = function(target, nested) {\n\t\t\tvar disabled = this._gc,\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\ttweens, i;\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(true, true); //getTweensOf() filters out disabled tweens, and we have to mark them as _gc = true when the timeline completes in order to allow clean garbage collection, so temporarily re-enable the timeline here.\n\t\t\t}\n\t\t\ttweens = TweenLite.getTweensOf(target);\n\t\t\ti = tweens.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i].timeline === this || (nested && this._contains(tweens[i]))) {\n\t\t\t\t\ta[cnt++] = tweens[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(false, true);\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.recent = function() {\n\t\t\treturn this._recent;\n\t\t};\n\n\t\tp._contains = function(tween) {\n\t\t\tvar tl = tween.timeline;\n\t\t\twhile (tl) {\n\t\t\t\tif (tl === this) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttl = tl.timeline;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.shiftChildren = function(amount, adjustLabels, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || 0;\n\t\t\tvar tween = this._first,\n\t\t\t\tlabels = this._labels,\n\t\t\t\tp;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime >= ignoreBeforeTime) {\n\t\t\t\t\ttween._startTime += amount;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\tif (adjustLabels) {\n\t\t\t\tfor (p in labels) {\n\t\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp._kill = function(vars, target) {\n\t\t\tif (!vars && !target) {\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\tvar tweens = (!target) ? this.getChildren(true, true, false) : this.getTweensOf(target),\n\t\t\t\ti = tweens.length,\n\t\t\t\tchanged = false;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i]._kill(vars, target)) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.clear = function(labels) {\n\t\t\tvar tweens = this.getChildren(false, true, true),\n\t\t\t\ti = tweens.length;\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttweens[i]._enabled(false, false);\n\t\t\t}\n\t\t\tif (labels !== false) {\n\t\t\t\tthis._labels = {};\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\ttween.invalidate();\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn Animation.prototype.invalidate.call(this);;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (enabled === this._gc) {\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\ttween._enabled(enabled, true);\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn SimpleTimeline.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tthis._forcingPlayhead = true;\n\t\t\tvar val = Animation.prototype.totalTime.apply(this, arguments);\n\t\t\tthis._forcingPlayhead = false;\n\t\t\treturn val;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tthis.totalDuration(); //just triggers recalculation\n\t\t\t\t}\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tif (this.duration() !== 0 && value !== 0) {\n\t\t\t\tthis.timeScale(this._duration / value);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tvar max = 0,\n\t\t\t\t\t\ttween = this._last,\n\t\t\t\t\t\tprevStart = 999999999999,\n\t\t\t\t\t\tprev, end;\n\t\t\t\t\twhile (tween) {\n\t\t\t\t\t\tprev = tween._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\t\t\tif (tween._dirty) {\n\t\t\t\t\t\t\ttween.totalDuration(); //could change the tween._startTime, so make sure the tween's cache is clean before analyzing it.\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime > prevStart && this._sortChildren && !tween._paused) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\t\t\tthis.add(tween, tween._startTime - tween._delay);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tprevStart = tween._startTime;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime < 0 && !tween._paused) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\t\t\tmax -= tween._startTime;\n\t\t\t\t\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\t\t\t\t\tthis._startTime += tween._startTime / this._timeScale;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tthis.shiftChildren(-tween._startTime, false, -9999999999);\n\t\t\t\t\t\t\tprevStart = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tend = tween._startTime + (tween._totalDuration / tween._timeScale);\n\t\t\t\t\t\tif (end > max) {\n\t\t\t\t\t\t\tmax = end;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = prev;\n\t\t\t\t\t}\n\t\t\t\t\tthis._duration = this._totalDuration = max;\n\t\t\t\t\tthis._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (value && this.totalDuration()) ? this.timeScale(this._totalDuration / value) : this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (!value) { //if there's a pause directly at the spot from where we're unpausing, skip it.\n\t\t\t\tvar tween = this._first,\n\t\t\t\t\ttime = this._time;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween._startTime === time && tween.data === \"isPause\") {\n\t\t\t\t\t\ttween._rawPrevTime = 0; //remember, _rawPrevTime is how zero-duration tweens/callbacks sense directionality and determine whether or not to fire. If _rawPrevTime is the same as _startTime on the next render, it won't fire.\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Animation.prototype.paused.apply(this, arguments);\n\t\t};\n\n\t\tp.usesFrames = function() {\n\t\t\tvar tl = this._timeline;\n\t\t\twhile (tl._timeline) {\n\t\t\t\ttl = tl._timeline;\n\t\t\t}\n\t\t\treturn (tl === Animation._rootFramesTimeline);\n\t\t};\n\n\t\tp.rawTime = function() {\n\t\t\treturn this._paused ? this._totalTime : (this._timeline.rawTime() - this._startTime) * this._timeScale;\n\t\t};\n\n\t\treturn TimelineLite;\n\n\t}, true);\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * TimelineMax\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"TimelineMax\", [\"TimelineLite\",\"TweenLite\",\"easing.Ease\"], function(TimelineLite, TweenLite, Ease) {\n\n\t\tvar TimelineMax = function(vars) {\n\t\t\t\tTimelineLite.call(this, vars);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = (this.vars.yoyo === true);\n\t\t\t\tthis._dirty = true;\n\t\t\t},\n\t\t\t_tinyNum = 0.0000000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_easeNone = new Ease(null, null, 1, 0),\n\t\t\tp = TimelineMax.prototype = new TimelineLite();\n\n\t\tp.constructor = TimelineMax;\n\t\tp.kill()._gc = false;\n\t\tTimelineMax.version = \"1.18.2\";\n\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = (this.vars.yoyo === true);\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._uncache(true);\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\n\t\tp.addCallback = function(callback, position, params, scope) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.removeCallback = function(callback, position) {\n\t\t\tif (callback) {\n\t\t\t\tif (position == null) {\n\t\t\t\t\tthis._kill(null, callback);\n\t\t\t\t} else {\n\t\t\t\t\tvar a = this.getTweensOf(callback, false),\n\t\t\t\t\t\ti = a.length,\n\t\t\t\t\t\ttime = this._parseTimeOrLabel(position);\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i]._startTime === time) {\n\t\t\t\t\t\t\ta[i]._enabled(false, false);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.removePause = function(position) {\n\t\t\treturn this.removeCallback(TimelineLite._internals.pauseCallback, position);\n\t\t};\n\n\t\tp.tweenTo = function(position, vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar copy = {ease:_easeNone, useFrames:this.usesFrames(), immediateRender:false},\n\t\t\t\tduration, p, t;\n\t\t\tfor (p in vars) {\n\t\t\t\tcopy[p] = vars[p];\n\t\t\t}\n\t\t\tcopy.time = this._parseTimeOrLabel(position);\n\t\t\tduration = (Math.abs(Number(copy.time) - this._time) / this._timeScale) || 0.001;\n\t\t\tt = new TweenLite(this, duration, copy);\n\t\t\tcopy.onStart = function() {\n\t\t\t\tt.target.paused(true);\n\t\t\t\tif (t.vars.time !== t.target.time() && duration === t.duration()) { //don't make the duration zero - if it's supposed to be zero, don't worry because it's already initting the tween and will complete immediately, effectively making the duration zero anyway. If we make duration zero, the tween won't run at all.\n\t\t\t\t\tt.duration( Math.abs( t.vars.time - t.target.time()) / t.target._timeScale );\n\t\t\t\t}\n\t\t\t\tif (vars.onStart) { //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t\tt._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t};\n\t\t\treturn t;\n\t\t};\n\n\t\tp.tweenFromTo = function(fromPosition, toPosition, vars) {\n\t\t\tvars = vars || {};\n\t\t\tfromPosition = this._parseTimeOrLabel(fromPosition);\n\t\t\tvars.startAt = {onComplete:this.seek, onCompleteParams:[fromPosition], callbackScope:this};\n\t\t\tvars.immediateRender = (vars.immediateRender !== false);\n\t\t\tvar t = this.tweenTo(toPosition, vars);\n\t\t\treturn t.duration((Math.abs( t.vars.time - fromPosition) / this._timeScale) || 0.001);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar totalDur = (!this._dirty) ? this._totalDuration : this.totalDuration(),\n\t\t\t\tdur = this._duration,\n\t\t\t\tprevTime = this._time,\n\t\t\t\tprevTotalTime = this._totalTime,\n\t\t\t\tprevStart = this._startTime,\n\t\t\t\tprevTimeScale = this._timeScale,\n\t\t\t\tprevRawPrevTime = this._rawPrevTime,\n\t\t\t\tprevPaused = this._paused,\n\t\t\t\tprevCycle = this._cycle,\n\t\t\t\ttween, isComplete, next, callback, internalForce, cycleDuration, pauseTween, curTime;\n\t\t\tif (time >= totalDur - 0.0000001) { //to work around occasional floating point math artifacts.\n\t\t\t\tif (!this._locked) {\n\t\t\t\t\tthis._totalTime = totalDur;\n\t\t\t\t\tthis._cycle = this._repeat;\n\t\t\t\t}\n\t\t\t\tif (!this._reversed) if (!this._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!this._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (this._duration === 0) if ((time <= 0 && time >= -0.0000001) || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time && this._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._rawPrevTime = (this._duration || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\tif (this._yoyo && (this._cycle & 1) !== 0) {\n\t\t\t\t\tthis._time = time = 0;\n\t\t\t\t} else {\n\t\t\t\t\tthis._time = dur;\n\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7. We cannot do less then 0.0001 because the same issue can occur when the duration is extremely large like 999999999999 in which case adding 0.00000001, for example, causes it to act like nothing was added.\n\t\t\t\t}\n\n\t\t\t} else if (time < 0.0000001) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tif (!this._locked) {\n\t\t\t\t\tthis._totalTime = this._cycle = 0;\n\t\t\t\t}\n\t\t\t\tthis._time = 0;\n\t\t\t\tif (prevTime !== 0 || (dur === 0 && prevRawPrevTime !== _tinyNum && (prevRawPrevTime > 0 || (time < 0 && prevRawPrevTime >= 0)) && !this._locked)) { //edge case for checking time < 0 && prevRawPrevTime >= 0: a zero-duration fromTo() tween inside a zero-duration timeline (yeah, very rare)\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = this._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tthis._active = false;\n\t\t\t\t\tif (this._timeline.autoRemoveChildren && this._reversed) {\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (prevRawPrevTime >= 0 && this._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tthis._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tthis._rawPrevTime = (dur || !suppressEvents || time || this._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = this._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!this._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tif (dur === 0 && prevRawPrevTime < 0) { //without this, zero-duration repeating timelines (like with a simple callback nested at the very beginning and a repeatDelay) wouldn't render the first time through.\n\t\t\t\t\tinternalForce = true;\n\t\t\t\t}\n\t\t\t\tthis._time = this._rawPrevTime = time;\n\t\t\t\tif (!this._locked) {\n\t\t\t\t\tthis._totalTime = time;\n\t\t\t\t\tif (this._repeat !== 0) {\n\t\t\t\t\t\tcycleDuration = dur + this._repeatDelay;\n\t\t\t\t\t\tthis._cycle = (this._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but it gets reported as 0.79999999!)\n\t\t\t\t\t\tif (this._cycle !== 0) if (this._cycle === this._totalTime / cycleDuration) {\n\t\t\t\t\t\t\tthis._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._time = this._totalTime - (this._cycle * cycleDuration);\n\t\t\t\t\t\tif (this._yoyo) if ((this._cycle & 1) !== 0) {\n\t\t\t\t\t\t\tthis._time = dur - this._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (this._time > dur) {\n\t\t\t\t\t\t\tthis._time = dur;\n\t\t\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding error\n\t\t\t\t\t\t} else if (this._time < 0) {\n\t\t\t\t\t\t\tthis._time = time = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttime = this._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (this._hasPause && !this._forcingPlayhead && !suppressEvents) {\n\t\t\t\t\ttime = this._time;\n\t\t\t\t\tif (time >= prevTime) {\n\t\t\t\t\t\ttween = this._first;\n\t\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && this._rawPrevTime === 0)) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween = this._last;\n\t\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (pauseTween) {\n\t\t\t\t\t\tthis._time = time = pauseTween._startTime;\n\t\t\t\t\t\tthis._totalTime = time + (this._cycle * (this._totalDuration + this._repeatDelay));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif (this._cycle !== prevCycle) if (!this._locked) {\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example,\n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get transated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the TimelineMax work.\n\t\t\t\t*/\n\t\t\t\tvar backwards = (this._yoyo && (prevCycle & 1) !== 0),\n\t\t\t\t\twrap = (backwards === (this._yoyo && (this._cycle & 1) !== 0)),\n\t\t\t\t\trecTotalTime = this._totalTime,\n\t\t\t\t\trecCycle = this._cycle,\n\t\t\t\t\trecRawPrevTime = this._rawPrevTime,\n\t\t\t\t\trecTime = this._time;\n\n\t\t\t\tthis._totalTime = prevCycle * dur;\n\t\t\t\tif (this._cycle < prevCycle) {\n\t\t\t\t\tbackwards = !backwards;\n\t\t\t\t} else {\n\t\t\t\t\tthis._totalTime += dur;\n\t\t\t\t}\n\t\t\t\tthis._time = prevTime; //temporarily revert _time so that render() renders the children in the correct order. Without this, tweens won't rewind correctly. We could arhictect things in a \"cleaner\" way by splitting out the rendering queue into a separate method but for performance reasons, we kept it all inside this method.\n\n\t\t\t\tthis._rawPrevTime = (dur === 0) ? prevRawPrevTime - 0.0001 : prevRawPrevTime;\n\t\t\t\tthis._cycle = prevCycle;\n\t\t\t\tthis._locked = true; //prevents changes to totalTime and skips repeat/yoyo behavior when we recursively call render()\n\t\t\t\tprevTime = (backwards) ? 0 : dur;\n\t\t\t\tthis.render(prevTime, suppressEvents, (dur === 0));\n\t\t\t\tif (!suppressEvents) if (!this._gc) {\n\t\t\t\t\tif (this.vars.onRepeat) {\n\t\t\t\t\t\tthis._callback(\"onRepeat\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (prevTime !== this._time) { //in case there's a callback like onComplete in a nested tween/timeline that changes the playhead position, like via seek(), we should just abort.\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (wrap) {\n\t\t\t\t\tprevTime = (backwards) ? dur + 0.0001 : -0.0001;\n\t\t\t\t\tthis.render(prevTime, true, false);\n\t\t\t\t}\n\t\t\t\tthis._locked = false;\n\t\t\t\tif (this._paused && !prevPaused) { //if the render() triggered callback that paused this timeline, we should abort (very rare, but possible)\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis._time = recTime;\n\t\t\t\tthis._totalTime = recTotalTime;\n\t\t\t\tthis._cycle = recCycle;\n\t\t\t\tthis._rawPrevTime = recRawPrevTime;\n\t\t\t}\n\n\t\t\tif ((this._time === prevTime || !this._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\tif (prevTotalTime !== this._totalTime) if (this._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tthis._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!this._initted) {\n\t\t\t\tthis._initted = true;\n\t\t\t}\n\n\t\t\tif (!this._active) if (!this._paused && this._totalTime !== prevTotalTime && time > 0) {\n\t\t\t\tthis._active = true; //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTotalTime === 0) if (this.vars.onStart) if (this._totalTime !== 0) if (!suppressEvents) {\n\t\t\t\tthis._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = this._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== this._time || (this._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= this._time && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tthis.pause();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = this._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== this._time || (this._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > this._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tthis.pause();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tthis._callback(\"onUpdate\");\n\t\t\t}\n\t\t\tif (callback) if (!this._locked) if (!this._gc) if (prevStart === this._startTime || prevTimeScale !== this._timeScale) if (this._time === 0 || totalDur >= this.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (this._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tthis._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && this.vars[callback]) {\n\t\t\t\t\tthis._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.getActive = function(nested, tweens, timelines) {\n\t\t\tif (nested == null) {\n\t\t\t\tnested = true;\n\t\t\t}\n\t\t\tif (tweens == null) {\n\t\t\t\ttweens = true;\n\t\t\t}\n\t\t\tif (timelines == null) {\n\t\t\t\ttimelines = false;\n\t\t\t}\n\t\t\tvar a = [],\n\t\t\t\tall = this.getChildren(nested, tweens, timelines),\n\t\t\t\tcnt = 0,\n\t\t\t\tl = all.length,\n\t\t\t\ti, tween;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = all[i];\n\t\t\t\tif (tween.isActive()) {\n\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\n\t\tp.getLabelAfter = function(time) {\n\t\t\tif (!time) if (time !== 0) { //faster than isNan()\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\tl = labels.length,\n\t\t\t\ti;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (labels[i].time > time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\n\t\tp.getLabelBefore = function(time) {\n\t\t\tif (time == null) {\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\ti = labels.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (labels[i].time < time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\n\t\tp.getLabelsArray = function() {\n\t\t\tvar a = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tp;\n\t\t\tfor (p in this._labels) {\n\t\t\t\ta[cnt++] = {time:this._labels[p], name:p};\n\t\t\t}\n\t\t\ta.sort(function(a,b) {\n\t\t\t\treturn a.time - b.time;\n\t\t\t});\n\t\t\treturn a;\n\t\t};\n\n\n//---- GETTERS / SETTERS -------------------------------------------------------------------------------------------------------\n\n\t\tp.progress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? this._time / this.duration() : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);\n\t\t};\n\n\t\tp.totalProgress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? this._totalTime / this.totalDuration() : this.totalTime( this.totalDuration() * value, suppressEvents);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tTimelineLite.prototype.totalDuration.call(this); //just forces refresh\n\t\t\t\t\t//Instead of Infinity, we use 999999999999 so that we can accommodate reverses.\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1 || !value) ? this : this.timeScale( this.totalDuration() / value );\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tif (value > this._duration) {\n\t\t\t\tvalue = this._duration;\n\t\t\t}\n\t\t\tif (this._yoyo && (this._cycle & 1) !== 0) {\n\t\t\t\tvalue = (this._duration - value) + (this._cycle * (this._duration + this._repeatDelay));\n\t\t\t} else if (this._repeat !== 0) {\n\t\t\t\tvalue += this._cycle * (this._duration + this._repeatDelay);\n\t\t\t}\n\t\t\treturn this.totalTime(value, suppressEvents);\n\t\t};\n\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.currentLabel = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this.getLabelBefore(this._time + 0.00000001);\n\t\t\t}\n\t\t\treturn this.seek(value, true);\n\t\t};\n\n\t\treturn TimelineMax;\n\n\t}, true);\n\t\n\n\n\n\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * BezierPlugin\n * ----------------------------------------------------------------\n */\n\t(function() {\n\n\t\tvar _RAD2DEG = 180 / Math.PI,\n\t\t\t_r1 = [],\n\t\t\t_r2 = [],\n\t\t\t_r3 = [],\n\t\t\t_corProps = {},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\tSegment = function(a, b, c, d) {\n\t\t\t\tthis.a = a;\n\t\t\t\tthis.b = b;\n\t\t\t\tthis.c = c;\n\t\t\t\tthis.d = d;\n\t\t\t\tthis.da = d - a;\n\t\t\t\tthis.ca = c - a;\n\t\t\t\tthis.ba = b - a;\n\t\t\t},\n\t\t\t_correlate = \",x,y,z,left,top,right,bottom,marginTop,marginLeft,marginRight,marginBottom,paddingLeft,paddingTop,paddingRight,paddingBottom,backgroundPosition,backgroundPosition_y,\",\n\t\t\tcubicToQuadratic = function(a, b, c, d) {\n\t\t\t\tvar q1 = {a:a},\n\t\t\t\t\tq2 = {},\n\t\t\t\t\tq3 = {},\n\t\t\t\t\tq4 = {c:d},\n\t\t\t\t\tmab = (a + b) / 2,\n\t\t\t\t\tmbc = (b + c) / 2,\n\t\t\t\t\tmcd = (c + d) / 2,\n\t\t\t\t\tmabc = (mab + mbc) / 2,\n\t\t\t\t\tmbcd = (mbc + mcd) / 2,\n\t\t\t\t\tm8 = (mbcd - mabc) / 8;\n\t\t\t\tq1.b = mab + (a - mab) / 4;\n\t\t\t\tq2.b = mabc + m8;\n\t\t\t\tq1.c = q2.a = (q1.b + q2.b) / 2;\n\t\t\t\tq2.c = q3.a = (mabc + mbcd) / 2;\n\t\t\t\tq3.b = mbcd - m8;\n\t\t\t\tq4.b = mcd + (d - mcd) / 4;\n\t\t\t\tq3.c = q4.a = (q3.b + q4.b) / 2;\n\t\t\t\treturn [q1, q2, q3, q4];\n\t\t\t},\n\t\t\t_calculateControlPoints = function(a, curviness, quad, basic, correlate) {\n\t\t\t\tvar l = a.length - 1,\n\t\t\t\t\tii = 0,\n\t\t\t\t\tcp1 = a[0].a,\n\t\t\t\t\ti, p1, p2, p3, seg, m1, m2, mm, cp2, qb, r1, r2, tl;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tseg = a[ii];\n\t\t\t\t\tp1 = seg.a;\n\t\t\t\t\tp2 = seg.d;\n\t\t\t\t\tp3 = a[ii+1].d;\n\n\t\t\t\t\tif (correlate) {\n\t\t\t\t\t\tr1 = _r1[i];\n\t\t\t\t\t\tr2 = _r2[i];\n\t\t\t\t\t\ttl = ((r2 + r1) * curviness * 0.25) / (basic ? 0.5 : _r3[i] || 0.5);\n\t\t\t\t\t\tm1 = p2 - (p2 - p1) * (basic ? curviness * 0.5 : (r1 !== 0 ? tl / r1 : 0));\n\t\t\t\t\t\tm2 = p2 + (p3 - p2) * (basic ? curviness * 0.5 : (r2 !== 0 ? tl / r2 : 0));\n\t\t\t\t\t\tmm = p2 - (m1 + (((m2 - m1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\t\t\t\t} else {\n\t\t\t\t\t\tm1 = p2 - (p2 - p1) * curviness * 0.5;\n\t\t\t\t\t\tm2 = p2 + (p3 - p2) * curviness * 0.5;\n\t\t\t\t\t\tmm = p2 - (m1 + m2) / 2;\n\t\t\t\t\t}\n\t\t\t\t\tm1 += mm;\n\t\t\t\t\tm2 += mm;\n\n\t\t\t\t\tseg.c = cp2 = m1;\n\t\t\t\t\tif (i !== 0) {\n\t\t\t\t\t\tseg.b = cp1;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tseg.b = cp1 = seg.a + (seg.c - seg.a) * 0.6; //instead of placing b on a exactly, we move it inline with c so that if the user specifies an ease like Back.easeIn or Elastic.easeIn which goes BEYOND the beginning, it will do so smoothly.\n\t\t\t\t\t}\n\n\t\t\t\t\tseg.da = p2 - p1;\n\t\t\t\t\tseg.ca = cp2 - p1;\n\t\t\t\t\tseg.ba = cp1 - p1;\n\n\t\t\t\t\tif (quad) {\n\t\t\t\t\t\tqb = cubicToQuadratic(p1, cp1, cp2, p2);\n\t\t\t\t\t\ta.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);\n\t\t\t\t\t\tii += 4;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tii++;\n\t\t\t\t\t}\n\n\t\t\t\t\tcp1 = m2;\n\t\t\t\t}\n\t\t\t\tseg = a[ii];\n\t\t\t\tseg.b = cp1;\n\t\t\t\tseg.c = cp1 + (seg.d - cp1) * 0.4; //instead of placing c on d exactly, we move it inline with b so that if the user specifies an ease like Back.easeOut or Elastic.easeOut which goes BEYOND the end, it will do so smoothly.\n\t\t\t\tseg.da = seg.d - seg.a;\n\t\t\t\tseg.ca = seg.c - seg.a;\n\t\t\t\tseg.ba = cp1 - seg.a;\n\t\t\t\tif (quad) {\n\t\t\t\t\tqb = cubicToQuadratic(seg.a, cp1, seg.c, seg.d);\n\t\t\t\t\ta.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_parseAnchors = function(values, p, correlate, prepend) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tl, i, p1, p2, p3, tmp;\n\t\t\t\tif (prepend) {\n\t\t\t\t\tvalues = [prepend].concat(values);\n\t\t\t\t\ti = values.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (typeof( (tmp = values[i][p]) ) === \"string\") if (tmp.charAt(1) === \"=\") {\n\t\t\t\t\t\t\tvalues[i][p] = prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)); //accommodate relative values. Do it inline instead of breaking it out into a function for speed reasons\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tl = values.length - 2;\n\t\t\t\tif (l < 0) {\n\t\t\t\t\ta[0] = new Segment(values[0][p], 0, 0, values[(l < -1) ? 0 : 1][p]);\n\t\t\t\t\treturn a;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tp1 = values[i][p];\n\t\t\t\t\tp2 = values[i+1][p];\n\t\t\t\t\ta[i] = new Segment(p1, 0, 0, p2);\n\t\t\t\t\tif (correlate) {\n\t\t\t\t\t\tp3 = values[i+2][p];\n\t\t\t\t\t\t_r1[i] = (_r1[i] || 0) + (p2 - p1) * (p2 - p1);\n\t\t\t\t\t\t_r2[i] = (_r2[i] || 0) + (p3 - p2) * (p3 - p2);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ta[i] = new Segment(values[i][p], 0, 0, values[i+1][p]);\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\tbezierThrough = function(values, curviness, quadratic, basic, correlate, prepend) {\n\t\t\t\tvar obj = {},\n\t\t\t\t\tprops = [],\n\t\t\t\t\tfirst = prepend || values[0],\n\t\t\t\t\ti, p, a, j, r, l, seamless, last;\n\t\t\t\tcorrelate = (typeof(correlate) === \"string\") ? \",\"+correlate+\",\" : _correlate;\n\t\t\t\tif (curviness == null) {\n\t\t\t\t\tcurviness = 1;\n\t\t\t\t}\n\t\t\t\tfor (p in values[0]) {\n\t\t\t\t\tprops.push(p);\n\t\t\t\t}\n\t\t\t\t//check to see if the last and first values are identical (well, within 0.05). If so, make seamless by appending the second element to the very end of the values array and the 2nd-to-last element to the very beginning (we'll remove those segments later)\n\t\t\t\tif (values.length > 1) {\n\t\t\t\t\tlast = values[values.length - 1];\n\t\t\t\t\tseamless = true;\n\t\t\t\t\ti = props.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = props[i];\n\t\t\t\t\t\tif (Math.abs(first[p] - last[p]) > 0.05) { //build in a tolerance of +/-0.05 to accommodate rounding errors. For example, if you set an object's position to 4.945, Flash will make it 4.9\n\t\t\t\t\t\t\tseamless = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (seamless) {\n\t\t\t\t\t\tvalues = values.concat(); //duplicate the array to avoid contaminating the original which the user may be reusing for other tweens\n\t\t\t\t\t\tif (prepend) {\n\t\t\t\t\t\t\tvalues.unshift(prepend);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tvalues.push(values[1]);\n\t\t\t\t\t\tprepend = values[values.length - 3];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_r1.length = _r2.length = _r3.length = 0;\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\t_corProps[p] = (correlate.indexOf(\",\"+p+\",\") !== -1);\n\t\t\t\t\tobj[p] = _parseAnchors(values, p, _corProps[p], prepend);\n\t\t\t\t}\n\t\t\t\ti = _r1.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_r1[i] = Math.sqrt(_r1[i]);\n\t\t\t\t\t_r2[i] = Math.sqrt(_r2[i]);\n\t\t\t\t}\n\t\t\t\tif (!basic) {\n\t\t\t\t\ti = props.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (_corProps[p]) {\n\t\t\t\t\t\t\ta = obj[props[i]];\n\t\t\t\t\t\t\tl = a.length - 1;\n\t\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\t\tr = a[j+1].da / _r2[j] + a[j].da / _r1[j];\n\t\t\t\t\t\t\t\t_r3[j] = (_r3[j] || 0) + r * r;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ti = _r3.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_r3[i] = Math.sqrt(_r3[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ti = props.length;\n\t\t\t\tj = quadratic ? 4 : 1;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\ta = obj[p];\n\t\t\t\t\t_calculateControlPoints(a, curviness, quadratic, basic, _corProps[p]); //this method requires that _parseAnchors() and _setSegmentRatios() ran first so that _r1, _r2, and _r3 values are populated for all properties\n\t\t\t\t\tif (seamless) {\n\t\t\t\t\t\ta.splice(0, j);\n\t\t\t\t\t\ta.splice(a.length - j, j);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn obj;\n\t\t\t},\n\t\t\t_parseBezierData = function(values, type, prepend) {\n\t\t\t\ttype = type || \"soft\";\n\t\t\t\tvar obj = {},\n\t\t\t\t\tinc = (type === \"cubic\") ? 3 : 2,\n\t\t\t\t\tsoft = (type === \"soft\"),\n\t\t\t\t\tprops = [],\n\t\t\t\t\ta, b, c, d, cur, i, j, l, p, cnt, tmp;\n\t\t\t\tif (soft && prepend) {\n\t\t\t\t\tvalues = [prepend].concat(values);\n\t\t\t\t}\n\t\t\t\tif (values == null || values.length < inc + 1) { throw \"invalid Bezier data\"; }\n\t\t\t\tfor (p in values[0]) {\n\t\t\t\t\tprops.push(p);\n\t\t\t\t}\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\tobj[p] = cur = [];\n\t\t\t\t\tcnt = 0;\n\t\t\t\t\tl = values.length;\n\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\ta = (prepend == null) ? values[j][p] : (typeof( (tmp = values[j][p]) ) === \"string\" && tmp.charAt(1) === \"=\") ? prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)) : Number(tmp);\n\t\t\t\t\t\tif (soft) if (j > 1) if (j < l - 1) {\n\t\t\t\t\t\t\tcur[cnt++] = (a + cur[cnt-2]) / 2;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcur[cnt++] = a;\n\t\t\t\t\t}\n\t\t\t\t\tl = cnt - inc + 1;\n\t\t\t\t\tcnt = 0;\n\t\t\t\t\tfor (j = 0; j < l; j += inc) {\n\t\t\t\t\t\ta = cur[j];\n\t\t\t\t\t\tb = cur[j+1];\n\t\t\t\t\t\tc = cur[j+2];\n\t\t\t\t\t\td = (inc === 2) ? 0 : cur[j+3];\n\t\t\t\t\t\tcur[cnt++] = tmp = (inc === 3) ? new Segment(a, b, c, d) : new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);\n\t\t\t\t\t}\n\t\t\t\t\tcur.length = cnt;\n\t\t\t\t}\n\t\t\t\treturn obj;\n\t\t\t},\n\t\t\t_addCubicLengths = function(a, steps, resolution) {\n\t\t\t\tvar inc = 1 / resolution,\n\t\t\t\t\tj = a.length,\n\t\t\t\t\td, d1, s, da, ca, ba, p, i, inv, bez, index;\n\t\t\t\twhile (--j > -1) {\n\t\t\t\t\tbez = a[j];\n\t\t\t\t\ts = bez.a;\n\t\t\t\t\tda = bez.d - s;\n\t\t\t\t\tca = bez.c - s;\n\t\t\t\t\tba = bez.b - s;\n\t\t\t\t\td = d1 = 0;\n\t\t\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\t\t\tp = inc * i;\n\t\t\t\t\t\tinv = 1 - p;\n\t\t\t\t\t\td = d1 - (d1 = (p * p * da + 3 * inv * (p * ca + inv * ba)) * p);\n\t\t\t\t\t\tindex = j * resolution + i - 1;\n\t\t\t\t\t\tsteps[index] = (steps[index] || 0) + d * d;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_parseLengthData = function(obj, resolution) {\n\t\t\t\tresolution = resolution >> 0 || 6;\n\t\t\t\tvar a = [],\n\t\t\t\t\tlengths = [],\n\t\t\t\t\td = 0,\n\t\t\t\t\ttotal = 0,\n\t\t\t\t\tthreshold = resolution - 1,\n\t\t\t\t\tsegments = [],\n\t\t\t\t\tcurLS = [], //current length segments array\n\t\t\t\t\tp, i, l, index;\n\t\t\t\tfor (p in obj) {\n\t\t\t\t\t_addCubicLengths(obj[p], a, resolution);\n\t\t\t\t}\n\t\t\t\tl = a.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\td += Math.sqrt(a[i]);\n\t\t\t\t\tindex = i % resolution;\n\t\t\t\t\tcurLS[index] = d;\n\t\t\t\t\tif (index === threshold) {\n\t\t\t\t\t\ttotal += d;\n\t\t\t\t\t\tindex = (i / resolution) >> 0;\n\t\t\t\t\t\tsegments[index] = curLS;\n\t\t\t\t\t\tlengths[index] = total;\n\t\t\t\t\t\td = 0;\n\t\t\t\t\t\tcurLS = [];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {length:total, lengths:lengths, segments:segments};\n\t\t\t},\n\n\n\n\t\t\tBezierPlugin = _gsScope._gsDefine.plugin({\n\t\t\t\t\tpropName: \"bezier\",\n\t\t\t\t\tpriority: -1,\n\t\t\t\t\tversion: \"1.3.4\",\n\t\t\t\t\tAPI: 2,\n\t\t\t\t\tglobal:true,\n\n\t\t\t\t\t//gets called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\t\t\tinit: function(target, vars, tween) {\n\t\t\t\t\t\tthis._target = target;\n\t\t\t\t\t\tif (vars instanceof Array) {\n\t\t\t\t\t\t\tvars = {values:vars};\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._func = {};\n\t\t\t\t\t\tthis._round = {};\n\t\t\t\t\t\tthis._props = [];\n\t\t\t\t\t\tthis._timeRes = (vars.timeResolution == null) ? 6 : parseInt(vars.timeResolution, 10);\n\t\t\t\t\t\tvar values = vars.values || [],\n\t\t\t\t\t\t\tfirst = {},\n\t\t\t\t\t\t\tsecond = values[0],\n\t\t\t\t\t\t\tautoRotate = vars.autoRotate || tween.vars.orientToBezier,\n\t\t\t\t\t\t\tp, isFunc, i, j, prepend;\n\n\t\t\t\t\t\tthis._autoRotate = autoRotate ? (autoRotate instanceof Array) ? autoRotate : [[\"x\",\"y\",\"rotation\",((autoRotate === true) ? 0 : Number(autoRotate) || 0)]] : null;\n\t\t\t\t\t\tfor (p in second) {\n\t\t\t\t\t\t\tthis._props.push(p);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\ti = this._props.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = this._props[i];\n\n\t\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t\t\tisFunc = this._func[p] = (typeof(target[p]) === \"function\");\n\t\t\t\t\t\t\tfirst[p] = (!isFunc) ? parseFloat(target[p]) : target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ]();\n\t\t\t\t\t\t\tif (!prepend) if (first[p] !== values[0][p]) {\n\t\t\t\t\t\t\t\tprepend = first;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._beziers = (vars.type !== \"cubic\" && vars.type !== \"quadratic\" && vars.type !== \"soft\") ? bezierThrough(values, isNaN(vars.curviness) ? 1 : vars.curviness, false, (vars.type === \"thruBasic\"), vars.correlate, prepend) : _parseBezierData(values, vars.type, first);\n\t\t\t\t\t\tthis._segCount = this._beziers[p].length;\n\n\t\t\t\t\t\tif (this._timeRes) {\n\t\t\t\t\t\t\tvar ld = _parseLengthData(this._beziers, this._timeRes);\n\t\t\t\t\t\t\tthis._length = ld.length;\n\t\t\t\t\t\t\tthis._lengths = ld.lengths;\n\t\t\t\t\t\t\tthis._segments = ld.segments;\n\t\t\t\t\t\t\tthis._l1 = this._li = this._s1 = this._si = 0;\n\t\t\t\t\t\t\tthis._l2 = this._lengths[0];\n\t\t\t\t\t\t\tthis._curSeg = this._segments[0];\n\t\t\t\t\t\t\tthis._s2 = this._curSeg[0];\n\t\t\t\t\t\t\tthis._prec = 1 / this._curSeg.length;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((autoRotate = this._autoRotate)) {\n\t\t\t\t\t\t\tthis._initialRotations = [];\n\t\t\t\t\t\t\tif (!(autoRotate[0] instanceof Array)) {\n\t\t\t\t\t\t\t\tthis._autoRotate = autoRotate = [autoRotate];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ti = autoRotate.length;\n\t\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\t\tfor (j = 0; j < 3; j++) {\n\t\t\t\t\t\t\t\t\tp = autoRotate[i][j];\n\t\t\t\t\t\t\t\t\tthis._func[p] = (typeof(target[p]) === \"function\") ? target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ] : false;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tp = autoRotate[i][2];\n\t\t\t\t\t\t\t\tthis._initialRotations[i] = this._func[p] ? this._func[p].call(this._target) : this._target[p];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._startRatio = tween.vars.runBackwards ? 1 : 0; //we determine the starting ratio when the tween inits which is always 0 unless the tween has runBackwards:true (indicating it's a from() tween) in which case it's 1.\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t},\n\n\t\t\t\t\t//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)\n\t\t\t\t\tset: function(v) {\n\t\t\t\t\t\tvar segments = this._segCount,\n\t\t\t\t\t\t\tfunc = this._func,\n\t\t\t\t\t\t\ttarget = this._target,\n\t\t\t\t\t\t\tnotStart = (v !== this._startRatio),\n\t\t\t\t\t\t\tcurIndex, inv, i, p, b, t, val, l, lengths, curSeg;\n\t\t\t\t\t\tif (!this._timeRes) {\n\t\t\t\t\t\t\tcurIndex = (v < 0) ? 0 : (v >= 1) ? segments - 1 : (segments * v) >> 0;\n\t\t\t\t\t\t\tt = (v - (curIndex * (1 / segments))) * segments;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlengths = this._lengths;\n\t\t\t\t\t\t\tcurSeg = this._curSeg;\n\t\t\t\t\t\t\tv *= this._length;\n\t\t\t\t\t\t\ti = this._li;\n\t\t\t\t\t\t\t//find the appropriate segment (if the currently cached one isn't correct)\n\t\t\t\t\t\t\tif (v > this._l2 && i < segments - 1) {\n\t\t\t\t\t\t\t\tl = segments - 1;\n\t\t\t\t\t\t\t\twhile (i < l && (this._l2 = lengths[++i]) <= v) {\t}\n\t\t\t\t\t\t\t\tthis._l1 = lengths[i-1];\n\t\t\t\t\t\t\t\tthis._li = i;\n\t\t\t\t\t\t\t\tthis._curSeg = curSeg = this._segments[i];\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[(this._s1 = this._si = 0)];\n\t\t\t\t\t\t\t} else if (v < this._l1 && i > 0) {\n\t\t\t\t\t\t\t\twhile (i > 0 && (this._l1 = lengths[--i]) >= v) { }\n\t\t\t\t\t\t\t\tif (i === 0 && v < this._l1) {\n\t\t\t\t\t\t\t\t\tthis._l1 = 0;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._l2 = lengths[i];\n\t\t\t\t\t\t\t\tthis._li = i;\n\t\t\t\t\t\t\t\tthis._curSeg = curSeg = this._segments[i];\n\t\t\t\t\t\t\t\tthis._s1 = curSeg[(this._si = curSeg.length - 1) - 1] || 0;\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[this._si];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcurIndex = i;\n\t\t\t\t\t\t\t//now find the appropriate sub-segment (we split it into the number of pieces that was defined by \"precision\" and measured each one)\n\t\t\t\t\t\t\tv -= this._l1;\n\t\t\t\t\t\t\ti = this._si;\n\t\t\t\t\t\t\tif (v > this._s2 && i < curSeg.length - 1) {\n\t\t\t\t\t\t\t\tl = curSeg.length - 1;\n\t\t\t\t\t\t\t\twhile (i < l && (this._s2 = curSeg[++i]) <= v) {\t}\n\t\t\t\t\t\t\t\tthis._s1 = curSeg[i-1];\n\t\t\t\t\t\t\t\tthis._si = i;\n\t\t\t\t\t\t\t} else if (v < this._s1 && i > 0) {\n\t\t\t\t\t\t\t\twhile (i > 0 && (this._s1 = curSeg[--i]) >= v) {\t}\n\t\t\t\t\t\t\t\tif (i === 0 && v < this._s1) {\n\t\t\t\t\t\t\t\t\tthis._s1 = 0;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[i];\n\t\t\t\t\t\t\t\tthis._si = i;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tt = (i + (v - this._s1) / (this._s2 - this._s1)) * this._prec;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tinv = 1 - t;\n\n\t\t\t\t\t\ti = this._props.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = this._props[i];\n\t\t\t\t\t\t\tb = this._beziers[p][curIndex];\n\t\t\t\t\t\t\tval = (t * t * b.da + 3 * inv * (t * b.ca + inv * b.ba)) * t + b.a;\n\t\t\t\t\t\t\tif (this._round[p]) {\n\t\t\t\t\t\t\t\tval = Math.round(val);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (func[p]) {\n\t\t\t\t\t\t\t\ttarget[p](val);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\ttarget[p] = val;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (this._autoRotate) {\n\t\t\t\t\t\t\tvar ar = this._autoRotate,\n\t\t\t\t\t\t\t\tb2, x1, y1, x2, y2, add, conv;\n\t\t\t\t\t\t\ti = ar.length;\n\t\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\t\tp = ar[i][2];\n\t\t\t\t\t\t\t\tadd = ar[i][3] || 0;\n\t\t\t\t\t\t\t\tconv = (ar[i][4] === true) ? 1 : _RAD2DEG;\n\t\t\t\t\t\t\t\tb = this._beziers[ar[i][0]];\n\t\t\t\t\t\t\t\tb2 = this._beziers[ar[i][1]];\n\n\t\t\t\t\t\t\t\tif (b && b2) { //in case one of the properties got overwritten.\n\t\t\t\t\t\t\t\t\tb = b[curIndex];\n\t\t\t\t\t\t\t\t\tb2 = b2[curIndex];\n\n\t\t\t\t\t\t\t\t\tx1 = b.a + (b.b - b.a) * t;\n\t\t\t\t\t\t\t\t\tx2 = b.b + (b.c - b.b) * t;\n\t\t\t\t\t\t\t\t\tx1 += (x2 - x1) * t;\n\t\t\t\t\t\t\t\t\tx2 += ((b.c + (b.d - b.c) * t) - x2) * t;\n\n\t\t\t\t\t\t\t\t\ty1 = b2.a + (b2.b - b2.a) * t;\n\t\t\t\t\t\t\t\t\ty2 = b2.b + (b2.c - b2.b) * t;\n\t\t\t\t\t\t\t\t\ty1 += (y2 - y1) * t;\n\t\t\t\t\t\t\t\t\ty2 += ((b2.c + (b2.d - b2.c) * t) - y2) * t;\n\n\t\t\t\t\t\t\t\t\tval = notStart ? Math.atan2(y2 - y1, x2 - x1) * conv + add : this._initialRotations[i];\n\n\t\t\t\t\t\t\t\t\tif (func[p]) {\n\t\t\t\t\t\t\t\t\t\ttarget[p](val);\n\t\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\t\ttarget[p] = val;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t}),\n\t\t\tp = BezierPlugin.prototype;\n\n\n\t\tBezierPlugin.bezierThrough = bezierThrough;\n\t\tBezierPlugin.cubicToQuadratic = cubicToQuadratic;\n\t\tBezierPlugin._autoCSS = true; //indicates that this plugin can be inserted into the \"css\" object using the autoCSS feature of TweenLite\n\t\tBezierPlugin.quadraticToCubic = function(a, b, c) {\n\t\t\treturn new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);\n\t\t};\n\n\t\tBezierPlugin._cssRegister = function() {\n\t\t\tvar CSSPlugin = _globals.CSSPlugin;\n\t\t\tif (!CSSPlugin) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar _internals = CSSPlugin._internals,\n\t\t\t\t_parseToProxy = _internals._parseToProxy,\n\t\t\t\t_setPluginRatio = _internals._setPluginRatio,\n\t\t\t\tCSSPropTween = _internals.CSSPropTween;\n\t\t\t_internals._registerComplexSpecialProp(\"bezier\", {parser:function(t, e, prop, cssp, pt, plugin) {\n\t\t\t\tif (e instanceof Array) {\n\t\t\t\t\te = {values:e};\n\t\t\t\t}\n\t\t\t\tplugin = new BezierPlugin();\n\t\t\t\tvar values = e.values,\n\t\t\t\t\tl = values.length - 1,\n\t\t\t\t\tpluginValues = [],\n\t\t\t\t\tv = {},\n\t\t\t\t\ti, p, data;\n\t\t\t\tif (l < 0) {\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i <= l; i++) {\n\t\t\t\t\tdata = _parseToProxy(t, values[i], cssp, pt, plugin, (l !== i));\n\t\t\t\t\tpluginValues[i] = data.end;\n\t\t\t\t}\n\t\t\t\tfor (p in e) {\n\t\t\t\t\tv[p] = e[p]; //duplicate the vars object because we need to alter some things which would cause problems if the user plans to reuse the same vars object for another tween.\n\t\t\t\t}\n\t\t\t\tv.values = pluginValues;\n\t\t\t\tpt = new CSSPropTween(t, \"bezier\", 0, 0, data.pt, 2);\n\t\t\t\tpt.data = data;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setPluginRatio;\n\t\t\t\tif (v.autoRotate === 0) {\n\t\t\t\t\tv.autoRotate = true;\n\t\t\t\t}\n\t\t\t\tif (v.autoRotate && !(v.autoRotate instanceof Array)) {\n\t\t\t\t\ti = (v.autoRotate === true) ? 0 : Number(v.autoRotate);\n\t\t\t\t\tv.autoRotate = (data.end.left != null) ? [[\"left\",\"top\",\"rotation\",i,false]] : (data.end.x != null) ? [[\"x\",\"y\",\"rotation\",i,false]] : false;\n\t\t\t\t}\n\t\t\t\tif (v.autoRotate) {\n\t\t\t\t\tif (!cssp._transform) {\n\t\t\t\t\t\tcssp._enableTransforms(false);\n\t\t\t\t\t}\n\t\t\t\t\tdata.autoRotate = cssp._target._gsTransform;\n\t\t\t\t}\n\t\t\t\tplugin._onInitTween(data.proxy, v, cssp._tween);\n\t\t\t\treturn pt;\n\t\t\t}});\n\t\t};\n\n\t\tp._roundProps = function(lookup, value) {\n\t\t\tvar op = this._overwriteProps,\n\t\t\t\ti = op.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (lookup[op[i]] || lookup.bezier || lookup.bezierThrough) {\n\t\t\t\t\tthis._round[op[i]] = value;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._props,\n\t\t\t\tp, i;\n\t\t\tfor (p in this._beziers) {\n\t\t\t\tif (p in lookup) {\n\t\t\t\t\tdelete this._beziers[p];\n\t\t\t\t\tdelete this._func[p];\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i] === p) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._super._kill.call(this, lookup);\n\t\t};\n\n\t}());\n\n\n\n\n\n\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * CSSPlugin\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"plugins.CSSPlugin\", [\"plugins.TweenPlugin\",\"TweenLite\"], function(TweenPlugin, TweenLite) {\n\n\t\t/** @constructor **/\n\t\tvar CSSPlugin = function() {\n\t\t\t\tTweenPlugin.call(this, \"css\");\n\t\t\t\tthis._overwriteProps.length = 0;\n\t\t\t\tthis.setRatio = CSSPlugin.prototype.setRatio; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_hasPriority, //turns true whenever a CSSPropTween instance is created that has a priority other than 0. This helps us discern whether or not we should spend the time organizing the linked list or not after a CSSPlugin's _onInitTween() method is called.\n\t\t\t_suffixMap, //we set this in _onInitTween() each time as a way to have a persistent variable we can use in other methods like _parse() without having to pass it around as a parameter and we keep _parse() decoupled from a particular CSSPlugin instance\n\t\t\t_cs, //computed style (we store this in a shared variable to conserve memory and make minification tighter\n\t\t\t_overwriteProps, //alias to the currently instantiating CSSPlugin's _overwriteProps array. We use this closure in order to avoid having to pass a reference around from method to method and aid in minification.\n\t\t\t_specialProps = {},\n\t\t\tp = CSSPlugin.prototype = new TweenPlugin(\"css\");\n\n\t\tp.constructor = CSSPlugin;\n\t\tCSSPlugin.version = \"1.18.2\";\n\t\tCSSPlugin.API = 2;\n\t\tCSSPlugin.defaultTransformPerspective = 0;\n\t\tCSSPlugin.defaultSkewType = \"compensated\";\n\t\tCSSPlugin.defaultSmoothOrigin = true;\n\t\tp = \"px\"; //we'll reuse the \"p\" variable to keep file size down\n\t\tCSSPlugin.suffixMap = {top:p, right:p, bottom:p, left:p, width:p, height:p, fontSize:p, padding:p, margin:p, perspective:p, lineHeight:\"\"};\n\n\n\t\tvar _numExp = /(?:\\d|\\-\\d|\\.\\d|\\-\\.\\d)+/g,\n\t\t\t_relNumExp = /(?:\\d|\\-\\d|\\.\\d|\\-\\.\\d|\\+=\\d|\\-=\\d|\\+=.\\d|\\-=\\.\\d)+/g,\n\t\t\t_valuesExp = /(?:\\+=|\\-=|\\-|\\b)[\\d\\-\\.]+[a-zA-Z0-9]*(?:%|\\b)/gi, //finds all the values that begin with numbers or += or -= and then a number. Includes suffixes. We use this to split complex values apart like \"1px 5px 20px rgb(255,102,51)\"\n\t\t\t_NaNExp = /(?![+-]?\\d*\\.?\\d+|[+-]|e[+-]\\d+)[^0-9]/g, //also allows scientific notation and doesn't kill the leading -/+ in -= and +=\n\t\t\t_suffixExp = /(?:\\d|\\-|\\+|=|#|\\.)*/g,\n\t\t\t_opacityExp = /opacity *= *([^)]*)/i,\n\t\t\t_opacityValExp = /opacity:([^;]*)/i,\n\t\t\t_alphaFilterExp = /alpha\\(opacity *=.+?\\)/i,\n\t\t\t_rgbhslExp = /^(rgb|hsl)/,\n\t\t\t_capsExp = /([A-Z])/g,\n\t\t\t_camelExp = /-([a-z])/gi,\n\t\t\t_urlExp = /(^(?:url\\(\\\"|url\\())|(?:(\\\"\\))$|\\)$)/gi, //for pulling out urls from url(...) or url(\"...\") strings (some browsers wrap urls in quotes, some don't when reporting things like backgroundImage)\n\t\t\t_camelFunc = function(s, g) { return g.toUpperCase(); },\n\t\t\t_horizExp = /(?:Left|Right|Width)/i,\n\t\t\t_ieGetMatrixExp = /(M11|M12|M21|M22)=[\\d\\-\\.e]+/gi,\n\t\t\t_ieSetMatrixExp = /progid\\:DXImageTransform\\.Microsoft\\.Matrix\\(.+?\\)/i,\n\t\t\t_commasOutsideParenExp = /,(?=[^\\)]*(?:\\(|$))/gi, //finds any commas that are not within parenthesis\n\t\t\t_DEG2RAD = Math.PI / 180,\n\t\t\t_RAD2DEG = 180 / Math.PI,\n\t\t\t_forcePT = {},\n\t\t\t_doc = document,\n\t\t\t_createElement = function(type) {\n\t\t\t\treturn _doc.createElementNS ? _doc.createElementNS(\"http://www.w3.org/1999/xhtml\", type) : _doc.createElement(type);\n\t\t\t},\n\t\t\t_tempDiv = _createElement(\"div\"),\n\t\t\t_tempImg = _createElement(\"img\"),\n\t\t\t_internals = CSSPlugin._internals = {_specialProps:_specialProps}, //provides a hook to a few internal methods that we need to access from inside other plugins\n\t\t\t_agent = navigator.userAgent,\n\t\t\t_autoRound,\n\t\t\t_reqSafariFix, //we won't apply the Safari transform fix until we actually come across a tween that affects a transform property (to maintain best performance).\n\n\t\t\t_isSafari,\n\t\t\t_isFirefox, //Firefox has a bug that causes 3D transformed elements to randomly disappear unless a repaint is forced after each update on each element.\n\t\t\t_isSafariLT6, //Safari (and Android 4 which uses a flavor of Safari) has a bug that prevents changes to \"top\" and \"left\" properties from rendering properly if changed on the same frame as a transform UNLESS we set the element's WebkitBackfaceVisibility to hidden (weird, I know). Doing this for Android 3 and earlier seems to actually cause other problems, though (fun!)\n\t\t\t_ieVers,\n\t\t\t_supportsOpacity = (function() { //we set _isSafari, _ieVers, _isFirefox, and _supportsOpacity all in one function here to reduce file size slightly, especially in the minified version.\n\t\t\t\tvar i = _agent.indexOf(\"Android\"),\n\t\t\t\t\ta = _createElement(\"a\");\n\t\t\t\t_isSafari = (_agent.indexOf(\"Safari\") !== -1 && _agent.indexOf(\"Chrome\") === -1 && (i === -1 || Number(_agent.substr(i+8, 1)) > 3));\n\t\t\t\t_isSafariLT6 = (_isSafari && (Number(_agent.substr(_agent.indexOf(\"Version/\")+8, 1)) < 6));\n\t\t\t\t_isFirefox = (_agent.indexOf(\"Firefox\") !== -1);\n\t\t\t\tif ((/MSIE ([0-9]{1,}[\\.0-9]{0,})/).exec(_agent) || (/Trident\\/.*rv:([0-9]{1,}[\\.0-9]{0,})/).exec(_agent)) {\n\t\t\t\t\t_ieVers = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tif (!a) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\ta.style.cssText = \"top:1px;opacity:.55;\";\n\t\t\t\treturn /^0.55/.test(a.style.opacity);\n\t\t\t}()),\n\t\t\t_getIEOpacity = function(v) {\n\t\t\t\treturn (_opacityExp.test( ((typeof(v) === \"string\") ? v : (v.currentStyle ? v.currentStyle.filter : v.style.filter) || \"\") ) ? ( parseFloat( RegExp.$1 ) / 100 ) : 1);\n\t\t\t},\n\t\t\t_log = function(s) {//for logging messages, but in a way that won't throw errors in old versions of IE.\n\t\t\t\tif (window.console) {\n\t\t\t\t\tconsole.log(s);\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t_prefixCSS = \"\", //the non-camelCase vendor prefix like \"-o-\", \"-moz-\", \"-ms-\", or \"-webkit-\"\n\t\t\t_prefix = \"\", //camelCase vendor prefix like \"O\", \"ms\", \"Webkit\", or \"Moz\".\n\n\t\t\t// @private feed in a camelCase property name like \"transform\" and it will check to see if it is valid as-is or if it needs a vendor prefix. It returns the corrected camelCase property name (i.e. \"WebkitTransform\" or \"MozTransform\" or \"transform\" or null if no such property is found, like if the browser is IE8 or before, \"transform\" won't be found at all)\n\t\t\t_checkPropPrefix = function(p, e) {\n\t\t\t\te = e || _tempDiv;\n\t\t\t\tvar s = e.style,\n\t\t\t\t\ta, i;\n\t\t\t\tif (s[p] !== undefined) {\n\t\t\t\t\treturn p;\n\t\t\t\t}\n\t\t\t\tp = p.charAt(0).toUpperCase() + p.substr(1);\n\t\t\t\ta = [\"O\",\"Moz\",\"ms\",\"Ms\",\"Webkit\"];\n\t\t\t\ti = 5;\n\t\t\t\twhile (--i > -1 && s[a[i]+p] === undefined) { }\n\t\t\t\tif (i >= 0) {\n\t\t\t\t\t_prefix = (i === 3) ? \"ms\" : a[i];\n\t\t\t\t\t_prefixCSS = \"-\" + _prefix.toLowerCase() + \"-\";\n\t\t\t\t\treturn _prefix + p;\n\t\t\t\t}\n\t\t\t\treturn null;\n\t\t\t},\n\n\t\t\t_getComputedStyle = _doc.defaultView ? _doc.defaultView.getComputedStyle : function() {},\n\n\t\t\t/**\n\t\t\t * @private Returns the css style for a particular property of an element. For example, to get whatever the current \"left\" css value for an element with an ID of \"myElement\", you could do:\n\t\t\t * var currentLeft = CSSPlugin.getStyle( document.getElementById(\"myElement\"), \"left\");\n\t\t\t *\n\t\t\t * @param {!Object} t Target element whose style property you want to query\n\t\t\t * @param {!string} p Property name (like \"left\" or \"top\" or \"marginTop\", etc.)\n\t\t\t * @param {Object=} cs Computed style object. This just provides a way to speed processing if you're going to get several properties on the same element in quick succession - you can reuse the result of the getComputedStyle() call.\n\t\t\t * @param {boolean=} calc If true, the value will not be read directly from the element's \"style\" property (if it exists there), but instead the getComputedStyle() result will be used. This can be useful when you want to ensure that the browser itself is interpreting the value.\n\t\t\t * @param {string=} dflt Default value that should be returned in the place of null, \"none\", \"auto\" or \"auto auto\".\n\t\t\t * @return {?string} The current property value\n\t\t\t */\n\t\t\t_getStyle = CSSPlugin.getStyle = function(t, p, cs, calc, dflt) {\n\t\t\t\tvar rv;\n\t\t\t\tif (!_supportsOpacity) if (p === \"opacity\") { //several versions of IE don't use the standard \"opacity\" property - they use things like filter:alpha(opacity=50), so we parse that here.\n\t\t\t\t\treturn _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\tif (!calc && t.style[p]) {\n\t\t\t\t\trv = t.style[p];\n\t\t\t\t} else if ((cs = cs || _getComputedStyle(t))) {\n\t\t\t\t\trv = cs[p] || cs.getPropertyValue(p) || cs.getPropertyValue(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t} else if (t.currentStyle) {\n\t\t\t\t\trv = t.currentStyle[p];\n\t\t\t\t}\n\t\t\t\treturn (dflt != null && (!rv || rv === \"none\" || rv === \"auto\" || rv === \"auto auto\")) ? dflt : rv;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Pass the target element, the property name, the numeric value, and the suffix (like \"%\", \"em\", \"px\", etc.) and it will spit back the equivalent pixel number.\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (like \"left\", \"top\", \"marginLeft\", etc.)\n\t\t\t * @param {!number} v Value\n\t\t\t * @param {string=} sfx Suffix (like \"px\" or \"%\" or \"em\")\n\t\t\t * @param {boolean=} recurse If true, the call is a recursive one. In some browsers (like IE7/8), occasionally the value isn't accurately reported initially, but if we run the function again it will take effect.\n\t\t\t * @return {number} value in pixels\n\t\t\t */\n\t\t\t_convertToPixels = _internals.convertToPixels = function(t, p, v, sfx, recurse) {\n\t\t\t\tif (sfx === \"px\" || !sfx) { return v; }\n\t\t\t\tif (sfx === \"auto\" || !v) { return 0; }\n\t\t\t\tvar horiz = _horizExp.test(p),\n\t\t\t\t\tnode = t,\n\t\t\t\t\tstyle = _tempDiv.style,\n\t\t\t\t\tneg = (v < 0),\n\t\t\t\t\tpix, cache, time;\n\t\t\t\tif (neg) {\n\t\t\t\t\tv = -v;\n\t\t\t\t}\n\t\t\t\tif (sfx === \"%\" && p.indexOf(\"border\") !== -1) {\n\t\t\t\t\tpix = (v / 100) * (horiz ? t.clientWidth : t.clientHeight);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.cssText = \"border:0 solid red;position:\" + _getStyle(t, \"position\") + \";line-height:0;\";\n\t\t\t\t\tif (sfx === \"%\" || !node.appendChild || sfx.charAt(0) === \"v\" || sfx === \"rem\") {\n\t\t\t\t\t\tnode = t.parentNode || _doc.body;\n\t\t\t\t\t\tcache = node._gsCache;\n\t\t\t\t\t\ttime = TweenLite.ticker.frame;\n\t\t\t\t\t\tif (cache && horiz && cache.time === time) { //performance optimization: we record the width of elements along with the ticker frame so that we can quickly get it again on the same tick (seems relatively safe to assume it wouldn't change on the same tick)\n\t\t\t\t\t\t\treturn cache.width * v / 100;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[(horiz ? \"width\" : \"height\")] = v + sfx;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[(horiz ? \"borderLeftWidth\" : \"borderTopWidth\")] = v + sfx;\n\t\t\t\t\t}\n\t\t\t\t\tnode.appendChild(_tempDiv);\n\t\t\t\t\tpix = parseFloat(_tempDiv[(horiz ? \"offsetWidth\" : \"offsetHeight\")]);\n\t\t\t\t\tnode.removeChild(_tempDiv);\n\t\t\t\t\tif (horiz && sfx === \"%\" && CSSPlugin.cacheWidths !== false) {\n\t\t\t\t\t\tcache = node._gsCache = node._gsCache || {};\n\t\t\t\t\t\tcache.time = time;\n\t\t\t\t\t\tcache.width = pix / v * 100;\n\t\t\t\t\t}\n\t\t\t\t\tif (pix === 0 && !recurse) {\n\t\t\t\t\t\tpix = _convertToPixels(t, p, v, sfx, true);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn neg ? -pix : pix;\n\t\t\t},\n\t\t\t_calculateOffset = _internals.calculateOffset = function(t, p, cs) { //for figuring out \"top\" or \"left\" in px when it's \"auto\". We need to factor in margin with the offsetLeft/offsetTop\n\t\t\t\tif (_getStyle(t, \"position\", cs) !== \"absolute\") { return 0; }\n\t\t\t\tvar dim = ((p === \"left\") ? \"Left\" : \"Top\"),\n\t\t\t\t\tv = _getStyle(t, \"margin\" + dim, cs);\n\t\t\t\treturn t[\"offset\" + dim] - (_convertToPixels(t, p, parseFloat(v), v.replace(_suffixExp, \"\")) || 0);\n\t\t\t},\n\n\t\t\t// @private returns at object containing ALL of the style properties in camelCase and their associated values.\n\t\t\t_getAllStyles = function(t, cs) {\n\t\t\t\tvar s = {},\n\t\t\t\t\ti, tr, p;\n\t\t\t\tif ((cs = cs || _getComputedStyle(t, null))) {\n\t\t\t\t\tif ((i = cs.length)) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = cs[i];\n\t\t\t\t\t\t\tif (p.indexOf(\"-transform\") === -1 || _transformPropCSS === p) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[p.replace(_camelExp, _camelFunc)] = cs.getPropertyValue(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t} else { //some browsers behave differently - cs.length is always 0, so we must do a for...in loop.\n\t\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\t\tif (i.indexOf(\"Transform\") === -1 || _transformProp === i) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[i] = cs[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if ((cs = t.currentStyle || t.style)) {\n\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\tif (typeof(i) === \"string\" && s[i] === undefined) {\n\t\t\t\t\t\t\ts[i.replace(_camelExp, _camelFunc)] = cs[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!_supportsOpacity) {\n\t\t\t\t\ts.opacity = _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\ttr = _getTransform(t, cs, false);\n\t\t\t\ts.rotation = tr.rotation;\n\t\t\t\ts.skewX = tr.skewX;\n\t\t\t\ts.scaleX = tr.scaleX;\n\t\t\t\ts.scaleY = tr.scaleY;\n\t\t\t\ts.x = tr.x;\n\t\t\t\ts.y = tr.y;\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\ts.z = tr.z;\n\t\t\t\t\ts.rotationX = tr.rotationX;\n\t\t\t\t\ts.rotationY = tr.rotationY;\n\t\t\t\t\ts.scaleZ = tr.scaleZ;\n\t\t\t\t}\n\t\t\t\tif (s.filters) {\n\t\t\t\t\tdelete s.filters;\n\t\t\t\t}\n\t\t\t\treturn s;\n\t\t\t},\n\n\t\t\t// @private analyzes two style objects (as returned by _getAllStyles()) and only looks for differences between them that contain tweenable values (like a number or color). It returns an object with a \"difs\" property which refers to an object containing only those isolated properties and values for tweening, and a \"firstMPT\" property which refers to the first MiniPropTween instance in a linked list that recorded all the starting values of the different properties so that we can revert to them at the end or beginning of the tween - we don't want the cascading to get messed up. The forceLookup parameter is an optional generic object with properties that should be forced into the results - this is necessary for className tweens that are overwriting others because imagine a scenario where a rollover/rollout adds/removes a class and the user swipes the mouse over the target SUPER fast, thus nothing actually changed yet and the subsequent comparison of the properties would indicate they match (especially when px rounding is taken into consideration), thus no tweening is necessary even though it SHOULD tween and remove those properties after the tween (otherwise the inline styles will contaminate things). See the className SpecialProp code for details.\n\t\t\t_cssDif = function(t, s1, s2, vars, forceLookup) {\n\t\t\t\tvar difs = {},\n\t\t\t\t\tstyle = t.style,\n\t\t\t\t\tval, p, mpt;\n\t\t\t\tfor (p in s2) {\n\t\t\t\t\tif (p !== \"cssText\") if (p !== \"length\") if (isNaN(p)) if (s1[p] !== (val = s2[p]) || (forceLookup && forceLookup[p])) if (p.indexOf(\"Origin\") === -1) if (typeof(val) === \"number\" || typeof(val) === \"string\") {\n\t\t\t\t\t\tdifs[p] = (val === \"auto\" && (p === \"left\" || p === \"top\")) ? _calculateOffset(t, p) : ((val === \"\" || val === \"auto\" || val === \"none\") && typeof(s1[p]) === \"string\" && s1[p].replace(_NaNExp, \"\") !== \"\") ? 0 : val; //if the ending value is defaulting (\"\" or \"auto\"), we check the starting value and if it can be parsed into a number (a string which could have a suffix too, like 700px), then we swap in 0 for \"\" or \"auto\" so that things actually tween.\n\t\t\t\t\t\tif (style[p] !== undefined) { //for className tweens, we must remember which properties already existed inline - the ones that didn't should be removed when the tween isn't in progress because they were only introduced to facilitate the transition between classes.\n\t\t\t\t\t\t\tmpt = new MiniPropTween(style, p, style[p], mpt);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (vars) {\n\t\t\t\t\tfor (p in vars) { //copy properties (except className)\n\t\t\t\t\t\tif (p !== \"className\") {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {difs:difs, firstMPT:mpt};\n\t\t\t},\n\t\t\t_dimensions = {width:[\"Left\",\"Right\"], height:[\"Top\",\"Bottom\"]},\n\t\t\t_margins = [\"marginLeft\",\"marginRight\",\"marginTop\",\"marginBottom\"],\n\n\t\t\t/**\n\t\t\t * @private Gets the width or height of an element\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (\"width\" or \"height\")\n\t\t\t * @param {Object=} cs Computed style object (if one exists). Just a speed optimization.\n\t\t\t * @return {number} Dimension (in pixels)\n\t\t\t */\n\t\t\t_getDimension = function(t, p, cs) {\n\t\t\t\tvar v = parseFloat((p === \"width\") ? t.offsetWidth : t.offsetHeight),\n\t\t\t\t\ta = _dimensions[p],\n\t\t\t\t\ti = a.length;\n\t\t\t\tcs = cs || _getComputedStyle(t, null);\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"padding\" + a[i], cs, true) ) || 0;\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"border\" + a[i] + \"Width\", cs, true) ) || 0;\n\t\t\t\t}\n\t\t\t\treturn v;\n\t\t\t},\n\n\t\t\t// @private Parses position-related complex strings like \"top left\" or \"50px 10px\" or \"70% 20%\", etc. which are used for things like transformOrigin or backgroundPosition. Optionally decorates a supplied object (recObj) with the following properties: \"ox\" (offsetX), \"oy\" (offsetY), \"oxp\" (if true, \"ox\" is a percentage not a pixel value), and \"oxy\" (if true, \"oy\" is a percentage not a pixel value)\n\t\t\t_parsePosition = function(v, recObj) {\n\t\t\t\tif (v === \"contain\" || v === \"auto\" || v === \"auto auto\") {\n\t\t\t\t\treturn v + \" \";\n\t\t\t\t}\n\t\t\t\tif (v == null || v === \"\") { //note: Firefox uses \"auto auto\" as default whereas Chrome uses \"auto\".\n\t\t\t\t\tv = \"0 0\";\n\t\t\t\t}\n\t\t\t\tvar a = v.split(\" \"),\n\t\t\t\t\tx = (v.indexOf(\"left\") !== -1) ? \"0%\" : (v.indexOf(\"right\") !== -1) ? \"100%\" : a[0],\n\t\t\t\t\ty = (v.indexOf(\"top\") !== -1) ? \"0%\" : (v.indexOf(\"bottom\") !== -1) ? \"100%\" : a[1];\n\t\t\t\tif (y == null) {\n\t\t\t\t\ty = (x === \"center\") ? \"50%\" : \"0\";\n\t\t\t\t} else if (y === \"center\") {\n\t\t\t\t\ty = \"50%\";\n\t\t\t\t}\n\t\t\t\tif (x === \"center\" || (isNaN(parseFloat(x)) && (x + \"\").indexOf(\"=\") === -1)) { //remember, the user could flip-flop the values and say \"bottom center\" or \"center bottom\", etc. \"center\" is ambiguous because it could be used to describe horizontal or vertical, hence the isNaN(). If there's an \"=\" sign in the value, it's relative.\n\t\t\t\t\tx = \"50%\";\n\t\t\t\t}\n\t\t\t\tv = x + \" \" + y + ((a.length > 2) ? \" \" + a[2] : \"\");\n\t\t\t\tif (recObj) {\n\t\t\t\t\trecObj.oxp = (x.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oyp = (y.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oxr = (x.charAt(1) === \"=\");\n\t\t\t\t\trecObj.oyr = (y.charAt(1) === \"=\");\n\t\t\t\t\trecObj.ox = parseFloat(x.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.oy = parseFloat(y.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.v = v;\n\t\t\t\t}\n\t\t\t\treturn recObj || v;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes an ending value (typically a string, but can be a number) and a starting value and returns the change between the two, looking for relative value indicators like += and -= and it also ignores suffixes (but make sure the ending value starts with a number or +=/-= and that the starting value is a NUMBER!)\n\t\t\t * @param {(number|string)} e End value which is typically a string, but could be a number\n\t\t\t * @param {(number|string)} b Beginning value which is typically a string but could be a number\n\t\t\t * @return {number} Amount of change between the beginning and ending values (relative values that have a \"+=\" or \"-=\" are recognized)\n\t\t\t */\n\t\t\t_parseChange = function(e, b) {\n\t\t\t\treturn (typeof(e) === \"string\" && e.charAt(1) === \"=\") ? parseInt(e.charAt(0) + \"1\", 10) * parseFloat(e.substr(2)) : parseFloat(e) - parseFloat(b);\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes a value and a default number, checks if the value is relative, null, or numeric and spits back a normalized number accordingly. Primarily used in the _parseTransform() function.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @return {number} Parsed value\n\t\t\t */\n\t\t\t_parseVal = function(v, d) {\n\t\t\t\treturn (v == null) ? d : (typeof(v) === \"string\" && v.charAt(1) === \"=\") ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(v.substr(2)) + d : parseFloat(v);\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Translates strings like \"40deg\" or \"40\" or 40rad\" or \"+=40deg\" or \"270_short\" or \"-90_cw\" or \"+=45_ccw\" to a numeric radian angle. Of course a starting/default value must be fed in too so that relative values can be calculated properly.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @param {string=} p property name for directionalEnd (optional - only used when the parsed value is directional (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation). Property name would be \"rotation\", \"rotationX\", or \"rotationY\"\n\t\t\t * @param {Object=} directionalEnd An object that will store the raw end values for directional angles (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation.\n\t\t\t * @return {number} parsed angle in radians\n\t\t\t */\n\t\t\t_parseAngle = function(v, d, p, directionalEnd) {\n\t\t\t\tvar min = 0.000001,\n\t\t\t\t\tcap, split, dif, result, isRelative;\n\t\t\t\tif (v == null) {\n\t\t\t\t\tresult = d;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\tresult = v;\n\t\t\t\t} else {\n\t\t\t\t\tcap = 360;\n\t\t\t\t\tsplit = v.split(\"_\");\n\t\t\t\t\tisRelative = (v.charAt(1) === \"=\");\n\t\t\t\t\tdif = (isRelative ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(split[0].substr(2)) : parseFloat(split[0])) * ((v.indexOf(\"rad\") === -1) ? 1 : _RAD2DEG) - (isRelative ? 0 : d);\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tif (directionalEnd) {\n\t\t\t\t\t\t\tdirectionalEnd[p] = d + dif;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tresult = d + dif;\n\t\t\t\t}\n\t\t\t\tif (result < min && result > -min) {\n\t\t\t\t\tresult = 0;\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t},\n\n\t\t\t_colorLookup = {aqua:[0,255,255],\n\t\t\t\tlime:[0,255,0],\n\t\t\t\tsilver:[192,192,192],\n\t\t\t\tblack:[0,0,0],\n\t\t\t\tmaroon:[128,0,0],\n\t\t\t\tteal:[0,128,128],\n\t\t\t\tblue:[0,0,255],\n\t\t\t\tnavy:[0,0,128],\n\t\t\t\twhite:[255,255,255],\n\t\t\t\tfuchsia:[255,0,255],\n\t\t\t\tolive:[128,128,0],\n\t\t\t\tyellow:[255,255,0],\n\t\t\t\torange:[255,165,0],\n\t\t\t\tgray:[128,128,128],\n\t\t\t\tpurple:[128,0,128],\n\t\t\t\tgreen:[0,128,0],\n\t\t\t\tred:[255,0,0],\n\t\t\t\tpink:[255,192,203],\n\t\t\t\tcyan:[0,255,255],\n\t\t\t\ttransparent:[255,255,255,0]},\n\n\t\t\t_hue = function(h, m1, m2) {\n\t\t\t\th = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;\n\t\t\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < 0.5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * 255) + 0.5) | 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Parses a color (like #9F0, #FF9900, rgb(255,51,153) or hsl(108, 50%, 10%)) into an array with 3 elements for red, green, and blue or if toHSL parameter is true, it will populate the array with hue, saturation, and lightness values. If a relative value is found in an hsl() or hsla() string, it will preserve those relative prefixes and all the values in the array will be strings instead of numbers (in all other cases it will be populated with numbers).\n\t\t\t * @param {(string|number)} v The value the should be parsed which could be a string like #9F0 or rgb(255,102,51) or rgba(255,0,0,0.5) or it could be a number like 0xFF00CC or even a named color like red, blue, purple, etc.\n\t\t\t * @param {(boolean)} toHSL If true, an hsl() or hsla() value will be returned instead of rgb() or rgba()\n\t\t\t * @return {Array.} An array containing red, green, and blue (and optionally alpha) in that order, or if the toHSL parameter was true, the array will contain hue, saturation and lightness (and optionally alpha) in that order. Always numbers unless there's a relative prefix found in an hsl() or hsla() string and toHSL is true.\n\t\t\t */\n\t\t\t_parseColor = CSSPlugin.parseColor = function(v, toHSL) {\n\t\t\t\tvar a, r, g, b, h, s, l, max, min, d, wasHSL;\n\t\t\t\tif (!v) {\n\t\t\t\t\ta = _colorLookup.black;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t} else {\n\t\t\t\t\tif (v.charAt(v.length - 1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t\t\t}\n\t\t\t\t\tif (_colorLookup[v]) {\n\t\t\t\t\t\ta = _colorLookup[v];\n\t\t\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\t\t\tif (v.length === 4) { //for shorthand like #9F0\n\t\t\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\t\t\tv = \"#\" + r + r + g + g + b + b;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\t\t\ta = wasHSL = v.match(_numExp);\n\t\t\t\t\t\tif (!toHSL) {\n\t\t\t\t\t\t\th = (Number(a[0]) % 360) / 360;\n\t\t\t\t\t\t\ts = Number(a[1]) / 100;\n\t\t\t\t\t\t\tl = Number(a[2]) / 100;\n\t\t\t\t\t\t\tg = (l <= 0.5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\t\t\ta[3] = Number(v[3]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t\t\t} else if (v.indexOf(\"=\") !== -1) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\t\t\treturn v.match(_relNumExp);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ta = v.match(_numExp) || _colorLookup.transparent;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = Number(a[0]);\n\t\t\t\t\ta[1] = Number(a[1]);\n\t\t\t\t\ta[2] = Number(a[2]);\n\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (toHSL && !wasHSL) {\n\t\t\t\t\tr = a[0] / 255;\n\t\t\t\t\tg = a[1] / 255;\n\t\t\t\t\tb = a[2] / 255;\n\t\t\t\t\tmax = Math.max(r, g, b);\n\t\t\t\t\tmin = Math.min(r, g, b);\n\t\t\t\t\tl = (max + min) / 2;\n\t\t\t\t\tif (max === min) {\n\t\t\t\t\t\th = s = 0;\n\t\t\t\t\t} else {\n\t\t\t\t\t\td = max - min;\n\t\t\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\t\t\th = (max === r) ? (g - b) / d + (g < b ? 6 : 0) : (max === g) ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\t\t\th *= 60;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = (h + 0.5) | 0;\n\t\t\t\t\ta[1] = (s * 100 + 0.5) | 0;\n\t\t\t\t\ta[2] = (l * 100 + 0.5) | 0;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t_formatColors = function(s, toHSL) {\n\t\t\t\tvar colors = s.match(_colorExp) || [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\tparsed = colors.length ? \"\" : s,\n\t\t\t\t\ti, color, temp;\n\t\t\t\tfor (i = 0; i < colors.length; i++) {\n\t\t\t\t\tcolor = colors[i];\n\t\t\t\t\ttemp = s.substr(charIndex, s.indexOf(color, charIndex)-charIndex);\n\t\t\t\t\tcharIndex += temp.length + color.length;\n\t\t\t\t\tcolor = _parseColor(color, toHSL);\n\t\t\t\t\tif (color.length === 3) {\n\t\t\t\t\t\tcolor.push(1);\n\t\t\t\t\t}\n\t\t\t\t\tparsed += temp + (toHSL ? \"hsla(\" + color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : \"rgba(\" + color.join(\",\")) + \")\";\n\t\t\t\t}\n\t\t\t\treturn parsed;\n\t\t\t},\n\t\t\t_colorExp = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\"; //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.\n\n\t\tfor (p in _colorLookup) {\n\t\t\t_colorExp += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\t_colorExp = new RegExp(_colorExp+\")\", \"gi\");\n\n\t\tCSSPlugin.colorStringFilter = function(a) {\n\t\t\tvar combined = a[0] + a[1],\n\t\t\t\ttoHSL;\n\t\t\t_colorExp.lastIndex = 0;\n\t\t\tif (_colorExp.test(combined)) {\n\t\t\t\ttoHSL = (combined.indexOf(\"hsl(\") !== -1 || combined.indexOf(\"hsla(\") !== -1);\n\t\t\t\ta[0] = _formatColors(a[0], toHSL);\n\t\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\t}\n\t\t};\n\n\t\tif (!TweenLite.defaultStringFilter) {\n\t\t\tTweenLite.defaultStringFilter = CSSPlugin.colorStringFilter;\n\t\t}\n\n\t\t/**\n\t\t * @private Returns a formatter function that handles taking a string (or number in some cases) and returning a consistently formatted one in terms of delimiters, quantity of values, etc. For example, we may get boxShadow values defined as \"0px red\" or \"0px 0px 10px rgb(255,0,0)\" or \"0px 0px 20px 20px #F00\" and we need to ensure that what we get back is described with 4 numbers and a color. This allows us to feed it into the _parseComplex() method and split the values up appropriately. The neat thing about this _getFormatter() function is that the dflt defines a pattern as well as a default, so for example, _getFormatter(\"0px 0px 0px 0px #777\", true) not only sets the default as 0px for all distances and #777 for the color, but also sets the pattern such that 4 numbers and a color will always get returned.\n\t\t * @param {!string} dflt The default value and pattern to follow. So \"0px 0px 0px 0px #777\" will ensure that 4 numbers and a color will always get returned.\n\t\t * @param {boolean=} clr If true, the values should be searched for color-related data. For example, boxShadow values typically contain a color whereas borderRadius don't.\n\t\t * @param {boolean=} collapsible If true, the value is a top/left/right/bottom style one that acts like margin or padding, where if only one value is received, it's used for all 4; if 2 are received, the first is duplicated for 3rd (bottom) and the 2nd is duplicated for the 4th spot (left), etc.\n\t\t * @return {Function} formatter function\n\t\t */\n\t\tvar _getFormatter = function(dflt, clr, collapsible, multi) {\n\t\t\t\tif (dflt == null) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tvar dColor = clr ? (dflt.match(_colorExp) || [\"\"])[0] : \"\",\n\t\t\t\t\tdVals = dflt.split(dColor).join(\"\").match(_valuesExp) || [],\n\t\t\t\t\tpfx = dflt.substr(0, dflt.indexOf(dVals[0])),\n\t\t\t\t\tsfx = (dflt.charAt(dflt.length - 1) === \")\") ? \")\" : \"\",\n\t\t\t\t\tdelim = (dflt.indexOf(\" \") !== -1) ? \" \" : \",\",\n\t\t\t\t\tnumVals = dVals.length,\n\t\t\t\t\tdSfx = (numVals > 0) ? dVals[0].replace(_numExp, \"\") : \"\",\n\t\t\t\t\tformatter;\n\t\t\t\tif (!numVals) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tif (clr) {\n\t\t\t\t\tformatter = function(v) {\n\t\t\t\t\t\tvar color, vals, i, a;\n\t\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcolor = (v.match(_colorExp) || [dColor])[0];\n\t\t\t\t\t\tvals = v.split(color).join(\"\").match(_valuesExp) || [];\n\t\t\t\t\t\ti = vals.length;\n\t\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn pfx + vals.join(delim) + delim + color + sfx + (v.indexOf(\"inset\") !== -1 ? \" inset\" : \"\");\n\t\t\t\t\t};\n\t\t\t\t\treturn formatter;\n\n\t\t\t\t}\n\t\t\t\tformatter = function(v) {\n\t\t\t\t\tvar vals, a, i;\n\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t}\n\t\t\t\t\tvals = v.match(_valuesExp) || [];\n\t\t\t\t\ti = vals.length;\n\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn pfx + vals.join(delim) + sfx;\n\t\t\t\t};\n\t\t\t\treturn formatter;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private returns a formatter function that's used for edge-related values like marginTop, marginLeft, paddingBottom, paddingRight, etc. Just pass a comma-delimited list of property names related to the edges.\n\t\t\t * @param {!string} props a comma-delimited list of property names in order from top to left, like \"marginTop,marginRight,marginBottom,marginLeft\"\n\t\t\t * @return {Function} a formatter function\n\t\t\t */\n\t\t\t_getEdgeParser = function(props) {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\treturn function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\tvar a = (e + \"\").split(\" \"),\n\t\t\t\t\t\ti;\n\t\t\t\t\tvars = {};\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tvars[props[i]] = a[i] = a[i] || a[(((i - 1) / 2) >> 0)];\n\t\t\t\t\t}\n\t\t\t\t\treturn cssp.parse(t, vars, pt, plugin);\n\t\t\t\t};\n\t\t\t},\n\n\t\t\t// @private used when other plugins must tween values first, like BezierPlugin or ThrowPropsPlugin, etc. That plugin's setRatio() gets called first so that the values are updated, and then we loop through the MiniPropTweens which handle copying the values into their appropriate slots so that they can then be applied correctly in the main CSSPlugin setRatio() method. Remember, we typically create a proxy object that has a bunch of uniquely-named properties that we feed to the sub-plugin and it does its magic normally, and then we must interpret those values and apply them to the css because often numbers must get combined/concatenated, suffixes added, etc. to work with css, like boxShadow could have 4 values plus a color.\n\t\t\t_setPluginRatio = _internals._setPluginRatio = function(v) {\n\t\t\t\tthis.plugin.setRatio(v);\n\t\t\t\tvar d = this.data,\n\t\t\t\t\tproxy = d.proxy,\n\t\t\t\t\tmpt = d.firstMPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval, pt, i, str, p;\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tval = proxy[mpt.v];\n\t\t\t\t\tif (mpt.r) {\n\t\t\t\t\t\tval = Math.round(val);\n\t\t\t\t\t} else if (val < min && val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tmpt.t[mpt.p] = val;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tif (d.autoRotate) {\n\t\t\t\t\td.autoRotate.rotation = proxy.rotation;\n\t\t\t\t}\n\t\t\t\t//at the end, we must set the CSSPropTween's \"e\" (end) value dynamically here because that's what is used in the final setRatio() method. Same for \"b\" at the beginning.\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tmpt = d.firstMPT;\n\t\t\t\t\tp = (v === 1) ? \"e\" : \"b\";\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tpt = mpt.t;\n\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\tpt[p] = pt.s + pt.xs0;\n\t\t\t\t\t\t} else if (pt.type === 1) {\n\t\t\t\t\t\t\tstr = pt.xs0 + pt.s + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[p] = str;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private @constructor Used by a few SpecialProps to hold important values for proxies. For example, _parseToProxy() creates a MiniPropTween instance for each property that must get tweened on the proxy, and we record the original property name as well as the unique one we create for the proxy, plus whether or not the value needs to be rounded plus the original value.\n\t\t\t * @param {!Object} t target object whose property we're tweening (often a CSSPropTween)\n\t\t\t * @param {!string} p property name\n\t\t\t * @param {(number|string|object)} v value\n\t\t\t * @param {MiniPropTween=} next next MiniPropTween in the linked list\n\t\t\t * @param {boolean=} r if true, the tweened value should be rounded to the nearest integer\n\t\t\t */\n\t\t\tMiniPropTween = function(t, p, v, next, r) {\n\t\t\t\tthis.t = t;\n\t\t\t\tthis.p = p;\n\t\t\t\tthis.v = v;\n\t\t\t\tthis.r = r;\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t\tthis._next = next;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Most other plugins (like BezierPlugin and ThrowPropsPlugin and others) can only tween numeric values, but CSSPlugin must accommodate special values that have a bunch of extra data (like a suffix or strings between numeric values, etc.). For example, boxShadow has values like \"10px 10px 20px 30px rgb(255,0,0)\" which would utterly confuse other plugins. This method allows us to split that data apart and grab only the numeric data and attach it to uniquely-named properties of a generic proxy object ({}) so that we can feed that to virtually any plugin to have the numbers tweened. However, we must also keep track of which properties from the proxy go with which CSSPropTween values and instances. So we create a linked list of MiniPropTweens. Each one records a target (the original CSSPropTween), property (like \"s\" or \"xn1\" or \"xn2\") that we're tweening and the unique property name that was used for the proxy (like \"boxShadow_xn1\" and \"boxShadow_xn2\") and whether or not they need to be rounded. That way, in the _setPluginRatio() method we can simply copy the values over from the proxy to the CSSPropTween instance(s). Then, when the main CSSPlugin setRatio() method runs and applies the CSSPropTween values accordingly, they're updated nicely. So the external plugin tweens the numbers, _setPluginRatio() copies them over, and setRatio() acts normally, applying css-specific values to the element.\n\t\t\t * This method returns an object that has the following properties:\n\t\t\t * - proxy: a generic object containing the starting values for all the properties that will be tweened by the external plugin. This is what we feed to the external _onInitTween() as the target\n\t\t\t * - end: a generic object containing the ending values for all the properties that will be tweened by the external plugin. This is what we feed to the external plugin's _onInitTween() as the destination values\n\t\t\t * - firstMPT: the first MiniPropTween in the linked list\n\t\t\t * - pt: the first CSSPropTween in the linked list that was created when parsing. If shallow is true, this linked list will NOT attach to the one passed into the _parseToProxy() as the \"pt\" (4th) parameter.\n\t\t\t * @param {!Object} t target object to be tweened\n\t\t\t * @param {!(Object|string)} vars the object containing the information about the tweening values (typically the end/destination values) that should be parsed\n\t\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance\n\t\t\t * @param {CSSPropTween=} pt the next CSSPropTween in the linked list\n\t\t\t * @param {TweenPlugin=} plugin the external TweenPlugin instance that will be handling tweening the numeric values\n\t\t\t * @param {boolean=} shallow if true, the resulting linked list from the parse will NOT be attached to the CSSPropTween that was passed in as the \"pt\" (4th) parameter.\n\t\t\t * @return An object containing the following properties: proxy, end, firstMPT, and pt (see above for descriptions)\n\t\t\t */\n\t\t\t_parseToProxy = _internals._parseToProxy = function(t, vars, cssp, pt, plugin, shallow) {\n\t\t\t\tvar bpt = pt,\n\t\t\t\t\tstart = {},\n\t\t\t\t\tend = {},\n\t\t\t\t\ttransform = cssp._transform,\n\t\t\t\t\toldForce = _forcePT,\n\t\t\t\t\ti, p, xp, mpt, firstPT;\n\t\t\t\tcssp._transform = null;\n\t\t\t\t_forcePT = vars;\n\t\t\t\tpt = firstPT = cssp.parse(t, vars, pt, plugin);\n\t\t\t\t_forcePT = oldForce;\n\t\t\t\t//break off from the linked list so the new ones are isolated.\n\t\t\t\tif (shallow) {\n\t\t\t\t\tcssp._transform = transform;\n\t\t\t\t\tif (bpt) {\n\t\t\t\t\t\tbpt._prev = null;\n\t\t\t\t\t\tif (bpt._prev) {\n\t\t\t\t\t\t\tbpt._prev._next = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\twhile (pt && pt !== bpt) {\n\t\t\t\t\tif (pt.type <= 1) {\n\t\t\t\t\t\tp = pt.p;\n\t\t\t\t\t\tend[p] = pt.s + pt.c;\n\t\t\t\t\t\tstart[p] = pt.s;\n\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, \"s\", p, mpt, pt.r);\n\t\t\t\t\t\t\tpt.c = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (pt.type === 1) {\n\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\twhile (--i > 0) {\n\t\t\t\t\t\t\t\txp = \"xn\" + i;\n\t\t\t\t\t\t\t\tp = pt.p + \"_\" + xp;\n\t\t\t\t\t\t\t\tend[p] = pt.data[xp];\n\t\t\t\t\t\t\t\tstart[p] = pt[xp];\n\t\t\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, xp, p, mpt, pt.rxp[xp]);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t\treturn {proxy:start, end:end, firstMPT:mpt, pt:firstPT};\n\t\t\t},\n\n\n\n\t\t\t/**\n\t\t\t * @constructor Each property that is tweened has at least one CSSPropTween associated with it. These instances store important information like the target, property, starting value, amount of change, etc. They can also optionally have a number of \"extra\" strings and numeric values named xs1, xn1, xs2, xn2, xs3, xn3, etc. where \"s\" indicates string and \"n\" indicates number. These can be pieced together in a complex-value tween (type:1) that has alternating types of data like a string, number, string, number, etc. For example, boxShadow could be \"5px 5px 8px rgb(102, 102, 51)\". In that value, there are 6 numbers that may need to tween and then pieced back together into a string again with spaces, suffixes, etc. xs0 is special in that it stores the suffix for standard (type:0) tweens, -OR- the first string (prefix) in a complex-value (type:1) CSSPropTween -OR- it can be the non-tweening value in a type:-1 CSSPropTween. We do this to conserve memory.\n\t\t\t * CSSPropTweens have the following optional properties as well (not defined through the constructor):\n\t\t\t * - l: Length in terms of the number of extra properties that the CSSPropTween has (default: 0). For example, for a boxShadow we may need to tween 5 numbers in which case l would be 5; Keep in mind that the start/end values for the first number that's tweened are always stored in the s and c properties to conserve memory. All additional values thereafter are stored in xn1, xn2, etc.\n\t\t\t * - xfirst: The first instance of any sub-CSSPropTweens that are tweening properties of this instance. For example, we may split up a boxShadow tween so that there's a main CSSPropTween of type:1 that has various xs* and xn* values associated with the h-shadow, v-shadow, blur, color, etc. Then we spawn a CSSPropTween for each of those that has a higher priority and runs BEFORE the main CSSPropTween so that the values are all set by the time it needs to re-assemble them. The xfirst gives us an easy way to identify the first one in that chain which typically ends at the main one (because they're all prepende to the linked list)\n\t\t\t * - plugin: The TweenPlugin instance that will handle the tweening of any complex values. For example, sometimes we don't want to use normal subtweens (like xfirst refers to) to tween the values - we might want ThrowPropsPlugin or BezierPlugin some other plugin to do the actual tweening, so we create a plugin instance and store a reference here. We need this reference so that if we get a request to round values or disable a tween, we can pass along that request.\n\t\t\t * - data: Arbitrary data that needs to be stored with the CSSPropTween. Typically if we're going to have a plugin handle the tweening of a complex-value tween, we create a generic object that stores the END values that we're tweening to and the CSSPropTween's xs1, xs2, etc. have the starting values. We store that object as data. That way, we can simply pass that object to the plugin and use the CSSPropTween as the target.\n\t\t\t * - setRatio: Only used for type:2 tweens that require custom functionality. In this case, we call the CSSPropTween's setRatio() method and pass the ratio each time the tween updates. This isn't quite as efficient as doing things directly in the CSSPlugin's setRatio() method, but it's very convenient and flexible.\n\t\t\t * @param {!Object} t Target object whose property will be tweened. Often a DOM element, but not always. It could be anything.\n\t\t\t * @param {string} p Property to tween (name). For example, to tween element.width, p would be \"width\".\n\t\t\t * @param {number} s Starting numeric value\n\t\t\t * @param {number} c Change in numeric value over the course of the entire tween. For example, if element.width starts at 5 and should end at 100, c would be 95.\n\t\t\t * @param {CSSPropTween=} next The next CSSPropTween in the linked list. If one is defined, we will define its _prev as the new instance, and the new instance's _next will be pointed at it.\n\t\t\t * @param {number=} type The type of CSSPropTween where -1 = a non-tweening value, 0 = a standard simple tween, 1 = a complex value (like one that has multiple numbers in a comma- or space-delimited string like border:\"1px solid red\"), and 2 = one that uses a custom setRatio function that does all of the work of applying the values on each update.\n\t\t\t * @param {string=} n Name of the property that should be used for overwriting purposes which is typically the same as p but not always. For example, we may need to create a subtween for the 2nd part of a \"clip:rect(...)\" tween in which case \"p\" might be xs1 but \"n\" is still \"clip\"\n\t\t\t * @param {boolean=} r If true, the value(s) should be rounded\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority CSSPropTweens will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {string=} b Beginning value. We store this to ensure that it is EXACTLY what it was when the tween began without any risk of interpretation issues.\n\t\t\t * @param {string=} e Ending value. We store this to ensure that it is EXACTLY what the user defined at the end of the tween without any risk of interpretation issues.\n\t\t\t */\n\t\t\tCSSPropTween = _internals.CSSPropTween = function(t, p, s, c, next, type, n, r, pr, b, e) {\n\t\t\t\tthis.t = t; //target\n\t\t\t\tthis.p = p; //property\n\t\t\t\tthis.s = s; //starting value\n\t\t\t\tthis.c = c; //change value\n\t\t\t\tthis.n = n || p; //name that this CSSPropTween should be associated to (usually the same as p, but not always - n is what overwriting looks at)\n\t\t\t\tif (!(t instanceof CSSPropTween)) {\n\t\t\t\t\t_overwriteProps.push(this.n);\n\t\t\t\t}\n\t\t\t\tthis.r = r; //round (boolean)\n\t\t\t\tthis.type = type || 0; //0 = normal tween, -1 = non-tweening (in which case xs0 will be applied to the target's property, like tp.t[tp.p] = tp.xs0), 1 = complex-value SpecialProp, 2 = custom setRatio() that does all the work\n\t\t\t\tif (pr) {\n\t\t\t\t\tthis.pr = pr;\n\t\t\t\t\t_hasPriority = true;\n\t\t\t\t}\n\t\t\t\tthis.b = (b === undefined) ? s : b;\n\t\t\t\tthis.e = (e === undefined) ? s + c : e;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis._next = next;\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t_addNonTweeningNumericPT = function(target, prop, start, end, next, overwriteProp) { //cleans up some code redundancies and helps minification. Just a fast way to add a NUMERIC non-tweening CSSPropTween\n\t\t\t\tvar pt = new CSSPropTween(target, prop, start, end - start, next, -1, overwriteProp);\n\t\t\t\tpt.b = start;\n\t\t\t\tpt.e = pt.xs0 = end;\n\t\t\t\treturn pt;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Takes a target, the beginning value and ending value (as strings) and parses them into a CSSPropTween (possibly with child CSSPropTweens) that accommodates multiple numbers, colors, comma-delimited values, etc. For example:\n\t\t\t * sp.parseComplex(element, \"boxShadow\", \"5px 10px 20px rgb(255,102,51)\", \"0px 0px 0px red\", true, \"0px 0px 0px rgb(0,0,0,0)\", pt);\n\t\t\t * It will walk through the beginning and ending values (which should be in the same format with the same number and type of values) and figure out which parts are numbers, what strings separate the numeric/tweenable values, and then create the CSSPropTweens accordingly. If a plugin is defined, no child CSSPropTweens will be created. Instead, the ending values will be stored in the \"data\" property of the returned CSSPropTween like: {s:-5, xn1:-10, xn2:-20, xn3:255, xn4:0, xn5:0} so that it can be fed to any other plugin and it'll be plain numeric tweens but the recomposition of the complex value will be handled inside CSSPlugin's setRatio().\n\t\t\t * If a setRatio is defined, the type of the CSSPropTween will be set to 2 and recomposition of the values will be the responsibility of that method.\n\t\t\t *\n\t\t\t * @param {!Object} t Target whose property will be tweened\n\t\t\t * @param {!string} p Property that will be tweened (its name, like \"left\" or \"backgroundColor\" or \"boxShadow\")\n\t\t\t * @param {string} b Beginning value\n\t\t\t * @param {string} e Ending value\n\t\t\t * @param {boolean} clrs If true, the value could contain a color value like \"rgb(255,0,0)\" or \"#F00\" or \"red\". The default is false, so no colors will be recognized (a performance optimization)\n\t\t\t * @param {(string|number|Object)} dflt The default beginning value that should be used if no valid beginning value is defined or if the number of values inside the complex beginning and ending values don't match\n\t\t\t * @param {?CSSPropTween} pt CSSPropTween instance that is the current head of the linked list (we'll prepend to this).\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority properties will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {TweenPlugin=} plugin If a plugin should handle the tweening of extra properties, pass the plugin instance here. If one is defined, then NO subtweens will be created for any extra properties (the properties will be created - just not additional CSSPropTween instances to tween them) because the plugin is expected to do so. However, the end values WILL be populated in the \"data\" property, like {s:100, xn1:50, xn2:300}\n\t\t\t * @param {function(number)=} setRatio If values should be set in a custom function instead of being pieced together in a type:1 (complex-value) CSSPropTween, define that custom function here.\n\t\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parseComplex() call.\n\t\t\t */\n\t\t\t_parseComplex = CSSPlugin.parseComplex = function(t, p, b, e, clrs, dflt, pt, pr, plugin, setRatio) {\n\t\t\t\t//DEBUG: _log(\"parseComplex: \"+p+\", b: \"+b+\", e: \"+e);\n\t\t\t\tb = b || dflt || \"\";\n\t\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, (setRatio ? 2 : 1), null, false, pr, b, e);\n\t\t\t\te += \"\"; //ensures it's a string\n\t\t\t\tvar ba = b.split(\", \").join(\",\").split(\" \"), //beginning array\n\t\t\t\t\tea = e.split(\", \").join(\",\").split(\" \"), //ending array\n\t\t\t\t\tl = ba.length,\n\t\t\t\t\tautoRound = (_autoRound !== false),\n\t\t\t\t\ti, xi, ni, bv, ev, bnums, enums, bn, hasAlpha, temp, cv, str, useHSL;\n\t\t\t\tif (e.indexOf(\",\") !== -1 || b.indexOf(\",\") !== -1) {\n\t\t\t\t\tba = ba.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\tea = ea.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tif (l !== ea.length) {\n\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\tba = (dflt || \"\").split(\" \");\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = setRatio;\n\t\t\t\t_colorExp.lastIndex = 0;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tbv = ba[i];\n\t\t\t\t\tev = ea[i];\n\t\t\t\t\tbn = parseFloat(bv);\n\t\t\t\t\t//if the value begins with a number (most common). It's fine if it has a suffix like px\n\t\t\t\t\tif (bn || bn === 0) {\n\t\t\t\t\t\tpt.appendXtra(\"\", bn, _parseChange(ev, bn), ev.replace(_relNumExp, \"\"), (autoRound && ev.indexOf(\"px\") !== -1), true);\n\n\t\t\t\t\t//if the value is a color\n\t\t\t\t\t} else if (clrs && _colorExp.test(bv)) {\n\t\t\t\t\t\tstr = ev.charAt(ev.length - 1) === \",\" ? \"),\" : \")\"; //if there's a comma at the end, retain it.\n\t\t\t\t\t\tuseHSL = (ev.indexOf(\"hsl\") !== -1 && _supportsOpacity);\n\t\t\t\t\t\tbv = _parseColor(bv, useHSL);\n\t\t\t\t\t\tev = _parseColor(ev, useHSL);\n\t\t\t\t\t\thasAlpha = (bv.length + ev.length > 6);\n\t\t\t\t\t\tif (hasAlpha && !_supportsOpacity && ev[3] === 0) { //older versions of IE don't support rgba(), so if the destination alpha is 0, just use \"transparent\" for the end color\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += pt.l ? \" transparent\" : \"transparent\";\n\t\t\t\t\t\t\tpt.e = pt.e.split(ea[i]).join(\"transparent\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (!_supportsOpacity) { //old versions of IE don't support rgba().\n\t\t\t\t\t\t\t\thasAlpha = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (useHSL) {\n\t\t\t\t\t\t\t\tpt.appendXtra((hasAlpha ? \"hsla(\" : \"hsl(\"), bv[0], _parseChange(ev[0], bv[0]), \",\", false, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], _parseChange(ev[1], bv[1]), \"%,\", false)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], _parseChange(ev[2], bv[2]), (hasAlpha ? \"%,\" : \"%\" + str), false);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tpt.appendXtra((hasAlpha ? \"rgba(\" : \"rgb(\"), bv[0], ev[0] - bv[0], \",\", true, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], ev[1] - bv[1], \",\", true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], ev[2] - bv[2], (hasAlpha ? \",\" : str), true);\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif (hasAlpha) {\n\t\t\t\t\t\t\t\tbv = (bv.length < 4) ? 1 : bv[3];\n\t\t\t\t\t\t\t\tpt.appendXtra(\"\", bv, ((ev.length < 4) ? 1 : ev[3]) - bv, str, false);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_colorExp.lastIndex = 0; //otherwise the test() on the RegExp could move the lastIndex and taint future results.\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbnums = bv.match(_numExp); //gets each group of numbers in the beginning value string and drops them into an array\n\n\t\t\t\t\t\t//if no number is found, treat it as a non-tweening value and just append the string to the current xs.\n\t\t\t\t\t\tif (!bnums) {\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += pt.l ? \" \" + ev : ev;\n\n\t\t\t\t\t\t//loop through all the numbers that are found and construct the extra values on the pt.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tenums = ev.match(_relNumExp); //get each group of numbers in the end value string and drop them into an array. We allow relative values too, like +=50 or -=.5\n\t\t\t\t\t\t\tif (!enums || enums.length !== bnums.length) {\n\t\t\t\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tni = 0;\n\t\t\t\t\t\t\tfor (xi = 0; xi < bnums.length; xi++) {\n\t\t\t\t\t\t\t\tcv = bnums[xi];\n\t\t\t\t\t\t\t\ttemp = bv.indexOf(cv, ni);\n\t\t\t\t\t\t\t\tpt.appendXtra(bv.substr(ni, temp - ni), Number(cv), _parseChange(enums[xi], cv), \"\", (autoRound && bv.substr(temp + cv.length, 2) === \"px\"), (xi === 0));\n\t\t\t\t\t\t\t\tni = temp + cv.length;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += bv.substr(ni);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//if there are relative values (\"+=\" or \"-=\" prefix), we need to adjust the ending value to eliminate the prefixes and combine the values properly.\n\t\t\t\tif (e.indexOf(\"=\") !== -1) if (pt.data) {\n\t\t\t\t\tstr = pt.xs0 + pt.data.s;\n\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\tstr += pt[\"xs\" + i] + pt.data[\"xn\" + i];\n\t\t\t\t\t}\n\t\t\t\t\tpt.e = str + pt[\"xs\" + i];\n\t\t\t\t}\n\t\t\t\tif (!pt.l) {\n\t\t\t\t\tpt.type = -1;\n\t\t\t\t\tpt.xs0 = pt.e;\n\t\t\t\t}\n\t\t\t\treturn pt.xfirst || pt;\n\t\t\t},\n\t\t\ti = 9;\n\n\n\t\tp = CSSPropTween.prototype;\n\t\tp.l = p.pr = 0; //length (number of extra properties like xn1, xn2, xn3, etc.\n\t\twhile (--i > 0) {\n\t\t\tp[\"xn\" + i] = 0;\n\t\t\tp[\"xs\" + i] = \"\";\n\t\t}\n\t\tp.xs0 = \"\";\n\t\tp._next = p._prev = p.xfirst = p.data = p.plugin = p.setRatio = p.rxp = null;\n\n\n\t\t/**\n\t\t * Appends and extra tweening value to a CSSPropTween and automatically manages any prefix and suffix strings. The first extra value is stored in the s and c of the main CSSPropTween instance, but thereafter any extras are stored in the xn1, xn2, xn3, etc. The prefixes and suffixes are stored in the xs0, xs1, xs2, etc. properties. For example, if I walk through a clip value like \"rect(10px, 5px, 0px, 20px)\", the values would be stored like this:\n\t\t * xs0:\"rect(\", s:10, xs1:\"px, \", xn1:5, xs2:\"px, \", xn2:0, xs3:\"px, \", xn3:20, xn4:\"px)\"\n\t\t * And they'd all get joined together when the CSSPlugin renders (in the setRatio() method).\n\t\t * @param {string=} pfx Prefix (if any)\n\t\t * @param {!number} s Starting value\n\t\t * @param {!number} c Change in numeric value over the course of the entire tween. For example, if the start is 5 and the end is 100, the change would be 95.\n\t\t * @param {string=} sfx Suffix (if any)\n\t\t * @param {boolean=} r Round (if true).\n\t\t * @param {boolean=} pad If true, this extra value should be separated by the previous one by a space. If there is no previous extra and pad is true, it will automatically drop the space.\n\t\t * @return {CSSPropTween} returns itself so that multiple methods can be chained together.\n\t\t */\n\t\tp.appendXtra = function(pfx, s, c, sfx, r, pad) {\n\t\t\tvar pt = this,\n\t\t\t\tl = pt.l;\n\t\t\tpt[\"xs\" + l] += (pad && l) ? \" \" + pfx : pfx || \"\";\n\t\t\tif (!c) if (l !== 0 && !pt.plugin) { //typically we'll combine non-changing values right into the xs to optimize performance, but we don't combine them when there's a plugin that will be tweening the values because it may depend on the values being split apart, like for a bezier, if a value doesn't change between the first and second iteration but then it does on the 3rd, we'll run into trouble because there's no xn slot for that value!\n\t\t\t\tpt[\"xs\" + l] += s + (sfx || \"\");\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.l++;\n\t\t\tpt.type = pt.setRatio ? 2 : 1;\n\t\t\tpt[\"xs\" + pt.l] = sfx || \"\";\n\t\t\tif (l > 0) {\n\t\t\t\tpt.data[\"xn\" + l] = s + c;\n\t\t\t\tpt.rxp[\"xn\" + l] = r; //round extra property (we need to tap into this in the _parseToProxy() method)\n\t\t\t\tpt[\"xn\" + l] = s;\n\t\t\t\tif (!pt.plugin) {\n\t\t\t\t\tpt.xfirst = new CSSPropTween(pt, \"xn\" + l, s, c, pt.xfirst || pt, 0, pt.n, r, pt.pr);\n\t\t\t\t\tpt.xfirst.xs0 = 0; //just to ensure that the property stays numeric which helps modern browsers speed up processing. Remember, in the setRatio() method, we do pt.t[pt.p] = val + pt.xs0 so if pt.xs0 is \"\" (the default), it'll cast the end value as a string. When a property is a number sometimes and a string sometimes, it prevents the compiler from locking in the data type, slowing things down slightly.\n\t\t\t\t}\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.data = {s:s + c};\n\t\t\tpt.rxp = {};\n\t\t\tpt.s = s;\n\t\t\tpt.c = c;\n\t\t\tpt.r = r;\n\t\t\treturn pt;\n\t\t};\n\n\t\t/**\n\t\t * @constructor A SpecialProp is basically a css property that needs to be treated in a non-standard way, like if it may contain a complex value like boxShadow:\"5px 10px 15px rgb(255, 102, 51)\" or if it is associated with another plugin like ThrowPropsPlugin or BezierPlugin. Every SpecialProp is associated with a particular property name like \"boxShadow\" or \"throwProps\" or \"bezier\" and it will intercept those values in the vars object that's passed to the CSSPlugin and handle them accordingly.\n\t\t * @param {!string} p Property name (like \"boxShadow\" or \"throwProps\")\n\t\t * @param {Object=} options An object containing any of the following configuration options:\n\t\t * - defaultValue: the default value\n\t\t * - parser: A function that should be called when the associated property name is found in the vars. This function should return a CSSPropTween instance and it should ensure that it is properly inserted into the linked list. It will receive 4 paramters: 1) The target, 2) The value defined in the vars, 3) The CSSPlugin instance (whose _firstPT should be used for the linked list), and 4) A computed style object if one was calculated (this is a speed optimization that allows retrieval of starting values quicker)\n\t\t * - formatter: a function that formats any value received for this special property (for example, boxShadow could take \"5px 5px red\" and format it to \"5px 5px 0px 0px red\" so that both the beginning and ending values have a common order and quantity of values.)\n\t\t * - prefix: if true, we'll determine whether or not this property requires a vendor prefix (like Webkit or Moz or ms or O)\n\t\t * - color: set this to true if the value for this SpecialProp may contain color-related values like rgb(), rgba(), etc.\n\t\t * - priority: priority in the linked list order. Higher priority SpecialProps will be updated before lower priority ones. The default priority is 0.\n\t\t * - multi: if true, the formatter should accommodate a comma-delimited list of values, like boxShadow could have multiple boxShadows listed out.\n\t\t * - collapsible: if true, the formatter should treat the value like it's a top/right/bottom/left value that could be collapsed, like \"5px\" would apply to all, \"5px, 10px\" would use 5px for top/bottom and 10px for right/left, etc.\n\t\t * - keyword: a special keyword that can [optionally] be found inside the value (like \"inset\" for boxShadow). This allows us to validate beginning/ending values to make sure they match (if the keyword is found in one, it'll be added to the other for consistency by default).\n\t\t */\n\t\tvar SpecialProp = function(p, options) {\n\t\t\t\toptions = options || {};\n\t\t\t\tthis.p = options.prefix ? _checkPropPrefix(p) || p : p;\n\t\t\t\t_specialProps[p] = _specialProps[this.p] = this;\n\t\t\t\tthis.format = options.formatter || _getFormatter(options.defaultValue, options.color, options.collapsible, options.multi);\n\t\t\t\tif (options.parser) {\n\t\t\t\t\tthis.parse = options.parser;\n\t\t\t\t}\n\t\t\t\tthis.clrs = options.color;\n\t\t\t\tthis.multi = options.multi;\n\t\t\t\tthis.keyword = options.keyword;\n\t\t\t\tthis.dflt = options.defaultValue;\n\t\t\t\tthis.pr = options.priority || 0;\n\t\t\t},\n\n\t\t\t//shortcut for creating a new SpecialProp that can accept multiple properties as a comma-delimited list (helps minification). dflt can be an array for multiple values (we don't do a comma-delimited list because the default value may contain commas, like rect(0px,0px,0px,0px)). We attach this method to the SpecialProp class/object instead of using a private _createSpecialProp() method so that we can tap into it externally if necessary, like from another plugin.\n\t\t\t_registerComplexSpecialProp = _internals._registerComplexSpecialProp = function(p, options, defaults) {\n\t\t\t\tif (typeof(options) !== \"object\") {\n\t\t\t\t\toptions = {parser:defaults}; //to make backwards compatible with older versions of BezierPlugin and ThrowPropsPlugin\n\t\t\t\t}\n\t\t\t\tvar a = p.split(\",\"),\n\t\t\t\t\td = options.defaultValue,\n\t\t\t\t\ti, temp;\n\t\t\t\tdefaults = defaults || [d];\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\toptions.prefix = (i === 0 && options.prefix);\n\t\t\t\t\toptions.defaultValue = defaults[i] || d;\n\t\t\t\t\ttemp = new SpecialProp(a[i], options);\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//creates a placeholder special prop for a plugin so that the property gets caught the first time a tween of it is attempted, and at that time it makes the plugin register itself, thus taking over for all future tweens of that property. This allows us to not mandate that things load in a particular order and it also allows us to log() an error that informs the user when they attempt to tween an external plugin-related property without loading its .js file.\n\t\t\t_registerPluginProp = function(p) {\n\t\t\t\tif (!_specialProps[p]) {\n\t\t\t\t\tvar pluginName = p.charAt(0).toUpperCase() + p.substr(1) + \"Plugin\";\n\t\t\t\t\t_registerComplexSpecialProp(p, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\t\tvar pluginClass = _globals.com.greensock.plugins[pluginName];\n\t\t\t\t\t\tif (!pluginClass) {\n\t\t\t\t\t\t\t_log(\"Error: \" + pluginName + \" js file not loaded.\");\n\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpluginClass._cssRegister();\n\t\t\t\t\t\treturn _specialProps[p].parse(t, e, p, cssp, pt, plugin, vars);\n\t\t\t\t\t}});\n\t\t\t\t}\n\t\t\t};\n\n\n\t\tp = SpecialProp.prototype;\n\n\t\t/**\n\t\t * Alias for _parseComplex() that automatically plugs in certain values for this SpecialProp, like its property name, whether or not colors should be sensed, the default value, and priority. It also looks for any keyword that the SpecialProp defines (like \"inset\" for boxShadow) and ensures that the beginning and ending values have the same number of values for SpecialProps where multi is true (like boxShadow and textShadow can have a comma-delimited list)\n\t\t * @param {!Object} t target element\n\t\t * @param {(string|number|object)} b beginning value\n\t\t * @param {(string|number|object)} e ending (destination) value\n\t\t * @param {CSSPropTween=} pt next CSSPropTween in the linked list\n\t\t * @param {TweenPlugin=} plugin If another plugin will be tweening the complex value, that TweenPlugin instance goes here.\n\t\t * @param {function=} setRatio If a custom setRatio() method should be used to handle this complex value, that goes here.\n\t\t * @return {CSSPropTween=} First CSSPropTween in the linked list\n\t\t */\n\t\tp.parseComplex = function(t, b, e, pt, plugin, setRatio) {\n\t\t\tvar kwd = this.keyword,\n\t\t\t\ti, ba, ea, l, bi, ei;\n\t\t\t//if this SpecialProp's value can contain a comma-delimited list of values (like boxShadow or textShadow), we must parse them in a special way, and look for a keyword (like \"inset\" for boxShadow) and ensure that the beginning and ending BOTH have it if the end defines it as such. We also must ensure that there are an equal number of values specified (we can't tween 1 boxShadow to 3 for example)\n\t\t\tif (this.multi) if (_commasOutsideParenExp.test(e) || _commasOutsideParenExp.test(b)) {\n\t\t\t\tba = b.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\tea = e.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t} else if (kwd) {\n\t\t\t\tba = [b];\n\t\t\t\tea = [e];\n\t\t\t}\n\t\t\tif (ea) {\n\t\t\t\tl = (ea.length > ba.length) ? ea.length : ba.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tb = ba[i] = ba[i] || this.dflt;\n\t\t\t\t\te = ea[i] = ea[i] || this.dflt;\n\t\t\t\t\tif (kwd) {\n\t\t\t\t\t\tbi = b.indexOf(kwd);\n\t\t\t\t\t\tei = e.indexOf(kwd);\n\t\t\t\t\t\tif (bi !== ei) {\n\t\t\t\t\t\t\tif (ei === -1) { //if the keyword isn't in the end value, remove it from the beginning one.\n\t\t\t\t\t\t\t\tba[i] = ba[i].split(kwd).join(\"\");\n\t\t\t\t\t\t\t} else if (bi === -1) { //if the keyword isn't in the beginning, add it.\n\t\t\t\t\t\t\t\tba[i] += \" \" + kwd;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tb = ba.join(\", \");\n\t\t\t\te = ea.join(\", \");\n\t\t\t}\n\t\t\treturn _parseComplex(t, this.p, b, e, this.clrs, this.dflt, pt, this.pr, plugin, setRatio);\n\t\t};\n\n\t\t/**\n\t\t * Accepts a target and end value and spits back a CSSPropTween that has been inserted into the CSSPlugin's linked list and conforms with all the conventions we use internally, like type:-1, 0, 1, or 2, setting up any extra property tweens, priority, etc. For example, if we have a boxShadow SpecialProp and call:\n\t\t * this._firstPT = sp.parse(element, \"5px 10px 20px rgb(2550,102,51)\", \"boxShadow\", this);\n\t\t * It should figure out the starting value of the element's boxShadow, compare it to the provided end value and create all the necessary CSSPropTweens of the appropriate types to tween the boxShadow. The CSSPropTween that gets spit back should already be inserted into the linked list (the 4th parameter is the current head, so prepend to that).\n\t\t * @param {!Object} t Target object whose property is being tweened\n\t\t * @param {Object} e End value as provided in the vars object (typically a string, but not always - like a throwProps would be an object).\n\t\t * @param {!string} p Property name\n\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance that should be associated with this tween.\n\t\t * @param {?CSSPropTween} pt The CSSPropTween that is the current head of the linked list (we'll prepend to it)\n\t\t * @param {TweenPlugin=} plugin If a plugin will be used to tween the parsed value, this is the plugin instance.\n\t\t * @param {Object=} vars Original vars object that contains the data for parsing.\n\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parse() call.\n\t\t */\n\t\tp.parse = function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\treturn this.parseComplex(t.style, this.format(_getStyle(t, this.p, _cs, false, this.dflt)), this.format(e), pt, plugin);\n\t\t};\n\n\t\t/**\n\t\t * Registers a special property that should be intercepted from any \"css\" objects defined in tweens. This allows you to handle them however you want without CSSPlugin doing it for you. The 2nd parameter should be a function that accepts 3 parameters:\n\t\t * 1) Target object whose property should be tweened (typically a DOM element)\n\t\t * 2) The end/destination value (could be a string, number, object, or whatever you want)\n\t\t * 3) The tween instance (you probably don't need to worry about this, but it can be useful for looking up information like the duration)\n\t\t *\n\t\t * Then, your function should return a function which will be called each time the tween gets rendered, passing a numeric \"ratio\" parameter to your function that indicates the change factor (usually between 0 and 1). For example:\n\t\t *\n\t\t * CSSPlugin.registerSpecialProp(\"myCustomProp\", function(target, value, tween) {\n\t\t * var start = target.style.width;\n\t\t * return function(ratio) {\n\t\t * target.style.width = (start + value * ratio) + \"px\";\n\t\t * console.log(\"set width to \" + target.style.width);\n\t\t * }\n\t\t * }, 0);\n\t\t *\n\t\t * Then, when I do this tween, it will trigger my special property:\n\t\t *\n\t\t * TweenLite.to(element, 1, {css:{myCustomProp:100}});\n\t\t *\n\t\t * In the example, of course, we're just changing the width, but you can do anything you want.\n\t\t *\n\t\t * @param {!string} name Property name (or comma-delimited list of property names) that should be intercepted and handled by your function. For example, if I define \"myCustomProp\", then it would handle that portion of the following tween: TweenLite.to(element, 1, {css:{myCustomProp:100}})\n\t\t * @param {!function(Object, Object, Object, string):function(number)} onInitTween The function that will be called when a tween of this special property is performed. The function will receive 4 parameters: 1) Target object that should be tweened, 2) Value that was passed to the tween, 3) The tween instance itself (rarely used), and 4) The property name that's being tweened. Your function should return a function that should be called on every update of the tween. That function will receive a single parameter that is a \"change factor\" value (typically between 0 and 1) indicating the amount of change as a ratio. You can use this to determine how to set the values appropriately in your function.\n\t\t * @param {number=} priority Priority that helps the engine determine the order in which to set the properties (default: 0). Higher priority properties will be updated before lower priority ones.\n\t\t */\n\t\tCSSPlugin.registerSpecialProp = function(name, onInitTween, priority) {\n\t\t\t_registerComplexSpecialProp(name, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\tvar rv = new CSSPropTween(t, p, 0, 0, pt, 2, p, false, priority);\n\t\t\t\trv.plugin = plugin;\n\t\t\t\trv.setRatio = onInitTween(t, e, cssp._tween, p);\n\t\t\t\treturn rv;\n\t\t\t}, priority:priority});\n\t\t};\n\n\n\n\n\n\n\t\t//transform-related methods and properties\n\t\tCSSPlugin.useSVGTransformAttr = _isSafari || _isFirefox; //Safari and Firefox both have some rendering bugs when applying CSS transforms to SVG elements, so default to using the \"transform\" attribute instead (users can override this).\n\t\tvar _transformProps = (\"scaleX,scaleY,scaleZ,x,y,z,skewX,skewY,rotation,rotationX,rotationY,perspective,xPercent,yPercent\").split(\",\"),\n\t\t\t_transformProp = _checkPropPrefix(\"transform\"), //the Javascript (camelCase) transform property, like msTransform, WebkitTransform, MozTransform, or OTransform.\n\t\t\t_transformPropCSS = _prefixCSS + \"transform\",\n\t\t\t_transformOriginProp = _checkPropPrefix(\"transformOrigin\"),\n\t\t\t_supports3D = (_checkPropPrefix(\"perspective\") !== null),\n\t\t\tTransform = _internals.Transform = function() {\n\t\t\t\tthis.perspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0;\n\t\t\t\tthis.force3D = (CSSPlugin.defaultForce3D === false || !_supports3D) ? false : CSSPlugin.defaultForce3D || \"auto\";\n\t\t\t},\n\t\t\t_SVGElement = window.SVGElement,\n\t\t\t_useSVGTransformAttr,\n\t\t\t//Some browsers (like Firefox and IE) don't honor transform-origin properly in SVG elements, so we need to manually adjust the matrix accordingly. We feature detect here rather than always doing the conversion for certain browsers because they may fix the problem at some point in the future.\n\n\t\t\t_createSVG = function(type, container, attributes) {\n\t\t\t\tvar element = _doc.createElementNS(\"http://www.w3.org/2000/svg\", type),\n\t\t\t\t\treg = /([a-z])([A-Z])/g,\n\t\t\t\t\tp;\n\t\t\t\tfor (p in attributes) {\n\t\t\t\t\telement.setAttributeNS(null, p.replace(reg, \"$1-$2\").toLowerCase(), attributes[p]);\n\t\t\t\t}\n\t\t\t\tcontainer.appendChild(element);\n\t\t\t\treturn element;\n\t\t\t},\n\t\t\t_docElement = _doc.documentElement,\n\t\t\t_forceSVGTransformAttr = (function() {\n\t\t\t\t//IE and Android stock don't support CSS transforms on SVG elements, so we must write them to the \"transform\" attribute. We populate this variable in the _parseTransform() method, and only if/when we come across an SVG element\n\t\t\t\tvar force = _ieVers || (/Android/i.test(_agent) && !window.chrome),\n\t\t\t\t\tsvg, rect, width;\n\t\t\t\tif (_doc.createElementNS && !force) { //IE8 and earlier doesn't support SVG anyway\n\t\t\t\t\tsvg = _createSVG(\"svg\", _docElement);\n\t\t\t\t\trect = _createSVG(\"rect\", svg, {width:100, height:50, x:100});\n\t\t\t\t\twidth = rect.getBoundingClientRect().width;\n\t\t\t\t\trect.style[_transformOriginProp] = \"50% 50%\";\n\t\t\t\t\trect.style[_transformProp] = \"scaleX(0.5)\";\n\t\t\t\t\tforce = (width === rect.getBoundingClientRect().width && !(_isFirefox && _supports3D)); //note: Firefox fails the test even though it does support CSS transforms in 3D. Since we can't push 3D stuff into the transform attribute, we force Firefox to pass the test here (as long as it does truly support 3D).\n\t\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\t}\n\t\t\t\treturn force;\n\t\t\t})(),\n\t\t\t_parseSVGOrigin = function(e, local, decoratee, absolute, smoothOrigin) {\n\t\t\t\tvar tm = e._gsTransform,\n\t\t\t\t\tm = _getMatrix(e, true),\n\t\t\t\t\tv, x, y, xOrigin, yOrigin, a, b, c, d, tx, ty, determinant, xOriginOld, yOriginOld;\n\t\t\t\tif (tm) {\n\t\t\t\t\txOriginOld = tm.xOrigin; //record the original values before we alter them.\n\t\t\t\t\tyOriginOld = tm.yOrigin;\n\t\t\t\t}\n\t\t\t\tif (!absolute || (v = absolute.split(\" \")).length < 2) {\n\t\t\t\t\tb = e.getBBox();\n\t\t\t\t\tlocal = _parsePosition(local).split(\" \");\n\t\t\t\t\tv = [(local[0].indexOf(\"%\") !== -1 ? parseFloat(local[0]) / 100 * b.width : parseFloat(local[0])) + b.x,\n\t\t\t\t\t\t (local[1].indexOf(\"%\") !== -1 ? parseFloat(local[1]) / 100 * b.height : parseFloat(local[1])) + b.y];\n\t\t\t\t}\n\t\t\t\tdecoratee.xOrigin = xOrigin = parseFloat(v[0]);\n\t\t\t\tdecoratee.yOrigin = yOrigin = parseFloat(v[1]);\n\t\t\t\tif (absolute && m !== _identity2DMatrix) { //if svgOrigin is being set, we must invert the matrix and determine where the absolute point is, factoring in the current transforms. Otherwise, the svgOrigin would be based on the element's non-transformed position on the canvas.\n\t\t\t\t\ta = m[0];\n\t\t\t\t\tb = m[1];\n\t\t\t\t\tc = m[2];\n\t\t\t\t\td = m[3];\n\t\t\t\t\ttx = m[4];\n\t\t\t\t\tty = m[5];\n\t\t\t\t\tdeterminant = (a * d - b * c);\n\t\t\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\t\t\txOrigin = decoratee.xOrigin = v[0] = x;\n\t\t\t\t\tyOrigin = decoratee.yOrigin = v[1] = y;\n\t\t\t\t}\n\t\t\t\tif (tm) { //avoid jump when transformOrigin is changed - adjust the x/y values accordingly\n\t\t\t\t\tif (smoothOrigin || (smoothOrigin !== false && CSSPlugin.defaultSmoothOrigin !== false)) {\n\t\t\t\t\t\tx = xOrigin - xOriginOld;\n\t\t\t\t\t\ty = yOrigin - yOriginOld;\n\t\t\t\t\t\t//originally, we simply adjusted the x and y values, but that would cause problems if, for example, you created a rotational tween part-way through an x/y tween. Managing the offset in a separate variable gives us ultimate flexibility.\n\t\t\t\t\t\t//tm.x -= x - (x * m[0] + y * m[2]);\n\t\t\t\t\t\t//tm.y -= y - (x * m[1] + y * m[3]);\n\t\t\t\t\t\ttm.xOffset += (x * m[0] + y * m[2]) - x;\n\t\t\t\t\t\ttm.yOffset += (x * m[1] + y * m[3]) - y;\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttm.xOffset = tm.yOffset = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\te.setAttribute(\"data-svg-origin\", v.join(\" \"));\n\t\t\t},\n\t\t\t_isSVG = function(e) {\n\t\t\t\treturn !!(_SVGElement && typeof(e.getBBox) === \"function\" && e.getCTM && (!e.parentNode || (e.parentNode.getBBox && e.parentNode.getCTM)));\n\t\t\t},\n\t\t\t_identity2DMatrix = [1,0,0,1,0,0],\n\t\t\t_getMatrix = function(e, force2D) {\n\t\t\t\tvar tm = e._gsTransform || new Transform(),\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tisDefault, s, m, n, dec;\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t} else if (e.currentStyle) {\n\t\t\t\t\t//for older versions of IE, we need to interpret the filter portion that is in the format: progid:DXImageTransform.Microsoft.Matrix(M11=6.123233995736766e-17, M12=-1, M21=1, M22=6.123233995736766e-17, sizingMethod='auto expand') Notice that we need to swap b and c compared to a normal matrix.\n\t\t\t\t\ts = e.currentStyle.filter.match(_ieGetMatrixExp);\n\t\t\t\t\ts = (s && s.length === 4) ? [s[0].substr(4), Number(s[2].substr(4)), Number(s[1].substr(4)), s[3].substr(4), (tm.x || 0), (tm.y || 0)].join(\",\") : \"\";\n\t\t\t\t}\n\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\tif (tm.svg || (e.getBBox && _isSVG(e))) {\n\t\t\t\t\tif (isDefault && (e.style[_transformProp] + \"\").indexOf(\"matrix\") !== -1) { //some browsers (like Chrome 40) don't correctly report transforms that are applied inline on an SVG element (they don't get included in the computed style), so we double-check here and accept matrix values\n\t\t\t\t\t\ts = e.style[_transformProp];\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t\tm = e.getAttribute(\"transform\");\n\t\t\t\t\tif (isDefault && m) {\n\t\t\t\t\t\tif (m.indexOf(\"matrix\") !== -1) { //just in case there's a \"transform\" value specified as an attribute instead of CSS style. Accept either a matrix() or simple translate() value though.\n\t\t\t\t\t\t\ts = m;\n\t\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t\t} else if (m.indexOf(\"translate\") !== -1) {\n\t\t\t\t\t\t\ts = \"matrix(1,0,0,1,\" + m.match(/(?:\\-|\\b)[\\d\\-\\.e]+\\b/gi).join(\",\") + \")\";\n\t\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (isDefault) {\n\t\t\t\t\treturn _identity2DMatrix;\n\t\t\t\t}\n\t\t\t\t//split the matrix values out into an array (m for matrix)\n\t\t\t\tm = (s || \"\").match(/(?:\\-|\\b)[\\d\\-\\.e]+\\b/gi) || [];\n\t\t\t\ti = m.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tn = Number(m[i]);\n\t\t\t\t\tm[i] = (dec = n - (n |= 0)) ? ((dec * rnd + (dec < 0 ? -0.5 : 0.5)) | 0) / rnd + n : n; //convert strings to Numbers and round to 5 decimal places to avoid issues with tiny numbers. Roughly 20x faster than Number.toFixed(). We also must make sure to round before dividing so that values like 0.9999999999 become 1 to avoid glitches in browser rendering and interpretation of flipped/rotated 3D matrices. And don't just multiply the number by rnd, floor it, and then divide by rnd because the bitwise operations max out at a 32-bit signed integer, thus it could get clipped at a relatively low value (like 22,000.00000 for example).\n\t\t\t\t}\n\t\t\t\treturn (force2D && m.length > 6) ? [m[0], m[1], m[4], m[5], m[12], m[13]] : m;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Parses the transform values for an element, returning an object with x, y, z, scaleX, scaleY, scaleZ, rotation, rotationX, rotationY, skewX, and skewY properties. Note: by default (for performance reasons), all skewing is combined into skewX and rotation but skewY still has a place in the transform object so that we can record how much of the skew is attributed to skewX vs skewY. Remember, a skewY of 10 looks the same as a rotation of 10 and skewX of -10.\n\t\t\t * @param {!Object} t target element\n\t\t\t * @param {Object=} cs computed style object (optional)\n\t\t\t * @param {boolean=} rec if true, the transform values will be recorded to the target element's _gsTransform object, like target._gsTransform = {x:0, y:0, z:0, scaleX:1...}\n\t\t\t * @param {boolean=} parse if true, we'll ignore any _gsTransform values that already exist on the element, and force a reparsing of the css (calculated style)\n\t\t\t * @return {object} object containing all of the transform properties/values like {x:0, y:0, z:0, scaleX:1...}\n\t\t\t */\n\t\t\t_getTransform = _internals.getTransform = function(t, cs, rec, parse) {\n\t\t\t\tif (t._gsTransform && rec && !parse) {\n\t\t\t\t\treturn t._gsTransform; //if the element already has a _gsTransform, use that. Note: some browsers don't accurately return the calculated style for the transform (particularly for SVG), so it's almost always safest to just use the values we've already applied rather than re-parsing things.\n\t\t\t\t}\n\t\t\t\tvar tm = rec ? t._gsTransform || new Transform() : new Transform(),\n\t\t\t\t\tinvX = (tm.scaleX < 0), //in order to interpret things properly, we need to know if the user applied a negative scaleX previously so that we can adjust the rotation and skewX accordingly. Otherwise, if we always interpret a flipped matrix as affecting scaleY and the user only wants to tween the scaleX on multiple sequential tweens, it would keep the negative scaleY without that being the user's intent.\n\t\t\t\t\tmin = 0.00002,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tzOrigin = _supports3D ? parseFloat(_getStyle(t, _transformOriginProp, cs, false, \"0 0 0\").split(\" \")[2]) || tm.zOrigin || 0 : 0,\n\t\t\t\t\tdefaultTransformPerspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0,\n\t\t\t\t\tm, i, scaleX, scaleY, rotation, skewX;\n\n\t\t\t\ttm.svg = !!(t.getBBox && _isSVG(t));\n\t\t\t\tif (tm.svg) {\n\t\t\t\t\t_parseSVGOrigin(t, _getStyle(t, _transformOriginProp, _cs, false, \"50% 50%\") + \"\", tm, t.getAttribute(\"data-svg-origin\"));\n\t\t\t\t\t_useSVGTransformAttr = CSSPlugin.useSVGTransformAttr || _forceSVGTransformAttr;\n\t\t\t\t}\n\t\t\t\tm = _getMatrix(t);\n\t\t\t\tif (m !== _identity2DMatrix) {\n\n\t\t\t\t\tif (m.length === 16) {\n\t\t\t\t\t\t//we'll only look at these position-related 6 variables first because if x/y/z all match, it's relatively safe to assume we don't need to re-parse everything which risks losing important rotational information (like rotationX:180 plus rotationY:180 would look the same as rotation:180 - there's no way to know for sure which direction was taken based solely on the matrix3d() values)\n\t\t\t\t\t\tvar a11 = m[0], a21 = m[1], a31 = m[2], a41 = m[3],\n\t\t\t\t\t\t\ta12 = m[4], a22 = m[5], a32 = m[6], a42 = m[7],\n\t\t\t\t\t\t\ta13 = m[8], a23 = m[9], a33 = m[10],\n\t\t\t\t\t\t\ta14 = m[12], a24 = m[13], a34 = m[14],\n\t\t\t\t\t\t\ta43 = m[11],\n\t\t\t\t\t\t\tangle = Math.atan2(a32, a33),\n\t\t\t\t\t\t\tt1, t2, t3, t4, cos, sin;\n\n\t\t\t\t\t\t//we manually compensate for non-zero z component of transformOrigin to work around bugs in Safari\n\t\t\t\t\t\tif (tm.zOrigin) {\n\t\t\t\t\t\t\ta34 = -tm.zOrigin;\n\t\t\t\t\t\t\ta14 = a13*a34-m[12];\n\t\t\t\t\t\t\ta24 = a23*a34-m[13];\n\t\t\t\t\t\t\ta34 = a33*a34+tm.zOrigin-m[14];\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttm.rotationX = angle * _RAD2DEG;\n\t\t\t\t\t\t//rotationX\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\t\t\ta12 = t1;\n\t\t\t\t\t\t\ta22 = t2;\n\t\t\t\t\t\t\ta32 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationY\n\t\t\t\t\t\tangle = Math.atan2(-a31, a33);\n\t\t\t\t\t\ttm.rotationY = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a11*cos-a13*sin;\n\t\t\t\t\t\t\tt2 = a21*cos-a23*sin;\n\t\t\t\t\t\t\tt3 = a31*cos-a33*sin;\n\t\t\t\t\t\t\ta23 = a21*sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a31*sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a41*sin+a43*cos;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta21 = t2;\n\t\t\t\t\t\t\ta31 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationZ\n\t\t\t\t\t\tangle = Math.atan2(a21, a11);\n\t\t\t\t\t\ttm.rotation = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\ta11 = a11*cos+a12*sin;\n\t\t\t\t\t\t\tt2 = a21*cos+a22*sin;\n\t\t\t\t\t\t\ta22 = a21*-sin+a22*cos;\n\t\t\t\t\t\t\ta32 = a31*-sin+a32*cos;\n\t\t\t\t\t\t\ta21 = t2;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (tm.rotationX && Math.abs(tm.rotationX) + Math.abs(tm.rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\t\t\ttm.rotationX = tm.rotation = 0;\n\t\t\t\t\t\t\ttm.rotationY = 180 - tm.rotationY;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\ttm.scaleX = ((Math.sqrt(a11 * a11 + a21 * a21) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleY = ((Math.sqrt(a22 * a22 + a23 * a23) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleZ = ((Math.sqrt(a32 * a32 + a33 * a33) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.skewX = 0;\n\t\t\t\t\t\ttm.perspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t\t\t\ttm.x = a14;\n\t\t\t\t\t\ttm.y = a24;\n\t\t\t\t\t\ttm.z = a34;\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a11 - tm.yOrigin * a12);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.yOrigin * a21 - tm.xOrigin * a22);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ((!_supports3D || parse || !m.length || tm.x !== m[4] || tm.y !== m[5] || (!tm.rotationX && !tm.rotationY)) && !(tm.x !== undefined && _getStyle(t, \"display\", cs) === \"none\")) { //sometimes a 6-element matrix is returned even when we performed 3D transforms, like if rotationX and rotationY are 180. In cases like this, we still need to honor the 3D transforms. If we just rely on the 2D info, it could affect how the data is interpreted, like scaleY might get set to -1 or rotation could get offset by 180 degrees. For example, do a TweenLite.to(element, 1, {css:{rotationX:180, rotationY:180}}) and then later, TweenLite.to(element, 1, {css:{rotationX:0}}) and without this conditional logic in place, it'd jump to a state of being unrotated when the 2nd tween starts. Then again, we need to honor the fact that the user COULD alter the transforms outside of CSSPlugin, like by manually applying new css, so we try to sense that by looking at x and y because if those changed, we know the changes were made outside CSSPlugin and we force a reinterpretation of the matrix values. Also, in Webkit browsers, if the element's \"display\" is \"none\", its calculated style value will always return empty, so if we've already recorded the values in the _gsTransform object, we'll just rely on those.\n\t\t\t\t\t\tvar k = (m.length >= 6),\n\t\t\t\t\t\t\ta = k ? m[0] : 1,\n\t\t\t\t\t\t\tb = m[1] || 0,\n\t\t\t\t\t\t\tc = m[2] || 0,\n\t\t\t\t\t\t\td = k ? m[3] : 1;\n\t\t\t\t\t\ttm.x = m[4] || 0;\n\t\t\t\t\t\ttm.y = m[5] || 0;\n\t\t\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\t\t\trotation = (a || b) ? Math.atan2(b, a) * _RAD2DEG : tm.rotation || 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\t\t\tskewX = (c || d) ? Math.atan2(c, d) * _RAD2DEG + rotation : tm.skewX || 0;\n\t\t\t\t\t\tif (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n\t\t\t\t\t\t\tif (invX) {\n\t\t\t\t\t\t\t\tscaleX *= -1;\n\t\t\t\t\t\t\t\tskewX += (rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t\t\trotation += (rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tscaleY *= -1;\n\t\t\t\t\t\t\t\tskewX += (skewX <= 0) ? 180 : -180;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttm.scaleX = scaleX;\n\t\t\t\t\t\ttm.scaleY = scaleY;\n\t\t\t\t\t\ttm.rotation = rotation;\n\t\t\t\t\t\ttm.skewX = skewX;\n\t\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\t\ttm.rotationX = tm.rotationY = tm.z = 0;\n\t\t\t\t\t\t\ttm.perspective = defaultTransformPerspective;\n\t\t\t\t\t\t\ttm.scaleZ = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a + tm.yOrigin * c);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.xOrigin * b + tm.yOrigin * d);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttm.zOrigin = zOrigin;\n\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 0 in these cases. The conditional logic here is faster than calling Math.abs(). Also, browsers tend to render a SLIGHTLY rotated object in a fuzzy way, so we need to snap to exactly 0 when appropriate.\n\t\t\t\t\tfor (i in tm) {\n\t\t\t\t\t\tif (tm[i] < min) if (tm[i] > -min) {\n\t\t\t\t\t\t\ttm[i] = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//DEBUG: _log(\"parsed rotation of \" + t.getAttribute(\"id\")+\": \"+(tm.rotationX)+\", \"+(tm.rotationY)+\", \"+(tm.rotation)+\", scale: \"+tm.scaleX+\", \"+tm.scaleY+\", \"+tm.scaleZ+\", position: \"+tm.x+\", \"+tm.y+\", \"+tm.z+\", perspective: \"+tm.perspective+ \", origin: \"+ tm.xOrigin+ \",\"+ tm.yOrigin);\n\t\t\t\tif (rec) {\n\t\t\t\t\tt._gsTransform = tm; //record to the object's _gsTransform which we use so that tweens can control individual properties independently (we need all the properties to accurately recompose the matrix in the setRatio() method)\n\t\t\t\t\tif (tm.svg) { //if we're supposed to apply transforms to the SVG element's \"transform\" attribute, make sure there aren't any CSS transforms applied or they'll override the attribute ones. Also clear the transform attribute if we're using CSS, just to be clean.\n\t\t\t\t\t\tif (_useSVGTransformAttr && t.style[_transformProp]) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){ //if we apply this right away (before anything has rendered), we risk there being no transforms for a brief moment and it also interferes with adjusting the transformOrigin in a tween with immediateRender:true (it'd try reading the matrix and it wouldn't have the appropriate data in place because we just removed it).\n\t\t\t\t\t\t\t\t_removeProp(t.style, _transformProp);\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} else if (!_useSVGTransformAttr && t.getAttribute(\"transform\")) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){\n\t\t\t\t\t\t\t\tt.removeAttribute(\"transform\");\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn tm;\n\t\t\t},\n\n\t\t\t//for setting 2D transforms in IE6, IE7, and IE8 (must use a \"filter\" to emulate the behavior of modern day browser transforms)\n\t\t\t_setIETransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tang = -t.rotation * _DEG2RAD,\n\t\t\t\t\tskew = ang + t.skewX * _DEG2RAD,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\ta = ((Math.cos(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tb = ((Math.sin(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tc = ((Math.sin(skew) * -t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\td = ((Math.cos(skew) * t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tcs = this.t.currentStyle,\n\t\t\t\t\tfilters, val;\n\t\t\t\tif (!cs) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tval = b; //just for swapping the variables an inverting them (reused \"val\" to avoid creating another variable in memory). IE's filter matrix uses a non-standard matrix configuration (angle goes the opposite way, and b and c are reversed and inverted)\n\t\t\t\tb = -c;\n\t\t\t\tc = -val;\n\t\t\t\tfilters = cs.filter;\n\t\t\t\tstyle.filter = \"\"; //remove filters so that we can accurately measure offsetWidth/offsetHeight\n\t\t\t\tvar w = this.t.offsetWidth,\n\t\t\t\t\th = this.t.offsetHeight,\n\t\t\t\t\tclip = (cs.position !== \"absolute\"),\n\t\t\t\t\tm = \"progid:DXImageTransform.Microsoft.Matrix(M11=\" + a + \", M12=\" + b + \", M21=\" + c + \", M22=\" + d,\n\t\t\t\t\tox = t.x + (w * t.xPercent / 100),\n\t\t\t\t\toy = t.y + (h * t.yPercent / 100),\n\t\t\t\t\tdx, dy;\n\n\t\t\t\t//if transformOrigin is being used, adjust the offset x and y\n\t\t\t\tif (t.ox != null) {\n\t\t\t\t\tdx = ((t.oxp) ? w * t.ox * 0.01 : t.ox) - w / 2;\n\t\t\t\t\tdy = ((t.oyp) ? h * t.oy * 0.01 : t.oy) - h / 2;\n\t\t\t\t\tox += dx - (dx * a + dy * b);\n\t\t\t\t\toy += dy - (dx * c + dy * d);\n\t\t\t\t}\n\n\t\t\t\tif (!clip) {\n\t\t\t\t\tm += \", sizingMethod='auto expand')\";\n\t\t\t\t} else {\n\t\t\t\t\tdx = (w / 2);\n\t\t\t\t\tdy = (h / 2);\n\t\t\t\t\t//translate to ensure that transformations occur around the correct origin (default is center).\n\t\t\t\t\tm += \", Dx=\" + (dx - (dx * a + dy * b) + ox) + \", Dy=\" + (dy - (dx * c + dy * d) + oy) + \")\";\n\t\t\t\t}\n\t\t\t\tif (filters.indexOf(\"DXImageTransform.Microsoft.Matrix(\") !== -1) {\n\t\t\t\t\tstyle.filter = filters.replace(_ieSetMatrixExp, m);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.filter = m + \" \" + filters; //we must always put the transform/matrix FIRST (before alpha(opacity=xx)) to avoid an IE bug that slices part of the object when rotation is applied with alpha.\n\t\t\t\t}\n\n\t\t\t\t//at the end or beginning of the tween, if the matrix is normal (1, 0, 0, 1) and opacity is 100 (or doesn't exist), remove the filter to improve browser performance.\n\t\t\t\tif (v === 0 || v === 1) if (a === 1) if (b === 0) if (c === 0) if (d === 1) if (!clip || m.indexOf(\"Dx=0, Dy=0\") !== -1) if (!_opacityExp.test(filters) || parseFloat(RegExp.$1) === 100) if (filters.indexOf(\"gradient(\" && filters.indexOf(\"Alpha\")) === -1) {\n\t\t\t\t\tstyle.removeAttribute(\"filter\");\n\t\t\t\t}\n\n\t\t\t\t//we must set the margins AFTER applying the filter in order to avoid some bugs in IE8 that could (in rare scenarios) cause them to be ignored intermittently (vibration).\n\t\t\t\tif (!clip) {\n\t\t\t\t\tvar mult = (_ieVers < 8) ? 1 : -1, //in Internet Explorer 7 and before, the box model is broken, causing the browser to treat the width/height of the actual rotated filtered image as the width/height of the box itself, but Microsoft corrected that in IE8. We must use a negative offset in IE8 on the right/bottom\n\t\t\t\t\t\tmarg, prop, dif;\n\t\t\t\t\tdx = t.ieOffsetX || 0;\n\t\t\t\t\tdy = t.ieOffsetY || 0;\n\t\t\t\t\tt.ieOffsetX = Math.round((w - ((a < 0 ? -a : a) * w + (b < 0 ? -b : b) * h)) / 2 + ox);\n\t\t\t\t\tt.ieOffsetY = Math.round((h - ((d < 0 ? -d : d) * h + (c < 0 ? -c : c) * w)) / 2 + oy);\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tprop = _margins[i];\n\t\t\t\t\t\tmarg = cs[prop];\n\t\t\t\t\t\t//we need to get the current margin in case it is being tweened separately (we want to respect that tween's changes)\n\t\t\t\t\t\tval = (marg.indexOf(\"px\") !== -1) ? parseFloat(marg) : _convertToPixels(this.t, prop, parseFloat(marg), marg.replace(_suffixExp, \"\")) || 0;\n\t\t\t\t\t\tif (val !== t[prop]) {\n\t\t\t\t\t\t\tdif = (i < 2) ? -t.ieOffsetX : -t.ieOffsetY; //if another tween is controlling a margin, we cannot only apply the difference in the ieOffsets, so we essentially zero-out the dx and dy here in that case. We record the margin(s) later so that we can keep comparing them, making this code very flexible.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tdif = (i < 2) ? dx - t.ieOffsetX : dy - t.ieOffsetY;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[prop] = (t[prop] = Math.round( val - dif * ((i === 0 || i === 2) ? 1 : mult) )) + \"px\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/* translates a super small decimal to a string WITHOUT scientific notation\n\t\t\t_safeDecimal = function(n) {\n\t\t\t\tvar s = (n < 0 ? -n : n) + \"\",\n\t\t\t\t\ta = s.split(\"e-\");\n\t\t\t\treturn (n < 0 ? \"-0.\" : \"0.\") + new Array(parseInt(a[1], 10) || 0).join(\"0\") + a[0].split(\".\").join(\"\");\n\t\t\t},\n\t\t\t*/\n\n\t\t\t_setTransformRatio = _internals.set3DTransformRatio = _internals.setTransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tangle = t.rotation,\n\t\t\t\t\trotationX = t.rotationX,\n\t\t\t\t\trotationY = t.rotationY,\n\t\t\t\t\tsx = t.scaleX,\n\t\t\t\t\tsy = t.scaleY,\n\t\t\t\t\tsz = t.scaleZ,\n\t\t\t\t\tx = t.x,\n\t\t\t\t\ty = t.y,\n\t\t\t\t\tz = t.z,\n\t\t\t\t\tisSVG = t.svg,\n\t\t\t\t\tperspective = t.perspective,\n\t\t\t\t\tforce3D = t.force3D,\n\t\t\t\t\ta11, a12, a13, a21, a22, a23, a31, a32, a33, a41, a42, a43,\n\t\t\t\t\tzOrigin, min, cos, sin, t1, t2, transform, comma, zero, skew, rnd;\n\t\t\t\t//check to see if we should render as 2D (and SVGs must use 2D when _useSVGTransformAttr is true)\n\t\t\t\tif (((((v === 1 || v === 0) && force3D === \"auto\" && (this.tween._totalTime === this.tween._totalDuration || !this.tween._totalTime)) || !force3D) && !z && !perspective && !rotationY && !rotationX && sz === 1) || (_useSVGTransformAttr && isSVG) || !_supports3D) { //on the final render (which could be 0 for a from tween), if there are no 3D aspects, render in 2D to free up memory and improve performance especially on mobile devices. Check the tween's totalTime/totalDuration too in order to make sure it doesn't happen between repeats if it's a repeating tween.\n\n\t\t\t\t\t//2D\n\t\t\t\t\tif (angle || t.skewX || isSVG) {\n\t\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\t\tskew = t.skewX * _DEG2RAD;\n\t\t\t\t\t\trnd = 100000;\n\t\t\t\t\t\ta11 = Math.cos(angle) * sx;\n\t\t\t\t\t\ta21 = Math.sin(angle) * sx;\n\t\t\t\t\t\ta12 = Math.sin(angle - skew) * -sy;\n\t\t\t\t\t\ta22 = Math.cos(angle - skew) * sy;\n\t\t\t\t\t\tif (skew && t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan(skew);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\ta12 *= t1;\n\t\t\t\t\t\t\ta22 *= t1;\n\t\t\t\t\t\t\tif (t.skewY) {\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (isSVG) {\n\t\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t\t\tif (_useSVGTransformAttr && (t.xPercent || t.yPercent)) { //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the matrix to simulate it.\n\t\t\t\t\t\t\t\tmin = this.t.getBBox();\n\t\t\t\t\t\t\t\tx += t.xPercent * 0.01 * min.width;\n\t\t\t\t\t\t\t\ty += t.yPercent * 0.01 * min.height;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tmin = 0.000001;\n\t\t\t\t\t\t\tif (x < min) if (x > -min) {\n\t\t\t\t\t\t\t\tx = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (y < min) if (y > -min) {\n\t\t\t\t\t\t\t\ty = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttransform = (((a11 * rnd) | 0) / rnd) + \",\" + (((a21 * rnd) | 0) / rnd) + \",\" + (((a12 * rnd) | 0) / rnd) + \",\" + (((a22 * rnd) | 0) / rnd) + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t\tif (isSVG && _useSVGTransformAttr) {\n\t\t\t\t\t\t\tthis.t.setAttribute(\"transform\", \"matrix(\" + transform);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 5 decimal places.\n\t\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + transform;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + sx + \",0,0,\" + sy + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\t\t\t\tif (_isFirefox) { //Firefox has a bug (at least in v25) that causes it to render the transparent part of 32-bit PNG images as black when displayed inside an iframe and the 3D scale is very small and doesn't change sufficiently enough between renders (like if you use a Power4.easeInOut to scale from 0 to 1 where the beginning values only change a tiny amount to begin the tween before accelerating). In this case, we force the scale to be 0.00002 instead which is visually the same but works around the Firefox issue.\n\t\t\t\t\tmin = 0.0001;\n\t\t\t\t\tif (sx < min && sx > -min) {\n\t\t\t\t\t\tsx = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (sy < min && sy > -min) {\n\t\t\t\t\t\tsy = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (perspective && !t.z && !t.rotationX && !t.rotationY) { //Firefox has a bug that causes elements to have an odd super-thin, broken/dotted black border on elements that have a perspective set but aren't utilizing 3D space (no rotationX, rotationY, or z).\n\t\t\t\t\t\tperspective = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (angle || t.skewX) {\n\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\tcos = a11 = Math.cos(angle);\n\t\t\t\t\tsin = a21 = Math.sin(angle);\n\t\t\t\t\tif (t.skewX) {\n\t\t\t\t\t\tangle -= t.skewX * _DEG2RAD;\n\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\tif (t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan(t.skewX * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\tcos *= t1;\n\t\t\t\t\t\t\tsin *= t1;\n\t\t\t\t\t\t\tif (t.skewY) {\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ta12 = -sin;\n\t\t\t\t\ta22 = cos;\n\n\t\t\t\t} else if (!rotationY && !rotationX && sz === 1 && !perspective && !isSVG) { //if we're only translating and/or 2D scaling, this is faster...\n\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) translate3d(\" : \"translate3d(\") + x + \"px,\" + y + \"px,\" + z +\"px)\" + ((sx !== 1 || sy !== 1) ? \" scale(\" + sx + \",\" + sy + \")\" : \"\");\n\t\t\t\t\treturn;\n\t\t\t\t} else {\n\t\t\t\t\ta11 = a22 = 1;\n\t\t\t\t\ta12 = a21 = 0;\n\t\t\t\t}\n\t\t\t\t// KEY INDEX AFFECTS\n\t\t\t\t// a11 0 rotation, rotationY, scaleX\n\t\t\t\t// a21 1 rotation, rotationY, scaleX\n\t\t\t\t// a31 2 rotationY, scaleX\n\t\t\t\t// a41 3 rotationY, scaleX\n\t\t\t\t// a12 4 rotation, skewX, rotationX, scaleY\n\t\t\t\t// a22 5 rotation, skewX, rotationX, scaleY\n\t\t\t\t// a32 6 rotationX, scaleY\n\t\t\t\t// a42 7 rotationX, scaleY\n\t\t\t\t// a13 8 rotationY, rotationX, scaleZ\n\t\t\t\t// a23 9 rotationY, rotationX, scaleZ\n\t\t\t\t// a33 10 rotationY, rotationX, scaleZ\n\t\t\t\t// a43 11 rotationY, rotationX, perspective, scaleZ\n\t\t\t\t// a14 12 x, zOrigin, svgOrigin\n\t\t\t\t// a24 13 y, zOrigin, svgOrigin\n\t\t\t\t// a34 14 z, zOrigin\n\t\t\t\t// a44 15\n\t\t\t\t// rotation: Math.atan2(a21, a11)\n\t\t\t\t// rotationY: Math.atan2(a13, a33) (or Math.atan2(a13, a11))\n\t\t\t\t// rotationX: Math.atan2(a32, a33)\n\t\t\t\ta33 = 1;\n\t\t\t\ta13 = a23 = a31 = a32 = a41 = a42 = 0;\n\t\t\t\ta43 = (perspective) ? -1 / perspective : 0;\n\t\t\t\tzOrigin = t.zOrigin;\n\t\t\t\tmin = 0.000001; //threshold below which browsers use scientific notation which won't work.\n\t\t\t\tcomma = \",\";\n\t\t\t\tzero = \"0\";\n\t\t\t\tangle = rotationY * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\ta31 = -sin;\n\t\t\t\t\ta41 = a43*-sin;\n\t\t\t\t\ta13 = a11*sin;\n\t\t\t\t\ta23 = a21*sin;\n\t\t\t\t\ta33 = cos;\n\t\t\t\t\ta43 *= cos;\n\t\t\t\t\ta11 *= cos;\n\t\t\t\t\ta21 *= cos;\n\t\t\t\t}\n\t\t\t\tangle = rotationX * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\ta32 = a33*sin;\n\t\t\t\t\ta42 = a43*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a33*cos;\n\t\t\t\t\ta43 = a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t}\n\t\t\t\tif (sz !== 1) {\n\t\t\t\t\ta13*=sz;\n\t\t\t\t\ta23*=sz;\n\t\t\t\t\ta33*=sz;\n\t\t\t\t\ta43*=sz;\n\t\t\t\t}\n\t\t\t\tif (sy !== 1) {\n\t\t\t\t\ta12*=sy;\n\t\t\t\t\ta22*=sy;\n\t\t\t\t\ta32*=sy;\n\t\t\t\t\ta42*=sy;\n\t\t\t\t}\n\t\t\t\tif (sx !== 1) {\n\t\t\t\t\ta11*=sx;\n\t\t\t\t\ta21*=sx;\n\t\t\t\t\ta31*=sx;\n\t\t\t\t\ta41*=sx;\n\t\t\t\t}\n\n\t\t\t\tif (zOrigin || isSVG) {\n\t\t\t\t\tif (zOrigin) {\n\t\t\t\t\t\tx += a13*-zOrigin;\n\t\t\t\t\t\ty += a23*-zOrigin;\n\t\t\t\t\t\tz += a33*-zOrigin+zOrigin;\n\t\t\t\t\t}\n\t\t\t\t\tif (isSVG) { //due to bugs in some browsers, we need to manage the transform-origin of SVG manually\n\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x < min && x > -min) {\n\t\t\t\t\t\tx = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (y < min && y > -min) {\n\t\t\t\t\t\ty = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (z < min && z > -min) {\n\t\t\t\t\t\tz = 0; //don't use string because we calculate perspective later and need the number.\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t//optimized way of concatenating all the values into a string. If we do it all in one shot, it's slower because of the way browsers have to create temp strings and the way it affects memory. If we do it piece-by-piece with +=, it's a bit slower too. We found that doing it in these sized chunks works best overall:\n\t\t\t\ttransform = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix3d(\" : \"matrix3d(\");\n\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\tif (rotationX || rotationY || sz !== 1) { //performance optimization (often there's no rotationX or rotationY, so we can skip these calculations)\n\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t} else {\n\t\t\t\t\ttransform += \",0,0,0,0,1,0,\";\n\t\t\t\t}\n\t\t\t\ttransform += x + comma + y + comma + z + comma + (perspective ? (1 + (-z / perspective)) : 1) + \")\";\n\n\t\t\t\tstyle[_transformProp] = transform;\n\t\t\t};\n\n\t\tp = Transform.prototype;\n\t\tp.x = p.y = p.z = p.skewX = p.skewY = p.rotation = p.rotationX = p.rotationY = p.zOrigin = p.xPercent = p.yPercent = p.xOffset = p.yOffset = 0;\n\t\tp.scaleX = p.scaleY = p.scaleZ = 1;\n\n\t\t_registerComplexSpecialProp(\"transform,scale,scaleX,scaleY,scaleZ,x,y,z,rotation,rotationX,rotationY,rotationZ,skewX,skewY,shortRotation,shortRotationX,shortRotationY,shortRotationZ,transformOrigin,svgOrigin,transformPerspective,directionalRotation,parseTransform,force3D,skewType,xPercent,yPercent,smoothOrigin\", {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\tif (cssp._lastParsedTransform === vars) { return pt; } //only need to parse the transform once, and only if the browser supports it.\n\t\t\tcssp._lastParsedTransform = vars;\n\t\t\tvar originalGSTransform = t._gsTransform,\n\t\t\t\tstyle = t.style,\n\t\t\t\tmin = 0.000001,\n\t\t\t\ti = _transformProps.length,\n\t\t\t\tv = vars,\n\t\t\t\tendRotations = {},\n\t\t\t\ttransformOriginString = \"transformOrigin\",\n\t\t\t\tm1, m2, skewY, copy, orig, has3D, hasChange, dr, x, y;\n\t\t\tif (vars.display) { //if the user is setting display during this tween, it may not be instantiated yet but we must force it here in order to get accurate readings. If display is \"none\", some browsers refuse to report the transform properties correctly.\n\t\t\t\tcopy = _getStyle(t, \"display\");\n\t\t\t\tstyle.display = \"block\";\n\t\t\t\tm1 = _getTransform(t, _cs, true, vars.parseTransform);\n\t\t\t\tstyle.display = copy;\n\t\t\t} else {\n\t\t\t\tm1 = _getTransform(t, _cs, true, vars.parseTransform);\n\t\t\t}\n\t\t\tcssp._transform = m1;\n\t\t\tif (typeof(v.transform) === \"string\" && _transformProp) { //for values like transform:\"rotate(60deg) scale(0.5, 0.8)\"\n\t\t\t\tcopy = _tempDiv.style; //don't use the original target because it might be SVG in which case some browsers don't report computed style correctly.\n\t\t\t\tcopy[_transformProp] = v.transform;\n\t\t\t\tcopy.display = \"block\"; //if display is \"none\", the browser often refuses to report the transform properties correctly.\n\t\t\t\tcopy.position = \"absolute\";\n\t\t\t\t_doc.body.appendChild(_tempDiv);\n\t\t\t\tm2 = _getTransform(_tempDiv, null, false);\n\t\t\t\t_doc.body.removeChild(_tempDiv);\n\t\t\t\tif (!m2.perspective) {\n\t\t\t\t\tm2.perspective = m1.perspective; //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\t}\n\t\t\t\tif (v.xPercent != null) {\n\t\t\t\t\tm2.xPercent = _parseVal(v.xPercent, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (v.yPercent != null) {\n\t\t\t\t\tm2.yPercent = _parseVal(v.yPercent, m1.yPercent);\n\t\t\t\t}\n\t\t\t} else if (typeof(v) === \"object\") { //for values like scaleX, scaleY, rotation, x, y, skewX, and skewY or transform:{...} (object)\n\t\t\t\tm2 = {scaleX:_parseVal((v.scaleX != null) ? v.scaleX : v.scale, m1.scaleX),\n\t\t\t\t\tscaleY:_parseVal((v.scaleY != null) ? v.scaleY : v.scale, m1.scaleY),\n\t\t\t\t\tscaleZ:_parseVal(v.scaleZ, m1.scaleZ),\n\t\t\t\t\tx:_parseVal(v.x, m1.x),\n\t\t\t\t\ty:_parseVal(v.y, m1.y),\n\t\t\t\t\tz:_parseVal(v.z, m1.z),\n\t\t\t\t\txPercent:_parseVal(v.xPercent, m1.xPercent),\n\t\t\t\t\tyPercent:_parseVal(v.yPercent, m1.yPercent),\n\t\t\t\t\tperspective:_parseVal(v.transformPerspective, m1.perspective)};\n\t\t\t\tdr = v.directionalRotation;\n\t\t\t\tif (dr != null) {\n\t\t\t\t\tif (typeof(dr) === \"object\") {\n\t\t\t\t\t\tfor (copy in dr) {\n\t\t\t\t\t\t\tv[copy] = dr[copy];\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tv.rotation = dr;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (typeof(v.x) === \"string\" && v.x.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.x = 0;\n\t\t\t\t\tm2.xPercent = _parseVal(v.x, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (typeof(v.y) === \"string\" && v.y.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.y = 0;\n\t\t\t\t\tm2.yPercent = _parseVal(v.y, m1.yPercent);\n\t\t\t\t}\n\n\t\t\t\tm2.rotation = _parseAngle((\"rotation\" in v) ? v.rotation : (\"shortRotation\" in v) ? v.shortRotation + \"_short\" : (\"rotationZ\" in v) ? v.rotationZ : m1.rotation, m1.rotation, \"rotation\", endRotations);\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\tm2.rotationX = _parseAngle((\"rotationX\" in v) ? v.rotationX : (\"shortRotationX\" in v) ? v.shortRotationX + \"_short\" : m1.rotationX || 0, m1.rotationX, \"rotationX\", endRotations);\n\t\t\t\t\tm2.rotationY = _parseAngle((\"rotationY\" in v) ? v.rotationY : (\"shortRotationY\" in v) ? v.shortRotationY + \"_short\" : m1.rotationY || 0, m1.rotationY, \"rotationY\", endRotations);\n\t\t\t\t}\n\t\t\t\tm2.skewX = (v.skewX == null) ? m1.skewX : _parseAngle(v.skewX, m1.skewX);\n\n\t\t\t\t//note: for performance reasons, we combine all skewing into the skewX and rotation values, ignoring skewY but we must still record it so that we can discern how much of the overall skew is attributed to skewX vs. skewY. Otherwise, if the skewY would always act relative (tween skewY to 10deg, for example, multiple times and if we always combine things into skewX, we can't remember that skewY was 10 from last time). Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of -10 degrees.\n\t\t\t\tm2.skewY = (v.skewY == null) ? m1.skewY : _parseAngle(v.skewY, m1.skewY);\n\t\t\t\tif ((skewY = m2.skewY - m1.skewY)) {\n\t\t\t\t\tm2.skewX += skewY;\n\t\t\t\t\tm2.rotation += skewY;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (_supports3D && v.force3D != null) {\n\t\t\t\tm1.force3D = v.force3D;\n\t\t\t\thasChange = true;\n\t\t\t}\n\n\t\t\tm1.skewType = v.skewType || m1.skewType || CSSPlugin.defaultSkewType;\n\n\t\t\thas3D = (m1.force3D || m1.z || m1.rotationX || m1.rotationY || m2.z || m2.rotationX || m2.rotationY || m2.perspective);\n\t\t\tif (!has3D && v.scale != null) {\n\t\t\t\tm2.scaleZ = 1; //no need to tween scaleZ.\n\t\t\t}\n\n\t\t\twhile (--i > -1) {\n\t\t\t\tp = _transformProps[i];\n\t\t\t\torig = m2[p] - m1[p];\n\t\t\t\tif (orig > min || orig < -min || v[p] != null || _forcePT[p] != null) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tpt = new CSSPropTween(m1, p, m1[p], orig, pt);\n\t\t\t\t\tif (p in endRotations) {\n\t\t\t\t\t\tpt.e = endRotations[p]; //directional rotations typically have compensated values during the tween, but we need to make sure they end at exactly what the user requested\n\t\t\t\t\t}\n\t\t\t\t\tpt.xs0 = 0; //ensures the value stays numeric in setRatio()\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\torig = v.transformOrigin;\n\t\t\tif (m1.svg && (orig || v.svgOrigin)) {\n\t\t\t\tx = m1.xOffset; //when we change the origin, in order to prevent things from jumping we adjust the x/y so we must record those here so that we can create PropTweens for them and flip them at the same time as the origin\n\t\t\t\ty = m1.yOffset;\n\t\t\t\t_parseSVGOrigin(t, _parsePosition(orig), m2, v.svgOrigin, v.smoothOrigin);\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOrigin\", (originalGSTransform ? m1 : m2).xOrigin, m2.xOrigin, pt, transformOriginString); //note: if there wasn't a transformOrigin defined yet, just start with the destination one; it's wasteful otherwise, and it causes problems with fromTo() tweens. For example, TweenLite.to(\"#wheel\", 3, {rotation:180, transformOrigin:\"50% 50%\", delay:1}); TweenLite.fromTo(\"#wheel\", 3, {scale:0.5, transformOrigin:\"50% 50%\"}, {scale:1, delay:2}); would cause a jump when the from values revert at the beginning of the 2nd tween.\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOrigin\", (originalGSTransform ? m1 : m2).yOrigin, m2.yOrigin, pt, transformOriginString);\n\t\t\t\tif (x !== m1.xOffset || y !== m1.yOffset) {\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOffset\", (originalGSTransform ? x : m1.xOffset), m1.xOffset, pt, transformOriginString);\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOffset\", (originalGSTransform ? y : m1.yOffset), m1.yOffset, pt, transformOriginString);\n\t\t\t\t}\n\t\t\t\torig = _useSVGTransformAttr ? null : \"0px 0px\"; //certain browsers (like firefox) completely botch transform-origin, so we must remove it to prevent it from contaminating transforms. We manage it ourselves with xOrigin and yOrigin\n\t\t\t}\n\t\t\tif (orig || (_supports3D && has3D && m1.zOrigin)) { //if anything 3D is happening and there's a transformOrigin with a z component that's non-zero, we must ensure that the transformOrigin's z-component is set to 0 so that we can manually do those calculations to get around Safari bugs. Even if the user didn't specifically define a \"transformOrigin\" in this particular tween (maybe they did it via css directly).\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tp = _transformOriginProp;\n\t\t\t\t\torig = (orig || _getStyle(t, p, _cs, false, \"50% 50%\")) + \"\"; //cast as string to avoid errors\n\t\t\t\t\tpt = new CSSPropTween(style, p, 0, 0, pt, -1, transformOriginString);\n\t\t\t\t\tpt.b = style[p];\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\tcopy = m1.zOrigin;\n\t\t\t\t\t\torig = orig.split(\" \");\n\t\t\t\t\t\tm1.zOrigin = ((orig.length > 2 && !(copy !== 0 && orig[2] === \"0px\")) ? parseFloat(orig[2]) : copy) || 0; //Safari doesn't handle the z part of transformOrigin correctly, so we'll manually handle it in the _set3DTransformRatio() method.\n\t\t\t\t\t\tpt.xs0 = pt.e = orig[0] + \" \" + (orig[1] || \"50%\") + \" 0px\"; //we must define a z value of 0px specifically otherwise iOS 5 Safari will stick with the old one (if one was defined)!\n\t\t\t\t\t\tpt = new CSSPropTween(m1, \"zOrigin\", 0, 0, pt, -1, pt.n); //we must create a CSSPropTween for the _gsTransform.zOrigin so that it gets reset properly at the beginning if the tween runs backward (as opposed to just setting m1.zOrigin here)\n\t\t\t\t\t\tpt.b = copy;\n\t\t\t\t\t\tpt.xs0 = pt.e = m1.zOrigin;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.xs0 = pt.e = orig;\n\t\t\t\t\t}\n\n\t\t\t\t\t//for older versions of IE (6-8), we need to manually calculate things inside the setRatio() function. We record origin x and y (ox and oy) and whether or not the values are percentages (oxp and oyp).\n\t\t\t\t} else {\n\t\t\t\t\t_parsePosition(orig + \"\", m1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (hasChange) {\n\t\t\t\tcssp._transformType = (!(m1.svg && _useSVGTransformAttr) && (has3D || this._transformType === 3)) ? 3 : 2; //quicker than calling cssp._enableTransforms();\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, prefix:true});\n\n\t\t_registerComplexSpecialProp(\"boxShadow\", {defaultValue:\"0px 0px 0px 0px #999\", prefix:true, color:true, multi:true, keyword:\"inset\"});\n\n\t\t_registerComplexSpecialProp(\"borderRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\te = this.format(e);\n\t\t\tvar props = [\"borderTopLeftRadius\",\"borderTopRightRadius\",\"borderBottomRightRadius\",\"borderBottomLeftRadius\"],\n\t\t\t\tstyle = t.style,\n\t\t\t\tea1, i, es2, bs2, bs, es, bn, en, w, h, esfx, bsfx, rel, hn, vn, em;\n\t\t\tw = parseFloat(t.offsetWidth);\n\t\t\th = parseFloat(t.offsetHeight);\n\t\t\tea1 = e.split(\" \");\n\t\t\tfor (i = 0; i < props.length; i++) { //if we're dealing with percentages, we must convert things separately for the horizontal and vertical axis!\n\t\t\t\tif (this.p.indexOf(\"border\")) { //older browsers used a prefix\n\t\t\t\t\tprops[i] = _checkPropPrefix(props[i]);\n\t\t\t\t}\n\t\t\t\tbs = bs2 = _getStyle(t, props[i], _cs, false, \"0px\");\n\t\t\t\tif (bs.indexOf(\" \") !== -1) {\n\t\t\t\t\tbs2 = bs.split(\" \");\n\t\t\t\t\tbs = bs2[0];\n\t\t\t\t\tbs2 = bs2[1];\n\t\t\t\t}\n\t\t\t\tes = es2 = ea1[i];\n\t\t\t\tbn = parseFloat(bs);\n\t\t\t\tbsfx = bs.substr((bn + \"\").length);\n\t\t\t\trel = (es.charAt(1) === \"=\");\n\t\t\t\tif (rel) {\n\t\t\t\t\ten = parseInt(es.charAt(0)+\"1\", 10);\n\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length - (en < 0 ? 1 : 0)) || \"\";\n\t\t\t\t} else {\n\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length);\n\t\t\t\t}\n\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\tesfx = _suffixMap[p] || bsfx;\n\t\t\t\t}\n\t\t\t\tif (esfx !== bsfx) {\n\t\t\t\t\thn = _convertToPixels(t, \"borderLeft\", bn, bsfx); //horizontal number (we use a bogus \"borderLeft\" property just because the _convertToPixels() method searches for the keywords \"Left\", \"Right\", \"Top\", and \"Bottom\" to determine of it's a horizontal or vertical property, and we need \"border\" in the name so that it knows it should measure relative to the element itself, not its parent.\n\t\t\t\t\tvn = _convertToPixels(t, \"borderTop\", bn, bsfx); //vertical number\n\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\tbs = (hn / w * 100) + \"%\";\n\t\t\t\t\t\tbs2 = (vn / h * 100) + \"%\";\n\t\t\t\t\t} else if (esfx === \"em\") {\n\t\t\t\t\t\tem = _convertToPixels(t, \"borderLeft\", 1, \"em\");\n\t\t\t\t\t\tbs = (hn / em) + \"em\";\n\t\t\t\t\t\tbs2 = (vn / em) + \"em\";\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbs = hn + \"px\";\n\t\t\t\t\t\tbs2 = vn + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\tif (rel) {\n\t\t\t\t\t\tes = (parseFloat(bs) + en) + esfx;\n\t\t\t\t\t\tes2 = (parseFloat(bs2) + en) + esfx;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = _parseComplex(style, props[i], bs + \" \" + bs2, es + \" \" + es2, false, \"0px\", pt);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px 0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"backgroundPosition\", {defaultValue:\"0 0\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bp = \"background-position\",\n\t\t\t\tcs = (_cs || _getComputedStyle(t, null)),\n\t\t\t\tbs = this.format( ((cs) ? _ieVers ? cs.getPropertyValue(bp + \"-x\") + \" \" + cs.getPropertyValue(bp + \"-y\") : cs.getPropertyValue(bp) : t.currentStyle.backgroundPositionX + \" \" + t.currentStyle.backgroundPositionY) || \"0 0\"), //Internet Explorer doesn't report background-position correctly - we must query background-position-x and background-position-y and combine them (even in IE10). Before IE9, we must do the same with the currentStyle object and use camelCase\n\t\t\t\tes = this.format(e),\n\t\t\t\tba, ea, i, pct, overlap, src;\n\t\t\tif ((bs.indexOf(\"%\") !== -1) !== (es.indexOf(\"%\") !== -1)) {\n\t\t\t\tsrc = _getStyle(t, \"backgroundImage\").replace(_urlExp, \"\");\n\t\t\t\tif (src && src !== \"none\") {\n\t\t\t\t\tba = bs.split(\" \");\n\t\t\t\t\tea = es.split(\" \");\n\t\t\t\t\t_tempImg.setAttribute(\"src\", src); //set the temp IMG's src to the background-image so that we can measure its width/height\n\t\t\t\t\ti = 2;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tbs = ba[i];\n\t\t\t\t\t\tpct = (bs.indexOf(\"%\") !== -1);\n\t\t\t\t\t\tif (pct !== (ea[i].indexOf(\"%\") !== -1)) {\n\t\t\t\t\t\t\toverlap = (i === 0) ? t.offsetWidth - _tempImg.width : t.offsetHeight - _tempImg.height;\n\t\t\t\t\t\t\tba[i] = pct ? (parseFloat(bs) / 100 * overlap) + \"px\" : (parseFloat(bs) / overlap * 100) + \"%\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tbs = ba.join(\" \");\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, bs, es, pt, plugin);\n\t\t}, formatter:_parsePosition});\n\t\t_registerComplexSpecialProp(\"backgroundSize\", {defaultValue:\"0 0\", formatter:_parsePosition});\n\t\t_registerComplexSpecialProp(\"perspective\", {defaultValue:\"0px\", prefix:true});\n\t\t_registerComplexSpecialProp(\"perspectiveOrigin\", {defaultValue:\"50% 50%\", prefix:true});\n\t\t_registerComplexSpecialProp(\"transformStyle\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"backfaceVisibility\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"userSelect\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"margin\", {parser:_getEdgeParser(\"marginTop,marginRight,marginBottom,marginLeft\")});\n\t\t_registerComplexSpecialProp(\"padding\", {parser:_getEdgeParser(\"paddingTop,paddingRight,paddingBottom,paddingLeft\")});\n\t\t_registerComplexSpecialProp(\"clip\", {defaultValue:\"rect(0px,0px,0px,0px)\", parser:function(t, e, p, cssp, pt, plugin){\n\t\t\tvar b, cs, delim;\n\t\t\tif (_ieVers < 9) { //IE8 and earlier don't report a \"clip\" value in the currentStyle - instead, the values are split apart into clipTop, clipRight, clipBottom, and clipLeft. Also, in IE7 and earlier, the values inside rect() are space-delimited, not comma-delimited.\n\t\t\t\tcs = t.currentStyle;\n\t\t\t\tdelim = _ieVers < 8 ? \" \" : \",\";\n\t\t\t\tb = \"rect(\" + cs.clipTop + delim + cs.clipRight + delim + cs.clipBottom + delim + cs.clipLeft + \")\";\n\t\t\t\te = this.format(e).split(\",\").join(delim);\n\t\t\t} else {\n\t\t\t\tb = this.format(_getStyle(t, this.p, _cs, false, this.dflt));\n\t\t\t\te = this.format(e);\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, b, e, pt, plugin);\n\t\t}});\n\t\t_registerComplexSpecialProp(\"textShadow\", {defaultValue:\"0px 0px 0px #999\", color:true, multi:true});\n\t\t_registerComplexSpecialProp(\"autoRound,strictUnits\", {parser:function(t, e, p, cssp, pt) {return pt;}}); //just so that we can ignore these properties (not tween them)\n\t\t_registerComplexSpecialProp(\"border\", {defaultValue:\"0px solid #000\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\t\treturn this.parseComplex(t.style, this.format(_getStyle(t, \"borderTopWidth\", _cs, false, \"0px\") + \" \" + _getStyle(t, \"borderTopStyle\", _cs, false, \"solid\") + \" \" + _getStyle(t, \"borderTopColor\", _cs, false, \"#000\")), this.format(e), pt, plugin);\n\t\t\t}, color:true, formatter:function(v) {\n\t\t\t\tvar a = v.split(\" \");\n\t\t\t\treturn a[0] + \" \" + (a[1] || \"solid\") + \" \" + (v.match(_colorExp) || [\"#000\"])[0];\n\t\t\t}});\n\t\t_registerComplexSpecialProp(\"borderWidth\", {parser:_getEdgeParser(\"borderTopWidth,borderRightWidth,borderBottomWidth,borderLeftWidth\")}); //Firefox doesn't pick up on borderWidth set in style sheets (only inline).\n\t\t_registerComplexSpecialProp(\"float,cssFloat,styleFloat\", {parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar s = t.style,\n\t\t\t\tprop = (\"cssFloat\" in s) ? \"cssFloat\" : \"styleFloat\";\n\t\t\treturn new CSSPropTween(s, prop, 0, 0, pt, -1, p, false, 0, s[prop], e);\n\t\t}});\n\n\t\t//opacity-related\n\t\tvar _setIEOpacityRatio = function(v) {\n\t\t\t\tvar t = this.t, //refers to the element's style property\n\t\t\t\t\tfilters = t.filter || _getStyle(this.data, \"filter\") || \"\",\n\t\t\t\t\tval = (this.s + this.c * v) | 0,\n\t\t\t\t\tskip;\n\t\t\t\tif (val === 100) { //for older versions of IE that need to use a filter to apply opacity, we should remove the filter if opacity hits 1 in order to improve performance, but make sure there isn't a transform (matrix) or gradient in the filters.\n\t\t\t\t\tif (filters.indexOf(\"atrix(\") === -1 && filters.indexOf(\"radient(\") === -1 && filters.indexOf(\"oader(\") === -1) {\n\t\t\t\t\t\tt.removeAttribute(\"filter\");\n\t\t\t\t\t\tskip = (!_getStyle(this.data, \"filter\")); //if a class is applied that has an alpha filter, it will take effect (we don't want that), so re-apply our alpha filter in that case. We must first remove it and then check.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_alphaFilterExp, \"\");\n\t\t\t\t\t\tskip = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skip) {\n\t\t\t\t\tif (this.xn1) {\n\t\t\t\t\t\tt.filter = filters = filters || (\"alpha(opacity=\" + val + \")\"); //works around bug in IE7/8 that prevents changes to \"visibility\" from being applied properly if the filter is changed to a different alpha on the same frame.\n\t\t\t\t\t}\n\t\t\t\t\tif (filters.indexOf(\"pacity\") === -1) { //only used if browser doesn't support the standard opacity style property (IE 7 and 8). We omit the \"O\" to avoid case-sensitivity issues\n\t\t\t\t\t\tif (val !== 0 || !this.xn1) { //bugs in IE7/8 won't render the filter properly if opacity is ADDED on the same frame/render as \"visibility\" changes (this.xn1 is 1 if this tween is an \"autoAlpha\" tween)\n\t\t\t\t\t\t\tt.filter = filters + \" alpha(opacity=\" + val + \")\"; //we round the value because otherwise, bugs in IE7/8 can prevent \"visibility\" changes from being applied properly.\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_opacityExp, \"opacity=\" + val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"opacity,alpha,autoAlpha\", {defaultValue:\"1\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar b = parseFloat(_getStyle(t, \"opacity\", _cs, false, \"1\")),\n\t\t\t\tstyle = t.style,\n\t\t\t\tisAutoAlpha = (p === \"autoAlpha\");\n\t\t\tif (typeof(e) === \"string\" && e.charAt(1) === \"=\") {\n\t\t\t\te = ((e.charAt(0) === \"-\") ? -1 : 1) * parseFloat(e.substr(2)) + b;\n\t\t\t}\n\t\t\tif (isAutoAlpha && b === 1 && _getStyle(t, \"visibility\", _cs) === \"hidden\" && e !== 0) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\tb = 0;\n\t\t\t}\n\t\t\tif (_supportsOpacity) {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b, e - b, pt);\n\t\t\t} else {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b * 100, (e - b) * 100, pt);\n\t\t\t\tpt.xn1 = isAutoAlpha ? 1 : 0; //we need to record whether or not this is an autoAlpha so that in the setRatio(), we know to duplicate the setting of the alpha in order to work around a bug in IE7 and IE8 that prevents changes to \"visibility\" from taking effect if the filter is changed to a different alpha(opacity) at the same time. Setting it to the SAME value first, then the new value works around the IE7/8 bug.\n\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\tpt.type = 2;\n\t\t\t\tpt.b = \"alpha(opacity=\" + pt.s + \")\";\n\t\t\t\tpt.e = \"alpha(opacity=\" + (pt.s + pt.c) + \")\";\n\t\t\t\tpt.data = t;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setIEOpacityRatio;\n\t\t\t}\n\t\t\tif (isAutoAlpha) { //we have to create the \"visibility\" PropTween after the opacity one in the linked list so that they run in the order that works properly in IE8 and earlier\n\t\t\t\tpt = new CSSPropTween(style, \"visibility\", 0, 0, pt, -1, null, false, 0, ((b !== 0) ? \"inherit\" : \"hidden\"), ((e === 0) ? \"hidden\" : \"inherit\"));\n\t\t\t\tpt.xs0 = \"inherit\";\n\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\tcssp._overwriteProps.push(p);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _removeProp = function(s, p) {\n\t\t\t\tif (p) {\n\t\t\t\t\tif (s.removeProperty) {\n\t\t\t\t\t\tif (p.substr(0,2) === \"ms\" || p.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\t\t\tp = \"-\" + p;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ts.removeProperty(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\t\t\ts.removeAttribute(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_setClassNameRatio = function(v) {\n\t\t\t\tthis.t._gsClassPT = this;\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", (v === 0) ? this.b : this.e);\n\t\t\t\t\tvar mpt = this.data, //first MiniPropTween\n\t\t\t\t\t\ts = this.t.style;\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tif (!mpt.v) {\n\t\t\t\t\t\t\t_removeProp(s, mpt.p);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ts[mpt.p] = mpt.v;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t\tif (v === 1 && this.t._gsClassPT === this) {\n\t\t\t\t\t\tthis.t._gsClassPT = null;\n\t\t\t\t\t}\n\t\t\t\t} else if (this.t.getAttribute(\"class\") !== this.e) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", this.e);\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"className\", {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\tvar b = t.getAttribute(\"class\") || \"\", //don't use t.className because it doesn't work consistently on SVG elements; getAttribute(\"class\") and setAttribute(\"class\", value\") is more reliable.\n\t\t\t\tcssText = t.style.cssText,\n\t\t\t\tdifData, bs, cnpt, cnptLookup, mpt;\n\t\t\tpt = cssp._classNamePT = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClassNameRatio;\n\t\t\tpt.pr = -11;\n\t\t\t_hasPriority = true;\n\t\t\tpt.b = b;\n\t\t\tbs = _getAllStyles(t, _cs);\n\t\t\t//if there's a className tween already operating on the target, force it to its end so that the necessary inline styles are removed and the class name is applied before we determine the end state (we don't want inline styles interfering that were there just for class-specific values)\n\t\t\tcnpt = t._gsClassPT;\n\t\t\tif (cnpt) {\n\t\t\t\tcnptLookup = {};\n\t\t\t\tmpt = cnpt.data; //first MiniPropTween which stores the inline styles - we need to force these so that the inline styles don't contaminate things. Otherwise, there's a small chance that a tween could start and the inline values match the destination values and they never get cleaned.\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tcnptLookup[mpt.p] = 1;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tcnpt.setRatio(1);\n\t\t\t}\n\t\t\tt._gsClassPT = pt;\n\t\t\tpt.e = (e.charAt(1) !== \"=\") ? e : b.replace(new RegExp(\"\\\\s*\\\\b\" + e.substr(2) + \"\\\\b\"), \"\") + ((e.charAt(0) === \"+\") ? \" \" + e.substr(2) : \"\");\n\t\t\tt.setAttribute(\"class\", pt.e);\n\t\t\tdifData = _cssDif(t, bs, _getAllStyles(t), vars, cnptLookup);\n\t\t\tt.setAttribute(\"class\", b);\n\t\t\tpt.data = difData.firstMPT;\n\t\t\tt.style.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\tpt = pt.xfirst = cssp.parse(t, difData.difs, pt, plugin); //we record the CSSPropTween as the xfirst so that we can handle overwriting propertly (if \"className\" gets overwritten, we must kill all the properties associated with the className part of the tween, so we can loop through from xfirst to the pt itself)\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _setClearPropsRatio = function(v) {\n\t\t\tif (v === 1 || v === 0) if (this.data._totalTime === this.data._totalDuration && this.data.data !== \"isFromStart\") { //this.data refers to the tween. Only clear at the END of the tween (remember, from() tweens make the ratio go from 1 to 0, so we can't just check that and if the tween is the zero-duration one that's created internally to render the starting values in a from() tween, ignore that because otherwise, for example, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in).\n\t\t\t\tvar s = this.t.style,\n\t\t\t\t\ttransformParse = _specialProps.transform.parse,\n\t\t\t\t\ta, p, i, clearTransform, transform;\n\t\t\t\tif (this.e === \"all\") {\n\t\t\t\t\ts.cssText = \"\";\n\t\t\t\t\tclearTransform = true;\n\t\t\t\t} else {\n\t\t\t\t\ta = this.e.split(\" \").join(\"\").split(\",\");\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = a[i];\n\t\t\t\t\t\tif (_specialProps[p]) {\n\t\t\t\t\t\t\tif (_specialProps[p].parse === transformParse) {\n\t\t\t\t\t\t\t\tclearTransform = true;\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tp = (p === \"transformOrigin\") ? _transformOriginProp : _specialProps[p].p; //ensures that special properties use the proper browser-specific property name, like \"scaleX\" might be \"-webkit-transform\" or \"boxShadow\" might be \"-moz-box-shadow\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_removeProp(s, p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (clearTransform) {\n\t\t\t\t\t_removeProp(s, _transformProp);\n\t\t\t\t\ttransform = this.t._gsTransform;\n\t\t\t\t\tif (transform) {\n\t\t\t\t\t\tif (transform.svg) {\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"data-svg-origin\");\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"transform\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete this.t._gsTransform;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\t\t};\n\t\t_registerComplexSpecialProp(\"clearProps\", {parser:function(t, e, p, cssp, pt) {\n\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClearPropsRatio;\n\t\t\tpt.e = e;\n\t\t\tpt.pr = -10;\n\t\t\tpt.data = cssp._tween;\n\t\t\t_hasPriority = true;\n\t\t\treturn pt;\n\t\t}});\n\n\t\tp = \"bezier,throwProps,physicsProps,physics2D\".split(\",\");\n\t\ti = p.length;\n\t\twhile (i--) {\n\t\t\t_registerPluginProp(p[i]);\n\t\t}\n\n\n\n\n\n\n\n\n\t\tp = CSSPlugin.prototype;\n\t\tp._firstPT = p._lastParsedTransform = p._transform = null;\n\n\t\t//gets called when the tween renders for the first time. This kicks everything off, recording start/end values, etc.\n\t\tp._onInitTween = function(target, vars, tween) {\n\t\t\tif (!target.nodeType) { //css is only for dom elements\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tthis._target = target;\n\t\t\tthis._tween = tween;\n\t\t\tthis._vars = vars;\n\t\t\t_autoRound = vars.autoRound;\n\t\t\t_hasPriority = false;\n\t\t\t_suffixMap = vars.suffixMap || CSSPlugin.suffixMap;\n\t\t\t_cs = _getComputedStyle(target, \"\");\n\t\t\t_overwriteProps = this._overwriteProps;\n\t\t\tvar style = target.style,\n\t\t\t\tv, pt, pt2, first, last, next, zIndex, tpt, threeD;\n\t\t\tif (_reqSafariFix) if (style.zIndex === \"\") {\n\t\t\t\tv = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\tif (v === \"auto\" || v === \"\") {\n\t\t\t\t\t//corrects a bug in [non-Android] Safari that prevents it from repainting elements in their new positions if they don't have a zIndex set. We also can't just apply this inside _parseTransform() because anything that's moved in any way (like using \"left\" or \"top\" instead of transforms like \"x\" and \"y\") can be affected, so it is best to ensure that anything that's tweening has a z-index. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly. Plus zIndex is less memory-intensive.\n\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (typeof(vars) === \"string\") {\n\t\t\t\tfirst = style.cssText;\n\t\t\t\tv = _getAllStyles(target, _cs);\n\t\t\t\tstyle.cssText = first + \";\" + vars;\n\t\t\t\tv = _cssDif(target, v, _getAllStyles(target)).difs;\n\t\t\t\tif (!_supportsOpacity && _opacityValExp.test(vars)) {\n\t\t\t\t\tv.opacity = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tvars = v;\n\t\t\t\tstyle.cssText = first;\n\t\t\t}\n\n\t\t\tif (vars.className) { //className tweens will combine any differences they find in the css with the vars that are passed in, so {className:\"myClass\", scale:0.5, left:20} would work.\n\t\t\t\tthis._firstPT = pt = _specialProps.className.parse(target, vars.className, \"className\", this, null, null, vars);\n\t\t\t} else {\n\t\t\t\tthis._firstPT = pt = this.parse(target, vars, null);\n\t\t\t}\n\n\t\t\tif (this._transformType) {\n\t\t\t\tthreeD = (this._transformType === 3);\n\t\t\t\tif (!_transformProp) {\n\t\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\t} else if (_isSafari) {\n\t\t\t\t\t_reqSafariFix = true;\n\t\t\t\t\t//if zIndex isn't set, iOS Safari doesn't repaint things correctly sometimes (seemingly at random).\n\t\t\t\t\tif (style.zIndex === \"\") {\n\t\t\t\t\t\tzIndex = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\t\t\tif (zIndex === \"auto\" || zIndex === \"\") {\n\t\t\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//Setting WebkitBackfaceVisibility corrects 3 bugs:\n\t\t\t\t\t// 1) [non-Android] Safari skips rendering changes to \"top\" and \"left\" that are made on the same frame/render as a transform update.\n\t\t\t\t\t// 2) iOS Safari sometimes neglects to repaint elements in their new positions. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly.\n\t\t\t\t\t// 3) Safari sometimes displayed odd artifacts when tweening the transform (or WebkitTransform) property, like ghosts of the edges of the element remained. Definitely a browser bug.\n\t\t\t\t\t//Note: we allow the user to override the auto-setting by defining WebkitBackfaceVisibility in the vars of the tween.\n\t\t\t\t\tif (_isSafariLT6) {\n\t\t\t\t\t\tthis._addLazySet(style, \"WebkitBackfaceVisibility\", this._vars.WebkitBackfaceVisibility || (threeD ? \"visible\" : \"hidden\"));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt2 = pt;\n\t\t\t\twhile (pt2 && pt2._next) {\n\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t}\n\t\t\t\ttpt = new CSSPropTween(target, \"transform\", 0, 0, null, 2);\n\t\t\t\tthis._linkCSSP(tpt, null, pt2);\n\t\t\t\ttpt.setRatio = _transformProp ? _setTransformRatio : _setIETransformRatio;\n\t\t\t\ttpt.data = this._transform || _getTransform(target, _cs, true);\n\t\t\t\ttpt.tween = tween;\n\t\t\t\ttpt.pr = -1; //ensures that the transforms get applied after the components are updated.\n\t\t\t\t_overwriteProps.pop(); //we don't want to force the overwrite of all \"transform\" tweens of the target - we only care about individual transform properties like scaleX, rotation, etc. The CSSPropTween constructor automatically adds the property to _overwriteProps which is why we need to pop() here.\n\t\t\t}\n\n\t\t\tif (_hasPriority) {\n\t\t\t\t//reorders the linked list in order of pr (priority)\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tthis._firstPT = first;\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\n\t\tp.parse = function(target, vars, pt, plugin) {\n\t\t\tvar style = target.style,\n\t\t\t\tp, sp, bn, en, bs, es, bsfx, esfx, isStr, rel;\n\t\t\tfor (p in vars) {\n\t\t\t\tes = vars[p]; //ending value string\n\t\t\t\tsp = _specialProps[p]; //SpecialProp lookup.\n\t\t\t\tif (sp) {\n\t\t\t\t\tpt = sp.parse(target, es, p, this, pt, plugin, vars);\n\n\t\t\t\t} else {\n\t\t\t\t\tbs = _getStyle(target, p, _cs) + \"\";\n\t\t\t\t\tisStr = (typeof(es) === \"string\");\n\t\t\t\t\tif (p === \"color\" || p === \"fill\" || p === \"stroke\" || p.indexOf(\"Color\") !== -1 || (isStr && _rgbhslExp.test(es))) { //Opera uses background: to define color sometimes in addition to backgroundColor:\n\t\t\t\t\t\tif (!isStr) {\n\t\t\t\t\t\t\tes = _parseColor(es);\n\t\t\t\t\t\t\tes = ((es.length > 3) ? \"rgba(\" : \"rgb(\") + es.join(\",\") + \")\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, \"transparent\", pt, 0, plugin);\n\n\t\t\t\t\t} else if (isStr && (es.indexOf(\" \") !== -1 || es.indexOf(\",\") !== -1)) {\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, null, pt, 0, plugin);\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbn = parseFloat(bs);\n\t\t\t\t\t\tbsfx = (bn || bn === 0) ? bs.substr((bn + \"\").length) : \"\"; //remember, bs could be non-numeric like \"normal\" for fontWeight, so we should default to a blank suffix in that case.\n\n\t\t\t\t\t\tif (bs === \"\" || bs === \"auto\") {\n\t\t\t\t\t\t\tif (p === \"width\" || p === \"height\") {\n\t\t\t\t\t\t\t\tbn = _getDimension(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else if (p === \"left\" || p === \"top\") {\n\t\t\t\t\t\t\t\tbn = _calculateOffset(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tbn = (p !== \"opacity\") ? 0 : 1;\n\t\t\t\t\t\t\t\tbsfx = \"\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\trel = (isStr && es.charAt(1) === \"=\");\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten = parseInt(es.charAt(0) + \"1\", 10);\n\t\t\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\t\t\tesfx = es.replace(_suffixExp, \"\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\t\t\tesfx = isStr ? es.replace(_suffixExp, \"\") : \"\";\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\t\t\tesfx = (p in _suffixMap) ? _suffixMap[p] : bsfx; //populate the end suffix, prioritizing the map, then if none is found, use the beginning suffix.\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tes = (en || en === 0) ? (rel ? en + bn : en) + esfx : vars[p]; //ensures that any += or -= prefixes are taken care of. Record the end value before normalizing the suffix because we always want to end the tween on exactly what they intended even if it doesn't match the beginning value's suffix.\n\n\t\t\t\t\t\t//if the beginning/ending suffixes don't match, normalize them...\n\t\t\t\t\t\tif (bsfx !== esfx) if (esfx !== \"\") if (en || en === 0) if (bn) { //note: if the beginning value (bn) is 0, we don't need to convert units!\n\t\t\t\t\t\t\tbn = _convertToPixels(target, p, bn, bsfx);\n\t\t\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 100, \"%\") / 100;\n\t\t\t\t\t\t\t\tif (vars.strictUnits !== true) { //some browsers report only \"px\" values instead of allowing \"%\" with getComputedStyle(), so we assume that if we're tweening to a %, we should start there too unless strictUnits:true is defined. This approach is particularly useful for responsive designs that use from() tweens.\n\t\t\t\t\t\t\t\t\tbs = bn + \"%\";\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else if (esfx === \"em\" || esfx === \"rem\" || esfx === \"vw\" || esfx === \"vh\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 1, esfx);\n\n\t\t\t\t\t\t\t//otherwise convert to pixels.\n\t\t\t\t\t\t\t} else if (esfx !== \"px\") {\n\t\t\t\t\t\t\t\ten = _convertToPixels(target, p, en, esfx);\n\t\t\t\t\t\t\t\tesfx = \"px\"; //we don't use bsfx after this, so we don't need to set it to px too.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (rel) if (en || en === 0) {\n\t\t\t\t\t\t\t\tes = (en + bn) + esfx; //the changes we made affect relative calculations, so adjust the end value here.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten += bn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((bn || bn === 0) && (en || en === 0)) { //faster than isNaN(). Also, previously we required en !== bn but that doesn't really gain much performance and it prevents _parseToProxy() from working properly if beginning and ending values match but need to get tweened by an external plugin anyway. For example, a bezier tween where the target starts at left:0 and has these points: [{left:50},{left:0}] wouldn't work properly because when parsing the last point, it'd match the first (current) one and a non-tweening CSSPropTween would be recorded when we actually need a normal tween (type:0) so that things get updated during the tween properly.\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, bn, en - bn, pt, 0, p, (_autoRound !== false && (esfx === \"px\" || p === \"zIndex\")), 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = esfx;\n\t\t\t\t\t\t\t//DEBUG: _log(\"tween \"+p+\" from \"+pt.b+\" (\"+bn+esfx+\") to \"+pt.e+\" with suffix: \"+pt.xs0);\n\t\t\t\t\t\t} else if (style[p] === undefined || !es && (es + \"\" === \"NaN\" || es == null)) {\n\t\t\t\t\t\t\t_log(\"invalid \" + p + \" tween value: \" + vars[p]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, en || bn || 0, 0, pt, -1, p, false, 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = (es === \"none\" && (p === \"display\" || p.indexOf(\"Style\") !== -1)) ? bs : es; //intermediate value should typically be set immediately (end value) except for \"display\" or things like borderTopStyle, borderBottomStyle, etc. which should use the beginning value during the tween.\n\t\t\t\t\t\t\t//DEBUG: _log(\"non-tweening value \"+p+\": \"+pt.xs0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (plugin) if (pt && !pt.plugin) {\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\n\t\t//gets called every time the tween updates, passing the new ratio (typically a value between 0 and 1, but not always (for example, if an Elastic.easeOut is used, the value can jump above 1 mid-tween). It will always start and 0 and end at 1.\n\t\tp.setRatio = function(v) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tval, str, i;\n\t\t\t//at the end of the tween, we set the values to exactly what we received in order to make sure non-tweening values (like \"position\" or \"float\" or whatever) are set and so that if the beginning/ending suffixes (units) didn't match and we normalized to px, the value that the user passed in is used here. We check to see if the tween is at its beginning in case it's a from() tween in which case the ratio will actually go from 1 to 0 over the course of the tween (backwards).\n\t\t\tif (v === 1 && (this._tween._time === this._tween._duration || this._tween._time === 0)) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tif (pt.r && pt.type !== -1) {\n\t\t\t\t\t\t\tval = Math.round(pt.s + pt.c);\n\t\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.e;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t} else if (v || !(this._tween._time === this._tween._duration || this._tween._time === 0) || this._tween._rawPrevTime === -0.000001) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = pt.c * v + pt.s;\n\t\t\t\t\tif (pt.r) {\n\t\t\t\t\t\tval = Math.round(val);\n\t\t\t\t\t} else if (val < min) if (val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\tif (i === 2) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2;\n\t\t\t\t\t\t} else if (i === 3) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3;\n\t\t\t\t\t\t} else if (i === 4) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4;\n\t\t\t\t\t\t} else if (i === 5) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4 + pt.xn4 + pt.xs5;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if (pt.type === -1) { //non-tweening value\n\t\t\t\t\t\tpt.t[pt.p] = pt.xs0;\n\n\t\t\t\t\t} else if (pt.setRatio) { //custom setRatio() for things like SpecialProps, external plugins, etc.\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t//if the tween is reversed all the way back to the beginning, we need to restore the original values which may have different units (like % instead of px or em or whatever).\n\t\t\t} else {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tpt.t[pt.p] = pt.b;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * @private\n\t\t * Forces rendering of the target's transforms (rotation, scale, etc.) whenever the CSSPlugin's setRatio() is called.\n\t\t * Basically, this tells the CSSPlugin to create a CSSPropTween (type 2) after instantiation that runs last in the linked\n\t\t * list and calls the appropriate (3D or 2D) rendering function. We separate this into its own method so that we can call\n\t\t * it from other plugins like BezierPlugin if, for example, it needs to apply an autoRotation and this CSSPlugin\n\t\t * doesn't have any transform-related properties of its own. You can call this method as many times as you\n\t\t * want and it won't create duplicate CSSPropTweens.\n\t\t *\n\t\t * @param {boolean} threeD if true, it should apply 3D tweens (otherwise, just 2D ones are fine and typically faster)\n\t\t */\n\t\tp._enableTransforms = function(threeD) {\n\t\t\tthis._transform = this._transform || _getTransform(this._target, _cs, true); //ensures that the element has a _gsTransform property with the appropriate values.\n\t\t\tthis._transformType = (!(this._transform.svg && _useSVGTransformAttr) && (threeD || this._transformType === 3)) ? 3 : 2;\n\t\t};\n\n\t\tvar lazySet = function(v) {\n\t\t\tthis.t[this.p] = this.e;\n\t\t\tthis.data._linkCSSP(this, this._next, null, true); //we purposefully keep this._next even though it'd make sense to null it, but this is a performance optimization, as this happens during the while (pt) {} loop in setRatio() at the bottom of which it sets pt = pt._next, so if we null it, the linked list will be broken in that loop.\n\t\t};\n\t\t/** @private Gives us a way to set a value on the first render (and only the first render). **/\n\t\tp._addLazySet = function(t, p, v) {\n\t\t\tvar pt = this._firstPT = new CSSPropTween(t, p, 0, 0, this._firstPT, 2);\n\t\t\tpt.e = v;\n\t\t\tpt.setRatio = lazySet;\n\t\t\tpt.data = this;\n\t\t};\n\n\t\t/** @private **/\n\t\tp._linkCSSP = function(pt, next, prev, remove) {\n\t\t\tif (pt) {\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = pt;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t}\n\t\t\t\tif (pt._prev) {\n\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\tremove = true; //just to prevent resetting this._firstPT 5 lines down in case pt._next is null. (optimized for speed)\n\t\t\t\t}\n\t\t\t\tif (prev) {\n\t\t\t\t\tprev._next = pt;\n\t\t\t\t} else if (!remove && this._firstPT === null) {\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t}\n\t\t\t\tpt._next = next;\n\t\t\t\tpt._prev = prev;\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\t\t//we need to make sure that if alpha or autoAlpha is killed, opacity is too. And autoAlpha affects the \"visibility\" property.\n\t\tp._kill = function(lookup) {\n\t\t\tvar copy = lookup,\n\t\t\t\tpt, p, xfirst;\n\t\t\tif (lookup.autoAlpha || lookup.alpha) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in lookup) { //copy the lookup so that we're not changing the original which may be passed elsewhere.\n\t\t\t\t\tcopy[p] = lookup[p];\n\t\t\t\t}\n\t\t\t\tcopy.opacity = 1;\n\t\t\t\tif (copy.autoAlpha) {\n\t\t\t\t\tcopy.visibility = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (lookup.className && (pt = this._classNamePT)) { //for className tweens, we need to kill any associated CSSPropTweens too; a linked list starts at the className's \"xfirst\".\n\t\t\t\txfirst = pt.xfirst;\n\t\t\t\tif (xfirst && xfirst._prev) {\n\t\t\t\t\tthis._linkCSSP(xfirst._prev, pt._next, xfirst._prev._prev); //break off the prev\n\t\t\t\t} else if (xfirst === this._firstPT) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tthis._linkCSSP(pt._next, pt._next._next, xfirst._prev);\n\t\t\t\t}\n\t\t\t\tthis._classNamePT = null;\n\t\t\t}\n\t\t\treturn TweenPlugin.prototype._kill.call(this, copy);\n\t\t};\n\n\n\n\t\t//used by cascadeTo() for gathering all the style properties of each child element into an array for comparison.\n\t\tvar _getChildStyles = function(e, props, targets) {\n\t\t\t\tvar children, i, child, type;\n\t\t\t\tif (e.slice) {\n\t\t\t\t\ti = e.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_getChildStyles(e[i], props, targets);\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tchildren = e.childNodes;\n\t\t\t\ti = children.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tchild = children[i];\n\t\t\t\t\ttype = child.type;\n\t\t\t\t\tif (child.style) {\n\t\t\t\t\t\tprops.push(_getAllStyles(child));\n\t\t\t\t\t\tif (targets) {\n\t\t\t\t\t\t\ttargets.push(child);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ((type === 1 || type === 9 || type === 11) && child.childNodes.length) {\n\t\t\t\t\t\t_getChildStyles(child, props, targets);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t/**\n\t\t * Typically only useful for className tweens that may affect child elements, this method creates a TweenLite\n\t\t * and then compares the style properties of all the target's child elements at the tween's start and end, and\n\t\t * if any are different, it also creates tweens for those and returns an array containing ALL of the resulting\n\t\t * tweens (so that you can easily add() them to a TimelineLite, for example). The reason this functionality is\n\t\t * wrapped into a separate static method of CSSPlugin instead of being integrated into all regular className tweens\n\t\t * is because it creates entirely new tweens that may have completely different targets than the original tween,\n\t\t * so if they were all lumped into the original tween instance, it would be inconsistent with the rest of the API\n\t\t * and it would create other problems. For example:\n\t\t * - If I create a tween of elementA, that tween instance may suddenly change its target to include 50 other elements (unintuitive if I specifically defined the target I wanted)\n\t\t * - We can't just create new independent tweens because otherwise, what happens if the original/parent tween is reversed or pause or dropped into a TimelineLite for tight control? You'd expect that tween's behavior to affect all the others.\n\t\t * - Analyzing every style property of every child before and after the tween is an expensive operation when there are many children, so this behavior shouldn't be imposed on all className tweens by default, especially since it's probably rare that this extra functionality is needed.\n\t\t *\n\t\t * @param {Object} target object to be tweened\n\t\t * @param {number} Duration in seconds (or frames for frames-based tweens)\n\t\t * @param {Object} Object containing the end values, like {className:\"newClass\", ease:Linear.easeNone}\n\t\t * @return {Array} An array of TweenLite instances\n\t\t */\n\t\tCSSPlugin.cascadeTo = function(target, duration, vars) {\n\t\t\tvar tween = TweenLite.to(target, duration, vars),\n\t\t\t\tresults = [tween],\n\t\t\t\tb = [],\n\t\t\t\te = [],\n\t\t\t\ttargets = [],\n\t\t\t\t_reservedProps = TweenLite._internals.reservedProps,\n\t\t\t\ti, difs, p, from;\n\t\t\ttarget = tween._targets || tween.target;\n\t\t\t_getChildStyles(target, b, targets);\n\t\t\ttween.render(duration, true, true);\n\t\t\t_getChildStyles(target, e);\n\t\t\ttween.render(0, true, true);\n\t\t\ttween._enabled(true);\n\t\t\ti = targets.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tdifs = _cssDif(targets[i], b[i], e[i]);\n\t\t\t\tif (difs.firstMPT) {\n\t\t\t\t\tdifs = difs.difs;\n\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tfrom = {};\n\t\t\t\t\tfor (p in difs) {\n\t\t\t\t\t\tfrom[p] = b[i][p];\n\t\t\t\t\t}\n\t\t\t\t\tresults.push(TweenLite.fromTo(targets[i], duration, from, difs));\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t\tTweenPlugin.activate([CSSPlugin]);\n\t\treturn CSSPlugin;\n\n\t}, true);\n\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * RoundPropsPlugin\n * ----------------------------------------------------------------\n */\n\t(function() {\n\n\t\tvar RoundPropsPlugin = _gsScope._gsDefine.plugin({\n\t\t\t\tpropName: \"roundProps\",\n\t\t\t\tversion: \"1.5\",\n\t\t\t\tpriority: -1,\n\t\t\t\tAPI: 2,\n\n\t\t\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\t\tinit: function(target, value, tween) {\n\t\t\t\t\tthis._tween = tween;\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t}),\n\t\t\t_roundLinkedList = function(node) {\n\t\t\t\twhile (node) {\n\t\t\t\t\tif (!node.f && !node.blob) {\n\t\t\t\t\t\tnode.r = 1;\n\t\t\t\t\t}\n\t\t\t\t\tnode = node._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\tp = RoundPropsPlugin.prototype;\n\n\t\tp._onInitAllProps = function() {\n\t\t\tvar tween = this._tween,\n\t\t\t\trp = (tween.vars.roundProps.join) ? tween.vars.roundProps : tween.vars.roundProps.split(\",\"),\n\t\t\t\ti = rp.length,\n\t\t\t\tlookup = {},\n\t\t\t\trpt = tween._propLookup.roundProps,\n\t\t\t\tprop, pt, next;\n\t\t\twhile (--i > -1) {\n\t\t\t\tlookup[rp[i]] = 1;\n\t\t\t}\n\t\t\ti = rp.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tprop = rp[i];\n\t\t\t\tpt = tween._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next; //record here, because it may get removed\n\t\t\t\t\tif (pt.pg) {\n\t\t\t\t\t\tpt.t._roundProps(lookup, true);\n\t\t\t\t\t} else if (pt.n === prop) {\n\t\t\t\t\t\tif (pt.f === 2 && pt.t) { //a blob (text containing multiple numeric values)\n\t\t\t\t\t\t\t_roundLinkedList(pt.t._firstPT);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tthis._add(pt.t, prop, pt.s, pt.c);\n\t\t\t\t\t\t\t//remove from linked list\n\t\t\t\t\t\t\tif (next) {\n\t\t\t\t\t\t\t\tnext._prev = pt._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\tpt._prev._next = next;\n\t\t\t\t\t\t\t} else if (tween._firstPT === pt) {\n\t\t\t\t\t\t\t\ttween._firstPT = next;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\ttween._propLookup[prop] = rpt;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._add = function(target, p, s, c) {\n\t\t\tthis._addTween(target, p, s, s + c, p, true);\n\t\t\tthis._overwriteProps.push(p);\n\t\t};\n\n\t}());\n\n\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * AttrPlugin\n * ----------------------------------------------------------------\n */\n\n\t(function() {\n\n\t\t_gsScope._gsDefine.plugin({\n\t\t\tpropName: \"attr\",\n\t\t\tAPI: 2,\n\t\t\tversion: \"0.5.0\",\n\n\t\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\tinit: function(target, value, tween) {\n\t\t\t\tvar p;\n\t\t\t\tif (typeof(target.setAttribute) !== \"function\") {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tfor (p in value) {\n\t\t\t\t\tthis._addTween(target, \"setAttribute\", target.getAttribute(p) + \"\", value[p] + \"\", p, false, p);\n\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t}\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t});\n\n\t}());\n\n\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * DirectionalRotationPlugin\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine.plugin({\n\t\tpropName: \"directionalRotation\",\n\t\tversion: \"0.2.1\",\n\t\tAPI: 2,\n\n\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\tinit: function(target, value, tween) {\n\t\t\tif (typeof(value) !== \"object\") {\n\t\t\t\tvalue = {rotation:value};\n\t\t\t}\n\t\t\tthis.finals = {};\n\t\t\tvar cap = (value.useRadians === true) ? Math.PI * 2 : 360,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tp, v, start, end, dif, split;\n\t\t\tfor (p in value) {\n\t\t\t\tif (p !== \"useRadians\") {\n\t\t\t\t\tsplit = (value[p] + \"\").split(\"_\");\n\t\t\t\t\tv = split[0];\n\t\t\t\t\tstart = parseFloat( (typeof(target[p]) !== \"function\") ? target[p] : target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ]() );\n\t\t\t\t\tend = this.finals[p] = (typeof(v) === \"string\" && v.charAt(1) === \"=\") ? start + parseInt(v.charAt(0) + \"1\", 10) * Number(v.substr(2)) : Number(v) || 0;\n\t\t\t\t\tdif = end - start;\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tv = split.join(\"_\");\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (dif > min || dif < -min) {\n\t\t\t\t\t\tthis._addTween(target, p, start, start + dif, p);\n\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)\n\t\tset: function(ratio) {\n\t\t\tvar pt;\n\t\t\tif (ratio !== 1) {\n\t\t\t\tthis._super.setRatio.call(this, ratio);\n\t\t\t} else {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\tpt.t[pt.p](this.finals[pt.p]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p] = this.finals[pt.p];\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t})._autoCSS = true;\n\n\n\n\n\n\n\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * EasePack\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"easing.Back\", [\"easing.Ease\"], function(Ease) {\n\t\t\n\t\tvar w = (_gsScope.GreenSockGlobals || _gsScope),\n\t\t\tgs = w.com.greensock,\n\t\t\t_2PI = Math.PI * 2,\n\t\t\t_HALF_PI = Math.PI / 2,\n\t\t\t_class = gs._class,\n\t\t\t_create = function(n, f) {\n\t\t\t\tvar C = _class(\"easing.\" + n, function(){}, true),\n\t\t\t\t\tp = C.prototype = new Ease();\n\t\t\t\tp.constructor = C;\n\t\t\t\tp.getRatio = f;\n\t\t\t\treturn C;\n\t\t\t},\n\t\t\t_easeReg = Ease.register || function(){}, //put an empty function in place just as a safety measure in case someone loads an OLD version of TweenLite.js where Ease.register doesn't exist.\n\t\t\t_wrap = function(name, EaseOut, EaseIn, EaseInOut, aliases) {\n\t\t\t\tvar C = _class(\"easing.\"+name, {\n\t\t\t\t\teaseOut:new EaseOut(),\n\t\t\t\t\teaseIn:new EaseIn(),\n\t\t\t\t\teaseInOut:new EaseInOut()\n\t\t\t\t}, true);\n\t\t\t\t_easeReg(C, name);\n\t\t\t\treturn C;\n\t\t\t},\n\t\t\tEasePoint = function(time, value, next) {\n\t\t\t\tthis.t = time;\n\t\t\t\tthis.v = value;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis.next = next;\n\t\t\t\t\tnext.prev = this;\n\t\t\t\t\tthis.c = next.v - value;\n\t\t\t\t\tthis.gap = next.t - time;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//Back\n\t\t\t_createBack = function(n, f) {\n\t\t\t\tvar C = _class(\"easing.\" + n, function(overshoot) {\n\t\t\t\t\t\tthis._p1 = (overshoot || overshoot === 0) ? overshoot : 1.70158;\n\t\t\t\t\t\tthis._p2 = this._p1 * 1.525;\n\t\t\t\t\t}, true),\n\t\t\t\t\tp = C.prototype = new Ease();\n\t\t\t\tp.constructor = C;\n\t\t\t\tp.getRatio = f;\n\t\t\t\tp.config = function(overshoot) {\n\t\t\t\t\treturn new C(overshoot);\n\t\t\t\t};\n\t\t\t\treturn C;\n\t\t\t},\n\n\t\t\tBack = _wrap(\"Back\",\n\t\t\t\t_createBack(\"BackOut\", function(p) {\n\t\t\t\t\treturn ((p = p - 1) * p * ((this._p1 + 1) * p + this._p1) + 1);\n\t\t\t\t}),\n\t\t\t\t_createBack(\"BackIn\", function(p) {\n\t\t\t\t\treturn p * p * ((this._p1 + 1) * p - this._p1);\n\t\t\t\t}),\n\t\t\t\t_createBack(\"BackInOut\", function(p) {\n\t\t\t\t\treturn ((p *= 2) < 1) ? 0.5 * p * p * ((this._p2 + 1) * p - this._p2) : 0.5 * ((p -= 2) * p * ((this._p2 + 1) * p + this._p2) + 2);\n\t\t\t\t})\n\t\t\t),\n\n\n\t\t\t//SlowMo\n\t\t\tSlowMo = _class(\"easing.SlowMo\", function(linearRatio, power, yoyoMode) {\n\t\t\t\tpower = (power || power === 0) ? power : 0.7;\n\t\t\t\tif (linearRatio == null) {\n\t\t\t\t\tlinearRatio = 0.7;\n\t\t\t\t} else if (linearRatio > 1) {\n\t\t\t\t\tlinearRatio = 1;\n\t\t\t\t}\n\t\t\t\tthis._p = (linearRatio !== 1) ? power : 0;\n\t\t\t\tthis._p1 = (1 - linearRatio) / 2;\n\t\t\t\tthis._p2 = linearRatio;\n\t\t\t\tthis._p3 = this._p1 + this._p2;\n\t\t\t\tthis._calcEnd = (yoyoMode === true);\n\t\t\t}, true),\n\t\t\tp = SlowMo.prototype = new Ease(),\n\t\t\tSteppedEase, RoughEase, _createElastic;\n\n\t\tp.constructor = SlowMo;\n\t\tp.getRatio = function(p) {\n\t\t\tvar r = p + (0.5 - p) * this._p;\n\t\t\tif (p < this._p1) {\n\t\t\t\treturn this._calcEnd ? 1 - ((p = 1 - (p / this._p1)) * p) : r - ((p = 1 - (p / this._p1)) * p * p * p * r);\n\t\t\t} else if (p > this._p3) {\n\t\t\t\treturn this._calcEnd ? 1 - (p = (p - this._p3) / this._p1) * p : r + ((p - r) * (p = (p - this._p3) / this._p1) * p * p * p);\n\t\t\t}\n\t\t\treturn this._calcEnd ? 1 : r;\n\t\t};\n\t\tSlowMo.ease = new SlowMo(0.7, 0.7);\n\n\t\tp.config = SlowMo.config = function(linearRatio, power, yoyoMode) {\n\t\t\treturn new SlowMo(linearRatio, power, yoyoMode);\n\t\t};\n\n\n\t\t//SteppedEase\n\t\tSteppedEase = _class(\"easing.SteppedEase\", function(steps) {\n\t\t\t\tsteps = steps || 1;\n\t\t\t\tthis._p1 = 1 / steps;\n\t\t\t\tthis._p2 = steps + 1;\n\t\t\t}, true);\n\t\tp = SteppedEase.prototype = new Ease();\n\t\tp.constructor = SteppedEase;\n\t\tp.getRatio = function(p) {\n\t\t\tif (p < 0) {\n\t\t\t\tp = 0;\n\t\t\t} else if (p >= 1) {\n\t\t\t\tp = 0.999999999;\n\t\t\t}\n\t\t\treturn ((this._p2 * p) >> 0) * this._p1;\n\t\t};\n\t\tp.config = SteppedEase.config = function(steps) {\n\t\t\treturn new SteppedEase(steps);\n\t\t};\n\n\n\t\t//RoughEase\n\t\tRoughEase = _class(\"easing.RoughEase\", function(vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar taper = vars.taper || \"none\",\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tpoints = (vars.points || 20) | 0,\n\t\t\t\ti = points,\n\t\t\t\trandomize = (vars.randomize !== false),\n\t\t\t\tclamp = (vars.clamp === true),\n\t\t\t\ttemplate = (vars.template instanceof Ease) ? vars.template : null,\n\t\t\t\tstrength = (typeof(vars.strength) === \"number\") ? vars.strength * 0.4 : 0.4,\n\t\t\t\tx, y, bump, invX, obj, pnt;\n\t\t\twhile (--i > -1) {\n\t\t\t\tx = randomize ? Math.random() : (1 / points) * i;\n\t\t\t\ty = template ? template.getRatio(x) : x;\n\t\t\t\tif (taper === \"none\") {\n\t\t\t\t\tbump = strength;\n\t\t\t\t} else if (taper === \"out\") {\n\t\t\t\t\tinvX = 1 - x;\n\t\t\t\t\tbump = invX * invX * strength;\n\t\t\t\t} else if (taper === \"in\") {\n\t\t\t\t\tbump = x * x * strength;\n\t\t\t\t} else if (x < 0.5) { //\"both\" (start)\n\t\t\t\t\tinvX = x * 2;\n\t\t\t\t\tbump = invX * invX * 0.5 * strength;\n\t\t\t\t} else {\t\t\t\t//\"both\" (end)\n\t\t\t\t\tinvX = (1 - x) * 2;\n\t\t\t\t\tbump = invX * invX * 0.5 * strength;\n\t\t\t\t}\n\t\t\t\tif (randomize) {\n\t\t\t\t\ty += (Math.random() * bump) - (bump * 0.5);\n\t\t\t\t} else if (i % 2) {\n\t\t\t\t\ty += bump * 0.5;\n\t\t\t\t} else {\n\t\t\t\t\ty -= bump * 0.5;\n\t\t\t\t}\n\t\t\t\tif (clamp) {\n\t\t\t\t\tif (y > 1) {\n\t\t\t\t\t\ty = 1;\n\t\t\t\t\t} else if (y < 0) {\n\t\t\t\t\t\ty = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ta[cnt++] = {x:x, y:y};\n\t\t\t}\n\t\t\ta.sort(function(a, b) {\n\t\t\t\treturn a.x - b.x;\n\t\t\t});\n\n\t\t\tpnt = new EasePoint(1, 1, null);\n\t\t\ti = points;\n\t\t\twhile (--i > -1) {\n\t\t\t\tobj = a[i];\n\t\t\t\tpnt = new EasePoint(obj.x, obj.y, pnt);\n\t\t\t}\n\n\t\t\tthis._prev = new EasePoint(0, 0, (pnt.t !== 0) ? pnt : pnt.next);\n\t\t}, true);\n\t\tp = RoughEase.prototype = new Ease();\n\t\tp.constructor = RoughEase;\n\t\tp.getRatio = function(p) {\n\t\t\tvar pnt = this._prev;\n\t\t\tif (p > pnt.t) {\n\t\t\t\twhile (pnt.next && p >= pnt.t) {\n\t\t\t\t\tpnt = pnt.next;\n\t\t\t\t}\n\t\t\t\tpnt = pnt.prev;\n\t\t\t} else {\n\t\t\t\twhile (pnt.prev && p <= pnt.t) {\n\t\t\t\t\tpnt = pnt.prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._prev = pnt;\n\t\t\treturn (pnt.v + ((p - pnt.t) / pnt.gap) * pnt.c);\n\t\t};\n\t\tp.config = function(vars) {\n\t\t\treturn new RoughEase(vars);\n\t\t};\n\t\tRoughEase.ease = new RoughEase();\n\n\n\t\t//Bounce\n\t\t_wrap(\"Bounce\",\n\t\t\t_create(\"BounceOut\", function(p) {\n\t\t\t\tif (p < 1 / 2.75) {\n\t\t\t\t\treturn 7.5625 * p * p;\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\treturn 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\treturn 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;\n\t\t\t\t}\n\t\t\t\treturn 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;\n\t\t\t}),\n\t\t\t_create(\"BounceIn\", function(p) {\n\t\t\t\tif ((p = 1 - p) < 1 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * p * p);\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * (p -= 1.5 / 2.75) * p + 0.75);\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * (p -= 2.25 / 2.75) * p + 0.9375);\n\t\t\t\t}\n\t\t\t\treturn 1 - (7.5625 * (p -= 2.625 / 2.75) * p + 0.984375);\n\t\t\t}),\n\t\t\t_create(\"BounceInOut\", function(p) {\n\t\t\t\tvar invert = (p < 0.5);\n\t\t\t\tif (invert) {\n\t\t\t\t\tp = 1 - (p * 2);\n\t\t\t\t} else {\n\t\t\t\t\tp = (p * 2) - 1;\n\t\t\t\t}\n\t\t\t\tif (p < 1 / 2.75) {\n\t\t\t\t\tp = 7.5625 * p * p;\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\tp = 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\tp = 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;\n\t\t\t\t} else {\n\t\t\t\t\tp = 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;\n\t\t\t\t}\n\t\t\t\treturn invert ? (1 - p) * 0.5 : p * 0.5 + 0.5;\n\t\t\t})\n\t\t);\n\n\n\t\t//CIRC\n\t\t_wrap(\"Circ\",\n\t\t\t_create(\"CircOut\", function(p) {\n\t\t\t\treturn Math.sqrt(1 - (p = p - 1) * p);\n\t\t\t}),\n\t\t\t_create(\"CircIn\", function(p) {\n\t\t\t\treturn -(Math.sqrt(1 - (p * p)) - 1);\n\t\t\t}),\n\t\t\t_create(\"CircInOut\", function(p) {\n\t\t\t\treturn ((p*=2) < 1) ? -0.5 * (Math.sqrt(1 - p * p) - 1) : 0.5 * (Math.sqrt(1 - (p -= 2) * p) + 1);\n\t\t\t})\n\t\t);\n\n\n\t\t//Elastic\n\t\t_createElastic = function(n, f, def) {\n\t\t\tvar C = _class(\"easing.\" + n, function(amplitude, period) {\n\t\t\t\t\tthis._p1 = (amplitude >= 1) ? amplitude : 1; //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n\t\t\t\t\tthis._p2 = (period || def) / (amplitude < 1 ? amplitude : 1);\n\t\t\t\t\tthis._p3 = this._p2 / _2PI * (Math.asin(1 / this._p1) || 0);\n\t\t\t\t\tthis._p2 = _2PI / this._p2; //precalculate to optimize\n\t\t\t\t}, true),\n\t\t\t\tp = C.prototype = new Ease();\n\t\t\tp.constructor = C;\n\t\t\tp.getRatio = f;\n\t\t\tp.config = function(amplitude, period) {\n\t\t\t\treturn new C(amplitude, period);\n\t\t\t};\n\t\t\treturn C;\n\t\t};\n\t\t_wrap(\"Elastic\",\n\t\t\t_createElastic(\"ElasticOut\", function(p) {\n\t\t\t\treturn this._p1 * Math.pow(2, -10 * p) * Math.sin( (p - this._p3) * this._p2 ) + 1;\n\t\t\t}, 0.3),\n\t\t\t_createElastic(\"ElasticIn\", function(p) {\n\t\t\t\treturn -(this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2 ));\n\t\t\t}, 0.3),\n\t\t\t_createElastic(\"ElasticInOut\", function(p) {\n\t\t\t\treturn ((p *= 2) < 1) ? -0.5 * (this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2)) : this._p1 * Math.pow(2, -10 *(p -= 1)) * Math.sin( (p - this._p3) * this._p2 ) * 0.5 + 1;\n\t\t\t}, 0.45)\n\t\t);\n\n\n\t\t//Expo\n\t\t_wrap(\"Expo\",\n\t\t\t_create(\"ExpoOut\", function(p) {\n\t\t\t\treturn 1 - Math.pow(2, -10 * p);\n\t\t\t}),\n\t\t\t_create(\"ExpoIn\", function(p) {\n\t\t\t\treturn Math.pow(2, 10 * (p - 1)) - 0.001;\n\t\t\t}),\n\t\t\t_create(\"ExpoInOut\", function(p) {\n\t\t\t\treturn ((p *= 2) < 1) ? 0.5 * Math.pow(2, 10 * (p - 1)) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\t\t\t})\n\t\t);\n\n\n\t\t//Sine\n\t\t_wrap(\"Sine\",\n\t\t\t_create(\"SineOut\", function(p) {\n\t\t\t\treturn Math.sin(p * _HALF_PI);\n\t\t\t}),\n\t\t\t_create(\"SineIn\", function(p) {\n\t\t\t\treturn -Math.cos(p * _HALF_PI) + 1;\n\t\t\t}),\n\t\t\t_create(\"SineInOut\", function(p) {\n\t\t\t\treturn -0.5 * (Math.cos(Math.PI * p) - 1);\n\t\t\t})\n\t\t);\n\n\t\t_class(\"easing.EaseLookup\", {\n\t\t\t\tfind:function(s) {\n\t\t\t\t\treturn Ease.map[s];\n\t\t\t\t}\n\t\t\t}, true);\n\n\t\t//register the non-standard eases\n\t\t_easeReg(w.SlowMo, \"SlowMo\", \"ease,\");\n\t\t_easeReg(RoughEase, \"RoughEase\", \"ease,\");\n\t\t_easeReg(SteppedEase, \"SteppedEase\", \"ease,\");\n\n\t\treturn Back;\n\t\t\n\t}, true);\n\n\n});\n\nif (_gsScope._gsDefine) { _gsScope._gsQueue.pop()(); } //necessary in case TweenLite was already loaded separately.\n\n\n\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * Base classes like TweenLite, SimpleTimeline, Ease, Ticker, etc.\n * ----------------------------------------------------------------\n */\n(function(window, moduleName) {\n\n\t\t\"use strict\";\n\t\tvar _globals = window.GreenSockGlobals = window.GreenSockGlobals || window;\n\t\tif (_globals.TweenLite) {\n\t\t\treturn; //in case the core set of classes is already loaded, don't instantiate twice.\n\t\t}\n\t\tvar _namespace = function(ns) {\n\t\t\t\tvar a = ns.split(\".\"),\n\t\t\t\t\tp = _globals, i;\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\tp[a[i]] = p = p[a[i]] || {};\n\t\t\t\t}\n\t\t\t\treturn p;\n\t\t\t},\n\t\t\tgs = _namespace(\"com.greensock\"),\n\t\t\t_tinyNum = 0.0000000001,\n\t\t\t_slice = function(a) { //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++])) {}\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_emptyFunc = function() {},\n\t\t\t_isArray = (function() { //works around issues in iframe environments where the Array global isn't shared, thus if the object originates in a different window/iframe, \"(obj instanceof Array)\" will evaluate false. We added some speed optimizations to avoid Object.prototype.toString.call() unless it's absolutely necessary because it's VERY slow (like 20x slower)\n\t\t\t\tvar toString = Object.prototype.toString,\n\t\t\t\t\tarray = toString.call([]);\n\t\t\t\treturn function(obj) {\n\t\t\t\t\treturn obj != null && (obj instanceof Array || (typeof(obj) === \"object\" && !!obj.push && toString.call(obj) === array));\n\t\t\t\t};\n\t\t\t}()),\n\t\t\ta, i, p, _ticker, _tickerActive,\n\t\t\t_defLookup = {},\n\n\t\t\t/**\n\t\t\t * @constructor\n\t\t\t * Defines a GreenSock class, optionally with an array of dependencies that must be instantiated first and passed into the definition.\n\t\t\t * This allows users to load GreenSock JS files in any order even if they have interdependencies (like CSSPlugin extends TweenPlugin which is\n\t\t\t * inside TweenLite.js, but if CSSPlugin is loaded first, it should wait to run its code until TweenLite.js loads and instantiates TweenPlugin\n\t\t\t * and then pass TweenPlugin to CSSPlugin's definition). This is all done automatically and internally.\n\t\t\t *\n\t\t\t * Every definition will be added to a \"com.greensock\" global object (typically window, but if a window.GreenSockGlobals object is found,\n\t\t\t * it will go there as of v1.7). For example, TweenLite will be found at window.com.greensock.TweenLite and since it's a global class that should be available anywhere,\n\t\t\t * it is ALSO referenced at window.TweenLite. However some classes aren't considered global, like the base com.greensock.core.Animation class, so\n\t\t\t * those will only be at the package like window.com.greensock.core.Animation. Again, if you define a GreenSockGlobals object on the window, everything\n\t\t\t * gets tucked neatly inside there instead of on the window directly. This allows you to do advanced things like load multiple versions of GreenSock\n\t\t\t * files and put them into distinct objects (imagine a banner ad uses a newer version but the main site uses an older one). In that case, you could\n\t\t\t * sandbox the banner one like:\n\t\t\t *\n\t\t\t * \n\t\t\t * \n\t\t\t * \n\t\t\t * \n\t\t\t * \n\t\t\t *\n\t\t\t * @param {!string} ns The namespace of the class definition, leaving off \"com.greensock.\" as that's assumed. For example, \"TweenLite\" or \"plugins.CSSPlugin\" or \"easing.Back\".\n\t\t\t * @param {!Array.} dependencies An array of dependencies (described as their namespaces minus \"com.greensock.\" prefix). For example [\"TweenLite\",\"plugins.TweenPlugin\",\"core.Animation\"]\n\t\t\t * @param {!function():Object} func The function that should be called and passed the resolved dependencies which will return the actual class for this definition.\n\t\t\t * @param {boolean=} global If true, the class will be added to the global scope (typically window unless you define a window.GreenSockGlobals object)\n\t\t\t */\n\t\t\tDefinition = function(ns, dependencies, func, global) {\n\t\t\t\tthis.sc = (_defLookup[ns]) ? _defLookup[ns].sc : []; //subclasses\n\t\t\t\t_defLookup[ns] = this;\n\t\t\t\tthis.gsClass = null;\n\t\t\t\tthis.func = func;\n\t\t\t\tvar _classes = [];\n\t\t\t\tthis.check = function(init) {\n\t\t\t\t\tvar i = dependencies.length,\n\t\t\t\t\t\tmissing = i,\n\t\t\t\t\t\tcur, a, n, cl, hasModule;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif ((cur = _defLookup[dependencies[i]] || new Definition(dependencies[i], [])).gsClass) {\n\t\t\t\t\t\t\t_classes[i] = cur.gsClass;\n\t\t\t\t\t\t\tmissing--;\n\t\t\t\t\t\t} else if (init) {\n\t\t\t\t\t\t\tcur.sc.push(this);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (missing === 0 && func) {\n\t\t\t\t\t\ta = (\"com.greensock.\" + ns).split(\".\");\n\t\t\t\t\t\tn = a.pop();\n\t\t\t\t\t\tcl = _namespace(a.join(\".\"))[n] = this.gsClass = func.apply(func, _classes);\n\n\t\t\t\t\t\t//exports to multiple environments\n\t\t\t\t\t\tif (global) {\n\t\t\t\t\t\t\t_globals[n] = cl; //provides a way to avoid global namespace pollution. By default, the main classes like TweenLite, Power1, Strong, etc. are added to window unless a GreenSockGlobals is defined. So if you want to have things added to a custom object instead, just do something like window.GreenSockGlobals = {} before loading any GreenSock files. You can even set up an alias like window.GreenSockGlobals = windows.gs = {} so that you can access everything like gs.TweenLite. Also remember that ALL classes are added to the window.com.greensock object (in their respective packages, like com.greensock.easing.Power1, com.greensock.TweenLite, etc.)\n\t\t\t\t\t\t\thasModule = (typeof(module) !== \"undefined\" && module.exports);\n\t\t\t\t\t\t\tif (!hasModule && typeof(define) === \"function\" && define.amd){ //AMD\n\t\t\t\t\t\t\t\tdefine((window.GreenSockAMDPath ? window.GreenSockAMDPath + \"/\" : \"\") + ns.split(\".\").pop(), [], function() { return cl; });\n\t\t\t\t\t\t\t} else if (ns === moduleName && hasModule){ //node\n\t\t\t\t\t\t\t\tmodule.exports = cl;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tfor (i = 0; i < this.sc.length; i++) {\n\t\t\t\t\t\t\tthis.sc[i].check();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\tthis.check(true);\n\t\t\t},\n\n\t\t\t//used to create Definition instances (which basically registers a class that has dependencies).\n\t\t\t_gsDefine = window._gsDefine = function(ns, dependencies, func, global) {\n\t\t\t\treturn new Definition(ns, dependencies, func, global);\n\t\t\t},\n\n\t\t\t//a quick way to create a class that doesn't have any dependencies. Returns the class, but first registers it in the GreenSock namespace so that other classes can grab it (other classes might be dependent on the class).\n\t\t\t_class = gs._class = function(ns, func, global) {\n\t\t\t\tfunc = func || function() {};\n\t\t\t\t_gsDefine(ns, [], function(){ return func; }, global);\n\t\t\t\treturn func;\n\t\t\t};\n\n\t\t_gsDefine.globals = _globals;\n\n\n\n/*\n * ----------------------------------------------------------------\n * Ease\n * ----------------------------------------------------------------\n */\n\t\tvar _baseParams = [0, 0, 1, 1],\n\t\t\t_blankArray = [],\n\t\t\tEase = _class(\"easing.Ease\", function(func, extraParams, type, power) {\n\t\t\t\tthis._func = func;\n\t\t\t\tthis._type = type || 0;\n\t\t\t\tthis._power = power || 0;\n\t\t\t\tthis._params = extraParams ? _baseParams.concat(extraParams) : _baseParams;\n\t\t\t}, true),\n\t\t\t_easeMap = Ease.map = {},\n\t\t\t_easeReg = Ease.register = function(ease, names, types, create) {\n\t\t\t\tvar na = names.split(\",\"),\n\t\t\t\t\ti = na.length,\n\t\t\t\t\tta = (types || \"easeIn,easeOut,easeInOut\").split(\",\"),\n\t\t\t\t\te, name, j, type;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tname = na[i];\n\t\t\t\t\te = create ? _class(\"easing.\"+name, null, true) : gs.easing[name] || {};\n\t\t\t\t\tj = ta.length;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\ttype = ta[j];\n\t\t\t\t\t\t_easeMap[name + \".\" + type] = _easeMap[type + name] = e[type] = ease.getRatio ? ease : ease[type] || new ease();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\tp = Ease.prototype;\n\t\tp._calcEnd = false;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._func) {\n\t\t\t\tthis._params[0] = p;\n\t\t\t\treturn this._func.apply(null, this._params);\n\t\t\t}\n\t\t\tvar t = this._type,\n\t\t\t\tpw = this._power,\n\t\t\t\tr = (t === 1) ? 1 - p : (t === 2) ? p : (p < 0.5) ? p * 2 : (1 - p) * 2;\n\t\t\tif (pw === 1) {\n\t\t\t\tr *= r;\n\t\t\t} else if (pw === 2) {\n\t\t\t\tr *= r * r;\n\t\t\t} else if (pw === 3) {\n\t\t\t\tr *= r * r * r;\n\t\t\t} else if (pw === 4) {\n\t\t\t\tr *= r * r * r * r;\n\t\t\t}\n\t\t\treturn (t === 1) ? 1 - r : (t === 2) ? r : (p < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t};\n\n\t\t//create all the standard eases like Linear, Quad, Cubic, Quart, Quint, Strong, Power0, Power1, Power2, Power3, and Power4 (each with easeIn, easeOut, and easeInOut)\n\t\ta = [\"Linear\",\"Quad\",\"Cubic\",\"Quart\",\"Quint,Strong\"];\n\t\ti = a.length;\n\t\twhile (--i > -1) {\n\t\t\tp = a[i]+\",Power\"+i;\n\t\t\t_easeReg(new Ease(null,null,1,i), p, \"easeOut\", true);\n\t\t\t_easeReg(new Ease(null,null,2,i), p, \"easeIn\" + ((i === 0) ? \",easeNone\" : \"\"));\n\t\t\t_easeReg(new Ease(null,null,3,i), p, \"easeInOut\");\n\t\t}\n\t\t_easeMap.linear = gs.easing.Linear.easeIn;\n\t\t_easeMap.swing = gs.easing.Quad.easeInOut; //for jQuery folks\n\n\n/*\n * ----------------------------------------------------------------\n * EventDispatcher\n * ----------------------------------------------------------------\n */\n\t\tvar EventDispatcher = _class(\"events.EventDispatcher\", function(target) {\n\t\t\tthis._listeners = {};\n\t\t\tthis._eventTarget = target || this;\n\t\t});\n\t\tp = EventDispatcher.prototype;\n\n\t\tp.addEventListener = function(type, callback, scope, useParam, priority) {\n\t\t\tpriority = priority || 0;\n\t\t\tvar list = this._listeners[type],\n\t\t\t\tindex = 0,\n\t\t\t\tlistener, i;\n\t\t\tif (list == null) {\n\t\t\t\tthis._listeners[type] = list = [];\n\t\t\t}\n\t\t\ti = list.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tlistener = list[i];\n\t\t\t\tif (listener.c === callback && listener.s === scope) {\n\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t} else if (index === 0 && listener.pr < priority) {\n\t\t\t\t\tindex = i + 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tlist.splice(index, 0, {c:callback, s:scope, up:useParam, pr:priority});\n\t\t\tif (this === _ticker && !_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t};\n\n\t\tp.removeEventListener = function(type, callback) {\n\t\t\tvar list = this._listeners[type], i;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (list[i].c === callback) {\n\t\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.dispatchEvent = function(type) {\n\t\t\tvar list = this._listeners[type],\n\t\t\t\ti, t, listener;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\tt = this._eventTarget;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlistener = list[i];\n\t\t\t\t\tif (listener) {\n\t\t\t\t\t\tif (listener.up) {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t, {type:type, target:t});\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * Ticker\n * ----------------------------------------------------------------\n */\n \t\tvar _reqAnimFrame = window.requestAnimationFrame,\n\t\t\t_cancelAnimFrame = window.cancelAnimationFrame,\n\t\t\t_getTime = Date.now || function() {return new Date().getTime();},\n\t\t\t_lastUpdate = _getTime();\n\n\t\t//now try to determine the requestAnimationFrame and cancelAnimationFrame functions and if none are found, we'll use a setTimeout()/clearTimeout() polyfill.\n\t\ta = [\"ms\",\"moz\",\"webkit\",\"o\"];\n\t\ti = a.length;\n\t\twhile (--i > -1 && !_reqAnimFrame) {\n\t\t\t_reqAnimFrame = window[a[i] + \"RequestAnimationFrame\"];\n\t\t\t_cancelAnimFrame = window[a[i] + \"CancelAnimationFrame\"] || window[a[i] + \"CancelRequestAnimationFrame\"];\n\t\t}\n\n\t\t_class(\"Ticker\", function(fps, useRAF) {\n\t\t\tvar _self = this,\n\t\t\t\t_startTime = _getTime(),\n\t\t\t\t_useRAF = (useRAF !== false && _reqAnimFrame) ? \"auto\" : false,\n\t\t\t\t_lagThreshold = 500,\n\t\t\t\t_adjustedLag = 33,\n\t\t\t\t_tickWord = \"tick\", //helps reduce gc burden\n\t\t\t\t_fps, _req, _id, _gap, _nextTime,\n\t\t\t\t_tick = function(manual) {\n\t\t\t\t\tvar elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\t\toverlap, dispatch;\n\t\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t\t}\n\t\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\t\tif (!_fps || overlap > 0 || manual === true) {\n\t\t\t\t\t\t_self.frame++;\n\t\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\t\tdispatch = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (manual !== true) { //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\t\t\t_id = _req(_tick);\n\t\t\t\t\t}\n\t\t\t\t\tif (dispatch) {\n\t\t\t\t\t\t_self.dispatchEvent(_tickWord);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\tEventDispatcher.call(_self);\n\t\t\t_self.time = _self.frame = 0;\n\t\t\t_self.tick = function() {\n\t\t\t\t_tick(true);\n\t\t\t};\n\n\t\t\t_self.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t};\n\n\t\t\t_self.sleep = function() {\n\t\t\t\tif (_id == null) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_useRAF || !_cancelAnimFrame) {\n\t\t\t\t\tclearTimeout(_id);\n\t\t\t\t} else {\n\t\t\t\t\t_cancelAnimFrame(_id);\n\t\t\t\t}\n\t\t\t\t_req = _emptyFunc;\n\t\t\t\t_id = null;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = false;\n\t\t\t\t}\n\t\t\t};\n\n\t\t\t_self.wake = function(seamless) {\n\t\t\t\tif (_id !== null) {\n\t\t\t\t\t_self.sleep();\n\t\t\t\t} else if (seamless) {\n\t\t\t\t\t_startTime += -_lastUpdate + (_lastUpdate = _getTime());\n\t\t\t\t} else if (_self.frame > 10) { //don't trigger lagSmoothing if we're just waking up, and make sure that at least 10 frames have elapsed because of the iOS bug that we work around below with the 1.5-second setTimout().\n\t\t\t\t\t_lastUpdate = _getTime() - _lagThreshold + 5;\n\t\t\t\t}\n\t\t\t\t_req = (_fps === 0) ? _emptyFunc : (!_useRAF || !_reqAnimFrame) ? function(f) { return setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0); } : _reqAnimFrame;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = true;\n\t\t\t\t}\n\t\t\t\t_tick(2);\n\t\t\t};\n\n\t\t\t_self.fps = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _fps;\n\t\t\t\t}\n\t\t\t\t_fps = value;\n\t\t\t\t_gap = 1 / (_fps || 60);\n\t\t\t\t_nextTime = this.time + _gap;\n\t\t\t\t_self.wake();\n\t\t\t};\n\n\t\t\t_self.useRAF = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _useRAF;\n\t\t\t\t}\n\t\t\t\t_self.sleep();\n\t\t\t\t_useRAF = value;\n\t\t\t\t_self.fps(_fps);\n\t\t\t};\n\t\t\t_self.fps(fps);\n\n\t\t\t//a bug in iOS 6 Safari occasionally prevents the requestAnimationFrame from working initially, so we use a 1.5-second timeout that automatically falls back to setTimeout() if it senses this condition.\n\t\t\tsetTimeout(function() {\n\t\t\t\tif (_useRAF === \"auto\" && _self.frame < 5 && document.visibilityState !== \"hidden\") {\n\t\t\t\t\t_self.useRAF(false);\n\t\t\t\t}\n\t\t\t}, 1500);\n\t\t});\n\n\t\tp = gs.Ticker.prototype = new gs.events.EventDispatcher();\n\t\tp.constructor = gs.Ticker;\n\n\n/*\n * ----------------------------------------------------------------\n * Animation\n * ----------------------------------------------------------------\n */\n\t\tvar Animation = _class(\"core.Animation\", function(duration, vars) {\n\t\t\t\tthis.vars = vars = vars || {};\n\t\t\t\tthis._duration = this._totalDuration = duration || 0;\n\t\t\t\tthis._delay = Number(vars.delay) || 0;\n\t\t\t\tthis._timeScale = 1;\n\t\t\t\tthis._active = (vars.immediateRender === true);\n\t\t\t\tthis.data = vars.data;\n\t\t\t\tthis._reversed = (vars.reversed === true);\n\n\t\t\t\tif (!_rootTimeline) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_tickerActive) { //some browsers (like iOS 6 Safari) shut down JavaScript execution when the tab is disabled and they [occasionally] neglect to start up requestAnimationFrame again when returning - this code ensures that the engine starts up again properly.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\n\t\t\t\tvar tl = this.vars.useFrames ? _rootFramesTimeline : _rootTimeline;\n\t\t\t\ttl.add(this, tl._time);\n\n\t\t\t\tif (this.vars.paused) {\n\t\t\t\t\tthis.paused(true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t_ticker = Animation.ticker = new gs.Ticker();\n\t\tp = Animation.prototype;\n\t\tp._dirty = p._gc = p._initted = p._paused = false;\n\t\tp._totalTime = p._time = 0;\n\t\tp._rawPrevTime = -1;\n\t\tp._next = p._last = p._onUpdate = p._timeline = p.timeline = null;\n\t\tp._paused = false;\n\n\n\t\t//some browsers (like iOS) occasionally drop the requestAnimationFrame event when the user switches to a different tab and then comes back again, so we use a 2-second setTimeout() to sense if/when that condition occurs and then wake() the ticker.\n\t\tvar _checkTimeout = function() {\n\t\t\t\tif (_tickerActive && _getTime() - _lastUpdate > 2000) {\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\tsetTimeout(_checkTimeout, 2000);\n\t\t\t};\n\t\t_checkTimeout();\n\n\n\t\tp.play = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(false).paused(false);\n\t\t};\n\n\t\tp.pause = function(atTime, suppressEvents) {\n\t\t\tif (atTime != null) {\n\t\t\t\tthis.seek(atTime, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.resume = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(false);\n\t\t};\n\n\t\tp.seek = function(time, suppressEvents) {\n\t\t\treturn this.totalTime(Number(time), suppressEvents !== false);\n\t\t};\n\n\t\tp.restart = function(includeDelay, suppressEvents) {\n\t\t\treturn this.reversed(false).paused(false).totalTime(includeDelay ? -this._delay : 0, (suppressEvents !== false), true);\n\t\t};\n\n\t\tp.reverse = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek((from || this.totalDuration()), suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(true).paused(false);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\t//stub - we override this method in subclasses.\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\tthis._initted = this._gc = false;\n\t\t\tthis._rawPrevTime = -1;\n\t\t\tif (this._gc || !this.timeline) {\n\t\t\t\tthis._enabled(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.isActive = function() {\n\t\t\tvar tl = this._timeline, //the 2 root timelines won't have a _timeline; they're always active.\n\t\t\t\tstartTime = this._startTime,\n\t\t\t\trawTime;\n\t\t\treturn (!tl || (!this._gc && !this._paused && tl.isActive() && (rawTime = tl.rawTime()) >= startTime && rawTime < startTime + this.totalDuration() / this._timeScale));\n\t\t};\n\n\t\tp._enabled = function (enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tthis._gc = !enabled;\n\t\t\tthis._active = this.isActive();\n\t\t\tif (ignoreTimeline !== true) {\n\t\t\t\tif (enabled && !this.timeline) {\n\t\t\t\t\tthis._timeline.add(this, this._startTime - this._delay);\n\t\t\t\t} else if (!enabled && this.timeline) {\n\t\t\t\t\tthis._timeline._remove(this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n\t\tp._kill = function(vars, target) {\n\t\t\treturn this._enabled(false, false);\n\t\t};\n\n\t\tp.kill = function(vars, target) {\n\t\t\tthis._kill(vars, target);\n\t\t\treturn this;\n\t\t};\n\n\t\tp._uncache = function(includeSelf) {\n\t\t\tvar tween = includeSelf ? this : this.timeline;\n\t\t\twhile (tween) {\n\t\t\t\ttween._dirty = true;\n\t\t\t\ttween = tween.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._swapSelfInParams = function(params) {\n\t\t\tvar i = params.length,\n\t\t\t\tcopy = params.concat();\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (params[i] === \"{self}\") {\n\t\t\t\t\tcopy[i] = this;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn copy;\n\t\t};\n\n\t\tp._callback = function(type) {\n\t\t\tvar v = this.vars;\n\t\t\tv[type].apply(v[type + \"Scope\"] || v.callbackScope || this, v[type + \"Params\"] || _blankArray);\n\t\t};\n\n//----Animation getters/setters --------------------------------------------------------\n\n\t\tp.eventCallback = function(type, callback, params, scope) {\n\t\t\tif ((type || \"\").substr(0,2) === \"on\") {\n\t\t\t\tvar v = this.vars;\n\t\t\t\tif (arguments.length === 1) {\n\t\t\t\t\treturn v[type];\n\t\t\t\t}\n\t\t\t\tif (callback == null) {\n\t\t\t\t\tdelete v[type];\n\t\t\t\t} else {\n\t\t\t\t\tv[type] = callback;\n\t\t\t\t\tv[type + \"Params\"] = (_isArray(params) && params.join(\"\").indexOf(\"{self}\") !== -1) ? this._swapSelfInParams(params) : params;\n\t\t\t\t\tv[type + \"Scope\"] = scope;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.delay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._delay;\n\t\t\t}\n\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\tthis.startTime( this._startTime + value - this._delay );\n\t\t\t}\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tthis._dirty = false;\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tthis._duration = this._totalDuration = value;\n\t\t\tthis._uncache(true); //true in case it's a TweenMax or TimelineMax that has a repeat - we'll need to refresh the totalDuration.\n\t\t\tif (this._timeline.smoothChildTiming) if (this._time > 0) if (this._time < this._duration) if (value !== 0) {\n\t\t\t\tthis.totalTime(this._totalTime * (value / this._duration), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tthis._dirty = false;\n\t\t\treturn (!arguments.length) ? this._totalDuration : this.duration(value);\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\treturn this.totalTime((value > this._duration) ? this._duration : value, suppressEvents);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._totalTime;\n\t\t\t}\n\t\t\tif (this._timeline) {\n\t\t\t\tif (time < 0 && !uncapped) {\n\t\t\t\t\ttime += this.totalDuration();\n\t\t\t\t}\n\t\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\t\tif (this._dirty) {\n\t\t\t\t\t\tthis.totalDuration();\n\t\t\t\t\t}\n\t\t\t\t\tvar totalDuration = this._totalDuration,\n\t\t\t\t\t\ttl = this._timeline;\n\t\t\t\t\tif (time > totalDuration && !uncapped) {\n\t\t\t\t\t\ttime = totalDuration;\n\t\t\t\t\t}\n\t\t\t\t\tthis._startTime = (this._paused ? this._pauseTime : tl._time) - ((!this._reversed ? time : totalDuration - time) / this._timeScale);\n\t\t\t\t\tif (!tl._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t\t\tthis._uncache(false);\n\t\t\t\t\t}\n\t\t\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The startTime of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\t\t\tif (tl._timeline) {\n\t\t\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\t\t\tif (tl._timeline._time !== (tl._startTime + tl._totalTime) / tl._timeScale) {\n\t\t\t\t\t\t\t\ttl.totalTime(tl._totalTime, true);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this._gc) {\n\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t}\n\t\t\t\tif (this._totalTime !== time || this._duration === 0) {\n\t\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tthis.render(time, suppressEvents, false);\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.progress = p.totalProgress = function(value, suppressEvents) {\n\t\t\tvar duration = this.duration();\n\t\t\treturn (!arguments.length) ? (duration ? this._time / duration : this.ratio) : this.totalTime(duration * value, suppressEvents);\n\t\t};\n\n\t\tp.startTime = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._startTime;\n\t\t\t}\n\t\t\tif (value !== this._startTime) {\n\t\t\t\tthis._startTime = value;\n\t\t\t\tif (this.timeline) if (this.timeline._sortChildren) {\n\t\t\t\t\tthis.timeline.add(this, value - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.endTime = function(includeRepeats) {\n\t\t\treturn this._startTime + ((includeRepeats != false) ? this.totalDuration() : this.duration()) / this._timeScale;\n\t\t};\n\n\t\tp.timeScale = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._timeScale;\n\t\t\t}\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\tif (this._timeline && this._timeline.smoothChildTiming) {\n\t\t\t\tvar pauseTime = this._pauseTime,\n\t\t\t\t\tt = (pauseTime || pauseTime === 0) ? pauseTime : this._timeline.totalTime();\n\t\t\t\tthis._startTime = t - ((t - this._startTime) * this._timeScale / value);\n\t\t\t}\n\t\t\tthis._timeScale = value;\n\t\t\treturn this._uncache(false);\n\t\t};\n\n\t\tp.reversed = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._reversed;\n\t\t\t}\n\t\t\tif (value != this._reversed) {\n\t\t\t\tthis._reversed = value;\n\t\t\t\tthis.totalTime(((this._timeline && !this._timeline.smoothChildTiming) ? this.totalDuration() - this._totalTime : this._totalTime), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._paused;\n\t\t\t}\n\t\t\tvar tl = this._timeline,\n\t\t\t\traw, elapsed;\n\t\t\tif (value != this._paused) if (tl) {\n\t\t\t\tif (!_tickerActive && !value) {\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\traw = tl.rawTime();\n\t\t\t\telapsed = raw - this._pauseTime;\n\t\t\t\tif (!value && tl.smoothChildTiming) {\n\t\t\t\t\tthis._startTime += elapsed;\n\t\t\t\t\tthis._uncache(false);\n\t\t\t\t}\n\t\t\t\tthis._pauseTime = value ? raw : null;\n\t\t\t\tthis._paused = value;\n\t\t\t\tthis._active = this.isActive();\n\t\t\t\tif (!value && elapsed !== 0 && this._initted && this.duration()) {\n\t\t\t\t\traw = tl.smoothChildTiming ? this._totalTime : (raw - this._startTime) / this._timeScale;\n\t\t\t\t\tthis.render(raw, (raw === this._totalTime), true); //in case the target's properties changed via some other tween or manual update by the user, we should force a render.\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._gc && !value) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * SimpleTimeline\n * ----------------------------------------------------------------\n */\n\t\tvar SimpleTimeline = _class(\"core.SimpleTimeline\", function(vars) {\n\t\t\tAnimation.call(this, 0, vars);\n\t\t\tthis.autoRemoveChildren = this.smoothChildTiming = true;\n\t\t});\n\n\t\tp = SimpleTimeline.prototype = new Animation();\n\t\tp.constructor = SimpleTimeline;\n\t\tp.kill()._gc = false;\n\t\tp._first = p._last = p._recent = null;\n\t\tp._sortChildren = false;\n\n\t\tp.add = p.insert = function(child, position, align, stagger) {\n\t\t\tvar prevTween, st;\n\t\t\tchild._startTime = Number(position || 0) + child._delay;\n\t\t\tif (child._paused) if (this !== child._timeline) { //we only adjust the _pauseTime if it wasn't in this timeline already. Remember, sometimes a tween will be inserted again into the same timeline when its startTime is changed so that the tweens in the TimelineLite/Max are re-ordered properly in the linked list (so everything renders in the proper order).\n\t\t\t\tchild._pauseTime = child._startTime + ((this.rawTime() - child._startTime) / child._timeScale);\n\t\t\t}\n\t\t\tif (child.timeline) {\n\t\t\t\tchild.timeline._remove(child, true); //removes from existing timeline so that it can be properly added to this one.\n\t\t\t}\n\t\t\tchild.timeline = child._timeline = this;\n\t\t\tif (child._gc) {\n\t\t\t\tchild._enabled(true, true);\n\t\t\t}\n\t\t\tprevTween = this._last;\n\t\t\tif (this._sortChildren) {\n\t\t\t\tst = child._startTime;\n\t\t\t\twhile (prevTween && prevTween._startTime > st) {\n\t\t\t\t\tprevTween = prevTween._prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (prevTween) {\n\t\t\t\tchild._next = prevTween._next;\n\t\t\t\tprevTween._next = child;\n\t\t\t} else {\n\t\t\t\tchild._next = this._first;\n\t\t\t\tthis._first = child;\n\t\t\t}\n\t\t\tif (child._next) {\n\t\t\t\tchild._next._prev = child;\n\t\t\t} else {\n\t\t\t\tthis._last = child;\n\t\t\t}\n\t\t\tchild._prev = prevTween;\n\t\t\tthis._recent = child;\n\t\t\tif (this._timeline) {\n\t\t\t\tthis._uncache(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tif (tween.timeline === this) {\n\t\t\t\tif (!skipDisable) {\n\t\t\t\t\ttween._enabled(false, true);\n\t\t\t\t}\n\n\t\t\t\tif (tween._prev) {\n\t\t\t\t\ttween._prev._next = tween._next;\n\t\t\t\t} else if (this._first === tween) {\n\t\t\t\t\tthis._first = tween._next;\n\t\t\t\t}\n\t\t\t\tif (tween._next) {\n\t\t\t\t\ttween._next._prev = tween._prev;\n\t\t\t\t} else if (this._last === tween) {\n\t\t\t\t\tthis._last = tween._prev;\n\t\t\t\t}\n\t\t\t\ttween._next = tween._prev = tween.timeline = null;\n\t\t\t\tif (tween === this._recent) {\n\t\t\t\t\tthis._recent = this._last;\n\t\t\t\t}\n\n\t\t\t\tif (this._timeline) {\n\t\t\t\t\tthis._uncache(true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar tween = this._first,\n\t\t\t\tnext;\n\t\t\tthis._totalTime = this._time = this._rawPrevTime = time;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\tif (tween._active || (time >= tween._startTime && !tween._paused)) {\n\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t};\n\n\t\tp.rawTime = function() {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\treturn this._totalTime;\n\t\t};\n\n/*\n * ----------------------------------------------------------------\n * TweenLite\n * ----------------------------------------------------------------\n */\n\t\tvar TweenLite = _class(\"TweenLite\", function(target, duration, vars) {\n\t\t\t\tAnimation.call(this, duration, vars);\n\t\t\t\tthis.render = TweenLite.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\n\t\t\t\tif (target == null) {\n\t\t\t\t\tthrow \"Cannot tween a null target.\";\n\t\t\t\t}\n\n\t\t\t\tthis.target = target = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\n\t\t\t\tvar isSelector = (target.jquery || (target.length && target !== window && target[0] && (target[0] === window || (target[0].nodeType && target[0].style && !target.nodeType)))),\n\t\t\t\t\toverwrite = this.vars.overwrite,\n\t\t\t\t\ti, targ, targets;\n\n\t\t\t\tthis._overwrite = overwrite = (overwrite == null) ? _overwriteLookup[TweenLite.defaultOverwrite] : (typeof(overwrite) === \"number\") ? overwrite >> 0 : _overwriteLookup[overwrite];\n\n\t\t\t\tif ((isSelector || target instanceof Array || (target.push && _isArray(target))) && typeof(target[0]) !== \"number\") {\n\t\t\t\t\tthis._targets = targets = _slice(target); //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\t\tthis._propLookup = [];\n\t\t\t\t\tthis._siblings = [];\n\t\t\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\t\t\ttarg = targets[i];\n\t\t\t\t\t\tif (!targ) {\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\ttarg = targets[i--] = TweenLite.selector(targ); //in case it's an array of strings\n\t\t\t\t\t\t\tif (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\t\ttargets.splice(i+1, 1); //to avoid an endless loop (can't imagine why the selector would return a string, but just in case)\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (targ.length && targ !== window && targ[0] && (targ[0] === window || (targ[0].nodeType && targ[0].style && !targ.nodeType))) { //in case the user is passing in an array of selector objects (like jQuery objects), we need to check one more level and pull things out if necessary. Also note that